本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧* [" {2 I! c# q/ e
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Victory Points
2 T" c; z# r, h9 |- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. k3 n& k) Q, [
- Points are awarded in following ways:
u9 h" R# A8 O7 I& F0 Y - Aircraft Destroyed: 1 VP per 1 plane.
" V8 y# v- i4 W - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.- V4 c6 f4 b3 H
- Soviet: 1 VP for every 6 items destroyed.
# y3 u( f3 w8 U$ ]. i( p/ ]) ~ - All Other Allied: 1 VP for every 3 items destroyed.
3 ~! h! h# m* s& X; ~1 |* I$ s - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.# Y1 m9 ?5 M/ e
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
1 @% h% y+ _! r2 T. X8 L" Y* o - CV, CVL = durability + 3 * A/C capacity.
* ?$ i- q; a( @% @2 i* l - CVE = durability + 2 * A/C capacity.5 g. _9 ?8 q, h, N: N
- CS = durability + A/C capacity.
1 H: s" G) W# m# V& N! Q) i7 U - BB, BC = durability * 1.33.$ V' P9 A$ K# v: C5 S
- LST, LCI, PG, ML = durability / 2.
# q! Q; f( A N P4 _ - AP, AK, TK, AO, LSD = durability / 2.8 ]) ]% \6 A$ a# w) X9 ^3 b" o% k
- SS = durability / 3.
8 t2 p* `/ s" Q8 Z% } - Scuttled ships = standard VP - 10%., }$ n. X% O' ] k! z9 s" X
- Barges = 0 VP.1 K; U; Z& d2 ?9 f T
$ f* E- u- T0 Q2 y( r - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
) ~$ Q% n5 j8 @ q% K8 J - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # O( V5 F9 o4 E, D' ~( R, o1 z: {8 N
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.# t5 l6 U9 C- W( o8 b9 g
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, i/ _& A. y' d" q3 ^ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
6 O* s; m: \0 v% W2 Y! j - Final VP value for holding a Base is calculated by following formula:/ }8 P _8 h3 n- n% Z) Z* q
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
) z% I; B0 {% K$ f$ _- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP I, o0 p o; H; `9 \; _6 s
value is in parenthesis).. w' U8 s5 H% a- E+ L
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
9 d9 W# o2 Y- W; H1 B - If Supplies are lower than required, rewarded Final VPs are also lower.+ `' f% `4 ?: p) I% \
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* J9 L+ k. O+ k( I
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.; X1 G% m; s2 ^' x
- 2 VPs awarded per damaged point.
0 B1 T8 i: K# v ?8 D. u% @ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
; C6 c, A) E4 R+ i C W6 y - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ) z5 B: t! c+ A5 ]* g* B
attack (including firestorms / A-bombs)., ?" T& E4 J G+ I- c
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ) Q( y( J3 m+ C; H' N5 y4 h
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
1 P7 G8 @! t' _% _ - For Allies, Industry VPs are scored only for bombing mainland Japan.
' n; |' F3 b, ]" B - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |