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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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3 k6 C4 t: E. b9 SSub control on, yes
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5 a0 V `, l: Y( a( T, `+ H; tpossibility for Jap to convert Research industry to production, yes
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$ {7 Y& @8 P2 Q; [9 T1st turn surprise, with ally that can move only
G( F0 n; Z, }7 q; ofleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there
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2 L1 X( c' c. X8 e" r5 @para can be dropped in small portion, no
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if it's allowed small invsion from subs, no
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- k+ ^7 \& b; X% p: ]' v( pSomebody use restriction in the number of AntiSub fleet, no restriction on both side8 B0 k, {% }" |2 N0 y! ~
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V. x2 @3 I" f* K0 kin use of 4E bomber, 20000ft for any mission.; ^, H8 i A6 t0 A
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0 b' ]' |* ^! D/ I; c- q- ^$ N$ eHRs
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/ D" q; } O: v2 e% ~: T' b1. No attack on CV. 0 U) F" w3 s7 D0 J" z9 n Q V
5 ~/ q4 Y2 s8 O- l2. Only 1 port attack.
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0 _" X. S: R$ [ @* j3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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( Q& a$ ^1 B) L+ Z# h/ kCommen HRs ) o+ r2 ?6 w" W" t8 y
r+ b. v0 N7 V7 L" ~0 K& L1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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1 B$ Y+ c+ ?/ u# u6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. + R5 P8 q7 Z4 |7 k% ?1 `
4 [) s0 |9 p2 z1 Y" L# V7. No mining from planes
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# p9 G6 o h. `6 [" K11. No sub commandos. 8 e6 f. E, c3 K5 C2 C
: \8 m$ _3 u- r u) m( s12.Paras can attack only as whole unit.
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16.The shift of units using HQ change is banned. * r( c* @+ b. P8 i: L, r
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17.Units in Mandzukuo must have at least 8000AS.
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4 J& A$ s6 u- D. b18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). 1 D+ R7 ]# V5 n" U- A6 h* c# v: j
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19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000
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21.No upgrade 2E to 4E with exception of Bolo planes.
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22.4E can attack from China from July 1944; no city attack on chinese towns.
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23.No 4E naval attacks after 1942. 2 j$ q5 J9 b/ b) M
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25.Max number of planes is 50xAF size0 U! F0 @3 q( N4 G
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26.No PT is allowed in the game, except the existing at the beginning of the war.# C$ _, g9 @& y( A% A1 p3 z: d
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% d% r" p2 j6 A6 [( H( n) @28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
- R. T0 e7 T8 R# o6 P; }At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. ) o4 m, g6 E! q1 r& M% e4 G$ x
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. ( \+ S2 }! z. k
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. ! M5 v9 a( z1 N
: J I7 G+ Q( u9 Q* g$ v30. No city attacks on asian continents.
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& n {9 l O% _/ G& P31. Only air groups designed by game can run night air attacks.
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5 a, d/ ^% j6 Z32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers.
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34. No allies aircrafts can use Russia bases. # k' p5 S: P Q5 A. K/ O. l1 `
8 D$ ^) Q1 @- d& ^35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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