-Item 1 - Refueling from AOs2 a( g3 o, y- D6 _3 x. f% Y# U. {
Task Forces that included an Oiler could not refuel from the fuel stores of * R% l, I0 y2 U2 Y
that oiler. They would refuel from the normal fuel carried by the oiler (or
9 ^' u2 U9 w) n; ^& w/ vany other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.5 y7 ~8 Q0 H5 T( o; h
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to , r8 Y0 F+ Q3 Q" W
pilotless aircraft.* \8 j$ ?# P/ ]) P3 @ d, n& z
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) ]+ V3 a+ L0 h8 N. I* P-Item 5 - Clear experience and Morale from disbanded airgroups, Y5 Y; }& q6 [0 W6 c) r
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: I9 ]' }, i3 i' c2 k-Item 6 - Disbanding into air groups not on map.
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- Q0 G% J) r6 Y-Item 7 - Destruction of stranded units occurring during orders phase.
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2 ~. k# Q8 }9 G8 t# \+ G4 j% i& X-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.9 O7 t* R8 I$ _' I6 L
+ z- W8 P/ J3 l* F7 Y* W-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 r% G$ M% j; @# }- U
+ }2 u6 `! @5 m; Z& S( I-Item 13 - Prevent withdrawal of groups with fragments on the map.2 f- \/ V6 x4 Q- w" z
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-Item 14 - Improper Messages during Torpedo Attack+ n" U2 y" q$ M, u* F [
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-Item 15 - Realignment of Ship Class Screen
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: K' B0 i2 m# C" U' o-Item 16 - Correct check on airgroup disband.! e0 _, F. _: X
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-Item 17 - Restructure end of turn processing for efficiency
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{1 h* Y$ `* J4 U/ I6 G. a-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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9 h+ B. v2 k C! B( ^-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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# Q- L5 [; t" n3 b/ U4 d-Item 20 - Change the load cost displayed on Static Ground unit lists to show 4 a- N3 @' h: W, W. @" S' \
'Static' rather than a very large number. 3 `2 F' w$ [. \3 W$ I
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , }$ M, n" D/ ]# y1 b% z) H& ]
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.4 b$ t+ n; Q# i$ o `
7 V. p. k+ P7 x' PFunction removed for PBEM or head-to-head play as it has been broken by
. t/ {. f/ F6 Fcheaters.
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* F" i) b2 {" R- y+ R-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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0 r/ ~ Y/ Y* N6 }* \7 xRemoved for PBEM or head-to-head play.: Q; b6 A: [ J
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-Item 25 - Removal of display of Named Pilot Pool.) o T F# U* i/ ]
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Too little data available and of little value without full implementation of % i+ j$ ^! k( K& j, z5 M
Disband into Pool.' S" Y+ O# ~% ?* u) O
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
9 d( L5 H# n2 g0 ^/ s# q: dto the specific Engineering Vehicle device.
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& \7 |, z! X) K. N-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.1 r- z/ E: h5 A$ A
0 [! x9 V# ?3 I# w+ O6 vTorpedo planes were omitted from the list of aircraft that could transfer to a 0 ~" o) P0 S1 F9 n5 w
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.$ t# e V5 P. n; N
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Number of kills recorded by a sub-group was not being added into the parent
9 p6 A0 @, w' B3 t/ eairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.1 I c8 |$ y: h; c$ r! @
* R. k6 b/ h6 n( V-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
" O6 t4 p. b; p3 Y, P/ y$ Wis disbanded into it.0 Y6 c: m+ W0 M: x: H
/ y+ Q/ O6 v' J% p' q- Fix 33 - Fix USN VBF replacement state when game started with Replacements ; c) x; p4 _, U; Y/ G
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9 | r4 t. \. g& D& c0 j/ G-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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& t3 @ x4 y- q1 K9 i" ?) ?-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 T+ U4 k+ A) Umaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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( g$ g+ F1 \ f$ t, o; ^) h* l-Item 37 - Fix overflow in fuel calculation 2 ~& R9 D9 N9 z( x# B( w7 S1 h9 @: v
8 [. t+ a) m2 ]: K-Item 38 - Correct joint air attacks ! a4 \0 C5 P- \ W
" O) y- j5 r( l-Item 39 - Properly account for removed fragments during Land Unit Divide Check./ j7 x1 A$ t' ? [/ P
+ A9 q6 k$ z8 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) Z5 o6 L/ C9 M o
) T, g. L+ I8 F& ~-Item 41 - Clear captains from scuttled ships, provide chance of captain 5 l/ ^9 O; H: W8 [+ V$ l8 T
surviving sunk ship.
