本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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/ s( }: E& {3 R$ W" G9 b懒得翻译了,自己看下吧, O2 ?( q& y* C+ {( a
: @7 b. Q& q- q7 R& z7 m# D$ V( yVictory Points8 h9 _5 k r! q0 p
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 s' b2 m8 x3 o
- Points are awarded in following ways:
3 {* T& y: f S" q - Aircraft Destroyed: 1 VP per 1 plane.
; G- n& b9 L6 a- h& |" e2 C - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
# e. w6 B+ e- p5 H% Y" m - Soviet: 1 VP for every 6 items destroyed.
* ], b: K0 O% R/ M0 L - All Other Allied: 1 VP for every 3 items destroyed.
: S! t) z/ j7 V( z: N3 E& z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 `$ [- U6 Z- q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
! p [) Q5 R2 L% y+ M; s4 T - CV, CVL = durability + 3 * A/C capacity.
1 C" c2 ^7 a- ~4 X$ b' T- x# ] - CVE = durability + 2 * A/C capacity.
; C1 I& @# K3 b% C - CS = durability + A/C capacity.* ]: R$ o3 S" A' d2 _$ x
- BB, BC = durability * 1.33.
1 X. I9 ]6 E$ a& Y Z& E - LST, LCI, PG, ML = durability / 2.
9 r% z. P/ ?6 i2 O - AP, AK, TK, AO, LSD = durability / 2.
9 _% O$ X4 Q, Z% r, O$ ~$ n2 e - SS = durability / 3.% D* g9 s5 P8 _& J9 M: q9 j5 o! Y
- Scuttled ships = standard VP - 10%.# Y0 K; s2 S5 L3 z3 @, _ H: |# K' T
- Barges = 0 VP." J* c8 q% k+ i% `9 ]; T5 G, `4 Z
, x. h5 s8 l( ^, w; X. ] l) a2 W' k - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.3 O$ T" R+ u5 J5 J7 ^/ o% s3 p- C) f
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 4 Z7 j) ?) u$ ~: B* w) B
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) d$ i% a& |: P1 ~3 `! D- q, ] - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.) M" I! }) A& b0 S* R$ s
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
4 E, S" Q; W) X% G4 W9 D - Final VP value for holding a Base is calculated by following formula:
. r7 L! x9 l7 X! j Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% E$ w$ `; }; h% A2 z
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
. {' o/ m7 B- h) A, X5 t. m* O value is in parenthesis).2 f6 L; O* g* {9 E: k1 y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
4 v4 ?. a* _& t" C% }* _ - If Supplies are lower than required, rewarded Final VPs are also lower.4 N q! h0 _% m+ g0 T. y$ c" e0 y8 c
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
4 `+ _9 A" h6 n - Industry damage: - VPs are awarded for any kind of Industry, including Manpower./ L- t4 Q' n3 C- W6 ]
- 2 VPs awarded per damaged point.
~5 k3 a% d8 n; X: w! U - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)." m+ r+ ]' t& ^0 C5 M+ G" W
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 Y5 ]; o& a/ l. m* Z: g$ C
attack (including firestorms / A-bombs).
0 H% O+ w. X7 @- i) i1 O- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" D5 Q; M# e- w+ c& R( D( ] again, player keeps earning VPs as long as Industry hex keeps repairing itself.
/ x/ V+ J3 x# ~& o2 \ - For Allies, Industry VPs are scored only for bombing mainland Japan.
V. h6 W) n# q" ?0 n! |3 L - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |