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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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3 Z6 z3 r3 w) x# ~9 w1 l1.806补丁内容:
" b, i- m  j8 y. c! DItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 7 o* n/ f8 l' o4 B" F
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; K% d2 y' @% B) K  \
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; w5 ?2 {7 e1 ^& A' e* nItem 4 – Add air detection devices to the device pool displays.
  C0 z0 ?$ \& l1 n' KItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. + ^- _- g: p( O5 p
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 H7 [3 u+ v8 a) F( vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
2 P5 s9 @) w; K: V. s* dItem 8 – Additional performance improvements for DivideCrippledTF.
2 \. `1 D9 c$ w1 V; J% ?Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
5 @- l7 t" i) @& l3 j3 l; D) i不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 7 |' a6 X+ c- X* D4 Z! |1 U
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 S" G) e* I% d% `
             修正了舰队未能正常装载的问题, h2 Q; c& m( {8 `# p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 8 U9 [' u% i% K
             修正了舰队未按命令抵达目的地的问题
# t' d- b; F, r* i7 }3 lItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
( k3 U: K1 c: A3 S* S             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除0 s& P. c" `3 v5 V+ I$ ?  d/ X5 B
Item 4 – Add air detection devices to the device pool displays. : J. a6 h9 d( s( T9 R2 _  T% T9 O
             增加了对空雷达设备列表(?)
& i! B# _. V: h4 Y' d/ b+ B5 u; x2 DItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 c- K; d' b9 |" I             增加了对空雷达设备j建造代码(?)' q0 ~% _5 K. W  ~! Q" Q  x) Y
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! F  z- f. M' Y" t8 _4 c             完善了对空搜索雷达的功能
5 ~1 {6 [% W$ c, K2 ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
( ?# z6 r" c% ?2 m3 `9 G             调整(?)了航母超载时的OP损失
0 k0 P! F% \2 r: K' r1 AItem 8 – Additional performance improvements for DivideCrippledTF.$ H3 T9 f* W1 I
             改善了战斗演算时,分离受损舰队的运算速度9 T2 L1 ]6 t) d; _9 o
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.! j: J6 r/ o: P- p3 m& G
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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