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' s/ D) m3 V8 C: Q/ x" F" [-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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! O6 v) P3 r6 F# G }7 Y/ M {* v-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& E' \, z! U) m0 Y
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-Item 45 - Disappearing unit during air pick up.
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, i" d" Q6 Q8 W, z/ ~% [# @5 {$ m0 E-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement # }7 T4 `9 ^* U
Japanese airgroups.
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6 g; J* y- r4 F! x-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
" i3 `! k" c+ W6 vimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 3 I; f9 ?# O, K% i
250/250.
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: @$ t8 ~+ Y; h p4 [No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 0 f! d/ C3 g8 k9 _" K
capacity. 6 d a9 f) d( O) B
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9 e* |5 C/ X' S+ O; L% b-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
5 i0 o/ [2 H' a! f0 Z' atransferred ashore.
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Fix implemented only for human player.8 |! W( V8 p% `6 L! ]
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents % i' w6 h5 v) J$ B
if out of range.+ e$ e: _) b+ C; a
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Fix implemented only for human player.2 G8 P, E, v' y7 I
5 s2 a3 w' k$ X% b' J, w: E-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
/ D% X5 Q7 d8 @5 E; V& l8 |results.
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; x. M, U1 [+ B# O! U-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % x# `$ ?; h u' U; W% S
base produces unpredictable results.6 N; B" S* c4 h7 `
! |" \+ Z8 @5 c) w) M: E1 N8 n. j6 B5 c-Item 57 - Loss of Land Unit display at a base" L @9 u, E4 b% U& K$ T& ]
Under certain circumstances land units at a base would not display when that
1 |3 |) ], c" r a+ ~base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly! G8 z, h4 K, P9 k
, F; R& w% X8 r: SAn error in the mine counting routine was counting all mines in a hex, friendly 1 d l: J1 l! [# @. Q
or enemy, instead of just friendly. Fixified.5 Q9 |. `+ H9 @9 z l& h p
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-Item 59 - Add Ships-due-Update to ships screens% }9 ^' F1 i& G; s/ y1 k
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-Item 61 - Load Troops option grayed out on transport TF8 g+ x, D: [" J, w. I
2 w* [3 P! L% q6 J" b$ u-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
" x$ w$ k& J( dHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 7 p+ A- @" e8 v1 z0 B' C
Unit "pages". Fixed5 P" u9 ~( j3 S; R
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-Item 63 - Internal restructure.2 ]* e& h: M8 H# H3 I, W5 \# C
0 g$ U: L3 x2 o7 ]" R- \0 C4 oSeveral internal processing routines have been restructured and/or modified for . w: `/ {* @2 h& o2 Q
efficiency/expanded functionality. These include routines that:
% g! k* I. g: l( w- Review and update status of land units.
6 M1 L6 |, l+ w- Review and update status of ships.1 v* S, I7 E% R. o1 y
- Assign default experience values.
7 {- z& ]* K9 U N- Form crippled Task Forces for damaged ships.
6 d( ^ U8 P- u# b) u- Remove empty Task Forces when last ship is lost.! Z- n( O9 ^4 U/ h) C. u9 T/ p
- Remove pilots when pilot slots run short.
1 d* }$ i9 e0 g0 v9 _4 O; B* q- Record scenario data and game version in save file. |