-Item 1 - Refueling from AOs* N8 S2 v! F' a: Z6 z# U# L' k
Task Forces that included an Oiler could not refuel from the fuel stores of ( v+ t' L1 v' p# b% Q q
that oiler. They would refuel from the normal fuel carried by the oiler (or % K w3 K. A" x0 V3 E. v$ }6 V7 p
any other ship).0 I! d- B) }$ P4 g$ N
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-Item 2 - Divided Land units shedding disruption.0 G1 y q% d G+ Z. u7 X
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ! [ r) p" [' M9 O* R( x/ i+ p
pilotless aircraft.' _6 q2 Z! E: \8 G1 J0 C
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( l( o% T7 X6 a. b8 l8 q8 a7 a-Item 5 - Clear experience and Morale from disbanded airgroups
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- a: |5 W H5 E- |* W4 c/ ?/ w-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.$ g* Z2 X2 _$ j
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{. V# B7 n- N" g-Item 8 - Correct improper draws on Named Pilot Pool) W. P. K& a/ j6 i7 v! t# R( }
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-Item 9 - Adjustment to Airgroup Display after transfer.- f, l7 ~6 ]: }6 v+ m, n4 [) R% o
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, {' w; y. @8 P& ~, _0 l; ]7 W-Item 10 - Draw One Aircraft from Pool not decrementing supply.% ?5 s- K* ?( o7 n- |# f
' i/ z$ h* x' ~ V; @$ g# _0 r-Item 11 - Removal of function to Withdraw Pilots0 ]5 H" h; h7 \$ O% D# s! O
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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9 ^9 l5 f$ p5 Q7 y-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen" u% b, U* I! O/ ]
! P7 {4 `! b: o-Item 16 - Correct check on airgroup disband.
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: B+ | Z5 T7 _: G, T2 P-Item 17 - Restructure end of turn processing for efficiency4 D6 F/ n7 h8 H' Y9 b8 J
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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- v% e1 Q% J% ]9 r: m-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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; n# W" Z' F& [! N+ t3 _-Item 20 - Change the load cost displayed on Static Ground unit lists to show " L5 G) ^ o" {8 ]% ?5 \: i* [) c
'Static' rather than a very large number.
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) _, G1 e( E+ J" F$ F m-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
& D+ S- e g4 w4 B. |2 icargo.
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0 ]+ D% U0 V5 V3 T' D2 C-Item 23 - Removal of Disband Into Pool Function for PBEM play." y. a1 n- q; F9 K
8 D+ F5 F! @0 m6 Y# IFunction removed for PBEM or head-to-head play as it has been broken by 4 B& `3 ?2 F& v7 m
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.( s$ D* s1 e2 a+ D$ n( r
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Too little data available and of little value without full implementation of $ E% F* D+ K/ t/ M: e+ g" |! I
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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) A0 ?7 H e7 d( \. AAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 2 C/ @( p7 o: b' F
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
1 T- J$ ^7 i9 F' n& wcarrier in a Task Force. Added.8 g' Z+ K+ j: E8 z- C2 K& [ F. E8 r
( w( r% O0 K1 ^# S8 d O-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
1 C2 i; z! ?% n) w; Gairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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7 c& U; I* L, C% i. v$ N- T( r-Item 30 - Assorted Message errors and improvements.
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+ \7 O3 V+ ?5 D, n, ~5 r-Item 31 - Confirmation step for Disband and Withdraw Airgroups.3 }9 Z$ d: p `, Y. w* ?
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * s" N T& y$ X+ x
is disbanded into it.
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& s, F0 F; R* Y; P0 A9 e% r" N# K' m- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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. ~: I3 Z5 N* r7 P' w-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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( K1 ]6 k* k; Z) e# `-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% U2 g3 F9 m2 s' f: g, a, D8 @maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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* J: z- ?# H6 h5 K2 Q( F-Item 37 - Fix overflow in fuel calculation
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* ]- H5 y% l1 l4 J-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 I$ n& k! k, a& d* i
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.# D( @* r1 D( y% K& |
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-Item 41 - Clear captains from scuttled ships, provide chance of captain - B6 M( t5 j# ^5 X f3 F9 r* I. ?
surviving sunk ship.1 |9 x9 y4 {# e: E
# y: S" \6 `) ^: I-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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; B2 d: ~8 w* t9 n-Item 45 - Disappearing unit during air pick up." J$ B' f+ ~# S
|' q8 r$ h6 a-Item 46 - Airgroup Transfers
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2 n8 k( k# N+ f4 s" I-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' Z/ s" g8 s5 ?7 R+ R* G5 E! NJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
" M8 Z* D; K b8 S0 t& Rimprovements.' w" u3 e# |2 I& M! U/ f# c
" H @4 n# M J/ I* H& ^-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 b+ g4 t! C, S" G250/250.
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! l- f0 a8 B1 V9 N+ ^8 ?5 @8 ^No affect on current games or stock scenarios - useful only to modders. # M8 V7 p# J5 M7 Y/ g3 a
! v: u( R$ R( j2 l-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. w3 X1 m- B, _" r7 S# w$ s, \
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over , C' j. v9 [" v/ l
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
3 [1 E! a2 w0 q! y1 Atransferred ashore.
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Fix implemented only for human player.3 j$ \4 A3 u! W1 Z% K7 _/ H
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents ! Q+ a# k" S, l5 Z
if out of range.# b1 |3 H- ?0 p, x
$ |) z; m+ E; T0 j6 T9 \Fix implemented only for human player., Y+ B6 D2 g4 t C1 J0 z7 S
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 M s5 N6 X7 L' }/ }( J! }$ `( l: y' z
results.. ]+ j3 _, B- r/ J
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a . {, l! d2 W6 g
base produces unpredictable results.
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( g5 z$ u4 A6 q0 Q: l- p-Item 57 - Loss of Land Unit display at a base; d( t2 S; O! h' ?: J
Under certain circumstances land units at a base would not display when that
! |! {# K- t) C* x& y. m! Sbase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly" B( F. b2 r9 g2 Q: r+ x
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An error in the mine counting routine was counting all mines in a hex, friendly
9 X0 N; E( `- O: L. Dor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens8 u7 ? G; K5 J5 O% N
' M# u; |! i G, O' ^-Item 61 - Load Troops option grayed out on transport TF$ f) P% w4 B; z, p4 U) t4 O
9 B7 V6 G4 J/ W8 x9 V, n' s9 _-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! k D0 J4 `% w8 r7 C4 `& A' I3 |Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
% K' f( o# @- I( Q2 qUnit "pages". Fixed. G3 `; Y% K, w! T# m* S
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-Item 63 - Internal restructure.- l6 G& D7 z( Z* y; x
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Several internal processing routines have been restructured and/or modified for ' ^* n8 x3 H3 l- w# V4 ]
efficiency/expanded functionality. These include routines that:
& l9 {9 Q, H3 _: j, ^! ^- Review and update status of land units./ @% {; J! W# L4 d9 c
- Review and update status of ships.
8 s4 w X' n+ V8 v- ^- Assign default experience values.
8 |, E0 P$ D# O1 {( q- Form crippled Task Forces for damaged ships.: c Q; ] d5 \$ k$ Z2 C F5 m
- Remove empty Task Forces when last ship is lost.
( l; ^2 b. \) _+ a! ~- Remove pilots when pilot slots run short.) m1 ^! I' @$ `* n% l
- Record scenario data and game version in save file. |