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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. , c! x  G* ?0 t/ Z
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip0 e9 E' d' p( I7 g9 s! i0 K+ |

9 {  s0 ~: e7 I6 m; F: N. |1 f6 K1.806补丁内容:
" U) [' k2 ]4 Z: |0 h4 u; N& wItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   b/ U* l/ a* R7 l: P2 {' P& U. i3 l# k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.   y: a% _* \  s
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 V; k- `( d. t  O' m) z, VItem 4 – Add air detection devices to the device pool displays. + T/ S; `4 A% P. u$ i
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , R" l1 Y7 y/ f5 F
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; r: ~# M, I& ~( {0 k. P' [
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" N; Y- ~3 z, wItem 8 – Additional performance improvements for DivideCrippledTF. , D( D9 C8 D& C, H1 p' H3 F: l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
& ?0 Y( i+ I5 K5 J% e0 X& n不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 4 H# r% y  R3 U  P2 F
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; c$ j( X2 y$ M7 ]  k3 ^
             修正了舰队未能正常装载的问题6 M0 V& d: {% P3 L6 Y& a3 q' ]- B
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. p, C/ d. G2 V9 D             修正了舰队未按命令抵达目的地的问题! B2 I7 M$ b, @; p
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
  V" @" l) ~! N3 p  g0 }             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除$ w/ g' |5 k* A2 i
Item 4 – Add air detection devices to the device pool displays. 6 z5 U/ k1 T) v0 h6 n# j: h4 Q
             增加了对空雷达设备列表(?)
, v5 l( F+ I1 K: oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 `+ A  M4 m$ C& P             增加了对空雷达设备j建造代码(?)* S& V& V( A$ Q) r3 A
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' \+ L: V1 s, _. e# y! W  y  b             完善了对空搜索雷达的功能! Y% u3 ^% q* g7 X
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) g# I: P4 |8 u5 q5 `; e
             调整(?)了航母超载时的OP损失) t) y8 |3 J- G4 s$ @
Item 8 – Additional performance improvements for DivideCrippledTF.' s, k) S% B5 Q2 C
             改善了战斗演算时,分离受损舰队的运算速度3 y* |* ~7 U3 x
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
( B8 q  ~: R# C) n             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛4 e% ?2 n' g7 j6 v- ], w3 d
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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