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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)7 f( {6 l$ E8 q& y2 N
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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& \& R% N+ C$ S; u9 G% R+ o) U4 a1.806补丁内容:
2 j( r9 h. [" G9 s( wItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 m$ ^4 v7 g9 B
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 n  ^2 G# J% {2 y
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
# F6 I5 |+ h  B1 SItem 4 – Add air detection devices to the device pool displays. / Y/ [  y1 L3 W7 n# s4 R6 ^- s
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 8 }  u* j9 Q3 c0 ]
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ x- w% s1 o. L& c( m6 \
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
4 _# z7 Y) X( lItem 8 – Additional performance improvements for DivideCrippledTF. ' I9 C' V4 Y* e' h% c# I) k
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
# C( a9 w. d1 _  q5 ]  s: m4 [不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
, Z' S! k9 R: P/ x% n! qItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   N& c1 F7 C$ \( X" r2 j3 n
             修正了舰队未能正常装载的问题
2 N* p" ]9 y2 N1 o4 l, e" X2 U! g/ z0 VItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; \6 s  d% m6 S& J
             修正了舰队未按命令抵达目的地的问题
2 P/ t0 R' N) k- b4 O2 Z, TItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # S0 {) V/ o% g& y
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
" _: l# I. A  w' H. P. _Item 4 – Add air detection devices to the device pool displays. / Z: e/ O# C, Y
             增加了对空雷达设备列表(?)3 K$ V7 i8 p6 |* ^; |" H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 J3 z: w% F! D% C1 n             增加了对空雷达设备j建造代码(?)
  B) p# N8 ^% Q. W, G' XItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " n9 Q! @( R1 Y9 k
             完善了对空搜索雷达的功能
: O7 |7 O) K" \/ X! {8 @Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / H4 F& C+ A6 w/ Y5 E
             调整(?)了航母超载时的OP损失
7 l( {% d6 H. _Item 8 – Additional performance improvements for DivideCrippledTF.
( C$ f5 n" X; H* @1 }/ d" l; }             改善了战斗演算时,分离受损舰队的运算速度
( U; I5 {$ E  _0 vItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
3 d& `8 [/ L9 [             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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