本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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; V, e. M) Z6 h2 g# V懒得翻译了,自己看下吧
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Victory Points2 _' o# }: F8 W
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 H; U; F) x' Y3 j
- Points are awarded in following ways:' U7 T5 X" W2 ~) g
- Aircraft Destroyed: 1 VP per 1 plane.& ] Z _, K3 V& X X: [
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.8 R, |' _7 B8 J5 Z5 n% J# {; e
- Soviet: 1 VP for every 6 items destroyed.
5 ]4 c6 ~% u2 q- _, p - All Other Allied: 1 VP for every 3 items destroyed.
# N' l+ Z( g6 I6 b, W$ N7 x - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed./ b+ q% S, X, F" Z; Q. W
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ g, b, b* ^% J, p- r$ ]9 t
- CV, CVL = durability + 3 * A/C capacity.
! ]( I8 ~8 j& H# I% v - CVE = durability + 2 * A/C capacity.
) k+ r0 C& }- X7 ?% _ - CS = durability + A/C capacity.
a* q% d" r1 j' c/ D - BB, BC = durability * 1.33.
! {' _" t* y- V; u6 s - LST, LCI, PG, ML = durability / 2.
2 l6 z/ i; S- y* k/ _* S - AP, AK, TK, AO, LSD = durability / 2.5 l# S1 o4 o( B% A5 V) K5 X# g3 R
- SS = durability / 3.; [7 d1 f4 ] C, C4 O A7 C9 _
- Scuttled ships = standard VP - 10%. ^6 I; B2 O1 {' j' b' K
- Barges = 0 VP.: w& d4 n0 T. ^- f. O2 a3 [% s3 G3 T5 b
& T" T* S- l/ \( X - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
' ^7 a* |7 U: m9 D$ b - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
5 i9 `4 A t. L ~3 z - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
4 t3 ~( ?7 E% I+ z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- @+ H8 o& m, L* I
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% ?- R) A5 k2 K
- Final VP value for holding a Base is calculated by following formula:
I$ N' r& c, V4 I( W t& g Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
; |) `% y8 k- s/ i+ N& X- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : y1 [! L: ]5 d# [" `3 S
value is in parenthesis).+ S6 i% X3 k/ ]6 a/ Q! w0 B6 ] Y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. O0 [) x" ^" @2 g" |- G/ ?$ F
- If Supplies are lower than required, rewarded Final VPs are also lower.
9 y: |; N# b2 ] - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.- \3 `6 ^& }1 V5 J% \, v
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 q. }/ r5 L2 S9 y& D - 2 VPs awarded per damaged point.
# Z1 @+ ^ X1 A3 i( t - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
, y6 Z) n* o9 }7 c/ M" x - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 c9 d/ z; R0 B1 E3 a1 M2 W, T
attack (including firestorms / A-bombs).
( w) H" }. T6 J8 k- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed % q; M) A6 R7 U+ L4 [1 `. @9 J
again, player keeps earning VPs as long as Industry hex keeps repairing itself.6 O) g; G) a0 a/ V9 h
- For Allies, Industry VPs are scored only for bombing mainland Japan.
|1 L. H% t2 ], u - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |