2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) Z: U5 p* P$ d9 W$ u' J2 G" |# V
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
( N0 I I7 b( ]$ Vftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip6 g& r. P& v6 ]( b- ~2 A+ i
3 ^: `, [- X/ V1 l1.806补丁内容:
8 v U' M2 B; Q: K: W3 Y. G# CItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 f0 B- h' ?5 B9 ^; k8 fItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 8 T/ T0 b6 ^& O' P. ?; V
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # [6 a0 A- i; q# D* y" e# O
Item 4 – Add air detection devices to the device pool displays. 8 P; S! J! W% `) m: H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. - `; h9 ]- }9 `, S' _
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 f4 J, [6 D) D0 T$ nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
( r5 a) \$ A) {* IItem 8 – Additional performance improvements for DivideCrippledTF.
& m9 P3 e6 `2 t6 y. X$ cItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |