-Item 1 - Refueling from AOs, j3 g! X" p5 j# `* Z% q
Task Forces that included an Oiler could not refuel from the fuel stores of
: u/ [6 [2 ]5 S4 o! P4 U) @% r U, othat oiler. They would refuel from the normal fuel carried by the oiler (or
2 a2 t x1 O( Lany other ship).* G" m& m5 {: Z n& Q+ j
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-Item 2 - Divided Land units shedding disruption.1 M: m- B: q h. r- L
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5 a" r& T* P$ O2 |4 f% c-Item 3 - Allow PG to be included in auto-convoy.% n& C+ _( ?3 r) {- d& T
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- z, a. _2 P& d) S, u2 \-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' Y% g) g" E" E) Y$ w, Z( X' u; ^5 @9 Vpilotless aircraft.
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9 k7 ]9 K" }, U7 i% F! U0 ~9 I+ i-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.7 ~+ H2 |/ p( N0 c1 f$ g2 x
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3 z0 C y6 U' j# I- f' G-Item 7 - Destruction of stranded units occurring during orders phase.2 Z3 b R( j: d a I
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8 ^; V% \! a; f" a' m$ G) V-Item 8 - Correct improper draws on Named Pilot Pool
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- }6 \7 [ R4 ? Q) \4 V9 q! v-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.1 Y H l N6 \0 e- Z
- M0 e" w4 ^2 z$ Z-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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1 ~6 r8 R# w% J& s-Item 13 - Prevent withdrawal of groups with fragments on the map.3 Q# o' d( U/ j `# n
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-Item 14 - Improper Messages during Torpedo Attack! w5 j& B* o* ], c8 E/ h7 G
& v, H b) b- {0 @-Item 15 - Realignment of Ship Class Screen5 M+ Y0 V5 r4 \* @1 m
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-Item 16 - Correct check on airgroup disband.
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9 z0 B% b t* y p; u-Item 17 - Restructure end of turn processing for efficiency0 x0 S* l! m/ V# C4 K* @; c8 R& a
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
, }/ w2 H9 E# |: P; Wgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; Y7 B7 C' k% v' M q9 R/ S
& ? ]( w0 g, E( o" f" w( X-Item 20 - Change the load cost displayed on Static Ground unit lists to show 4 T; D* o) L7 I5 S: D! P9 N8 H
'Static' rather than a very large number. & N1 G+ Z: R* y5 G% r. z6 _
2 y: H9 |+ u: x+ E( g$ P' J-Item 21 - Correct processing for floatplane groups on submarines.. Y x, x, O4 q. Y
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
9 Y* f Q: ?2 a% U5 V9 qcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play." A, Y/ k. D9 w% R
C5 r0 p0 `! K7 M1 I- U0 oFunction removed for PBEM or head-to-head play as it has been broken by 1 V* t0 o+ [1 X, \- U: ]+ S6 U
cheaters. + y, f& i5 \4 s" s
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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/ T1 `( }/ F3 s-Item 25 - Removal of display of Named Pilot Pool./ [# P5 E: _3 m6 t
1 ^+ n2 K1 \+ t" u7 GToo little data available and of little value without full implementation of
$ g8 N5 d( u5 N+ F2 L. L4 BDisband into Pool.
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4 E0 p1 L9 K6 t/ P-Item 26 - Correct Motorized Support used as engineering vehicle
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% M U5 a2 H" [2 k4 yAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited % s! G2 n! `8 D: x
to the specific Engineering Vehicle device.+ D% P Q; q' }. F
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a r* u% T0 L+ V; f4 p) t4 Y5 Y
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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. B. C; v0 F H% B. yNumber of kills recorded by a sub-group was not being added into the parent 3 h1 h' A! [* _/ }3 _ [7 S- K
airgroup on recombine. Added., J% J6 E' V) Y1 E
( L3 Z9 p4 n" `& o-Item 29 - Leader loss after divide of parent subunit.3 l- b4 d; r2 i( ]* n7 |
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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4 P$ w, v4 ]) i5 Y( W( }2 [/ Z3 D- b" q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
n; e7 A: H" O0 c4 U% t3 ^3 ? K& v2 dis disbanded into it.
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" B! ] x' _* y: }; k* {- Fix 33 - Fix USN VBF replacement state when game started with Replacements " g* [1 V( g9 H/ x( }/ s
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing, m/ i) \6 V1 C m( ~9 C5 N
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: n1 |+ ^# U# l-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
# Y; [0 c. {# emaximum aircraft.. W; y' z( O- V; Z; t+ R
- R( M! V; ~* l1 r. G-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks " N5 y3 h! |3 v3 C
+ S8 ?* k, d, x0 m-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.% R7 S+ I# X5 K, @
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ p& `+ E7 U+ _ Y! _: @" Hsurviving sunk ship.7 h% G' X( ^- {5 {! l' E
- N! K% F: b$ t0 H-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.0 e' K0 A: l& k0 z: J7 D8 Q( f& r
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-Item 43 - Activate Four additional Aircraft icon sets.8 A: Z% `0 Z1 r9 ~
. R) H$ C8 s: a! |8 S" ?' T1 k% A-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups, Y1 k" [0 {& b6 R
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-Item 45 - Disappearing unit during air pick up.( ?: Y, I2 {, D+ ?9 }) z
: z0 }' P! S5 m; q-Item 46 - Airgroup Transfers
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' e% T+ {% i [& m# H-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
a% T, m. W7 F! n* iJapanese airgroups. ! p) H& |- ^3 I5 R& M# D
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% ?: P# @2 W& o8 J: l( y4 kimprovements.. p7 c C: P6 b% m: T7 U: F" _
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! g" P4 E9 Z8 l# v; S3 K
250/250. * P' U9 F$ @ n7 I1 E; P8 Y# H
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.( d8 w' \3 C0 r7 F- y8 t) }/ i2 s. l# z x
% x' w4 s/ G# {, U0 B l7 q* w-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over - b. ~: Q7 I# Q$ l+ ~
capacity.
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) g0 K$ R) _: C-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when . T% u9 y, u# F" ` Y% C
transferred ashore.5 k+ G8 m$ \: R! {; v" ], b8 S
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Fix implemented only for human player.: Z# G4 M& I; m a- M! |3 h
4 Y i0 K! t6 _% A-Item 54 - Prevent carrier airgroup fragments from returning to their parents " k, v5 x; \4 z
if out of range.! L& |0 P2 w, _6 I$ ?
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Fix implemented only for human player.( G1 Z. D/ b4 \. t8 \( a8 j
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a " \1 `* V( I* e
base produces unpredictable results.
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5 H6 e3 b( D* U( W$ `-Item 57 - Loss of Land Unit display at a base" q9 U/ [" W; g; B1 m
Under certain circumstances land units at a base would not display when that
7 D- }* ~2 L+ b9 @' P( `3 i! Abase was selected. Found and fixed invalid unit pointer.' k, y/ B/ e. S4 S, G
) b! Z3 F) O& c$ j' B-Item 58 - Enemy mines reported as Friendly0 C$ B; C1 I) n# i6 ^
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An error in the mine counting routine was counting all mines in a hex, friendly
" j& q( X0 R0 `/ Cor enemy, instead of just friendly. Fixified.% B, @ P2 Y8 L" n5 e) t+ p
8 x; \) u4 r+ R-Item 59 - Add Ships-due-Update to ships screens- {7 T* N" k4 K9 p. k+ B
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 U4 V0 u b- @4 \1 D5 E4 F. E
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land : O+ R% A% `- u9 W
Unit "pages". Fixed5 e3 r' G+ }5 f* s4 f
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-Item 63 - Internal restructure.1 U2 J, u# q% ?! T* D v
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Several internal processing routines have been restructured and/or modified for
$ R ?, h4 @; y( n" n9 ]efficiency/expanded functionality. These include routines that:6 h2 l" B* ^# D
- Review and update status of land units.; l2 u/ k" i3 M- g1 i5 s6 ~
- Review and update status of ships.0 q' G$ D5 T1 x. L& T$ D# p7 \
- Assign default experience values.
4 h. n4 m; Z! l# x- Form crippled Task Forces for damaged ships.
2 u5 c! h& g1 x( G1 ?- Remove empty Task Forces when last ship is lost.
" `# e" A! [" p" K y/ o2 R- Remove pilots when pilot slots run short.- P( E$ v, C7 W( j
- Record scenario data and game version in save file. |