之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
, P, j! I- G, u! P针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off, C. v* C5 Y2 r' v# X' i) Q
历史首回合 - 关
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3 U7 b' \( ?- K7 v7 y/ j# [3 X- Q# w以下房规为非历史开局第1回合房规4 p. ?+ h- C% }/ j, X) o6 o
- Allies can only form TFs offmap or on the West Coast during Turn 1
+ }! o* N1 r8 P* m. p) c- Allies: Form no new Task forces on turn 1
( w/ m3 A; O8 P盟军只能在西海岸或地图外新建编队
+ O7 |) I! S/ o# M0 m或盟军禁止新建编队7 K3 O( u! }1 l) x
% k* O `" b6 q- A& V- Allies can not change orders or move any air units or TFs , b, W9 k- E# ^ ]
- Allies can however change orders for the two US CV groups and Force Z 8 k( T4 E5 C& M
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
, V+ b# l N+ R" P: I4 D- Allies can issue orders only to Chinese units and TFs at sea on turn 1
+ ^/ N+ Z" Q5 x; K9 E6 |盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58) g$ R# ^ s7 ~/ p) s& I
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 9 E: e3 u( o8 b
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. 0 I3 @- B2 r- T) t0 Q7 ^# s2 i
- only one Japanese port strike
6 x m8 r8 j/ l$ _只允许空袭1个港口
8 r6 C: |" s- I% `- U或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去2 z, s( N8 w' U# \! K$ R
只允许空袭1个日军港口 % j* H4 V3 Y1 w+ S3 e
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF " `7 J Q3 I+ ^+ w+ ?' Q; o! h
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. , z/ d2 M3 x5 `3 [3 `
除了香港外,中国部队执行命令不受限制
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. C$ S; O3 t; x' G3 X" ]$ F- Orders may be given to TF's already formed.
0 ~ W5 g" ^/ X, [* Z: S5 b仅能对已存在的编队发布命令
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. / E" q: D; O" P; A: k* y
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动/ _; h4 y* R- s# r$ U: W3 J
: q* u m2 |$ o5 Q, X# C- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. 6 U% I1 S3 J2 a5 S
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场) u/ ^0 B* i _. w7 l0 B+ C
: C" n; z$ T1 ^7 V- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
3 b6 m$ t& z k; p `( e- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
V4 |) k! S4 y; y4 J0 E首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |