本帖最后由 championzhao 于 2009-7-12 18:49 编辑 + u0 S4 d! U$ C+ `8 H
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懒得翻译了,自己看下吧 N, l. f; [# w6 {+ g, w7 y
& s$ p5 G* [0 ~; @Victory Points1 h6 [/ |' a) U7 D6 @
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.9 R- n5 q0 j' B$ B8 G2 P) l) b3 t
- Points are awarded in following ways:% N3 Q+ m9 U+ w% W/ G6 \; Z
- Aircraft Destroyed: 1 VP per 1 plane.
$ a7 c8 b; ]) J. y' N - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.( ~0 m5 P) H" Q! |7 P
- Soviet: 1 VP for every 6 items destroyed.
1 t+ V& \& o5 } - All Other Allied: 1 VP for every 3 items destroyed.
. p3 J0 P S( }) i - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.! ?: Y r6 b1 c5 v2 j- f
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
7 @& k0 I/ j' w% v - CV, CVL = durability + 3 * A/C capacity.! Q1 p4 r3 z) m1 U/ B( i: t
- CVE = durability + 2 * A/C capacity.
- J6 t: `" h9 m$ F1 ^/ M - CS = durability + A/C capacity.
9 t( I+ g# L& `) U% @3 c - BB, BC = durability * 1.33.
' s* Q" l3 m8 J# } - LST, LCI, PG, ML = durability / 2.& U' x- u/ j- T% T. w$ U# K9 \' j" V
- AP, AK, TK, AO, LSD = durability / 2.
/ }6 j: F5 J/ {+ ^1 u( Q+ Z - SS = durability / 3.
2 u W1 e" N- W - Scuttled ships = standard VP - 10%.
$ N/ d! {: ]! |) q8 ? - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.3 x0 F- q1 u, k
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , S9 `) v5 g/ _6 E' P
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: i6 K# O9 T3 Q. }$ E/ Q/ s - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.( |) g F, ~2 Y% Z6 U8 f6 V; P& j3 D
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
0 N# J0 i9 A; ]7 s7 w# p3 N; z - Final VP value for holding a Base is calculated by following formula:: f, E/ `6 Q: M& C1 a$ `3 [( G
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
! q7 o; V: J5 m- m6 b* B, ~1 b- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 S$ K2 G5 x- Y1 M. g
value is in parenthesis).5 P) k' r+ m- H" J& r9 ]
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
) j( j+ p0 s# A9 N5 F& d$ i - If Supplies are lower than required, rewarded Final VPs are also lower.3 z9 `8 m% r; q, G, `
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
6 N f7 G) l1 O( X9 ^; {5 Y - Industry damage: - VPs are awarded for any kind of Industry, including Manpower. C& P% \0 d: Q" F4 B6 L
- 2 VPs awarded per damaged point.% i) p1 [. Z/ F% v6 H
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 s3 ?3 Y6 I# I/ z
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
g+ g# S) c3 D/ _) k attack (including firestorms / A-bombs)./ q$ H$ {1 A1 i, p6 `5 Z5 X, m
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed " O ^! D8 w/ D, `/ c0 s- M- C
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 t8 u0 D: L8 x1 C+ \ - For Allies, Industry VPs are scored only for bombing mainland Japan.
, M" c0 v2 I8 C. R3 d7 {0 L- g7 v! f0 v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |