-Item 1 - Refueling from AOs
7 d3 I5 q0 }# wTask Forces that included an Oiler could not refuel from the fuel stores of # T8 V1 I& X1 Z& g& M! _1 u' u
that oiler. They would refuel from the normal fuel carried by the oiler (or : K M; K* r [) c
any other ship).$ R# ~, B1 O/ ]) s }3 f
i5 Y* Y! g0 V5 Q5 ~+ _-Item 2 - Divided Land units shedding disruption.
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! N7 V) I: ^& I, a-Item 3 - Allow PG to be included in auto-convoy.
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) N" M: L! k6 C+ ?-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
% V% O. {3 m( D6 m8 }" l$ Bpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups: x6 G$ s3 q2 s) g8 d7 ~
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.) F2 q8 U* e+ T0 v5 d
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-Item 11 - Removal of function to Withdraw Pilots
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* U" d7 V! b1 F& Z5 J+ q-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.) W% ]# O+ l/ C6 R+ \' v, u( c
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-Item 14 - Improper Messages during Torpedo Attack$ l2 R" _- Z# _& Z/ C4 S: k6 _8 f" X8 \" |
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.& b0 R$ F/ |/ B$ T# b
* K! L0 _% C2 r: r5 V8 n-Item 17 - Restructure end of turn processing for efficiency! v8 e4 [: r0 ?* I
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 6 a8 q2 k; ^5 j+ l% Z
generation.! p. [; \( ~4 S* W+ j5 ~3 @
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show $ ^) q0 ]0 b% a U/ f
'Static' rather than a very large number.
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; |% \6 j( I1 @# }$ q$ M0 \4 n-Item 21 - Correct processing for floatplane groups on submarines.1 S, ~# C: P( r
0 b2 _0 B( v+ x( y8 K" i9 F, K-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
% i' i9 x% P% j' T" j4 ]cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.5 c" y& Y! E* m
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Function removed for PBEM or head-to-head play as it has been broken by - |2 C' K. H7 x4 I y1 ^" [! q
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.% K5 m, W0 }& h; ]- t( y: ]
# b* B% E% w& i! r2 D-Item 25 - Removal of display of Named Pilot Pool.3 C- D9 z b) S! O- S
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Too little data available and of little value without full implementation of
2 {) M: }3 W: E& c! f$ g# n0 BDisband into Pool.- V) a$ n" K! q4 G' }, a0 ^
; D- r2 E) }/ u' k$ H2 o-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 9 a; U3 E4 W- p; P/ T
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
5 {% r% l' z, U9 k! [carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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_6 _, U1 V; b% `+ NNumber of kills recorded by a sub-group was not being added into the parent
, w7 i5 V5 L$ s" Mairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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4 o) W7 w) p- u! [, C-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.2 u* V3 \2 K) l( Y
2 S" o- M% |; `* ^-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 5 C4 R# r4 s4 k `
is disbanded into it./ }) y+ j) E1 s9 y$ f" {
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 s& B+ R2 `: F: U* I Z! N1 H' v5 N' u
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; s9 d$ x' X" Bmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* u9 q5 W: x% Y8 u L0 q9 f
1 w D; m. t0 D* a K-Item 37 - Fix overflow in fuel calculation
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2 L z& ]+ Y# R( @+ d0 |# P-Item 38 - Correct joint air attacks ) X+ F! ]8 s X B% s8 ~
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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% x5 n1 D! A& d7 `- N- W-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ( z5 ]! [+ Z; E# c6 T! p
surviving sunk ship.' Y8 R+ O5 l1 k k
+ v1 V: A6 i4 F-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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& r: r/ V8 j7 r6 {( s2 V-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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, n) L! `0 O: g: o/ X R9 @" u5 ]-Item 45 - Disappearing unit during air pick up." _: W0 a9 b9 l; C I6 S D, k
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement / P7 C' P# @1 L* t5 q) ]
Japanese airgroups.
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& j! \6 b: f" M-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 6 G, B) _& l& S1 a! ^
improvements.
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' J9 j3 F q; B3 J1 L: x-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to . N- T. x9 f+ {( e1 b( s: G
250/250. 9 A" F- r! x$ D5 `2 ?
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No affect on current games or stock scenarios - useful only to modders. . x/ o8 @: G8 x% w$ V0 j8 P
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-Item 50 - Expand minelaying control, allow mining of home ports.
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! k; I2 L! Y/ [& Y6 G( c# V+ ]-Item 51 - Corrected problems with the airgroups-at-base screen.
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8 W2 V0 ~) Q2 z' o9 r0 ^2 s-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over # v8 k' y( h7 Z. P
capacity. $ J, N- l6 s2 `; N
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & W3 i) |3 e# u0 F7 i: X
transferred ashore.
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Fix implemented only for human player.
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% Y5 b7 G! R" C) l9 m. k-Item 54 - Prevent carrier airgroup fragments from returning to their parents ( J! S) E8 w% ~3 X
if out of range.. H) Z1 @% F/ n# g% Z V0 W
. R/ H* o: f' ]" x! O' U$ b& WFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
7 H$ c5 y# B! K2 c1 \/ L- Nresults.' Q% v3 q: k% P0 x2 j
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
7 h' c! U- D5 e0 d3 b: Cbase produces unpredictable results.$ a0 |1 m x8 a5 ^6 u% W: M) K
' k4 u6 o- N! d$ c$ w-Item 57 - Loss of Land Unit display at a base
- `3 Q9 j6 |- T* RUnder certain circumstances land units at a base would not display when that
% h; |/ ]4 B3 \; L abase was selected. Found and fixed invalid unit pointer.
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, u" y6 @/ E! m% i; r! z-Item 58 - Enemy mines reported as Friendly q' K: d4 |5 b% A6 G' D
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An error in the mine counting routine was counting all mines in a hex, friendly
: R2 n0 a/ m. X& g9 tor enemy, instead of just friendly. Fixified.& |. ^4 P1 R2 J
: x1 U$ E- E$ a3 r8 r9 M, o-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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# b4 q# j: z6 _# X9 r; }; ]7 m$ C-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 8 b0 b7 {. v1 g, [( D) M @
Home Port" button does not properly reset page pointers.3 d9 g7 U9 N8 H c2 u: O' D. ]
6 K, P( z6 p IThis resulted in possible improper display of AirGroup, Task Force, and Land : ~9 l( y+ l8 e2 n9 q
Unit "pages". Fixed
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' Q. h2 M& C( M' `% s* B8 I-Item 63 - Internal restructure.0 [5 [+ P8 g6 h, S1 b' ?& w9 F& z9 P
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Several internal processing routines have been restructured and/or modified for 4 q( B9 ^; L) l, G" c
efficiency/expanded functionality. These include routines that:* d5 @+ r" Y) y- k; r1 `
- Review and update status of land units.
3 ]$ h2 Z! B/ r- [% B; A- Review and update status of ships.; ?' S. G. y2 f2 E6 m: M
- Assign default experience values.& L" l7 g( u! i$ s; q$ k5 C: Y% g. q
- Form crippled Task Forces for damaged ships.1 L- X: J; r) b0 f. i
- Remove empty Task Forces when last ship is lost.
1 x {0 P- X+ K! B- Remove pilots when pilot slots run short.! h8 P' w. t% T
- Record scenario data and game version in save file. |