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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
! {0 D% V  t, g$ X' bhttp://www.matrixgames.com/forums/tm.asp?m=2729580  i) l4 H* k) j8 D
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 2 E# d! d5 S+ N9 r7 O; q
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. # B( T0 ]- i' ^' w! v

/ V& L) L. o" b! ]/ H& q( b) }# z5 `+ n4 [PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 7 n6 \0 d& f! x! p& f

! ^. F4 ^) m. w! b) _Background: + P+ k9 u& {" o6 o- s% S
Last month my development PC had a meltdown while I was working on changes since the last released build (02). + a) X" Z2 V7 h
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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. ]# y% ?5 q3 Z) z$ x8 |8 B* ~The build works fine on my PC, but then it is also the one that created it.
' a4 |) @$ D+ uA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. * ]% {$ X# _4 _" {5 p
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 3 M4 D6 ^2 m8 T- j0 R" J+ q1 \

/ ]7 v* v7 z/ W4 j- sI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
! n/ E0 R7 v* O/ N  `) }! Z7 JLoad up a save and play a few turns. Let me know if you have any issues with it.
" r: ]. J4 ^  D) i  \6 eAlso, try using tracker to see if the DLL still works. * o7 J6 n8 y2 _4 z- A+ f

: z& ]/ w1 V, ?' c6 B7 W6 |Again, my warning:
2 y7 Z$ o$ N- |7 P3 b7 \PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . d: U- Y+ C! p$ ]

, B9 W' [. J; AHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
+ f3 q" y' V% Y+ CFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. % d. w& `; y7 o' {1 R: j8 {
Revised restore of report files from save : l2 O- D9 t/ L; D& X, x$ M5 L7 z5 Z
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
+ [1 M0 u1 Q8 l- X/ N4 J0 oFixed 'buy-for-supply' ships remained at 1 day delay 5 |' P' z/ Q; k+ e
Fixed Error in Kamikaze determination in Flak Attack
* L4 o! h: m7 @7 z/ [Fixed Kamikaze training not affecting low naval bombing 0 S6 ?5 W5 Z: C  P, u
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 - H/ M. o5 N; V) s% r6 ^$ ~
Changed Pilot experience hit based on category rather specific air type 3 W# Y5 ]) U( G. z3 ^
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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; c( z2 d1 A) s[1108d] # j7 P" u; t. g3 P) X$ h
Fixed Removed ships under repair/conversion from AV support total 1 z: t9 Z% V5 K) W) |
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
0 Y! I  T9 J1 L1 q( ~Changed Re-enabled limited on-map routing for off-map TFs 3 s6 H, ]2 ^4 [+ U+ ^% A2 K/ q0 I
Removed Disband check for resource/oil that was added earlier as can be worked around
( ^2 I+ o% ?% R3 b. ]5 t- }Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
* ^+ @8 F! |+ BChanged Night missions on list using BLUE rather than BLACK & R5 I0 s1 ?5 R
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution / t: l: j: r/ P! Q

# P, z+ v( a! ~& t; u( S+ O$ P6 t[1108e] ! G5 x! Y! t% _) O& V5 @
Changed Arriving LCU units were building more than needed devices if not enough in device pool
3 l  v. R: ^4 X8 V4 `Fixed Was returning wrong Allied device to pool on LCU device upgrade
, i/ i. r5 }3 a' ?Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ) F9 |; g5 Z# J/ c; Z4 e2 I9 H% u
Changed Adjusted off-map entry point for way-points * e$ J% a7 H+ s$ Y7 j& a  o/ l
Fixed Altitude not being changed on some dive bomber attacks in AAA 5 O9 {1 ~3 L; w, J0 p' x
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[1108f] & U& M- S& y; m5 Y  ~4 i
Fixed Auto convoy returning resource/oil to home base when not required to 1 x9 \8 M" c6 ^) N2 O  e
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) p, T( I' t- _/ q) HFixed CTD when checking groups on withdrawing ships - z& P- p% X% P/ `  \
Changed Restored image files for centre windows / z' U, H% S5 z* p+ y: O/ \
Fixed Extend packing time and operMode to combining editor components of parent LCU   b  H- |- z4 n* o4 V0 M0 r
Changed Vary DL for base created TFs, use same DL for TF split ( ~) z) r1 m! E! [* B* @
Fixed Leader of delayed group being re-assigned continually
0 l3 f$ f6 X+ p3 [9 K/ BFixed HQ check so that first HQ is included , O" E/ {8 E5 B) J5 i% \/ V' _  y4 p$ n
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[1108g]
* \  s( j6 y  eChanged Update device in TOE when changed in order to fix land replacements
; X% J: E! B% u8 B0 c) N1 OFixed Return cargo for CS or AC not checked if home base and current base are the same
4 e) f+ `3 L$ A( r! u6 g5 QFixed Force TF to use offmap if incorrectly set due to changes of destination 7 V- @* {& r$ i  O% y# w
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[1108h]
. O' u# J5 F& e% TFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying . l; T% Z6 L2 h: M% D4 l+ i" [! j
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base - ]+ |, ]& s9 ?9 a0 B0 x8 F
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
/ l# p8 t$ a- ^" RChanged Allow 'independent' commands to change without cost to another
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[1108i] 6 {) D! j5 T' ?4 p  y
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
0 a6 l1 ?( Q$ f' C% P% \/ AFixed Japanese production was over-producing upgraded devices for LCUs 8 L8 ~  }7 ~3 M  _; z  a
Changed Ship display of ARD shows lift capacity " T) H5 U3 E% i: u: Y5 w. V
Fixed Sub-units not having withdraw delay decremented
3 K" ?2 F+ k5 q4 e: _Fixed Updated offmap checks for home base 5 ^& q4 }' j, j1 k  ]; q: ]# P

, a2 \  C/ s% N6 j9 l( }  ^[1108j] * [3 |, @& T7 Q0 s, A
Fixed Issue with carriers in range code; could cause data corruption 7 v$ \0 L" a3 q4 k! F. \' M
Fixed Not all TRACOM pilots showed in lists
* O  x4 ~8 Z( A/ }9 a0 u) ZFixed Limit retreat after meeting TF surface combat to actual combat
5 z8 O: h8 s9 J" F3 ^7 CChanged Removed endurance limit on PTs that limits attacks
4 u# z) C, m7 W  z1 E0 zFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
/ R* l4 t" S+ ?0 DChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
2 o6 ^+ K5 q: sChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 5 w# l, C: V9 A- a, i: O* }
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
; o, h; S; I/ R* C$ f! r在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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