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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
6 n; T0 Q/ }& z6 B* X' X# h# s针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:  v; a; g8 X1 f9 ~0 Q
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historical 1st turn- off) W* s7 k! K8 @8 a1 t
历史首回合 - 关. K( u' F6 q+ f2 n9 P
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以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 17 E. ?/ K  U  o# a0 M' f7 a( b, x; Q
- Allies: Form no new Task forces on turn 1- D* s# I, L) S/ ]* _6 z5 {- m
盟军只能在西海岸或地图外新建编队1 i0 a( Z; k' s) V$ p
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs ; G& K$ [/ Z* K
- Allies can however change orders for the two US CV groups and Force Z
2 g2 ^- s0 X7 A1 N, j# ^1 a- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
$ h2 J, M& x1 |5 j. F- Allies can issue orders only to Chinese units and TFs at sea on turn 1: d) C8 {4 l$ c* `) b
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58): c  L2 ~4 s; j* L8 }
或盟军仅能对中国部队和海上编队发出命令1 }; H' _7 g& g& \0 f
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
. s; H. P0 V' H" s7 L- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
) [$ _2 w0 W) m0 M$ o- only one Japanese port strike! V6 r8 `, J5 O4 ^+ V
只允许空袭1个港口
9 @0 r2 }# }! L' J) ^& }8 }) m或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去4 B, X+ G2 x% Z$ S- J; E8 [
只允许空袭1个日军港口 9 {: c/ I0 L: B1 q6 i2 k2 I
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
) b8 o# Y5 b: I; w1 r) C; v: d首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸6 }) }1 C  ~$ _( A! T3 g
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
' [' O5 [; j6 I6 M4 T8 T1 y除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed.   |  H5 m1 }' N0 M8 Z( J1 Q
仅能对已存在的编队发布命令
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2 Y( _6 C- [- b, z  b- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
" p2 @. M8 d: Z: l任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
* e9 ]9 D, P7 F3 y" Q8 R) G任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)2 X+ k+ J( f$ w/ d( L
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).; C: g, q1 z4 u2 a- ^% y2 |1 `6 }
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?' u( m7 d7 `0 g5 N
zhd3501 发表于 2012-6-6 15:11
+ t- F9 }, g( V3 `9 O" I都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)4 q+ f3 [5 r4 D2 f9 @
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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