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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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! t. |* E6 k' X$ i, A$ j1 Q【下载地址】:, ~0 v: P4 v( H. ?
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地址1:rayfile下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html O) |8 y0 u2 B1 i$ l
3 d2 ^9 I- m5 f; M【使用方法】:7 E# R, Y" f( u9 d a
9 V* ^2 x* ^; z' |0 K将下载的压缩包内所有文件覆盖到你的AE安装目录。
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! u" R& s1 t+ r2 r. U【更新内容】:: {* o6 H: H. p' ]. O4 ^
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9 [, j- D/ z5 L1 P2 V9 `) kChange History:, {4 H# J! f0 N, {' T# I
v1.00.95 - December 7, 2009( b$ Y6 D {' p) H0 K7 ~
• Second Official Update – This release is comprehensive and updates ALL previous$ y3 m6 @& s( H1 n j+ F$ n" @
versions to the v1.00.95 level.
* [* k% i- ^, A8 m+ {, v7 C% }IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; ?' F7 Q8 n! l
Management Addendum” which have been added to your Documentation shortcut subfolder
% m. D4 N2 o& S* W3 a9 Yand can also be found in your /Manuals installation sub-directory. These two
6 W n! }$ Q0 j" y$ s5 M: `9 Sdocuments contain very important information on improvements and changes in these
' Y' o/ i; O) |% Y/ H+ R# Oareas.( ^( z$ h* C2 y% g# T
• Code Changes
( T8 @9 L0 J' Z/ e7 {$ {1. Interface Improvement: New Screen for Industrial Management+ E$ Z4 W( D( c3 }
2. Gameplay Change: Air transport mission was using all ready planes. Now the
l1 i9 Q1 g/ _2 x0 Xnumber of available planes for the mission will be adjusted by the rest/training
: D. r, P1 j2 w0 d5 g2 qpercent as on other missions.
5 o1 s! q+ ]9 S+ v3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: ~. F* s0 U' [8 ^( B4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, W9 L& {- @$ r! `7 n
show in change command list
: l6 c- R( e0 N v& b B5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use: N4 d3 q% ~+ Z2 z$ n
Bombs’ flag rather than the altitude setting
+ c6 }. m% K# R* L6 J6 n' N6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' Q/ F8 z8 k' d* r1 P" y! Sindicator ‘*’
& R" a9 j; t4 D" `+ d7. Pilots who are captured or killed were still being counted in some group totals. They
' h5 S+ D3 }- u2 r) Care now removed from group’s pilot count, but still available for ‘Top pilots’.+ a! n9 m4 y# b/ z7 v4 P$ I
8. Interface Improvement: The buttons in the lower panel of the main screen have8 n, v% O+ k* ~# d6 _5 v7 ~
been improved. With the mouse over the icons on the far left, the number of groups,
6 \, }* @8 x' m0 b) X& F/ mtask forces or LCUs at the base is shown. Added a previous page button when there
7 f( m8 @2 _8 B$ Z v# `are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ \: t% h. Y g5 y- T! p6 @& L
tooltips sometimes were corrupted when other screens were displayed on the map and
. V3 j+ |; b# p6 O n6 _7 m# C4 Athe bottom panel was still active. This has been corrected.
2 a! E' l0 J& r2 O7 W- ?% y9. It is now possible to repair planes in excess of the group’s size7 i& d1 k. [9 z. D+ P
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
' d, A) I6 {5 Ztraining is incremental. Points are accumulated and once a certain level is reached, a% R9 a- a i" P. t( C
point is added to the skill. The cutover level is the current skill level; so as the skill
% L+ I# [ D0 S% llevel increases, it takes more accumulated points to reach the next level. Combat
: ^7 w( c) O) ]$ Q9 }gains points faster than training, and combat is required to reach 70+ skill levels.
* p9 }3 `5 h- b1 E5 aExperience levels behave similarly with the one exception. If the Experience level is
# |1 m) t+ F5 a, khigher than the best skill by more than 5, a skill based on the group’s mission gains
: @+ p ^" J# }- p8 zthe accumulated points instead.
. c; B/ I& j' J: ]7 P) I* y% k11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 s3 H0 w" H6 a' ^' @5 P7 ~ammo and return to base if required
2 Y$ B, V, h% o6 q- f12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ B. g( ~$ a' L$ G" j13. Gameplay Change: Malaria effects adjusted
5 C+ p0 Y! J1 }& q9 {5 Q& m9 f: l14. Fixed bug preventing port construction in certain cases
$ z% N# f9 ^. i! \% N- D' w9 A15. Fixed bug preventing combat engineers from building
2 a* x( b ~$ @16. AI improvement refining settings for LCU attack levels
1 B% p4 A% W" m$ t, U2 j17. Corrected unit TOE loading bug" \, @$ L9 a9 I) y
18. Correct bug setting default morale and experience when not provided by editor
9 I+ q# b$ P( m: ~19. AI additional checks for level bomber base sizes
6 z% u* O( O. }- `! k& J20. Numerous supply tracing improvements) F5 w) Q! [0 O5 t$ ~
21. Numerous supply/resource movement improvements5 [, k* M4 s( I# l( Q! t5 d
22. Corrected several land unit fragment bugs.) S! j5 N/ U# M% N/ l" v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF2 y( i7 m( e" T. g
arrives at the destination of the “met” TF before the “met” TF does. Also adjust! Q* I' C) c" }% ~5 I
meeting process to reduce chances that the meeting will not take place until one or the3 U' z7 G6 l/ m& i# A
other TF reaches the “met” TF destination. Also correct a problem TF could' O# E3 f( u2 S# @
“merge” with a TF that no longer exists under certain rare circumstances.
; i4 _- \2 A6 L) {. o2 K24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of- g7 J7 Q: k P# y2 s
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate& I0 {. u; z6 h1 I
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 M8 `* b1 l' I
docked if the port has the dock space for them, but will auto-undock when adding a
4 q; z3 M- S' |4 T% C: mship to the TF causes it to exceed the port capacity.# ~; U! r1 L: M& m. v+ Y
25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 N" \" w5 {0 e. v. D3 {
less likely to retreat to hexes containing other enemy forces and be more likely to
. V& i3 W* y# Z6 i$ Qretreat toward a friendly base.
; j" `2 U! o5 _& m5 A8 a6 G26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 G/ C+ k+ ^8 i$ g" Y0 U
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded* K* |& s& ^2 |4 e8 g3 X, k
in port, (c) ships in port (disbanded).1 a/ b" l' q# ?3 [- B3 Y
27. Interface Improvement: Implement search arc drawing on map$ i( {& e) T& \( s3 a
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,5 T0 ?3 h$ f. K' e; u4 J/ o
ensure partial rearming is in full mount increments, and adjust ops usage according.. d4 U8 G! e! C3 o1 \' H9 j
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( ^# N% @- X& Z2 I/ Ca base were incorrectly excluded from Naval Support totals at that base. This was
- u6 g% E6 p! Y" zdue to an error in calculation of Naval Support availability over HQ Command radius.
/ J7 l" u4 `; ~30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location/ j0 h% w3 [* S
could improperly interact with fragments of the same parent that were at other
7 Q7 K+ O$ A% B7 llocations and had been previously loaded by either the TF or one of the ships- ]( }* b; I3 _: R
currently in the TF or, if the load required multiple days, when unloading of other
6 ?; {4 `' H4 C A) ?9 W$ R- gfragments of the same unit caused and automatic switch of a fragment to the prime1 L+ `# [* \$ k
unit.+ T S2 k; S0 P
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
' J% m6 o) h7 @1 t9 n2 ~5 IPreviously repair of all system/floatation/engine damage would terminate repair of a; S! L3 ]6 f* a! S- z6 H7 r
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will) ~' m4 c# s. V2 k+ W% q2 X* f
now prevent full repair of systems damage and may “create” small amounts of system/ G; {6 g& E; B6 t P o. Q5 T
damage to keep the ship eligible for repairs. Note that this may have the affect of* G& o- i" M+ w
small amounts Systems damage being not repairable at a location where it normally
& W5 I1 q+ P5 D# w# I5 n3 c; Uwould be repairable if that location can not also repair the damaged devices(s).
/ R( P1 V( z, m32. Interface Improvement: Changed Allied aircraft replacement display to show nation. L. M' t& \8 r# {+ w
of aircraft) X& N# t5 J2 U
33. Corrected several menu bugs
! Y9 M3 x5 r( }$ f6 o34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of9 T4 T3 S2 \( S$ z* Y+ o4 F
land units by TFs.
4 B9 l3 T, D0 z. k0 `& O* I8 h4 o35. Interface Improvement: Add “undo” for ships being transferred during ship1 \; o' u8 S7 P* m
transfer. Previous undo only functioned properly for ships being transferred into the' A- a7 R; q2 n4 C
selected TF. Provided undo for ships transferred out of the selected TF. g* Q9 B" z1 a0 @# C- g# V
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
* O1 H! k+ ?! `is following another TF that is beyond the player-set follow distance.$ ?, w# |3 ?) y
37. Change ship based aircraft repairs to be by plane, instead of by group' n6 o, {# l x- g) }7 ?! i- q
38. Interface Improvement: Made air group screen larger to reduce clutter
: s; V2 s/ E! Q6 M% X. _8 @5 Q39. Gameplay Change: Adjustments to supply consumption by land units: y1 g0 @7 w* C: }% v0 r* U
40. Change to AI shock attack determination7 n- a% u1 d3 q$ ^ _" V
41. Improve AI awareness of intel on nearby enemy LCU+ L, n" d' ~% N/ Z1 k
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
- h6 Q& ^, v) I9 u43. Gameplay Change: Changes to AI production on “Historical” level: g3 N# {2 a2 H' ~2 L9 a
44. Improvements to save file process to reduce chance for file corruption, especially by4 E4 B* a9 _5 ?$ u3 D: Z" f3 [
deleting the old save before writing the new one
: d/ W/ M" J# W45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 h" ]+ U' J# _' B4 B6 b1 x46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 q3 ]0 u7 z& o c- }' P8 rfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* Q4 n) S) M1 J5 o G& _. p3 @
sources for the “from port” and “at sea” variations.; m7 g3 h$ R' Q' x! k! J
• Replenish from Port will now use the available fuel/supply at the port and on all9 W& k& X+ I t1 g
replenishment ships disbanded into the port. For those disbanded into the port,
' Q& b9 \' D! f9 E1 _only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 F7 B8 \ d3 G% B8 Z eTenders must be of the appropriate type for the ship being replenished. Note that: `0 _! u5 G3 e6 A" F- n( G
port facilities are used in preference and ships in the port are only used if the port
: E" E ?) m8 w' Yis not able to completely replenish the ships in the TF.
; _# V/ P1 ?) X L* q• Replenishment at Sea when the TF is in the same hex as a friendly base will now
" U3 {2 `& F" Y) z0 A% Wuse all ships in TFs in the same hex but will no longer use ships disbanded into a( w/ N N Q( M/ N
port in the hex.7 N9 i( ~* e& q! }% [
47. Interface Improvement: Add new map icons to highlight certain events p+ i2 W E4 I( c* B1 n5 R
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 L% J* t& s4 Z1 `$ S9 \9 v; Asmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ ]) ~. b! K" W# k! e3 ~; ]$ N* p
port or from any TF that is currently off map. Ships that are not badly damaged3 K2 ]+ ~8 J9 x; R8 F& a, Y* t- H
can be withdrawn from some on-map ports or from TFs in certain on-map regions.+ l( N, Q& M! Q& ~3 K
For on map, ship may not be on fire, total damage may not exceed 99 and no& K/ j. W; E# q6 \( R/ V Z8 i* _
individual damage type (system, floatation, engine) may exceed 50. Ships may not# s$ m) c# ~9 o7 G: I
be withdrawn from any on-map location where the enemy has air superiority. The* c4 \: d0 Q4 j; C$ a9 V* ^. a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance; q' |* a2 e4 e; G$ S7 G% i
of being lost or further damaged. On map withdrawal ports are set based on the+ T2 I) E) z0 N
historical exit locations for ships leaving the Pacific:
" O% v q5 v. f% f' X t3 M9 `1. Any level 9 port.1 v& z, v7 s, H1 b X8 H6 q) Q/ @
2. National home ports of the United States, Canada, India, Australia, and New( e% d8 O: a! c. G1 Q4 K
Zealand (with no port level requirement)
+ m P$ `8 N- A3. Any level 7 or larger port on the US or Canadian West Coast. `9 F* r2 B1 m% W; G$ I
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)0 |$ w0 W- c7 p; ^, g% o
5. Any level 7 or larger port in South Eastern Australia, plus Perth.& O0 c+ t- o! L) ^
6. Any level 7 or larger port in New Zealand.
- }5 K4 K, q+ J' I$ _3 N+ a49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, X3 \* i9 O% K+ O1 X( R5 Z+ wanother ship actually sunk, the data for the two ships could be mixed. Depending on/ g+ s' ?7 r* {( l+ j! X
circumstance, this might result in one or even both ships being reported as sunk.
[5 M" j5 k; A; R7 `50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ Y+ X( e; h/ C1 i
TF list screens. The calculation will continue to show the remaining ASW capability
" t' b+ x. {0 n- w(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 s/ B5 o/ f# Z/ ^! y0 s7 u$ p0 o& Wnow based on full load for all ships in the TF./ U! T$ l" R: U V1 r( z" {9 e
51. Resupply capacity for bases added to editor
2 @8 u' n# S# j/ d. ~52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" P2 V6 i& X6 o5 B
53. Adjustment to AI unit planning level based on AI difficulty
) g4 T6 d( |3 V" F54. Ensure minefields are created for proper player when a single TF lays multiple types
( B( Y; l8 I( ^% i4 F' Vof mines. Player of minefield properly set when first mine type laid by a given9 c* A: d; u$ K" y/ p) m" `
minelayer but a similar check was missing when the TF contained minelayer(s) with( s0 |! B _7 ?( J h& |, y1 D1 H
two different types of mines.0 C4 B; D: F9 x L1 M* H# N# ~
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% K2 T/ D, ~1 [$ g3 _5 u& t10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
; ^* }& \2 Q1 T: gfor owning player, if partisans attack and cause damage.% u/ K* z k0 e; P& R1 c) u9 d
56. Gameplay Change: Movement rates for clear and desert changed to 25 for5 R% t0 m* P) |' ]
mechanized units6 v; V3 o9 E% Q2 R% l
57. Gameplay Change: Land combat effects toned down
" K! y, K* V5 C2 h/ g0 i/ H58. Ensure AI captures empty bases- B, r" S1 T) ?& k
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
5 T0 N2 M4 d) |) O' z# Tsave from moving them ashore. Training from disbanded ships does not increase the
" j. K, U7 V: }4 i |/ H6 rpilot mission count.; d$ G: L' ^1 ?5 f+ v$ F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
9 O) N5 p7 N" V' ~% [order to help identification of saves
! _% W7 D" ]2 j; r! O61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 _; R7 L7 N* t) ~9 Q. r5 @
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group: @6 I: S' {2 B3 K
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 a Z7 _1 P# R( D+ a q7 l
bombing attack. Groups were at maximum altitude and conducting glide bombs: ^6 }3 Z+ f/ Q* A, {
attack, sometimes without engaging CAP or flak.' d- E& a+ I" r7 c) x/ I* v' _7 C
63. Changes in order to standardize inactive Soviet group’s training options;1 Y/ x# k: b$ [( @! M) @
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see7 J7 p8 v. q* B. ^& c! n% G) K
Pilot Management for more details). The number of pilots on the group lists is RED if* q3 m7 Y$ P) F, P% w" i
less than the number of ready planes in the group, indicating a shortage of pilots. This
% {+ ]4 R. {1 u0 kshortage may be filled automatically or manually for a mission based on the pilot
8 m7 x! T& l D8 C2 Cselect mode.
' \' S: t) m j, c! R0 R/ O5 [: L, `65. Corrected issues with group destruction on scuttled or sunk ships and groups on
* V' b+ ]0 [* V' vwithdrawing ships( d% G% K7 e$ C+ A7 s5 z; H7 O
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
# a0 z6 K4 K) y) I# P% qclose range" j3 c: r7 i# f: q
67. Gameplay Change: Greater weighing of crew experience in surface combat/ N( z; {- { {6 ~, t
68. Gameplay Change: Limited radar directed fire, increasing over time
5 N6 i0 }# A4 U! l* y1 K. X69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
* `4 r2 m5 R% [0 `combats at 1000 yards/ k$ T& m7 S M3 g
70. Gameplay Change: PT Boats less likely to attack in daylight) ? r3 R, y M+ f: P
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
- S0 k1 k, z/ `* dhit in ports and rivers x5 ^6 {2 m5 O- h' V
72. Gameplay Change: Submarine captain ratings have more influence on Submarine( j$ a4 E+ g( b( x' I2 m4 |
performance
/ M8 g$ N9 s3 q0 z73. Torpedo hits on escorts not showing in combat report bug fixed" ^+ y7 s; i; E2 S
74. Gameplay Change: Aerial ASW less powerful in early war
' V8 E7 Z+ c k7 K. x75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
; |& c/ o$ K# Rdiverted fragments having planes but no pilots. Pilots still flying planes are now
! W& G; H5 ]5 i( |$ yignored for sinking ship purposes until their plane lands.
7 `, n1 O S% A7 A2 |, s# z9 I76. Group transfers in off-map bases from a ship in the base hex to the base itself were. E! R- @& A" Z/ M1 m/ z6 r5 f
being delayed ‘4’ days. There should be no delay.2 p d( N: R# }# d0 p. a
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 L6 C. N# x9 I; ]* n7 X
the convoy disbands.
: F% N; U: t1 q' R& p78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20( d( [" U# u3 a, J8 l
hexes. The range was not changed when the game scale was changed.4 b6 n( D- U8 z9 k; n
79. Fixed bug when displaying search arcs at a base+ R- l+ R" M0 S4 _+ d1 e
80. Fixed Escape key on Industry Management screen& r6 D2 l4 Y+ z
81. Fixed oil and resource in totals on Industry Management screen4 s' y0 I; m! q' q; ?- d$ ?
82. Interface Improvement: Add an extra line to the Industry Management to show total
v K( b. T. Q" eshut down industry on Industry Management screen
8 B" g3 c8 k' g6 X: E83. Interface Improvement: Add base select to Industry Management
" V# N3 [, _/ Z) R/ C84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
5 n, k8 J, n; h: i+ J$ lONE group for Admin stacking purposes; the presence of all three in a base counted) r; `8 b' P) j7 z
as 3 groups for Admin2 n) K" g& [( ]
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
3 ~! |% G- D3 B6 a86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' c1 h1 ^: i$ N5 S# PFF being affected by old stock code that cleared the secondary mission.
+ e& M L4 p' l- l" b4 Y3 v87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.8 [/ z3 R) ]5 k; m0 G2 G
88. Fixed an issue with tool tips being offset from actual hex when forming new
% ]& B; y4 G4 o$ ]+ t# j6 {taskforces& ]. ~ T# \$ Q# W/ x
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ E/ V2 g, O4 nthe end of turn save only. Preferences are now restored as saved for the player at the
0 G2 I1 S4 U/ r: Ytime.' R" V6 u6 S1 g6 a* F: ]- n
90. Changed air supply mission to use a friendly base as destination, if both a base and+ P& R, [0 ?- I! {1 r" G
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
( L, k) ^) P- l91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; \7 o+ e7 }; L4 e1 m
mission was canceled because the enemy LCU was selected as the first unit in the
8 R" V' `& }. h( Khex.
) S( B4 G. l8 U) g/ U92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 }8 g( z5 u8 B2 r$ F93. Prevent very low grade TF commanders from returning single ship TFs to port to, `8 u/ ~7 c B8 i
rearm when rearming not needed.+ i) [6 t! s2 N" w
94. Fixed the supply cap and monsoon effects on supply
# I/ N0 m6 j" i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland7 \; s- D% T1 B5 J* c$ C: M! Q# P
movement.
( E4 ? X7 S: J/ W96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 R# h' f) x V5 v8 [5 a& awhen Soviets are inactive.
9 ^4 C) z& h# M H1 }3 @) [$ w97. Tweaked resupply task force to Japanese bases.$ g* K; }; y: t# q1 O
98. Fixed a HQ/Chinese unit respawning bug.
* p4 C( t2 v: A3 e/ I2 m6 }99. Restricted permanently disband/withdrawing air groups from being able to the the
* j3 d+ e r4 w& t7 l. \5 e y“Trainer” option in the type of pilots to use." D/ J9 r# M: o' C' I' |' f* T9 ]( o
100. Restrict the options available to pilot movement in permanently7 j9 ?9 |, @6 N7 ^1 G" B. [$ s
disband/withdrawing air groups; mainly restricted to making them active or in-active
9 ?+ w u! B8 V Mwithin the group.3 e- t# @5 z, @* Z, h3 [2 |- |+ @, q
101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 Q+ {+ u3 O2 G6 u
parent group - stops divide ability
; g3 q2 d6 S$ Q, ?102. Fixed an issue where some autosaves could reset game options.
/ K/ O6 ^ ~" u, ]103. Disabled the ability to make a group a temporary on-map Trainer.& _; G% o3 D' e; X) s
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
: L7 t/ `" ^3 L2 bFATIGUE pilots./ h! W; a! B8 o0 F( P( l) c
105. Made some adjustments to Kamikaze effectiveness.$ X3 c$ U+ b, P* A2 y* m
• Naval Data Changes
3 S4 M, Z! G# M2 A1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( r: l. W# r5 P) j8 a; p$ z
Class
; \8 ]) W0 ?5 o4 s2 ~Scen 001, 002, 006 (007, 008, 009)" x G% k9 t6 G) e1 k2 c) h
0021 – Australia – correct weapon facing1 C. R( {2 x( J' o$ f& [. Y1 K
0418 – Helena – correct tower armor from 0 to 125
$ q' x' e6 ^7 v( Y0 U" P0767, 0769 – Chevreuil – correct endurance and fuel; F8 q4 u5 [3 Y" B
0770, 0771 – Duguay Trouin – correct weapon facing. Q9 ?0 f0 T1 v
0772, 0773 – L’Adroit – correct endurance and fuel
h+ z0 F) h1 A) \- K0774, 0775 – Fantasque – correct endurance and fuel9 M* x: Y' R. V0 Y
0776 – La Galissonniere – correct endurance and fuel
$ G& H) Y, w% x% E" h# m+ g/ \0776 – La Galissonniere – correct weapon facing
) A2 X* q# L, d9 Z1013 – Yubari – correct weapon #4 turret armor
' M0 u0 J: C: g, |! G/ N2 D1102 – Furutaka – correct weapon facing! t. s! {7 h' h0 F& L* X6 m
1107 – Aoba – correct weapon facing/ a% ^0 A" m( G
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
t( ?1 {: {8 q' A/ g" w8 I1730 – Yamato – correct weapon turrets
^9 Q! {9 ^8 z! f! ?2025 – Kongo Maru – correct weapon facing
4 x* r: E. q B2 J" E2202 – ARD 3000 Ton – add Japanese small ARD class B% B/ y1 ]$ z, h) s/ e
2903 – Gnevnyi – correct weapon facing7 ]3 x: s- x& r& e
2915 – MK Cargo – correct weapon facing* z; l$ D1 A: ~5 y( c
2918 – KT LST – correct weapon facing: }" o! y9 u" i6 f+ h% I
Ship- H R! U) W; j( e* l9 K
Scen 001, 002, 006 (007, 008, 009) changelog+ Y5 O5 H0 C* h6 m, f: Q' f9 i
All – update weapons from class to reflect weapon facing corrections' Q: O1 w4 x/ m3 Z# ?% x
0999 – Dublon ARD; add small ARD to Truk
( Y% ]1 [ n3 C" [3550 – Laffey; correct entry date to 420430) H' o$ m" U! \; ?! S3 `
3580 – Frankford; correct entry date to 430430
! _! [) w2 u; N& C4317 – Thornton; add Clemson AVD at PH/ K a5 i ~. d) v# F: |! W9 {
4361 – Henry A. Wiley; correct entry date to 440930/ i3 w/ @4 r' F" U) p
5222 – Rixey; rename to Bowie
- f+ w! S" j3 Z/ X" G) @ F5223 – Hercules; rename to Highlands K7 `. |% i/ s; O! J; _9 \+ Z1 s
5251 – Pinkney; rename to Pickens
; D" `7 b0 z4 m5 G9253 – Madras City; correct entry date to 420228
" f2 T0 p* N, g. a9728 – Indus; delete duplicate ship entry$ a3 z3 c2 Y6 b; x! G
9837-9849 – Soviet Fleet; correct ship name spelling
. n9 l4 z: I' F2 M11316 – AFDB-2; change arrival location to # 524 Seattle( _) ?; z* x; W0 T* \
11364 – BYMS-2055; correct entry date to 430228
5 x8 w$ q* v9 m$ [11365 – BYMS-2059; correct entry date to 4302289 F, q) o+ j, W1 j" _
14070 – Ha232; correct entry date to 460228( q ^$ v( K* d5 s: Q9 h: i
Scen 006 and 009 ONLY
( o# |2 `' J! y1 W- m+ R' V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
* X b2 e3 r" H( c2 D& O! m; u! f0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 A7 K) X6 S7 d# b" B1 P0 J0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295, _, f3 ?5 Y9 \0 n, A9 c: {
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 |2 }! G( x# K7 X
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 [8 W8 K H6 h" u7 v
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 O" k$ \8 q+ A* X7 y
0043 – Hiei; adjust fuel to 4175
! |* ?" M( t. F0 C. J% n0044 – Kirishima; adjust fuel to 41754 g8 o9 O& R; d6 ], E m
0067 – Tone; adjust fuel to 1775
1 c9 L d q) O5 ]0068 – Chikuma; adjust fuel to 1775
! q8 z5 ?1 `& D0118 – Abukuma; adjust fuel to 833' e" ~ l; n# S2 w3 S3 @4 X
0146 – Akigumo; adjust fuel to 265( ^9 F R1 D/ K9 T: |
0168 – Kagero; adjust fuel to 265
. T' m* H N2 e( V+ [* c0176 – Isokaze; adjust fuel to 265
3 i) E1 M& i# Q/ Y' p3 I- x: a0177 – Shiranui; adjust fuel to 265$ x* I0 v7 g+ P
• Air Data Changes
& E |. f2 Q$ Q. A1 ]3 l1 j1 X3 U[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
- Q L; V5 M- t T8 s) W[177] B-339-23: Name set to B-339-23.
+ i' _ R2 V( K( l& b, l. u7 W; ]9 y[178] B-339-23 (PR): Name set to B-339-23 (PR).
+ A& E; Y9 P+ o: C% t3 t9 U. f" @[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( `. K' Q1 R( P
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; B6 w- j1 e; e! g7 X1 u[365] Stearman 75M: Nationality set to U.S.Army.5 Y" Y; a) r: F8 C, H
[451] PB2Y-3R: Deleted.. `. j5 P M9 A% _% I* v- c
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." C$ F' b' s2 X7 W5 r! h- u
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 G7 b( u: w e: I
MG; wpn 13 set to 500 lb GP Bomb.1 m, D; f4 o* ]/ i7 x; U# A
[1923] No.1835 Sqn FAA: Delay set to 0.
+ Z$ L# ~4 f6 d# A) J! N[1924] No.1836 Sqn FAA: Delay set to 0.. F( R8 w5 W% s, {! |) m. P3 V
[1929] No.1841 Sqn FAA: Delay set to 0.4 f% \; w% V% J7 i1 P2 P+ J
[1930] No.1842 Sqn FAA: Delay set to 0.
5 D, _ e; Z1 t0 _[2587] VMF-211: Location set to [584] Pearl Harbor.2 ^# ?7 x" j9 m3 f( a
[2642] VMF(P)-321: Deleted.& ?1 C( J1 J) D* g3 J1 A7 d
[2652] VMO(P)-351: Deleted., ^. \/ s7 d+ b1 k$ q0 P9 q
[2668] VMF(N)-511: Deleted.8 ^& _% J, S# x3 a2 b3 V
[2669] VMF(P)-511: Deleted.7 x' c3 }' ~! I* s% n* c
[2671] VMO(P)-512: Deleted.9 D. H+ a5 a6 T1 j( W( Z
[2673] VMO(P)-513: Deleted.
1 O- E) T F2 G[2675] VMO(P)-514: Deleted.
3 T1 C) h4 L& S% o$ U8 K[2827] VR-2: Deleted.5 r3 O; N: ?/ R. b6 [2 o
[2828] VR-4: Deleted.
% V/ {4 k5 o Y, W& j2 V$ D8 v/ C[2829] VR-5: Deleted.0 b3 y. R9 Z& x& a# F& _
[2830] VR-13: Deleted." g1 l" l$ N3 r! K9 }
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.1 a0 H8 Q" j# r, R- f
USN patrol-type squadrons 4301 resize to 15 deleted.
$ z: i7 ~( J1 H( k8 P/ u- mUSMC squadrons 4301 resize to 24 set to 4410.! J- \, |& r7 h& @
USMC squadron upgrade paths reworked.4 U1 E5 t& ~/ ]% j! D
Gameplay Change: Units with a/c MAX strength six or greater now able to split into1 B, S$ }8 P& S
three subunits." m9 Z. I5 y0 s
• Map/Base Changes
% e& @2 ~* A' E$ v% a% Y1. Garrison levels in China have been increased for both the Japanese and the Chinese.
" g$ X1 h$ R: d9 _: F* O' jNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! M+ y$ _; r" J' p# A* s, A
AV.# ^3 b' h$ b3 Z0 l6 r" T
2. Garrison levels in Japan have been significantly increased for the Allies." {' x0 f# n) l( G
3. Garrison levels in India and the Philippines have been increased for the Japanese.8 ?5 Y; c- Q- l
4. Garrison levels have also been adjusted in other locations, with some areas having
) p3 x! ~& A$ Y$ B* ]small increases./ f0 f" f. l4 d
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an1 v% y8 d4 d, h
Airfield.2 L& z0 z+ d3 O r6 h3 f
6. The starting fuel level for Los Angeles has been increased.+ v$ @/ K3 ]6 J3 {7 b
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ |' e9 A; z) Y7 Q4 X! k' {5 i8. Anchorage in Alaska now generates a small amount of resources.4 k' ]! A' F8 c0 Z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.7 m n5 ]7 }1 f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
l$ P! p8 D- `$ l# O: ~ |11. Nukufetau has had its port level decreased from 1 to 0.9 r6 w) t3 ]9 W! z
12. Pago Pago has had its port level decreased from 3 to 2.
9 T4 `# ]' I. w3 [5 c13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ H+ c+ ^9 i1 }. A1 L
base does instead.
! d* S5 _3 ~' `8 L14. "Ahmadabad" has been renamed to "Ahmedabad"./ Y0 h" s: M& `) [4 H1 q
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
" \ X" y2 N' U5 C6 jrather than being concentrated in a small number of locations. Overall, Chinese
* I) @) o# j; | j0 V/ f+ isupply point generation has increased, to about the same level of supplies as in the
1 M% H; l( {% l% Woriginal War in the Pacific game (it was a bit lower before).
- W7 H1 K) I9 d9 h5 D. R! \4 A- j16. Australia now generates a greater supply point surplus than before - about 5,000
" A- @) T6 E8 L! N/ [points per day as opposed to about 4,000. Fuel requirements remain the same.
; ?) c0 q8 |( J& u. A7 b; [, h9 [* U8 Q) p17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( y4 V, `* N6 j* U
instead of hex 200,40 - and the road and railway networks in the area changed to
, }3 N$ w ?6 rmatch |