-Item 1 - Refueling from AOs
G% \' O8 \+ e+ Z2 E1 OTask Forces that included an Oiler could not refuel from the fuel stores of + i- o# E: S! O. K- X0 G) A) \
that oiler. They would refuel from the normal fuel carried by the oiler (or
" ]) ^' m. o8 J7 G8 ~any other ship).( }* ]9 `5 o' X' G! ^! Z6 G9 g) k! r
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-Item 2 - Divided Land units shedding disruption.1 c7 M2 S, y! k! q2 ~2 u
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9 z, ]0 g$ \- O' R+ H, D) `% q-Item 3 - Allow PG to be included in auto-convoy.
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2 G/ `* s Y, p9 K# m-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
% z- t$ v# i: U: `pilotless aircraft.! M" A6 }1 H. y6 t- j6 Y
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-Item 5 - Clear experience and Morale from disbanded airgroups
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; w3 {* Q' A+ ?. H-Item 6 - Disbanding into air groups not on map.* z! K" i' D/ n" L
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool9 A1 T2 F5 w. L* {: S7 ^
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-Item 9 - Adjustment to Airgroup Display after transfer.
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% `7 v. _6 F& j/ B1 {! _-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots$ `! E6 y8 e# K
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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2 ~# E* }" F& M-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen$ V( u6 _5 w) S" f2 \
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-Item 16 - Correct check on airgroup disband.2 x$ F! Z2 K+ j( g& u2 _" Z
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-Item 17 - Restructure end of turn processing for efficiency
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4 V+ j: h# G. [ m4 p) X! u; u-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ' [7 U G- L3 z0 n0 }. J( o
generation.2 \# X$ j+ A* e, j& h
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft( |4 x3 m" {: o' m# P
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
( p& J2 O; y+ e'Static' rather than a very large number.
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5 m) P" B& o7 L: J9 E-Item 21 - Correct processing for floatplane groups on submarines.
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?3 m) b, U. V7 d-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) F/ I4 N5 O" k- o6 y. m, G
cargo.
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* D7 ^ w" l# w3 e! J' C-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by , V9 X: N6 [7 a+ h) d& k
cheaters. 1 F) a: X: j: U* c* Y& `8 R
# q. @4 M8 L* B0 U-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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- A- [' y2 n. z/ _! M8 U4 sRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.+ G. ]* Z, \5 x; P4 z
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Too little data available and of little value without full implementation of
* X" K+ ^ K( H, N! p) G& cDisband into Pool.
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$ H9 l2 H7 R% W-Item 26 - Correct Motorized Support used as engineering vehicle
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3 e. h- ?6 v4 o& K# L7 d: ZAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
' q3 u' p1 t7 i+ Dto the specific Engineering Vehicle device.
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2 M4 Z& n6 p: d( U-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." ~# v: O' O& a: y' L X' a
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Torpedo planes were omitted from the list of aircraft that could transfer to a 0 ~" k. E1 W$ P2 P& Y& |
carrier in a Task Force. Added.8 A3 u/ k- X3 j9 \, d* Q. C
5 z. |% r2 L4 {' V, M. Y: _-Item 28 - Return number of Kills by air sub-group to parent.$ }5 m$ N* G& d. Q) j) @
0 z$ \9 q$ L: j+ Z' ~) xNumber of kills recorded by a sub-group was not being added into the parent
! }2 o( N6 n( G1 M7 X. Jairgroup on recombine. Added.# Z- \1 n/ L7 }8 ?! n8 B
7 A$ d5 z7 M \! O0 q9 U-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements." s/ \2 p u7 f( [
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
4 j: f0 R( b/ @- U/ i# Zis disbanded into it.- g2 b4 g& O" _+ E) `
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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7 U4 m0 i/ ^8 ?2 S. _9 z-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
/ D4 I" f% R8 R6 ]2 imaximum aircraft.- C3 H; }" p! }5 H
: n$ w; I4 k0 h6 { M& a-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! Z. m5 E9 [- i# e2 j
; |0 I- u9 o; i' t9 `8 o, K0 D-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks . w, g6 p6 g* f) F
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.) H0 F2 z$ J- G) C6 K2 g# n. v
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ F/ U6 ?% u9 f' D8 {surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.7 w7 }4 y& I, B1 [) C
; o4 p. s/ O7 v( }-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups2 a; P& _8 ?: g) C: f4 H
# {. S- Y* I% l+ F) k/ y( L, N-Item 45 - Disappearing unit during air pick up.
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- |2 p6 q7 P4 E1 z6 q' c7 C6 B4 M-Item 46 - Airgroup Transfers5 m5 {- S! l, s- S, p3 T1 |
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement / A; n' D) S, `* P
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
. |: W9 ?) P6 X) b7 x, E/ qimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 \; p/ a5 e7 T: w$ v- q6 a% r250/250.
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! y+ Q' ^/ b# k0 e% E* }No affect on current games or stock scenarios - useful only to modders. 8 o4 u& y1 n8 I8 G- T- Q
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-Item 50 - Expand minelaying control, allow mining of home ports.
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) X4 b- B5 B. \" P) g2 F-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over & ^5 y1 ^1 K" u: F" U
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
2 I* s( n7 i/ {. E" Htransferred ashore.
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$ K; ]$ \7 @ F0 x$ N5 L7 UFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 1 E1 |4 L1 f U# g
if out of range.0 h/ P1 z- O3 n( @
+ ^6 x! L; U& N5 n6 c* D3 M: E" r' fFix implemented only for human player.
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# u+ f8 c/ H K! D" Y-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# H, E; K" @! ^& W6 N$ T/ Dresults.
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' b4 Q$ `. Q$ Q' p! b+ ?% h-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a , ]' J( t4 n3 ~" |
base produces unpredictable results.( I) j1 ^0 n% ?( Z! h
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-Item 57 - Loss of Land Unit display at a base
3 J" n0 O- @! c/ s+ x+ eUnder certain circumstances land units at a base would not display when that
/ T6 r0 E8 S) E, C! g0 ?base was selected. Found and fixed invalid unit pointer.
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) _6 G+ D7 s9 B4 D-Item 58 - Enemy mines reported as Friendly; ~' S3 S9 E9 s ?
: l% ?% @$ B, N. R- J' A6 l8 kAn error in the mine counting routine was counting all mines in a hex, friendly 3 G( I$ O' d9 W. P
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens0 `& F0 n% ?6 V' \5 @1 a, p
" l. Y0 Z' [6 e7 m) g-Item 61 - Load Troops option grayed out on transport TF! c( X# R* O) @2 ^" d
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
- E: e" g+ I9 B% D+ d; DHome Port" button does not properly reset page pointers.5 @0 r: d3 C6 t& F& ]- o) d
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This resulted in possible improper display of AirGroup, Task Force, and Land 3 S7 V6 ]7 W6 ~, S
Unit "pages". Fixed
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-Item 63 - Internal restructure.: @* ?* [6 _0 a! A
1 W/ g0 T" A; G4 m' z8 F/ y" NSeveral internal processing routines have been restructured and/or modified for
/ W& p9 `$ A* X" s2 I8 p, M7 k2 G; ^efficiency/expanded functionality. These include routines that:
. L W* a4 H" e* G- Review and update status of land units.$ ]* m1 }4 W& I0 _2 N. F; D
- Review and update status of ships.$ r9 f" o# Z' f* V( A0 u! Z* I9 @
- Assign default experience values.
# X& X& s) U' I7 W* G7 e0 e. Z* @- Form crippled Task Forces for damaged ships., b/ Z) \, K6 E
- Remove empty Task Forces when last ship is lost.
8 M3 @5 [0 [0 K2 `' R5 U7 g2 `" H$ J' u- Remove pilots when pilot slots run short.5 |- H3 i! b3 V/ C
- Record scenario data and game version in save file. |