-Item 1 - Refueling from AOs
7 \6 z: C2 U( ^1 D) V% j3 O# W9 ]+ FTask Forces that included an Oiler could not refuel from the fuel stores of ' y7 x& q0 _1 O7 y7 M
that oiler. They would refuel from the normal fuel carried by the oiler (or 5 F. D1 `5 [# k3 f3 J& P0 V6 K3 X
any other ship).
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8 c8 W+ r$ L- r+ g4 u8 m-Item 2 - Divided Land units shedding disruption.+ F( A3 u4 \% q/ A% ]% A
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-Item 3 - Allow PG to be included in auto-convoy.
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2 V+ ]. y `! I' s' Q-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 2 x; s0 c% u: }/ ]" S) q
pilotless aircraft.) o9 q; u) h$ T# C5 N8 e
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* y4 \$ g. d! J3 q3 I6 j, k" E-Item 5 - Clear experience and Morale from disbanded airgroups; o' [. E$ V& i4 n0 E. W
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j: I$ f: K0 I5 H1 N: H' |9 m x-Item 6 - Disbanding into air groups not on map., r! ?# \; d# f8 h
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-Item 7 - Destruction of stranded units occurring during orders phase.& R9 q/ L( F* R6 D: u
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-Item 8 - Correct improper draws on Named Pilot Pool b% J: g+ q. ~3 D- @# H; ^% A
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-Item 9 - Adjustment to Airgroup Display after transfer.! ]) y$ |" V9 I" O0 m# @2 [
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots7 q- v) _. \8 h
% P, I9 U, n3 Z, l-Item 12 - Recombining Land Units incorrectly averaging preparation points.( \" A& R& L9 }, z# Q6 G+ ]
! ?# u3 F% l1 Q% g5 X' w-Item 13 - Prevent withdrawal of groups with fragments on the map.: r. g) ?7 L8 @7 [2 }) V7 d- h
7 Z7 \3 F k2 [! _-Item 14 - Improper Messages during Torpedo Attack6 I. m- Y h7 }+ R. |* g, h
8 @4 i4 `% W2 }5 R: E3 d-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.9 Y0 L3 X3 k7 G( g
( M3 O; x' H8 [-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
% a/ W' K7 M. X2 X6 dgeneration.& {; {& o/ g6 B* E; I7 e
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft) w. c/ c9 X1 U* G' V1 z
J3 b; [0 E9 T2 t! ]
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ O2 w2 M9 b% ^% w# d'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines./ E, s: n) h+ a E5 S
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ( L- |2 r3 |! l w4 ]0 ]% X. F# ?
cargo.
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/ l# R2 T$ ?# Y-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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9 b: h! ^6 e- B. YFunction removed for PBEM or head-to-head play as it has been broken by
- H- {9 x2 N* o" Ycheaters.
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9 a7 L+ y; I& M/ \: ~-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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8 g- R/ _+ I) f. q o' uRemoved for PBEM or head-to-head play.6 s4 C$ B0 _# H+ o6 l, ?
' Q) y% e/ n6 d0 X2 I g-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
, o! e/ O" r; l6 MDisband into Pool.+ R, K: T& c' Y# l
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-Item 26 - Correct Motorized Support used as engineering vehicle' S6 B, ]5 q0 N5 P0 E0 G
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
! c. l }) j% I* \to the specific Engineering Vehicle device.% F4 M6 U6 k, C' H; `0 F5 P+ I
/ S; b9 g$ Y9 q2 z0 K: L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.! ?8 y3 m7 K1 L; G9 ^ U( d0 E
W$ U2 w" ]3 ^& G# I" }/ ] lTorpedo planes were omitted from the list of aircraft that could transfer to a 4 Y) \/ e; }7 r" L- p. P
carrier in a Task Force. Added.. d7 ]- Y, ?6 E5 T4 |* y, o Z2 c
0 b0 Q" e5 |* ^ a-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 8 ^2 h6 u9 i4 N
airgroup on recombine. Added.2 N+ N4 ]& r& ^
7 n2 c; ~. {3 a& U-Item 29 - Leader loss after divide of parent subunit./ C& o2 M% t1 C8 n. \8 ~* a
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-Item 30 - Assorted Message errors and improvements., r5 c& I x. p& ]' j
/ y/ i5 y, V" Q-Item 31 - Confirmation step for Disband and Withdraw Airgroups.# M1 y9 h6 F- e: |$ ]# Q
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ) K, y' ?1 K7 G$ N/ f, m
is disbanded into it.
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) {6 j6 R8 M/ W; \) I( J- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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6 j7 x, z+ T1 a$ h1 X-Item 34 - Prevent air groups without HQ from being stuck in Organizing$ x# }* Y( F% k* p
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2 Q2 S* M- T5 |2 f* l, a-Item 35 - Allow arriving Japanese airgroups to appear on map with less than $ N/ J }" d- I, r3 B( Z; K9 H
maximum aircraft.& S# d( _. i3 [: R/ q9 n! j
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present6 m: S1 Z- m# r! K- F$ e
+ l6 W: {# W9 ] ]
-Item 37 - Fix overflow in fuel calculation
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" u L1 h( D9 B1 K, B' ?7 X4 \% G6 p-Item 38 - Correct joint air attacks ; Z% I8 G4 v8 i+ \; ^# a( Y. G
# N: f5 V0 r0 X2 N& q/ i( h-Item 39 - Properly account for removed fragments during Land Unit Divide Check.0 P3 y+ M8 I4 ? X' _( P$ T' B
7 E( |' @% p$ o4 O% n0 g/ J3 g, d-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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2 C9 s3 X7 K- a8 q+ `-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 ]7 K: V% J/ ~! { Y- i* u& U! ?
surviving sunk ship.0 m' q# O. l+ O
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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, }4 _1 O( n2 i2 ?6 `! G: i-Item 45 - Disappearing unit during air pick up.% J' m: |, F: |& I( O
2 `# {/ \% i$ m6 O" {) g5 C/ j5 z. H-Item 46 - Airgroup Transfers" ~2 U+ V8 P" Q _, ]
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
+ i( H6 ]0 I; @3 [Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 8 ?8 _. K. {; R3 u' f2 i
improvements.
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6 ]7 c9 e: w% O! Z1 o9 N s-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
5 H+ B7 p4 _* |, k0 F0 W$ C250/250. ; Y& _. X; y7 u- t9 V
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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) l) V6 X- ?- ?-Item 51 - Corrected problems with the airgroups-at-base screen. 3 H d" O3 [8 q
6 m3 v" o2 I6 B; C% @-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
1 z9 X6 S% `( k L( |capacity. 9 ]8 [: A8 ~' Z
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
+ ]/ a3 n$ w& Ytransferred ashore.8 s& X( [& c& d% ]
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Fix implemented only for human player.
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2 e, R' Q2 [/ l8 c! r-Item 54 - Prevent carrier airgroup fragments from returning to their parents
+ Q( G* u# P0 C* lif out of range.8 l( D* ?8 r1 T. _( v; m$ u
; Y1 r" b' X' g: q o3 NFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
: r7 ?% s5 k8 v$ E0 g2 {7 kresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
3 ]2 ?( |, j$ t$ {& i2 Mbase produces unpredictable results.! m' c% _$ D/ G; Y, Z0 \7 i4 p
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-Item 57 - Loss of Land Unit display at a base. A6 l0 V9 L& {' \
Under certain circumstances land units at a base would not display when that
8 U0 r6 Y; v% Q6 U- `base was selected. Found and fixed invalid unit pointer.
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& B/ x+ v1 z. e7 T% D/ k6 Q9 |' C2 ?-Item 58 - Enemy mines reported as Friendly, f7 T0 Z% M. B' y
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An error in the mine counting routine was counting all mines in a hex, friendly \4 {7 G1 t! Z' G1 q% c# G" B
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens3 @# {% [0 B* a1 B% p
2 \$ H6 @1 N2 U6 o& m" Q-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
+ w) M, }7 y% G0 h/ H3 }2 q) LHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land - B+ a6 p; b1 D3 ]5 X- ]' [2 E
Unit "pages". Fixed
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4 A# e8 E5 H6 k/ W! p+ R-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for " J% S5 b0 }' u/ u$ X L
efficiency/expanded functionality. These include routines that:
2 a+ L; `4 h9 g1 c# r* Z! ^- Review and update status of land units.
9 j# G7 Q8 ?$ ^3 O, A- Review and update status of ships.
2 P- e' {/ x! p+ v- Assign default experience values.# U1 `9 u2 h6 u& o9 n6 `
- Form crippled Task Forces for damaged ships.
. L# @. |3 s7 E3 m1 ?5 s% ]; b" T- Remove empty Task Forces when last ship is lost.2 x! ~/ V) d% \, j) c9 r
- Remove pilots when pilot slots run short.
4 s+ N& x+ ], N* P: ]. E1 t- Record scenario data and game version in save file. |