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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ |5 t1 x( O9 ~5 m! R6 Y Z
! N6 S9 j/ g$ c+ P" k【下载地址】:* W% h$ G1 T; U& ~8 i' U& O' Z* H
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地址1:rayfile下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html2 G& T+ T9 _0 r& d1 ^
& T- C( x! v7 r1 q【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。8 q+ _5 Z& i; _9 |3 F. a" u
& O" @4 {5 `' k1 ~' A0 b【更新内容】:% I [! t) \- J5 g
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; L' s7 @9 Q, v& J# ~9 ^% f: BChange History:
7 ^' z, h" m4 E6 F/ I4 f8 yv1.00.95 - December 7, 2009$ `. S6 T5 V2 S7 c% a: L7 c$ Y
• Second Official Update – This release is comprehensive and updates ALL previous
% ?8 p, C/ Z" W9 yversions to the v1.00.95 level.
7 Q- q& F6 g1 S4 {* |$ i2 zIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ P2 O6 g7 S9 P; ZManagement Addendum” which have been added to your Documentation shortcut subfolder- t( J% D% S( ?% `! p
and can also be found in your /Manuals installation sub-directory. These two
' [9 Y8 ^; ]- |+ bdocuments contain very important information on improvements and changes in these
4 d3 s1 N6 y8 tareas.
* P% A5 x6 |9 ]0 C' s( p' `/ M• Code Changes/ ]8 T2 A1 [6 r' g; x o
1. Interface Improvement: New Screen for Industrial Management" i+ Z6 N6 T1 d7 g) K& x: ]
2. Gameplay Change: Air transport mission was using all ready planes. Now the
& _/ N% f% V- q9 S7 b8 v, xnumber of available planes for the mission will be adjusted by the rest/training
* Y$ H, Y3 l6 u/ v) r' \1 fpercent as on other missions.9 q) i$ t, i! b& Y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
7 ~5 y/ l$ L+ A w( p i4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& m( S6 l% U7 oshow in change command list( ]; V# \2 o) ~( U* Q
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use1 P# N' }! [! s9 ^% b* f
Bombs’ flag rather than the altitude setting, e$ [( }0 X' ?) I0 ?4 V
6. Gameplay Change: Full base screen now show the consistent over-stacked AF7 S- T# t& i$ @$ d q
indicator ‘*’# n8 C! ^8 _; m; J! ^& ?# k
7. Pilots who are captured or killed were still being counted in some group totals. They# D- ~: p3 m& R% |* T4 S( Y1 w
are now removed from group’s pilot count, but still available for ‘Top pilots’.% f' D9 f2 C U
8. Interface Improvement: The buttons in the lower panel of the main screen have0 V& E( m; D" F# m
been improved. With the mouse over the icons on the far left, the number of groups,/ W' n& ?+ {% v4 x7 s: \# \
task forces or LCUs at the base is shown. Added a previous page button when there
2 [" m+ ~" M- R* c% nare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The# f2 B) o9 \: }9 W5 r+ {
tooltips sometimes were corrupted when other screens were displayed on the map and( J4 a7 n, D, S4 ^& L
the bottom panel was still active. This has been corrected.
) v7 \! L7 T+ L6 m) S9. It is now possible to repair planes in excess of the group’s size
1 y- P& t, \6 q6 s10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( y! W; y2 }6 q4 @% Q: Y- ktraining is incremental. Points are accumulated and once a certain level is reached, a" a @1 ~+ V2 t/ V/ `2 a6 o
point is added to the skill. The cutover level is the current skill level; so as the skill
/ h/ D3 l+ M6 f6 n" t Olevel increases, it takes more accumulated points to reach the next level. Combat
! l* Z! v& D! d7 d: k5 ?) W+ \gains points faster than training, and combat is required to reach 70+ skill levels.! _' U' }5 z2 i4 I5 n
Experience levels behave similarly with the one exception. If the Experience level is2 ~9 x8 M# ^0 l, f2 [: p
higher than the best skill by more than 5, a skill based on the group’s mission gains. q0 O5 v7 K- h3 D; P
the accumulated points instead.; g1 Y3 y0 g) o" u9 y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,& Q. G$ \# ~$ |7 O) H
ammo and return to base if required
5 \4 V. V; Q. s! V) U12. AI Aircraft production will now stop based on comparison with on map aircraft totals/ R) m4 n# S% G* q! ^
13. Gameplay Change: Malaria effects adjusted
8 }3 k0 [5 ^% s: s14. Fixed bug preventing port construction in certain cases4 ]# T \$ ?1 a8 t# m: Q7 W: P+ L- Q7 s
15. Fixed bug preventing combat engineers from building
# \& j& s: K. J: G+ q( H+ J3 q: X16. AI improvement refining settings for LCU attack levels
7 u5 N% P& d9 T/ C$ B+ v8 Z17. Corrected unit TOE loading bug
X3 [: y6 T6 N18. Correct bug setting default morale and experience when not provided by editor
8 v" r! u5 M* B! u! Q8 x& S19. AI additional checks for level bomber base sizes6 o! f, V, V/ ^) E' N
20. Numerous supply tracing improvements
$ A8 D( ]0 H4 x& v4 D21. Numerous supply/resource movement improvements
1 v. U6 x* V8 w2 X5 u8 ]: `8 T22. Corrected several land unit fragment bugs./ p' Q8 [- [8 q e6 U: B1 x
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 {0 w( H B4 |arrives at the destination of the “met” TF before the “met” TF does. Also adjust+ G. L, ^- D- V, U
meeting process to reduce chances that the meeting will not take place until one or the
) Y& {6 b- E( c7 qother TF reaches the “met” TF destination. Also correct a problem TF could
: d. z# r+ r k$ w( h v+ v' |& `“merge” with a TF that no longer exists under certain rare circumstances.2 _" \* m$ R9 N# ^: {* h2 D
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
8 d" F' T4 P( T0 ]3 B' hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
! o9 U5 U+ b+ [6 `$ Rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be5 D* Q0 @% z$ E/ n2 Q" h
docked if the port has the dock space for them, but will auto-undock when adding a
# S3 H; W' ^/ zship to the TF causes it to exceed the port capacity.8 W, y0 n7 @: b! F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! i3 |: @/ u1 K3 v6 j% V& |less likely to retreat to hexes containing other enemy forces and be more likely to* `2 b& j1 Q [: |1 ~$ ^: l8 C$ e
retreat toward a friendly base.
+ E9 }$ A1 l9 p8 r) p26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it8 ~# F; H2 T: d% Z, }6 R8 h- C
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded1 |8 l0 @4 C5 N0 }
in port, (c) ships in port (disbanded).# z% n; ^1 m6 Z9 s) ^, |; F" ^( P
27. Interface Improvement: Implement search arc drawing on map
! N Q" N8 l$ r9 k/ A28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,4 P" ~: ~: j, g% K* A0 y) _
ensure partial rearming is in full mount increments, and adjust ops usage according.; Y( \& k- R8 @* v
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
/ i, g) K/ \# q5 x0 c9 o" Y4 Ja base were incorrectly excluded from Naval Support totals at that base. This was" _& \: @$ k* \
due to an error in calculation of Naval Support availability over HQ Command radius.
* P+ ^( G1 [1 J: z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
0 i) q( k. D% k% ?5 }could improperly interact with fragments of the same parent that were at other
# B0 V/ ]' \+ glocations and had been previously loaded by either the TF or one of the ships
9 \- Y7 a( M. D: h* j. b. Bcurrently in the TF or, if the load required multiple days, when unloading of other) h) s6 Y0 p7 |2 p1 a3 P. C
fragments of the same unit caused and automatic switch of a fragment to the prime
, S2 F/ Q0 M E; l8 K: {; sunit.
7 o3 D0 _0 W( v( v& |8 Q1 H31. Corrected bug to allow repair of damaged devices even if ship has no other damage.3 h" m d1 [" i) B, I, ^
Previously repair of all system/floatation/engine damage would terminate repair of a
! d& t3 o2 y* `( G/ E- |9 D; B+ Sship that also had a damaged device (weapon, radar, etc). Damaged weapons will9 i) _- S8 e9 a. e/ V! r
now prevent full repair of systems damage and may “create” small amounts of system. G6 q, t: f9 ^5 L: O# A
damage to keep the ship eligible for repairs. Note that this may have the affect of2 r c- p% c& p
small amounts Systems damage being not repairable at a location where it normally. M, u: o) s; m3 W
would be repairable if that location can not also repair the damaged devices(s).
3 K. K$ u R% P& |3 w. U" `' P! j32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 y$ L8 c8 n1 r! x
of aircraft) ?6 E3 _1 @/ Z' \& u
33. Corrected several menu bugs
: h: C/ }9 H/ l34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; I' [) \: L( {+ s0 b# u2 p
land units by TFs.# `6 V& ^* r; a. o
35. Interface Improvement: Add “undo” for ships being transferred during ship
' j" q7 v2 C0 ~transfer. Previous undo only functioned properly for ships being transferred into the
; ?3 g1 _- s$ P T. ~selected TF. Provided undo for ships transferred out of the selected TF.- Z; f( \( o/ }+ y2 l+ z! K
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that9 O! t! E, L8 Y* ?: p. Z' D
is following another TF that is beyond the player-set follow distance.( e# [. V5 W& E& L% J) V: b
37. Change ship based aircraft repairs to be by plane, instead of by group5 L! q* u# f8 B1 ~! \5 S E
38. Interface Improvement: Made air group screen larger to reduce clutter+ f+ P; [* Q9 v6 ~" c! b6 U
39. Gameplay Change: Adjustments to supply consumption by land units& R! v) r' D9 ?! }# l3 h5 x% p I
40. Change to AI shock attack determination: d% \6 v; V, b9 [
41. Improve AI awareness of intel on nearby enemy LCU
, e* k# R1 G( H/ O' y42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 M: O# B1 m8 _4 o
43. Gameplay Change: Changes to AI production on “Historical” level
( N) P/ `, w: U2 D: f% R; A44. Improvements to save file process to reduce chance for file corruption, especially by
5 g3 U4 g) O0 j5 x' `! Kdeleting the old save before writing the new one6 m7 B0 H, E1 d
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 l9 H0 ~" O/ l2 K4 L
46. Improvements to refueling calculations and processes. Ships are more likely to fuel' l% ]8 V0 c- `7 M" e; H* s
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming% f' U* X! q. d: ~( L
sources for the “from port” and “at sea” variations.
! [0 e6 r1 K! ~9 _* S2 S% Q& v( y, U• Replenish from Port will now use the available fuel/supply at the port and on all7 \: K8 U5 b' X
replenishment ships disbanded into the port. For those disbanded into the port,
( l/ X- e7 ~$ z* S7 @7 G7 f. a/ f: z+ xonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
! e; J( Q6 Q5 A8 M/ J% |# A* uTenders must be of the appropriate type for the ship being replenished. Note that
D+ Y0 e0 V2 \7 b. _( @8 [port facilities are used in preference and ships in the port are only used if the port9 u7 o+ \1 P0 q/ R( t) z! X) s
is not able to completely replenish the ships in the TF.8 u: S1 _. }' ?6 g8 H
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
5 O, W+ W+ L$ l) v- Z4 z, a: Luse all ships in TFs in the same hex but will no longer use ships disbanded into a
6 m7 N* M) W# ]! P0 Dport in the hex.
% ~. N; u- C4 N: E5 L47. Interface Improvement: Add new map icons to highlight certain events
: Q- H0 `7 P4 R. v48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some& m# ~( Q* B" h% i' R3 R$ \
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap5 k1 b. D9 r+ g
port or from any TF that is currently off map. Ships that are not badly damaged
5 |. w: q2 _' H% Gcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
0 E4 f7 \/ p- W! h5 x1 }! D0 kFor on map, ship may not be on fire, total damage may not exceed 99 and no
3 K1 c1 Q+ W2 }! L* C6 @% W# Bindividual damage type (system, floatation, engine) may exceed 50. Ships may not
4 Y9 }# k, |7 Obe withdrawn from any on-map location where the enemy has air superiority. The
8 f: F" ]. m i; Qintent is to prevent withdrawal as a method of saving a ship that stands a good chance% t9 W/ r3 {% g# D* z; h
of being lost or further damaged. On map withdrawal ports are set based on the7 M2 W9 N- j7 O& \5 h; M! V
historical exit locations for ships leaving the Pacific:
. u K( f1 @# s+ Y# ]1 s7 _4 i i1. Any level 9 port.
, B r2 G. S; X5 F2. National home ports of the United States, Canada, India, Australia, and New( z; x }2 J3 v" P5 o
Zealand (with no port level requirement). m6 V2 G1 \6 {+ [: X! ~) _
3. Any level 7 or larger port on the US or Canadian West Coast.
! g( f6 i* w# }4 Y- f+ D) o; M- t4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 |4 R. y1 a- n3 ~, Y1 C, C6 c5. Any level 7 or larger port in South Eastern Australia, plus Perth.
$ e" h# r I) q3 z6. Any level 7 or larger port in New Zealand.$ L B8 Z9 X( k+ e, h
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
d" f% w1 j9 eanother ship actually sunk, the data for the two ships could be mixed. Depending on
. b' d- M) O; o! a3 jcircumstance, this might result in one or even both ships being reported as sunk.
# v# A$ w7 f; V2 m7 _50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 X( f9 ~ ]; W$ B$ Y$ sTF list screens. The calculation will continue to show the remaining ASW capability* m6 \& D. ]; i
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 Y% P1 `6 _: R8 H p7 Nnow based on full load for all ships in the TF.
+ F! [% o* E7 V0 }5 X$ I/ i" t: Z51. Resupply capacity for bases added to editor
: T6 S" \, h |9 `0 B52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
- ]! I7 J# d F( c! g- O: @3 Z53. Adjustment to AI unit planning level based on AI difficulty2 Y f, L+ p$ |8 H
54. Ensure minefields are created for proper player when a single TF lays multiple types& x1 ?, ~2 X' I$ p: V
of mines. Player of minefield properly set when first mine type laid by a given
& P w* k; ]2 r; `0 `- G( {minelayer but a similar check was missing when the TF contained minelayer(s) with
, v9 [+ X' c1 [; u- Ftwo different types of mines.4 r3 Z' L7 _/ D& X" o, M
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and, O) P' |' i U6 K9 L
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
( L! c# e7 j: g0 sfor owning player, if partisans attack and cause damage.
8 U- ]+ h% h1 O& d* b, _( ^+ m56. Gameplay Change: Movement rates for clear and desert changed to 25 for! q2 \9 S/ q# O4 j( A
mechanized units
/ z# ^" J P7 K" g# P& h' `6 Q57. Gameplay Change: Land combat effects toned down7 f* D! l/ C. K9 S% y/ i0 W S
58. Ensure AI captures empty bases0 t t( {* _' @7 f
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
E" c2 Y, w A( Asave from moving them ashore. Training from disbanded ships does not increase the3 j. H* {2 H1 n/ y* W! v( G$ h H
pilot mission count.
* E7 w! K) ]2 H7 i60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
% o6 d0 o5 N! Dorder to help identification of saves0 ?5 P2 |$ t d
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)/ k2 N; J6 c: F- F, f$ S+ L
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: x, G$ q* j1 G7 f* ~/ `must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
. w% W; b, }! ]! ybombing attack. Groups were at maximum altitude and conducting glide bombs
# b/ G% s) | f' D- p& {( S Dattack, sometimes without engaging CAP or flak.# p6 ~/ Z9 @4 [4 @2 `3 l
63. Changes in order to standardize inactive Soviet group’s training options;, x3 _& M) A$ K6 O: `' H
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; e2 ~& Y8 n' MPilot Management for more details). The number of pilots on the group lists is RED if
' @; r g% R% g' |2 F& _less than the number of ready planes in the group, indicating a shortage of pilots. This) ^. i' c6 h, U" o8 F
shortage may be filled automatically or manually for a mission based on the pilot. D/ q/ N2 ^# w3 c3 f- W
select mode.
& _$ b: D4 R0 J! o9 n65. Corrected issues with group destruction on scuttled or sunk ships and groups on! p* z+ x$ I8 x+ P9 n% n& ^
withdrawing ships7 @& N( j5 W7 R" O5 F
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
; `; y8 I6 H8 I/ |3 Y7 dclose range
: e: q3 L; R5 A2 H# J67. Gameplay Change: Greater weighing of crew experience in surface combat
* H7 k# m5 H. \- I! A) c7 L68. Gameplay Change: Limited radar directed fire, increasing over time/ X5 C$ q$ m1 ?4 U9 k8 a# O
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! E) A7 X$ A* \2 Ncombats at 1000 yards6 u% C5 ?# \* t$ @4 z
70. Gameplay Change: PT Boats less likely to attack in daylight
& p* H$ P) ?! r2 A2 s1 T* K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be+ b, e/ P$ j" e0 r+ |! K
hit in ports and rivers% ?% g) Y, J4 h g, q1 _$ o
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ \2 G5 ]5 q. x0 X1 p7 u
performance
# r- _' P$ h. U73. Torpedo hits on escorts not showing in combat report bug fixed$ `/ O8 W+ b' P) @; e: a
74. Gameplay Change: Aerial ASW less powerful in early war
& C7 [' `1 r# {. X75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 N8 q+ x+ ]1 e' |( D/ s" @4 @$ T: j
diverted fragments having planes but no pilots. Pilots still flying planes are now
- `- j, ]4 h1 T! L' \2 Pignored for sinking ship purposes until their plane lands.
7 Y" ] i, H" ]76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 Q* c' S7 X7 w; L7 h5 Ibeing delayed ‘4’ days. There should be no delay.
: z) `0 v5 B+ Z77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! d( m1 ` r6 X f8 h( O% }
the convoy disbands.5 O! ]$ n j' ]% n! l& ~1 Z7 N, [3 d
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* p0 e: ?1 r; ?1 l( l
hexes. The range was not changed when the game scale was changed.$ Z! Q9 _* y1 ~
79. Fixed bug when displaying search arcs at a base
. b# k4 f- e: J9 a80. Fixed Escape key on Industry Management screen1 w& t+ T, H/ R! f4 a2 y% P s
81. Fixed oil and resource in totals on Industry Management screen# q1 P$ z L4 Q' H+ B
82. Interface Improvement: Add an extra line to the Industry Management to show total( X. E7 B( V) J
shut down industry on Industry Management screen
' y+ U' ^6 |8 M) B, s6 }. X _83. Interface Improvement: Add base select to Industry Management# [# l6 Z, s$ {3 r
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as3 t* ?% h( T7 l* Z7 r, S [: N
ONE group for Admin stacking purposes; the presence of all three in a base counted. y8 i4 o: x! m" f: i+ m
as 3 groups for Admin
, I' o X; ]; h& N0 A$ A9 Y6 C85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
9 V# r- `$ e" e- ?86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
3 L' d/ M/ j7 L+ b) k$ s9 pFF being affected by old stock code that cleared the secondary mission. y7 U% ~( n: X; f6 I( ^% s
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
X7 x0 A, m: ~1 {' h; m88. Fixed an issue with tool tips being offset from actual hex when forming new
0 ^ l5 o( I+ Z: S9 P8 [taskforces
7 m* {8 ?4 m1 M5 w' x89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 J; w. j9 E5 p+ X3 D) ?. Dthe end of turn save only. Preferences are now restored as saved for the player at the
2 V" @* v$ Y; I% y7 ctime.
0 i- b# C6 Y4 g90. Changed air supply mission to use a friendly base as destination, if both a base and
3 z7 ?+ l2 x4 j7 n+ Z4 K) a7 rLCUs are present in the hex; it was sometimes giving the supply to the first unit only
8 f3 \) b0 G9 O2 U4 M1 G3 B6 {91. Fixed air supply drops to a hex containing both friendly and enemy units; often the) e& T& `) z3 m% K& D
mission was canceled because the enemy LCU was selected as the first unit in the% ]7 a; E( p" K8 ]
hex.5 `# N1 O% o4 N$ \. P" j4 |& c
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
* e0 K) Z* W" |' l2 {% l93. Prevent very low grade TF commanders from returning single ship TFs to port to d" w( |8 N) |5 Y5 D
rearm when rearming not needed.
* G: O- L2 T& y94. Fixed the supply cap and monsoon effects on supply8 ?( I, q0 t$ w0 T7 L: S5 C
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland, |3 K5 e, j- ~0 D1 H# G/ N; g. L
movement./ K9 C' m% _0 Z' @
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base U- d5 l( d3 U, o9 R
when Soviets are inactive." b6 {8 D$ L: e; o
97. Tweaked resupply task force to Japanese bases.! A' K* j& w- R) O1 E
98. Fixed a HQ/Chinese unit respawning bug.# C, C: r2 Z# q, I9 A
99. Restricted permanently disband/withdrawing air groups from being able to the the7 ]) M+ F$ U# `
“Trainer” option in the type of pilots to use.
- ?1 k% y( [1 E100. Restrict the options available to pilot movement in permanently
, m1 j: Q1 R2 _6 v* Wdisband/withdrawing air groups; mainly restricted to making them active or in-active, z$ `/ B1 g2 E8 V' m; \9 r+ x
within the group.0 T! g3 t: _* M. V- g
101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 u" [9 k$ T* L, J; A7 B8 ]9 p" V
parent group - stops divide ability
9 l) Q- G! L4 i4 P6 z' P N102. Fixed an issue where some autosaves could reset game options.% \4 E' w# b" w& l$ f1 Y
103. Disabled the ability to make a group a temporary on-map Trainer.
/ G. |( t) f, O1 S' {104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. q* ]! k j. l" y; O ~FATIGUE pilots.$ A) U/ @( R- k p+ s8 W" a* e
105. Made some adjustments to Kamikaze effectiveness.4 k- D2 w1 i2 X+ W: x/ J8 P. |7 _
• Naval Data Changes+ e1 @4 \1 F# z+ P2 ~( ~' S
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
/ z7 v2 ? y3 n* X1 A7 xClass6 C' y) K, W, v: v, u2 W+ c
Scen 001, 002, 006 (007, 008, 009)' ?4 C7 V! V+ r: s
0021 – Australia – correct weapon facing: s1 W! L4 k/ b" f
0418 – Helena – correct tower armor from 0 to 125, }$ k' h& p: P! o% t
0767, 0769 – Chevreuil – correct endurance and fuel% `+ U6 ~7 ]' S+ G
0770, 0771 – Duguay Trouin – correct weapon facing7 l! g& u. ?- M+ S% A) u0 Q
0772, 0773 – L’Adroit – correct endurance and fuel5 g2 i9 I. g) E+ J7 W3 D: S b
0774, 0775 – Fantasque – correct endurance and fuel8 i* H1 F: Q( ^" e6 g- y
0776 – La Galissonniere – correct endurance and fuel
. o( C' D0 \4 J k/ X9 ?' X' M0776 – La Galissonniere – correct weapon facing
/ @8 g H9 W$ _6 U8 m1013 – Yubari – correct weapon #4 turret armor7 j8 P0 S% w; }3 ?
1102 – Furutaka – correct weapon facing0 m- I8 V) N/ L$ G* l
1107 – Aoba – correct weapon facing' n! r' @( H) X, X
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
& h/ O1 U t" [8 K4 @/ w! d1730 – Yamato – correct weapon turrets
# F& s" v' V- Q( H" s% x* [2025 – Kongo Maru – correct weapon facing- X5 M y; A: R* @
2202 – ARD 3000 Ton – add Japanese small ARD class7 k& x* y# H3 { g; I
2903 – Gnevnyi – correct weapon facing
* R( _. P0 i4 }4 w6 ^2 E6 ^2915 – MK Cargo – correct weapon facing: g7 Q% f$ \% v% X9 b
2918 – KT LST – correct weapon facing8 `; h8 e7 G$ ~2 }
Ship
4 }% @1 v, ^" d7 t# W0 G8 SScen 001, 002, 006 (007, 008, 009) changelog
$ x$ e' H4 S2 v9 v) z. HAll – update weapons from class to reflect weapon facing corrections) o7 I; M" v4 y) T" S w7 O) \
0999 – Dublon ARD; add small ARD to Truk' r& R! Z4 m" z( G
3550 – Laffey; correct entry date to 420430
: ~* M0 `9 J# [& E& y3580 – Frankford; correct entry date to 4304304 G9 m: K9 N9 {3 v p) B1 X
4317 – Thornton; add Clemson AVD at PH
3 o e9 j8 f! ]+ M/ w4361 – Henry A. Wiley; correct entry date to 440930- M6 a, B/ ]. b' w8 i3 X) R
5222 – Rixey; rename to Bowie5 n. \4 a: n6 F& z9 d, R1 m
5223 – Hercules; rename to Highlands
/ ^& Z5 Q6 c) u: T5251 – Pinkney; rename to Pickens/ p: X" F% }1 {6 p* `- w, j9 l
9253 – Madras City; correct entry date to 420228
* \0 ?1 ^' N' G, w, i9728 – Indus; delete duplicate ship entry/ E; |3 F; k0 S
9837-9849 – Soviet Fleet; correct ship name spelling
6 f8 q3 K" z8 r4 b8 d* S11316 – AFDB-2; change arrival location to # 524 Seattle
2 y3 L1 l+ o; M( l7 [5 L- O. k% O11364 – BYMS-2055; correct entry date to 430228& W9 ]% \ G# }. T& m1 O, W9 [
11365 – BYMS-2059; correct entry date to 430228% W) t4 E7 m& o; S
14070 – Ha232; correct entry date to 4602284 h3 }/ T3 m4 `' s h
Scen 006 and 009 ONLY
- M* K/ W2 g8 a9 L" L- x9 v0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 W6 u0 i, X: ^, _3 b1 z
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
/ h& ]1 Y& e: H' G2 n* E0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* W% U- T4 h- k& T+ A" Q) D7 Y0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& \; k8 |" j1 K7 ~- ]8 v2 u1 s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 }) w- n3 u) C% Y, `: k0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4459 q' {4 U5 e. N# k5 F$ D
0043 – Hiei; adjust fuel to 4175
( C. o; O' ?4 y2 @! |0044 – Kirishima; adjust fuel to 4175
% ]' u, i8 t3 M( c; ^0067 – Tone; adjust fuel to 1775
& z) C* @7 V" d% z1 ?0068 – Chikuma; adjust fuel to 1775
4 k! j o9 ^, q0118 – Abukuma; adjust fuel to 8336 n& }6 w. x5 F' @3 N$ z4 _& ~
0146 – Akigumo; adjust fuel to 2650 W% @, w# y6 p. Q
0168 – Kagero; adjust fuel to 265
+ [0 r/ a" o+ W; n0176 – Isokaze; adjust fuel to 265/ D# S, @2 Z4 E: q4 N( a0 ~. o- \
0177 – Shiranui; adjust fuel to 265
: G# D0 g- W) t1 u• Air Data Changes
7 m2 m$ I' U6 Y; z! b[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
) ^2 O# b- A. `7 b5 y/ P& f[177] B-339-23: Name set to B-339-23.3 u+ C4 b9 m J# o U2 N, P; U
[178] B-339-23 (PR): Name set to B-339-23 (PR).
& @7 [( i+ n* a! O+ X[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& t7 {9 x" I; {$ p% n[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
A& l* i* s* h$ @" e) x) X[365] Stearman 75M: Nationality set to U.S.Army.0 y' e. n1 P+ h* n5 ?3 @' V3 O
[451] PB2Y-3R: Deleted.
3 [$ q! A4 o2 t[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: x h( E. K s- l2 n# h
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, X& _- Q5 P& Q2 ^2 ]2 p% ]MG; wpn 13 set to 500 lb GP Bomb.
- [$ P8 W0 H1 c# W: D, c/ p[1923] No.1835 Sqn FAA: Delay set to 0.
9 K( W+ V0 i# v. j$ H) `[1924] No.1836 Sqn FAA: Delay set to 0.+ V! i7 k9 {' q/ S/ ~
[1929] No.1841 Sqn FAA: Delay set to 0.% M) V$ ]2 p3 T- f' p
[1930] No.1842 Sqn FAA: Delay set to 0.% @6 m2 G$ m0 l
[2587] VMF-211: Location set to [584] Pearl Harbor.% h( {% y. i8 l6 ^1 y
[2642] VMF(P)-321: Deleted.; k3 K, }* G6 z# j D) t
[2652] VMO(P)-351: Deleted./ }- w! n4 m2 ~- @4 o! Y
[2668] VMF(N)-511: Deleted.* _& n Z7 \9 m& M: T# T0 V! H
[2669] VMF(P)-511: Deleted.
: y# @& J* L1 |2 ]0 z[2671] VMO(P)-512: Deleted.+ S% _5 m; X' X* v6 C
[2673] VMO(P)-513: Deleted.+ k( s1 g# {+ H# L5 C' P* ^
[2675] VMO(P)-514: Deleted." ^, r" |) A; [3 a9 v
[2827] VR-2: Deleted.
( W. v) p) K) z4 x) U0 Y0 L- W2 i[2828] VR-4: Deleted.
: ?$ u1 \1 i. c8 {[2829] VR-5: Deleted.7 k# k! \8 W% v8 E
[2830] VR-13: Deleted.
7 [* F6 m9 V6 L8 S' e% f3 M0 D! \[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
{6 r1 Q# i" u9 d+ k E- mUSN patrol-type squadrons 4301 resize to 15 deleted.
& f- o. X# t) c7 e# C1 eUSMC squadrons 4301 resize to 24 set to 4410.( D( j& Z- G9 S3 T6 K7 h
USMC squadron upgrade paths reworked.
& g! b$ d3 }8 w2 y% I" q6 ?Gameplay Change: Units with a/c MAX strength six or greater now able to split into" E3 G6 P" P# P3 p# T
three subunits.. {$ |& ]; w( [
• Map/Base Changes
+ R7 h U; R! R: [0 Q( u: Y/ T; b1. Garrison levels in China have been increased for both the Japanese and the Chinese.. B. L8 r5 O8 Y( n' f
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 G4 V" }; e' N& a# Q
AV.
/ I; r2 R+ _6 a; S& p2 k7 J2. Garrison levels in Japan have been significantly increased for the Allies.
2 `1 D, o7 P4 p. E8 R" l: O3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 o; ~8 L: n- |3 z9 @. J0 X4. Garrison levels have also been adjusted in other locations, with some areas having
1 P Q1 K( j- F4 A1 x* Qsmall increases.
- N% _" P7 Y9 t8 ^: A* f3 W5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* t3 _# k" ~- C3 y. o6 X% _. p
Airfield.) E' v4 T2 C5 E+ \$ D
6. The starting fuel level for Los Angeles has been increased.
: \6 Q+ M8 r3 E" N% b# Q0 c7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
8 C8 e' E% X9 d/ I8. Anchorage in Alaska now generates a small amount of resources.
$ w" o3 i( O0 k. E+ ~# M5 l& T3 G3 K( Q9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( J: F2 S% [7 B1 K# i7 V3 I# A9 l
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
: h1 B& K9 W* F$ \: Q; x11. Nukufetau has had its port level decreased from 1 to 0.6 U+ B0 E* _7 E9 h) W
12. Pago Pago has had its port level decreased from 3 to 2.
# B1 k2 A& o( y* e- b13. The Christmas Island base no longer generates resources. The Christmas Island (IO)5 I: X4 I- N2 Q4 e4 _
base does instead.+ Y# S% k+ l2 \2 r H8 l
14. "Ahmadabad" has been renamed to "Ahmedabad".
( O' `) N5 F v8 [15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
S: P& I# u/ Srather than being concentrated in a small number of locations. Overall, Chinese
; C( T9 E7 u7 ~& E7 S8 Msupply point generation has increased, to about the same level of supplies as in the4 S/ J3 d) s( w8 b7 m! H
original War in the Pacific game (it was a bit lower before).
; T+ R0 r7 c5 _+ S' A16. Australia now generates a greater supply point surplus than before - about 5,000/ N9 H2 j2 e2 w/ k5 \/ I. F
points per day as opposed to about 4,000. Fuel requirements remain the same.
" p- G7 V: C' h* x# d8 C17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 ~( a2 f" P5 binstead of hex 200,40 - and the road and railway networks in the area changed to
# k6 h# T$ k8 l8 omatch |