本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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4 N% W6 Y+ x t* b懒得翻译了,自己看下吧, ~* U2 L+ R, `* s! X0 O# X* k( L$ S
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Victory Points( w; G! F; T7 ?! e* k8 v# `) g5 o
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. C9 S" \# b Z8 Y
- Points are awarded in following ways:
# O- H$ z# K% H k: M - Aircraft Destroyed: 1 VP per 1 plane.
. i" q D! A$ g- X# z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
! `3 A( j- z( ?. M9 t; k1 \2 ` - Soviet: 1 VP for every 6 items destroyed.
. n: Z8 v2 H& X( {3 h: k# r2 w - All Other Allied: 1 VP for every 3 items destroyed.' Q. }4 V# U* a9 F6 G
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 L& k! `/ Z4 X' S
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
/ ?1 r3 X: r9 | V5 I: w- o - CV, CVL = durability + 3 * A/C capacity.
1 H+ q& G( F# B - CVE = durability + 2 * A/C capacity.
7 \2 d: D) y7 U* `- M - CS = durability + A/C capacity.8 h; c8 [6 B1 g; |* M0 Z
- BB, BC = durability * 1.33.# m' p! C) }" q; N5 E( v: m
- LST, LCI, PG, ML = durability / 2.* r, W, y* E# P
- AP, AK, TK, AO, LSD = durability / 2.. n* z& }; O. b* l
- SS = durability / 3.4 f0 H, H! V3 _) z
- Scuttled ships = standard VP - 10%.
; o5 O/ Y5 {8 O - Barges = 0 VP.$ T1 m6 V0 I, n4 a* k4 L
' o; T% N& H( k: D( T# m6 t9 p: |5 | - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.- [) I9 u6 g" u% }2 I, [) G: C
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ Z" n, y# u* b - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
( y! P, J! ~" s* z" T* `7 w0 \$ { - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.5 K0 ]" Q- c4 U
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.3 _% [% a+ P0 Z. {4 ?
- Final VP value for holding a Base is calculated by following formula:$ ~+ N2 p6 ^% N& e
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
2 o1 d9 P0 U2 J/ m9 g# o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 ?3 Z) r( e3 J: i! M7 }: ]2 c value is in parenthesis).4 }$ [+ G, J8 s9 {2 _
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.4 P$ e) R! G3 `# L1 f6 K
- If Supplies are lower than required, rewarded Final VPs are also lower.5 H/ x2 E1 U) h6 M$ N. N2 H q
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
+ e7 p+ T- u3 T0 `& B - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
* A; c' x8 T& q: }/ d" I7 P$ \ - 2 VPs awarded per damaged point.
+ W7 Y4 o# h8 x- B" o - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
4 _+ Y9 p, V( Q) w) |' u% X - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
# _, F" ^" X# d1 K V2 P attack (including firestorms / A-bombs).
! m G! _1 o6 ]# P- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
3 x( Z3 z+ b# d: c5 X$ \1 s again, player keeps earning VPs as long as Industry hex keeps repairing itself.
8 j5 C6 Q2 d6 t1 p - For Allies, Industry VPs are scored only for bombing mainland Japan.
: m. `$ H" Z" V6 U - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |