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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)5 u" s9 n5 @5 I3 {# t/ f$ f- o
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ' `: m9 q! e3 v4 n& t0 j" G
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip6 Q9 N& U- s4 Z+ i5 K

: }. n3 m3 p' o. ~% w7 P8 z1.806补丁内容:
' L3 s4 }7 }1 w: fItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % E3 w1 k" T4 N7 d
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; v& v$ w7 k/ W7 k+ C5 N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - J, j: ~8 k6 p3 J9 b- z. S
Item 4 – Add air detection devices to the device pool displays.
: W& y0 \) `2 ]5 v4 dItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.   S. e% x# h3 f/ m6 d
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  d0 D7 @) Z) z, g( j# IItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * z. I& e# t0 o, ]
Item 8 – Additional performance improvements for DivideCrippledTF.
& b3 ^: u& |. L2 f3 p+ @Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。4 i$ a$ Y: x! X9 S; O1 }
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 A1 m0 V, q1 ~1 @9 X; UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, y0 R! K  \( `- {0 n             修正了舰队未能正常装载的问题
( r# B0 z. Q( j% c& h. uItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. + Z7 A% ^$ b6 T, W
             修正了舰队未按命令抵达目的地的问题
  g3 ]2 J9 e2 @+ {: D6 e* U. ]Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 g! w! [; M& n# n7 s  O
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
. S5 E( l" p7 bItem 4 – Add air detection devices to the device pool displays. ( L) Z, {2 C7 }: D; ]" m' v
             增加了对空雷达设备列表(?)
( @) ~: O( p# u2 c- z) @9 k. u' ~Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 4 u& _4 u* g7 ]6 Q, ^7 Q( N  T
             增加了对空雷达设备j建造代码(?)
6 L' c2 M" f3 S: q" _Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 L! r: d7 d2 b/ Z' S% L5 ]. f( T
             完善了对空搜索雷达的功能
3 w/ C4 F0 ^+ oItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
2 i) p' x6 I4 ~* B1 t) _             调整(?)了航母超载时的OP损失" b  R* W/ S3 {9 p
Item 8 – Additional performance improvements for DivideCrippledTF.
2 o: i8 Y8 o5 K6 {$ T2 v* s) q             改善了战斗演算时,分离受损舰队的运算速度
6 R& A4 Q9 R, d) Q* t9 vItem 9 – Change to AutoMineSweep to enable MS to sweep same base., ~1 ]+ K7 k, a
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
$ L+ t5 N4 F/ p1 D0 P% f1 L4 w2 A- E8 [- Z7 e. C* L
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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