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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)& y% m. m) Y; v- @
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.   F- s- K  V, a$ x. |
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
. n0 j$ c& G5 \Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' b2 m. x; Y2 }6 e& @. T7 T7 eItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 r) t- E6 \  X' E( ?4 A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, a+ g* K' }4 y) N9 XItem 4 – Add air detection devices to the device pool displays. : \- W8 E  o: ^$ f% _5 {& U5 v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& O8 z; v3 s8 F5 uItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. % s  k$ @; E3 N  \0 `4 \
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 F) @3 e( r. w6 q8 mItem 8 – Additional performance improvements for DivideCrippledTF. 5 E& [4 I* ]7 w5 g* t# ?
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。+ a( p7 k' m! Y" l
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
# }& V6 h( T) Y2 r3 |( ]Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; P  L  L9 D, X1 j7 T             修正了舰队未能正常装载的问题$ Y  H% T8 e9 p: p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
; z5 c5 _( O6 Q* @% J0 U             修正了舰队未按命令抵达目的地的问题
7 h, l$ a0 R7 z. r* B. AItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
6 @  H7 x8 R$ V$ f+ [7 s; @2 }# a& X             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
, f) L) N* v" O3 K& W5 kItem 4 – Add air detection devices to the device pool displays. 2 ^& e5 P( T5 S3 q: S
             增加了对空雷达设备列表(?)
- F3 u" s3 ^' W1 G# n4 hItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
; c/ D" G7 F% e7 l             增加了对空雷达设备j建造代码(?)
) t# }1 @$ H, NItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. % \/ W4 ?  t2 l- r
             完善了对空搜索雷达的功能( h1 h7 r  e2 N' ?6 w! o
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 g$ h4 M; x& x+ B3 D7 J+ J9 R8 p4 Y             调整(?)了航母超载时的OP损失7 U* u( [) M1 e, J- z3 @. b' q) [
Item 8 – Additional performance improvements for DivideCrippledTF.9 H$ J/ c: C& h/ Z) k, d: v( S/ i- z# d
             改善了战斗演算时,分离受损舰队的运算速度: r8 r; d* x& u/ b% q2 W
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
* Y/ H: B5 |3 `* A( \, v             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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