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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)  n8 F% H8 V3 h7 x! g
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip2 x5 R: ?5 A% @5 @

  D6 [7 Y( l) N4 P; ]2 s1.806补丁内容:
5 M7 E1 k- V$ BItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " Y, J7 N& J4 i+ `( {* `
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. + h/ m, W3 W' G- w- `
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 S6 \) O7 m2 VItem 4 – Add air detection devices to the device pool displays. + H( I- s8 j5 w) A1 Z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ' ~. |! f, k; t* P4 s
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
/ O: _8 A+ Q8 ]+ TItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
) ?! X# g. G. c+ L) [Item 8 – Additional performance improvements for DivideCrippledTF.
$ f5 K, F( S  bItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。9 b/ ]' |9 G" ]* U
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
. z) _/ Q% s3 T7 I! M5 C% |Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; ^6 [6 k/ [# d0 d3 p6 _             修正了舰队未能正常装载的问题# ?2 Y' W( i! y4 Y% J; \
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& C( s  v/ `; }0 _! k             修正了舰队未按命令抵达目的地的问题
  m' ^8 P# t- P6 [' z: IItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
" e3 D6 \% \$ }2 l' c/ J             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除( k8 \! A+ J: Q( U: i4 }+ i0 J
Item 4 – Add air detection devices to the device pool displays.
! R2 I- q6 I0 S: K. E9 |6 J             增加了对空雷达设备列表(?)
7 @- |- y2 G4 f- N* ?/ A4 iItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
2 v4 E; [$ ?. N' u3 C3 A             增加了对空雷达设备j建造代码(?)9 ~$ j* h0 f# ]4 Z$ Q1 t9 T/ c; f2 g
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- Y; t6 h# m0 ]% V# L0 c             完善了对空搜索雷达的功能8 T' _& `2 i: I" ^$ i
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 g) W/ W! {: J7 v5 u' S# h- O             调整(?)了航母超载时的OP损失
$ ?$ ?0 u: L7 }6 ]7 ~Item 8 – Additional performance improvements for DivideCrippledTF.9 ~) g3 a! ~; E5 D8 ^
             改善了战斗演算时,分离受损舰队的运算速度! ?) D' W9 l$ W3 U4 @# E/ m6 l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
! R  e+ @0 \, S             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛5 `: k+ |& a$ B! C' b
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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