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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手- {. d$ v6 q! r3 \
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2 c% s! I% V, J/ s. ?8 o( ?地址2:HTTP直接下载2 @) ^. s4 n' i) `" D. \6 V
5 B' H4 Z, F3 ]! P- U3 `http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html" m4 G+ i8 B# }- |5 g. w" x3 w$ i
$ G/ { Z. L3 B0 g+ g% H【使用方法】:; X% U) U9 i5 {) \" K$ V" |5 T
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:9 C1 A8 W: R" R# ^+ R, x
+ A0 ~# D1 p/ G5 D: m" N a1 k- V8 f8 @) Y
Change History:! x" m6 c% J+ z) S: D
v1.00.95 - December 7, 2009
q% l7 ^1 ?/ ^# g• Second Official Update – This release is comprehensive and updates ALL previous
# `9 k) M: r% n1 G1 @. uversions to the v1.00.95 level.. J, S, |" \0 H' N6 [; `0 [* [0 Q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot8 ]" z# \) ]5 }( b) [5 t6 R6 K6 H
Management Addendum” which have been added to your Documentation shortcut subfolder
/ g( X% h L1 a& x% F8 o, a f; mand can also be found in your /Manuals installation sub-directory. These two+ W" |4 ~2 E4 C9 k; Q
documents contain very important information on improvements and changes in these
+ ^) d2 N" A7 d9 M Xareas.
$ ?' l3 a5 g2 G! J2 t: O K' u' w C D• Code Changes; q: B, E& f" M' n4 t2 E& i2 W$ \
1. Interface Improvement: New Screen for Industrial Management0 V3 P' h$ _$ D1 u q6 }2 O
2. Gameplay Change: Air transport mission was using all ready planes. Now the2 w! r* j8 q. d; ]; e9 H+ W6 a
number of available planes for the mission will be adjusted by the rest/training# M% P8 @9 r& d5 {' D$ y
percent as on other missions.% h1 `1 ~4 i+ ^; P
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes5 I% J2 L# Z6 G- y9 p+ Z, o
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ \: }* x6 ?" z; u$ M) K$ ashow in change command list
6 C& P0 @7 D) p7 k% J+ Z5 P5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
# A( }/ k" [ \ H, ZBombs’ flag rather than the altitude setting0 ` t# G1 e5 x0 k8 b; T
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% t0 Y( b! w( H
indicator ‘*’
' j+ d* c( M* U" e6 c7. Pilots who are captured or killed were still being counted in some group totals. They& h/ d0 K6 u8 u! F5 }8 T1 e# l: M
are now removed from group’s pilot count, but still available for ‘Top pilots’.
3 i, m* x0 S( ^8. Interface Improvement: The buttons in the lower panel of the main screen have5 t. G8 U5 W" ]! N! i" J) u
been improved. With the mouse over the icons on the far left, the number of groups,; q6 N" O4 K" L7 |" G
task forces or LCUs at the base is shown. Added a previous page button when there% s* h, o F8 Q. L" Z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( h% c; v* ^$ |) Htooltips sometimes were corrupted when other screens were displayed on the map and0 M' r- @& s+ ?" i+ Q
the bottom panel was still active. This has been corrected.
0 `/ r9 @+ x/ n/ V9. It is now possible to repair planes in excess of the group’s size
/ \ A- t( W6 b# O! M/ r10. Gameplay Change: Adjustments made to air skill in training and combat. Skill' _9 C. w {$ R: J( z
training is incremental. Points are accumulated and once a certain level is reached, a5 ]: g1 n2 L+ y/ X% j0 m/ c5 j
point is added to the skill. The cutover level is the current skill level; so as the skill
6 T) x. c# ^" J9 x+ ]; Jlevel increases, it takes more accumulated points to reach the next level. Combat
, d' y3 o- i- M: }+ zgains points faster than training, and combat is required to reach 70+ skill levels.
9 R8 {; j m; F" I* KExperience levels behave similarly with the one exception. If the Experience level is
+ c/ O( ?0 Y( h8 o7 Whigher than the best skill by more than 5, a skill based on the group’s mission gains6 B6 f! p7 v- S6 N$ S0 r
the accumulated points instead.
