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- m3 U# Z* T9 n& ?英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手( i4 A7 G& s" }- T" x l" T
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Change History:* `, Z9 N/ F& |2 X# H$ s4 S. r ]
v1.00.95 - December 7, 2009; s" @ l- s5 p' x
• Second Official Update – This release is comprehensive and updates ALL previous: G E- L) L0 q0 J0 M0 h
versions to the v1.00.95 level.# X* n& j, e: t V, h. K$ j) Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot5 n7 A. J# {% V. s# u
Management Addendum” which have been added to your Documentation shortcut subfolder& _6 P2 s3 g; B$ H6 c
and can also be found in your /Manuals installation sub-directory. These two3 G g" q, Y4 s
documents contain very important information on improvements and changes in these6 T* M; B4 m4 F6 w' K( [
areas.2 J4 g- J9 j3 I. m' E& W- s" l/ r
• Code Changes
9 G- ~' \, Z7 @3 U: [: F. y1. Interface Improvement: New Screen for Industrial Management
( t Z' i- ^; m4 ]7 u2 H2. Gameplay Change: Air transport mission was using all ready planes. Now the6 U9 O- ? ^) o5 r4 f
number of available planes for the mission will be adjusted by the rest/training
+ L6 z$ [8 m: e* X* ?percent as on other missions.; y/ C: l6 v& b+ ~
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes9 D* J. K" i* T1 k, S% w+ B; ?8 {
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
8 k+ a T5 Y5 h `9 zshow in change command list
% t3 M1 I- l1 B N: r6 ?5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use7 s7 n0 Y) T$ v2 p. g& _8 ^
Bombs’ flag rather than the altitude setting4 P$ r" C; z6 X. K( l1 f( D& V
6. Gameplay Change: Full base screen now show the consistent over-stacked AF* T- z/ g2 [/ {! t+ U2 E0 y7 O
indicator ‘*’4 e, q1 Z8 e _% t5 f2 x8 C
7. Pilots who are captured or killed were still being counted in some group totals. They
% r) `/ C$ [9 X8 c& l n; ware now removed from group’s pilot count, but still available for ‘Top pilots’.
T+ Y/ h0 [9 q D8. Interface Improvement: The buttons in the lower panel of the main screen have. [/ a5 Y" r7 {: ~1 A0 n
been improved. With the mouse over the icons on the far left, the number of groups,
# F4 f; h" _5 b7 p' ^, ]7 p# j& L( U1 Q. Xtask forces or LCUs at the base is shown. Added a previous page button when there' u6 Y* ^) i# Y
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
6 Z% E( I7 P( f" Q- L# d5 @tooltips sometimes were corrupted when other screens were displayed on the map and# e! d4 p) _( m7 I3 c! Y
the bottom panel was still active. This has been corrected.9 p3 v# r Y5 ^$ w+ a/ N* m
9. It is now possible to repair planes in excess of the group’s size
# Z: R: |8 q7 T" _10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 s& e& r2 w- k7 Y* i& qtraining is incremental. Points are accumulated and once a certain level is reached, a+ D1 q2 T6 K0 _
point is added to the skill. The cutover level is the current skill level; so as the skill7 ~( w* E# \" i B# v* N9 {" h
level increases, it takes more accumulated points to reach the next level. Combat
7 n5 _, j( M; G: H% _& E+ Wgains points faster than training, and combat is required to reach 70+ skill levels.6 u. s5 ?& E$ D
Experience levels behave similarly with the one exception. If the Experience level is. o/ Q& C) E; a0 O+ h# D+ F
higher than the best skill by more than 5, a skill based on the group’s mission gains/ S, m' _7 Q3 f, y
the accumulated points instead.
6 R( c' {9 X- e, B+ f11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,* P" {/ a) t# ~4 D
ammo and return to base if required
% U# z+ r: ~6 L Z0 M12. AI Aircraft production will now stop based on comparison with on map aircraft totals
" s8 f" K6 I' i+ ]& G13. Gameplay Change: Malaria effects adjusted% ~! F! K7 ~. H3 g
14. Fixed bug preventing port construction in certain cases
9 ?6 \) I& N. Z9 l, ^15. Fixed bug preventing combat engineers from building) A* r& a! _, U4 Z% Q9 H& _; b
16. AI improvement refining settings for LCU attack levels1 Y- }$ G/ B3 j5 O5 r: g
17. Corrected unit TOE loading bug9 Q+ `& |# U1 I1 e7 y
18. Correct bug setting default morale and experience when not provided by editor
! k E* O$ [% ~0 }19. AI additional checks for level bomber base sizes- R% Q0 S4 A! L. S! ^# U1 d A
20. Numerous supply tracing improvements3 d+ J0 y+ J* C5 @( F+ A4 ^+ p
21. Numerous supply/resource movement improvements/ j( t4 l7 H' G# J
22. Corrected several land unit fragment bugs.* `1 M! a% W' Q& K9 {
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 S1 g4 k6 L- F, I" ^. i' C, e+ z
arrives at the destination of the “met” TF before the “met” TF does. Also adjust( X/ G7 z! y8 a
meeting process to reduce chances that the meeting will not take place until one or the4 @' [) l r2 l) n
other TF reaches the “met” TF destination. Also correct a problem TF could
# U. S0 U% X9 M5 w( R5 M: n“merge” with a TF that no longer exists under certain rare circumstances.' m, F3 w6 f k/ k. ~1 u. v
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% ?, z6 y6 E4 Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate, R; p/ z% [1 g& \9 @9 l
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! ?+ z, |# D+ D1 k3 {
docked if the port has the dock space for them, but will auto-undock when adding a
& O7 L6 |( A* Oship to the TF causes it to exceed the port capacity.
+ p5 o* k3 [* Q25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 M" w `/ t7 L9 b0 c- G. lless likely to retreat to hexes containing other enemy forces and be more likely to
; l% l. F n! }: E& N. {retreat toward a friendly base.- ~, t* \+ p: b2 ^3 b8 S
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 O2 \3 B" l/ t+ s0 I) [0 j( uis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
7 I: Y9 A* B+ ^; Nin port, (c) ships in port (disbanded).1 A6 b( U( ~/ R/ h! \. N7 M# R
27. Interface Improvement: Implement search arc drawing on map% d) k3 [6 e0 {% J, w1 a6 Z
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
) z9 X2 \2 E7 y7 a: i+ Jensure partial rearming is in full mount increments, and adjust ops usage according.+ g' l) r) ^1 A8 C$ {
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at# H P" S H8 J) n8 Z/ @1 O
a base were incorrectly excluded from Naval Support totals at that base. This was6 e5 p3 y* q7 W% ^% [
due to an error in calculation of Naval Support availability over HQ Command radius.2 i+ Y0 u: u$ x; D6 t# m9 x
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) i1 O9 W' w$ K$ m- S
could improperly interact with fragments of the same parent that were at other$ t) Q) u1 o$ C2 d: F2 g# @
locations and had been previously loaded by either the TF or one of the ships" [9 L* N' e" l# D0 \& O- x
currently in the TF or, if the load required multiple days, when unloading of other
^) A0 W4 o1 _2 [8 Bfragments of the same unit caused and automatic switch of a fragment to the prime
# i0 a- m8 {$ I4 t9 _6 R. Runit.0 @( Q* r; Y) E
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
$ l3 s+ J2 Y. n: ~ O, k: s1 }Previously repair of all system/floatation/engine damage would terminate repair of a
5 P0 K: { h; M+ q: b& Kship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) f" q/ C( Z2 ^( ^! dnow prevent full repair of systems damage and may “create” small amounts of system
B* i: q8 b% n0 v$ ~# Q0 mdamage to keep the ship eligible for repairs. Note that this may have the affect of
! g& Q/ a* ]; W/ a; d- x9 gsmall amounts Systems damage being not repairable at a location where it normally
. a, L, z1 C8 m. O [would be repairable if that location can not also repair the damaged devices(s).0 Y- D) s# Q/ k0 Z. w' a$ ^: U
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
1 L( p& Q, B& b+ K. g) @ x/ R- H% uof aircraft$ V! }3 g4 ]" T. K7 @- k4 P
33. Corrected several menu bugs. {) K" w3 q8 j6 B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
' j) O( L2 O* n) \! {9 jland units by TFs. n# T# L) ?. `. U2 l6 A( U
35. Interface Improvement: Add “undo” for ships being transferred during ship
0 c j4 O) C5 J6 Wtransfer. Previous undo only functioned properly for ships being transferred into the
7 x/ _9 x3 z- Sselected TF. Provided undo for ships transferred out of the selected TF.
8 t3 G+ n+ T& J5 `; G) n/ k* S L4 ?36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
k+ O5 t2 C4 |% R% Wis following another TF that is beyond the player-set follow distance.
; S7 q2 ^8 m" I- a" d, u8 D! H37. Change ship based aircraft repairs to be by plane, instead of by group
, k' d5 p% K+ z% {7 E" U* G# l38. Interface Improvement: Made air group screen larger to reduce clutter
" i1 v8 U3 a) u0 B- N, n39. Gameplay Change: Adjustments to supply consumption by land units
$ j6 ?) s: B$ C0 d; ~40. Change to AI shock attack determination" G& S) F3 h( i7 r
41. Improve AI awareness of intel on nearby enemy LCU
$ Y! \! b2 G; W7 A2 U$ M42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. E2 A. h0 d$ \ l7 Y( x8 G
43. Gameplay Change: Changes to AI production on “Historical” level1 A' b) y$ X1 \
44. Improvements to save file process to reduce chance for file corruption, especially by
' c3 c( b4 a1 rdeleting the old save before writing the new one6 D6 z1 h8 p; ?6 o; w6 ~: ?1 ~
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 A$ C6 w; p* V9 b+ ~# e" j$ L9 B46. Improvements to refueling calculations and processes. Ships are more likely to fuel% k; }+ l7 T' g8 k5 F
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ T9 }+ I& L0 {! K* a! Q8 y
sources for the “from port” and “at sea” variations." @. ~2 K8 D6 f: M% j( Z: L
• Replenish from Port will now use the available fuel/supply at the port and on all$ v) \% x3 n+ V" D6 g
replenishment ships disbanded into the port. For those disbanded into the port,- A. ?/ o7 p) H% i. U- g
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
: e# g) ^- @: M, ^+ Z7 Y8 B i# t: BTenders must be of the appropriate type for the ship being replenished. Note that4 P. Q$ @. h( [
port facilities are used in preference and ships in the port are only used if the port
/ i2 s3 ~' h7 b Z$ b, |is not able to completely replenish the ships in the TF.) b8 o+ e; y: }5 K% C! ~3 h7 }
• Replenishment at Sea when the TF is in the same hex as a friendly base will now. M: n7 {* k4 P/ r/ A' o9 t
use all ships in TFs in the same hex but will no longer use ships disbanded into a |7 k7 O3 u( V* q5 a
port in the hex.% \7 ?! G- N2 I) [# D* }
47. Interface Improvement: Add new map icons to highlight certain events
( J' u* y7 j: [8 L48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some7 `9 k7 g+ W y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap, t9 d1 g; S. a4 h3 `
port or from any TF that is currently off map. Ships that are not badly damaged
1 _8 k- M3 A% @: |6 dcan be withdrawn from some on-map ports or from TFs in certain on-map regions.. ~4 S& n& S/ b
For on map, ship may not be on fire, total damage may not exceed 99 and no5 h) k+ L3 V0 D5 c
individual damage type (system, floatation, engine) may exceed 50. Ships may not
( B% }( i+ N0 Abe withdrawn from any on-map location where the enemy has air superiority. The: o/ Y& y. t1 K2 N9 L
intent is to prevent withdrawal as a method of saving a ship that stands a good chance# F8 X, v$ C0 ?# `) }
of being lost or further damaged. On map withdrawal ports are set based on the
/ h+ u6 ]. E+ u, o4 Mhistorical exit locations for ships leaving the Pacific:' V6 Z1 A- M* T" T z
1. Any level 9 port.
. y3 _& E U$ t; H5 i( f2. National home ports of the United States, Canada, India, Australia, and New$ l% P9 m7 `3 i# K; {/ }; T
Zealand (with no port level requirement)5 T$ R6 W6 ^! R0 N D* p# G
3. Any level 7 or larger port on the US or Canadian West Coast.3 {7 J% {0 S. l2 ^
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
( K2 ^" W# h* H0 A2 ?5. Any level 7 or larger port in South Eastern Australia, plus Perth.2 l- B0 e6 a9 D/ L
6. Any level 7 or larger port in New Zealand.
# W+ ]. R) C. @49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
4 \* v8 w2 y# b( janother ship actually sunk, the data for the two ships could be mixed. Depending on
3 B' @! l- p/ e( l* j5 S; ocircumstance, this might result in one or even both ships being reported as sunk.! |& t u+ d6 Y) r9 o
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and. {$ m, \! M$ A( i
TF list screens. The calculation will continue to show the remaining ASW capability9 o5 F8 q% h* x! a3 q+ j
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
, M$ M. _& u( xnow based on full load for all ships in the TF.
7 n7 o" e7 d2 K4 g% \3 U51. Resupply capacity for bases added to editor
0 l6 w s% E$ j( k4 |4 `: o# u52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 G5 }: b9 y( n5 k6 j$ E* ^. V& w
53. Adjustment to AI unit planning level based on AI difficulty2 Q' E; S4 ]/ j: T" p
54. Ensure minefields are created for proper player when a single TF lays multiple types" T' X# J2 N8 }2 I& }/ V
of mines. Player of minefield properly set when first mine type laid by a given) J/ E9 f5 M. D: R' Z. e$ b! @/ C+ \! P9 j
minelayer but a similar check was missing when the TF contained minelayer(s) with- z/ |: ]4 L( }1 h! W0 E
two different types of mines.' u! }1 B4 T5 ?6 z i: w" m
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and! l( b( @4 b, A: J% N% V
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex* B: t" X! o9 {5 W' I
for owning player, if partisans attack and cause damage.8 H# I7 `, R+ e
56. Gameplay Change: Movement rates for clear and desert changed to 25 for# Q0 R5 J0 w; D8 {0 T; _
mechanized units5 [( G" r% v: t* n
57. Gameplay Change: Land combat effects toned down2 q/ N/ f& `. ?' F# f+ ~
58. Ensure AI captures empty bases
; ], Y1 x% J1 P S) O59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) V4 _ Y! U# ^( N& B9 ^ L qsave from moving them ashore. Training from disbanded ships does not increase the
. B( D& Y, Q# R) b3 ]pilot mission count.
4 _ Q9 m4 |2 ]8 c60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
o5 t" S5 E: `order to help identification of saves, d5 P% F! _2 L# P
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 k2 L% y: }$ l0 d P/ W: y62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 J7 j; Y9 Y& ]/ K+ m, l
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level" g: p+ Q: o! ~& ?4 O' D' k
bombing attack. Groups were at maximum altitude and conducting glide bombs
/ h/ s5 X, _0 [- H3 q/ g' l/ qattack, sometimes without engaging CAP or flak.
, m& x. B) C- W+ d* P! H63. Changes in order to standardize inactive Soviet group’s training options;9 L. b: C7 x6 P# \8 M9 V
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
\5 V( X. Y! C) {" _: r' U$ LPilot Management for more details). The number of pilots on the group lists is RED if
! k. \# [$ Q& _4 _* R8 [: v. oless than the number of ready planes in the group, indicating a shortage of pilots. This
. C: ~4 e* i4 dshortage may be filled automatically or manually for a mission based on the pilot! d8 _6 ]9 `$ m& L! _! w
select mode.
9 S) C& J1 o- v' f: E+ a9 }65. Corrected issues with group destruction on scuttled or sunk ships and groups on
. ^$ I. o# \8 G6 G) ewithdrawing ships
! ]7 h: A$ V9 D) X66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* }5 r5 W# c6 H& k7 U* p/ J" Z5 y Q" j
close range
' M, }8 x# V: N4 w) q* a4 A2 s67. Gameplay Change: Greater weighing of crew experience in surface combat. U& v7 l' z- I Y+ H4 |
68. Gameplay Change: Limited radar directed fire, increasing over time
^4 x9 F, y& v+ q69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 E- }4 c7 h) ?& L+ E1 u# V
combats at 1000 yards
3 }: X* ~# P/ o% c70. Gameplay Change: PT Boats less likely to attack in daylight' S6 A2 V! A/ i
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. b1 E; e; v1 s" @/ u7 J& M
hit in ports and rivers% i; h+ J5 w4 V5 R% q* a
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 _. [' _- a! R% H3 w% |
performance7 C Z; s- v O9 J. e
73. Torpedo hits on escorts not showing in combat report bug fixed
, S& X/ v5 z, k. q9 ?$ C74. Gameplay Change: Aerial ASW less powerful in early war. u3 `8 V p- F, x) W
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( ~5 E2 s' c) o
diverted fragments having planes but no pilots. Pilots still flying planes are now
# V' W6 |9 n% W. Jignored for sinking ship purposes until their plane lands.
/ P' w( U) w: o! e/ a. h6 G76. Group transfers in off-map bases from a ship in the base hex to the base itself were: F# ^% Q: W8 r! N& r
being delayed ‘4’ days. There should be no delay.
% _0 j% t! \/ ?$ V, [; M. S77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
9 b! E+ _, ]# F4 Dthe convoy disbands.
5 \. f5 {' d/ z: w0 P _78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 E. Y' x; D/ M4 d- _; i3 D
hexes. The range was not changed when the game scale was changed.7 B: H" q6 @; R
79. Fixed bug when displaying search arcs at a base( B7 t! o0 a' Z% |# i
80. Fixed Escape key on Industry Management screen
) i( N0 c+ y, ?0 H. }' _81. Fixed oil and resource in totals on Industry Management screen9 l: n: e) X' J6 O/ a5 \* F+ `
82. Interface Improvement: Add an extra line to the Industry Management to show total- g( p( Q5 Z* P; B6 `
shut down industry on Industry Management screen
- R7 ]+ \! j: V6 L83. Interface Improvement: Add base select to Industry Management* j9 Z$ @ ^4 l: S4 k* z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 n# f; W- h9 ~; S' fONE group for Admin stacking purposes; the presence of all three in a base counted
' h& E9 N) Q$ G6 K6 C4 Uas 3 groups for Admin6 p( W! {0 C$ i& a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups$ M1 d: Y3 f1 n Y
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( \6 a p* N7 W6 n5 u' c% N+ J2 k
FF being affected by old stock code that cleared the secondary mission.& v& d3 b* h# W7 D, b# Q- ?) L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
y9 Q! z' {3 N: f. E* y: k; j88. Fixed an issue with tool tips being offset from actual hex when forming new
: C# Q2 m9 D- W6 {; L% Qtaskforces
/ E+ ? H6 T0 F j+ ^+ Z! W C89. Added the saving of preferences on save; the preferences on PBEM saves occurred on0 i" y' r! h$ ?$ T7 F
the end of turn save only. Preferences are now restored as saved for the player at the/ `# H) H- R5 i, x0 i: y' l
time.
$ ^" X" S1 Y5 S+ e, ]3 H1 @6 p, v90. Changed air supply mission to use a friendly base as destination, if both a base and( K/ V5 Q2 p2 J- X; m
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 q9 ~* A+ F1 {91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; \ c7 t! r) R8 j, r8 p) smission was canceled because the enemy LCU was selected as the first unit in the
* {$ D+ I- a( q+ N% vhex.
# k/ O9 z# S9 g* t92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
* @1 K. o6 x" M93. Prevent very low grade TF commanders from returning single ship TFs to port to
& {" h. V* p6 \rearm when rearming not needed.8 h* u7 |& U) |+ u( K4 h( P
94. Fixed the supply cap and monsoon effects on supply
, h; Y9 G: c* e, I3 ~# E95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
! v) M6 {/ ]& P( o& Gmovement.. X3 g4 W0 c' q* g
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' H: _( m( V! ywhen Soviets are inactive.9 g* }8 Y) w- m) E& P- t; V
97. Tweaked resupply task force to Japanese bases.6 {$ B, [3 B0 `! h% P3 t, c0 _% s: k
98. Fixed a HQ/Chinese unit respawning bug.3 ^+ Z* C6 J9 v+ }+ l
99. Restricted permanently disband/withdrawing air groups from being able to the the
' {: q( `5 z$ A3 k. q) Q“Trainer” option in the type of pilots to use.
; _* H9 Z6 S7 W100. Restrict the options available to pilot movement in permanently8 T( s- L. Q, n* A3 g
disband/withdrawing air groups; mainly restricted to making them active or in-active8 L) U/ m3 R1 R, S' n S
within the group.7 C7 t5 y3 i( |4 V. E/ A# j3 m
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) Q" R4 |4 x4 k& Z) y1 f. xparent group - stops divide ability6 H4 V% E( d+ {" F1 K
102. Fixed an issue where some autosaves could reset game options.7 T$ U r: N% j, ?! g& s+ g! l
103. Disabled the ability to make a group a temporary on-map Trainer.
& w2 P2 q1 d4 q2 f) w$ w104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high! G+ \- H* F; l) V
FATIGUE pilots.8 P$ }( ]( ~" ^- e F# i3 b
105. Made some adjustments to Kamikaze effectiveness.
+ L$ E) C" n5 X0 |3 ]• Naval Data Changes1 j2 q p/ P4 q1 K6 w v( J
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs./ d( Y+ j+ k: L7 U% p
Class% M- l3 K: j6 B: C6 [. X" E' z
Scen 001, 002, 006 (007, 008, 009)
9 R5 e+ P9 D/ }, h) R. z8 d0021 – Australia – correct weapon facing0 {( b5 ]+ t$ X, l0 B) M: b- h
0418 – Helena – correct tower armor from 0 to 125
4 X- \! g: y4 I0767, 0769 – Chevreuil – correct endurance and fuel
9 N7 J$ p h" n1 _3 [' L0770, 0771 – Duguay Trouin – correct weapon facing
4 |+ S+ U8 y. ]. M5 V0772, 0773 – L’Adroit – correct endurance and fuel
) J G8 }# T: `# s7 N8 k0774, 0775 – Fantasque – correct endurance and fuel5 E7 V/ o" { p0 W
0776 – La Galissonniere – correct endurance and fuel+ g0 L6 J5 }0 }3 n5 g
0776 – La Galissonniere – correct weapon facing
; R% \2 v' r% {2 H( q1013 – Yubari – correct weapon #4 turret armor1 W! g' G: x; ?9 r, H2 @/ p& Y
1102 – Furutaka – correct weapon facing2 r2 W8 f" B: u
1107 – Aoba – correct weapon facing) N2 m; }- p8 H8 X
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
5 _7 ?" ` |/ ~! i( H1 l/ L1730 – Yamato – correct weapon turrets
7 j0 \2 v# k7 n9 t2025 – Kongo Maru – correct weapon facing
5 L7 @) G: Q# y2202 – ARD 3000 Ton – add Japanese small ARD class) N4 O' O5 S" E# g
2903 – Gnevnyi – correct weapon facing
# F% L) H5 V" i2915 – MK Cargo – correct weapon facing7 r$ r4 Z" ?0 _: L, A6 l* M2 P
2918 – KT LST – correct weapon facing
' W% i6 d, p/ m) {% j+ f# Y$ p! nShip
& @9 M2 U7 P7 y; y+ i# m3 yScen 001, 002, 006 (007, 008, 009) changelog
. X( G% p+ D$ ^9 ~4 V) p- _4 PAll – update weapons from class to reflect weapon facing corrections
: \/ x7 Z1 M8 f- r I0999 – Dublon ARD; add small ARD to Truk# }/ E* M: |2 a" g1 m
3550 – Laffey; correct entry date to 4204300 e' K l8 T+ n, ^4 S! M; E) z
3580 – Frankford; correct entry date to 430430
) W9 z0 h* ?1 _2 O4317 – Thornton; add Clemson AVD at PH6 T9 S7 d7 Q z6 u# w
4361 – Henry A. Wiley; correct entry date to 440930
1 Y5 e6 m& W3 S& { p1 j5222 – Rixey; rename to Bowie
/ f/ z% X- H; O0 j7 Z- J5223 – Hercules; rename to Highlands; `6 o' V8 `9 f& Y) D/ A+ K
5251 – Pinkney; rename to Pickens
4 q9 V+ l6 o2 T( Z) }8 `9253 – Madras City; correct entry date to 420228, i3 G0 ]' z3 `. k/ T5 H8 q9 B
9728 – Indus; delete duplicate ship entry: I9 }/ f; R$ o3 o+ ~
9837-9849 – Soviet Fleet; correct ship name spelling
$ g8 h- x: p, e {" R% ~- I4 U# [0 ^11316 – AFDB-2; change arrival location to # 524 Seattle
& R- C T9 r4 l8 R6 O11364 – BYMS-2055; correct entry date to 430228
/ w% q2 W; N* j5 `* w3 Q2 S11365 – BYMS-2059; correct entry date to 4302287 ^8 `- y) f2 r
14070 – Ha232; correct entry date to 460228
* |1 ]/ R# Y+ m M( pScen 006 and 009 ONLY* o' x) b: i3 p
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 e* s+ m* X2 r8 d" y0 O2 p' ~. p
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
0 S! O6 @! K/ v* K, `0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
0 C6 l1 q3 j" J! Z7 C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: s8 |* n% E2 R' a
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ d% \: f8 s4 b+ t5 t* v) ]1 V0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ J S+ R+ w& s2 u+ d
0043 – Hiei; adjust fuel to 4175+ y" z8 P9 A* m6 l6 |
0044 – Kirishima; adjust fuel to 41759 S" o+ X. p, ]9 o9 N' r
0067 – Tone; adjust fuel to 1775
: m* i. F0 U9 o& m2 v0068 – Chikuma; adjust fuel to 1775: I% Z I; c7 d! j
0118 – Abukuma; adjust fuel to 833
, \ K2 h5 Y2 W L0146 – Akigumo; adjust fuel to 265
/ J. |9 A$ J9 Z e( X- n4 v O0168 – Kagero; adjust fuel to 265
" i+ p$ _; C' {/ x* d5 ]% |0176 – Isokaze; adjust fuel to 265# B! z$ ^0 Z/ c& M" C. }% N
0177 – Shiranui; adjust fuel to 265& R* \2 v! i* p# `/ L+ g
• Air Data Changes/ }! [6 |3 M/ I8 b/ G# r+ ~
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; H4 \' t# D9 G8 |
[177] B-339-23: Name set to B-339-23.3 u8 G, x; C0 ~6 z
[178] B-339-23 (PR): Name set to B-339-23 (PR).' k6 k" r4 T5 {1 G
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." T" P/ `. d* B6 u) }3 D
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 i- I0 L& z$ @" k( b! v& x[365] Stearman 75M: Nationality set to U.S.Army.& X3 W9 B) _9 B" A* _! c7 ?; ]
[451] PB2Y-3R: Deleted.
1 A ]% ~9 a6 S$ C* L! O[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.! k- t6 H9 b6 G5 X% c+ q
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ t9 v, k3 Y0 x3 j' ]5 o
MG; wpn 13 set to 500 lb GP Bomb.
3 n: H; a5 l: F[1923] No.1835 Sqn FAA: Delay set to 0./ R. \* e! C( i6 _
[1924] No.1836 Sqn FAA: Delay set to 0.
3 \) g7 N: z% U2 G4 h[1929] No.1841 Sqn FAA: Delay set to 0.
! T( f+ A% j$ [7 j[1930] No.1842 Sqn FAA: Delay set to 0.) z0 O1 r j0 M& v6 N
[2587] VMF-211: Location set to [584] Pearl Harbor.7 Q! C. A. q9 ?' v3 x
[2642] VMF(P)-321: Deleted.$ L( E5 G2 A9 O5 q9 N
[2652] VMO(P)-351: Deleted.
2 ?3 ?$ a- m# f j+ W$ M2 P[2668] VMF(N)-511: Deleted.2 y3 H, f4 e! ^
[2669] VMF(P)-511: Deleted./ B5 \7 E( V6 [+ e2 \! G- ? n* _+ |* s
[2671] VMO(P)-512: Deleted.
- }/ {* C+ ` O8 G: N: ~4 H3 r0 w[2673] VMO(P)-513: Deleted.2 K1 f9 x: V; k ~ W
[2675] VMO(P)-514: Deleted.* x& U" P Y4 A) P. j
[2827] VR-2: Deleted.
; [* U" [+ K1 P2 `[2828] VR-4: Deleted.* ?# |" O* x* j& d3 z+ n
[2829] VR-5: Deleted.
, S k! k y9 J[2830] VR-13: Deleted.
" M6 p5 b2 i, h* E' L[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% Q. o L+ s$ B% @7 d3 V( g FUSN patrol-type squadrons 4301 resize to 15 deleted.7 _+ q" S0 [* o( `
USMC squadrons 4301 resize to 24 set to 4410.. j! B J4 N% a$ y+ K' ~- C
USMC squadron upgrade paths reworked.; l" E! X: T w* L$ s
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 }4 {" x* _3 N, E; L( I
three subunits.6 j( u9 o+ v# Z6 ~" m( ?0 L
• Map/Base Changes
b+ Z# u$ F$ [$ b6 W1 [; j1. Garrison levels in China have been increased for both the Japanese and the Chinese.! d0 k, E3 }; r% j
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 k/ f3 \/ f8 n6 l3 }; d x, M+ R
AV.- b0 `! ] K. j& E. J
2. Garrison levels in Japan have been significantly increased for the Allies.
9 Z3 A0 K+ E( @# `0 w" V0 D, Y# \3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 o" a) }* p- g; S$ ]4. Garrison levels have also been adjusted in other locations, with some areas having
9 U a" I( P+ Y; c& msmall increases./ f2 y3 ?1 K+ z, s+ k6 k/ L0 \
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 Q* c* ^8 k: I7 |5 \+ I6 ]
Airfield.; `( r0 w4 A1 J+ G; k) F% ?
6. The starting fuel level for Los Angeles has been increased.
$ g" R1 s6 b V* ^8 r7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
. V( ^. }, a: n. g4 v% h8. Anchorage in Alaska now generates a small amount of resources.$ p4 I$ |; N1 u8 p: T* q$ a
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
) [# [6 w+ }( t P3 s10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 f+ l8 m/ p& }: x& H
11. Nukufetau has had its port level decreased from 1 to 0.
" U7 K. O6 i) l12. Pago Pago has had its port level decreased from 3 to 2., d( n& }# e t7 c# h9 n, s
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" y% A' ]7 Z- q' ]: ]+ D% @; f
base does instead.! I5 b1 q. P) M4 o0 Z J1 i# n
14. "Ahmadabad" has been renamed to "Ahmedabad".& u9 P2 `9 k$ `! `8 |( }% f0 z( c; x
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ v4 C- p1 Q. |, t0 [( k
rather than being concentrated in a small number of locations. Overall, Chinese- l* C7 I+ K4 |
supply point generation has increased, to about the same level of supplies as in the6 N6 Z4 [6 R: z4 p& {; Q
original War in the Pacific game (it was a bit lower before).
. T1 T- ^+ d, H- [16. Australia now generates a greater supply point surplus than before - about 5,000
8 [. y' \: r- u' Xpoints per day as opposed to about 4,000. Fuel requirements remain the same.
4 K! Z5 f9 `2 ?# l17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41; J& h4 y. u9 a. t o) @
instead of hex 200,40 - and the road and railway networks in the area changed to4 p. t" e$ F1 d
match |