-Item 1 - Refueling from AOs; Y7 l0 H1 {* F6 [3 O {8 b) {' F5 m
Task Forces that included an Oiler could not refuel from the fuel stores of
8 Y& b1 t+ f& B/ ^that oiler. They would refuel from the normal fuel carried by the oiler (or
5 V/ k2 F6 ^. s4 |; s5 Cany other ship).
" q% |* W) V4 r K
) @* G8 g' t2 }1 u6 E/ [-Item 2 - Divided Land units shedding disruption.
4 K, f) p4 w: P+ L
, ~5 H, [1 L& z/ }# b) B+ @7 G
* g9 I' S! u0 ?- Q" S-Item 3 - Allow PG to be included in auto-convoy.+ F! B# g" L/ g9 ]0 s) W. V
9 R3 c O F- t2 }( Y) K/ N/ J$ g5 Y + g& c6 `4 O/ D8 j2 b, q
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 6 j! w3 J* e$ J- g$ h P0 U
pilotless aircraft.' P0 K- l% j+ \6 M/ W
$ @# n7 p# ~3 |& M& ~
! k5 ?4 V: Q: u, I- n9 C-Item 5 - Clear experience and Morale from disbanded airgroups6 u# l3 t# w: w( y% j! p, q& `! g
' G. ]% C ~3 W! E0 R; V. d( Q& Y) x' i; c6 Z
-Item 6 - Disbanding into air groups not on map.
3 j; _+ w) a& [$ S" s1 Z4 H6 \ 5 j( e0 T; L+ d7 u% x& I
( Q0 |1 A ^, N; T. C
-Item 7 - Destruction of stranded units occurring during orders phase.
( y' p& _, r! e$ [ ]: t
+ S. b; k4 Q, @ l% z1 L) R. v5 ?5 n: o; z, h# V E) A. |
-Item 8 - Correct improper draws on Named Pilot Pool% h/ X0 B E1 G$ t7 N' ^" S5 N
7 C) i1 c+ ~" j
0 U9 |! S+ l7 p3 [) }3 {( ]-Item 9 - Adjustment to Airgroup Display after transfer., \( V4 s8 r! S3 u4 E
3 w9 Y& K. t1 O4 @! N( H
& r" ?% _9 F# r3 i
-Item 10 - Draw One Aircraft from Pool not decrementing supply.. q- ?; r1 W. C, q: L
2 F: L7 H/ _' w
-Item 11 - Removal of function to Withdraw Pilots& N* |8 f: I8 g
- s4 @8 z6 Z: Z0 l( K4 A-Item 12 - Recombining Land Units incorrectly averaging preparation points.
+ z; e* h# I: x' |0 h0 [
1 m3 I& k& w' `8 O-Item 13 - Prevent withdrawal of groups with fragments on the map.
4 F% s' i' o2 K* `, G - Z5 H8 \/ Y0 ?! p- M3 \
-Item 14 - Improper Messages during Torpedo Attack i! t) N3 m$ m; w
0 }2 M1 a8 ?- F* T4 l-Item 15 - Realignment of Ship Class Screen
! p+ F" {+ U) }& B) X Z
& {+ Z" p+ M0 T; S& _-Item 16 - Correct check on airgroup disband.$ O. F: r$ x- N
# t' M% Q! z5 [2 }* z( w-Item 17 - Restructure end of turn processing for efficiency# T+ U ?" e$ m ?4 t
5 ~2 T5 l$ x# D: D. P! |" d-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
]: j5 d/ {" H7 H! Rgeneration., \" Z& M; ` e* l( D, S
$ o* |2 V- u; q2 i-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
: D0 l% x5 u/ F: \ 4 i8 A. S/ _5 @
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
& b4 f8 v+ X$ _8 G6 L/ w" ^; y( P i5 c' _'Static' rather than a very large number.
: P, H1 ^! j3 p- k& f X, w' P, h# }% U: @
-Item 21 - Correct processing for floatplane groups on submarines.) G- d' N& _( @
; x& I# B" }8 X
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 ~( a$ t) V$ A/ D. Q* mcargo.. o- L1 Y2 M% o( a, S
" k" R, y; O- g/ \0 ~, Q7 W
-Item 23 - Removal of Disband Into Pool Function for PBEM play./ L$ I. T1 C/ F2 g) e8 |
4 G% Z+ K) f: E! R; l% }% Z( ?! p. Z% y, qFunction removed for PBEM or head-to-head play as it has been broken by
6 H, t2 r( B0 D. a0 d. e& W% Ncheaters.
6 l& O# g& ^4 g8 O9 I8 O! m
2 s4 h0 p- z) _, _8 \6 s-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
; Q; T& \! Z! p( V# }9 b3 {
2 h1 ~$ q; ]! z6 j: rRemoved for PBEM or head-to-head play.0 j/ g/ w( @- a5 F/ I
' @& B+ }0 S; `-Item 25 - Removal of display of Named Pilot Pool." b3 r9 `1 O$ c e9 R: c
) ?) T7 J, m1 U7 T2 s- _* XToo little data available and of little value without full implementation of
4 h! E6 U* b! m* B0 o( C$ m6 z0 ADisband into Pool.5 J' ?3 a2 `3 ]! [8 _) W: v
: J) {3 ?; q* o/ B-Item 26 - Correct Motorized Support used as engineering vehicle1 U/ y% L% |. D8 e0 p) M: b; B
+ K( t7 G+ \- s
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
4 Y; p, K( h+ u1 L1 E- c# O) Q% Mto the specific Engineering Vehicle device.3 b7 g- h# |8 n9 \
) c, ?! T) @- X5 r. {0 o4 ~4 T
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
* j- G; M; b; P9 I 8 J, L# p% X, R! E& s
Torpedo planes were omitted from the list of aircraft that could transfer to a , E7 m; J7 w }
carrier in a Task Force. Added.; i) b" E' l& {: c' T3 N
$ {7 c: S/ f, ]/ \9 f# A# o: T7 `-Item 28 - Return number of Kills by air sub-group to parent., [9 o. L& x# A$ h) G* [3 y
& c) \# B& c [2 r
Number of kills recorded by a sub-group was not being added into the parent % W. D+ ?. n, c/ W0 X
airgroup on recombine. Added.* }7 c$ [3 B- |$ _- z$ |, z+ F
2 ^: c# h; C! B* X-Item 29 - Leader loss after divide of parent subunit.
0 f& u2 d" C% X# ]- M
) C2 [; E; _0 H& c F1 g-Item 30 - Assorted Message errors and improvements.
4 K7 q' D, P0 F1 {2 W
: v' n( B2 c5 o+ Z-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
+ G4 O; r# V+ y! V5 ~4 n 6 k; }- `, c) t7 n% ?
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
" q* m% l3 j8 [7 j: l ^is disbanded into it.0 j! d1 V9 o5 S- u6 z
5 H6 ]% x' i: e' y+ P8 x( |) u- Fix 33 - Fix USN VBF replacement state when game started with Replacements
5 V: n {$ |( G2 l7 R: UOFF
* D1 W1 l% ~7 a$ X* |* f* k 6 ^5 B0 L3 A! I7 _
-Item 34 - Prevent air groups without HQ from being stuck in Organizing/ U' e2 b5 ?5 |6 s
& W5 Y2 [/ l4 ~
/ p$ U1 A4 }6 v; v" Y7 `
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 3 [( [: H: [) M+ b
maximum aircraft.5 z" ^8 X( l( z9 A! `/ n' @; W
8 F# D$ Y( b1 |- B5 c
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present& a9 {5 ?% ~) D( u
: Q7 G/ q3 [% K
-Item 37 - Fix overflow in fuel calculation
N; P$ N8 S# f2 X4 u ' e/ v$ o5 l% M7 @' I" i! V S
-Item 38 - Correct joint air attacks 5 y" U9 O: C* F3 x( U1 m' ]
" K g% S3 g8 b3 B; V& Z-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
9 q, d+ ~1 f. H; I- e0 g
2 A' J- ^; d9 @7 t! `3 V+ N& G2 ~+ d-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) m0 J9 T2 R* L" `1 L; Y. }
% H) D; T% d: F- y1 l-Item 41 - Clear captains from scuttled ships, provide chance of captain
- S, G- @8 P. G# D. k8 Fsurviving sunk ship.
/ L& [& I$ z& P/ N 8 J/ @% k4 m0 G* ]. J$ O
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.1 U. i4 z9 a+ @! _- F
6 w. d& U$ _7 G( v7 ~: {
-Item 43 - Activate Four additional Aircraft icon sets.
7 i( ~: A+ D5 r5 a, w
0 s" @+ t' L3 q7 m& O2 K-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups( n3 k4 e7 b/ B
% g6 X9 J9 }4 \4 W- @* R5 o- X" X
-Item 45 - Disappearing unit during air pick up.0 Q# [2 V" p! R7 j. I
5 y8 e! V" G3 i B' O" M* b: f9 r# n$ } O
-Item 46 - Airgroup Transfers( I: t! p# W' r
& T& ~; X8 k! ]& P+ }" Q0 u( o-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 6 E3 ]9 g* H/ | n2 e
Japanese airgroups. + b. Y. ?! ]+ E* j, X8 O
8 ~- X$ N- w- t
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% M1 Q4 L( Z4 Y/ a/ gimprovements.
