返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件$ K8 w* o. O( e5 j* o' R
http://www.matrixgames.com/forums/tm.asp?m=2729580+ v9 z* u; D/ [0 d) V: T
This is an unofficial "short-term" beta install.
/ S; }; ]2 @* X; @, Q
Short-term being the appropriate term as this thread may be removed after a few days. - [7 j: |2 y0 E, y* w

# \8 z4 Q! D6 B, ?; P) N' Q# BThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ; c: M! U9 h& [0 h
2 N- {4 x8 B( p
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. : U; m2 i) M" k5 d( U7 C
  L8 ^' c6 F* J+ I8 G
Background:
. p' C2 S1 U6 {Last month my development PC had a meltdown while I was working on changes since the last released build (02).
/ c6 x! B: n5 ^2 E) LAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. / j  w7 j5 B1 \( ^# G
! }6 ^/ O% m7 u: @* a
The build works fine on my PC, but then it is also the one that created it. 7 _/ h1 P. d# `% Q# \, k
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
  z7 d& M( f: ^- H
; ~$ ]; k! [6 F" u. H7 j" `As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
+ |. ]: ~) `) r- O/ G* ]% m5 t5 N) x, M6 ^: A' @6 x
I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
! k, ~+ C5 y7 W8 M
8 R5 h3 w$ n% R$ P9 h3 gI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 9 P, @; ?4 q' t' C& L% v/ F& y
Load up a save and play a few turns. Let me know if you have any issues with it. # h# e% m! h8 `: G. U+ N
Also, try using tracker to see if the DLL still works. 6 V  p4 F$ o% p* E. E+ \

; h1 J  W/ B1 m% B! KAgain, my warning:
! P9 m! a# o4 dPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + i) B8 I8 c  V( G* u" P8 x2 e, T- \
  z8 z* M' Z. X; e1 o
Here is a list of the additional changes since 1108c (build 2)
) ]& t% v  R! i$ O+ {5 |% ?) a9 U
2 E0 g: f6 _- S3 T  e2 Y! V4 I[1108c+] + Y. U& S2 d0 I& a, l
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ; \. z8 f0 y( z/ N, R- u. g& T) G
Revised restore of report files from save : ?& ?$ a% D* D* c. B' W5 ^
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
: F0 k! y8 S" T7 Z% ^# L7 bFixed 'buy-for-supply' ships remained at 1 day delay
! b( I3 t9 n! i  i9 NFixed Error in Kamikaze determination in Flak Attack ; o' t# N5 i# H# q  K: q
Fixed Kamikaze training not affecting low naval bombing ; {/ E0 |2 }5 H
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5   @. w2 p% M6 B6 D7 P5 n
Changed Pilot experience hit based on category rather specific air type
6 E2 V+ T4 b& u! D4 yChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
% U0 Z( l# A$ H( l  c  L/ x' H3 L4 Z" n4 p2 N
[1108d]
: D: [3 W4 c' ?- S1 a. x! jFixed Removed ships under repair/conversion from AV support total ! m- |( @6 K* D" v  H
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
% ]) R8 e! N  yChanged Re-enabled limited on-map routing for off-map TFs   V6 S& T8 b3 c7 v0 |0 T  X
Removed Disband check for resource/oil that was added earlier as can be worked around
& d; r; Z) m1 U$ I' GFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
) {0 ?+ Q% ^0 Z4 D/ H9 yChanged Night missions on list using BLUE rather than BLACK
7 i9 x/ {1 i, |+ W2 kChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
- R9 i8 p# t% E+ Y) x" V) r' i
3 ?5 [* v6 L6 F[1108e]
: g" j8 ~3 g) c/ u' ~" W+ EChanged Arriving LCU units were building more than needed devices if not enough in device pool 4 O- P# B; G' k% c5 v$ n. F' B( y
Fixed Was returning wrong Allied device to pool on LCU device upgrade
$ `) y( t$ o' n. T& M; |& [Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
9 {+ \* E% L7 u, r+ AChanged Adjusted off-map entry point for way-points
! P! G3 K: B, ?. u, _Fixed Altitude not being changed on some dive bomber attacks in AAA
3 T/ O/ N9 g% P+ |, m1 G; d, H; N: i: {$ I& f1 U3 K/ G
[1108f]
' \% |5 X  Y+ b: d9 eFixed Auto convoy returning resource/oil to home base when not required to 0 }2 @( }6 {- D, _- w" k
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ; c# P/ M! ]9 ^$ F% i5 A1 D
Fixed CTD when checking groups on withdrawing ships " U# c3 n  {5 X' W2 f
Changed Restored image files for centre windows
7 [! L: x' x3 y: uFixed Extend packing time and operMode to combining editor components of parent LCU 1 b! d" h' \1 P! O0 ]6 Y+ V3 S
Changed Vary DL for base created TFs, use same DL for TF split
0 D; ]  Y  s4 z7 ~4 d5 J. Q: T* [Fixed Leader of delayed group being re-assigned continually
% \5 O  s: X" g( x6 F1 X- bFixed HQ check so that first HQ is included
# U9 }( I( d  X/ ?- X
/ R/ R: g/ g, z+ a' Y9 L[1108g]
5 P+ c( @& \* e  Y$ u) WChanged Update device in TOE when changed in order to fix land replacements
  [* ?3 t4 W5 V" ^8 DFixed Return cargo for CS or AC not checked if home base and current base are the same % J6 W1 r9 q+ U, M1 |
Fixed Force TF to use offmap if incorrectly set due to changes of destination ' c: C3 y. Z: O6 I& x

, h% B2 T/ O* w& Z& i7 y5 A[1108h] $ d% R; Q! `6 |. G7 f1 K/ ~
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
9 h  x' Y: _4 S- o: ]Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 6 i" W+ B6 P8 Q, M0 R+ x8 D
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
& _! m) p( e% n0 f6 k. |9 Y4 PChanged Allow 'independent' commands to change without cost to another " U) P0 I! C" x5 x: ?& e

# y* G: @1 w  _+ K[1108i]
# v8 z- l% k: F& vFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. & a0 l& J. B( S' n/ [" N. x
Fixed Japanese production was over-producing upgraded devices for LCUs # d: i: B5 a: k! e
Changed Ship display of ARD shows lift capacity # G1 Q  Z; D$ p' }
Fixed Sub-units not having withdraw delay decremented
7 B$ k) {2 U  S6 K( f( AFixed Updated offmap checks for home base
6 z( e2 G6 H/ W7 [9 Z( w; p& d8 }3 X
[1108j]
" [4 G& ^( {3 f* y7 f# ?% fFixed Issue with carriers in range code; could cause data corruption
* Y, E& q2 r% R* oFixed Not all TRACOM pilots showed in lists 2 r5 z  u8 v, [
Fixed Limit retreat after meeting TF surface combat to actual combat
: G9 i9 j: Q# b7 yChanged Removed endurance limit on PTs that limits attacks
3 Q6 C# t. f. j* [0 ]+ U3 r; ^Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
! I: ^0 h7 Q! e# B) g! SChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
8 {% T' ?( A; ^# j4 }Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling # i7 f+ m. |$ a0 k! F+ m. \
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
7 {; s1 Q$ {; V" P在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表