-Item 1 - Refueling from AOs
& A6 v7 M7 T' NTask Forces that included an Oiler could not refuel from the fuel stores of
6 i- |2 F" i; L/ A, u2 w: Wthat oiler. They would refuel from the normal fuel carried by the oiler (or / c- H# m: S9 c/ k! b
any other ship).( ^5 O6 o/ [) ~# A
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-Item 2 - Divided Land units shedding disruption.
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3 j: B! }2 {6 q! [" i) j-Item 3 - Allow PG to be included in auto-convoy.
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+ U; E7 i6 d/ {* E-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to $ r' i' f% x9 V3 ]% Q- e+ k3 t% C' A7 u
pilotless aircraft.! S+ ]% ~, ]3 B1 c9 J( k
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& ^* W! c0 H9 ]-Item 5 - Clear experience and Morale from disbanded airgroups, t6 \( ?) q( Q# J z* ^
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2 F7 X2 f/ ^( N4 z! y-Item 6 - Disbanding into air groups not on map.
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) e2 W: U; G5 T' P& b7 X. h) @-Item 7 - Destruction of stranded units occurring during orders phase.; ~8 q# \2 [: L6 D- C* o5 L
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; @% ^1 f4 ~( b. Z3 d- L-Item 8 - Correct improper draws on Named Pilot Pool+ a9 t5 c8 d* z9 R, k
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% l7 |/ |8 A- W% w8 T9 M-Item 9 - Adjustment to Airgroup Display after transfer.- L. N4 m5 p1 n- z" U- Y
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) L5 _6 {* N6 `4 F1 S-Item 10 - Draw One Aircraft from Pool not decrementing supply.) @9 P. e& g: c& F* ?* ^' i
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-Item 11 - Removal of function to Withdraw Pilots
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: p; G& T5 ^$ F n/ |0 i& \-Item 12 - Recombining Land Units incorrectly averaging preparation points.; y; d# m8 g p$ h
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack+ H# u, B. ?, m+ d
3 ^! C7 Y( P' T: W |% ?-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.5 R% u9 ^; f J @/ V, @
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-Item 17 - Restructure end of turn processing for efficiency
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7 k/ ?+ w: @$ H. t* Y/ ^( \8 C$ u-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show * K- ~, g ^ _ R- e: \
'Static' rather than a very large number. $ `4 x$ A4 z( v$ y
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-Item 21 - Correct processing for floatplane groups on submarines.4 G1 M* f/ ?; ], h6 n
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 O6 C5 s" u a7 g9 scargo.
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& o+ }! Z* u# O, M. c-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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+ I+ M9 C" ]7 \Function removed for PBEM or head-to-head play as it has been broken by
4 v# I& z- |( E% V8 ?5 j% U; N Y$ zcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.9 f3 z# b+ U. f( d% T8 M
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Too little data available and of little value without full implementation of
( Y8 N3 z6 L% g( E" hDisband into Pool.8 i) u& ?: a' Q3 L/ u
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 L" z- R$ [% H6 A* w" J' h9 _, C X
to the specific Engineering Vehicle device.. ^7 e0 O8 a* u5 v
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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" H% Z+ w- w2 u: O$ o& eTorpedo planes were omitted from the list of aircraft that could transfer to a , L5 @, G/ B1 _
carrier in a Task Force. Added." G6 Q' G X4 P8 Q
. D/ d5 e/ b0 H5 G6 u+ C' r& }-Item 28 - Return number of Kills by air sub-group to parent.
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' w4 V. R# \8 a6 H _9 S$ w: CNumber of kills recorded by a sub-group was not being added into the parent
7 @. J. s2 x' X2 {airgroup on recombine. Added.; I4 I6 t% G; S( I/ }
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-Item 29 - Leader loss after divide of parent subunit., m4 m) [7 H9 F7 d8 W
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-Item 30 - Assorted Message errors and improvements.9 C/ c% N* W# m+ T; r: v
( R0 |5 A* P( ]& K/ Q% K* T-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% c9 f+ W' v. a( uis disbanded into it.
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, O' O7 w1 z5 l3 F5 h- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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j) M( G h+ z) Q" Z* ]8 q-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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6 _ f' n, f. ^$ F! L5 `( n9 p-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 Y X: K7 R. t5 h7 C t% k
maximum aircraft.1 F5 A" J* p* _9 ~7 Z* e5 t0 E
8 q8 g1 s8 Q4 J2 s-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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" P& ?+ ~. N5 K) | Z-Item 37 - Fix overflow in fuel calculation - V9 v' E8 _$ ^& x
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.7 m8 N8 h% S6 ~' X( X
) U6 z7 ]9 I; N( r4 n" ]3 k1 h8 u-Item 41 - Clear captains from scuttled ships, provide chance of captain ! [" }$ l) {( X) x- j( J
surviving sunk ship.3 H2 q9 l$ L- x, T/ E+ c! p
. b5 }( \$ E% R/ r6 A- Q* ^-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# P E) |, Q6 ]6 P b/ K; i
5 P, W( u) k2 o/ d3 i% d-Item 43 - Activate Four additional Aircraft icon sets.
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5 |7 t" v2 W9 Y( ]-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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. m9 ~5 y2 r* Y2 z6 |, ^; V% d( A, \-Item 45 - Disappearing unit during air pick up." F$ o5 e3 P( c" i+ ^
$ T* o9 l( q4 W& Z6 w& r-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
& l% O* _. I2 _0 e& V; |Japanese airgroups.
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6 I+ i& E4 O# [0 S% w1 h. r-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- g6 C$ k6 G1 l( Kimprovements.$ h/ K; n: C0 v) A. M; F
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# Y1 n, ]5 d% H# B2 A250/250.
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, T: X, b7 F) K' c( G mNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.' h4 u9 x4 \3 k& [! F
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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8 o, k" f$ Z! ?8 D-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + q2 X; F3 x1 t
capacity. ; N6 W5 p7 O* k& c, X
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ; i6 Y' l( E, p8 M! {; g5 P; v [
transferred ashore.3 j8 h% n0 m+ a" ^
$ `8 R8 K3 K/ D7 p$ ZFix implemented only for human player.5 }1 P; G+ A2 C' g7 ?/ t
2 N# Q+ t. x# f. o-Item 54 - Prevent carrier airgroup fragments from returning to their parents
9 j) q: v5 g- H1 V; F- B$ Sif out of range.
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8 k$ c3 c: U4 r) i/ R. m0 h0 UFix implemented only for human player.& x& o- Q, b! C4 w0 ^8 ?# g
' F5 I1 f0 m+ B-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
) _+ l3 O3 W0 d2 [$ aresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( H1 K' G0 E* Xbase produces unpredictable results.$ r4 p% t+ t x! ?& ]6 q
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-Item 57 - Loss of Land Unit display at a base* p+ p1 | [- L/ M' I- x/ c
Under certain circumstances land units at a base would not display when that : k2 W5 \. D+ J- d* k- T( e
base was selected. Found and fixed invalid unit pointer.0 r7 x0 d) Y# I; S: x% P) o
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-Item 58 - Enemy mines reported as Friendly( @' h9 r. r6 z1 z! U- S) x2 q
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An error in the mine counting routine was counting all mines in a hex, friendly 4 K8 Z: V% _2 \8 t& V
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens3 q% K2 o! O3 `* g+ X# i
& `. v) N) O+ z-Item 61 - Load Troops option grayed out on transport TF7 @3 J9 w0 T' a. z* b! U. h1 X' L
# Z" y) `. ?. V; i& v1 [/ Y-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
: T& W" ]& Z& h8 R( W. v9 |0 _4 \Home Port" button does not properly reset page pointers.: q$ y7 s c3 u0 _
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This resulted in possible improper display of AirGroup, Task Force, and Land
$ K0 _* T* L M+ NUnit "pages". Fixed- q. S% @( d5 W9 Q& d/ |
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-Item 63 - Internal restructure.
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! {: ], ~3 h% D/ XSeveral internal processing routines have been restructured and/or modified for ; }+ I7 W6 C3 Q6 h7 l0 ^0 K& \
efficiency/expanded functionality. These include routines that:4 i3 v9 q1 a( {, y/ R2 Q( b, l
- Review and update status of land units.
% }2 z) j$ x5 x& |# L- Review and update status of ships.2 s8 ?9 g2 X2 E* n
- Assign default experience values.
( g v6 }! r3 f- O/ w j- Form crippled Task Forces for damaged ships./ N' a% t( L+ I1 X
- Remove empty Task Forces when last ship is lost.
7 Y5 i$ i; Y2 l5 X$ f- Remove pilots when pilot slots run short.
# Y, U9 q- v: g4 x! w+ r- Record scenario data and game version in save file. |