返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)2 c% z) d& x5 N, p$ L) _
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 0 f$ ?- s+ x2 `+ t
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip: u3 }' e: w0 J/ b8 q* K. m) k! j
$ }. o' g+ Z1 ~  |
1.806补丁内容:
4 M: H8 f& q9 i2 E5 e  F) X1 I' ZItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ S& H7 E1 @+ k8 D7 ?- U  _Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 N) P  P3 M1 H$ \Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ o7 C7 F( W0 o2 t' wItem 4 – Add air detection devices to the device pool displays. 1 x- J+ d4 o+ b9 l( b& s
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 {4 H6 [( O* G5 q' E
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. \8 h& N7 u+ F4 c$ N0 XItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- i' y! d1 C" A& t/ n7 l, `Item 8 – Additional performance improvements for DivideCrippledTF.
4 }: a2 Q. {3 {* L1 J& MItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。2 @8 r6 O! f' `9 B1 A3 p3 E0 o; R7 G
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: % k# Z% D% c( e+ i% k& J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) A; ]% e6 ~# t" [! ?4 O
             修正了舰队未能正常装载的问题2 ~1 M! E! F' g. K6 C  o
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
  u2 G1 O2 M; j             修正了舰队未按命令抵达目的地的问题
; y% V! N1 [/ t' c4 |$ N! q# wItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 A* J& E, \: e" g$ w6 W& G" e, y  W
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除# \% M. o% p/ ^9 N( T
Item 4 – Add air detection devices to the device pool displays.
( ^5 f4 f# R) A7 z+ R" l             增加了对空雷达设备列表(?)# r, J& }8 ^  Z% z3 P; p
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 N1 [, i+ @  U0 F- C& C. c+ p: Q             增加了对空雷达设备j建造代码(?)
% E" S; P3 o8 q1 x& m* C+ BItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
8 E2 U) @. n: w" d, K             完善了对空搜索雷达的功能& U/ |/ x% e, e2 |- z+ j& T
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 2 C* V% l# M+ D6 Y1 P2 T
             调整(?)了航母超载时的OP损失
) s. u& }$ b1 T7 F- FItem 8 – Additional performance improvements for DivideCrippledTF.: R! q* F# w1 `# q: C
             改善了战斗演算时,分离受损舰队的运算速度
& ?0 E  Q; A' C) X/ f9 {! T  nItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
/ j- _# d, D  h, L7 J+ z2 v% g$ l! r             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
6 d6 i! ]$ i$ E2 _) v; z7 W  l
  M$ e$ K/ c! A" g6 A( IItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表