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【更新内容】:
6 [, e: @% S& H, F. d3 G0 y" o8 ^8 {% X3 h" ^
& p! _) t/ z, `* g( h$ |Change History:
1 s& T$ L. K. B: N" Pv1.00.95 - December 7, 2009
1 `, Y8 i; T% Y$ O) h/ o/ q• Second Official Update – This release is comprehensive and updates ALL previous, H6 ?% { ^, D9 Q3 e
versions to the v1.00.95 level.
1 ]$ l6 [7 o) i4 ]0 Q' P$ fIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' t: o0 r. s( b; t6 L. M. aManagement Addendum” which have been added to your Documentation shortcut subfolder) {' u7 E- v9 j4 Y( \
and can also be found in your /Manuals installation sub-directory. These two+ [# O4 ~; f, X1 X7 j, z" B. J
documents contain very important information on improvements and changes in these
6 O$ N$ s; t, ]$ u( \! }5 L( e$ aareas.
; Q5 t4 ]* E/ y• Code Changes, g; L: T, b; D
1. Interface Improvement: New Screen for Industrial Management
' E9 @3 ~% E: a2 ~ Z& s; L2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ b% ]3 @0 P7 E$ H0 O! Jnumber of available planes for the mission will be adjusted by the rest/training% F6 | b. {8 Y% t1 q
percent as on other missions.
) [% {) f1 F9 T- Z2 O4 G3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes1 {( E3 w+ f) `" ^
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, \. A! I5 o0 e* W: o7 d
show in change command list
0 a W" M/ @# w8 T/ h/ Y. ^& [" k/ K5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
m/ N9 T L* M! WBombs’ flag rather than the altitude setting [4 ~0 g2 {+ H# c
6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 c! r( b4 F# h0 ^5 {( D" `6 b3 L h
indicator ‘*’
/ d7 g2 I+ |$ X0 s6 [4 ?) Q7. Pilots who are captured or killed were still being counted in some group totals. They
5 s* k% s% `) Y* i! w4 {are now removed from group’s pilot count, but still available for ‘Top pilots’.
) h/ `1 X# k/ W) G6 ^9 J" Y+ ^! P8. Interface Improvement: The buttons in the lower panel of the main screen have
! H2 Q" g. r. X' ?1 J' P* r2 [been improved. With the mouse over the icons on the far left, the number of groups,* k4 P$ }5 _# S0 _
task forces or LCUs at the base is shown. Added a previous page button when there
0 C6 ~+ X/ |8 Kare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% K9 Z+ V9 w! |6 ^; W
tooltips sometimes were corrupted when other screens were displayed on the map and
! \! v- z- r. ]. zthe bottom panel was still active. This has been corrected.
; P8 J: l6 }/ t4 y) G) d8 g9. It is now possible to repair planes in excess of the group’s size
! r& v$ `3 p; q6 l/ H0 |$ B10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
# |) e/ @8 a( j! ctraining is incremental. Points are accumulated and once a certain level is reached, a Z. u; J" u' l+ }& l1 ^7 `7 Q- u
point is added to the skill. The cutover level is the current skill level; so as the skill
; A" N% ~* B2 Blevel increases, it takes more accumulated points to reach the next level. Combat
2 w% W/ E) F$ S- Ggains points faster than training, and combat is required to reach 70+ skill levels.2 r& f/ Q! _) R( B" ]# ~
Experience levels behave similarly with the one exception. If the Experience level is. g. i1 e' C, E# F0 N3 m/ n
higher than the best skill by more than 5, a skill based on the group’s mission gains
# i+ s* Z6 ?+ e8 D7 tthe accumulated points instead.# U B% v9 F) R8 }
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 X$ f; A! [) `4 p
ammo and return to base if required/ L1 M3 G! K1 B2 i% u
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
z- U9 O9 \$ l3 s13. Gameplay Change: Malaria effects adjusted& _# X4 V1 ~7 ]- s% M1 j6 r0 g
14. Fixed bug preventing port construction in certain cases
) v# U8 a" J$ H' r) j' w9 k! o15. Fixed bug preventing combat engineers from building
- X4 i+ J7 G! {& u* _& ?# _16. AI improvement refining settings for LCU attack levels
5 g8 S4 j( C- f( n- ]9 a17. Corrected unit TOE loading bug
' l& |- d4 ?- l9 Y m18. Correct bug setting default morale and experience when not provided by editor8 }" k& H7 u; \, T- l
19. AI additional checks for level bomber base sizes# ^) x/ N' A+ X7 {+ t; ~' @
20. Numerous supply tracing improvements
; ]' v2 [( T6 e% @0 J21. Numerous supply/resource movement improvements) R$ D7 ?' W/ r
22. Corrected several land unit fragment bugs.6 b8 c# A0 o7 e
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF/ m3 ?, ^: A; c! P$ W5 n
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 I4 f8 Z3 v/ l! _meeting process to reduce chances that the meeting will not take place until one or the
5 ?0 G& C& ~5 X" v {2 C& I: eother TF reaches the “met” TF destination. Also correct a problem TF could
( L S, E) d& @# k- c“merge” with a TF that no longer exists under certain rare circumstances.
& v5 a* l' i% ^% U" T1 V24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! b3 V' R2 H( ~$ Q' \8 Gdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 D; {5 E; g' H P( X( gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
8 A' F" w9 _8 k; v. d+ r! odocked if the port has the dock space for them, but will auto-undock when adding a
' A! [* A; F6 u- d1 e! S# @ship to the TF causes it to exceed the port capacity.
; J1 _& d- G) C3 X0 \8 X+ p0 v0 [1 p25. Adjustments to naval retreat determination. TFs retreating after combat will now be
9 U' X+ c: U9 e# R% O2 tless likely to retreat to hexes containing other enemy forces and be more likely to
1 h8 ^, t$ ~5 V3 M! dretreat toward a friendly base.
) l- W0 b4 w. p26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 n( z8 i, u0 s- h8 X" B5 l
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded f) T: t( i, M9 W; y1 e
in port, (c) ships in port (disbanded).
* F/ \. T" F0 i1 I; u( T& V2 z27. Interface Improvement: Implement search arc drawing on map& r6 v6 @4 c: G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 @1 L# j. p9 d( @: i" J# q
ensure partial rearming is in full mount increments, and adjust ops usage according., E7 r, ]5 ~! m* T
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ s$ X) t! V1 w0 h
a base were incorrectly excluded from Naval Support totals at that base. This was
8 d( S2 t* o _8 w2 kdue to an error in calculation of Naval Support availability over HQ Command radius.
* C& {- a) E. `! _. |30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& G7 y- g4 n! u) H$ v+ r
could improperly interact with fragments of the same parent that were at other* @$ k' \; F2 ?- Q/ T
locations and had been previously loaded by either the TF or one of the ships# u( T) k: ^5 ^+ j2 [! D
currently in the TF or, if the load required multiple days, when unloading of other
7 l! E4 ^% P9 n9 x# g* Ufragments of the same unit caused and automatic switch of a fragment to the prime
1 y9 x: {: o; _6 Wunit.
+ d7 p" e9 v( u! x6 N+ ?* l31. Corrected bug to allow repair of damaged devices even if ship has no other damage.$ t0 J& V# R, b# a6 F. D
Previously repair of all system/floatation/engine damage would terminate repair of a
1 \, u# D# `. [6 a8 _6 Lship that also had a damaged device (weapon, radar, etc). Damaged weapons will8 G; y$ ^# t) l
now prevent full repair of systems damage and may “create” small amounts of system |6 K. Z5 ]5 L1 j
damage to keep the ship eligible for repairs. Note that this may have the affect of$ U7 ^' |, _' f* Y8 K
small amounts Systems damage being not repairable at a location where it normally: \1 u" A1 r. D2 t; P
would be repairable if that location can not also repair the damaged devices(s).
0 q! U( R' z, {7 y& W! O' g32. Interface Improvement: Changed Allied aircraft replacement display to show nation" K9 {5 P% X- B, {
of aircraft
2 l" x# H1 M2 }, v0 l& G33. Corrected several menu bugs4 ~! b" }9 S% n5 C
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
3 z0 P3 h1 x% |. ~3 pland units by TFs.
