2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
. V- k2 f% I# o* \9 Z, kThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. , c! x G* ?0 t/ Z
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip0 e9 E' d' p( I7 g9 s! i0 K+ |
9 { s0 ~: e7 I6 m; F: N. |1 f6 K1.806补丁内容:
" U) [' k2 ]4 Z: |0 h4 u; N& wItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. b/ U* l/ a* R7 l: P2 {' P& U. i3 l# k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. y: a% _* \ s
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 V; k- `( d. t O' m) z, VItem 4 – Add air detection devices to the device pool displays. + T/ S; `4 A% P. u$ i
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , R" l1 Y7 y/ f5 F
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; r: ~# M, I& ~( {0 k. P' [
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" N; Y- ~3 z, wItem 8 – Additional performance improvements for DivideCrippledTF. , D( D9 C8 D& C, H1 p' H3 F: l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |