-Item 1 - Refueling from AOs
; k; z; x3 p, f: |, q3 | RTask Forces that included an Oiler could not refuel from the fuel stores of
2 w' Y) q3 Y- Y! F& b8 nthat oiler. They would refuel from the normal fuel carried by the oiler (or # \+ X( F( ^: j( H1 \5 Q
any other ship). ?0 k. r, E B$ A
9 H2 z6 n: z$ S, x# U6 s* t-Item 2 - Divided Land units shedding disruption.( w* w: k, M& N/ j* }+ T
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/ N7 f6 Z {; r# G' \-Item 3 - Allow PG to be included in auto-convoy.9 j+ B; x# \4 ~: M
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 Q; p: w6 U4 p% \( }# }% dpilotless aircraft.7 o( c$ K2 L6 \5 i1 `: {
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-Item 5 - Clear experience and Morale from disbanded airgroups4 `* _* E( E$ d( u/ d- k* F# g
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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R B: s" B" }5 e4 h# v-Item 8 - Correct improper draws on Named Pilot Pool& j ?" x; m# ]
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-Item 9 - Adjustment to Airgroup Display after transfer.! `2 @( N" T b9 f3 S3 ^# X6 P
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.( P( p: f' K4 u# D: q
# p8 d# H# o( k0 z( t-Item 11 - Removal of function to Withdraw Pilots1 H; O: e+ j- B, r. B1 ]
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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, ?1 R4 D/ p/ V- w: P9 ^-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack( b4 Q4 _1 ]$ ~; f6 ~
/ u1 {* ^5 {# ~' k$ q7 P0 {- Q-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
: F& z. G* u" g/ F5 F$ T$ v5 igeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 Q) Q& A ^' B# G2 p$ t+ r
( d% r% \9 z: ?; A( }1 n5 \/ Z6 c-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. w/ R' L/ W; j' s/ j* Q2 o' v7 G'Static' rather than a very large number. - D2 u$ p; [2 X1 p
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-Item 21 - Correct processing for floatplane groups on submarines.* R' H, m" D6 `! k5 K; m
- f7 l2 w3 E+ D8 A4 X-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 C) [ d- U# b' w. O/ Y# ~# W
cargo.
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5 P: G( m% [; R5 f" v( _' s* `! G1 H-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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3 `: |0 @. A& Z( U+ d' i ~1 WFunction removed for PBEM or head-to-head play as it has been broken by
3 r7 D2 X( {! h: P5 h: ccheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.' }& S! d. Y v6 t( o3 M
1 k- L- {1 j$ P* q# \! O7 BRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
) {( E1 c) {$ F8 [. ODisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
/ q% `3 {& j0 L; ~- ito the specific Engineering Vehicle device.$ d, f, h# Z) C1 B- t
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.2 `2 ?0 b+ Y7 F4 v% N7 {
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Torpedo planes were omitted from the list of aircraft that could transfer to a / M7 b |. B7 L
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 3 r2 m P* V; L# s% S5 T8 E. l& M
airgroup on recombine. Added.
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8 k) ?6 N4 ?, V) u1 ~. U-Item 29 - Leader loss after divide of parent subunit.
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' a9 |) j! H: c' b e0 i* k5 d& }-Item 30 - Assorted Message errors and improvements.
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% t# p/ N5 C. o" [" {3 @) G" F-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + l7 X. z+ N0 @( j3 ]; ]
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
9 J; V6 _. V8 O, x) d% bOFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing, z' B+ N4 `5 @ ]: |8 `8 |6 E
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
8 h0 j' S4 u" C% O- `, ?# K" Lmaximum aircraft.$ k: _' ^- u3 l2 y/ o" k8 b9 S
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present& ?8 f. {7 d- W) t1 D
0 u9 I# @1 S0 k* q# g2 D9 t$ i-Item 37 - Fix overflow in fuel calculation
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6 D9 D, {: q/ G4 t-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: [0 p; }5 D$ f$ q ]
1 n/ \2 K, ]/ m-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 i+ ^9 E2 ]- o; F. C
1 l+ [3 a# a6 C" Z. p, M6 l1 ~-Item 41 - Clear captains from scuttled ships, provide chance of captain $ l1 D- l+ C3 m( t" t* d# `
surviving sunk ship.: B- C* z0 ?" i/ }5 x
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.5 @) K, ^! j7 _( O9 |( n
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-Item 43 - Activate Four additional Aircraft icon sets.4 Z: ?+ v& @2 [, E# K' u( p
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups2 l$ h% M8 M7 @+ t% {
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-Item 45 - Disappearing unit during air pick up., W' {- `. N% v$ O6 r8 l: b. y
8 s% f6 _! Q( J* A4 [4 h-Item 46 - Airgroup Transfers. H( R @; O0 S+ j2 c9 W) C& G
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 8 F8 y: _! R1 G5 p4 Q( i# U
Japanese airgroups. ' r: _# |8 y z7 d: m5 r4 i* m2 B& ?5 ?
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( k/ E5 c$ S5 w: @4 b6 @3 E( d
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to * h. R' D' r" r+ K
250/250.
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.2 {) W# G$ s% o) B" N o5 n) O
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-Item 51 - Corrected problems with the airgroups-at-base screen. 7 u) j$ O& j( U
, [4 _/ @' x: b% B: A1 S4 {-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
b9 T2 x3 c- [capacity. 4 E& K2 ?+ t# R! D2 O) u
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% d' d4 l: u) s: A1 ~9 P% P-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
$ b, U; e c0 h/ R( ]) [( Ztransferred ashore.
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. O3 N, ^2 I# U5 I1 ?, v$ kFix implemented only for human player.
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1 @# e2 l5 F, L* a& j _, o-Item 54 - Prevent carrier airgroup fragments from returning to their parents
* }9 h6 T; Q) a- v3 `! h3 O+ j- h0 Xif out of range.
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Fix implemented only for human player.) z7 @% z( f* K6 _% a6 f) @7 X, x
5 P$ t0 r- I5 H4 ?. t-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 X& v4 `( K! w' b9 z* F9 ^
results.! B7 A! n% r. y6 f( e
4 e5 ?$ s+ v: A- x0 z-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
8 n9 [! I& {0 r; h9 N* y$ _) t; Gbase produces unpredictable results.. T! B8 X- z; y$ B( H
+ B4 _. M6 P8 r0 |$ z1 s8 A-Item 57 - Loss of Land Unit display at a base% ?. G5 ?$ R1 R5 e7 @, W' X
Under certain circumstances land units at a base would not display when that
+ D* J1 E$ r- a( Q% zbase was selected. Found and fixed invalid unit pointer., u7 [" _, Z9 m
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-Item 58 - Enemy mines reported as Friendly
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& c; w. q! U" _0 x) UAn error in the mine counting routine was counting all mines in a hex, friendly
1 L- K4 ^8 T8 z4 ?, Aor enemy, instead of just friendly. Fixified.. F( f5 m7 p5 E& J2 V
' L4 q1 a% S& J" E-Item 59 - Add Ships-due-Update to ships screens$ O |" j- V2 m8 y
1 p) k6 @8 i' l-Item 61 - Load Troops option grayed out on transport TF2 V- S2 p6 e' H) p+ D: g2 ~2 P
w$ Y0 J, E6 V5 s2 H/ k3 K$ }-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 7 D* r0 j# F {9 ]* |
Home Port" button does not properly reset page pointers.7 w4 z( D, E6 x* k: p- X
. C# [. u: V; W& Q& v" J. U# AThis resulted in possible improper display of AirGroup, Task Force, and Land
9 V1 S! S4 t, w2 T- YUnit "pages". Fixed' L5 @% ^9 W n# t* T1 }
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-Item 63 - Internal restructure.1 W' R+ f. P. ]5 h/ a: [: [
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Several internal processing routines have been restructured and/or modified for 4 j6 H2 z" _4 V2 B8 D W7 p
efficiency/expanded functionality. These include routines that:
9 h1 ]3 s) n/ _3 L. {% C- Review and update status of land units.3 y- a+ a" {9 q$ [; @* N
- Review and update status of ships./ r: z- b- x4 F8 ]& p
- Assign default experience values.$ _, r' ^: S/ k/ ^" }
- Form crippled Task Forces for damaged ships.
o& w& a9 s# @; h- Remove empty Task Forces when last ship is lost.
. s3 E, L1 H6 C4 v, d4 k- Remove pilots when pilot slots run short.
' s) g5 [7 l7 ]. S, z% }6 @( [- Record scenario data and game version in save file. |