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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)8 n: O. x  ?( u( J. [" y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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( Z7 t  D+ A8 e' O1.806补丁内容:
% Z% _: W. Q& Q3 w7 M8 uItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   y. ~! R! m$ a- P% X5 ^+ I
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ \" n6 Z, r+ X! W* W
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% k, P1 L$ Z: T& e" iItem 4 – Add air detection devices to the device pool displays.
8 e/ C: {* [. @5 ]  u7 E" xItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
  n* C& M6 ]$ F, c% I7 [* UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
" Q9 g1 |9 @8 w7 {Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 6 v5 W" A  z2 r" r
Item 8 – Additional performance improvements for DivideCrippledTF. ! a# r" B) `/ t5 `1 n9 ^' q" F
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
/ E6 D4 H1 m0 v1 v; V2 F( L9 D9 ]不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
% N, e8 v: [- uItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
) h9 Q8 {' o) Z, _" y             修正了舰队未能正常装载的问题
1 Y% j) K; w3 Q, J( {5 y- K7 vItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 c' v$ ]3 e! q9 i
             修正了舰队未按命令抵达目的地的问题" M, b: t  ]# T" y$ }( ~1 l! v0 z  ~
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! L+ ?$ |( e( F: T% r8 d) C             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
! c7 S" f* g% M7 f- [/ N8 eItem 4 – Add air detection devices to the device pool displays. " `$ l4 S' e: k  W, N5 D( R
             增加了对空雷达设备列表(?)7 K  g) o1 F* r0 U( s5 z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 s5 r6 Y/ P. w2 M% b, H: s             增加了对空雷达设备j建造代码(?)
) t! g6 C& w; H$ k* E" OItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 l9 l5 Z$ B8 P             完善了对空搜索雷达的功能- G: q" F0 m5 t1 @/ z
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 Z/ [2 {8 `( l  o. q+ U
             调整(?)了航母超载时的OP损失
, Q# _) \( r) rItem 8 – Additional performance improvements for DivideCrippledTF.8 z+ i! ~& I+ @
             改善了战斗演算时,分离受损舰队的运算速度/ ]- P1 V1 Q7 Z7 r% V
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
% ?, _% ]: ^3 r" B             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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