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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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" W3 f! g( \ x+ u1 ?" bSub control on, yes4 `2 g: @5 A# { N' _1 O! c
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$ t0 @+ i6 Y/ K1 fpossibility for Jap to convert Research industry to production, yes
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5 |1 `6 i; F6 z1st turn surprise, with ally that can move only
! `" E2 K+ U5 X% R- t5 h9 Wfleet at sea and jap that can only make 1 port attack.... , yes
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; y q: V. E9 z, n0 y) \; Mwe have to decide if it's allowed to invade in any hex or only where there
$ @7 F- T7 N) R' r% n ]is a port, either way is ok by me6 m1 ?1 q3 {+ L( O! d+ w
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para can be dropped in small portion, no0 Z. |5 {3 P- d) S5 s6 T/ r2 d- Q
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& m% W( V1 y* s- V3 ?0 Zif it's allowed small invsion from subs, no
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side$ a0 W7 _/ q6 x' c
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in use of 4E bomber, 20000ft for any mission.
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HRs
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) V6 K( b6 S' l& Z5 G& vDay 1
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1. No attack on CV.
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, u# }% S( g h* ~# s2. Only 1 port attack. ' a: D# k H& ~+ l6 u2 Q3 U
, M- G0 R7 |% C3 X3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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! \: L% n# L- }+ Q, Z4. Allied player can only move fleet on the sea.
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Commen HRs
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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7. No mining from planes
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& U2 E* \) B' o0 v9 S11. No sub commandos.
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12.Paras can attack only as whole unit.
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16.The shift of units using HQ change is banned.
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& b0 m% _8 \. P17.Units in Mandzukuo must have at least 8000AS. ' q. Z% s) N4 E
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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, H- T* A& z. c$ S) d19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000 " s* z! D7 W2 p+ I& y3 {
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21.No upgrade 2E to 4E with exception of Bolo planes. 1 k3 c6 ~2 n# q, k6 i0 B8 Y
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22.4E can attack from China from July 1944; no city attack on chinese towns.
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23.No 4E naval attacks after 1942. # Q& Z. c/ j" z' l* Z( T6 ~, U
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25.Max number of planes is 50xAF size
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8 f V7 a. C& T" Y6 ^# z3 X$ T5 M; M' T26.No PT is allowed in the game, except the existing at the beginning of the war.
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
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The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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$ `/ A# o8 t: [7 H7 b3 N29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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31. Only air groups designed by game can run night air attacks.
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3 ?4 s7 a+ B, u+ S4 c/ w8 ~8 j1 Q9 p32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. . F9 e! p2 Y+ c5 E( i1 _4 G
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33. No shinden, shiden and raiden on Japan carriers.
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34. No allies aircrafts can use Russia bases.
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) M% a" Z, y3 `+ b, E z: o5 F6 P7 C35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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) u/ Y* q0 e# V37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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