-Item 1 - Refueling from AOs
4 L1 ~% J' N% K7 LTask Forces that included an Oiler could not refuel from the fuel stores of $ ?8 I1 b1 v9 z( [( Q
that oiler. They would refuel from the normal fuel carried by the oiler (or + G) I: }1 D4 k F- q2 M
any other ship).5 p8 j, h/ ~2 e) [( U$ L" S4 D& ]
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-Item 2 - Divided Land units shedding disruption.0 Q7 ]" ~ ]& N6 }3 j. w f
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/ y% m9 v) ~- F5 M F-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to - r" t" j) R; B! _
pilotless aircraft.
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2 D& J# e: o! ? J-Item 5 - Clear experience and Morale from disbanded airgroups
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; s5 H1 \( l; R3 M/ |2 U-Item 6 - Disbanding into air groups not on map.
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1 |4 O7 F- ~8 a1 N2 A1 T-Item 7 - Destruction of stranded units occurring during orders phase.5 f- a" o5 z r0 r) D$ X
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-Item 8 - Correct improper draws on Named Pilot Pool
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, i7 U% M& [7 g( c-Item 9 - Adjustment to Airgroup Display after transfer.8 V0 t- S( ^0 z# R; e' [
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: V- Q2 c! D; S, U' n' C7 Z& r4 d-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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. l! x* U+ ?8 }6 n0 y-Item 11 - Removal of function to Withdraw Pilots( K) r1 }) `5 x9 T
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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2 h: C2 s; h2 p+ b/ R5 [3 ~8 @-Item 14 - Improper Messages during Torpedo Attack, z$ \2 l! H( Y- X( b9 ~! [
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband./ R" u- v6 W* s2 X3 J$ H# g
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-Item 17 - Restructure end of turn processing for efficiency# p# Q7 K2 x5 J* ^# _* T
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message " l: @. {: p! d' ] m0 c9 {* z
generation.. H; ^/ @# X, x. M+ k) V* O$ p( y# p1 y
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft( U, e, {: m2 }
$ N2 i9 X7 b3 ^& ?-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, Q1 N3 S* K+ a8 j( E- r+ j'Static' rather than a very large number.
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, t% b( D* u; m7 P4 Y; ]-Item 21 - Correct processing for floatplane groups on submarines.& D1 ~$ v3 ^: W: N8 y9 B
! j; N: y- u6 F: n- l% \-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 0 w, G, {! w$ \$ i% u9 P2 `
cargo.
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c& M9 T7 I U! r-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
+ A0 s( K: d9 }. n# C' {cheaters.
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& o, ?5 x( J5 J* h1 F/ e; i-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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) ?- I/ @8 I+ U4 F: o-Item 25 - Removal of display of Named Pilot Pool.2 [5 l5 S" S( m$ L
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Too little data available and of little value without full implementation of
% _; ?+ _& J6 H0 ~+ o5 P8 }Disband into Pool.' |2 L: p% x" T8 g3 H6 f' H
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-Item 26 - Correct Motorized Support used as engineering vehicle' e$ @% I* _2 w- t
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 I' G1 Z9 @! E& V: T6 O. s# ^
to the specific Engineering Vehicle device.
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6 n9 c$ M$ @7 [-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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. o, p2 ]/ Z! @! q2 ]$ k! rTorpedo planes were omitted from the list of aircraft that could transfer to a - U4 Q q# Y9 R2 j6 G. o3 E
carrier in a Task Force. Added.5 R1 _8 w- f( q* j6 M. H7 C# w
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-Item 28 - Return number of Kills by air sub-group to parent.' v" w( [8 O, Z+ P* b0 ?2 K3 w
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Number of kills recorded by a sub-group was not being added into the parent
9 v# u2 O/ h9 X8 Xairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.2 d0 V6 _( ?! o& G" }7 l! s
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-Item 30 - Assorted Message errors and improvements.
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2 S7 ]" N$ U: e-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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7 C& \& d3 Q x4 s-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 5 o, [- d& R" t5 r6 l
is disbanded into it.$ ^8 |0 j6 b0 g/ x: d) D
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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' L" q9 Q% j+ T3 A-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
0 V* ~7 O0 }6 \maximum aircraft.1 m1 e1 l( ` X1 i" g
/ |2 n' U8 G5 T; o-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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8 n- @. U8 L; H) n% I-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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' e" `! T: V+ ?* m1 s! z) F-Item 39 - Properly account for removed fragments during Land Unit Divide Check.$ N. F9 F6 V" b4 p" X
7 @8 m6 {& a ~ f e* E+ A-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships./ n3 ]) G! ~4 N0 \ v8 f" a' h# j
" I$ d2 Y- A+ \# O4 o-Item 41 - Clear captains from scuttled ships, provide chance of captain
( ^/ R& m! e9 B7 W; osurviving sunk ship.6 J6 X p+ q y4 \1 Z
( c) s- S" W9 J+ _ E: ?-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active." R& G' @, O1 G$ J' e, W
3 n4 o8 i3 Q. G+ G( u& K) j. A-Item 43 - Activate Four additional Aircraft icon sets./ h8 C+ N3 a$ D0 Q4 w
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' W- @9 t" V5 D/ d
4 F1 s1 t$ D7 G7 A: u-Item 45 - Disappearing unit during air pick up.: N0 ^$ Z: A( i" ~
+ ^, I/ n2 D ~8 Z5 S-Item 46 - Airgroup Transfers6 q( k; b& [$ g; g6 c
& B$ x& K& \: j-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
9 g8 d' G/ m" T1 e7 wJapanese airgroups. 1 `) i- i* j$ K$ y# O3 l
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous / h* P( J/ l) ^$ U( W5 ^
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! r+ m( Z- P. a* F0 Z8 O" |; r- B& s
250/250. R5 Z6 ^0 p: }5 {, X
. E/ n _- q( r: N. iNo affect on current games or stock scenarios - useful only to modders. 6 _8 U6 w& D9 Q2 H& N& H
4 A: O# Z b- V _( j+ {) e1 l-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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+ i/ c" ?5 l& W0 b. t-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ! L; S. D& c7 k5 d# l1 F1 r
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 M, |+ T3 a+ E' c
if out of range.
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) w c9 h, ?, OFix implemented only for human player.- n4 G- a$ \" O3 i
) i' d) s) W* k2 w# J& F* i9 Z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 |4 g, N2 ?; \$ _6 G$ o9 N
results.- x+ Z3 O0 u3 {" h+ d' e+ Y% M
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : W6 G3 a. p# h! \6 r3 B
base produces unpredictable results.$ t. ~: s! D' v; o3 }# O8 t
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-Item 57 - Loss of Land Unit display at a base
6 h6 ^0 n& N! ~/ T/ LUnder certain circumstances land units at a base would not display when that
: u% r" |: q9 y0 |! Xbase was selected. Found and fixed invalid unit pointer.9 F6 y6 R- W3 i! V
% L1 y! z% F0 k) x" k-Item 58 - Enemy mines reported as Friendly- F! Z! R8 H3 ?9 }6 }. e3 _
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An error in the mine counting routine was counting all mines in a hex, friendly 5 `7 l) Z2 X1 R2 t& @- ]7 ?) R& x
or enemy, instead of just friendly. Fixified./ o* x9 X- ^9 p' |9 v
" v J( q! ^9 U4 ~( H+ s) M, u0 v-Item 59 - Add Ships-due-Update to ships screens
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7 |4 `9 j* g! E1 g8 z-Item 61 - Load Troops option grayed out on transport TF
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! j/ ^2 i+ v/ G# [& j7 |-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
4 O# f5 @' E4 d6 t5 h/ r9 H( LHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 N9 ]7 F% g9 X( y; c5 f2 R: u
Unit "pages". Fixed% P3 k3 {. p3 k$ w' z* r
% I& O( b" f8 c-Item 63 - Internal restructure." j( h8 s Z; K p% `- z
6 U2 V9 s1 `8 ~7 a# S- d' S0 tSeveral internal processing routines have been restructured and/or modified for " p ~& x% V" E) l6 {$ O2 I( y
efficiency/expanded functionality. These include routines that:
) u+ a' U1 a/ O- V8 E8 W, H& G; F- Review and update status of land units.
; o/ U- t$ O1 t8 ^* B* x+ V- Review and update status of ships.
, V# |% E u: n- Assign default experience values.
5 y$ Q# F1 h+ M! r8 W% R. A- Form crippled Task Forces for damaged ships.
/ d! e: {* B* q8 f' n; s/ D" k- Remove empty Task Forces when last ship is lost.( t) @! j7 r' l( z6 r A
- Remove pilots when pilot slots run short.& q- N7 {* v- b3 ~, v- ^
- Record scenario data and game version in save file. |