-Item 1 - Refueling from AOs
; n8 p. M2 [! |" y( M0 y5 T+ CTask Forces that included an Oiler could not refuel from the fuel stores of ' g4 i0 a, ?3 ]( l# G. p6 H2 P9 z
that oiler. They would refuel from the normal fuel carried by the oiler (or $ V9 b5 ?' J+ `# g
any other ship).! [& _; L2 A h
) A# y# B" w* a- u' o# i# ~3 ^0 t-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.& M& M# q! _4 R* x/ |' u/ F' p
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to # N. g+ c1 E" `: P3 ^8 u" b: i
pilotless aircraft.
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9 h" d4 s" r; k% {6 U$ k-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map." D% V a- v& i; u1 \9 F# Z
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+ ~; W: V# K- I" {-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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" w! Q) w% B, S8 _-Item 10 - Draw One Aircraft from Pool not decrementing supply.. S0 I2 N$ t: N3 h4 H _
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 C% d( X0 o2 s$ g
4 m/ S. Q9 T3 q4 z: ~2 |2 Q-Item 13 - Prevent withdrawal of groups with fragments on the map.) G& M: g+ c5 Q9 f' a
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-Item 14 - Improper Messages during Torpedo Attack
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. ]# Z! g1 f3 x. z9 B0 ~-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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! v0 X0 k: u2 ^3 K0 F O Q-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft$ V! V; h. `" u8 R
. {4 A0 x- y0 c+ u* n-Item 20 - Change the load cost displayed on Static Ground unit lists to show
w2 A! ]2 V2 `# r'Static' rather than a very large number. - I* E. D# f: L9 ?' e! L+ ]5 i
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-Item 21 - Correct processing for floatplane groups on submarines.' B6 K2 ~' q8 n6 T4 B
1 U/ ^6 }9 I$ H$ B-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
% N& T) _1 E2 c. t( V. ~cargo.& e; P% \# j' k
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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( ~, [2 v9 [0 ?Function removed for PBEM or head-to-head play as it has been broken by # R2 N! e( p! @* [; @
cheaters. ; A- k: _2 A9 c
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.( N$ p8 ^& {0 a& H5 e0 | Y D* W
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
9 K6 e U! v% v9 DDisband into Pool. l/ s0 j8 `- X- W, I8 ~! Z
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-Item 26 - Correct Motorized Support used as engineering vehicle6 G% u: S" V2 D, B9 A, R) Z9 f
- o' X) y' f5 P9 J4 a( fAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
- l+ t5 G7 ?# R; n& D) ito the specific Engineering Vehicle device.2 {+ o$ U# ?- W: b: n" U; c
5 S# U1 V- x+ M+ U-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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4 S+ w! U; k& h1 NTorpedo planes were omitted from the list of aircraft that could transfer to a & M: U) }7 V8 _0 X& d* ^
carrier in a Task Force. Added.$ t4 x/ V- k+ D9 M$ {
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
/ W6 |3 ~6 O1 Nairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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1 c, n# X1 @! {8 |: m-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
7 k5 h& l( j. T4 H l ?0 O! Pis disbanded into it.
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' e3 c8 i! F% L" e- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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! W; c2 q6 M+ J: ?. j-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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( ?7 o: A( b6 k$ E. Q6 E$ |5 L-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 7 J4 e$ _) W k. }: ~
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 4 d' _/ K8 s6 X- F* F& Y$ F- Z3 T
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-Item 38 - Correct joint air attacks
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0 ^2 J8 Y5 i8 M* T$ F9 _, O4 I-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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; S! o3 L8 Z% @1 G-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain & I3 R1 `& p0 x s
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.+ F( O: }$ N6 l7 t6 V- q
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-Item 43 - Activate Four additional Aircraft icon sets.
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1 N3 T5 J" a1 M' R; A5 P' |( {, Z-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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& M" a3 r" t, L-Item 45 - Disappearing unit during air pick up.+ T) k7 I/ b+ G5 ~- f5 x
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- w n! N" N! JJapanese airgroups. q& g( s0 ?8 m8 v8 E- v" {0 v; L7 a
- ]5 ]4 g4 E6 l' ?1 ?% Q-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous & H+ W9 L' D) S4 M: k9 m
improvements.
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% f& _) E/ M: q; x-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to / p ?3 n* W8 |" @: c
250/250.
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No affect on current games or stock scenarios - useful only to modders. . q$ | s3 N1 O
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-Item 50 - Expand minelaying control, allow mining of home ports.. W; P$ b9 T4 r2 x+ a T* `
7 P+ S W3 `: F/ r, h-Item 51 - Corrected problems with the airgroups-at-base screen. 9 t% m& k+ C" `3 \) J& g
4 a7 ~# p4 ?# Q- J _1 V-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over : k6 l# y8 U0 E5 I* g1 g
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! X8 l, i& O' i2 B% ktransferred ashore.
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Fix implemented only for human player.
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# o' u$ l, g+ L7 I) r) H2 \0 Z-Item 54 - Prevent carrier airgroup fragments from returning to their parents
4 a' F8 ?8 d- Z* F3 ]; Vif out of range.6 q9 q' e, f8 B6 ~' i2 A
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Fix implemented only for human player.* j" ^& T$ p/ }% F4 Y
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 4 ]. `1 m' u% F! S
results.# K7 e: H! f' ~ H; n, m
" _0 h$ A( X6 K4 ^' K( m-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a " \" B3 _; w. s, J5 D, {% P& j
base produces unpredictable results.
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1 V9 T/ A7 L- V' x8 J7 l-Item 57 - Loss of Land Unit display at a base
' \ ~# m' q. o5 j( RUnder certain circumstances land units at a base would not display when that ( @8 i: i6 F5 Z( U. P% f
base was selected. Found and fixed invalid unit pointer." r7 ^5 Z* u4 ?; U/ e
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-Item 58 - Enemy mines reported as Friendly& @% f; q2 F$ ?% l9 y
# }* f, U% d+ k' y- gAn error in the mine counting routine was counting all mines in a hex, friendly : |9 c0 I/ a: Z
or enemy, instead of just friendly. Fixified." u+ j: A9 i, T! G5 J6 k) k* P1 _
, g+ p/ O! O# U U7 U. D-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
# E5 ~8 t1 _- H4 D) ^% F) THome Port" button does not properly reset page pointers.
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: I. }. Y. |: T% XThis resulted in possible improper display of AirGroup, Task Force, and Land # o$ k: a& X8 j# J6 g
Unit "pages". Fixed0 T& @5 D1 z: M4 `$ \
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-Item 63 - Internal restructure.
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, x& q! P. a- w1 ?, z& rSeveral internal processing routines have been restructured and/or modified for
0 h& }: b' {$ |' T9 @* Jefficiency/expanded functionality. These include routines that:
& D+ h/ ?( n9 M# D- Review and update status of land units.0 M7 M {2 }& B, ^2 i
- Review and update status of ships.% k% W3 I5 r, ~+ d8 U* ], _
- Assign default experience values.
/ ^0 W0 y, L3 @& h8 Q' o5 \- Form crippled Task Forces for damaged ships.
1 I. r9 }! Z# F. n+ s- Remove empty Task Forces when last ship is lost.
3 k" U7 C2 H. R4 R! M: b- Remove pilots when pilot slots run short.2 D+ _9 L' O: j$ V b4 E( N
- Record scenario data and game version in save file. |