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) T F8 ]4 J: X; |5 @# S+ {' l* h英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手* r! o- G% t# v K
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7 N4 @( r0 `6 c【更新内容】:
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6 _2 V' e# P2 k! y% s( ?Change History:0 b$ T+ @4 j! J; z# e
v1.00.95 - December 7, 20092 T3 c4 y& C/ N! ]
• Second Official Update – This release is comprehensive and updates ALL previous
$ J/ P; y2 B( [versions to the v1.00.95 level.
+ Y* U" i) d* J0 V/ G, a: NIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 }; s6 D- r" m& u* Q* x
Management Addendum” which have been added to your Documentation shortcut subfolder
% S- ~, ~6 Y! w" z K" Tand can also be found in your /Manuals installation sub-directory. These two7 J3 ~+ I' u, F+ a8 y" Z1 A& o' h1 H
documents contain very important information on improvements and changes in these5 C& B! W0 h4 b/ `" F+ v. @! H
areas.# }8 G& K) S7 a2 u4 h
• Code Changes; K3 B9 D, O; ^) X
1. Interface Improvement: New Screen for Industrial Management
) p, Z4 M# U2 f/ V" d9 D" w2. Gameplay Change: Air transport mission was using all ready planes. Now the
& m- b0 f3 x( Gnumber of available planes for the mission will be adjusted by the rest/training3 ]( u" L8 f) z& o* U! i7 n3 |
percent as on other missions.# L# N/ K- y" p4 b: {: T
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
& e+ }' v6 P. g% V! D4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to$ ^0 V4 {4 t, j& R
show in change command list4 x3 t# ]& e2 a+ \3 d/ N* o2 d
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use; V7 ^: S& X0 k8 l; c
Bombs’ flag rather than the altitude setting9 G+ Y* D% r2 @
6. Gameplay Change: Full base screen now show the consistent over-stacked AF P2 `7 @2 g, \( B0 h3 _
indicator ‘*’& y# L. d2 d/ q- d7 @; W3 _# I
7. Pilots who are captured or killed were still being counted in some group totals. They
* U0 l0 p0 T4 I, Z# R# D- @% lare now removed from group’s pilot count, but still available for ‘Top pilots’.
) w$ |. f \3 j8 a8. Interface Improvement: The buttons in the lower panel of the main screen have" Y7 C+ c* C' E! Y7 e
been improved. With the mouse over the icons on the far left, the number of groups,
+ ^# z4 o c/ B- Jtask forces or LCUs at the base is shown. Added a previous page button when there
: s9 F; |6 s/ `. P. s0 ?1 zare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
U5 A7 {" |8 U7 W/ x3 h- Htooltips sometimes were corrupted when other screens were displayed on the map and( I& m$ [ d$ o9 @' n
the bottom panel was still active. This has been corrected.* S) a8 @$ N" q3 g, A8 c( y" O! ^' l
9. It is now possible to repair planes in excess of the group’s size
$ f: _+ ^" R# K$ w7 ^; \# @6 r10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 L# \! {" {$ xtraining is incremental. Points are accumulated and once a certain level is reached, a* U9 r& C8 p# a2 G
point is added to the skill. The cutover level is the current skill level; so as the skill
. T# D( J% p+ O" Ylevel increases, it takes more accumulated points to reach the next level. Combat$ I" j; t7 A6 p: x1 Y/ L
gains points faster than training, and combat is required to reach 70+ skill levels.
) {, d9 @2 L1 N+ a" yExperience levels behave similarly with the one exception. If the Experience level is
- x3 J8 h: a4 E# \higher than the best skill by more than 5, a skill based on the group’s mission gains
% v2 R! z5 o& U9 q( I: fthe accumulated points instead.
* s- w2 V* r. }: P( ]11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,( r) @0 N9 e( Q, q2 C2 Q
ammo and return to base if required; C. D3 ?! B' L& W
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
: H, k, B* {* N8 R! n13. Gameplay Change: Malaria effects adjusted& Y# f' I5 [$ g9 {
14. Fixed bug preventing port construction in certain cases
) r4 ^0 @4 E( k3 I1 [8 b15. Fixed bug preventing combat engineers from building
+ W$ e5 K9 T( @9 r {16. AI improvement refining settings for LCU attack levels
4 Y: u* e# }: q! x$ `3 e. f3 U17. Corrected unit TOE loading bug6 a/ p/ y( K, g
18. Correct bug setting default morale and experience when not provided by editor2 h* ~6 N1 D- k% t7 ^+ ]3 E+ v
19. AI additional checks for level bomber base sizes% c0 r4 J' L! {( m) Q5 f
20. Numerous supply tracing improvements
3 {, d5 L. a) d: P1 A: }0 z. I/ W! o21. Numerous supply/resource movement improvements
6 H# z- K0 u7 E/ T9 T% w22. Corrected several land unit fragment bugs.# C- Y/ P3 k; @$ X- ~4 o- e
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
* l i' M; r; j* O! Parrives at the destination of the “met” TF before the “met” TF does. Also adjust
e9 C4 G" E+ |" x) {$ Dmeeting process to reduce chances that the meeting will not take place until one or the' P0 F0 b& \8 G$ E( j0 x; g
other TF reaches the “met” TF destination. Also correct a problem TF could+ H& s* s+ m% L8 k; W
“merge” with a TF that no longer exists under certain rare circumstances.$ x" |1 v# Y/ ]4 r
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 t% e& b. N/ u. `$ G1 Idocks at a level 0 port and the standard practice of creating TFs as docked to facilitate% t4 ?9 F3 o7 o" H1 e9 ~
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: h$ y, Z0 Y$ w+ I- g2 w
docked if the port has the dock space for them, but will auto-undock when adding a& j5 X% |- ~8 P& o7 C+ O4 R C
ship to the TF causes it to exceed the port capacity.# l# S( r8 F' \% A/ I. }% M8 o
25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ M6 ?8 K' N' @: H' C. b% |
less likely to retreat to hexes containing other enemy forces and be more likely to
! U7 k" o8 } s+ j* Nretreat toward a friendly base.7 r- q3 P& a+ F# M8 \% }
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) E C: A5 `0 `) {; F: U% z! bis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
) n1 d; u0 G/ G9 {& g2 Rin port, (c) ships in port (disbanded).. S6 J9 q& }: A" E; Y: s* k
27. Interface Improvement: Implement search arc drawing on map
* [) f6 P, ^) d7 u2 o& \28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,+ J& @% M. u4 X$ R9 M U
ensure partial rearming is in full mount increments, and adjust ops usage according." d1 l3 w0 K7 E7 t) w: {3 e' m
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at0 J* O9 C; s$ i t
a base were incorrectly excluded from Naval Support totals at that base. This was3 F' a1 h; b* Z, ~- _6 y2 o% Z
due to an error in calculation of Naval Support availability over HQ Command radius.: A+ ~/ b- y. o& k
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location' B9 y3 S ~% j" C6 R2 ?# A
could improperly interact with fragments of the same parent that were at other
: R( E2 [3 B" ?5 T* ~1 a. Mlocations and had been previously loaded by either the TF or one of the ships/ D) w+ k1 \% \3 U. c( ^% Y; k, \, _
currently in the TF or, if the load required multiple days, when unloading of other( G3 g |3 a. g1 f* f4 h% J' A
fragments of the same unit caused and automatic switch of a fragment to the prime9 Q1 \; _; \4 `
unit.0 q$ }7 u1 }7 I# O5 M# f. K
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
. e5 n9 P: m( v0 ^$ Z. I, |5 QPreviously repair of all system/floatation/engine damage would terminate repair of a
" [; H7 ~; c2 V% b% K% t# jship that also had a damaged device (weapon, radar, etc). Damaged weapons will
1 t$ j1 K, W- R: V% qnow prevent full repair of systems damage and may “create” small amounts of system5 O, j8 u/ H1 P% v- }) @
damage to keep the ship eligible for repairs. Note that this may have the affect of
+ j4 _6 J4 {# P) M( Ismall amounts Systems damage being not repairable at a location where it normally
. N, C' h1 @2 _& c+ Pwould be repairable if that location can not also repair the damaged devices(s).) p5 u R. t, i, K0 A, Q% `
32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ u7 s% [* t; C a
of aircraft' A6 K7 J7 `4 [) z- g
33. Corrected several menu bugs1 o, j$ M2 i, e* r6 \
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
% b# F5 d( n% @6 W1 W% S0 R$ oland units by TFs.
) p; G3 B* [* A* L35. Interface Improvement: Add “undo” for ships being transferred during ship: D3 `3 ~) f- S/ I s& o, y
transfer. Previous undo only functioned properly for ships being transferred into the* m9 l+ }# m% f2 U* _- c' }7 y( p
selected TF. Provided undo for ships transferred out of the selected TF.
0 W, m3 J& x0 b2 O" @36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: A0 P/ ~" |$ u. K7 E( H+ {& e
is following another TF that is beyond the player-set follow distance.! e+ ], Y" l" k
37. Change ship based aircraft repairs to be by plane, instead of by group
L/ U2 k6 ]; o0 Q1 _38. Interface Improvement: Made air group screen larger to reduce clutter
9 T9 \4 M6 `7 V3 p4 e2 U' l39. Gameplay Change: Adjustments to supply consumption by land units
* I* ?2 y( B( p- b4 u. ?8 B40. Change to AI shock attack determination t" b8 A* W0 V1 U
41. Improve AI awareness of intel on nearby enemy LCU1 H- D% U) [4 [
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# _! x# {* u- y5 g `' y1 R43. Gameplay Change: Changes to AI production on “Historical” level1 g" N5 G& x/ y+ F
44. Improvements to save file process to reduce chance for file corruption, especially by s f& D! z w# E
deleting the old save before writing the new one
S3 a0 {9 X% @8 }: R/ |! J2 o6 J! e45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active" n) D" D1 {+ m5 l: M& d1 j9 S
46. Improvements to refueling calculations and processes. Ships are more likely to fuel* m3 r1 d' x. ~* g, J) t8 k
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming6 W' c5 e! V' a) ^' o1 c0 I1 X
sources for the “from port” and “at sea” variations.6 Q1 r9 u5 D3 B
• Replenish from Port will now use the available fuel/supply at the port and on all
3 d7 E. S6 l3 I: ?replenishment ships disbanded into the port. For those disbanded into the port,
) y% _+ ^6 x( N9 yonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
! ?6 |2 f6 B% k3 ~, uTenders must be of the appropriate type for the ship being replenished. Note that
, G3 x l- D. bport facilities are used in preference and ships in the port are only used if the port( q" `7 v# w9 d6 b2 Q
is not able to completely replenish the ships in the TF. U& [5 U; t) U# |7 R# \6 R/ G
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
7 H+ y% _3 ~ J7 M* `4 Xuse all ships in TFs in the same hex but will no longer use ships disbanded into a
. t( c% Y4 }; P" ~0 ~: Jport in the hex.8 p v; k0 ?, z! f7 x5 A
47. Interface Improvement: Add new map icons to highlight certain events! O% \0 Z7 g0 h2 `# u6 k6 m7 E; h
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some; S0 K( n @3 c) \1 \
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
7 N4 M: ]1 j u4 V: A+ [2 d6 k. V) Zport or from any TF that is currently off map. Ships that are not badly damaged% d0 h$ [8 W5 w) }" V/ p
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ H7 }0 C% ?& A. [For on map, ship may not be on fire, total damage may not exceed 99 and no
# ] `1 n; n( U# o% u* ?individual damage type (system, floatation, engine) may exceed 50. Ships may not) ]# O t- W: o
be withdrawn from any on-map location where the enemy has air superiority. The
( d! \7 w" Q" Z! G: A' ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance, `6 R1 W; l0 c. @
of being lost or further damaged. On map withdrawal ports are set based on the$ k" z6 l' j5 I
historical exit locations for ships leaving the Pacific:
9 i0 Q1 }# ^* x5 h9 n) z2 V1. Any level 9 port.
* e+ A( s! a2 r" K8 [2. National home ports of the United States, Canada, India, Australia, and New
: J, O3 U. ^/ d% G# a3 |Zealand (with no port level requirement)
$ m: @$ Y: M$ C! z! d6 X3. Any level 7 or larger port on the US or Canadian West Coast.7 s- Y. N5 W" n; y+ x- q; O* k/ |
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)6 R2 X( e+ c6 N
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
$ f* C, k$ I: {# \ I7 K& k6. Any level 7 or larger port in New Zealand.
8 I/ |& U( K$ \+ D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
6 n! u" \# D4 M* }6 g/ M6 Sanother ship actually sunk, the data for the two ships could be mixed. Depending on
% {% @: P. N, g) ~( ?0 ^% ]* y' Vcircumstance, this might result in one or even both ships being reported as sunk.
% L1 Q" r2 Y; n50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
' T3 L4 k f2 V& b$ R' HTF list screens. The calculation will continue to show the remaining ASW capability+ c% p$ J: S9 n
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
I' q: ^' j; W! jnow based on full load for all ships in the TF.+ `% _: y& }. Y8 G/ N& ~1 q
51. Resupply capacity for bases added to editor
, X2 k1 @; X9 n52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: M6 U) r& y2 g* M
53. Adjustment to AI unit planning level based on AI difficulty: ]) p- Y9 m: Y6 M: R9 |( A9 ?
54. Ensure minefields are created for proper player when a single TF lays multiple types
8 q, D- G8 q" w/ a0 I) V. wof mines. Player of minefield properly set when first mine type laid by a given' H3 a/ t, u: }! a Y
minelayer but a similar check was missing when the TF contained minelayer(s) with' N: O8 Z# z* U9 U$ E
two different types of mines.* |0 q& G" K" d9 l7 l- V! T
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ E: S) v! q1 |1 t10% loss of supply and fuel, and 1 VP and no supply movement into or through hex7 f, w0 Y; N0 x, t0 m0 y( w" k" g
for owning player, if partisans attack and cause damage.
2 ] S( w6 w- j! y D4 f56. Gameplay Change: Movement rates for clear and desert changed to 25 for% U; W# }1 y" w8 h, b, J
mechanized units
U; C; j8 Y4 J K+ c, e$ ^$ m$ |57. Gameplay Change: Land combat effects toned down
4 ~ [0 a$ d: S* q58. Ensure AI captures empty bases r- S& k. o+ F& C
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# j' N7 }& m' V" o# e
save from moving them ashore. Training from disbanded ships does not increase the
2 h% \( W' P) q1 y2 cpilot mission count.
6 \9 t2 S3 M0 x8 I60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ l/ H3 s3 i8 d& i: Y
order to help identification of saves, z2 U0 H: N8 Z Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)3 _) W- G2 \( \! m0 u8 e
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ k+ u% E4 B. m6 dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
: T6 \, \. A+ U/ i `$ sbombing attack. Groups were at maximum altitude and conducting glide bombs3 ]0 z1 ]! N) ]
attack, sometimes without engaging CAP or flak.
/ x5 ?2 }3 |$ r3 R63. Changes in order to standardize inactive Soviet group’s training options;" E3 o( a, F/ ^! ]# p+ j+ @0 r6 o
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! S; ]' L \. {4 D. @, n4 r) Z
Pilot Management for more details). The number of pilots on the group lists is RED if
' I* q# X3 c7 ]0 i5 @6 ? i6 Fless than the number of ready planes in the group, indicating a shortage of pilots. This7 Q2 |/ Z) X$ B, r- }# |. G
shortage may be filled automatically or manually for a mission based on the pilot% M2 _4 m2 q% O+ Q+ T
select mode.
+ ?( P! z- J- b. w3 U65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; w+ e' R* j% g3 wwithdrawing ships
4 h) \% B8 Z3 }( ]: J% e+ A' M66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 M7 {+ ~+ n4 Cclose range
3 m( c @" w9 v9 H" E67. Gameplay Change: Greater weighing of crew experience in surface combat
; P( O5 B% @) S7 \/ v68. Gameplay Change: Limited radar directed fire, increasing over time4 `! L8 R1 ?; N2 \0 q: X" r
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
8 u# K1 q/ L, h, gcombats at 1000 yards$ l# k. V' t9 m+ z
70. Gameplay Change: PT Boats less likely to attack in daylight
) i9 J: s- B4 v4 L2 r. _* }1 T71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* N9 }1 j: }9 Q" C7 M) o Uhit in ports and rivers
, e5 D, I$ a/ {1 `72. Gameplay Change: Submarine captain ratings have more influence on Submarine& P |" Y' R6 w+ v
performance
0 S( L# [- r- _1 m9 c$ [: T5 T73. Torpedo hits on escorts not showing in combat report bug fixed
_- ^' R) {- _8 \, n" W0 e74. Gameplay Change: Aerial ASW less powerful in early war G& `# u! o* i8 C7 s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
' N: ~! _4 R1 }: W5 v- ?diverted fragments having planes but no pilots. Pilots still flying planes are now# b# W9 r2 ~( d T- x
ignored for sinking ship purposes until their plane lands.
; L, _+ r- i0 `" t76. Group transfers in off-map bases from a ship in the base hex to the base itself were
- ~0 b. \$ ]: N5 W* A7 q( b ?0 vbeing delayed ‘4’ days. There should be no delay.
& a. i1 J" | {$ S77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
. E: I$ P6 k! a( J" qthe convoy disbands.* D4 i( Q. r- {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( l1 \9 L7 k9 a: Y& v5 m: Mhexes. The range was not changed when the game scale was changed.6 f! j$ V _; e( ?5 }9 \
79. Fixed bug when displaying search arcs at a base8 \( G/ S( N% t" K# V* S6 L
80. Fixed Escape key on Industry Management screen
5 _7 K. _' C+ N8 n; d/ `) n" Z- @81. Fixed oil and resource in totals on Industry Management screen
% g2 u# h/ ?" Q- p+ k4 K* _82. Interface Improvement: Add an extra line to the Industry Management to show total% ]8 V! T# I" ~. n2 A6 i" O+ ~
shut down industry on Industry Management screen
. s/ f8 _% d: w83. Interface Improvement: Add base select to Industry Management
2 K5 l7 w- h) v: z3 Z84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
$ K! A( A$ ?7 K x3 pONE group for Admin stacking purposes; the presence of all three in a base counted
. S' p6 m) a$ W; U+ qas 3 groups for Admin2 D5 X; ?- C$ h: p0 G5 ^: _ b5 a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
S2 R) }& j- p% T" s2 W+ C86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 b( s, ]# v1 R, AFF being affected by old stock code that cleared the secondary mission.+ t* S! o; L- G
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
; e: @% m# d2 _" B5 ]88. Fixed an issue with tool tips being offset from actual hex when forming new6 q* ^ ?0 y" z& r) D Y
taskforces
; ?+ U6 w* Q, ?6 j1 A9 D89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
) u; {7 q/ a7 S) T. D- \# Sthe end of turn save only. Preferences are now restored as saved for the player at the: k6 j) d) \2 X9 G. d& i. J3 s' B
time.
1 D! B/ x v( J% ~2 W$ `4 h90. Changed air supply mission to use a friendly base as destination, if both a base and
( R$ {8 O* t% l: W7 z3 ~4 {! _LCUs are present in the hex; it was sometimes giving the supply to the first unit only
; s; J6 a9 D& k. y! |6 G9 g# \9 c91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; s4 t. e2 l f0 h3 C
mission was canceled because the enemy LCU was selected as the first unit in the
& ?+ [; K W2 |; b1 bhex." @0 U( w. c+ N1 m6 Q* [+ D3 ^
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 T. {2 r A! M' |93. Prevent very low grade TF commanders from returning single ship TFs to port to
- o/ Q- n _' `( y3 _' Jrearm when rearming not needed.
3 ]$ c9 Q( J* y5 C94. Fixed the supply cap and monsoon effects on supply
# Q% v8 y: L, L) W( `/ q0 l; f- @95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
, K% w: n# Z" R |movement./ x0 Z, z/ }$ ~
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
! Y# U+ [0 C" h7 l D7 ^when Soviets are inactive.- J, H4 R6 y) }0 \, ]8 s
97. Tweaked resupply task force to Japanese bases./ B8 K/ N N0 h9 F" {3 H
98. Fixed a HQ/Chinese unit respawning bug.1 _1 _0 V" D% r
99. Restricted permanently disband/withdrawing air groups from being able to the the: v4 m" A" N7 c2 c# q9 m
“Trainer” option in the type of pilots to use.
* j; x2 Q' Y( \5 x: H100. Restrict the options available to pilot movement in permanently; i0 l2 S. l% X6 h# G- h% o/ s
disband/withdrawing air groups; mainly restricted to making them active or in-active$ X; R9 X5 w7 P0 c1 w, ?
within the group.$ P+ t" t. z8 p
101. Fixed error in splitting air groups caused detachments not-in-play still attached to; k( w+ G& `: G' n
parent group - stops divide ability
1 L- g6 u/ X8 h102. Fixed an issue where some autosaves could reset game options.7 j7 X" d- ~' e/ w6 J: o
103. Disabled the ability to make a group a temporary on-map Trainer.
7 A% p+ c* C" C104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high2 n9 M" A: ^7 X! P0 D: r
FATIGUE pilots.
8 U0 H, V9 r8 `) q105. Made some adjustments to Kamikaze effectiveness.
5 {9 R e/ e( `, Y/ d! x• Naval Data Changes
, A" M* S! H2 h3 Q: |6 I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
7 N/ ~5 x( [3 T0 F% u: O$ gClass; c! r2 k, F) [! U$ _( y
Scen 001, 002, 006 (007, 008, 009)# m! |" F) V; @1 j J0 T4 o* W# X
0021 – Australia – correct weapon facing9 x. I6 ]1 X' _9 p# L* y1 r3 ~
0418 – Helena – correct tower armor from 0 to 125
* b0 _9 l: z9 `9 w/ g7 B0767, 0769 – Chevreuil – correct endurance and fuel
' t) v" O8 r0 h2 @7 p8 \- @- ^0770, 0771 – Duguay Trouin – correct weapon facing0 h& |+ Y% F9 t* X L& e6 c9 e
0772, 0773 – L’Adroit – correct endurance and fuel
2 J4 a, u1 E3 w. m: S0774, 0775 – Fantasque – correct endurance and fuel
# w: Y* s: j! ~2 i' r! |0776 – La Galissonniere – correct endurance and fuel
# \: p4 Z }4 O q; t* L0776 – La Galissonniere – correct weapon facing
' i& s! n3 U( o; Y" Y* p& _1013 – Yubari – correct weapon #4 turret armor
( Q0 w/ C( [/ g* J( p1102 – Furutaka – correct weapon facing d B3 m9 X5 K9 m
1107 – Aoba – correct weapon facing
# k7 c! B4 Q+ s# D/ Y1112, 1113, 1114, 1115 – Myoko – correct weapon facing5 z- U! V& B: O
1730 – Yamato – correct weapon turrets
: O- h0 w: V; H' A% Z2025 – Kongo Maru – correct weapon facing
8 ^: X) _0 Z6 f" U, k. O2202 – ARD 3000 Ton – add Japanese small ARD class
4 w ]& P' I V, M2 e2903 – Gnevnyi – correct weapon facing5 r2 K8 g" e% W, K3 V7 M0 d
2915 – MK Cargo – correct weapon facing& C1 u8 f2 T2 g' e% x ^
2918 – KT LST – correct weapon facing, ^ R o) f! Z- V( j% S
Ship7 v! t9 Q6 k0 A- |' Y: V8 r Y1 T
Scen 001, 002, 006 (007, 008, 009) changelog1 ]+ {% T( }7 I2 g' ]0 r* t1 e
All – update weapons from class to reflect weapon facing corrections
: U! T( a1 E( p( S, u+ k4 ~! X0999 – Dublon ARD; add small ARD to Truk
' R$ z; \, X5 h/ `* D1 D3550 – Laffey; correct entry date to 420430# i9 N3 q1 E3 c
3580 – Frankford; correct entry date to 430430
9 p# P0 ?8 X* [4317 – Thornton; add Clemson AVD at PH
6 Z4 N4 b0 N- _- C4361 – Henry A. Wiley; correct entry date to 440930+ S. L' f8 }5 Q1 u0 k/ I" T" b
5222 – Rixey; rename to Bowie
- O# S; ~7 ?2 n) x" n' Y0 {6 u5223 – Hercules; rename to Highlands( {* y4 |8 ]) n5 _
5251 – Pinkney; rename to Pickens
: M# j& U: x ?; P9 {7 n! I9253 – Madras City; correct entry date to 420228
$ B6 k" l* D5 p; U; Q/ t7 b% L9 v) t9728 – Indus; delete duplicate ship entry
+ N0 G" ^' F4 Y2 b1 d6 ~. \. C7 D9837-9849 – Soviet Fleet; correct ship name spelling, o% l" c8 X9 t0 K4 W
11316 – AFDB-2; change arrival location to # 524 Seattle
& s" K+ V8 o9 D. G11364 – BYMS-2055; correct entry date to 430228
@5 V5 v$ r: F" `11365 – BYMS-2059; correct entry date to 430228
/ `) r1 [8 q. l) Y14070 – Ha232; correct entry date to 460228
0 t/ b; H9 e+ o, B. TScen 006 and 009 ONLY+ d4 I$ W" |' H
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445$ a$ h: e6 B( [' B8 v6 s! |" f! a
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 i: e5 u% Y3 k* p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; _: h% o) ^5 \. j s0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 N2 U# ]) V% v+ ?+ e
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 y1 k) j* W2 K4 L, ?& z% m0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
1 _+ `/ r% s+ q% [$ d. _1 v0043 – Hiei; adjust fuel to 4175
4 P! A* e X& P7 C0044 – Kirishima; adjust fuel to 41750 G6 |1 X, _* m8 f" c
0067 – Tone; adjust fuel to 1775
# U0 B+ J- Y2 V. J- _ D! D0068 – Chikuma; adjust fuel to 1775
( l7 O1 k6 g( T( C3 P5 r( e0118 – Abukuma; adjust fuel to 833
0 \! W5 p' R+ o7 k# I7 _( W) R/ i0146 – Akigumo; adjust fuel to 265
/ R) h4 E( }4 S! j# ~" N% ^ m- `0168 – Kagero; adjust fuel to 265 w8 h( h# ~+ Z( A& C
0176 – Isokaze; adjust fuel to 2650 G0 r$ |- a- U0 Y
0177 – Shiranui; adjust fuel to 265- x3 I) ~+ n N3 ^$ R9 q' [
• Air Data Changes# k5 R" c! e8 G1 `7 o
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
7 ^. Y) K# D7 ?. h% P% ^[177] B-339-23: Name set to B-339-23.2 t5 B* u6 `+ D, d
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ ^$ s B9 F: k! w" i
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. i" C/ q' T/ W) b) p1 r
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
a6 R8 m( K; [[365] Stearman 75M: Nationality set to U.S.Army.( S0 x& b8 g+ p" [$ i6 b- K( F2 b
[451] PB2Y-3R: Deleted.
: ^1 b6 {9 n; p[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ h$ E: p2 k }" M: |$ @3 r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
8 ]. B- H4 M, w* T, Z& IMG; wpn 13 set to 500 lb GP Bomb.
: Q& l0 o0 M& K3 o( S[1923] No.1835 Sqn FAA: Delay set to 0.5 I! ]- z/ I+ L# m( n2 S
[1924] No.1836 Sqn FAA: Delay set to 0.
2 \' }' Y7 ]2 ^9 M1 O. Z* v4 J[1929] No.1841 Sqn FAA: Delay set to 0. Y4 H+ \. j' T1 T# |; U
[1930] No.1842 Sqn FAA: Delay set to 0.# }: j6 _% E- C; {$ y: d: B7 ]
[2587] VMF-211: Location set to [584] Pearl Harbor.
# p( I6 Y: h! I8 \( n[2642] VMF(P)-321: Deleted.+ E/ D5 {- l1 y$ m2 f: Z( V4 n
[2652] VMO(P)-351: Deleted.
0 C @5 M' g' b" i7 Y- X[2668] VMF(N)-511: Deleted.* `9 i! t; N$ b- W( f
[2669] VMF(P)-511: Deleted.
" x$ Y& T' v3 X5 n0 _6 _[2671] VMO(P)-512: Deleted.1 o! H+ r I0 T+ R, X
[2673] VMO(P)-513: Deleted.
3 i; q" I2 X! {/ E6 E# d[2675] VMO(P)-514: Deleted.
! C/ v/ [( p8 P3 d8 _1 V[2827] VR-2: Deleted.; o" U/ \7 K" \, s+ z3 G0 b9 K
[2828] VR-4: Deleted.$ w0 V2 Q! G: Q; H
[2829] VR-5: Deleted.( o$ j$ {7 V# Z( J$ a. I. Q' q3 I
[2830] VR-13: Deleted.
( Y+ [- { @/ g1 W! q[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 _) `# X8 g. ]; E
USN patrol-type squadrons 4301 resize to 15 deleted.
( s0 M7 V# N( t; G) ^" B+ z+ i3 oUSMC squadrons 4301 resize to 24 set to 4410.) @/ M/ A' X/ J9 k1 M. _% f) \
USMC squadron upgrade paths reworked.
. p) S7 |7 u0 B" hGameplay Change: Units with a/c MAX strength six or greater now able to split into
, j$ b+ L! G4 M/ H) X: Tthree subunits.
0 {( ?; w& I# X) s, v) k# E) n• Map/Base Changes/ _& Z+ B, A! l M1 k. l3 w
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 X: s" b% u9 H& n5 pNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
% y) k; U" r, h# C g; _* l, _4 T9 {AV.
* q7 F$ d& s+ b$ \( D1 ]2. Garrison levels in Japan have been significantly increased for the Allies.7 | j' G' a& ?
3. Garrison levels in India and the Philippines have been increased for the Japanese.
: U! f8 [( o3 z& T4. Garrison levels have also been adjusted in other locations, with some areas having; i( X2 X2 c: h
small increases., S V' v+ T5 N) s m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an- _2 w+ L7 c" n, F* ]: S; n
Airfield.8 |4 i/ _1 L/ F# G8 ]
6. The starting fuel level for Los Angeles has been increased.
$ N3 a* A8 y$ \7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ M2 S; G3 U) h6 Z8. Anchorage in Alaska now generates a small amount of resources.
( U; r" R7 k \5 @/ z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.9 C0 g- A3 P% q. l! X$ k- q
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
1 `. N5 o! n; h$ ]; ~! G& ~! m' ?' q11. Nukufetau has had its port level decreased from 1 to 0.
: T {, G) U1 E12. Pago Pago has had its port level decreased from 3 to 2./ S4 Q% O# Q! l" q8 t
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)# G; y" H+ X( @3 b- A
base does instead.
- L* `5 `9 H0 s/ w14. "Ahmadabad" has been renamed to "Ahmedabad".. t7 T- x, p3 Z* e
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, ]' a Y9 l, ~! ?rather than being concentrated in a small number of locations. Overall, Chinese' i4 w- g2 e" N, Y9 |3 x- y
supply point generation has increased, to about the same level of supplies as in the7 R: v! Q0 Y3 x
original War in the Pacific game (it was a bit lower before).: }# E" p# R7 Y
16. Australia now generates a greater supply point surplus than before - about 5,000
8 f9 n1 N X# ~points per day as opposed to about 4,000. Fuel requirements remain the same.; o; Z0 x# |, G4 q8 ~/ V6 S
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 \' z1 \4 l' b' \$ W3 G$ y0 z E g
instead of hex 200,40 - and the road and railway networks in the area changed to
6 p+ J% C, V- G( W5 [match |