-Item 1 - Refueling from AOs4 @! h" }2 }5 n4 F$ h i/ o/ a" m4 d
Task Forces that included an Oiler could not refuel from the fuel stores of
1 G+ Z0 y+ N9 c( C5 C8 `8 l- bthat oiler. They would refuel from the normal fuel carried by the oiler (or
! h$ e4 Q* z) X4 i- Q4 N+ m! Lany other ship).
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-Item 2 - Divided Land units shedding disruption.# E. X l2 c( M9 Q; `7 C* ?5 a
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-Item 3 - Allow PG to be included in auto-convoy.
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f9 u ^. ]7 P# `- |+ c% c-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
, v3 i* p1 ^3 p. I0 \. i3 mpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups! b1 S8 L" p4 [: O' S, Q
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-Item 6 - Disbanding into air groups not on map.$ d& C2 d4 P9 j" n& T, o/ B
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-Item 7 - Destruction of stranded units occurring during orders phase.' C" F. S& Y, o, J h7 D! T; l
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-Item 8 - Correct improper draws on Named Pilot Pool3 I3 k6 _! G/ E
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5 t4 z. G% x- v9 @* r+ T2 F-Item 9 - Adjustment to Airgroup Display after transfer.
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* Z! W& y/ C' h7 U-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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5 W5 D l6 A o: g9 P( t-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.) J2 G9 J! @2 c% n( B# h
. [ L3 l' u% p6 p8 C. `-Item 13 - Prevent withdrawal of groups with fragments on the map.
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5 c* }. E( o3 V-Item 14 - Improper Messages during Torpedo Attack
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$ o' ?; U+ g. p-Item 15 - Realignment of Ship Class Screen
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Q8 x; h# N' K1 X& D# P# \8 A-Item 16 - Correct check on airgroup disband.
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7 G( N( Y) {" l-Item 17 - Restructure end of turn processing for efficiency
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1 X5 M& |# m) F+ b2 B; X0 O-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message n: `) v# }" P, B2 Z2 \8 P7 I3 |
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; k5 O. Q+ X) Y, M$ d0 D
7 \0 U) ]4 B/ S+ Q-Item 20 - Change the load cost displayed on Static Ground unit lists to show - M, t8 o" e* T' Q+ h) T) z3 r
'Static' rather than a very large number.
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! o% ?5 |7 X! Z( X; k" R" @-Item 21 - Correct processing for floatplane groups on submarines.
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: k: a+ J4 t; u e: e" `-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ! `. ]: i, J6 ^6 X2 ~2 P8 \
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play. z' B9 u1 b8 |2 {% b* t" C3 M
: |/ u4 C8 [9 G: YFunction removed for PBEM or head-to-head play as it has been broken by & e- x/ U- m; V- [( G5 k5 K1 L% ^3 o
cheaters.
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2 g5 |9 J1 [" ] D( p. a5 _( o1 K-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.0 U' `8 q1 t: q" Z) [( s" @) z
5 z% p" L5 K+ W4 s' a5 ^Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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2 R9 N; t) F. A1 s% cToo little data available and of little value without full implementation of 2 J" T$ x0 w1 n& l+ d* K' r
Disband into Pool." T4 Q1 M! J% Y. L" q$ I+ ?' d3 W
( d$ b% r- ^0 ]% R-Item 26 - Correct Motorized Support used as engineering vehicle+ e! z* A: x9 |/ w
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited . v4 | l8 |- X. w+ U$ w5 x
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force., {. K) Q! B5 J
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Torpedo planes were omitted from the list of aircraft that could transfer to a
/ T) l. t3 \1 B" X0 Q- kcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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1 s- k/ }5 J% V: f6 i0 INumber of kills recorded by a sub-group was not being added into the parent
0 f1 n7 k+ E5 U5 qairgroup on recombine. Added.
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5 M- ]4 s+ \% B-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.0 O$ {! |; M# j1 E9 \1 e
, V! y7 Z. _9 d-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 5 |5 d3 ^: U0 f$ [% X8 a
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements + i5 i! ?' r% l2 y% h
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing1 \8 x* ~0 s6 g2 P; D4 `
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than , a( K) t& K( w5 E7 o
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present: k0 T1 r/ X9 K8 d
/ p' a; T% s+ B& M-Item 37 - Fix overflow in fuel calculation
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; V. @) _; V+ Q# O& N! S-Item 38 - Correct joint air attacks
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3 Q8 v# W5 B9 T/ ~! k: |- m4 ?-Item 39 - Properly account for removed fragments during Land Unit Divide Check.' z& b/ D4 x& g0 d3 d# j
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.; _# ~" Q& `: j$ U' V9 d: G+ c
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
7 O& s; e" e9 q9 p' Bsurviving sunk ship.6 j: r* ]' i L) }$ x1 g+ b
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! f! s9 x5 u% N! H6 I2 G! Y+ d
. \, F# Z+ \0 t: u! s-Item 43 - Activate Four additional Aircraft icon sets./ o% ~) b$ w) l5 b/ h' c3 E
' N4 w7 V2 i! |* ^- v-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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2 ~) H3 Z+ V% n2 @0 u! z* w-Item 45 - Disappearing unit during air pick up.
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' k8 G6 ~) Q7 d7 h6 j8 h+ s4 j-Item 46 - Airgroup Transfers) Y2 M3 ?% M) i: g% Y
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 7 K9 U6 X: b/ Z1 z
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
# c8 u0 I# V0 O0 Dimprovements.
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/ |4 [, X' B' g' o2 o, d-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
& r/ \) j; H( u$ [250/250. + E4 g/ t8 m7 v2 S+ Y1 Y U& w
# \. s- P9 M5 m, y0 X) d6 u5 sNo affect on current games or stock scenarios - useful only to modders. ' F& s) Y0 q( c5 `
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-Item 50 - Expand minelaying control, allow mining of home ports.7 u8 Z' k* U' r' q5 g5 @6 J7 b; S
7 w* w! H# C' Z-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
4 X- z" O# t4 Y1 I3 d+ Stransferred ashore.
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- n/ W3 m4 q$ c4 pFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 5 r) m q0 }1 p1 d! V" v# J
if out of range.' x: t9 t; M1 r/ t
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Fix implemented only for human player.
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S! E/ @: S6 i% J0 a" B2 A" L5 }-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 5 O& B7 [$ s: _2 ?" L/ f j2 L( I
results.& I( ~+ e) ?7 v) G( N3 e$ ^1 a3 w
8 u! q3 Y7 ]; n. ~-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 E6 m) ?9 [8 Y* p% z4 T+ n
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base6 E1 t; O; [; I# h8 j7 D6 j
Under certain circumstances land units at a base would not display when that
; R' G/ j) M# o3 }# ^! U" }base was selected. Found and fixed invalid unit pointer. z( ^6 r& |. M5 h& v% R
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-Item 58 - Enemy mines reported as Friendly6 v# c/ i4 Q& K$ x% W4 F
! }5 h8 ~1 X! L! BAn error in the mine counting routine was counting all mines in a hex, friendly
% [) S( C6 |, f ]: L! ror enemy, instead of just friendly. Fixified.
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# O, }' S$ }0 J ^1 h; E+ R& ^9 }0 e-Item 59 - Add Ships-due-Update to ships screens! L3 q# P2 B4 a, k
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-Item 61 - Load Troops option grayed out on transport TF P i3 d1 S3 `) A; [ ?
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
* g% J& W$ ?# @6 B5 YHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
t; j. R7 h- @ D" s# jUnit "pages". Fixed
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-Item 63 - Internal restructure.' o7 g7 r, G3 h' Z. @$ W
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Several internal processing routines have been restructured and/or modified for ' h5 r, G; i. o0 O
efficiency/expanded functionality. These include routines that:
) S+ h: G; ~$ {% F4 Z3 c( p9 ^- Review and update status of land units.* e- H: J$ b; a# d- [0 o2 L( _
- Review and update status of ships.$ q) a) w. V) z9 n4 Q- ~1 Q
- Assign default experience values.
; w& P& N9 H) n7 b% i$ h- Form crippled Task Forces for damaged ships.! J6 Y2 |6 D; n. k9 ~& J& m
- Remove empty Task Forces when last ship is lost.
; `& i) M. U, D. z2 l- Remove pilots when pilot slots run short.9 ~7 ^; X0 p$ }! A
- Record scenario data and game version in save file. |