% [! O. Y9 q' P11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,$ M3 l' b4 X9 m. r2 T& ?: U
ammo and return to base if required
5 M' h' f" b! u8 x+ c7 [# h12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. o/ h4 y1 L* [. P/ g1 x13. Gameplay Change: Malaria effects adjusted; m7 U4 _, J. ?7 Q# A$ ?/ w( i$ N; K
14. Fixed bug preventing port construction in certain cases" R: \7 E" V& r
15. Fixed bug preventing combat engineers from building
0 v) Y |3 `( P6 K16. AI improvement refining settings for LCU attack levels0 Y" H/ g7 }8 m8 M" j
17. Corrected unit TOE loading bug% I. G% o T$ t$ c P5 [
18. Correct bug setting default morale and experience when not provided by editor; R9 E7 [: e# h1 ]
19. AI additional checks for level bomber base sizes
7 e$ X) k3 s8 z20. Numerous supply tracing improvements
9 `2 U+ b/ h# V! {% Z8 @21. Numerous supply/resource movement improvements: s- v4 L- M( d7 ^ z9 Q
22. Corrected several land unit fragment bugs.& L, Z% h, W$ ]; |
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ w% d) I' f4 W$ [ N+ w
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
' |& g9 O" X; gmeeting process to reduce chances that the meeting will not take place until one or the: B I/ Y9 `7 F# v% ^& Z" ~! U) o
other TF reaches the “met” TF destination. Also correct a problem TF could7 c3 e- I3 H3 o# l+ z% W- C
“merge” with a TF that no longer exists under certain rare circumstances.9 O1 n3 q! T4 a- f' Y2 n) F9 u
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! E/ D! n& Q+ k: t" xdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
" q5 z6 o! a- \& x# l afueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
- V$ v9 G0 `6 S; ~docked if the port has the dock space for them, but will auto-undock when adding a! `& Q7 ?8 }4 e. [4 W
ship to the TF causes it to exceed the port capacity.
: g1 n( q/ d/ X9 y& ]3 N5 h* _* r25. Adjustments to naval retreat determination. TFs retreating after combat will now be
( a2 w& T9 ?+ X/ N9 y# X8 x2 Y# aless likely to retreat to hexes containing other enemy forces and be more likely to+ o- ?; B7 k: @) O" p, Z
retreat toward a friendly base.
g( K, K; P! s26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it# e! q" J5 X% q% E, [
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded \ J! R2 L' x2 Q [, p
in port, (c) ships in port (disbanded).
/ @$ ~/ A% G2 ?27. Interface Improvement: Implement search arc drawing on map
' f- N5 ]6 q0 X6 E; j- W28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 n1 a3 o$ W5 Y' P- B2 s4 nensure partial rearming is in full mount increments, and adjust ops usage according., i0 f1 B6 l; P K; X9 p+ W/ I
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: g: Z6 z6 |1 _! u7 r
a base were incorrectly excluded from Naval Support totals at that base. This was
* k t* F: A! H u! D8 x& J9 adue to an error in calculation of Naval Support availability over HQ Command radius.
* {# V, C9 L% V& c' K3 z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location$ l2 f6 }- V" k: Y
could improperly interact with fragments of the same parent that were at other
2 g. |6 A! |0 dlocations and had been previously loaded by either the TF or one of the ships7 V" M4 {$ Y4 R6 h, P4 I' @
currently in the TF or, if the load required multiple days, when unloading of other
# s0 G9 l, a% F6 B: ]fragments of the same unit caused and automatic switch of a fragment to the prime: N) ^. h0 p! h7 ^8 E0 h
unit.
6 o/ H9 b' Y7 {7 W31. Corrected bug to allow repair of damaged devices even if ship has no other damage." d" L8 k1 Y. A9 D1 N) `' [
Previously repair of all system/floatation/engine damage would terminate repair of a
: C! O9 U- m$ Y9 p( w4 Z" xship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 w0 u/ n8 N' ]' @& p1 m" B
now prevent full repair of systems damage and may “create” small amounts of system/ M8 x2 a1 L* |% e# r, @/ I
damage to keep the ship eligible for repairs. Note that this may have the affect of: l9 ], u" v" j8 @0 t" c
small amounts Systems damage being not repairable at a location where it normally
3 g1 X5 k; q8 Q5 W0 _+ q! a% dwould be repairable if that location can not also repair the damaged devices(s).& [1 e' v7 Z6 ^5 M9 J# s
32. Interface Improvement: Changed Allied aircraft replacement display to show nation5 w3 V9 E4 L8 m j ]
of aircraft
2 i4 E3 J: c8 {; P7 L, g% _$ o2 i33. Corrected several menu bugs
5 Y: {1 Y6 x: u34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
$ W, ]' Q+ B$ e gland units by TFs.) X3 R6 ]0 s9 d) d& h# Q
35. Interface Improvement: Add “undo” for ships being transferred during ship
: z7 e: A; }; e# ]% Atransfer. Previous undo only functioned properly for ships being transferred into the
' _$ ]4 g, `9 C+ o# d1 Y2 M0 h) bselected TF. Provided undo for ships transferred out of the selected TF.
2 T: w# z/ R5 @4 f& s" B, w0 S1 K36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
8 W1 q1 W% k- l; Q" B% R0 eis following another TF that is beyond the player-set follow distance.2 P, H& B, }7 x' O& i
37. Change ship based aircraft repairs to be by plane, instead of by group
" M1 Z* G2 W4 e' s" L4 e38. Interface Improvement: Made air group screen larger to reduce clutter
' b8 }- l+ P+ r# q3 T( q3 a39. Gameplay Change: Adjustments to supply consumption by land units# U' w8 g# C; ?3 P; P- d
40. Change to AI shock attack determination
- Z" v/ I7 v$ n- M# w8 Q41. Improve AI awareness of intel on nearby enemy LCU/ p/ l) I. g* i9 b; l0 M! D
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: P- A2 E0 u5 S& K. b9 g
43. Gameplay Change: Changes to AI production on “Historical” level
# X. k: W& ]! e/ Q- D: f44. Improvements to save file process to reduce chance for file corruption, especially by" d8 W; |: D/ U% e& f8 b) ^
deleting the old save before writing the new one
" A; Q j/ v8 v" ]9 v5 U0 R) q8 q/ u45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active$ d7 @3 c6 O% d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% w" |+ L9 x3 S+ ]7 J! ^8 Lfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 H, p3 ]. O: v) b$ e, M' k7 ssources for the “from port” and “at sea” variations.% V2 h8 w4 U+ r3 N$ F
• Replenish from Port will now use the available fuel/supply at the port and on all9 Q4 M5 Z# ?7 C$ U1 H% R- [
replenishment ships disbanded into the port. For those disbanded into the port,3 l; g9 d3 E7 x( r! R/ m4 o
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
4 b6 S! L# [3 S* O# |" T8 ZTenders must be of the appropriate type for the ship being replenished. Note that
* ?/ y' S& [2 U( } Nport facilities are used in preference and ships in the port are only used if the port( w% D4 s2 |% E3 | ^9 ?- q
is not able to completely replenish the ships in the TF.
$ M3 Z2 q: z0 z0 O0 K/ }4 g• Replenishment at Sea when the TF is in the same hex as a friendly base will now% B* q$ j* B$ ^& k
use all ships in TFs in the same hex but will no longer use ships disbanded into a# j8 ~% V3 j; t1 |/ P0 b' j3 Z
port in the hex.: ?4 k4 z g" x' X' S J: F
47. Interface Improvement: Add new map icons to highlight certain events% I! w+ Y' F# V0 A L
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
0 X: O7 |# W1 M# L' Osmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# F5 C' u% I4 x0 iport or from any TF that is currently off map. Ships that are not badly damaged$ V5 Y) a& G5 X# S& e2 I: L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.# ^% F( n, N9 o8 b8 R
For on map, ship may not be on fire, total damage may not exceed 99 and no' W% B2 U' M& R! w* u
individual damage type (system, floatation, engine) may exceed 50. Ships may not
8 P6 @ n8 ^. Mbe withdrawn from any on-map location where the enemy has air superiority. The: p' e: ^; K2 J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance B1 w) P: S% I
of being lost or further damaged. On map withdrawal ports are set based on the/ w' \8 |' A- s+ T: P/ l2 q
historical exit locations for ships leaving the Pacific:
/ G- D \7 K9 M3 Q2 B1. Any level 9 port.$ {0 f x" O# I) n
2. National home ports of the United States, Canada, India, Australia, and New# z- R7 l1 `3 A
Zealand (with no port level requirement)
+ T3 p8 O3 {' o2 |9 T/ ^! o* L4 ^! B3. Any level 7 or larger port on the US or Canadian West Coast.
m5 h& d5 a+ G4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): r; N6 R7 _+ R: U
5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 Z4 R1 e1 W$ S! n
6. Any level 7 or larger port in New Zealand.& U: E' _ y x& z- }4 H4 h2 f
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- r1 I1 y, d G* {another ship actually sunk, the data for the two ships could be mixed. Depending on& f/ L1 u* ^3 n
circumstance, this might result in one or even both ships being reported as sunk.
: S U4 Q! c9 h! Q ]0 l50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
. s {% M# e; f, jTF list screens. The calculation will continue to show the remaining ASW capability# m) v7 }9 N6 b0 v4 [# O1 [7 ~& s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. N0 K' I6 i r$ M' U+ M+ fnow based on full load for all ships in the TF.
* u0 j& [& \- R7 g51. Resupply capacity for bases added to editor
& r) t5 O1 f- K! l! g% n* f k+ i1 m52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) ^( a3 s N0 c( K6 X6 z3 h1 {
53. Adjustment to AI unit planning level based on AI difficulty
/ v# [2 F( r" ]# [54. Ensure minefields are created for proper player when a single TF lays multiple types
: Y+ X1 B+ y6 R! G5 pof mines. Player of minefield properly set when first mine type laid by a given# U! c8 R; Y O* {% S$ |
minelayer but a similar check was missing when the TF contained minelayer(s) with
/ q* D4 O6 N% F, mtwo different types of mines.( [; {# _1 R, a% t
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
0 Y% b8 `& l, W0 c10% loss of supply and fuel, and 1 VP and no supply movement into or through hex+ w2 D9 {& _9 {( U( m
for owning player, if partisans attack and cause damage.
& N) b w8 g2 t+ P* d$ B) F" w56. Gameplay Change: Movement rates for clear and desert changed to 25 for9 K" E/ Y; N @' d9 @7 h
mechanized units
' d3 U+ S/ Z+ `* T" c0 ^) X57. Gameplay Change: Land combat effects toned down
' }8 X& Y3 B& J2 J. I58. Ensure AI captures empty bases2 n6 d. a) y. i/ g
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to/ O1 J3 }5 E4 [- ?0 c
save from moving them ashore. Training from disbanded ships does not increase the- M' q8 Z* }2 a; j" r1 I7 b
pilot mission count.
! X2 c; s. {/ m; l60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
6 @. g3 T$ W/ @" ^9 ~" forder to help identification of saves i( P* g5 f! [
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 g. |& C/ |& j- i ~9 [62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# m' t+ P. F8 F5 p: i
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
/ P4 A/ b% [) S# x$ K/ c/ B: ]bombing attack. Groups were at maximum altitude and conducting glide bombs$ W4 \5 d* Q& D- A2 m- Z$ w' h% A2 @
attack, sometimes without engaging CAP or flak./ t3 m% l/ T6 W/ ^; ?: _" e2 U
63. Changes in order to standardize inactive Soviet group’s training options;
. {6 n- c2 [, I! {64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
& v0 d5 B1 ?5 d& MPilot Management for more details). The number of pilots on the group lists is RED if
/ |7 W) S- @5 p" n9 F$ wless than the number of ready planes in the group, indicating a shortage of pilots. This
7 J& c' F" G" Z2 A) C1 x3 [/ Yshortage may be filled automatically or manually for a mission based on the pilot0 R0 ?0 Z b) Q, v+ E2 u8 c" f0 O$ x3 O
select mode.
5 }' p/ O# l" s; A4 i, P: Q- C65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ H! V2 [2 i2 k: d" \8 Ewithdrawing ships' N6 L1 r% U d& s4 J8 n
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at1 f% x& o/ G c6 H' r& Q
close range7 w' `# y# F1 [( x, Q$ _
67. Gameplay Change: Greater weighing of crew experience in surface combat7 r: w) b) P( B
68. Gameplay Change: Limited radar directed fire, increasing over time. O" O1 B! o: c( I+ Z& y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( q4 p, A2 {( ^& icombats at 1000 yards8 ?3 W3 t. ~0 o8 {* e4 T
70. Gameplay Change: PT Boats less likely to attack in daylight1 k% B% g4 g3 c3 P" C
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be* t( U7 k* r0 j* C
hit in ports and rivers
; K* E4 B7 J+ W+ ]+ Y! r/ s72. Gameplay Change: Submarine captain ratings have more influence on Submarine; F4 E4 y4 R( U7 l( P
performance
j3 M+ I" x6 Y+ C2 Z, l73. Torpedo hits on escorts not showing in combat report bug fixed4 `) u5 o* M, G
74. Gameplay Change: Aerial ASW less powerful in early war0 w0 Y* T5 h* ?" W F0 {! M, E
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any, s( f3 V3 e9 V% j1 h9 M5 F& Z( {/ E
diverted fragments having planes but no pilots. Pilots still flying planes are now
+ a; w+ Y; z& t, d/ N. z6 m0 kignored for sinking ship purposes until their plane lands.
2 u9 t# _$ |1 y2 R3 Z- s76. Group transfers in off-map bases from a ship in the base hex to the base itself were
4 M6 r1 ~( f( U1 o# mbeing delayed ‘4’ days. There should be no delay.8 j% v9 U! e5 y/ t
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 E' a# \' n( e' r5 w( Jthe convoy disbands.. F6 S# F* k0 b& \
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 ?, A3 Z( J1 T, |
hexes. The range was not changed when the game scale was changed.3 H- R; C8 u. V# U& |2 A3 D& T
79. Fixed bug when displaying search arcs at a base
" V& ~+ Y4 n8 H. _80. Fixed Escape key on Industry Management screen: Y1 y- L A1 Q9 K6 S& e
81. Fixed oil and resource in totals on Industry Management screen
1 K3 @: j5 y) M82. Interface Improvement: Add an extra line to the Industry Management to show total
; c% r" @( V. r+ N8 l9 V1 E; Dshut down industry on Industry Management screen
$ b7 c. H3 A+ |& m! p" E83. Interface Improvement: Add base select to Industry Management$ J+ x2 }) N P& e M9 e
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 p! h: h4 P$ l2 t" Q5 T# ~ONE group for Admin stacking purposes; the presence of all three in a base counted9 \4 S8 W9 h: K8 y
as 3 groups for Admin
) m' u0 c1 o: q* F* F5 v$ B' M85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
1 ~& t4 \9 P" F* ^86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. N: [! B! _% K/ g/ I3 `( j
FF being affected by old stock code that cleared the secondary mission.
6 i+ t9 Q: z7 K! H/ p- ?87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
4 t- J7 p2 M( ^; L z88. Fixed an issue with tool tips being offset from actual hex when forming new; g0 U I9 _; f% F7 I: @
taskforces& m+ j4 _; K4 T# t
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' R, f* [5 y _% zthe end of turn save only. Preferences are now restored as saved for the player at the
; z+ o" r- J" j! gtime.
Y1 @8 {) T' A; z; r; H/ _" S% J2 r90. Changed air supply mission to use a friendly base as destination, if both a base and/ P# I( m5 i$ A/ v: F
LCUs are present in the hex; it was sometimes giving the supply to the first unit only F, h- o: |3 T4 B& K7 {9 s0 G6 W
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
* O/ e& R- P A- z' l b, omission was canceled because the enemy LCU was selected as the first unit in the
% }* P1 I/ h" l9 V2 e% Qhex.
+ T) I5 b$ j9 A G, T92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. J3 ?5 F/ G% A! V; X9 A93. Prevent very low grade TF commanders from returning single ship TFs to port to
" p5 u7 y& R& ~# T- H1 o/ rrearm when rearming not needed.
0 Q$ ` m: A! B5 ]' H94. Fixed the supply cap and monsoon effects on supply
. |; j* C% [$ P- u95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ G8 q3 [; \. {1 v; _1 A6 A: ~% z
movement.( @0 h; m2 q+ g+ A2 `
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base9 Z: _: I& b& [$ J# c: ?
when Soviets are inactive./ D+ x. Y8 d3 g8 g0 P. u% ]
97. Tweaked resupply task force to Japanese bases.: T- H+ M* S, j7 E" ]/ @+ Q0 E
98. Fixed a HQ/Chinese unit respawning bug.3 Y, W: P. Y0 ~6 c; C+ `
99. Restricted permanently disband/withdrawing air groups from being able to the the! D: d) P) Q8 w
“Trainer” option in the type of pilots to use.% q8 X$ k3 g1 R& H/ O! d% @; u7 K& W
100. Restrict the options available to pilot movement in permanently
6 G0 c6 G- h3 Rdisband/withdrawing air groups; mainly restricted to making them active or in-active
; `8 Q8 z: w9 S. ]* pwithin the group.
1 e% |. h1 i8 o2 D: `; |% z101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! B- j3 O) C6 y3 r' C; v) ]parent group - stops divide ability
8 P5 J! o5 I2 G, h: Q; t2 p- p102. Fixed an issue where some autosaves could reset game options.
0 O' ]& x7 @/ ^. R$ g; i" K/ G103. Disabled the ability to make a group a temporary on-map Trainer.& |0 J0 O; t" N; A' W' ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. X" k. Z# z' W! S0 ?& HFATIGUE pilots.. c2 ]/ m: {7 f. r* K# x8 e
105. Made some adjustments to Kamikaze effectiveness.
`% w+ a) u, _" p0 A• Naval Data Changes
/ C5 c2 R7 R2 i& l1 ^1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
& f( o: n# D& f- q; U: S; NClass, x9 Y* m' k2 H
Scen 001, 002, 006 (007, 008, 009)
# y3 B7 u7 \, B' K& A, }" |0021 – Australia – correct weapon facing
* n5 G( e% r% E0 b1 U& n0418 – Helena – correct tower armor from 0 to 1252 P* ?) o* j+ M' t
0767, 0769 – Chevreuil – correct endurance and fuel
. m0 E/ h! S! u) [- |# Q6 g0770, 0771 – Duguay Trouin – correct weapon facing' K6 m/ a& D6 O0 G
0772, 0773 – L’Adroit – correct endurance and fuel
% Z9 n' X$ c5 Z% a/ \0774, 0775 – Fantasque – correct endurance and fuel# E0 {# F6 n/ a: r( a
0776 – La Galissonniere – correct endurance and fuel
- H3 l. P0 L. P! o* M/ \) ]" F0776 – La Galissonniere – correct weapon facing
b! {( \2 ?, |4 f" ^. s: S" s1013 – Yubari – correct weapon #4 turret armor3 K2 s+ P* \8 q; i* b; E
1102 – Furutaka – correct weapon facing
$ O7 R, ?, O; q$ H1107 – Aoba – correct weapon facing' B8 U3 ^1 B1 z7 x P- H7 M
1112, 1113, 1114, 1115 – Myoko – correct weapon facing( h# J( p2 ?0 t" E
1730 – Yamato – correct weapon turrets
( L, [ c* S3 C+ ^2025 – Kongo Maru – correct weapon facing
/ M$ n8 o, l1 C: J3 r1 ^2202 – ARD 3000 Ton – add Japanese small ARD class( C0 R8 w" F' H- f4 {" P* M
2903 – Gnevnyi – correct weapon facing
4 F) i0 Z3 Q7 W1 F Y: B1 p/ q' Y) Q2915 – MK Cargo – correct weapon facing
$ a4 x7 c2 u3 n% x2918 – KT LST – correct weapon facing
, j' ~1 I" m0 Y' C: S0 Z1 M/ {Ship% Y, W1 U) M' t: j5 a( O
Scen 001, 002, 006 (007, 008, 009) changelog* r1 S# e7 f+ s o9 Q
All – update weapons from class to reflect weapon facing corrections
& s0 X5 r3 d! o2 ?& i0999 – Dublon ARD; add small ARD to Truk
! }1 p6 X- | z, q3550 – Laffey; correct entry date to 420430 Z' @: {5 y4 f4 V
3580 – Frankford; correct entry date to 430430$ A% O/ K q9 h' ^: h9 A
4317 – Thornton; add Clemson AVD at PH* M0 J2 k7 _, n- Q. t2 D
4361 – Henry A. Wiley; correct entry date to 440930
5 x$ P5 \ D e9 S; R- L# {5222 – Rixey; rename to Bowie
$ b6 u# y4 o0 n, {5223 – Hercules; rename to Highlands
. P+ X; m4 p3 q1 R4 M1 J- R6 W5251 – Pinkney; rename to Pickens0 d2 f! `& O4 x+ W0 I0 w: R
9253 – Madras City; correct entry date to 420228
- q" ~( k3 }: R; l+ m& q9728 – Indus; delete duplicate ship entry3 w- n( V6 ~4 Y4 z5 d
9837-9849 – Soviet Fleet; correct ship name spelling
- G. j- f( c l6 n7 M6 k9 ]11316 – AFDB-2; change arrival location to # 524 Seattle
) W7 k) Z K& N& P+ O4 A11364 – BYMS-2055; correct entry date to 4302283 v4 o' r3 U C
11365 – BYMS-2059; correct entry date to 430228
7 m$ r2 C5 M. K( b# F14070 – Ha232; correct entry date to 460228
1 r; u) l! ]9 m- B, y6 qScen 006 and 009 ONLY
, ]( f' j' H# u, L) F& v: I0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
9 n# }% p# F, W2 q" d+ Q7 g' r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 W* l9 t) A3 I5 w8 j
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 i1 p1 w. o1 \1 w: [) [3 `0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 p' ]% _' Q3 Q9 K( ?' s5 J0 J0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 x8 p$ n% a3 x' l2 d& Q9 Q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445* c! r% ^* N1 r: d2 S& L
0043 – Hiei; adjust fuel to 4175
. v0 }7 u- j3 `' y/ t4 c' {% _/ Y0044 – Kirishima; adjust fuel to 4175
/ S& C, Z. x: D' J- H9 g; w* P, c0067 – Tone; adjust fuel to 1775
) `0 @5 u9 N- _" q0068 – Chikuma; adjust fuel to 1775
9 D! _$ C" X* h; g! g* E' q2 h0118 – Abukuma; adjust fuel to 833
& Q$ N- ~) ~$ |/ Q$ e0146 – Akigumo; adjust fuel to 265
5 N! S, I4 s C1 j5 Y6 C9 E0168 – Kagero; adjust fuel to 265" M: P$ L% H1 p4 n2 V4 t
0176 – Isokaze; adjust fuel to 2652 k8 x7 l+ v4 [& L3 k
0177 – Shiranui; adjust fuel to 265
; z" z1 a* O' a• Air Data Changes
, o6 a/ F/ V! O' G[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.: D( J5 T0 x: I$ l" U5 p( A h
[177] B-339-23: Name set to B-339-23.% R0 e/ \& w, T9 }5 l6 s
[178] B-339-23 (PR): Name set to B-339-23 (PR).
# G1 w" j( ?- m% J) q2 ][336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 [2 L: H) g0 D5 W) W7 Y5 H[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 Q# g! J }7 \# ^# W; m+ r- U[365] Stearman 75M: Nationality set to U.S.Army.
4 i6 O" q- v$ v[451] PB2Y-3R: Deleted. u( D7 ], t2 [, X' ?. }! A9 I& ]
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 c- }0 j& {, |3 J[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning7 B& f, v; c$ U/ E N
MG; wpn 13 set to 500 lb GP Bomb.1 _7 f2 P3 U# ~3 L- u4 B
[1923] No.1835 Sqn FAA: Delay set to 0.2 Y! B" T5 S0 E2 y7 v
[1924] No.1836 Sqn FAA: Delay set to 0.! _+ a& I2 U2 j( u4 }$ K& c
[1929] No.1841 Sqn FAA: Delay set to 0.
1 ~9 g1 D' X w: M. I X[1930] No.1842 Sqn FAA: Delay set to 0.6 ?. V) y; ~- h, A; }1 o
[2587] VMF-211: Location set to [584] Pearl Harbor.
: |/ Y; I" ?7 h. ]* d, z[2642] VMF(P)-321: Deleted.) W& r2 P* B7 ?/ S: _! C2 E
[2652] VMO(P)-351: Deleted.
; a7 R& X, w: N) R# ]; i" R1 N[2668] VMF(N)-511: Deleted.- [6 g" m' b3 V/ p/ j) q% X9 d" N
[2669] VMF(P)-511: Deleted.* u0 {; G: t2 r! u, w
[2671] VMO(P)-512: Deleted.
( _/ @1 Q3 M; x/ [: m[2673] VMO(P)-513: Deleted.. b- d* u1 `, z* B+ g
[2675] VMO(P)-514: Deleted.8 G- O; [: w; I# {
[2827] VR-2: Deleted.
: b) O4 x' U" E8 n6 L8 h[2828] VR-4: Deleted. [" R# j' u b
[2829] VR-5: Deleted.# v* i$ A8 s" L1 a( p
[2830] VR-13: Deleted.
0 ]; K9 C# U2 e. t1 O3 Q' G) m: _[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 u: o0 I+ ^+ I; o/ P; u+ r* p+ L
USN patrol-type squadrons 4301 resize to 15 deleted.
. X# z9 D; D1 f1 c: h8 eUSMC squadrons 4301 resize to 24 set to 4410.
3 ^( V8 r) a% c3 ]+ [USMC squadron upgrade paths reworked.! p+ `, u0 F: j1 S3 Q% q3 w4 b7 b" [
Gameplay Change: Units with a/c MAX strength six or greater now able to split into+ |, M/ p9 q8 d8 q- S
three subunits.9 L9 u8 i' V( Z# z, m) E
• Map/Base Changes. {0 D8 Q* }" Z6 N, w8 z
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 P' @) d; ]1 K7 O: u) U
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
. W3 g( {" {7 R) f7 q' rAV.. [ H/ F4 T# t" S8 D: Y
2. Garrison levels in Japan have been significantly increased for the Allies.3 i* ~0 I5 h/ {0 N5 E3 I2 S
3. Garrison levels in India and the Philippines have been increased for the Japanese.% H# T1 a8 `9 ^ H! r
4. Garrison levels have also been adjusted in other locations, with some areas having* W, h' e1 P; M4 Y3 ?0 Y5 n
small increases.3 e% q1 a9 C m9 t c' @' O
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 }, r( L6 U, Q3 q0 T" Y @Airfield.3 E$ ~' }% o B t
6. The starting fuel level for Los Angeles has been increased.
: ^4 j7 [. u4 B! S3 B7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ @/ j4 [4 ^* R7 O
8. Anchorage in Alaska now generates a small amount of resources.
6 e5 R9 n' S |9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.8 D+ a8 I+ v( g+ [
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.2 d+ u! Z1 @+ N
11. Nukufetau has had its port level decreased from 1 to 0.
; K$ c( ]3 J$ B" T/ {12. Pago Pago has had its port level decreased from 3 to 2.9 n; V; _6 B6 O" m. S# s
13. The Christmas Island base no longer generates resources. The Christmas Island (IO); B8 H$ m3 U7 R8 }' d+ z# E! f
base does instead.) N/ _& B1 p" ^0 ~
14. "Ahmadabad" has been renamed to "Ahmedabad".0 L: u. {+ O& J$ Z- L2 D7 ~
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 G- X* U. Y% l+ srather than being concentrated in a small number of locations. Overall, Chinese2 A1 o* M' W, d" m, y, W4 N+ F
supply point generation has increased, to about the same level of supplies as in the
/ l! j; h0 G! \* h4 x3 ^& Goriginal War in the Pacific game (it was a bit lower before).. @) u+ I+ C- c, n2 C! F/ _8 o
16. Australia now generates a greater supply point surplus than before - about 5,000
1 q; E+ s. t) L3 l8 [; `0 E/ [. tpoints per day as opposed to about 4,000. Fuel requirements remain the same.
8 Z/ o7 u) W3 R/ p. @17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 u4 v+ u) I/ i" O4 P$ yinstead of hex 200,40 - and the road and railway networks in the area changed to
8 f8 X% q( o1 _5 L1 _! wmatch |