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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)/ F; S& y1 \1 A, k. n
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
9 [( @7 o$ Z/ zItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . ~5 `$ ]; U! l  S8 U
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ p. \! R$ \  }; H* a0 oItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " M3 @$ k4 j+ X5 i2 z
Item 4 – Add air detection devices to the device pool displays. ' T4 H! j2 [$ B) O7 \0 V5 [$ n/ ~
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
- z/ B# H' _1 {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 M; H8 U: y4 ?3 _$ H: E$ y0 A4 ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
% W% l2 P8 N- W) K. R( hItem 8 – Additional performance improvements for DivideCrippledTF. 7 R( C' w) O# C1 X" t6 P  n
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
2 F6 h" r+ n4 S0 {+ ]) r不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
* |+ |" f6 t# |( n9 G' T4 YItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* B+ n/ c: _' i3 t* z: T             修正了舰队未能正常装载的问题. b# U4 o( L& V- K- ^
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / z% [. B* G- k* r
             修正了舰队未按命令抵达目的地的问题
2 J" E1 u* u' n7 K) P9 h5 yItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 4 J9 O  J. h/ b( I. U
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
  ^1 r" m/ ^+ Q8 PItem 4 – Add air detection devices to the device pool displays. * _5 a* w7 i' }, j4 i+ o
             增加了对空雷达设备列表(?)! X' Q% p+ J4 T) o: |, D. b* T
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; T; B* S& q4 j$ s% n
             增加了对空雷达设备j建造代码(?)
0 `6 W" V. D" zItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- T! C' w% T* {4 m) {$ {/ q/ p9 [             完善了对空搜索雷达的功能9 {6 ]% O# `5 g( m; b. q; ~0 c
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ' o5 K% H3 Q% b5 [9 P: H/ M  v
             调整(?)了航母超载时的OP损失" c9 O2 d) K+ n7 x
Item 8 – Additional performance improvements for DivideCrippledTF.. u  V8 Q: v  b2 y- x( Z1 G6 Q4 p5 M
             改善了战斗演算时,分离受损舰队的运算速度
  q* g  \8 Y: n- m2 f' nItem 9 – Change to AutoMineSweep to enable MS to sweep same base.* N' }# c4 c/ d( l% y  \5 c1 o
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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5 c( c& m, Y6 g2 IItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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