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5 l2 e+ T' h, i0 k! Q# u英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手9 U2 _' y0 M! ~ r B" v
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& Z; N/ C: |/ w. n4 W* h2 A' Q) X【更新内容】:) A9 K9 n4 l, m. z" s
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4 k4 O1 b: r9 |2 {8 G9 Y! YChange History:
/ E+ i. v! ]$ U1 b) H0 `1 N- i, Jv1.00.95 - December 7, 2009* }, g" Z: ^5 b( g
• Second Official Update – This release is comprehensive and updates ALL previous
3 ?: ]8 X! C# @3 q) v2 S% ?9 aversions to the v1.00.95 level.
' F, ?4 t/ v1 S8 g4 r9 QIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' \$ T! M+ ]" V4 J" ]4 XManagement Addendum” which have been added to your Documentation shortcut subfolder2 o9 ^' M$ l) \. t. l
and can also be found in your /Manuals installation sub-directory. These two( B w6 C( C3 B7 G
documents contain very important information on improvements and changes in these, J+ M, ?/ \; X4 c1 z9 _; B% H J8 e
areas.4 I! ~( o( u& `5 F6 g8 ~, M3 g* V/ R
• Code Changes
- @3 H6 q2 O3 ^8 I1. Interface Improvement: New Screen for Industrial Management% O* ~4 }# m5 ?- f& f1 y4 H
2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ ^9 o( g O' T$ g1 W+ {number of available planes for the mission will be adjusted by the rest/training
9 S; ?: ~9 g$ l2 `8 D& {5 ^percent as on other missions.% Q0 g9 j$ a3 W8 Y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ S$ }% ~* j$ I4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 x( p) `7 _2 @# Y% Z4 D5 Oshow in change command list& B6 F9 ]. p; d0 K* t) C
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ y( a/ M* H/ c, D
Bombs’ flag rather than the altitude setting* V9 f6 f8 ~- V# e( c. B
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
8 y9 F! ?& \* qindicator ‘*’
8 A0 u( `' i* @) Q* z7. Pilots who are captured or killed were still being counted in some group totals. They
3 \9 A$ p. Q8 Z9 B% S- Tare now removed from group’s pilot count, but still available for ‘Top pilots’.
. {. j. K8 M/ Z0 Q: L6 K/ g8. Interface Improvement: The buttons in the lower panel of the main screen have/ j% Q5 ~) |6 d" Z; F9 Q1 h: ~
been improved. With the mouse over the icons on the far left, the number of groups,
3 H) Q( i3 z3 W: t5 \task forces or LCUs at the base is shown. Added a previous page button when there3 H4 V. I1 t& r; h
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 ~+ c# a: u) i9 e6 M9 e; Rtooltips sometimes were corrupted when other screens were displayed on the map and& `. w& d4 W( h/ }
the bottom panel was still active. This has been corrected.
/ o7 e4 x& v c, Q4 V9 A9. It is now possible to repair planes in excess of the group’s size! {+ F2 P& k/ ]) v V& I
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill# S' B9 `* w7 E, J) w- F
training is incremental. Points are accumulated and once a certain level is reached, a7 h9 p V+ u, J: Q! D
point is added to the skill. The cutover level is the current skill level; so as the skill+ V, L. M+ w- g0 ?$ x0 k* c
level increases, it takes more accumulated points to reach the next level. Combat# `/ A9 T& `$ f+ z
gains points faster than training, and combat is required to reach 70+ skill levels.# ^5 U- e! l9 I
Experience levels behave similarly with the one exception. If the Experience level is: b+ M: u; O2 O; q. a8 b
higher than the best skill by more than 5, a skill based on the group’s mission gains
9 r# }! A8 }9 f+ M6 a% `the accumulated points instead.3 s+ K0 S: M0 C8 H4 P' ]8 G% K+ g
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 E8 w0 E% V- R& k+ gammo and return to base if required: W0 T, V4 x2 E ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( {! W5 f8 p5 l, H
13. Gameplay Change: Malaria effects adjusted
: l+ e- o! l1 Y; O14. Fixed bug preventing port construction in certain cases h4 r A8 W5 ]) J5 F$ }: L
15. Fixed bug preventing combat engineers from building- D, P& I5 q6 p, w/ \) ]& [
16. AI improvement refining settings for LCU attack levels+ L( n* _; b! G" b
17. Corrected unit TOE loading bug# R+ I }) C( {
18. Correct bug setting default morale and experience when not provided by editor
& @; A/ J9 }3 }9 \% z19. AI additional checks for level bomber base sizes) B/ I9 {$ ?* \' x9 D7 g
20. Numerous supply tracing improvements6 X' s1 Z: Z" d+ _4 d
21. Numerous supply/resource movement improvements
, \8 a8 t9 O6 j& w( x6 B22. Corrected several land unit fragment bugs.1 c/ r. L: `# M/ l
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' m, }& {# L- m- a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
$ ~ D/ C) |0 F8 s$ v) Jmeeting process to reduce chances that the meeting will not take place until one or the
6 h. A& d* a; b1 @other TF reaches the “met” TF destination. Also correct a problem TF could9 i7 j4 e% N7 T1 S0 C' e& B4 \
“merge” with a TF that no longer exists under certain rare circumstances.: F- @/ q4 `. [% ?. \; x
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 [+ o4 ~! r8 M3 |
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
* ^# E3 ?3 l1 Y+ \3 B- D) c8 ?fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
y) v* v7 j3 x* X- R" jdocked if the port has the dock space for them, but will auto-undock when adding a
7 N5 s3 ]; C+ g A$ r8 rship to the TF causes it to exceed the port capacity.
/ K, {; ~+ l0 R6 V4 G- H2 W: A* [25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: u5 J) W- n7 sless likely to retreat to hexes containing other enemy forces and be more likely to
( a7 s/ F: n7 u0 J7 Lretreat toward a friendly base.% D5 H" J4 _+ J- Y, b2 x1 P
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ F; I: [8 V$ n0 q0 i+ l% i x9 b
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; g, i `1 \# ]$ f; B/ H# U+ ein port, (c) ships in port (disbanded).0 ^3 y, G* \! K" V3 r) w' X. Y. U+ W
27. Interface Improvement: Implement search arc drawing on map
8 L2 m* w* f. N2 B1 I28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& E0 o- |. u6 V. u& o6 x
ensure partial rearming is in full mount increments, and adjust ops usage according.
: J7 A* i; H9 U: x9 X& d- m' H9 N; L29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
! F0 o7 r) I9 a( C- O! U5 oa base were incorrectly excluded from Naval Support totals at that base. This was
" k5 I; `: ^; a$ Y+ gdue to an error in calculation of Naval Support availability over HQ Command radius.
8 ]. ~4 \: \7 F$ f" j4 F' p* Z$ z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' v2 c6 G& r) }% Lcould improperly interact with fragments of the same parent that were at other
: t# L( K/ V7 _& C8 f! n& olocations and had been previously loaded by either the TF or one of the ships
( f0 g) B9 {' c4 ^# ?" @* W9 b: @currently in the TF or, if the load required multiple days, when unloading of other7 ~" W0 |+ k! r4 }' @& |9 {
fragments of the same unit caused and automatic switch of a fragment to the prime
3 u B. B* K$ j0 {9 p8 |( h7 Hunit.% d; C- T% d: ^" z! j2 t3 \" l
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
7 v# x$ s4 p/ k+ wPreviously repair of all system/floatation/engine damage would terminate repair of a
* m; X$ Y* t; A1 Tship that also had a damaged device (weapon, radar, etc). Damaged weapons will p; N3 v0 C/ e, }
now prevent full repair of systems damage and may “create” small amounts of system* A- o! o2 [, h1 V8 C7 S
damage to keep the ship eligible for repairs. Note that this may have the affect of
! F5 m! v) t: Y( ]/ |small amounts Systems damage being not repairable at a location where it normally' ] q: Q+ b& Z$ s# p# R3 v- F
would be repairable if that location can not also repair the damaged devices(s).
4 B! \7 W. \& z4 c7 C" t7 \2 S32. Interface Improvement: Changed Allied aircraft replacement display to show nation# L; D) l* ?3 e9 M
of aircraft$ J' H+ T0 U) C( f& W
33. Corrected several menu bugs3 x' H' w4 s$ R& B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
{* C' y7 \. L3 ^, W/ uland units by TFs.+ ^8 e) ~) ~+ X$ e# C" p& N$ L
35. Interface Improvement: Add “undo” for ships being transferred during ship1 ^% y& S8 C4 A3 V- w
transfer. Previous undo only functioned properly for ships being transferred into the
, V+ @; M0 p( y+ U( g$ Uselected TF. Provided undo for ships transferred out of the selected TF.
5 }: L" X+ _* I2 Q$ ^* P36. Corrected bug causing ships to move in excess of maximum speed when in a TF that9 }$ I4 H# I/ Q" O/ N$ n
is following another TF that is beyond the player-set follow distance.# t1 B" M# R# @5 L8 X) R* }
37. Change ship based aircraft repairs to be by plane, instead of by group- C$ l% H5 q$ f7 g* [* b; R7 l
38. Interface Improvement: Made air group screen larger to reduce clutter
, h; H s9 u. D/ L) Q( v/ O39. Gameplay Change: Adjustments to supply consumption by land units3 w7 Q. X% @3 m5 X
40. Change to AI shock attack determination6 I W9 q1 J# S w
41. Improve AI awareness of intel on nearby enemy LCU/ D5 u: L7 R7 C
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level) A7 `1 Y6 J- q+ c9 l& v5 d; Q
43. Gameplay Change: Changes to AI production on “Historical” level/ y" y/ g$ q$ R
44. Improvements to save file process to reduce chance for file corruption, especially by
. ?" A, I: n4 v) c2 w' |deleting the old save before writing the new one
$ h( H3 ^- z; Z5 ^9 P5 a2 e45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active9 W9 p6 p3 Y, c. v
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
3 _6 I( m( s6 t; `% D ~( Bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& C0 Z- l" t. a- X
sources for the “from port” and “at sea” variations.
: j8 }1 u9 H% G• Replenish from Port will now use the available fuel/supply at the port and on all) h: U) A2 A: ~! F. w# y4 R: q" J- O( _
replenishment ships disbanded into the port. For those disbanded into the port,
7 I/ B4 O% E- K# monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% [( ]; k% J9 w2 F+ n+ @Tenders must be of the appropriate type for the ship being replenished. Note that( ^; Z s5 C/ j9 |9 P
port facilities are used in preference and ships in the port are only used if the port, r8 W+ m5 V+ Q$ O# D1 U0 g
is not able to completely replenish the ships in the TF.; ?* P9 F$ D1 a4 ?3 `1 q6 v/ e3 X
• Replenishment at Sea when the TF is in the same hex as a friendly base will now) b$ g$ u! x! B7 h* s
use all ships in TFs in the same hex but will no longer use ships disbanded into a
% W3 }8 a: ?* c: Xport in the hex.+ k1 T) g3 q8 m; @
47. Interface Improvement: Add new map icons to highlight certain events
& Y, D) T, c8 \! i! p7 b48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
9 N( h. C/ g0 A" k3 t, }( Lsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 N3 A+ T" U4 r2 L q. ~! vport or from any TF that is currently off map. Ships that are not badly damaged
. F4 u$ p: \. ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.+ z5 [/ @/ Y8 _" K3 r. {
For on map, ship may not be on fire, total damage may not exceed 99 and no. M/ W6 a0 a, ~3 i1 h/ h. |
individual damage type (system, floatation, engine) may exceed 50. Ships may not/ A S6 i+ }+ n; C" V, I! z
be withdrawn from any on-map location where the enemy has air superiority. The1 R5 j- v' E$ k f' n
intent is to prevent withdrawal as a method of saving a ship that stands a good chance* f5 ` q( f) h t; i& q( s3 F' [; [
of being lost or further damaged. On map withdrawal ports are set based on the
: V# G5 z9 r: {6 |6 Mhistorical exit locations for ships leaving the Pacific:/ D1 L ~0 q2 [8 B% p W
1. Any level 9 port.; A7 v4 i4 ^# [
2. National home ports of the United States, Canada, India, Australia, and New" j4 w% R: S1 u
Zealand (with no port level requirement)
2 B, {8 G+ i j/ Y! W5 E: x4 ~3. Any level 7 or larger port on the US or Canadian West Coast.
: |3 ?* a4 Z1 p7 J. C' j4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ m( G' j% C B V8 F: Q |( x5. Any level 7 or larger port in South Eastern Australia, plus Perth.9 {9 R' `8 P( O4 r3 Q# `
6. Any level 7 or larger port in New Zealand.
/ M; u D4 r0 A: ?1 |1 H49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
5 P$ _ }, k+ g9 d9 w9 tanother ship actually sunk, the data for the two ships could be mixed. Depending on
; u, B4 G; H' @9 D q$ i2 l8 k5 `" Vcircumstance, this might result in one or even both ships being reported as sunk.2 f$ D/ W4 C3 C
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
f" i# X% _( w+ x, STF list screens. The calculation will continue to show the remaining ASW capability
" c" d1 _% r8 Q: v& X% p(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' T5 v7 O( h! {) d, v5 C unow based on full load for all ships in the TF.0 l( K2 N! F! ]
51. Resupply capacity for bases added to editor
" ?2 b9 G9 S1 b( l. ^, B52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units# x) K5 K, t$ j
53. Adjustment to AI unit planning level based on AI difficulty% D, [% k5 i$ o+ Q" M
54. Ensure minefields are created for proper player when a single TF lays multiple types/ _- E- a. c/ ?3 V
of mines. Player of minefield properly set when first mine type laid by a given' X0 o" i3 ?4 C5 W; q3 b% M
minelayer but a similar check was missing when the TF contained minelayer(s) with, e8 R c6 l: Y( u
two different types of mines.( m9 `0 I' d# C% V* o
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* U3 {) q) S9 r: j1 R: r/ x10% loss of supply and fuel, and 1 VP and no supply movement into or through hex* ~! @" M' I3 u3 z8 O8 l) u
for owning player, if partisans attack and cause damage.
4 K, c' ]; a, P0 s% h- I56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. x+ ~ R) M* i( s0 {& xmechanized units
7 z; ?4 G% q; U2 n) R* `57. Gameplay Change: Land combat effects toned down8 `" f! d1 C/ I1 y
58. Ensure AI captures empty bases
+ v' [) k% b; l0 K) e7 J5 E k59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
. P( e U; }! S. _; _) M$ Dsave from moving them ashore. Training from disbanded ships does not increase the
* }5 u) z# K9 @) mpilot mission count.! \! a( T n6 U6 p0 Y) W% J3 j7 _
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ ]* \1 z2 p: m; F( }- vorder to help identification of saves
! Z8 W% B1 O# O6 V# U- n! m# {- u61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 t9 T. G" w7 [! X z/ l
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 k, Z* r: `; b
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 c1 \- T# j+ }/ ]: d* Bbombing attack. Groups were at maximum altitude and conducting glide bombs
0 x& i% d& w$ Pattack, sometimes without engaging CAP or flak.1 P$ Q7 @4 P! e
63. Changes in order to standardize inactive Soviet group’s training options;' g/ J6 X7 M% a/ n/ x
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
O' U* M+ v/ F3 h" H$ y" l5 \/ B8 TPilot Management for more details). The number of pilots on the group lists is RED if- D( R9 F8 E* {* U& l2 k3 e
less than the number of ready planes in the group, indicating a shortage of pilots. This
/ f/ x2 T& Q7 L; m' ]. c' m/ f' n: Hshortage may be filled automatically or manually for a mission based on the pilot
: K$ Q9 U* G# o7 @' R- Y3 h. i- sselect mode.
