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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件5 `# J0 ^& _' Y! v9 X6 ?
http://www.matrixgames.com/forums/tm.asp?m=2729580
& p& @3 J' ^2 j1 W/ M; tThis is an unofficial "short-term" beta install. ' c) Z. ~5 `3 N$ Y; x
Short-term being the appropriate term as this thread may be removed after a few days. : B7 j7 e, k9 t

( X2 m: n; S1 }0 MThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. + [; h, q  E7 I; ~+ N1 Y  `

  a) Z- v5 u( b4 v& i! E* l% p3 jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 M# ?3 W2 I2 s' a8 s& X* q

. D, o6 D% i% q) z  a3 @Background: + g, p' V0 o! r" \3 u" ?3 Q. @
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
) p+ ~3 q* L. QAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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# D4 J) @7 z- C( ~: Z1 p7 H5 y# r7 IThe build works fine on my PC, but then it is also the one that created it. 5 s* O' R. h+ y/ h5 i
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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1 \4 v7 {! h$ r5 LAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 3 C: w& J1 F; j8 r
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
+ N5 I, I2 |7 \( e, y. MLoad up a save and play a few turns. Let me know if you have any issues with it.   t6 Y8 O8 t2 G6 t
Also, try using tracker to see if the DLL still works. 2 P) N. t, z' P+ c: O- W; J
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Again, my warning: ; |" R: b6 I; ^  R2 N( r4 C8 J$ A
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 z$ a' ^* \9 R+ ?# N1 A
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Here is a list of the additional changes since 1108c (build 2) $ Z% H9 E  D6 p: Q

, y( e/ c, F  Y1 ]& s/ r& ~5 y[1108c+]
9 t. f7 @  ]. RFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
/ G' _9 [) _) c( v) F0 P3 ARevised restore of report files from save ) `2 A- a" ~  X
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws % Z: R6 Z5 P  b6 t
Fixed 'buy-for-supply' ships remained at 1 day delay $ S( D% F! F( z1 b/ K1 a
Fixed Error in Kamikaze determination in Flak Attack : k4 y# N. r0 d( ?+ z1 t! s
Fixed Kamikaze training not affecting low naval bombing ) n3 `3 E* z2 w- C
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 : s) Z  h$ Z. o" b0 j8 q
Changed Pilot experience hit based on category rather specific air type 3 h8 q7 r; I2 p* w' h
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]   o. u" [4 N' n# n
Fixed Removed ships under repair/conversion from AV support total
, R2 t; j# N3 o, b. w+ s- N: F( p6 oFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ; ~9 E- a4 d$ E. w
Changed Re-enabled limited on-map routing for off-map TFs : ^6 k- F2 W' A4 R" w
Removed Disband check for resource/oil that was added earlier as can be worked around $ M' m4 V8 F$ K, X' \8 W% T0 }
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
# Q( A* L7 ?- f2 T! GChanged Night missions on list using BLUE rather than BLACK
+ U7 y3 H( e' H$ w8 w9 bChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
7 B. ~4 a+ r8 e2 T, R3 L
: y/ ?$ {% X. t3 }6 X5 e' u[1108e] 9 U" n8 e( O+ S& _* k9 U4 G; m
Changed Arriving LCU units were building more than needed devices if not enough in device pool
3 D1 ]0 A' E8 [% d/ W1 {Fixed Was returning wrong Allied device to pool on LCU device upgrade 5 B3 a9 u& R. p8 ^  k) {
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening # I$ S# p4 a2 a. g
Changed Adjusted off-map entry point for way-points & r. K7 i( X0 `8 D& D
Fixed Altitude not being changed on some dive bomber attacks in AAA
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( e* X) P  d2 c* }+ ^( X[1108f]
2 h" _# ~3 E+ e3 LFixed Auto convoy returning resource/oil to home base when not required to ) K8 u5 K: E4 |) D
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) J% a* N# _+ g/ b: nFixed CTD when checking groups on withdrawing ships # ^4 N/ J3 y- l
Changed Restored image files for centre windows
) t6 ?9 [1 U8 w! mFixed Extend packing time and operMode to combining editor components of parent LCU 8 o' c6 W' T- G8 p; m
Changed Vary DL for base created TFs, use same DL for TF split : {& Y3 z$ _! }. y$ f
Fixed Leader of delayed group being re-assigned continually $ n* K' a9 Y( L) t
Fixed HQ check so that first HQ is included
6 X" ]/ }9 }* s' y! J! ]
; f2 S8 N! `6 ~4 M' N8 B[1108g]
4 |% E3 m: Z3 y7 i  A, q+ b7 YChanged Update device in TOE when changed in order to fix land replacements
4 c6 X0 e' E6 K# M' F6 q' MFixed Return cargo for CS or AC not checked if home base and current base are the same
& V. y7 r' |" wFixed Force TF to use offmap if incorrectly set due to changes of destination % m- o! S5 @2 C, c# I$ ?& j# M0 l0 t
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[1108h]
% [- k9 H! q: V: dFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
% P4 P% N: K3 F" k% @Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
9 x  y7 r0 V3 l7 H/ H- \" LFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code , e# j# N5 R% E5 r% B5 a
Changed Allow 'independent' commands to change without cost to another ) a7 B$ N6 d* m
8 n; e8 @; K. d* y
[1108i]
5 I) c; d5 m( X: D: H* VFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ; w" z$ }' ]3 @, S( e/ F+ {
Fixed Japanese production was over-producing upgraded devices for LCUs ' s3 o" R4 o. k1 J- g' Q1 [, ^
Changed Ship display of ARD shows lift capacity 4 ~* j& E( Q, O7 Y$ _
Fixed Sub-units not having withdraw delay decremented
+ ^; ^' c0 }$ y: x, s! MFixed Updated offmap checks for home base 8 a& M; M  R7 b5 f4 F. w

( a% c; `2 E7 A- t5 o+ C  s" U[1108j] ) `4 ]; m1 j0 c9 T
Fixed Issue with carriers in range code; could cause data corruption 2 f3 f* x! z% i" D! O( K8 ]8 {
Fixed Not all TRACOM pilots showed in lists
$ ?; M' r! Q* T* kFixed Limit retreat after meeting TF surface combat to actual combat
* K2 x' r  d- x; QChanged Removed endurance limit on PTs that limits attacks ! H: b- f; Z" B% D' F
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 3 A: y2 Z+ I/ G
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
1 V6 ?4 ]; |: H% P4 t8 T- ^Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
' q% G& \# @0 E3 ]2 l" a. r! QFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。1 t/ ~, ~- A( R  h5 L2 d! d
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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