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【更新内容】:
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9 `0 Y) A/ }0 e. T' y- oChange History:7 s; Q8 |; I+ V ?) k
v1.00.95 - December 7, 20098 |/ z5 s5 a( D& _4 e
• Second Official Update – This release is comprehensive and updates ALL previous
8 |2 U- s5 q% [! Zversions to the v1.00.95 level.0 G' l3 ]* T }6 G
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' _( d; @9 G* e7 p4 I0 pManagement Addendum” which have been added to your Documentation shortcut subfolder
. a7 a$ D+ e% N9 _4 y( Z+ Yand can also be found in your /Manuals installation sub-directory. These two+ \% \; v5 V# f8 k5 f' n
documents contain very important information on improvements and changes in these
. m! p" x, k% Y' Q+ D8 Y0 y, xareas.$ G/ ?4 ^1 A8 d. G. a& s, M
• Code Changes
' h) d" b) e1 p6 k- ~2 A$ Q9 { Q1. Interface Improvement: New Screen for Industrial Management" |. U- q9 n; y6 g4 g, b
2. Gameplay Change: Air transport mission was using all ready planes. Now the
4 o7 n- {* M9 h: g% znumber of available planes for the mission will be adjusted by the rest/training
- e5 [3 z, ]9 V" ppercent as on other missions.# F3 T, V& S5 c1 ?1 Z& e
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ z( I/ x$ ]7 V9 l- @4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ F4 m% A+ g% zshow in change command list0 Z8 s. v( S0 d8 r% L
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use. z9 X: u! p5 e5 j: K; o" R+ W
Bombs’ flag rather than the altitude setting
. M0 F4 [1 t6 D6. Gameplay Change: Full base screen now show the consistent over-stacked AF! P# v3 @7 [4 O% H
indicator ‘*’) T( X4 l0 ?! \& J6 @! Q# l
7. Pilots who are captured or killed were still being counted in some group totals. They3 f" ?0 u7 w$ Q
are now removed from group’s pilot count, but still available for ‘Top pilots’.5 C- C2 S2 {3 N& V2 E) E7 U
8. Interface Improvement: The buttons in the lower panel of the main screen have+ {4 P% F8 m% J, u8 M" P- g
been improved. With the mouse over the icons on the far left, the number of groups,
* [( H: I q/ X4 m, |7 Z( D' Ktask forces or LCUs at the base is shown. Added a previous page button when there, U* i/ C2 W, c- n4 g
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% j9 ~" y1 G6 l+ p1 x. Ftooltips sometimes were corrupted when other screens were displayed on the map and
) q6 p+ U+ h' x- W: athe bottom panel was still active. This has been corrected.
7 [' P8 u- |* F% X0 {8 t, b: |9. It is now possible to repair planes in excess of the group’s size
+ }/ q) g# W9 r! P2 @- j7 Z) y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill5 }3 ?( ?. t% Z$ [" n3 _+ p
training is incremental. Points are accumulated and once a certain level is reached, a/ Z+ {5 Y- Y: A, p- K" Z6 B
point is added to the skill. The cutover level is the current skill level; so as the skill
9 J$ f. b7 }/ A9 J8 L8 h6 `' qlevel increases, it takes more accumulated points to reach the next level. Combat4 y8 R+ @9 ~2 N
gains points faster than training, and combat is required to reach 70+ skill levels.
1 r5 J# K5 m" D0 E4 o: ?Experience levels behave similarly with the one exception. If the Experience level is
* a$ w/ Y# ~+ m, e7 v: whigher than the best skill by more than 5, a skill based on the group’s mission gains/ q* k& p4 I# A/ t- d9 p* e4 {" S
the accumulated points instead.
1 L/ R# z5 D- ^/ [: O. @& f7 K11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,8 M8 n8 S M( w6 G$ T: g
ammo and return to base if required" v: B2 I4 Z5 V2 ^' @9 |
12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 f0 W Q ?: @
13. Gameplay Change: Malaria effects adjusted
3 B; u. U/ M; O7 O; q14. Fixed bug preventing port construction in certain cases4 Y1 Q) x3 m! q7 O. b
15. Fixed bug preventing combat engineers from building
' }& ^* v1 b: {5 P8 ^3 Q16. AI improvement refining settings for LCU attack levels
% ~; L# r/ H4 O7 p- l& @- d- b17. Corrected unit TOE loading bug9 L1 Y' Z, q7 s1 T& V3 b
18. Correct bug setting default morale and experience when not provided by editor
8 t0 E, y. U% ~2 k+ a& r19. AI additional checks for level bomber base sizes
- z9 r t# V- t2 p$ P1 {) Z" S: s20. Numerous supply tracing improvements
) Z# z* r/ q8 [" w2 q21. Numerous supply/resource movement improvements
p- I) h( n1 Y, a# F$ b2 b4 E! C22. Corrected several land unit fragment bugs.
9 Y! H- k0 I! U! p) W* m1 G23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 e _" ~" l" V0 _8 q9 g3 ^: Sarrives at the destination of the “met” TF before the “met” TF does. Also adjust1 A U; M- Q( ]" J0 n/ l% a
meeting process to reduce chances that the meeting will not take place until one or the+ Y9 Q, a5 `1 W; O1 ?0 t! D
other TF reaches the “met” TF destination. Also correct a problem TF could
7 ^7 F0 x& g8 [! O“merge” with a TF that no longer exists under certain rare circumstances.2 Z- J) V; Y+ |/ S
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of; k* b5 w% ]. U/ D8 \; R! w
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate7 S& w+ X }8 n( M$ d( p6 ]# P
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
- _: \7 ]# b: l2 c; P+ r; k4 idocked if the port has the dock space for them, but will auto-undock when adding a" }+ y! B$ V$ ^7 v
ship to the TF causes it to exceed the port capacity.* i# s, k$ i2 a& ]$ b2 |' t( A
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: d5 c2 D/ z/ J% F( }less likely to retreat to hexes containing other enemy forces and be more likely to& K9 [$ v& I3 D1 Z: w" i
retreat toward a friendly base.4 K0 B" {) A0 y4 x. e" x7 w
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
9 r: }7 F' x0 C$ Y* Z9 E0 Eis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
1 z, Y) e% k+ i4 W8 e) B! Lin port, (c) ships in port (disbanded).
9 v4 T) p3 w. M& F27. Interface Improvement: Implement search arc drawing on map. N+ @. A( s! m" l: u0 B+ a, G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 U' [- o* v0 ?6 X6 u1 i# I& L# s hensure partial rearming is in full mount increments, and adjust ops usage according.1 N, B/ I& u/ ^2 F6 Q% |* v
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
) v7 t1 [% m& ]1 }& B* Za base were incorrectly excluded from Naval Support totals at that base. This was
# H% R9 _) }' |& Ydue to an error in calculation of Naval Support availability over HQ Command radius.
8 Q: I' v ]* @# [% {/ P6 M30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 X2 f, E; R" N. _
could improperly interact with fragments of the same parent that were at other4 M/ L$ b0 S3 i* Y% @$ V! g
locations and had been previously loaded by either the TF or one of the ships* F+ S7 m$ r# Q) @* ~7 R
currently in the TF or, if the load required multiple days, when unloading of other
9 s& ?; a1 \- ~8 Q1 rfragments of the same unit caused and automatic switch of a fragment to the prime( L4 M4 W9 K4 J8 Y
unit.
4 |; C- k% }3 d( \( f6 ~/ I31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ _- ~+ K2 W: T; J6 E- Q$ g+ w
Previously repair of all system/floatation/engine damage would terminate repair of a
! C/ B: Q i3 {, ]+ H/ @; a5 [ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 Q1 Q7 f5 Q' n. E& gnow prevent full repair of systems damage and may “create” small amounts of system
; m: Q ^ g y) i( _damage to keep the ship eligible for repairs. Note that this may have the affect of9 U4 u2 D6 K& e3 {1 y2 e ~
small amounts Systems damage being not repairable at a location where it normally8 e& e" t5 v H
would be repairable if that location can not also repair the damaged devices(s).. |* E2 |& a) M1 T$ x, y
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; W- U0 }( p# D' X9 N( n' w- d! bof aircraft* b' r5 h1 P4 z0 m6 W! x
33. Corrected several menu bugs9 t% {9 X, b' T* Y% D, ~/ b# ^! D- `
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: L# L2 m8 {, [; W. yland units by TFs.
, {0 ` b; y. [2 G6 J; x5 G: G35. Interface Improvement: Add “undo” for ships being transferred during ship/ g; S5 ]7 {: O, n8 @2 ?$ [
transfer. Previous undo only functioned properly for ships being transferred into the) `- U; c. Y# g
selected TF. Provided undo for ships transferred out of the selected TF.
8 A: ]4 }* @2 x. @5 P36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! s$ N) B9 C: D6 {# l$ ~7 Kis following another TF that is beyond the player-set follow distance.
+ k3 O2 X; U) g* t37. Change ship based aircraft repairs to be by plane, instead of by group/ J3 }0 W; Y/ x
38. Interface Improvement: Made air group screen larger to reduce clutter
2 d2 q' f" x0 R$ F% B6 W4 B39. Gameplay Change: Adjustments to supply consumption by land units; g6 l" w+ I$ H4 ~; v! i0 l3 c
40. Change to AI shock attack determination
' v# Z3 Z1 Z$ a" i41. Improve AI awareness of intel on nearby enemy LCU
! C2 O, I5 V" ~- \42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
+ u! v% k; S7 k- w43. Gameplay Change: Changes to AI production on “Historical” level$ K, w0 M* q/ S0 s. z
44. Improvements to save file process to reduce chance for file corruption, especially by7 g$ C* O$ p; t* P @
deleting the old save before writing the new one+ M# E0 W2 k0 b3 r5 e! V
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active3 I. \6 t ]5 k4 S1 s9 K }8 v
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
& j. w, f5 }. u* Yfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
$ Q& {7 M3 P( F5 o& msources for the “from port” and “at sea” variations.+ i5 X- {, K5 Z1 w5 ?& d! q' o/ {& Q
• Replenish from Port will now use the available fuel/supply at the port and on all; J9 _1 W( a+ F5 a, N: w+ P
replenishment ships disbanded into the port. For those disbanded into the port,
& A6 k; l2 |& R, ^! O" b; n. Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( ], k& q, ?0 Q/ |Tenders must be of the appropriate type for the ship being replenished. Note that
2 W4 _* u. k5 [8 n, |. eport facilities are used in preference and ships in the port are only used if the port. G; g4 q1 f( S) q2 \
is not able to completely replenish the ships in the TF.3 C" c, r6 \ m$ {, }/ W3 v4 j
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ t2 ^8 t. ]) a. {: Tuse all ships in TFs in the same hex but will no longer use ships disbanded into a, L* B) r* w: a( n7 J |$ ^; ^! i
port in the hex.2 ^8 m; E4 B% v' F2 K) _
47. Interface Improvement: Add new map icons to highlight certain events: J6 p6 X B/ Z
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some& X: g/ P" x# x3 y* t: v& F( @, a- ]
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
9 b1 _* a5 E+ N6 |8 r8 @: iport or from any TF that is currently off map. Ships that are not badly damaged
! ]6 f5 m q4 G2 E9 a- Ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.3 p4 _4 Z3 Q: h4 d) k g
For on map, ship may not be on fire, total damage may not exceed 99 and no2 U4 {, K. Y8 E3 r: Q$ O
individual damage type (system, floatation, engine) may exceed 50. Ships may not) ]( k2 B+ u* M& F
be withdrawn from any on-map location where the enemy has air superiority. The" A+ t" {$ o7 z* Z4 h% h
intent is to prevent withdrawal as a method of saving a ship that stands a good chance2 Z& k! |1 ~& h C9 t
of being lost or further damaged. On map withdrawal ports are set based on the& m# j: r8 u' N& n/ n
historical exit locations for ships leaving the Pacific:& |% q. h6 t' {$ ^
1. Any level 9 port.( c3 ], h* ]4 r" Z' _8 \3 _+ P1 `
2. National home ports of the United States, Canada, India, Australia, and New
' l% x m) X/ i% }' \3 Q/ y1 l" ~4 CZealand (with no port level requirement)
7 N, V* B7 R" l- o$ [) e3. Any level 7 or larger port on the US or Canadian West Coast.
) a+ A7 E% _2 }: T* k( T4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself). ?' s# w6 Y. \0 g1 m
5. Any level 7 or larger port in South Eastern Australia, plus Perth.$ v! A/ }# |! K- I( k+ m
6. Any level 7 or larger port in New Zealand.4 J. \% {& z3 q z) w' t p5 m% \& Y
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of/ r& \* n; I7 L2 U
another ship actually sunk, the data for the two ships could be mixed. Depending on
6 v, M9 B- O* xcircumstance, this might result in one or even both ships being reported as sunk.
- _2 ?+ e1 `- o9 z6 Q50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and n+ u8 V, d8 U: D3 E
TF list screens. The calculation will continue to show the remaining ASW capability3 c6 V8 r6 P, d! c" S2 Z+ W; [
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# l5 U" @8 ~8 \6 e1 know based on full load for all ships in the TF.4 q* z3 Q" j6 b% n* J& }2 @% {
51. Resupply capacity for bases added to editor* V9 A: x0 ]0 C' f1 L
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* @2 R% z- T6 N& E) s) ^
53. Adjustment to AI unit planning level based on AI difficulty+ @% y, l+ o; D
54. Ensure minefields are created for proper player when a single TF lays multiple types
" U9 K4 E8 \, i3 n6 M, W4 Q/ zof mines. Player of minefield properly set when first mine type laid by a given
# G0 l* c/ C( ?6 P1 kminelayer but a similar check was missing when the TF contained minelayer(s) with, D( @) h2 `1 C4 k4 E0 L
two different types of mines.. Z3 m! k& X) A& g; `( u% O& C
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
7 s4 m! X) S8 X4 X10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
7 w5 ], H1 q: Y# ~5 F. v$ U+ ffor owning player, if partisans attack and cause damage.; Q x4 n0 C1 B% c# }: J
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, a+ u; Z) `0 c' Y* F) M) emechanized units
* ~$ D+ z8 L! R2 a57. Gameplay Change: Land combat effects toned down
1 S9 g; @1 G+ a0 Q) |- y6 a58. Ensure AI captures empty bases
* h. {# u0 d$ S. s59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* V K% p. ]/ a3 bsave from moving them ashore. Training from disbanded ships does not increase the
5 M" Z0 V' R8 Z7 r6 R- X R# `pilot mission count.- k w0 P" u/ v; ~/ D7 v: r! ~- i
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& H0 S( }7 f9 Sorder to help identification of saves
/ y+ P+ Z1 b& b61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
" ?- J& _; C2 r; W62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
" N9 w' W) ^/ ~8 Q5 W2 jmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 L a! Y5 J, u- t5 \
bombing attack. Groups were at maximum altitude and conducting glide bombs% T3 t5 A, Z; C& L1 S
attack, sometimes without engaging CAP or flak.
L* t! d( g3 I63. Changes in order to standardize inactive Soviet group’s training options;
. P& r, o+ _4 x; j3 c S64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' |0 R! K% }" E$ J7 q! f3 dPilot Management for more details). The number of pilots on the group lists is RED if
9 n! G* B- J" E: f( Lless than the number of ready planes in the group, indicating a shortage of pilots. This
5 \5 ?$ z$ h& [$ D8 jshortage may be filled automatically or manually for a mission based on the pilot( L0 J1 Q. F3 B4 N
select mode.
: V6 S0 ]& y0 N65. Corrected issues with group destruction on scuttled or sunk ships and groups on( v H& }5 }: L; I" E1 d
withdrawing ships/ h Z2 R6 S8 x1 Q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at" j% p. ]: h8 }! Q; \ t
close range& j, h- \1 {% x3 p5 @/ r% g: `
67. Gameplay Change: Greater weighing of crew experience in surface combat% K8 t( W1 C5 L* ]* x+ v
68. Gameplay Change: Limited radar directed fire, increasing over time
& r# W. Z, V$ ^/ t# P4 H. \2 Z69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
: X. V A# `$ s$ }combats at 1000 yards
# a$ Z2 p* C# C m# B5 n( c70. Gameplay Change: PT Boats less likely to attack in daylight
6 d Z- K# \0 o! w1 k71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
]3 z4 n: ]# {' Nhit in ports and rivers( {: O5 `0 T- v' J- ~3 ?) ~( V; c
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
% y! u2 Z; m$ ]) K( u% [% _/ H! wperformance8 V& g& \5 _5 X6 t3 e
73. Torpedo hits on escorts not showing in combat report bug fixed$ f4 M3 B& h0 e/ Q
74. Gameplay Change: Aerial ASW less powerful in early war, Z/ G8 Q* V7 r6 V- J2 e% s: {
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
6 r( k+ V: j, y* X6 `1 Hdiverted fragments having planes but no pilots. Pilots still flying planes are now
! ~3 [4 v) g' h$ @ignored for sinking ship purposes until their plane lands.9 z" d' i0 ]! q, R1 o8 ?: S4 A
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% {+ h% f3 W& h6 z$ Ybeing delayed ‘4’ days. There should be no delay.
" z. f# W: D3 C! d77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. G& \+ `3 h- w( ~: _- V u6 G& T
the convoy disbands., B' g0 P) w1 n, k% ^
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 k1 \3 |# R1 i0 ^2 ~
hexes. The range was not changed when the game scale was changed.
Z7 Z9 _' x, E8 }5 _& h79. Fixed bug when displaying search arcs at a base1 q1 H$ v5 t; k8 d4 I6 L
80. Fixed Escape key on Industry Management screen
' T# X) J9 K/ p81. Fixed oil and resource in totals on Industry Management screen
5 c0 ~$ `1 ~3 l; m4 g9 J8 q82. Interface Improvement: Add an extra line to the Industry Management to show total
* a- e+ _& ^8 g8 v: @5 y3 O5 o2 r: Cshut down industry on Industry Management screen; f0 }7 I6 t# c" [& z1 S
83. Interface Improvement: Add base select to Industry Management
3 ]/ y/ Q1 @. h# p/ A, C, @84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 O7 |* C: z1 {6 v: r* A0 Q' AONE group for Admin stacking purposes; the presence of all three in a base counted4 l1 z/ w( E+ r& A: ?4 N
as 3 groups for Admin' M4 K' H' p- W+ ^4 ^$ r
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups9 z' }9 N% n* M$ h8 _5 |
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and% I3 G3 G6 i1 P! A7 U
FF being affected by old stock code that cleared the secondary mission.
, c" ~ w, b) z. g% Y# Z87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 N: x: o8 c& L6 n4 h: s
88. Fixed an issue with tool tips being offset from actual hex when forming new
* j9 [0 }- `. C0 y+ V# Mtaskforces+ Z0 I) X1 P" D- C
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. m( X: G0 s, Ethe end of turn save only. Preferences are now restored as saved for the player at the
6 ^5 E% i' ^, Y6 e* D4 k( ptime.
* E0 | E2 X" x1 _" u90. Changed air supply mission to use a friendly base as destination, if both a base and! h) H8 M( j/ G q+ l
LCUs are present in the hex; it was sometimes giving the supply to the first unit only, i5 e- q; W7 i6 T2 z
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the5 ]' F$ `4 t- V2 f7 a
mission was canceled because the enemy LCU was selected as the first unit in the, a! F5 `- j9 b( P$ u
hex.
/ |5 r" W5 |" h92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.+ M- n: T1 v8 J0 N
93. Prevent very low grade TF commanders from returning single ship TFs to port to
, b+ z- I4 d# i+ Urearm when rearming not needed.
! p; I6 u1 ]/ Z94. Fixed the supply cap and monsoon effects on supply
' ~# b& J8 `# |" J& |+ Q- j- w95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
$ ~1 `/ ^0 j" W1 U- nmovement.7 H" x) l& R* M: W$ [7 b
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base1 @9 F1 L" S \; n9 B" }% k
when Soviets are inactive.( S3 R- r! H, m. h* Q
97. Tweaked resupply task force to Japanese bases.$ X/ @. B- A: Y7 s* V; U9 k
98. Fixed a HQ/Chinese unit respawning bug.9 \, o9 v0 `$ T+ n
99. Restricted permanently disband/withdrawing air groups from being able to the the
2 z% o$ V/ o4 d8 R1 l7 c: ~+ J9 j“Trainer” option in the type of pilots to use.
1 }; Q( F$ M8 x+ G100. Restrict the options available to pilot movement in permanently6 e' n2 \4 C! D6 W. Z6 J
disband/withdrawing air groups; mainly restricted to making them active or in-active
) i4 ?6 S! G* @3 J c; Swithin the group.) s: F( P! s1 J
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ v0 T2 |1 I M v6 P4 r1 e4 ]8 g
parent group - stops divide ability. Y4 d4 p2 i' z% p2 [$ H, ~( B
102. Fixed an issue where some autosaves could reset game options.+ c$ K; x* \3 ~
103. Disabled the ability to make a group a temporary on-map Trainer.
+ S! Z' w, I% ?5 W/ C4 d104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, T7 t8 Z+ a: m4 e' F0 m' DFATIGUE pilots.) c( I+ [5 V9 m2 _! F
105. Made some adjustments to Kamikaze effectiveness.2 N1 P8 r4 h b3 T( M3 K
• Naval Data Changes. ~/ a. v3 g" T" q: T1 {
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
7 `3 @: h5 h( B- d: ?, {2 Q. uClass- O) W# y, Y3 y) r. ?. m+ t
Scen 001, 002, 006 (007, 008, 009)
, o) l1 G# I& f9 k0021 – Australia – correct weapon facing8 b" p( O* b: n, j1 s
0418 – Helena – correct tower armor from 0 to 125
" v# P b5 z. \0767, 0769 – Chevreuil – correct endurance and fuel8 v5 F' ~# s: ~, r' W: X# I( }6 n
0770, 0771 – Duguay Trouin – correct weapon facing6 y6 D1 c# s3 a
0772, 0773 – L’Adroit – correct endurance and fuel
2 R. I7 P- I, m: g5 a3 a, D! x" m0774, 0775 – Fantasque – correct endurance and fuel
1 k* ?4 d0 [. Q( q0 p0776 – La Galissonniere – correct endurance and fuel
. \) a4 y3 L) H) `2 y0776 – La Galissonniere – correct weapon facing+ f9 ?& ?8 q1 o1 t n: q4 g- C c6 o
1013 – Yubari – correct weapon #4 turret armor
. z. {( b7 g( I2 }' n2 i! X+ h1102 – Furutaka – correct weapon facing
) ]& A) g+ Y) m' F2 q9 u, w3 X1 n1107 – Aoba – correct weapon facing% u" r) }/ J1 ^5 `/ X5 J/ O
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
2 F; r6 t! Y; v$ E$ D1730 – Yamato – correct weapon turrets( D: U% r% C6 E% M3 B w
2025 – Kongo Maru – correct weapon facing
, w& s: z2 @- E% T# V- N9 Y% ~) ^2202 – ARD 3000 Ton – add Japanese small ARD class
. L8 x v- b! `2903 – Gnevnyi – correct weapon facing
. D- a2 L4 ~6 |$ l. N7 P9 t. \2915 – MK Cargo – correct weapon facing
6 _2 z' p; A. X- U& I0 r2918 – KT LST – correct weapon facing
. o- I0 _% B* W; D- F5 A. u- b) dShip
! I1 p# D1 V7 X& bScen 001, 002, 006 (007, 008, 009) changelog# x- x9 m P; D6 d! L
All – update weapons from class to reflect weapon facing corrections3 f+ G9 F+ @: E/ c. a8 K: z. [/ b. _
0999 – Dublon ARD; add small ARD to Truk
, N+ ]1 b- x% i0 |3 l. x3550 – Laffey; correct entry date to 420430, L8 ~9 n5 E. o" f+ @
3580 – Frankford; correct entry date to 430430
7 t8 ^' i2 K- r# }( z5 u4317 – Thornton; add Clemson AVD at PH" D% Y; `! C2 N( Q5 C: T
4361 – Henry A. Wiley; correct entry date to 440930
! s. e8 y3 @3 y, O' Z- f5222 – Rixey; rename to Bowie
1 k E- s% g% k( |4 X. u) X+ X5223 – Hercules; rename to Highlands; r0 e U& D- q+ l( J; K
5251 – Pinkney; rename to Pickens
: X( d1 d. n6 t* {9 j( A8 g9253 – Madras City; correct entry date to 420228
) f4 @) `; P o0 ~2 L+ Q/ C5 U9728 – Indus; delete duplicate ship entry* B- J# m3 d7 ?. \8 I# T- ~" X, H3 `
9837-9849 – Soviet Fleet; correct ship name spelling5 ]2 P n. ]0 n* H( c; e; ]" Z: [
11316 – AFDB-2; change arrival location to # 524 Seattle1 x- D3 W( B2 j
11364 – BYMS-2055; correct entry date to 430228
( j9 `; g% J2 }11365 – BYMS-2059; correct entry date to 4302287 T7 X, V- z ]/ e' I) d
14070 – Ha232; correct entry date to 4602289 T+ W s- a5 O9 K$ r& J
Scen 006 and 009 ONLY
3 R: r7 F) e! B0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445; B( q* B7 A P- {) C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 y: B' }8 a( I: k+ X0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) Z& U h5 }/ U1 e0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, ~1 Q+ F& M) `- G/ E
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. x# G. E% Z3 P S9 j* }
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
- v+ {, ~2 I# `0 k5 a7 c9 P9 e3 z0043 – Hiei; adjust fuel to 4175
# P# _& P' Y$ \0044 – Kirishima; adjust fuel to 4175# g6 O( g9 o3 ~4 n/ O
0067 – Tone; adjust fuel to 1775
8 x' [' }' | n" o# v5 w/ q0068 – Chikuma; adjust fuel to 1775
- a" E9 s0 W' B% U0 W/ s6 q0118 – Abukuma; adjust fuel to 833
' N5 _- e3 a9 R# T, j0146 – Akigumo; adjust fuel to 265
+ U! v6 a+ U4 n* g* g( q' t$ G0168 – Kagero; adjust fuel to 2650 [2 H8 Z: w5 ?6 l
0176 – Isokaze; adjust fuel to 265+ J/ K- A8 Z! e/ ?5 s$ L
0177 – Shiranui; adjust fuel to 265
% w4 v- t/ M6 F. s0 X• Air Data Changes
' g8 E# b6 I7 U$ ^[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.1 H- P+ a! R" p, T
[177] B-339-23: Name set to B-339-23.
/ j( y5 X0 o6 }/ G6 F[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 \$ c) l/ {# W2 v5 \2 w: ~+ T" z- ][336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 Z1 h' M% H* M3 V
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. {0 X" a5 q9 j( m; \[365] Stearman 75M: Nationality set to U.S.Army.
2 E9 J' z4 F- z, c[451] PB2Y-3R: Deleted.
. F q" f' }' \! L# D+ f. G[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ i x# X- b4 z[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
5 q: b- w. d: `: N- ]/ V5 cMG; wpn 13 set to 500 lb GP Bomb.
- |% B6 z% k/ x) ?# m; C: U[1923] No.1835 Sqn FAA: Delay set to 0.$ ^2 {% }5 o# j' Y- l
[1924] No.1836 Sqn FAA: Delay set to 0.
% K! V/ ^' ], B# f6 V6 d7 Q0 u[1929] No.1841 Sqn FAA: Delay set to 0.
; f5 ?, v& F3 M[1930] No.1842 Sqn FAA: Delay set to 0.. Z+ M$ J! t4 E0 z
[2587] VMF-211: Location set to [584] Pearl Harbor.- }" F! S7 K" Y
[2642] VMF(P)-321: Deleted./ u4 k2 c0 g2 x! n7 T
[2652] VMO(P)-351: Deleted.
