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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
; x8 [- E% ^+ j9 ?' G) }- O" [Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
. b. L* o, z& U% NAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. % x9 H+ V! z2 O# }# J& k+ M6 K6 u
Fixed non-base disbanding of LCUs
/ N& Y1 M$ G' X# Z9 `Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font + e8 T/ S8 l. c
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
1 a8 h( [/ E# Y" \Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
! o6 p$ v1 k' O! u- L3 n! |/ }) JPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
" q+ }! W7 z! u. n5 x  ^7 _; |Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) , E7 @- |: b  y- f
Restricted filter on Unit list for 'change all on list ..' not working " \* t* q& k; L) t0 F$ u
Don't show TF to enemy player (in case it happens) $ o/ j3 r, o! Z9 Z( n3 ~- ^5 h: s: d
Troop/supply unload at friendly 'dot' base
. T0 \! Q4 E: ^& ?/ U& n1 PAI swapping aircraft to different nationalities
5 r4 ]3 I! }* L# ^7 Q" N9 u* }Pilot training HI expenditure not set in some cases
5 J/ z. U9 v0 l: e- O+ V/ g22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display / g7 E4 I+ t" q$ D: Y
Show Electronics data in in-game database view - h; K7 ~0 w2 N, S/ P
Disbanding VS group when not returning wasn't merged # H" C( ^1 v4 l+ z' U, F/ @2 o
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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