本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 ]! ^1 ]( ] _& w1 ]& \
$ \) e/ x8 v' w/ x懒得翻译了,自己看下吧1 a9 b2 _2 P2 d3 K7 ?6 k1 X
7 t( ?8 C) Q- w8 v, e D% PVictory Points
+ G; x! Q5 S! a- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
5 X* r2 P8 }) S$ p% Q2 k' s- Points are awarded in following ways:- l7 H5 f! Z6 S7 w/ k
- Aircraft Destroyed: 1 VP per 1 plane.
1 \4 b# X) s( l b. J - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 w: ^# J" ^% ]
- Soviet: 1 VP for every 6 items destroyed.
2 }- B: H5 L5 L/ K- U5 ^! w3 g8 p - All Other Allied: 1 VP for every 3 items destroyed.
- R" t+ Q, { Y% w: R - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed., h' `# t! E1 `
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.5 D! _3 T8 ?, [" x5 Y9 D
- CV, CVL = durability + 3 * A/C capacity.
$ |3 T: w" \9 ~+ ] - CVE = durability + 2 * A/C capacity.' ~# x: m9 u& n. o- Z; ~) {8 ~- k6 z
- CS = durability + A/C capacity.9 F* _4 L! h s
- BB, BC = durability * 1.33.
+ O$ {! }4 g/ N& U2 ] - LST, LCI, PG, ML = durability / 2.
% l' U/ j; J/ E0 k* x) p G - AP, AK, TK, AO, LSD = durability / 2.
2 C8 u3 G6 ~+ ]9 @7 ~+ i( ^4 E8 ^ - SS = durability / 3.
7 D8 x' w: y; V. F - Scuttled ships = standard VP - 10%.
" L! A/ M/ e# l2 V; s - Barges = 0 VP.8 ]% O4 @) y5 y1 L7 F1 n
% c4 J, n- b; Q0 b' P8 y! i - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.7 D, i0 A, \7 H2 c
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 6 Q- T) R# Y% C) n7 W) M9 r! l. c
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
7 W! @1 W* K3 v. Z% ^ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
! `: k! F% o% x9 h - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
! k: ], S& S% I* n: N6 F - Final VP value for holding a Base is calculated by following formula:
, E" z4 C* x- _. i' K Final VP = Basic VP * [ Port size + (Airfield size * 2) ]& U; W% t) @* v" b0 M! v% n9 m
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : P1 w m7 f$ O3 I; k) d% u6 U
value is in parenthesis).' T l; j% |& U$ R, W! x' _
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
+ Q, @4 ?+ ~' E2 A - If Supplies are lower than required, rewarded Final VPs are also lower.8 i2 m& v( _9 A- h! M3 s, A7 E3 f# B5 J
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.9 T4 S' ^' R' ^! U+ P
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- F( t2 \( |5 a' p - 2 VPs awarded per damaged point.1 {0 A, T( q4 p2 M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., i# S. K, C' t) g H
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! k# G3 Q& ]$ m) z8 m" Y6 m' b attack (including firestorms / A-bombs).1 w1 X t/ s0 ~9 I; a
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
, Q D3 {; c% n again, player keeps earning VPs as long as Industry hex keeps repairing itself.+ Z' ]: ~4 |( {& ~4 P
- For Allies, Industry VPs are scored only for bombing mainland Japan.7 a8 p* m: g. H7 O
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |