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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件, V6 G9 J" S9 o, s- `9 I' V
http://www.matrixgames.com/forums/tm.asp?m=2729580+ g! R0 B- U; M3 k/ e5 U/ i" N2 m& V
This is an unofficial "short-term" beta install. 3 u9 p8 N# r! m1 r. J
Short-term being the appropriate term as this thread may be removed after a few days.
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2 T2 H+ R1 I- L( T& d  k+ a) FThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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# _7 o( l: k3 X6 X/ V5 ]! dPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 w, p# U' X2 Q: ~

" Z  p8 c2 r/ z$ O% |Background:
" h* w( }; `& ~& kLast month my development PC had a meltdown while I was working on changes since the last released build (02).
. I6 l% t( t. r% zAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. - ]6 }* R2 @# o
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. + R1 ?& Z+ n9 |: }5 ~3 u! w
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. : k6 d, G7 ]; z) k3 I

2 H6 r, U* u+ _6 g- q" ]8 RI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. % U+ ]7 Z" G$ v, t7 @: [

, j+ R. [& ~* ^I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ( }  S: q; F7 q+ {0 {. n* ^) t
Load up a save and play a few turns. Let me know if you have any issues with it.
7 w8 D* d, j+ V+ s# KAlso, try using tracker to see if the DLL still works.
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( [$ P% \0 V4 y" J2 ?Again, my warning: 3 k8 f* B& I9 U7 z1 g
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) 1 R9 n8 w) \. K* h$ {% Q

8 Q8 I- H4 ]# W& X[1108c+]
7 [  {# n+ ?+ D: ~Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. " }1 M2 _. Y4 t# W
Revised restore of report files from save
! k& p- z4 H1 g. j6 FChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 6 b% p7 ?* n: F! v6 J& E1 Q
Fixed 'buy-for-supply' ships remained at 1 day delay
+ b+ R$ T9 D; n! S* CFixed Error in Kamikaze determination in Flak Attack $ Q/ X1 {. N3 D: P$ M/ J
Fixed Kamikaze training not affecting low naval bombing
& K! Z- \5 ^" O( ]- `0 tFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
5 g3 \1 H2 ]+ I8 Y4 G! x" cChanged Pilot experience hit based on category rather specific air type
* A% o6 Z& n6 _3 U9 q. h+ ZChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 6 J; ~8 r+ T3 X: ?, K4 n7 `/ n

3 j  g# x: M( h" A[1108d] - E! P8 ]7 u& X( r$ b- i
Fixed Removed ships under repair/conversion from AV support total 8 K& K3 E5 M4 [4 S
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
$ t; \" {1 f+ o% Y! eChanged Re-enabled limited on-map routing for off-map TFs
- }# O8 I( N4 q/ K7 \: SRemoved Disband check for resource/oil that was added earlier as can be worked around
$ j7 Z" P5 L/ l3 Q5 [" E' g4 YFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
( f& m, S- `  y5 O6 i4 VChanged Night missions on list using BLUE rather than BLACK
5 v0 O7 k  `$ v/ E) j; p6 L# j; PChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution $ X) B' r6 y. I5 e: G
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[1108e]
5 z: o3 v1 n0 |, f" GChanged Arriving LCU units were building more than needed devices if not enough in device pool & o) X) i6 @; g3 ?7 u  P
Fixed Was returning wrong Allied device to pool on LCU device upgrade . r. _3 P* g% f: B5 U1 h: Y
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening % }: S7 s# m/ l
Changed Adjusted off-map entry point for way-points ( l, `$ R6 _( L. T5 E/ M
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
/ B3 J6 e0 U7 d; XFixed Auto convoy returning resource/oil to home base when not required to
7 i1 m# G8 o& H( J3 [Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
5 d1 u5 i: d: U5 f5 NFixed CTD when checking groups on withdrawing ships ' M5 R  n) k+ ~' C2 h+ L6 y
Changed Restored image files for centre windows , u3 X; c9 c! V) w2 y! w% |, z5 e. \) q
Fixed Extend packing time and operMode to combining editor components of parent LCU 2 w" E: d% o/ O1 {* }$ }3 y
Changed Vary DL for base created TFs, use same DL for TF split 0 y8 T' E9 V6 Z% W
Fixed Leader of delayed group being re-assigned continually 7 Z8 s5 n7 Z* K! d$ m2 O# E$ g6 R& z, @
Fixed HQ check so that first HQ is included
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[1108g] 1 m& e4 Q$ [9 f. G0 f" ?* B: X% K; r
Changed Update device in TOE when changed in order to fix land replacements
8 {9 B9 q5 l. V# G. H- |Fixed Return cargo for CS or AC not checked if home base and current base are the same
% L- C' g3 K# m# W1 ?% O. MFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] 7 }7 l/ ~, \& H# x4 }* I) _
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying " l' |. L0 s- s& s" Q& B
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
% Y3 [4 J0 v5 b/ dFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
5 |/ p, Q' F# B7 ]6 yChanged Allow 'independent' commands to change without cost to another
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' r4 f( c' m& ~( o, s[1108i] ! o; s  _4 X, i) r
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. - |% D( h  u+ s8 s% p/ `0 S% U
Fixed Japanese production was over-producing upgraded devices for LCUs 4 I9 X; Z+ e: ^
Changed Ship display of ARD shows lift capacity / }" d+ u1 I+ i7 P9 Z3 e. \
Fixed Sub-units not having withdraw delay decremented : ?# C5 x4 c) Y: ?$ }. I" V0 v
Fixed Updated offmap checks for home base 0 \6 c) O6 D" N

( S" k6 S& ~: D7 G6 J[1108j]
7 I# b, U% [( @0 R& _& g0 [; @6 PFixed Issue with carriers in range code; could cause data corruption 3 H7 g2 v8 K1 T3 j$ n( Y8 B3 c
Fixed Not all TRACOM pilots showed in lists
7 K. T  M: A! ?* k9 l* W+ u. lFixed Limit retreat after meeting TF surface combat to actual combat
& z3 A: f, z2 aChanged Removed endurance limit on PTs that limits attacks 1 m" @0 q/ W( B$ m6 n
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
) t! j# Z/ [* X) }9 r( TChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent # F1 G, j5 U  B- [3 o
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling & @5 e' [6 ^6 s, R
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。( T5 S1 L' z; f$ `, O! T7 k; a8 J
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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