* H1 R+ m3 S% E1 @65. Corrected issues with group destruction on scuttled or sunk ships and groups on
5 `7 e1 y8 A, b% G* a% f& A4 X. V5 qwithdrawing ships
6 j- `" K/ c# E' R) ?66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 G* }* S& _! z6 h0 z1 J9 n
close range
9 ^ ?4 u. N% L67. Gameplay Change: Greater weighing of crew experience in surface combat) Q9 o8 p6 a# L
68. Gameplay Change: Limited radar directed fire, increasing over time7 T7 n+ I* N) s8 j6 [1 J) l
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
+ E4 s% y1 }5 U! y' P' q1 W4 W' q0 |combats at 1000 yards
- A3 |) x. ?5 Z2 w4 \, d70. Gameplay Change: PT Boats less likely to attack in daylight
8 ], k6 z! S' ~9 i+ t, g4 k; A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ X1 J* z' k, K8 F' G
hit in ports and rivers/ v0 x; O! d9 _
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
; G3 p8 Z! `6 g9 F( [performance# L3 [8 ^8 M. [# k0 X1 C7 t4 z$ }
73. Torpedo hits on escorts not showing in combat report bug fixed
2 I }- ?' U, w) u' O* P2 [% k74. Gameplay Change: Aerial ASW less powerful in early war
3 W2 Q( s9 x0 y i* {0 c75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
9 F) s& M4 {2 p& E: e8 Gdiverted fragments having planes but no pilots. Pilots still flying planes are now
: w/ v$ r( O* |3 I B" f" J9 Aignored for sinking ship purposes until their plane lands.9 \+ c0 v0 }" r3 }% v% F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
3 O2 S9 k) |2 abeing delayed ‘4’ days. There should be no delay.. l2 b0 N' U+ y: b4 I
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' X# D2 s& b7 \2 C$ k8 Y: j, L
the convoy disbands.
+ s; b) _, s6 Q# j; r h7 N78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& j: \) P2 B3 G" Q! \hexes. The range was not changed when the game scale was changed.' V f% y+ ~5 ?8 x' b! P
79. Fixed bug when displaying search arcs at a base
, `0 N& [% O8 {8 M O* Y80. Fixed Escape key on Industry Management screen0 g% i, Y( v* G7 d3 n" O1 e
81. Fixed oil and resource in totals on Industry Management screen9 e4 v( Q" D, M+ Y8 F
82. Interface Improvement: Add an extra line to the Industry Management to show total& n# B, t7 u; W+ H
shut down industry on Industry Management screen+ M ~7 @! d1 M/ X0 N9 A L
83. Interface Improvement: Add base select to Industry Management
, \2 ]! H- E* [- Z! ]4 H5 D84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ {# Z! A+ W, U5 n: p1 F7 j. LONE group for Admin stacking purposes; the presence of all three in a base counted; |3 A" j8 T- F4 w" h4 J! M
as 3 groups for Admin
A4 c& v& e% u2 a0 y( e85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
* r T% F) K. a& X5 x Q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( O) M% i, t' \* Q: ^
FF being affected by old stock code that cleared the secondary mission.0 S' g# a" z6 U3 L) E' S9 V
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 T( s1 e5 r/ T9 |7 ~9 k
88. Fixed an issue with tool tips being offset from actual hex when forming new# ]* P* k% E& T4 C
taskforces
' u4 {9 F2 p- b" ^4 y89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 R, A6 Y5 d% t) R) t9 {
the end of turn save only. Preferences are now restored as saved for the player at the
# S; d, v2 Y( Q" ntime.% s8 H9 a0 Q8 r( J0 q2 N
90. Changed air supply mission to use a friendly base as destination, if both a base and8 E' o8 T4 T8 ?+ x
LCUs are present in the hex; it was sometimes giving the supply to the first unit only3 Z" I( e7 E6 j3 a) @$ J1 x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
6 Z8 L* |( o( V, ]- W5 z$ @" Mmission was canceled because the enemy LCU was selected as the first unit in the
' S l: L9 _6 G: |hex.3 x& x+ E4 _$ H; I
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 p$ u D! V# }9 _
93. Prevent very low grade TF commanders from returning single ship TFs to port to
: K4 V7 v2 l7 N: V! N% prearm when rearming not needed.! g3 c# d- l$ ?' X" T
94. Fixed the supply cap and monsoon effects on supply4 @1 l- O9 [. t& N$ k1 V, F
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland- s3 ^ ]& m$ p1 d! U" l# \5 u" g
