之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
( K5 d) H4 b; a9 U5 R a7 `针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
d+ k, x$ P6 z. |历史首回合 - 关
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以下房规为非历史开局第1回合房规: t4 h! W# ~& x1 @; [
- Allies can only form TFs offmap or on the West Coast during Turn 1
- R' z5 [0 m" c8 ?# t- Allies: Form no new Task forces on turn 1! }6 @9 L# z4 Y) l% {
盟军只能在西海岸或地图外新建编队
1 D6 c: ~) J$ i8 ^% u或盟军禁止新建编队
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& \) t# y! A3 m* B- Allies can not change orders or move any air units or TFs
/ L: @$ Y d8 ]4 I: s- Allies can however change orders for the two US CV groups and Force Z
( z5 i x: v: ?- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). * J7 s' S* A2 W
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
v# C% K; {1 h6 c! R盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)$ `' J/ L0 e' S8 e, I) V. s t* u
或盟军仅能对中国部队和海上编队发出命令' S% b; k4 s$ B" a
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. & }. ` v' g3 f2 {2 P1 W7 v3 E1 W
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. $ e$ u3 w2 p" y" ~9 M
- only one Japanese port strike" E6 D3 N7 `& c! o$ Q- b8 z8 {
只允许空袭1个港口$ I" z$ x" a5 @/ c4 d
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去2 h& P! s! T* q' o
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 1 o. Y0 F- l0 _% r9 u C0 I
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. 7 z2 {# O% B- E2 O
除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed. ; `: A x1 a7 F! z( o0 R/ e; h
仅能对已存在的编队发布命令 M+ }6 C! G5 U4 X" F
- E) Z5 T/ E u( b8 Y/ ~# }4 A- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
3 n# K ~& c& Q' R- U: T) _任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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# X1 a7 ]4 @ { r/ p" L- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
6 k1 z+ Q* S5 C/ f0 V任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
, n- Q3 y* E( y5 o7 [* f1 [4 m1 J- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
1 G" f; \+ z5 R4 {8 t首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |