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8 u4 U9 O+ R# Z0 ]0 ehttp://www.matrixgames.com/forums/tm.asp?m=2313850
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j1 W+ J7 A# }" o6 d英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手 \; M0 J; c/ Z
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, `) E( L( ^( g& n0 g【更新内容】:: b9 v' H% H/ K. e3 U
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0 I1 o, h! `& Y' VChange History:
) _7 v) i! l6 g2 {. hv1.00.95 - December 7, 2009
/ x. q( a$ l! ]4 `2 }• Second Official Update – This release is comprehensive and updates ALL previous4 |8 z+ q- o% L( _/ _7 |
versions to the v1.00.95 level.5 { n! N4 z2 R5 S5 Z8 q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
& H# A1 }8 w6 l! d6 w9 `Management Addendum” which have been added to your Documentation shortcut subfolder
. F$ M6 M1 w. R, T! G; o! Zand can also be found in your /Manuals installation sub-directory. These two
6 J# ^' O$ K2 _+ X$ ?documents contain very important information on improvements and changes in these
4 X# D3 P7 n9 _0 x- mareas.. S' M9 U* \: R$ j
• Code Changes
' T$ a' J/ J7 e4 [; y3 @6 c1. Interface Improvement: New Screen for Industrial Management
, g0 w5 P* U* i2 @, O" P# \2. Gameplay Change: Air transport mission was using all ready planes. Now the
* R: t* E; ~) S5 P+ c) Q. Pnumber of available planes for the mission will be adjusted by the rest/training' Z1 U/ N( O1 h) e
percent as on other missions.
( a5 m" ?- U& F( H3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% i6 b8 P' U) {; f* ~
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
) a. K9 I! b5 ^' ^ Q6 m0 Bshow in change command list9 ^) G$ V7 g* L' E p u
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use# u/ x+ Q+ _/ J9 i
Bombs’ flag rather than the altitude setting9 D4 e/ V5 n) \9 _
6. Gameplay Change: Full base screen now show the consistent over-stacked AF/ g: ~% j( V4 z+ N/ l
indicator ‘*’
4 U) e5 W4 P; e# @3 R+ }) D5 M0 o4 g6 Q7. Pilots who are captured or killed were still being counted in some group totals. They
" p: [# B! v* X5 \$ b2 p& gare now removed from group’s pilot count, but still available for ‘Top pilots’.
1 `$ E$ Z) ]3 g8 j( d8. Interface Improvement: The buttons in the lower panel of the main screen have, D8 ?2 o! n- |4 G+ t
been improved. With the mouse over the icons on the far left, the number of groups,
! w" r- Q7 M9 }; C) gtask forces or LCUs at the base is shown. Added a previous page button when there/ U3 [+ Y# G$ X; I3 _
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; ^; U! m5 c3 c7 ^: N( ytooltips sometimes were corrupted when other screens were displayed on the map and
) j) H& d7 x. f" u( lthe bottom panel was still active. This has been corrected.% b4 h l2 X7 t( R. I' d
9. It is now possible to repair planes in excess of the group’s size
/ ^$ ^2 _' w. k" k6 u* @$ k4 Q10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 `3 H2 n3 @( R1 [' u5 N$ A
training is incremental. Points are accumulated and once a certain level is reached, a {/ l2 |0 G3 |
point is added to the skill. The cutover level is the current skill level; so as the skill
4 Y o1 i8 K! hlevel increases, it takes more accumulated points to reach the next level. Combat
$ y3 u# ?) P/ [" sgains points faster than training, and combat is required to reach 70+ skill levels.
, }- ^; e2 |; `, d: B) C4 DExperience levels behave similarly with the one exception. If the Experience level is
9 R- W9 g* E& P( c: A( khigher than the best skill by more than 5, a skill based on the group’s mission gains
2 g/ Y7 {# Q. z" g# ]the accumulated points instead.5 @% l3 J9 ^3 t) m
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, I2 z" a ^7 [% Z, ?) Aammo and return to base if required. R* _$ @+ t' p' z! [, t" V
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
3 G# L- f- H6 L6 y* H13. Gameplay Change: Malaria effects adjusted
/ Z* S! v7 |0 c5 P- w+ }0 ?14. Fixed bug preventing port construction in certain cases
1 R! g$ [4 d/ E3 H# F15. Fixed bug preventing combat engineers from building
& z! r' Q# x+ a" }: [ o16. AI improvement refining settings for LCU attack levels: m2 V$ \) n8 F1 }3 g+ S
17. Corrected unit TOE loading bug
! _" T" U0 l$ @ E5 ?18. Correct bug setting default morale and experience when not provided by editor
- }7 w( _# f( W9 H19. AI additional checks for level bomber base sizes
: U$ N7 P! L: q20. Numerous supply tracing improvements
0 Y8 }+ K X9 ?' s5 Z3 ]8 [* s& c21. Numerous supply/resource movement improvements1 @: @6 ^: g0 n
22. Corrected several land unit fragment bugs.8 n6 ~$ ^/ d9 ^: v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' N$ p4 G1 h9 V- O1 O: A* a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
3 A. |) M! W& w! @8 s! Y2 E0 G; C0 [4 ameeting process to reduce chances that the meeting will not take place until one or the
# m' s+ }9 X" H( ]" [4 pother TF reaches the “met” TF destination. Also correct a problem TF could
& X2 K& G' p" R2 c“merge” with a TF that no longer exists under certain rare circumstances.
/ A/ r6 _" S. s: c) h) j& o24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
; e( Y8 {3 w3 b Z0 s$ T& Q, mdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate* l/ D2 b/ w' d; I
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 _+ B, ^) e$ m9 \
docked if the port has the dock space for them, but will auto-undock when adding a9 N+ E# C9 v/ S% H; s) Q
ship to the TF causes it to exceed the port capacity.' f( ~1 G9 K/ ~. m% L) U: ~
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
" C: Q: d7 |+ n" K4 Nless likely to retreat to hexes containing other enemy forces and be more likely to. j/ g1 I! T; W. a- `1 w
retreat toward a friendly base.$ O3 I. }/ A+ x8 w! }; e6 u
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
* l5 u1 ]9 `) [/ t: L! w% |; K2 v5 dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
- e. y# j% g$ e4 N% Z" A% G# ^in port, (c) ships in port (disbanded).
! N0 b4 c( B: ~$ A27. Interface Improvement: Implement search arc drawing on map
2 f2 |. a7 \+ o; L& {28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
( _. q' V# M$ H* y8 Aensure partial rearming is in full mount increments, and adjust ops usage according.' r4 r/ \, Z% `& ]/ q
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 `4 C p9 V; H. W. la base were incorrectly excluded from Naval Support totals at that base. This was
) K2 {( b* ]/ p+ Mdue to an error in calculation of Naval Support availability over HQ Command radius.
7 _7 n4 J* w0 s4 w' P% A3 ~$ ]" m30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* P n4 h: R7 \/ g* A
could improperly interact with fragments of the same parent that were at other
" h5 l _7 {+ C1 D, jlocations and had been previously loaded by either the TF or one of the ships
, d( d" [7 H1 z2 D/ S5 s3 `" \& ?currently in the TF or, if the load required multiple days, when unloading of other
+ @; |5 y5 {" i7 Ifragments of the same unit caused and automatic switch of a fragment to the prime* }+ k9 ^) R* h" V
unit.
1 V0 q; q/ \& q! L0 {31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
. j. P, ~& j0 ^1 N' }. T9 xPreviously repair of all system/floatation/engine damage would terminate repair of a4 I: c8 G: M' l1 o1 o0 x0 `
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
m: |( m, N8 C! x& n+ ?now prevent full repair of systems damage and may “create” small amounts of system# J( N# Y. H2 T* O
damage to keep the ship eligible for repairs. Note that this may have the affect of" Y' M" Q* L5 G0 S
small amounts Systems damage being not repairable at a location where it normally
# B, K0 M- N! d' swould be repairable if that location can not also repair the damaged devices(s).7 F! ?3 \! p) {) r# m E
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 F; I6 l6 r+ H- Lof aircraft9 U+ Q% y) H3 X8 M
33. Corrected several menu bugs
% @" k/ x3 V& U! Y ~34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
7 F. E) z1 }5 h8 J+ \land units by TFs.
e7 s* _$ n# N$ i( R' T/ S35. Interface Improvement: Add “undo” for ships being transferred during ship
9 i4 Y/ _) B2 L) `* j/ @9 `2 ztransfer. Previous undo only functioned properly for ships being transferred into the
* T0 ?9 A4 {9 i' @) U" Q% Vselected TF. Provided undo for ships transferred out of the selected TF.
9 q. j/ I# o; @2 h, k4 O! ?36. Corrected bug causing ships to move in excess of maximum speed when in a TF that4 Z7 k) g. X: ^4 l- Q: Q' t& D
is following another TF that is beyond the player-set follow distance.& h# D" V5 b# @0 a
37. Change ship based aircraft repairs to be by plane, instead of by group+ ~& c3 }1 Y2 ~4 ~/ `0 V
38. Interface Improvement: Made air group screen larger to reduce clutter ^# p! s1 p# N( h1 Y
39. Gameplay Change: Adjustments to supply consumption by land units
0 g( H% \. V% ~; {" t4 J40. Change to AI shock attack determination
$ I6 y' V H7 H: T; w7 q41. Improve AI awareness of intel on nearby enemy LCU
H- O9 f4 ?7 ~! J4 @# @42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level8 [8 ]/ O- t9 G' M" N: a( D2 l
43. Gameplay Change: Changes to AI production on “Historical” level
! ]" G7 h7 B. o/ C/ a& |# Y3 I: f44. Improvements to save file process to reduce chance for file corruption, especially by$ W' y' B$ l( M
deleting the old save before writing the new one- x) H. W, ] T8 v: }' M0 s
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active! `# z# m7 O! e2 G
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
$ ~# b9 F; T1 i# q# k# Mfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming, E0 L" W& {7 T& H: [$ F
sources for the “from port” and “at sea” variations.
$ U! ^. h8 E5 x5 C• Replenish from Port will now use the available fuel/supply at the port and on all
% e5 \; Z a7 V1 ~' b+ T0 xreplenishment ships disbanded into the port. For those disbanded into the port,
; S9 D1 T+ J, {/ h# t3 [$ [- w- ?only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 Q+ I z+ C! z3 C- B" V/ J
Tenders must be of the appropriate type for the ship being replenished. Note that* X: B9 b1 B; d& ]; _& [
port facilities are used in preference and ships in the port are only used if the port) E# |# m. c {% u( R/ ~' ?5 b
is not able to completely replenish the ships in the TF.
% C0 Y( Q/ J) w• Replenishment at Sea when the TF is in the same hex as a friendly base will now+ X& H4 ^' V J% _4 Y. W' F1 h/ l. _
use all ships in TFs in the same hex but will no longer use ships disbanded into a
9 l U8 t4 Q4 f9 T. X9 Dport in the hex.
. e% q& R3 M% ?- r3 I, P2 F5 H5 N47. Interface Improvement: Add new map icons to highlight certain events- ?! e2 `/ E2 u, p: b
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. L8 m0 f7 X! h9 f5 n) s2 }
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap j9 e( v/ W7 K# g6 h2 M" U% A6 v
port or from any TF that is currently off map. Ships that are not badly damaged% q2 o: c2 |5 z. p3 _0 |2 [: m
can be withdrawn from some on-map ports or from TFs in certain on-map regions.5 M) [. W0 h* w
For on map, ship may not be on fire, total damage may not exceed 99 and no
5 V9 `- w! v" }+ m9 Iindividual damage type (system, floatation, engine) may exceed 50. Ships may not5 P1 S/ f3 f7 b q0 B' \
be withdrawn from any on-map location where the enemy has air superiority. The; e8 ]5 h. @2 A( g/ N
intent is to prevent withdrawal as a method of saving a ship that stands a good chance6 K; \2 b: f, ~. F/ ~5 W' ^+ J Q% `
of being lost or further damaged. On map withdrawal ports are set based on the: H8 @& a, M/ t9 s7 o
historical exit locations for ships leaving the Pacific:
9 S% |( [, t: V/ p0 z1. Any level 9 port.& z- m2 I- v2 O$ E' A5 h8 M: {
2. National home ports of the United States, Canada, India, Australia, and New" m4 |) n/ Y, Z$ m3 y4 e9 y
Zealand (with no port level requirement)! l( A& V9 g1 @
3. Any level 7 or larger port on the US or Canadian West Coast.- O$ Y, X* s% M0 `, P$ Z
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 C3 t: [5 P8 {/ V8 z0 E% k
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
7 R% e( u I) i. Z! `. i: `6. Any level 7 or larger port in New Zealand.
6 ^9 `7 {& |0 A }( j49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. g/ b% [: o6 T. @ Ganother ship actually sunk, the data for the two ships could be mixed. Depending on" K3 i5 h, M4 Y. ]
circumstance, this might result in one or even both ships being reported as sunk.( B" G1 E$ |2 ?" }6 m# E
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, [: T( r! |: W& kTF list screens. The calculation will continue to show the remaining ASW capability" g6 g/ Z a: U/ ~1 ]: Q
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
% N- o% x, H" znow based on full load for all ships in the TF.2 e- x) z& B$ O' f- a* R5 V: [
51. Resupply capacity for bases added to editor" I6 z9 @4 E4 P! E
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) A+ L6 s$ H/ k$ b
53. Adjustment to AI unit planning level based on AI difficulty4 L; W9 ~+ e. U V
54. Ensure minefields are created for proper player when a single TF lays multiple types! \$ B* X' m% N' F$ R g
of mines. Player of minefield properly set when first mine type laid by a given3 Q% C; e! ` z* E% i1 `1 v
minelayer but a similar check was missing when the TF contained minelayer(s) with
; \( D: S2 |, I8 Y0 u+ Jtwo different types of mines.- a0 S# {) k0 S0 N- X% c
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and# W! o+ j/ u! v2 `( y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ U1 G Q. h' Z; _! c
for owning player, if partisans attack and cause damage.& |( `. j7 ?! J1 s. j9 h- d
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ R) [* f& t) }( e. Ymechanized units
- l. z5 i" B9 R57. Gameplay Change: Land combat effects toned down! G Y; C( v' o5 U* t! r
58. Ensure AI captures empty bases
, a r1 U7 p1 e# J" T* X59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" b, b. E* w1 x D7 c# a# z( S2 qsave from moving them ashore. Training from disbanded ships does not increase the
8 _; k% b( B8 x: fpilot mission count.
8 B5 I* `+ ^ A7 [, P0 J$ d60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in2 \, }% R7 q7 P6 w v
order to help identification of saves
_4 P$ B5 {6 Z, \61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 v5 p9 q. a' F, B6 m
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group+ r! U5 g* ]3 L
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
- ?) G# ?7 u! Y8 e( G+ hbombing attack. Groups were at maximum altitude and conducting glide bombs8 I! \2 _: m+ U: x2 F1 A, m
attack, sometimes without engaging CAP or flak.
@9 c& O- W2 y; j% p* J& w63. Changes in order to standardize inactive Soviet group’s training options;+ N3 \+ a: q- n2 F' l/ w
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
6 v4 h* q5 u/ oPilot Management for more details). The number of pilots on the group lists is RED if
9 ^/ c% y4 r: K J/ u7 oless than the number of ready planes in the group, indicating a shortage of pilots. This2 W9 f% `2 U4 i* `( ~& l
shortage may be filled automatically or manually for a mission based on the pilot# U) E2 X. v% a1 B# m6 C; Q
select mode. ?: C5 Z8 r* ]5 N, Y6 h: C
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ h* `, W; w# E( s, Owithdrawing ships- I1 `$ Q% M) z3 @
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
. @" d! C1 q8 ?' P4 Zclose range
3 z) k8 j) O9 d+ h2 k% H67. Gameplay Change: Greater weighing of crew experience in surface combat
2 d& O' ?1 P& ^4 p3 K0 Z68. Gameplay Change: Limited radar directed fire, increasing over time
. N# K; f9 J6 G/ i6 t9 S2 H69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
8 r0 \. [& P! d9 `2 e% Ocombats at 1000 yards7 g6 C7 U9 |# W; d8 X6 z& S
70. Gameplay Change: PT Boats less likely to attack in daylight
9 J7 ~& [( s7 ^7 z/ B71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
' ]# ]" G' y# p: T5 Uhit in ports and rivers
4 m5 I& [7 h) l0 z! o& f72. Gameplay Change: Submarine captain ratings have more influence on Submarine h0 m" @& n# Q. K1 M
performance+ k2 o& F) m7 X; R: u# K" A ]. `9 g
73. Torpedo hits on escorts not showing in combat report bug fixed
' c; W6 D6 x" y, e& u74. Gameplay Change: Aerial ASW less powerful in early war6 E: Z& t( G. M
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 w9 \( d* ^& o) J
diverted fragments having planes but no pilots. Pilots still flying planes are now
1 D& j" `0 u6 U( l3 }8 rignored for sinking ship purposes until their plane lands.
1 K8 ^6 j w: b, b/ ^3 C76. Group transfers in off-map bases from a ship in the base hex to the base itself were$ e, e% b$ S3 s! L% b2 `
being delayed ‘4’ days. There should be no delay.9 r# O( L9 t. N# K& d4 q! o; h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 g! `7 o! V1 r v- ]7 K
the convoy disbands.
9 |; T/ y) @" U( J78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20, h" e$ I+ n- [. P P6 Q
hexes. The range was not changed when the game scale was changed.0 W6 t- M+ M! Y" j0 } d% E
79. Fixed bug when displaying search arcs at a base
0 J% @5 P& Y* P8 `0 L$ g7 h1 V80. Fixed Escape key on Industry Management screen5 ]/ `4 m3 r* ]0 z
81. Fixed oil and resource in totals on Industry Management screen& ^: _- a, M% X+ n* T1 z
82. Interface Improvement: Add an extra line to the Industry Management to show total
; o( h( E3 @. y+ L$ hshut down industry on Industry Management screen4 K$ l7 R+ _, f# n9 @+ F
83. Interface Improvement: Add base select to Industry Management
0 v6 W' F, _9 T; h# v1 x6 a* x" O84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 C. L- [/ | U# W/ i5 U* j6 [ONE group for Admin stacking purposes; the presence of all three in a base counted
& T- Z0 h% H9 q! |as 3 groups for Admin/ A) W; @8 n* D; i2 V6 K/ O9 A
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 h' P; I* q5 h7 y, D; \
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& D: r" i2 N8 X' Q' s/ g4 ]' a- k" I
FF being affected by old stock code that cleared the secondary mission.
- B! j+ J! U5 {- t87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.% x8 i3 J4 p; B1 d% h# l
88. Fixed an issue with tool tips being offset from actual hex when forming new( E6 X' q" y1 x& X0 a; D! Q& d- g# z
taskforces* z: y7 R9 F d1 D0 u. @ u! y
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 Z( c3 g$ f: M# h4 \& g3 ithe end of turn save only. Preferences are now restored as saved for the player at the
8 P2 ~& d0 S$ r/ _: j4 @7 ?) K. itime.
/ E M3 R/ ?3 x( t! {90. Changed air supply mission to use a friendly base as destination, if both a base and" v4 u) M3 U" R/ @4 s2 A% j6 c
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
( X3 {# r2 c. s+ Q6 |& @91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
+ Z2 D! p7 K! P' [( [mission was canceled because the enemy LCU was selected as the first unit in the. t. ?9 J1 T- r1 j7 D9 f
hex.* F- U, k |5 Y/ z
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel." z* E, w' T$ A" `+ {
93. Prevent very low grade TF commanders from returning single ship TFs to port to8 l! c9 v) H: m7 m$ t, k1 ~4 |/ T- Q
rearm when rearming not needed.1 X0 Z/ @ ^2 ? b" ~/ O
94. Fixed the supply cap and monsoon effects on supply
2 T$ M$ C5 l3 _8 D* \6 Y5 z95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 I9 r$ }$ E) [6 I. p Z4 Z( wmovement.
S7 c/ I7 A `/ E1 e+ f+ c96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. K# M& z3 V5 g$ B$ Dwhen Soviets are inactive.( g" B& {7 K& u+ D7 n! a8 y2 @5 V" ?
97. Tweaked resupply task force to Japanese bases.
% l7 g, F7 N- u# E# B& D3 N98. Fixed a HQ/Chinese unit respawning bug.
1 l* m! P! x& ^4 Q2 v. o99. Restricted permanently disband/withdrawing air groups from being able to the the3 G6 x) g# K( {$ y( m V! l' z2 [% @
“Trainer” option in the type of pilots to use.5 S7 q8 s, V9 Z% b* e4 Q! C9 n
100. Restrict the options available to pilot movement in permanently
) X( @) \% y& Y7 s/ j' ~9 v# f$ Bdisband/withdrawing air groups; mainly restricted to making them active or in-active$ v/ T% `2 q8 s M/ t* w
within the group.
" f2 ]: f' N( t2 y101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 N) \3 Y1 R7 p$ y5 b8 r
parent group - stops divide ability4 ~1 O$ t( b2 q) U7 L, W
102. Fixed an issue where some autosaves could reset game options.
9 k% Q& G* W4 K103. Disabled the ability to make a group a temporary on-map Trainer.4 x* X% p/ U$ G- s+ ~! K
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
; M: U% _' O/ @) SFATIGUE pilots.
/ T" g) c" e" d7 `) B0 w% _105. Made some adjustments to Kamikaze effectiveness.7 i1 d: A" s1 c/ j$ S
• Naval Data Changes
- M( e4 }3 v/ D& y0 P& m1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! a1 p q7 X& ]5 {1 X, j7 MClass
8 \$ s u' D" l8 M6 @6 ^! BScen 001, 002, 006 (007, 008, 009)
( Z' S- C3 P0 p( W& K2 ^0021 – Australia – correct weapon facing
$ w; u7 X0 a' }+ z- A0418 – Helena – correct tower armor from 0 to 125
9 U" v6 v" w' j7 U6 V0767, 0769 – Chevreuil – correct endurance and fuel! K- {% ^* R/ D' o0 v
0770, 0771 – Duguay Trouin – correct weapon facing
) p% w$ S) Q3 ]0 Y7 _4 V6 n0772, 0773 – L’Adroit – correct endurance and fuel
* O6 S. g1 T; M7 K' ?0774, 0775 – Fantasque – correct endurance and fuel) c' J( }7 m6 O1 V' \* n
0776 – La Galissonniere – correct endurance and fuel
1 v' F8 d# A! S2 _2 V4 s k0776 – La Galissonniere – correct weapon facing
+ c. y2 l5 T% Z- \) h; U1013 – Yubari – correct weapon #4 turret armor
8 V$ U$ `1 L$ n1102 – Furutaka – correct weapon facing
& A9 v/ g. E0 Y1107 – Aoba – correct weapon facing: J8 h5 |& N% m& L' H; N
1112, 1113, 1114, 1115 – Myoko – correct weapon facing! L, e$ z8 Y* x" a% W
1730 – Yamato – correct weapon turrets- f$ e: ^2 B. o4 ~
2025 – Kongo Maru – correct weapon facing
( C4 o* l8 R- u- k2202 – ARD 3000 Ton – add Japanese small ARD class
4 q" i, ~" {: ?! n5 a- w4 ?1 l2903 – Gnevnyi – correct weapon facing
}6 v/ n! g6 [# R; y2915 – MK Cargo – correct weapon facing7 s$ O* P3 Y- X! k
2918 – KT LST – correct weapon facing7 a& }) `3 `7 M. w( b0 b/ d1 x/ g0 r
Ship
1 ^( J* d/ T# ]# c# B* UScen 001, 002, 006 (007, 008, 009) changelog
3 U) e/ [8 V ~/ U2 MAll – update weapons from class to reflect weapon facing corrections
% S& q4 x$ W" k/ M# _/ i, d; z4 g( [0999 – Dublon ARD; add small ARD to Truk
0 K* H2 ]. r- X4 M( l" }3550 – Laffey; correct entry date to 420430' e$ c/ x, _( O# b& M0 y9 m
3580 – Frankford; correct entry date to 430430% J3 O3 I4 C' y2 N$ z1 x I
4317 – Thornton; add Clemson AVD at PH& I8 ]2 m3 E6 T0 W7 A9 `- B1 j4 u
4361 – Henry A. Wiley; correct entry date to 440930
% x: k3 i. d; Z5 K1 X5222 – Rixey; rename to Bowie
0 o% ~9 s" e6 |( o0 B% k. S5223 – Hercules; rename to Highlands/ t# t* t& g4 y
5251 – Pinkney; rename to Pickens
" i' f; |( _9 m$ F9253 – Madras City; correct entry date to 420228" R1 s" u$ t0 H3 p9 _" J
9728 – Indus; delete duplicate ship entry
" L) @: P" t! I' @0 _) z8 D4 G9837-9849 – Soviet Fleet; correct ship name spelling# l* w: t2 t) S1 ^# }
11316 – AFDB-2; change arrival location to # 524 Seattle
2 r/ E& H, r* s) W% p* N$ `11364 – BYMS-2055; correct entry date to 430228
% D# J5 J# p g* e11365 – BYMS-2059; correct entry date to 430228
6 z9 L6 j: a+ E5 G5 h9 }14070 – Ha232; correct entry date to 4602287 J4 w* b i8 [* m/ `0 o% R
Scen 006 and 009 ONLY! r4 V4 ^& {% W
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445* b1 Y2 h3 S& ~# f# d7 l
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ e* S3 f0 U3 b1 J( }/ A
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
" \# ?1 @" C% N' h& T8 @2 |) v0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" I1 T7 O) x5 G5 x& `! g0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& I% i. _' h. O/ k9 E, f; a
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445& a# i. M/ _- T& C& c
0043 – Hiei; adjust fuel to 4175 @* S* m! J( A% j3 [
0044 – Kirishima; adjust fuel to 4175
& n8 Y* k5 A) F: n3 c0067 – Tone; adjust fuel to 1775, |+ l, m+ z M( {& S
0068 – Chikuma; adjust fuel to 1775
. O4 f9 Y4 p, ^5 Z" Y: ]. b0118 – Abukuma; adjust fuel to 833
; O6 s/ G+ q5 I9 }( ^2 d* v% V5 r0146 – Akigumo; adjust fuel to 265
$ }, Z# c o# b) N2 U5 t0168 – Kagero; adjust fuel to 265- B: n: A/ t5 N( u; P
0176 – Isokaze; adjust fuel to 265; |7 P( `* d, T/ L/ ^! x
0177 – Shiranui; adjust fuel to 265
4 V# g- H: e6 y• Air Data Changes! d4 `8 w m) `% B/ Y$ ^# L/ F
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
. R' {1 o, [5 v[177] B-339-23: Name set to B-339-23.9 N8 j. H( A* v1 ?& R0 E/ M1 I
[178] B-339-23 (PR): Name set to B-339-23 (PR).
& S8 ?3 s# B0 ~: w: m[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 _! G1 A ~# r[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) R3 }8 B# }" B( H$ {+ h) \
[365] Stearman 75M: Nationality set to U.S.Army.' f& b8 C- K/ c' L. q/ v; L
[451] PB2Y-3R: Deleted." K9 V; ^4 |% a2 x
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
- G0 ?) V0 y7 b& f+ U! ?[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
& F! o/ T" m' x; v0 p' ZMG; wpn 13 set to 500 lb GP Bomb.
h9 G/ Y' V6 U% [( p' N6 W" ~[1923] No.1835 Sqn FAA: Delay set to 0.
( w& C- i2 X7 L8 y( B$ R[1924] No.1836 Sqn FAA: Delay set to 0.
" I8 |; M7 O3 j; C( H6 i# Q6 e[1929] No.1841 Sqn FAA: Delay set to 0.# Q; ^) y' o- O& s* }
[1930] No.1842 Sqn FAA: Delay set to 0.0 b5 _% T( ^2 } U6 u5 B4 t
[2587] VMF-211: Location set to [584] Pearl Harbor.
: d1 I" R% B5 [: o. C2 O. \[2642] VMF(P)-321: Deleted.
) a1 b) X9 m- \2 h/ m; g7 x" C7 P: l[2652] VMO(P)-351: Deleted.6 g+ \& P& ~+ L8 n% P8 W9 X
[2668] VMF(N)-511: Deleted.& ~+ ]! L+ G% v2 G0 e+ b! }; P
[2669] VMF(P)-511: Deleted.
( i' t U0 Q( ^, T4 p$ S[2671] VMO(P)-512: Deleted.
9 | L) V9 K1 e8 ?5 ^3 p[2673] VMO(P)-513: Deleted.
: D; {$ R+ [' g5 h6 ]1 r6 y[2675] VMO(P)-514: Deleted.. n! v. b. v; B
[2827] VR-2: Deleted.
/ G: r% U' e# L$ K% Q$ w; f& H[2828] VR-4: Deleted.
" C5 O0 P( I! t4 ]! v- W# E[2829] VR-5: Deleted.# y0 {* S* S/ g6 W
[2830] VR-13: Deleted.& W% v& j4 K' `! z }8 ^: r) W
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
* i8 O; [2 L; q6 jUSN patrol-type squadrons 4301 resize to 15 deleted.
- f1 N% i8 d" B# Z1 w, Z \. C2 bUSMC squadrons 4301 resize to 24 set to 4410.
9 \+ a2 [# X1 U. L1 mUSMC squadron upgrade paths reworked.. y3 |" Q' }% L4 r9 y
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
/ y. f! I0 |0 P% g# {. h. x8 Jthree subunits.! F s ?' Y0 A5 D3 `
• Map/Base Changes+ R% Z; f# E; b9 E/ J6 Z: O
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( U, V v: E* `. ~- T5 X5 |New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" e v* O5 ?* z+ B* V9 s. X+ \7 }8 D% q
AV.8 g) a7 N0 a# {
2. Garrison levels in Japan have been significantly increased for the Allies.
; n2 h6 L- ` S( x; }( ~ O" z- G1 I3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ ^, R) R* k5 @+ }2 m4. Garrison levels have also been adjusted in other locations, with some areas having5 Q- o0 W0 M. L# T% |
small increases.6 p/ H3 v* a& d1 r( ` Y3 y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an8 k$ j( g4 K) L! u6 R
Airfield.
8 |8 V R; C! _6. The starting fuel level for Los Angeles has been increased.
+ @. c0 k9 n% \& [1 W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ U( z# A# b8 P! N8 q4 A2 G. _7 ^8. Anchorage in Alaska now generates a small amount of resources.- }. ~4 n# ]; g% p! [4 _) D# S
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
C+ P( F! C) b: P6 e; h8 A10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 z7 ?" x! ]* a# _5 y
11. Nukufetau has had its port level decreased from 1 to 0.- W3 D* D8 W( b( J6 U1 q- ?2 @
12. Pago Pago has had its port level decreased from 3 to 2.9 n( |3 q+ m; q" k. I( _$ U& I
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ p8 I [5 ^/ I# d- q
base does instead.
+ |% x2 z3 ^* m1 v9 s! s9 w14. "Ahmadabad" has been renamed to "Ahmedabad".
5 W7 C# `' ?, D; T9 ~15. The generation of Daily supplies at Chinese bases has been distributed to more bases, |/ J4 P) c' u
rather than being concentrated in a small number of locations. Overall, Chinese9 V# `& t+ ]* I- l2 b4 B' v& y* V' y
supply point generation has increased, to about the same level of supplies as in the0 |5 q# W: G, ^& P+ h
original War in the Pacific game (it was a bit lower before).
. f+ }$ c+ M& |: m16. Australia now generates a greater supply point surplus than before - about 5,000
# i% e* J- C2 @3 b$ r# Ipoints per day as opposed to about 4,000. Fuel requirements remain the same.
( m) l8 B O; n$ b6 }17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 {, B. `- j- A0 p9 v
instead of hex 200,40 - and the road and railway networks in the area changed to* s5 E$ [: r) ?3 k
match |