-Item 1 - Refueling from AOs- o( g3 x: `( s; S
Task Forces that included an Oiler could not refuel from the fuel stores of ) p9 [- m5 c3 E+ a1 A$ ]+ x% y
that oiler. They would refuel from the normal fuel carried by the oiler (or * f+ B& p) ?6 B& M- `9 M
any other ship).8 {8 b0 ?9 g' _' a$ a. G1 r1 w
( \1 |) K: v6 P$ Y: M0 I k& `4 D-Item 2 - Divided Land units shedding disruption.! h! z# @8 f$ ~- t1 |- }! d
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-Item 3 - Allow PG to be included in auto-convoy.
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- `1 p2 [, }) `-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' c; {, g; `* kpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map. w1 K; T2 U2 O$ a5 u2 U, Q o' S
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-Item 7 - Destruction of stranded units occurring during orders phase.2 j0 b- v! V7 a: r7 F
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& d9 p* e- z% H6 U- L1 X-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.) v3 U# y4 H2 L w# A7 N
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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T g9 O7 R% n) H-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen- X$ ~! p* K: I1 b) P# k
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-Item 16 - Correct check on airgroup disband.
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$ q/ m6 D8 r( A1 Z2 p-Item 17 - Restructure end of turn processing for efficiency$ k$ Q/ v* v$ V& o
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 4 @1 C5 v) |2 V4 x4 n4 c3 M2 F
generation.) {0 ]: q+ x3 o- B. j9 @3 v
4 L9 I- v( ] `-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft& i' p# l, E6 |4 t" G# ^$ C
# L7 `' k; N- F2 b" h-Item 20 - Change the load cost displayed on Static Ground unit lists to show + \0 ~7 ^2 |2 H" k
'Static' rather than a very large number. B: Q j! D- x! [
' G [& E! a7 |; z6 W9 v. m4 ~-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ( S$ C5 d0 d0 m& V- J3 b# n( K; {
cargo.9 l( L: W& ^& ~- y6 D: S% L5 A
@8 {, z/ Q! ~% l3 g3 w! L& C-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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! g* g0 a' l }; l2 w6 ZFunction removed for PBEM or head-to-head play as it has been broken by ; S& L/ C U ^) n3 n6 M S# y
cheaters.
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4 D* t. U" l; W0 ~# a5 v: ^ {-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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3 b! q$ j( `: O* C4 [" j5 s-Item 25 - Removal of display of Named Pilot Pool.4 A7 q' F O1 \5 ~- E/ O# j
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Too little data available and of little value without full implementation of 4 x9 B( O8 q- \, ]
Disband into Pool./ A/ j8 I5 X" t
" N8 J Q1 V& A0 S- S7 ^; A6 \-Item 26 - Correct Motorized Support used as engineering vehicle' V/ x ~9 R4 k/ S$ z- ~% q4 Z
: s$ w0 d$ n% W- G' L dAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 I* M: `% x$ v- }$ v( g0 b* H! c- n+ u
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.+ @2 M! C0 L* y& ^
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Torpedo planes were omitted from the list of aircraft that could transfer to a
1 w' I: a6 M- j, tcarrier in a Task Force. Added.
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0 z" }) D: J$ h2 l' @3 g% f-Item 28 - Return number of Kills by air sub-group to parent.1 J/ v/ L+ @- u B$ k6 p+ p! d$ j
. @! L; @' ]8 ~6 U" V1 V6 d7 oNumber of kills recorded by a sub-group was not being added into the parent : m3 v4 G* ^% Y. S; L. f6 ~" B
airgroup on recombine. Added.8 A1 h a" l# {" M+ ^- P
- z4 Z2 y2 ?6 v& j. z-Item 29 - Leader loss after divide of parent subunit.
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3 I* S h1 p5 m7 A' r: Q-Item 30 - Assorted Message errors and improvements.
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2 _0 h% k" m0 `7 z! n g-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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: U6 V6 d7 W0 p6 t6 k. W0 R-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ; H0 U$ C; h9 l; `$ E' l
is disbanded into it.! T% s: X( E8 v- ~! b! v5 g3 P
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ( u( Q" T3 e6 g3 a6 A! [9 K
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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: Q& H* E" J9 d: A7 z- L-Item 37 - Fix overflow in fuel calculation 0 U" k, W# a: w- u
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-Item 38 - Correct joint air attacks 9 J- c! J) c! @' g( k" [" z
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.3 w4 X8 K5 f4 P2 b
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.- F' t* M( V3 G6 [" j) y
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-Item 41 - Clear captains from scuttled ships, provide chance of captain & N; |! b6 r" U- e" F
surviving sunk ship.
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/ P9 t6 I+ G( q( z; ~% \/ V-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.' w" l* ]7 r3 A& x7 [3 L* A
' H- A! \# o- P# Y+ T-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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9 Q8 K" ?2 r0 l e; A-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 K& Q: a" F" o% c% ^7 B8 DJapanese airgroups. 3 r5 }* x( H% ~7 q( w. {% o
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 4 ~/ W) C( }% O
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
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) J) P0 ~0 @6 cNo affect on current games or stock scenarios - useful only to modders. 6 z6 r: b; x6 B+ `
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-Item 50 - Expand minelaying control, allow mining of home ports.0 m% n9 q; e% ?8 v) u3 \
$ @# ]( e5 c6 }1 P, K-Item 51 - Corrected problems with the airgroups-at-base screen. 3 A8 b5 J% H( `, d+ f
% I7 _! x% K8 u-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ; L0 w6 ~9 F/ m% ^7 I3 X" G
capacity. ( C- x8 a: x7 A: n
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" ^5 L" G. |( X5 T4 O' w6 i-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
6 ]% Q4 c- c5 W2 Q: w* Ltransferred ashore.$ h" E& r. y. W+ b: _
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable / b& o W4 B, s8 o) }
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
* L' }, b' J& i. B7 Abase produces unpredictable results.+ P9 @/ Q4 x- w; K. M7 y' I( W% z
0 _5 c$ ~" [) y9 `-Item 57 - Loss of Land Unit display at a base* B2 f% C! C6 ?' u+ w2 ?
Under certain circumstances land units at a base would not display when that 2 \2 g& B0 [' b9 o7 Z
base was selected. Found and fixed invalid unit pointer.2 X+ B6 D* x- j" ?6 U
* l+ N/ p8 r# f' B-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 3 o, c/ p% s" Q3 \1 `( `2 m3 W
or enemy, instead of just friendly. Fixified.5 h8 E# H1 y4 y" W- m2 }+ X
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF4 Z. Q9 ^" E9 A9 t
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
/ m1 e# J" H7 k$ v7 P* YHome Port" button does not properly reset page pointers.5 q% o: g, S# |) `6 }
) c6 D+ I* H2 x: F% t4 N& m1 {This resulted in possible improper display of AirGroup, Task Force, and Land
; L) L$ Y$ K2 [, U1 ^% y1 _Unit "pages". Fixed' W6 F! _7 j7 D* s' {9 h! S
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-Item 63 - Internal restructure.3 i M* y! p# h& v6 i- ^1 j
+ v+ {" f3 g& y+ t% H1 SSeveral internal processing routines have been restructured and/or modified for
4 S9 g7 y% _# n- _# Hefficiency/expanded functionality. These include routines that:/ _3 U4 K5 K9 s( X1 J" C, ?
- Review and update status of land units.' [6 }2 F5 N1 Q6 ~, g" k0 O! F
- Review and update status of ships.' u1 i7 \6 j8 Q1 G' b* ^
- Assign default experience values.
, H/ K9 I" a% C8 Z, c- Form crippled Task Forces for damaged ships.
6 ]; ]: j8 A6 U- v' g5 |9 e1 L- Remove empty Task Forces when last ship is lost.9 I: r+ A- g* A
- Remove pilots when pilot slots run short.
$ m( ], p @* t6 b# U& L3 F7 C- Record scenario data and game version in save file. |