-Item 1 - Refueling from AOs. r- v; P- d& V0 x! H% P( z6 W
Task Forces that included an Oiler could not refuel from the fuel stores of & g. N0 e* y: G
that oiler. They would refuel from the normal fuel carried by the oiler (or 7 n$ s# U+ ~5 |8 `- ^- i% j
any other ship).3 ~$ L3 T/ o0 k" y' e$ W
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-Item 2 - Divided Land units shedding disruption.5 O* n: y% W1 |% C. E
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" i& z; ~+ _8 b' j, @/ M8 L, n-Item 3 - Allow PG to be included in auto-convoy.
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6 ]( Q; L1 g/ r: T-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
. t! M! W m1 c, ?! Y# }0 vpilotless aircraft.
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1 F% F( f% ?) t3 g' u/ U! E7 H& _-Item 5 - Clear experience and Morale from disbanded airgroups$ [; t. h5 ? \0 P' Z, S
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* a1 Y) K* D# r: U3 t-Item 6 - Disbanding into air groups not on map.8 d( N) j! n1 C4 Z
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5 x0 }- P4 |3 R2 s8 {7 u6 v% |; \: w-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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8 R- X; ~4 v2 Y3 q* }-Item 11 - Removal of function to Withdraw Pilots
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/ t" b; B. J4 P/ w" `+ `-Item 12 - Recombining Land Units incorrectly averaging preparation points.! G" h3 W" {( ]- ]
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-Item 13 - Prevent withdrawal of groups with fragments on the map.2 [3 G; [$ z4 A, u% M1 H8 I3 X8 ~
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-Item 14 - Improper Messages during Torpedo Attack9 {# N: G7 W; ?! W
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-Item 15 - Realignment of Ship Class Screen0 ]' | n, j+ H; g
8 ]4 n, F+ Q5 E+ Z% E-Item 16 - Correct check on airgroup disband.2 r) j- o3 k; H, d- k( E8 ~1 z
8 P, g, d5 ^( J3 w-Item 17 - Restructure end of turn processing for efficiency+ N- W( H' V$ j {" E
3 N5 x. h8 j8 K5 I$ o-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ( z& z2 K. I, c( V
generation.# _ K5 t- }8 y+ D- n. b
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. [( z2 v& S1 q1 J* @+ \! ^
8 B: r4 B; P$ c. @ u, n6 e6 P$ c+ K-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ o; b. P' l0 }5 ~'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines./ X& E4 {/ y Q; `6 A& _; A5 X
, ]; v' b3 ?# ]+ j-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
F/ P c q" r1 e3 w5 J$ ]cargo.. }& {# a( C; y8 `* x/ q" b
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by $ j4 k5 F% D- f
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.9 w! E o9 g# h* \
" n3 s9 T* L: G2 F5 c; K-Item 25 - Removal of display of Named Pilot Pool.
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: F4 `0 I9 u* O) {! tToo little data available and of little value without full implementation of ; R! A) C. D9 Z9 x: e& x7 z
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle( ?* F; \9 T1 i/ b2 w
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 4 d7 H' i; G/ }8 W& @
to the specific Engineering Vehicle device.) \9 F; B. C) U3 o" ^
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." c; p& }0 }' g/ ?' j! [
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Torpedo planes were omitted from the list of aircraft that could transfer to a 8 g, `4 z5 `8 F) g1 u& R
carrier in a Task Force. Added.0 J, M9 U' F' q' _; v' x/ @! j
& q2 U- R& K7 ]2 A( \0 K-Item 28 - Return number of Kills by air sub-group to parent.: ~! W# b$ @: t8 P
- m+ D- X ]7 C0 h" I. h+ J% ~Number of kills recorded by a sub-group was not being added into the parent 2 c- N) s/ \+ k9 F1 o
airgroup on recombine. Added.9 ?. s9 d) H& v& U9 v
+ K" L1 Z2 ?( e; ^6 W) T4 D-Item 29 - Leader loss after divide of parent subunit." H' v2 {9 r! B8 R; H# @# U; O8 H
; j. X" l o$ P7 P9 {( j-Item 30 - Assorted Message errors and improvements.4 u. e2 x# s* V7 @7 ]2 E
# u* s9 r) e* r8 e5 `( f/ p( G-Item 31 - Confirmation step for Disband and Withdraw Airgroups.* S+ G5 x0 y. r: Q6 N
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
: F% B3 [3 B2 m( f* i9 Pis disbanded into it.: r% ^: f; R( R3 _( j9 Q
1 s' ^' G' X/ d8 v$ F- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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& N: V6 w$ p7 n! e8 w2 S-Item 34 - Prevent air groups without HQ from being stuck in Organizing; a" N" V5 V; ]6 k# v; J# n
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7 ]: i# _. F# A5 U% u-Item 35 - Allow arriving Japanese airgroups to appear on map with less than % U2 z8 L \* F# `0 z
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- h ]: }& b$ a" J. u1 ]( E
' \* Q( o+ u- L2 y u( G1 a-Item 37 - Fix overflow in fuel calculation
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9 L$ m8 w, \ K& q! o. t-Item 38 - Correct joint air attacks
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0 Y+ A% X8 ^% P. [3 X5 v) F+ h% s-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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8 N6 m7 x5 ~8 Q, x7 R5 a-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.: ?, B4 O, m4 a$ b2 F6 I
3 H/ k) s5 ]% t$ y. }# N-Item 41 - Clear captains from scuttled ships, provide chance of captain
4 J4 O6 n; R4 y; F$ k9 @surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.' q- F/ o- I' E# ]; S9 B. `; c( e
e d- ^7 T; v, b! V& ]-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' D/ U$ O$ [9 b4 Y" G
7 o t8 [. H+ H-Item 45 - Disappearing unit during air pick up.6 Y4 [# a8 w7 P- S! u* `7 C/ `
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-Item 46 - Airgroup Transfers
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|& O7 y; K, f' M8 F, g5 v; N-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 J. y3 ~! w& t/ B/ M& g" v6 `$ {Japanese airgroups.
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) W% o# T2 t# E1 n- |1 h" \-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
5 d5 z3 X1 _; jimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
3 \6 D7 x5 v) O) A250/250. ; B, `( p7 x# R) s/ ^
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No affect on current games or stock scenarios - useful only to modders. 5 F+ Q$ v; u# i6 l3 Q/ a2 C/ D
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. * \' k! K d; W% \: U) [
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
* o- j' B% J3 U6 ]% J, G- ^ Ycapacity.
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a @) K1 V2 Z- e0 `-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 6 N9 J$ J+ w+ _* H
transferred ashore.
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Fix implemented only for human player.+ T! }! F# h+ v* J0 [3 `1 s1 o
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 5 F! F: o" Z, Y' H2 M* S
if out of range.$ f6 k1 m* A J* q' W9 V* E8 j1 T
( g! p' J( G5 x9 ?! Z7 f0 t* KFix implemented only for human player.7 |3 Q1 `& f2 t7 o2 X% H
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
% D! o$ H( I0 _$ R/ ~3 @. {results.2 _8 @' i3 e! D- ~( D
q" a$ R" Z" w( |3 T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 6 }$ P) s7 R8 n: A. W
base produces unpredictable results.
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: \, M' I( }2 \* [-Item 57 - Loss of Land Unit display at a base
0 W4 R$ n+ w% Q! |4 u5 b4 V1 f9 |Under certain circumstances land units at a base would not display when that
- \; j+ N! G+ B4 V5 J" ibase was selected. Found and fixed invalid unit pointer.9 o+ F! | J( X$ Z+ R+ D9 ]( g
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly / p- j, N0 E! j9 N
or enemy, instead of just friendly. Fixified.
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/ J7 G4 Z3 m$ H-Item 59 - Add Ships-due-Update to ships screens$ u9 V; E- n% [% ~2 _
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
/ p/ q5 Z: s: W/ \% pHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land - U$ y8 M' P) Y j
Unit "pages". Fixed v ]5 u S7 { h; e5 f# ]
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-Item 63 - Internal restructure.7 R1 e$ v( s: F
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Several internal processing routines have been restructured and/or modified for 2 ?3 a9 [9 e( H8 y/ U! V9 x: O% ]
efficiency/expanded functionality. These include routines that:
0 Y6 i( E$ C: C5 ~' [3 L- Review and update status of land units.
: S5 c( Q: x( V( B( A/ E+ D- Review and update status of ships.
& K/ S" R* T1 w3 d% P* T6 r- Assign default experience values.
4 L9 N0 f7 i3 y+ |6 {- Form crippled Task Forces for damaged ships.
& B- p( l7 W, [- Remove empty Task Forces when last ship is lost.; L1 e5 d F: l0 P1 E+ v. w2 T/ z( w% [
- Remove pilots when pilot slots run short.; k4 H! S M7 ?7 G/ `
- Record scenario data and game version in save file. |