& H( E+ ]6 I/ N5 `/ C: I' f( { 7 I* f( ] m9 q3 e4 C. ?
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to , x% A( o% H, P7 B/ ^$ P2 V
250/250.
9 U" }5 ]+ R0 }7 J' j& D- r9 s }
& L1 r% J1 z: U! {No affect on current games or stock scenarios - useful only to modders. ( Y8 v& y) X( R0 T! C# v' B3 p
9 d0 x& j# L4 O+ }
-Item 50 - Expand minelaying control, allow mining of home ports.
0 m( A7 y! |* [# [
' ^/ k8 U" ?5 p6 |6 R3 ~- l$ R8 R-Item 51 - Corrected problems with the airgroups-at-base screen. 6 [' _9 X" a. B6 Q. Z1 P: p( P8 v
: Q9 X/ X1 H' W9 j7 s% q-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ! F" Y1 L$ d5 c" @& _
capacity. ; F4 B) V8 W7 Z7 w q0 k0 H/ I) u. K7 v
, r+ G+ K& U! w8 w
2 X# T8 }- \' j-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 1 h4 _* u3 @3 v& A/ @- D, ^
transferred ashore.
6 j7 j6 @# v4 m, a' ^
- f# @3 ^2 D+ PFix implemented only for human player./ f& Q) Z) H6 y: w# r
3 m# p- r7 `# ?7 m8 c. P$ u-Item 54 - Prevent carrier airgroup fragments from returning to their parents ; i* Y3 \; H! h# |3 e9 X6 @, l
if out of range.+ V+ q8 A0 Z, L; ?$ s% r
@% \8 d. p/ R- t" U
Fix implemented only for human player.1 z( _3 q. K; `' E+ ~
5 v0 B% X/ c$ j-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
- x( {3 Y0 ]7 W; p i- Eresults.: L' z) k$ k+ H0 t# V; Z; l& Y
8 q7 ?! Z4 z) y5 E# g5 W) R! X
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 e$ s. r& d* Y; abase produces unpredictable results.
' E8 G' y" w1 A* L' l: \ & S6 W: M5 L# Y* O. i8 K3 B" D
-Item 57 - Loss of Land Unit display at a base
8 s* U. G' a# [! n7 G# e7 YUnder certain circumstances land units at a base would not display when that j/ b$ F1 W' h7 ?$ X5 q
base was selected. Found and fixed invalid unit pointer.; D2 w% l Y0 W% w" O G- B: m
5 F. ~2 U: s9 F9 N0 Y5 U. m7 n
-Item 58 - Enemy mines reported as Friendly
0 c9 V; ]- I; y) u `0 \: x 2 z5 c) ~( a* V8 d
An error in the mine counting routine was counting all mines in a hex, friendly 2 F( t( Y: H9 t: g8 m
or enemy, instead of just friendly. Fixified.
q; E7 U& C+ G4 b4 }+ h
. Q( N/ Y( a! u5 T8 W2 n-Item 59 - Add Ships-due-Update to ships screens. ~9 i0 |3 c4 }/ _# e6 ?/ H' P
0 |' e- v2 f9 o6 w9 Y' U9 z+ f-Item 61 - Load Troops option grayed out on transport TF
/ r4 h/ B% J( T
( h2 N! s6 n, u5 f, i" R-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 5 T8 G# G3 o4 F" V. q# z& E$ a
Home Port" button does not properly reset page pointers.1 j' u, t& ^% N. Y, b B
- }9 i& y. v% r& W2 _
This resulted in possible improper display of AirGroup, Task Force, and Land |. G' ]/ p6 O6 K; J) V2 s; f: f
Unit "pages". Fixed+ l& q- W0 F5 C, p) ~: P
* u5 p$ D/ Y5 ~8 L! n3 s4 P-Item 63 - Internal restructure.+ R) {. P; w5 ~% A
- Z4 j a4 t% K
Several internal processing routines have been restructured and/or modified for
9 C8 k# h# F0 x9 W7 A, Sefficiency/expanded functionality. These include routines that:1 M$ u7 c t$ w5 J& ^. n2 F
- Review and update status of land units.4 A& p" S9 b0 Q1 s8 x* ` Q3 g
- Review and update status of ships.2 M/ P& A* W _% j3 y- ?& N
- Assign default experience values.
2 X% N3 J |# M- Form crippled Task Forces for damaged ships.% v5 L2 p7 W) W$ e/ z
- Remove empty Task Forces when last ship is lost.: N8 }6 X" u8 o5 [
- Remove pilots when pilot slots run short.
' }0 k" y4 t/ ~- Record scenario data and game version in save file. |