& E( }& x9 F% K z& r. p( e35. Interface Improvement: Add “undo” for ships being transferred during ship
" Z' ?8 M0 H1 C g2 O5 s; ~transfer. Previous undo only functioned properly for ships being transferred into the
% x9 d& z. T4 g% Z8 L: I0 vselected TF. Provided undo for ships transferred out of the selected TF.
! F( v9 _ _6 g/ V36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. F, C( |0 K# p B, k+ G2 ?2 e
is following another TF that is beyond the player-set follow distance.8 M4 G0 {8 ^8 U$ x; _4 r$ p
37. Change ship based aircraft repairs to be by plane, instead of by group
% Y" ^2 F, N5 _38. Interface Improvement: Made air group screen larger to reduce clutter( A J$ L8 Y2 U
39. Gameplay Change: Adjustments to supply consumption by land units
" ~ y. j- |: ?40. Change to AI shock attack determination/ x- T0 a" ?0 B8 d0 b' P5 _; c
41. Improve AI awareness of intel on nearby enemy LCU
7 D7 M% u& H, {42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ c" h$ a$ v$ g3 M: M8 d1 o- K43. Gameplay Change: Changes to AI production on “Historical” level
& l; `( O- ]% H# l6 E44. Improvements to save file process to reduce chance for file corruption, especially by
& r: V/ Y4 Y3 C/ C) c* ddeleting the old save before writing the new one! {+ n+ x) ?, {2 H+ g' ^2 n
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, p2 K+ o+ @$ c R+ {46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* G$ O' J. w1 j" w: S7 cfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 c3 P# v* H- n3 k3 Asources for the “from port” and “at sea” variations.
3 ?6 L" a% l7 E7 J: I• Replenish from Port will now use the available fuel/supply at the port and on all% g: [; E1 c0 u5 Y- P
replenishment ships disbanded into the port. For those disbanded into the port,
+ N# B7 x4 r9 N9 g# W$ ~/ donly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
) h- ]$ R( A' Z/ y* O! wTenders must be of the appropriate type for the ship being replenished. Note that
' \% E$ G% B U4 p: Q: N9 ?port facilities are used in preference and ships in the port are only used if the port
; ~, t5 }4 {+ S8 l* ais not able to completely replenish the ships in the TF.
, p* J* y4 ^% L" ]8 M• Replenishment at Sea when the TF is in the same hex as a friendly base will now* T. v% p! U% X6 |& e
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, n* v6 T; a N+ Lport in the hex.
( }* d" Q& W$ A A" n5 h0 U47. Interface Improvement: Add new map icons to highlight certain events d7 i6 ^; V% }
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some" V8 P4 H( {4 {/ O4 r* d+ H: _3 x
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 z4 o/ Z- ~; f% ?port or from any TF that is currently off map. Ships that are not badly damaged
3 Y- U% U8 `- p1 D5 acan be withdrawn from some on-map ports or from TFs in certain on-map regions.0 A: C9 }$ S% x$ J
For on map, ship may not be on fire, total damage may not exceed 99 and no* V# {8 P9 E1 B/ I1 `; ~1 O2 l6 o
individual damage type (system, floatation, engine) may exceed 50. Ships may not& C3 ~9 G9 O& j% R2 M
be withdrawn from any on-map location where the enemy has air superiority. The
' W A. x% t6 d" r( Uintent is to prevent withdrawal as a method of saving a ship that stands a good chance* X; d5 r3 H0 J, x; ^# l& u
of being lost or further damaged. On map withdrawal ports are set based on the
5 j) i' M) U& c, |- [) v& ehistorical exit locations for ships leaving the Pacific:" f" ~# m" F' |* C- ?
1. Any level 9 port.% q( g9 J5 j7 u' K8 P8 T
2. National home ports of the United States, Canada, India, Australia, and New
. h) \" V! \4 c' J/ J, ?! vZealand (with no port level requirement)$ b) S5 U5 W+ V2 s) P
3. Any level 7 or larger port on the US or Canadian West Coast.6 I% H0 [' T+ t- c# }
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
0 J* k6 g4 a% h5 n5 k0 y5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ _: z0 E. [4 G6 `/ c' E' H
6. Any level 7 or larger port in New Zealand.
: a( Q% R8 o3 B% R. U6 \49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
6 [- f$ x, \( W$ p- S4 @another ship actually sunk, the data for the two ships could be mixed. Depending on
5 U/ a) q- a- M7 L9 {circumstance, this might result in one or even both ships being reported as sunk.
% P' J" e& A8 M5 m50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and3 j/ O5 U2 L/ q2 C4 f. d: a: S' M# w
TF list screens. The calculation will continue to show the remaining ASW capability) l6 b4 q: b+ }2 k0 j+ H# D6 Q% R# s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is2 j/ X& k' D$ e3 T5 A: h
now based on full load for all ships in the TF.
1 _, `# r3 p# L- b& c0 O9 b51. Resupply capacity for bases added to editor) j' r! J; I6 w: e& b
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 d6 y+ W# b% C0 V& b" ^
53. Adjustment to AI unit planning level based on AI difficulty
5 w* B/ O5 [1 Y& _( n0 E1 v54. Ensure minefields are created for proper player when a single TF lays multiple types% x M1 b5 g% j. K
of mines. Player of minefield properly set when first mine type laid by a given
7 G8 V0 m$ F& D+ Q x: }. {' l0 l7 q) Gminelayer but a similar check was missing when the TF contained minelayer(s) with$ y. I* i& ]2 D8 B4 N; K( y
two different types of mines.* y1 ~9 O4 n% B8 [4 Z' s
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and3 s0 A+ [6 n' x/ G- n% ~) w& X4 C+ ]
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) H7 l2 m# f7 C1 p' kfor owning player, if partisans attack and cause damage.! R" e+ j3 R& K! A( g" e
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
& g& b" q$ k1 j0 H6 M) Qmechanized units
0 z% _, q$ K: g% d57. Gameplay Change: Land combat effects toned down
+ R1 }9 H" Y1 ]1 Z3 F1 b% j58. Ensure AI captures empty bases
" l9 f v1 v- a' O0 F( W59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! \# M; r' h. J/ U$ }save from moving them ashore. Training from disbanded ships does not increase the
/ w9 d5 p2 a8 o) n' l: `pilot mission count.
9 l6 Y3 |7 y! q+ ^60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
- y- z" I2 g- H `order to help identification of saves9 x: v# ~4 _& N- L
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)8 q; l# q. E$ K' \: \, j
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group: [5 L% ], K+ n. V4 s) c8 B/ O8 D
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! T; O/ L" `9 d* |bombing attack. Groups were at maximum altitude and conducting glide bombs
3 }$ Q# E" E$ x4 Z" tattack, sometimes without engaging CAP or flak.+ H& |3 Q) Y8 f, k* e9 b1 o
63. Changes in order to standardize inactive Soviet group’s training options;4 E5 }: A2 O" Y- T
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see) L2 B9 f: C1 i1 D( U* S% E& O
Pilot Management for more details). The number of pilots on the group lists is RED if C: Q" u5 {9 x; w* v
less than the number of ready planes in the group, indicating a shortage of pilots. This
4 ]6 f8 T d9 @8 yshortage may be filled automatically or manually for a mission based on the pilot
7 e0 z0 P* c/ Z8 rselect mode.
/ W- M7 ]# o- Y. m1 U0 F65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ C1 v: G( g4 q- d0 Z
withdrawing ships
+ N4 {/ M7 h: s3 r66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at# R0 G/ v; u" q& g, L6 ~
close range) D. u* B7 R: a0 P% m g# R g
67. Gameplay Change: Greater weighing of crew experience in surface combat7 `' Q. V8 ~9 N) Z/ c
68. Gameplay Change: Limited radar directed fire, increasing over time
7 T+ X# _7 ]6 ^: G# q% d! y! t/ o69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 [7 M7 F. J, I, U; Wcombats at 1000 yards; l' q; Y8 X5 p" t9 w2 |& H# n7 B
70. Gameplay Change: PT Boats less likely to attack in daylight' f: g. ]2 M# u! l8 f. Y; `; G
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
7 N0 n6 b( ]3 x Phit in ports and rivers
; h7 _4 p; q0 M: G: ]/ o D6 C! F! ~72. Gameplay Change: Submarine captain ratings have more influence on Submarine. \/ g/ I: h# O: ?4 c
performance
- U! ^4 D+ z4 X4 m* p7 }2 f73. Torpedo hits on escorts not showing in combat report bug fixed
2 _8 J, ~& T2 f) T% }0 y# E74. Gameplay Change: Aerial ASW less powerful in early war4 U# S+ F7 I6 f6 {. A" t
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
. l1 D5 r3 w5 r' d8 l9 J7 Jdiverted fragments having planes but no pilots. Pilots still flying planes are now
' }3 G# z, x- X6 o) ]6 Wignored for sinking ship purposes until their plane lands.
) V- i% a5 N+ z9 l# E* M76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ f" [4 n' r S; M/ i5 C0 \being delayed ‘4’ days. There should be no delay.
$ T( u) v- ~* c2 D$ K- e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ t6 I& v/ U: G9 g. ]( t# ? n) z
the convoy disbands.
- L1 ~ q" R" a7 S* Y1 m" K78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- Y7 N6 D' C& T6 \hexes. The range was not changed when the game scale was changed.
$ h1 Q; `9 j' |9 B+ L79. Fixed bug when displaying search arcs at a base
( o+ x8 _8 m# G' J80. Fixed Escape key on Industry Management screen3 t+ n4 t u& a) B3 H9 g. v! t
81. Fixed oil and resource in totals on Industry Management screen
/ ~! T C7 F, t u6 Z; V% x4 Y) V82. Interface Improvement: Add an extra line to the Industry Management to show total
* x: I% x. ^( Sshut down industry on Industry Management screen
4 O' [( g/ k2 F! f4 B83. Interface Improvement: Add base select to Industry Management& {9 w7 u+ s5 Q" o& _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 g, R7 A2 o0 _; q# Q. {: _
ONE group for Admin stacking purposes; the presence of all three in a base counted+ N8 U- P, l$ a
as 3 groups for Admin" h9 @! G( ^# J8 V3 T; R% Q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 N' n2 ~. S4 \% ~3 T
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
- e# ^# U. `# C2 HFF being affected by old stock code that cleared the secondary mission.8 S6 l9 {9 I/ r4 L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.: T4 r9 z% T. K
88. Fixed an issue with tool tips being offset from actual hex when forming new! S S6 }/ G; D, S# u- W. X
taskforces
' H7 P/ ~3 o! T( r* a89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
! y o, R& R e$ H9 c) E4 |the end of turn save only. Preferences are now restored as saved for the player at the: r* D m$ q: y8 U
time.
" [; P3 m+ X, W( d90. Changed air supply mission to use a friendly base as destination, if both a base and: `1 L* l0 ^! M6 F' o1 ?# H
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
/ X9 k/ x' T# t8 A K' ]) j" ^2 h91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& S+ l3 U+ H9 j* } p2 @7 q
mission was canceled because the enemy LCU was selected as the first unit in the
& o7 ?9 m7 S5 d9 ^. G/ ]: g8 F) vhex.
4 o$ V- L+ {& p9 {5 k* a92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
" j6 N7 u9 e w) r93. Prevent very low grade TF commanders from returning single ship TFs to port to
r( e* E$ p/ G* wrearm when rearming not needed.
! U; d4 L3 i5 y0 [% j7 E94. Fixed the supply cap and monsoon effects on supply- X& {" p9 P+ |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 U# e n ~9 c4 A
movement.2 e# @# M/ y( S3 P! w2 J/ c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% k7 U6 n5 p& d% H( f
when Soviets are inactive.2 |3 M8 _$ b' F0 K! g! {, L
97. Tweaked resupply task force to Japanese bases.& ~& e& d- K& q, S7 }& i4 k. g. a, K
98. Fixed a HQ/Chinese unit respawning bug.- ]: T) [ k* E
99. Restricted permanently disband/withdrawing air groups from being able to the the9 s& B! u, b$ o+ F- s# I3 d( L6 B, x
“Trainer” option in the type of pilots to use.) y3 X2 _+ D2 \$ i* n2 X
100. Restrict the options available to pilot movement in permanently
6 Y- p$ x8 r( I ]: V6 kdisband/withdrawing air groups; mainly restricted to making them active or in-active
, P( `- \3 ~2 v$ g- ^! i! T' j/ U z2 Iwithin the group.' z+ Z( u! o* t! B q
101. Fixed error in splitting air groups caused detachments not-in-play still attached to: \$ U x" C; S) J" Z* n9 R9 I
parent group - stops divide ability! ^" ]4 R! J( D( m3 @% H7 B
102. Fixed an issue where some autosaves could reset game options.6 h: j% [( w" F5 f
103. Disabled the ability to make a group a temporary on-map Trainer. S" r/ c/ q; M
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high) v6 i2 V; W7 x& ?2 m# F
FATIGUE pilots.. m/ ^& P( g( S$ B
105. Made some adjustments to Kamikaze effectiveness.. H- i3 c! \3 i" c
• Naval Data Changes
2 ]0 e ]* s3 z" h. O1. Added cargo capacity to AVs, AVDs, AVPs, and CSs." T5 q" x/ Z' n% m) m1 b
Class
6 ~3 l+ P$ x% u# Z1 ?; PScen 001, 002, 006 (007, 008, 009)
5 P! a% Q- i3 p. Y0021 – Australia – correct weapon facing/ l- q' P# Q7 h/ u8 Q% n2 O: B' B0 h
0418 – Helena – correct tower armor from 0 to 125) |/ v' ?6 j4 J# d6 e* {
0767, 0769 – Chevreuil – correct endurance and fuel( b# Q7 r: H4 L: k' \4 M
0770, 0771 – Duguay Trouin – correct weapon facing
% V0 _3 }6 k% Q! D# e0772, 0773 – L’Adroit – correct endurance and fuel
' f$ b9 r- X- V0 r `0 k: ], T0774, 0775 – Fantasque – correct endurance and fuel* ?" u! k$ w/ d1 Z0 {+ M9 ~" H
0776 – La Galissonniere – correct endurance and fuel; e; L$ n) l; d1 m7 P+ j
0776 – La Galissonniere – correct weapon facing
& l W" k5 n, o4 J7 U1013 – Yubari – correct weapon #4 turret armor; F# A9 i: w( m4 N) V
1102 – Furutaka – correct weapon facing
& k8 w e- x# M2 x1 z7 R% y/ l1107 – Aoba – correct weapon facing
7 I5 k5 d+ K5 o" G1112, 1113, 1114, 1115 – Myoko – correct weapon facing
0 \3 |' Z7 |1 \+ n( M* I1730 – Yamato – correct weapon turrets
3 G% i- S( k5 `2025 – Kongo Maru – correct weapon facing
9 \7 O! j1 j8 D- t$ J2202 – ARD 3000 Ton – add Japanese small ARD class
$ |( _3 z" s/ H6 K2903 – Gnevnyi – correct weapon facing
: z: g8 r5 c. z2915 – MK Cargo – correct weapon facing" l7 O5 c. W5 d/ k# q; p3 v
2918 – KT LST – correct weapon facing
% N% j4 M& a+ N, N0 J# |Ship
4 V+ R. p6 h; Y) |: X7 Y5 pScen 001, 002, 006 (007, 008, 009) changelog* D& i7 v! j6 d" a1 D
All – update weapons from class to reflect weapon facing corrections
1 d9 X! ]; x0 i( F0999 – Dublon ARD; add small ARD to Truk5 v: z! m: U6 k# V
3550 – Laffey; correct entry date to 420430
' s/ F# c( {0 O% |6 i" g3580 – Frankford; correct entry date to 430430* d( y" D* B! |; x
4317 – Thornton; add Clemson AVD at PH! l" s ~! h: v" B U
4361 – Henry A. Wiley; correct entry date to 440930
1 p6 J& O C3 k8 w' k5222 – Rixey; rename to Bowie8 `, F$ K1 v1 \' z
5223 – Hercules; rename to Highlands8 Z1 A4 ^% S0 ^. `# D- `+ U# a
5251 – Pinkney; rename to Pickens, H" D! u& Q2 ~4 C7 W
9253 – Madras City; correct entry date to 420228
0 p" I T8 Y. J1 K% {% c7 q9728 – Indus; delete duplicate ship entry
$ j8 f! w4 P+ @% ~ @9837-9849 – Soviet Fleet; correct ship name spelling
% X/ N9 |- ?, ~ l {! g, t& Z, h11316 – AFDB-2; change arrival location to # 524 Seattle
# W" x# s) M7 g# c3 ]& F! `! a5 E11364 – BYMS-2055; correct entry date to 430228
3 Z& O+ x$ ?1 P+ ]11365 – BYMS-2059; correct entry date to 430228
% ^# h- K6 [* C; H! c* f. h7 B( v% y# F14070 – Ha232; correct entry date to 4602285 e/ _2 K& W" w0 V! f
Scen 006 and 009 ONLY
# x6 k- B5 G6 i$ r4 g' j0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: V1 _& r4 X: `7 l4 }
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, f) z4 x6 r; n9 }) ]0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295* \1 w, Q; b0 R# k* D6 G' l
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* b. y# Y8 l; |
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. g0 A* e3 W3 f6 ]3 C) l: @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
8 o* E7 l! T) K& y0043 – Hiei; adjust fuel to 4175
' V( T$ E( h P! P% {" O+ e* C0044 – Kirishima; adjust fuel to 41755 q6 f. S I, j, ]5 f3 |: v* ]5 i
0067 – Tone; adjust fuel to 1775
% u1 S# ]( S# [% Y0068 – Chikuma; adjust fuel to 1775
- Y; h- p3 {9 F) G0118 – Abukuma; adjust fuel to 8335 S2 A7 z$ L! L0 D
0146 – Akigumo; adjust fuel to 265) Q5 H% v6 x& k8 B; m' s5 {- a
0168 – Kagero; adjust fuel to 265; G: \7 }0 Q# H
0176 – Isokaze; adjust fuel to 265
, x' k# N, f1 }& _1 D t/ \6 s0177 – Shiranui; adjust fuel to 265
, g1 ~/ R) a- r9 J9 ]/ B* Z• Air Data Changes3 ?/ s8 `; Z9 o+ F$ } h N) k6 p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# C: b$ o( A8 V$ \$ F
[177] B-339-23: Name set to B-339-23.4 B* F3 u; s7 Y. L4 n" ]5 }3 i) ]: t
[178] B-339-23 (PR): Name set to B-339-23 (PR).
u& P- Q* U* {/ y+ S7 b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 k% z& r8 u0 ^3 w
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
g* _ } x+ d[365] Stearman 75M: Nationality set to U.S.Army.
5 t4 g3 e% C# P; F% S' e[451] PB2Y-3R: Deleted.. z! }9 R" M- R0 ^% H3 k
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.5 p" j! o8 g5 v; k: S' g& P
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ s) Q+ u+ A3 J
MG; wpn 13 set to 500 lb GP Bomb.3 y; H3 O! ^' G4 J" c+ ]
[1923] No.1835 Sqn FAA: Delay set to 0.7 {8 D2 ~% q0 _- f1 i
[1924] No.1836 Sqn FAA: Delay set to 0.
; d- u% i. O) h[1929] No.1841 Sqn FAA: Delay set to 0.
* M! I4 d6 K: A/ ~0 S[1930] No.1842 Sqn FAA: Delay set to 0.
+ z% F1 ?. E9 e9 N# p[2587] VMF-211: Location set to [584] Pearl Harbor.8 Y5 L- z# C0 W( `5 [
[2642] VMF(P)-321: Deleted.
6 s3 {& e% B9 a( c& B4 K[2652] VMO(P)-351: Deleted.
$ {- e, _! t' D7 c5 f[2668] VMF(N)-511: Deleted.
7 R) G$ R, r3 V2 c# U2 D4 b[2669] VMF(P)-511: Deleted.
9 t2 N) N& f. |! c8 j' G' l1 Z[2671] VMO(P)-512: Deleted.- c, T5 G5 @- Q
[2673] VMO(P)-513: Deleted.
& q% `) c6 d& r% L' ]% o- R; Y! D; ^[2675] VMO(P)-514: Deleted., d# K9 a5 c4 W! o
[2827] VR-2: Deleted.& S( T. r8 l, k+ _6 q, W
[2828] VR-4: Deleted.
7 [5 K5 e3 z, o[2829] VR-5: Deleted.' b8 ]( h m, V7 R$ V+ n* r7 }" ~
[2830] VR-13: Deleted.& _/ `2 O: }7 G
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ Q# X' t+ G: R' v$ y# t U. ]4 HUSN patrol-type squadrons 4301 resize to 15 deleted.
( M1 X- V, e2 YUSMC squadrons 4301 resize to 24 set to 4410.
: Z, B( ~4 G% ~. b' dUSMC squadron upgrade paths reworked.
) C; u; i7 ~/ G! G# k3 G# l$ f: IGameplay Change: Units with a/c MAX strength six or greater now able to split into' c) z l, ]7 {0 W" ]1 q
three subunits." ?, P) h" Y3 Z+ N
• Map/Base Changes9 l0 g; @, N+ V9 a' y, x3 T
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 I4 g+ p4 }/ B# J4 x# X
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400# Y# Z8 @$ U/ }) b- y
AV.
$ g3 n6 O+ n4 ^; m2. Garrison levels in Japan have been significantly increased for the Allies.! `. _4 H4 H% i+ a# [
3. Garrison levels in India and the Philippines have been increased for the Japanese.
; x9 u b: v* c" N8 w4. Garrison levels have also been adjusted in other locations, with some areas having) r7 h& t) P( n% t8 y7 [
small increases.
7 n7 A! [. g' h" C' B8 Q5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an3 \; L; I: U. d9 f: v8 f
Airfield.
% E$ |: F7 |5 Y5 q t6. The starting fuel level for Los Angeles has been increased.4 b$ k$ s+ \5 Q' V7 v" \ x% u3 ?5 r
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 u' d0 L2 {' l2 _/ ~' O2 v
8. Anchorage in Alaska now generates a small amount of resources.3 n1 m+ z- t% p4 ^1 M" o
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.- H! g. Q% ~; l6 ?1 A$ Z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 b) H2 ?5 b8 z6 C; P9 `5 F
11. Nukufetau has had its port level decreased from 1 to 0.' u+ r1 a* }5 F
12. Pago Pago has had its port level decreased from 3 to 2.
# V1 H+ r4 C" X13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: ^! y# m7 y" U) b- Y. o. S9 D3 vbase does instead.( t& n8 @0 B! y5 u0 O: M
14. "Ahmadabad" has been renamed to "Ahmedabad".
' [/ H, Z" t1 j% D B; h$ ]% f15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 J5 Y5 Z6 B& u6 p0 g- {, Prather than being concentrated in a small number of locations. Overall, Chinese
9 }+ N4 o, x! q# }1 ^. Xsupply point generation has increased, to about the same level of supplies as in the
2 n# \5 v+ p8 F* G Xoriginal War in the Pacific game (it was a bit lower before).
! j/ w h3 _# ^16. Australia now generates a greater supply point surplus than before - about 5,0000 l* E% C1 E3 |+ U0 |3 J: y
points per day as opposed to about 4,000. Fuel requirements remain the same.6 Z- F" Y4 U, [5 _$ [1 y$ [+ e5 o
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 b: n! k& ]0 \6 W- R: p
instead of hex 200,40 - and the road and railway networks in the area changed to" a* a( w9 h' w5 Z( x( V
match |