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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
9 H2 A7 _( r, F: {! J* l9 {# Y3 F$ D针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
0 T$ e7 ^# V8 R+ l. @2 b历史首回合 - 关
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以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1
( a- L  R% M5 R/ J  u/ v- Allies: Form no new Task forces on turn 1
6 z8 F2 ^- W" R4 A6 N盟军只能在西海岸或地图外新建编队* c; ]$ n# l! [+ n' S5 E
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs ( M' y7 ^4 [$ C6 m* W, S
- Allies can however change orders for the two US CV groups and Force Z ( n' u- F7 U, G/ t: L; K
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
: L  a3 i0 g2 }* g  v- Allies can issue orders only to Chinese units and TFs at sea on turn 13 s/ x( P1 m! G' F$ U; S# L
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
% J" |# x  M4 }  D5 J或盟军仅能对中国部队和海上编队发出命令$ M+ Y) `* \5 E
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. ) G1 P0 O0 Q4 `4 {4 u
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. ! w' O+ |3 ]: Y& W
- only one Japanese port strike! y' p7 r! S3 f" k& a
只允许空袭1个港口
6 }2 j4 j" h: C* @) `! a5 j' M7 W或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去1 E: f0 H, a) Z! Y1 u+ U+ f
只允许空袭1个日军港口 ( n" |5 u/ Q) v2 Y

8 @7 J6 Y4 }) |4 M4 P0 Y, c) ?! ^- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
/ a+ J6 j# r* Q  I* a首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸: ?  T+ O+ R; J' i

2 H+ e4 V* }3 Y/ z- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
* W/ b4 g, m3 Z  f除了香港外,中国部队执行命令不受限制
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$ Y+ y2 S- ~9 D& b- E2 z, v1 a- w9 T- Orders may be given to TF's already formed.
- n# K: E* O; ~& y4 I1 U& |+ E5 H  q仅能对已存在的编队发布命令+ z- Q  r& [& z3 k2 J5 U

, I. v" U* I! U6 B- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
' p6 b, J7 {5 B% N+ F( o# _4 b任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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6 J" @- V: R0 M( O: A- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
  q, d( Q! ^$ `5 |1 u" N任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
' v+ M* f7 n/ P- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
2 m4 a+ h$ F: ?首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
" b6 r0 ~) C) g% L1 S& G8 A( k! ozhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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