-Item 1 - Refueling from AOs, ^" [6 Q$ L3 J& g
Task Forces that included an Oiler could not refuel from the fuel stores of , m8 D: V1 y g9 s* w& B1 `9 Q( S
that oiler. They would refuel from the normal fuel carried by the oiler (or # n0 n; M3 W4 k
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.1 e+ b0 N( l' `2 f7 P0 w
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( |& M* c7 `0 P7 U% p-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ Z8 Q+ q$ _ t* W2 jpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups: Y; h# A1 O. U, S; X A! V
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-Item 6 - Disbanding into air groups not on map./ d# A, i2 {' [# m
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool6 @$ _' A# t* k' w2 d, ~
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/ K! z$ ]" \. L3 o-Item 9 - Adjustment to Airgroup Display after transfer.5 }0 }' |; F. v1 h. X) u
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! ^( {/ `+ l0 k+ {, Y7 G-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.( _$ Z& ^7 t! j4 s2 j v
1 U1 B& B3 c: z5 @1 o- q-Item 13 - Prevent withdrawal of groups with fragments on the map.' O. O; A5 D9 W9 n8 v
0 p' b A; X6 e- o-Item 14 - Improper Messages during Torpedo Attack+ j2 ^* T( ]% k% R! n; F( Z
7 |$ p8 L. J1 P- Y* e-Item 15 - Realignment of Ship Class Screen; s: h8 M* M2 n! `
2 W/ G H( x% r9 V1 B-Item 16 - Correct check on airgroup disband.
3 j3 i0 o/ G/ U7 S4 P4 [9 F
* C8 g7 F) V- O' ~( Y3 w( X-Item 17 - Restructure end of turn processing for efficiency0 s. T" j( ` J6 \3 L6 j
2 I# G. E n2 C7 `& j( t-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 9 O& V7 y7 u( Y) U7 ?
generation.
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& P: ]% y# E; d+ Q# M4 g# [( b* }! ^-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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; S6 L7 A9 K& {/ k: r% t e% P-Item 20 - Change the load cost displayed on Static Ground unit lists to show # j0 z8 [" a" j3 f2 I$ f) S& M, g
'Static' rather than a very large number. 4 ^) }4 i4 K$ @) _
: v$ R- m: V8 P' P0 ]-Item 21 - Correct processing for floatplane groups on submarines.; `( L: E1 K5 |; f
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as * J, F7 a/ x& b2 \- v
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.# ?2 G A& [5 K# G2 ]& L
" X, k; ^. w' G3 u' Z7 WFunction removed for PBEM or head-to-head play as it has been broken by
0 \7 a8 C6 G4 a3 `( {# {" D) Fcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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1 Y" f1 l; L1 x3 j$ V( [8 W9 bToo little data available and of little value without full implementation of
G6 p. i" r, |: \8 Q; Z& {Disband into Pool.4 N ^% ~/ S; s( g; _; J- h
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-Item 26 - Correct Motorized Support used as engineering vehicle' R7 L7 e! g x/ r" H
: s. |, ^. f& G% z" LAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( Z4 k' h8 P0 Nto the specific Engineering Vehicle device.
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1 @ g" E4 m0 o/ P( }0 F2 c-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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) c0 J( U. s& Z1 f4 QTorpedo planes were omitted from the list of aircraft that could transfer to a
7 U' L. E. z$ }# U1 J* |: r/ E) h' Dcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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. v* R B* A& o& m* F o3 cNumber of kills recorded by a sub-group was not being added into the parent
! U Y5 W. s9 kairgroup on recombine. Added.0 w8 [( t( j* i$ z% @, k4 |
( F- k! q2 m+ {1 `; j6 [4 w-Item 29 - Leader loss after divide of parent subunit.
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. `" R, y! J% e' Z* [-Item 30 - Assorted Message errors and improvements.$ t! C5 Q5 }# G! }% f7 ^
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
$ F- v$ s* s* ~& G, c w( |is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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: }5 s; i: X. e6 m: F3 L-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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4 h$ ~, `4 p6 c* D-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 Y; T# J' ]' z) G1 V0 L: h# h; ^' zmaximum aircraft.# t6 h5 L& P2 Q: F9 {8 a6 L
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; I8 L* \; X6 c5 i* }8 X* [
: L2 F; T4 g# S-Item 37 - Fix overflow in fuel calculation / }: F, h& u1 i* S s9 F* U
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-Item 38 - Correct joint air attacks 2 S I3 }2 f3 U; X+ U- g8 ^% ~( p
& D, V! Y5 j: J+ d7 d/ g-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.* k8 e" o( Q, G" U
8 T; i& E* \% W0 k" A% f-Item 41 - Clear captains from scuttled ships, provide chance of captain ' a0 D; J, N K# X; q
surviving sunk ship.
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4 _9 {7 m' @% G7 s$ D8 W-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.- {6 W: @5 X* ^9 |9 f$ s
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-Item 43 - Activate Four additional Aircraft icon sets.. N, W' c- t( S- r9 N) V
4 c0 i& p2 M5 D-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups, X8 k' H* y% d& y8 ]! ]
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-Item 45 - Disappearing unit during air pick up.1 f E; b( j2 b) I; _$ M% O
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-Item 46 - Airgroup Transfers; {% d' g6 n- V8 h+ ]& [6 J2 ^1 i1 ?9 a
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ) e* `- O! [8 m% L0 O
Japanese airgroups. 3 j, y+ m; ^4 E$ b$ B. t [
' ?1 p% w# j( u9 U9 D% n$ X-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
, Y! I9 ]: d' e" G- |improvements.& A+ z5 @1 K g2 h
8 ]- u, ~% N r( J4 q8 z-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ( t' _! Z: m6 J, A) O: _
250/250.
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No affect on current games or stock scenarios - useful only to modders. : j. P/ h$ W! v0 V, c; t7 n
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-Item 50 - Expand minelaying control, allow mining of home ports.5 g9 r& n# q# M5 {2 `
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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+ G% x; x7 E+ G-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
" a2 H! S9 t9 }& bcapacity.
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4 b% ^) M! M9 Z# x9 E4 _6 s/ S+ ^-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ; P! ^, A& C# s# i# W, M
transferred ashore.# _; n6 U+ d- k
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Fix implemented only for human player.5 x$ x+ {+ w* N8 W8 y# j, h
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
8 P! k' x D$ ]. ? p) Kif out of range.: p8 q; J p7 u* T. v
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Fix implemented only for human player.
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% X) `, w4 g/ B% t) ` R-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
+ ~& H/ N; t8 A3 d: r' Y- i; nresults.+ ^6 I) p$ v0 x, p2 Z( U& B
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
" A; u8 R& k3 E, j, qbase produces unpredictable results.( ~/ Q( Q5 }, N" S4 G
4 q8 B# e2 }6 T, a+ R2 E7 \* g* o' b-Item 57 - Loss of Land Unit display at a base) J2 g4 z. \6 h e! t% v9 @
Under certain circumstances land units at a base would not display when that
- K. n4 b1 {& a0 r. ?" H4 \) Jbase was selected. Found and fixed invalid unit pointer./ c/ \/ M2 W6 Z0 ]6 F9 l
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-Item 58 - Enemy mines reported as Friendly
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$ v; S, J s& W" \An error in the mine counting routine was counting all mines in a hex, friendly
* v3 B$ `7 a% e# k* ~5 w% vor enemy, instead of just friendly. Fixified.2 D' A) E; @- J0 J5 z' u2 J
4 [1 j( V+ v P, V
-Item 59 - Add Ships-due-Update to ships screens3 s+ d$ z7 X) ?4 \4 |4 |
9 o3 V" p1 T0 h- w-Item 61 - Load Troops option grayed out on transport TF- x' {! E7 o0 v
" n3 U4 k" M8 ?2 E0 Z; a-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to , b( H# w+ U5 c, q
Home Port" button does not properly reset page pointers.1 W7 W R. s; a& N, H3 p1 W/ Q
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This resulted in possible improper display of AirGroup, Task Force, and Land # J- W8 b' g9 T6 b4 _
Unit "pages". Fixed
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+ W: w3 U, ^- l; @) \) u-Item 63 - Internal restructure., O$ w# Y; U9 ]8 p
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Several internal processing routines have been restructured and/or modified for
* p2 b* E, Y5 c! m) kefficiency/expanded functionality. These include routines that:, w' f" ~' B% I3 f1 d
- Review and update status of land units.7 @8 @2 z7 M8 h
- Review and update status of ships.' @8 o4 [ {/ V
- Assign default experience values.
/ C6 q* d/ e" x+ C4 X- Form crippled Task Forces for damaged ships. D7 K# u; Z! P, G* u8 b
- Remove empty Task Forces when last ship is lost.+ k+ V4 y* e) o
- Remove pilots when pilot slots run short.; j* i. Y$ Q- |9 O& Q ?
- Record scenario data and game version in save file. |