6 H' h+ j' a* z[2668] VMF(N)-511: Deleted.% g5 T H9 X9 v; o
[2669] VMF(P)-511: Deleted.
7 ?' Z+ q g& \: m d1 K7 d h[2671] VMO(P)-512: Deleted.7 q" |2 |- P# \3 Q; W
[2673] VMO(P)-513: Deleted.9 p0 G1 e# i; T8 h
[2675] VMO(P)-514: Deleted.5 {0 ?7 S' t4 d) N" N
[2827] VR-2: Deleted./ M6 \3 v1 }' l' v& @
[2828] VR-4: Deleted.
4 c! ~- ]8 W' W5 z. f' M6 D; T[2829] VR-5: Deleted.
5 K1 P* q* b8 w$ S! a[2830] VR-13: Deleted./ f7 f- G- I( A2 q5 L2 }
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
1 e1 E7 D8 D4 C! p( o1 G9 bUSN patrol-type squadrons 4301 resize to 15 deleted.
- H. K/ ~: b( n6 `- ]4 a; u6 K6 e( YUSMC squadrons 4301 resize to 24 set to 4410.
/ ^; e" x- \4 ~/ @USMC squadron upgrade paths reworked.* o# J, z4 s( d3 a5 @: I; t# Y
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
2 V# G" p* s7 ]9 e; Lthree subunits.
3 Q: ?) [7 S) o$ y1 N6 Q• Map/Base Changes
8 w3 h/ M. u6 Q' g9 E/ S+ F8 [2 M" {1. Garrison levels in China have been increased for both the Japanese and the Chinese.' x7 j' K! |1 M* P
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ M/ r( j$ s, \
AV.
! e; K3 b4 E, G/ C2. Garrison levels in Japan have been significantly increased for the Allies.
6 z8 h5 A, t) R/ ~% p+ C3 Y3. Garrison levels in India and the Philippines have been increased for the Japanese.. d8 B. ^8 h3 T
4. Garrison levels have also been adjusted in other locations, with some areas having. D) J3 k7 p" ]5 b
small increases.
5 t- E) N; P# B7 f. V z& R5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an! i2 K) C$ f2 O4 o! n. ~
Airfield.
7 v, a" ~1 t L$ i5 j$ E0 O a6. The starting fuel level for Los Angeles has been increased.
. U) v+ s5 K- \& e6 D" P7 x# D, J7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.* n* F2 n2 a, W3 }- d+ h8 `8 ^0 n
8. Anchorage in Alaska now generates a small amount of resources.
3 B( {& v5 v6 @4 ~4 c9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.6 H7 k7 O4 J+ Z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 r7 m; T! M3 S( p11. Nukufetau has had its port level decreased from 1 to 0.
: }3 s# l! ?5 W3 H: d2 f5 X12. Pago Pago has had its port level decreased from 3 to 2.6 a/ q$ E1 L5 g+ w$ {8 a
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- n" j2 r- C' M# G% {
base does instead.
7 r3 }# X7 l2 k/ }14. "Ahmadabad" has been renamed to "Ahmedabad".
0 |9 z6 g5 ~3 z2 n+ u15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
5 |% W t6 x/ N( irather than being concentrated in a small number of locations. Overall, Chinese
4 Z/ \9 z8 N7 ]( ?) ^, _supply point generation has increased, to about the same level of supplies as in the; N1 e z4 |5 v3 }7 w$ A* f
original War in the Pacific game (it was a bit lower before). A+ q# n: ~ Q4 \1 G
16. Australia now generates a greater supply point surplus than before - about 5,000
- |. u$ i R5 S/ `) B' bpoints per day as opposed to about 4,000. Fuel requirements remain the same.8 U2 M1 U& D; ?
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,413 L% X; I# v/ S: }& r" t2 u
instead of hex 200,40 - and the road and railway networks in the area changed to
4 y8 ?6 @$ C3 r) @/ A. S; @match |