-Item 1 - Refueling from AOs/ O+ Z, ~0 i9 E" k" i
Task Forces that included an Oiler could not refuel from the fuel stores of
6 t8 f7 |% u" P* Uthat oiler. They would refuel from the normal fuel carried by the oiler (or + u- M: R$ Y% [' W+ d
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy." b# K5 b( q, S/ {7 Z F
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 2 u( O/ ~1 j. H" Y% {
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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! t' e2 i( w) B7 p) ?' J-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.- m& f2 K! S! G1 M+ A' i+ \ E, u, b1 S
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7 Y" ]) J2 n4 A# C4 K: B-Item 8 - Correct improper draws on Named Pilot Pool
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% W% F! K8 g2 }1 j f2 Q ^* ?-Item 9 - Adjustment to Airgroup Display after transfer., M, G, T1 S4 [3 ^& I; E* p
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) e3 P5 P! S* |' U1 [-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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4 R. ]* [& `3 S-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.( F. @7 {8 c( z9 x5 s/ O3 A7 b; L/ k, `
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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! _* [" h) a; W5 w-Item 15 - Realignment of Ship Class Screen
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, g/ M4 |0 D! L3 A: b-Item 16 - Correct check on airgroup disband.
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3 X& ^0 F0 c" ~# v( |-Item 17 - Restructure end of turn processing for efficiency# H; \* E. L% U4 F0 v2 @+ s" I
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message * e* I+ ], |6 F: W
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 i8 ?! z7 m& }% v; t% L5 V
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
A' c* L2 {8 e'Static' rather than a very large number.
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/ x- G( n* ]; J% Z4 z- I-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
$ i0 B) j) {/ j2 j/ w; tcargo.
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/ @# D7 K9 f7 r1 d4 c3 U-Item 23 - Removal of Disband Into Pool Function for PBEM play.% L! Q, H) o: \9 r% @5 h; N/ m
3 V8 |! I9 Q2 b6 M5 f c2 ]. gFunction removed for PBEM or head-to-head play as it has been broken by
, h! _! \* A8 M. @/ K% bcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.5 `! X; I' }5 r+ @* V- p; S+ O
) M3 p7 u2 B' U2 v9 d0 x4 Y$ {-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
# X! y2 s1 }: @1 x* h( g9 SDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle' o( P* t3 [7 \+ c. Z1 ^& }, I: {
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
' w, q4 X. ~8 \) n% d7 N& b2 vto the specific Engineering Vehicle device.$ o* Y9 N" U- }, C2 }3 h$ E# b
+ _2 v2 V3 V7 H0 L+ p1 Q0 s6 w! s-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.& ]* P5 `- f% S1 Q+ J! d. f
- P f& \) {3 l- a5 P2 [Torpedo planes were omitted from the list of aircraft that could transfer to a
0 u' H4 M( w; }/ |/ D! l' jcarrier in a Task Force. Added.0 i: s7 o* F. t
( Q! p: M+ q1 ^3 {-Item 28 - Return number of Kills by air sub-group to parent. v* q0 X/ q+ Q! s$ K: E
. X# `) I2 Q4 [# G zNumber of kills recorded by a sub-group was not being added into the parent 3 k5 k4 J* B. Q/ C7 J) {! B
airgroup on recombine. Added.
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& _( k. m8 m& M" C! [! P' u-Item 29 - Leader loss after divide of parent subunit.& A& d* X" z) e" b
) d0 M, H( u6 f$ u; b v-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
, v2 S: c9 d& tis disbanded into it./ B6 \) B7 S- A4 b5 z
4 Q1 ]' h2 J L2 X- Fix 33 - Fix USN VBF replacement state when game started with Replacements * u# \$ \5 Y, E( Q2 {
OFF
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7 M4 i5 d2 o2 C* @5 y-Item 34 - Prevent air groups without HQ from being stuck in Organizing) i+ a8 ^; K. ~, q
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$ I$ o G& l& ^-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
/ p2 R6 Y6 |( kmaximum aircraft.
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! u" o N9 _6 f8 J- n& E6 d-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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. i, |5 e" D- t) s" Q( t-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.2 i; ~: a# Q, B; `# W
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 4 v* T2 m9 C1 x/ y4 c6 Q
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.1 A6 R3 K5 q* q3 q' Y9 |4 v( G
8 ~% q' d" O* i-Item 43 - Activate Four additional Aircraft icon sets.- K V- x8 a& _% J; q' R9 i
6 V$ S$ _$ O+ y-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups9 _3 Q7 |' C% t0 h5 n) p, [3 ?: @
7 ]; U8 F3 D1 F7 A-Item 45 - Disappearing unit during air pick up.
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' }; l! W) j& E-Item 46 - Airgroup Transfers
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2 G% y6 w5 @* O, C; ^" \2 _-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement * m: c% y0 v1 S+ o
Japanese airgroups. / t4 o" m0 U1 `
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , f% Y7 q$ y# Z+ W$ {4 H/ z
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to . D) \9 k8 |4 t0 ?. o
250/250. 9 }$ E$ t3 U. C
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No affect on current games or stock scenarios - useful only to modders. ) M# o, Q- x, v5 r' F- Y
" G6 p9 k% G6 q4 O: c2 g-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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8 N& C* ^- v% y9 l$ N-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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4 o8 i# E2 Y) z+ H3 G- m-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' U' j; w& u! }5 i' ytransferred ashore.
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Fix implemented only for human player.3 r7 e9 K( V4 u. S
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ w: G; h- {) h9 d
if out of range.
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- t. n7 N! r6 I0 p7 x8 [% ?- Q( o* YFix implemented only for human player.
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. `$ U' j, ^/ Q+ L0 \-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 5 j3 i% i, o2 ^
results.
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1 O# J* E: d3 `$ c0 w" k-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
6 s" U* x' }" [: E9 J1 |# v8 rbase produces unpredictable results.! f: e8 s$ W- `* }5 ?6 |' t
! o8 T6 N% `3 O( @) w-Item 57 - Loss of Land Unit display at a base2 B: l. I X" h6 h, W" h+ `
Under certain circumstances land units at a base would not display when that 1 a1 D }0 w; U) z6 ?. \
base was selected. Found and fixed invalid unit pointer.
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$ ^; o5 E, Z0 W2 M2 @7 V-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
5 j) L1 M: T5 h5 r2 C" For enemy, instead of just friendly. Fixified.
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. X9 t1 d$ {1 y$ q1 O6 a8 t-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF. a5 _! Y+ k6 p0 P# R( X$ e
2 q& C3 D; `: D4 o6 [4 F-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) L( ~; V, m+ \Home Port" button does not properly reset page pointers.
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. A8 E8 o' `* K8 w' Q- x" j8 N1 T9 vThis resulted in possible improper display of AirGroup, Task Force, and Land
; p; [/ Q7 k0 r1 qUnit "pages". Fixed
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-Item 63 - Internal restructure.
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( X5 a r7 J1 s, u; U% B `Several internal processing routines have been restructured and/or modified for + y' ]* d2 v/ l/ i
efficiency/expanded functionality. These include routines that:
& Y0 U( x! g/ G: h- Review and update status of land units.
" |! F1 E7 a2 _1 ^8 n; z% c+ w8 N2 s- Review and update status of ships.2 w! V Q3 I- @& l( R$ @7 c
- Assign default experience values.
; o0 D3 C& F( V, X5 Q! g+ W9 `- Form crippled Task Forces for damaged ships.
- w" x- t- E4 r! C- Remove empty Task Forces when last ship is lost.
, Z1 P4 P$ Y( b0 }) T! a, h; I+ O; @- Remove pilots when pilot slots run short.2 U' p1 s; O. Y h' h
- Record scenario data and game version in save file. |