本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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+ Q9 r6 s5 x' O+ c8 TVictory Points' y, k" l5 G3 L
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.: B; a# G2 l. f
- Points are awarded in following ways:
3 \3 ~0 N6 Q6 g; J+ k3 A - Aircraft Destroyed: 1 VP per 1 plane." c5 F6 p3 v; E1 k
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.# U* i0 P" ?# a3 c5 ?
- Soviet: 1 VP for every 6 items destroyed.
1 b: {! H" x$ A4 J' r* O% |5 f- \ - All Other Allied: 1 VP for every 3 items destroyed.
% }: \( h! `9 \! ~ d, `% R: p# [. B2 _ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed." h- H, c/ d! y/ U
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
$ P& R$ Y% R, A - CV, CVL = durability + 3 * A/C capacity.
( ]+ r. V3 \' w- q3 p0 K - CVE = durability + 2 * A/C capacity.
3 C2 N' C5 n8 r - CS = durability + A/C capacity.
) L2 m( X, E$ n& e n - BB, BC = durability * 1.33.0 c5 Q1 O( \( M+ T
- LST, LCI, PG, ML = durability / 2.& M; [/ K1 x# _
- AP, AK, TK, AO, LSD = durability / 2.( t: i2 Z: V0 y* C2 n# d( N
- SS = durability / 3.
9 m, r8 H$ r& `6 h - Scuttled ships = standard VP - 10%.
' P* x/ w" X9 H% B; I - Barges = 0 VP.5 I6 n8 Z( B4 l
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.: H) X8 Y7 v% I5 _, O4 ^
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 j/ ?, X8 f$ Y, l
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 u* J2 g/ t f* D& c( V - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.6 _; ^/ n* H5 X) Y1 O* M
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
) w1 k6 B5 \2 @0 U9 C7 V - Final VP value for holding a Base is calculated by following formula:
2 `% ~$ `) }' z, U Final VP = Basic VP * [ Port size + (Airfield size * 2) ]$ S1 D" r5 h% R L& J
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
* a- m& z* D, R value is in parenthesis).
/ m; i" u! \6 A1 {; U6 a - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
/ P# ^ c4 O0 \3 z9 e, K - If Supplies are lower than required, rewarded Final VPs are also lower.
7 e# i7 B4 I+ u( z) t - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ i' u7 m1 a- i. m9 T5 j - Industry damage: - VPs are awarded for any kind of Industry, including Manpower." ]( p# M7 I/ J- L7 x' v, `% o
- 2 VPs awarded per damaged point.
' a8 E) s( N& a y" ~2 y/ o - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
?: z; C; O# _0 D- g - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of * Y2 I$ g3 r4 b) L; r
attack (including firestorms / A-bombs).
' f' Q1 T' {( C5 C, h- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
2 o! e! }0 T' K$ B again, player keeps earning VPs as long as Industry hex keeps repairing itself.' C/ O2 L- a/ a8 @# T4 Z% B
- For Allies, Industry VPs are scored only for bombing mainland Japan.
/ @3 ?3 o+ B& s2 @1 v/ u8 v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |