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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip/ M$ n# l2 j# N- S

/ x! l) @' x$ y# A( T# W1.806补丁内容:
* R* w& W6 k: D% m' M) `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; C% P9 R2 Y+ p4 X- n) i% F8 H/ j
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 9 d/ u3 w5 g- I' |
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
" C8 D6 f- u. B) S' B6 p6 RItem 4 – Add air detection devices to the device pool displays. : t" p' j: @: }5 U6 C4 G5 {. c) Y
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 ]6 i( w& s* g8 A4 u) FItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( y4 [9 B- H9 @. \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / @6 L" U% M5 w+ @6 ]: p
Item 8 – Additional performance improvements for DivideCrippledTF.
7 @" J0 w6 @7 _! tItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
! O% h$ o0 [; m: s; e1 o/ V不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: - f( M) X# V! Q7 d. C) `
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ! N/ S% O, g2 M3 g
             修正了舰队未能正常装载的问题' O& c4 h: s0 t8 p8 j" V, Q
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
% D- T2 J& @% \8 p' C% B$ g7 A1 D             修正了舰队未按命令抵达目的地的问题
9 K( X. F: R2 {3 O# I0 |Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 2 A9 ]/ l# p7 L8 s% J, h+ k$ Z0 y- f
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
; k8 p# I5 T1 F* N" [6 RItem 4 – Add air detection devices to the device pool displays. ( N9 x' c- Y- j, ~0 I
             增加了对空雷达设备列表(?)6 h0 b1 B8 P/ m5 _8 ?7 r
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
+ ]* b# q& [' w4 Y; r7 `             增加了对空雷达设备j建造代码(?)
' _% L+ X/ W: o8 v$ x/ E$ L* o1 HItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' \3 H9 I7 _5 I             完善了对空搜索雷达的功能
) M$ T, q8 \+ z$ KItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 E; o' R# L) @; s) F/ V+ s2 v! n% i             调整(?)了航母超载时的OP损失
6 k: m5 z$ h4 ?( z% w& dItem 8 – Additional performance improvements for DivideCrippledTF.
' d; G8 ]0 E6 g" k% A7 E% Z5 E             改善了战斗演算时,分离受损舰队的运算速度
+ _; w# }5 B: |8 C& ~Item 9 – Change to AutoMineSweep to enable MS to sweep same base.4 y6 A& D" h9 A! Q  j! h! Z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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: b  g* p2 U) e; Z" SItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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