movement.* o; s8 {) i- d1 A& R/ @0 }
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
8 u, b8 | d$ I+ K( mwhen Soviets are inactive.! O. u$ I7 v2 Y' E
97. Tweaked resupply task force to Japanese bases.
5 Q- P& h" n1 W, q4 |, J98. Fixed a HQ/Chinese unit respawning bug.
/ ~; f" a8 J% r* ?+ [99. Restricted permanently disband/withdrawing air groups from being able to the the
- ~. K" ^. E& M$ ]“Trainer” option in the type of pilots to use.3 E% k# W6 e( I' P+ @
100. Restrict the options available to pilot movement in permanently" Y$ ?, @5 P+ n! d; z& e" ~4 ]4 d
disband/withdrawing air groups; mainly restricted to making them active or in-active
% \$ _* ?9 J# `% pwithin the group.+ V% |. I6 }* l5 j+ k
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
`& ]" M1 `/ i* K; ^+ pparent group - stops divide ability
! J4 y, ]& q( ?4 ~102. Fixed an issue where some autosaves could reset game options.
* i" ~; C" L8 K% y0 w103. Disabled the ability to make a group a temporary on-map Trainer.
/ o1 S; r1 E% }" G104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
7 z1 M2 u5 o; e( g/ S8 ZFATIGUE pilots.
& j0 x+ V$ f) ~& m5 V5 s$ e105. Made some adjustments to Kamikaze effectiveness.- ?; G0 W C0 b$ B4 C' |
• Naval Data Changes f: D! O) G; }1 I% [0 b
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; M3 y! r. P4 x( ~: J" B& \
Class
. ^. g, ]6 U2 D7 G, WScen 001, 002, 006 (007, 008, 009)
4 Z+ g& n4 y n" _0021 – Australia – correct weapon facing" v$ A a4 r8 k# M
0418 – Helena – correct tower armor from 0 to 125
' Y7 I! s4 }; F: _; n8 S0 y$ v0767, 0769 – Chevreuil – correct endurance and fuel8 Q1 W+ z: W: _: y. I- F. U% ^" Z5 v2 |
0770, 0771 – Duguay Trouin – correct weapon facing4 o3 }- Y: o- w) W
0772, 0773 – L’Adroit – correct endurance and fuel s6 p( H6 ~9 \/ Q/ |# p
0774, 0775 – Fantasque – correct endurance and fuel
4 c# j8 f; H- `) V; \- {( _0776 – La Galissonniere – correct endurance and fuel
/ ]! O1 I% E& D0776 – La Galissonniere – correct weapon facing3 z5 x/ g- P" L
1013 – Yubari – correct weapon #4 turret armor
. ^2 L7 d* h3 r: y+ p1102 – Furutaka – correct weapon facing4 d2 Q9 N( I( T2 [7 y
1107 – Aoba – correct weapon facing# ~ |/ x2 W' a" i5 a8 T( [: F: I
1112, 1113, 1114, 1115 – Myoko – correct weapon facing: S; [) R$ ~) t- N
1730 – Yamato – correct weapon turrets
7 h e3 P! e2 Y4 \2025 – Kongo Maru – correct weapon facing
2 Z ~5 U k8 [, n( X9 q2202 – ARD 3000 Ton – add Japanese small ARD class
( o7 `- R1 q$ A5 n$ _* g2903 – Gnevnyi – correct weapon facing! j6 f' u+ N& W" A8 K; J5 x7 M
2915 – MK Cargo – correct weapon facing
' D3 M9 R9 j! A1 N, @ a5 Z2918 – KT LST – correct weapon facing
2 i) D* n) q5 Q+ K2 IShip
1 b7 P$ l" M- a2 L# e6 ~Scen 001, 002, 006 (007, 008, 009) changelog! o# T/ ]& P4 h, g2 @
All – update weapons from class to reflect weapon facing corrections
. W% X1 R) ?6 y+ Z$ R( J7 o0999 – Dublon ARD; add small ARD to Truk
! T& J9 v: K j/ O: a. L( R3550 – Laffey; correct entry date to 420430
: V, q O5 k, ^3580 – Frankford; correct entry date to 430430
5 Z9 g7 h6 H @# D4 }4317 – Thornton; add Clemson AVD at PH `, j; D# q* w# U l7 X
4361 – Henry A. Wiley; correct entry date to 440930% g! N+ w) h/ L5 {% @0 h. q5 M- ~4 Z
5222 – Rixey; rename to Bowie
+ S. Y* P1 C, O0 c7 |5223 – Hercules; rename to Highlands# [" L- z3 ~2 K
5251 – Pinkney; rename to Pickens- ?/ ]7 o4 h+ @1 o2 S
9253 – Madras City; correct entry date to 420228
6 b/ M2 ]# {; b/ V9728 – Indus; delete duplicate ship entry: r: q! D1 A1 O: |. X6 Y P
9837-9849 – Soviet Fleet; correct ship name spelling U1 l! b$ V+ Y7 t4 @; `
11316 – AFDB-2; change arrival location to # 524 Seattle3 U3 ~5 [0 G6 Y/ z. T
11364 – BYMS-2055; correct entry date to 430228* H& t6 J( r+ e' m
11365 – BYMS-2059; correct entry date to 430228
9 g0 T6 F- L G14070 – Ha232; correct entry date to 460228* Y; i4 E. b0 _+ i( X
Scen 006 and 009 ONLY, w5 Q( f! k! @/ ?5 V
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) N; O" ?0 C% K5 z0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 z" u4 p9 ?( o g) ^' _3 }
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295% {2 _7 U4 M, u; n9 \! X4 G# q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; T7 C* z% N" _' R0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' F9 Q7 `! L* s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445: I' D4 k) D" Y
0043 – Hiei; adjust fuel to 4175( H% }$ R. j4 N7 I( T) G
0044 – Kirishima; adjust fuel to 41754 w8 K0 W, g" y) |6 T" a+ D
0067 – Tone; adjust fuel to 1775( Q- z$ _8 t# U
0068 – Chikuma; adjust fuel to 17755 L' K7 r+ @( R
0118 – Abukuma; adjust fuel to 833- l* h( U* o& N4 a9 U7 w
0146 – Akigumo; adjust fuel to 265* q: A3 Q% Y! R$ _ A! d
0168 – Kagero; adjust fuel to 265' m9 v j% J; I# h+ j4 S
0176 – Isokaze; adjust fuel to 265
1 a8 I8 k2 J4 d* x4 z. g0177 – Shiranui; adjust fuel to 265
; {. u- U; E9 z! T; C• Air Data Changes4 r" r8 Y/ N8 _4 _. L
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 F0 Z+ B# [0 M. F& `( h[177] B-339-23: Name set to B-339-23.0 Q9 r9 c4 r. f3 o7 D
[178] B-339-23 (PR): Name set to B-339-23 (PR).* R0 O- w; K8 r3 D9 S5 b. i
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. ^* S9 N5 `5 x: V# B8 `2 j5 k9 Q
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 Y( Z4 {' q" p" H5 o
[365] Stearman 75M: Nationality set to U.S.Army.
3 u$ M, ] d) B2 j# X, c h% C* E[451] PB2Y-3R: Deleted.) ^5 X* ]( _9 Y- O
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.8 y: \# G, K* `6 W! \; j
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
8 [. Q2 }- w' f1 e* FMG; wpn 13 set to 500 lb GP Bomb.
" \/ X' h" @$ S2 u1 Z. j[1923] No.1835 Sqn FAA: Delay set to 0.7 D+ `0 S8 p" N
[1924] No.1836 Sqn FAA: Delay set to 0.; n9 p8 E& `& u: i5 [
[1929] No.1841 Sqn FAA: Delay set to 0.6 V x4 E8 |6 ~4 A; i, `
[1930] No.1842 Sqn FAA: Delay set to 0.
* G1 E4 P$ c# p[2587] VMF-211: Location set to [584] Pearl Harbor.
- y$ ~; Q3 O3 m9 K) q% x. q[2642] VMF(P)-321: Deleted.4 z; T. q. H; C* E4 `0 u
[2652] VMO(P)-351: Deleted.0 a" v0 H2 {" L _& B7 ~0 L) @$ [
[2668] VMF(N)-511: Deleted.( ?$ W z$ ^) N7 z
[2669] VMF(P)-511: Deleted.
. C* X+ H1 y- f0 H1 D1 [[2671] VMO(P)-512: Deleted.
- G, B, E" K, N1 s# y[2673] VMO(P)-513: Deleted.- w/ N/ s2 U! R6 ^4 c3 C
[2675] VMO(P)-514: Deleted.) @2 C! _. Y" u" S
[2827] VR-2: Deleted./ W" q3 ]$ {5 ` d8 b
[2828] VR-4: Deleted.: ?2 M+ Q+ W7 B& V# B& r# _% q- K
[2829] VR-5: Deleted.
/ f8 q' G" F5 M1 v$ K- T3 ][2830] VR-13: Deleted.
3 b# i: X# R1 C$ s5 t[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 ^3 _' {( R$ \0 G4 m
USN patrol-type squadrons 4301 resize to 15 deleted.
5 b) l( J8 |) P, bUSMC squadrons 4301 resize to 24 set to 4410.
5 {/ a9 w/ H5 ^5 I& O) G5 D4 vUSMC squadron upgrade paths reworked.4 x; M% B/ h0 s+ L V) ` ^/ U* }) c
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 P- Y: A9 m$ r4 J3 x( D- I
three subunits.& f I$ B. _' {3 F
• Map/Base Changes
4 t! `: [' e# S% q! [1. Garrison levels in China have been increased for both the Japanese and the Chinese.* k, G8 b* |. ~1 ~
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 H6 \1 K3 S7 y
AV., J/ p: ?: p1 H. q) c: y
2. Garrison levels in Japan have been significantly increased for the Allies.4 u1 F( n A$ u. j
3. Garrison levels in India and the Philippines have been increased for the Japanese.( P/ H& V9 q! z
4. Garrison levels have also been adjusted in other locations, with some areas having
8 N) c. G+ |4 A5 n3 Asmall increases.
( p* y. m. y. e% Y$ m+ R5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 o; `$ }# M3 T& w5 Y* A/ aAirfield.! c% z* X9 T' x1 ~% G
6. The starting fuel level for Los Angeles has been increased.6 Y+ F6 d* T8 w- A
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
0 d, r6 x8 u2 [; X# C8. Anchorage in Alaska now generates a small amount of resources.
5 m6 U/ _. u0 ^, Q$ n, r+ Z0 E+ u9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
! V; |9 ]" t9 i/ B( b/ h* g9 G10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' G, j- \3 f, N3 n( k11. Nukufetau has had its port level decreased from 1 to 0.
& L `8 {6 _/ x1 f12. Pago Pago has had its port level decreased from 3 to 2.; ?2 n' O" j; ?1 x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
/ Q( n% W) q0 N7 H' T5 f: obase does instead.
( x$ ^& L# Y4 b J! R14. "Ahmadabad" has been renamed to "Ahmedabad".
( @& l* P( c9 d) E15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) e. B4 k) m0 v3 a; t) j
rather than being concentrated in a small number of locations. Overall, Chinese: e r: H+ g' e2 J
supply point generation has increased, to about the same level of supplies as in the% l, Q) H) Z% t6 x
original War in the Pacific game (it was a bit lower before).
7 e% o. v) ^8 D1 w& {16. Australia now generates a greater supply point surplus than before - about 5,000
* u. ?8 n4 t# k! ^- ^( xpoints per day as opposed to about 4,000. Fuel requirements remain the same.' u1 W9 i" u2 Z* m3 D! n1 _4 {2 B- J
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
% L$ T9 N; X4 W" d$ Zinstead of hex 200,40 - and the road and railway networks in the area changed to
4 e$ v7 n+ w# m: s9 {* }/ |# y8 jmatch |