返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)  Z: U5 p* P$ d9 W$ u' J2 G" |# V
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
( N0 I  I7 b( ]$ V
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip6 g& r. P& v6 ]( b- ~2 A+ i

3 ^: `, [- X/ V1 l1.806补丁内容:
8 v  U' M2 B; Q: K: W3 Y. G# CItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 f0 B- h' ?5 B9 ^; k8 fItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 8 T/ T0 b6 ^& O' P. ?; V
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # [6 a0 A- i; q# D* y" e# O
Item 4 – Add air detection devices to the device pool displays. 8 P; S! J! W% `) m: H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. - `; h9 ]- }9 `, S' _
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 f4 J, [6 D) D0 T$ nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
( r5 a) \$ A) {* IItem 8 – Additional performance improvements for DivideCrippledTF.
& m9 P3 e6 `2 t6 y. X$ cItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。7 x) [7 ^/ {! V; h$ A' `
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 ?& Z# m2 D7 K" a0 E+ sItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
# c- a1 @# c+ y. d6 `" P; U& V             修正了舰队未能正常装载的问题
, l/ N! }' X% z3 E( H5 ?2 FItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 i6 W& v2 G+ J
             修正了舰队未按命令抵达目的地的问题7 G* c# v0 K6 q( k1 N& m( O
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( P5 D! `( E2 Y1 e+ s
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除$ d1 D  Z; l; T7 x. X% I
Item 4 – Add air detection devices to the device pool displays.
5 i% X- Q+ W3 E/ g% E; Z. W             增加了对空雷达设备列表(?)8 G9 b8 I6 J8 Q$ P. M
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & G6 z- T+ G3 S8 C' }$ d
             增加了对空雷达设备j建造代码(?)
9 c, s/ A3 L2 _! F1 k( o+ [  f+ tItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 8 T" N6 Y9 B5 c+ }7 v" X
             完善了对空搜索雷达的功能; l4 h) p3 ]6 ?
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
  M# `0 K" R) Q" k6 J( R             调整(?)了航母超载时的OP损失
$ |$ }, y3 _* qItem 8 – Additional performance improvements for DivideCrippledTF.4 I+ i( ~9 C' h* h1 ?% j
             改善了战斗演算时,分离受损舰队的运算速度# e2 D5 f+ g% S7 G6 N8 a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.; t  I% c5 ?! v  u4 j
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛' y/ _: w$ Q6 s1 z$ R3 I( Q

( H- t2 s1 X* y! t. h6 K2 zItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表