-Item 1 - Refueling from AOs7 y3 D& h+ E' c! [2 I9 k) c
Task Forces that included an Oiler could not refuel from the fuel stores of : ^2 G L( \& d( C& @7 P1 U+ G
that oiler. They would refuel from the normal fuel carried by the oiler (or
7 t6 A) o- @' @3 many other ship).
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-Item 2 - Divided Land units shedding disruption.
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9 }$ }% Z/ `: z+ s! z( q' g+ g) y-Item 3 - Allow PG to be included in auto-convoy.+ ~0 \" _! F7 U e7 x; e
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
0 a9 A6 l9 z" f* Mpilotless aircraft.
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% {" l" N8 u+ Q; P( v7 W-Item 5 - Clear experience and Morale from disbanded airgroups( t- W) ~5 D% `! C q8 u9 O: ]
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: V3 W/ t1 g; [7 H+ B1 W-Item 6 - Disbanding into air groups not on map.: L! W% o3 F* x9 I, O
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1 Z. ^- z3 v' i0 S* x; A' l6 H' g-Item 7 - Destruction of stranded units occurring during orders phase.6 L$ \) L* b& q" b1 E2 M1 _' a- W
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.: j6 c% D ^/ T5 i0 J* x8 n( O
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T* _6 c1 }4 X' I- x( @3 |-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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7 U( i# R" K2 s9 S, y$ ~1 X3 @. g-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.( F! ]- S' {/ S; h" b( H( k# `
4 P3 A4 ?' x2 b. x
-Item 13 - Prevent withdrawal of groups with fragments on the map.4 B1 ~4 ]- v7 e
9 u) z; ^$ ?, z* |! n-Item 14 - Improper Messages during Torpedo Attack# H8 v( R, H2 n7 M
5 F% m* j, d% b8 W* d% H8 C-Item 15 - Realignment of Ship Class Screen
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$ |7 y" E, n. }+ n-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency! s" x9 t; `( K( q
+ a3 C9 u' a# _: f N4 R
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 4 F% C0 J& T' A( k3 A) t1 }2 m- n
generation.. f O6 [; S6 y& c! ^( v& V
2 y( k1 f) B2 v7 c
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft8 h0 L6 |/ w7 L- V' r1 B! N
, G6 D( m& S4 e* i1 i/ y-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 o) D* X4 @! A
'Static' rather than a very large number. 6 K/ S- }9 [ ~1 |! N* b6 J
- d3 X6 A& ~. |" S; t-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as " X4 j* U' Q& l/ n/ N& u
cargo.$ |+ ~" {& I$ ]- ^9 {" U' C
0 O& g: Z5 _; k# j5 K-Item 23 - Removal of Disband Into Pool Function for PBEM play.
+ [7 ]/ p+ ^) O% H2 P+ @2 p6 R ! m) |% V1 U! C+ Y- v( S r& ?. m
Function removed for PBEM or head-to-head play as it has been broken by
& G2 x4 Q: z4 A/ Bcheaters. , t. b) }! ?& p6 u
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.3 U2 v( @3 ~& A) v- g3 v$ g1 b3 t
8 H7 U4 L8 a& n1 H0 G-Item 25 - Removal of display of Named Pilot Pool.
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+ {$ J' N: O: R' p9 ~/ @; [Too little data available and of little value without full implementation of ' C! u( F& p3 X$ f0 J, l2 V
Disband into Pool.: ~2 d& G+ y8 H* f
6 L# Z0 o6 D7 q3 o; P$ [8 f-Item 26 - Correct Motorized Support used as engineering vehicle) x& l6 a+ s+ k, V2 D- a3 u% d: Q
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
5 w# ]2 b1 F/ n& C& Wto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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2 M) z% c$ z$ t) U+ C, ^4 _# A/ QTorpedo planes were omitted from the list of aircraft that could transfer to a 1 \) q- W2 G! w) z
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.3 M f+ c! Q+ l' @; u% u
. |) Q; t- o, y5 w" ~* \+ D/ y5 @Number of kills recorded by a sub-group was not being added into the parent " V8 q) V# }$ x
airgroup on recombine. Added.
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. r6 y8 M& j, t* h# c4 q# c: _* I9 m-Item 29 - Leader loss after divide of parent subunit.4 H7 s( a! h' ^- I2 N+ U
L8 `7 D- h! Z/ J7 Q/ B
-Item 30 - Assorted Message errors and improvements.! P9 \- L! h) J
9 u( \6 c2 m! U9 p- i7 _-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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1 M/ Z& {7 X: g8 B/ Q% U) ?-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit # s+ Y [' j) e" ~8 [! P
is disbanded into it., ^" Z" z( Q* ^# v& p( f
4 [. G- ?6 q0 T5 s- Fix 33 - Fix USN VBF replacement state when game started with Replacements # M' `( ?* w( [
OFF
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: T' ^. @9 D: v' f" Z0 W-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 7 M- o9 E3 e+ o; U0 k
maximum aircraft.
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# p7 S0 E& C& ?-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present9 f' J% {$ |; X/ y: |
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-Item 37 - Fix overflow in fuel calculation {% d& ~2 {1 t3 m2 x$ F
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-Item 38 - Correct joint air attacks , V3 E3 e2 v* ~! s. }
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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& k, R8 H6 M5 x% q0 t0 F& L8 J-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 0 I* }8 I9 }6 B
surviving sunk ship. o d/ X. i' E9 j: v1 [
* |5 \" H& h) L0 j-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active./ ` l2 w) m. N+ b) v( s
F7 O6 v& u4 }' z) R, I-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers4 F9 j- O* n f- d7 E3 u# j( m
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' f$ Y! t0 Z! {Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 {: o1 l* K* X0 G3 T% |3 B+ uimprovements.
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1 B. X$ _7 B0 ~-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to * _8 ~5 `9 @ T' U
250/250.
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+ `$ ~) Q9 v: O' l$ u% i1 tNo affect on current games or stock scenarios - useful only to modders. ( A" ~4 H* `3 d, j6 N
( f' T, q' ^7 E) b' N" a; H-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. 8 j* F* U1 E0 p2 K) C5 C" U" q
5 u8 e! c9 C: a" H1 t1 s: o-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
. u6 |7 t5 D) p/ K4 r; i6 h: {capacity.
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* y9 x& ]$ X* q2 [! m-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ; S: G0 ?# T$ F! h4 Q2 h3 G
transferred ashore.
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Fix implemented only for human player., l& N+ A7 Q# m8 Q
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 3 c' `0 C0 f7 M; w% A
if out of range.
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2 d' P3 [& q7 e3 v2 YFix implemented only for human player.* j5 t( F6 P; T8 r' U6 A. E
~, h5 a+ J& @3 O. A-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 o' R' l! A8 s8 g: Z& O
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 Q3 B' Q! K. u1 W( H
base produces unpredictable results.: T* q" G K5 d( s7 R
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-Item 57 - Loss of Land Unit display at a base
" A- B7 z3 E, `8 |+ H1 ]3 Z) I3 ~Under certain circumstances land units at a base would not display when that % c' t: |+ u( { B C \: A, l: Q
base was selected. Found and fixed invalid unit pointer.% K6 B* v l. F* F3 f
+ u3 s; @) d9 y" g0 b# X
-Item 58 - Enemy mines reported as Friendly
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" f. Y& t$ u+ X4 kAn error in the mine counting routine was counting all mines in a hex, friendly ! {9 G. ~" A6 y
or enemy, instead of just friendly. Fixified.) K; ~3 r) K0 N8 w$ @' p" W1 [0 S
: {- v$ k' |: _+ _: o( E0 n8 l5 }
-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF- x! |, S# f; s
5 x8 F' y! q7 y8 n6 A: N: O. p, `-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to # N1 L# Z& U& M+ D V
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
* V r: V* v p5 C& BUnit "pages". Fixed
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-Item 63 - Internal restructure.
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+ G3 G# d! j( j+ v3 E, YSeveral internal processing routines have been restructured and/or modified for ' F8 x: L( k+ r+ V) P- [: }
efficiency/expanded functionality. These include routines that:; {: ~: y2 q! q- H. W1 U6 H$ ^, b( J
- Review and update status of land units.) I- ^' J6 ?$ i$ P5 B0 s
- Review and update status of ships.
; u6 q8 s# `; f" w- Assign default experience values.' K' i% f' E# _0 ?
- Form crippled Task Forces for damaged ships.
9 S, Y7 P0 g" R) X7 ~7 q- Remove empty Task Forces when last ship is lost. p( Z5 y) b/ I$ _* b- R
- Remove pilots when pilot slots run short.& x: @. g9 I) j! n: r
- Record scenario data and game version in save file. |