2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)/ F; S& y1 \1 A, k. n
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
, s% E9 H% B) f" |ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
9 [( @7 o$ Z/ zItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . ~5 `$ ]; U! l S8 U
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ p. \! R$ \ }; H* a0 oItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " M3 @$ k4 j+ X5 i2 z
Item 4 – Add air detection devices to the device pool displays. ' T4 H! j2 [$ B) O7 \0 V5 [$ n/ ~
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
- z/ B# H' _1 {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 M; H8 U: y4 ?3 _$ H: E$ y0 A4 ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
% W% l2 P8 N- W) K. R( hItem 8 – Additional performance improvements for DivideCrippledTF. 7 R( C' w) O# C1 X" t6 P n
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |