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6 r/ @* }; e& c7 g3 s& |. X+ r英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载! b5 j; l" s6 m9 \; w8 C$ f; N- d
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html2 t* @& i4 p! I3 ]/ S7 x
7 x: K" [# G/ X* ?3 y6 {' E( m) c. J【使用方法】:/ x0 W: r5 r* R+ ^, e
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:1 k1 q) w: R7 w0 v+ U: E L- v! E
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3 k# A- h& o/ o7 \) }) XChange History:
3 L G+ O9 w5 l7 t$ {0 wv1.00.95 - December 7, 2009% ^/ t2 S: K9 h+ c
• Second Official Update – This release is comprehensive and updates ALL previous5 e( f7 H0 G8 F- U
versions to the v1.00.95 level.
' @7 L }5 F" w! M8 {IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot) p- O' \* b: R) h5 \1 R, T
Management Addendum” which have been added to your Documentation shortcut subfolder
E1 a! s" v# Aand can also be found in your /Manuals installation sub-directory. These two" Q6 s' P4 p8 T9 |3 o: I
documents contain very important information on improvements and changes in these: |: R) a1 Y$ ?0 {+ H$ d( Y
areas.! m; U8 L2 p0 m' j5 o; J3 z
• Code Changes
/ N; x! M* \% J" l- J- K0 y1. Interface Improvement: New Screen for Industrial Management$ [- O3 H& p; c1 ?! {; P/ r0 v' g
2. Gameplay Change: Air transport mission was using all ready planes. Now the$ L# r. s' H7 ` W5 p
number of available planes for the mission will be adjusted by the rest/training
; L; s% H) @0 F3 g* x+ [percent as on other missions.- w: C' D( ^3 f, d+ v2 g( r
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; w7 c4 F8 ^ L8 D
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to* ]. r2 n3 c) p% U" w
show in change command list
* y' N4 m7 V6 R- v c6 Y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 h+ N+ H' v/ n6 `Bombs’ flag rather than the altitude setting) \1 B' N% K% t% P% ?/ f
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
7 c# N/ C9 I# ]indicator ‘*’- C% R! j0 U3 t) ?: b0 w
7. Pilots who are captured or killed were still being counted in some group totals. They
3 c8 h6 l3 y' |- z- o6 Pare now removed from group’s pilot count, but still available for ‘Top pilots’.
6 e& D9 M* ]5 K" }9 v: C8. Interface Improvement: The buttons in the lower panel of the main screen have
+ U' Z- Q. X% ], b) S! i$ \: ^been improved. With the mouse over the icons on the far left, the number of groups,! m8 @4 } Z% e' t% H( q% G# G& {* R
task forces or LCUs at the base is shown. Added a previous page button when there' r6 {3 a3 B5 O, F1 [/ q& a
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) v* j9 U) F+ D2 Ltooltips sometimes were corrupted when other screens were displayed on the map and6 A9 V, q7 ^- @4 f2 f
the bottom panel was still active. This has been corrected.
+ m: T. p2 e3 _ J* n9. It is now possible to repair planes in excess of the group’s size1 B" H. d- ^" j
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! s8 B# m7 M8 `) E! m
training is incremental. Points are accumulated and once a certain level is reached, a
2 C7 G9 l L/ o1 Epoint is added to the skill. The cutover level is the current skill level; so as the skill) W0 ^% c. l# z: }3 E, k7 D O7 Q
level increases, it takes more accumulated points to reach the next level. Combat
) {% h9 T" o' j% V7 rgains points faster than training, and combat is required to reach 70+ skill levels.
( D! v: P. N( I0 I! eExperience levels behave similarly with the one exception. If the Experience level is
" `7 v6 K* V: X8 L+ S! J/ Ahigher than the best skill by more than 5, a skill based on the group’s mission gains
* D/ ~/ }" c) U: Othe accumulated points instead.' @ o6 @: A o' X6 A
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
2 e- C$ f5 t6 [* T. n9 {5 Fammo and return to base if required3 Y1 _) [( q- }3 P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 Q/ ]. D0 v2 w0 ~13. Gameplay Change: Malaria effects adjusted4 F- V' W2 f6 D, I" [2 F8 z% E( b
14. Fixed bug preventing port construction in certain cases- k' R# G2 X7 ^5 L) h S3 J
15. Fixed bug preventing combat engineers from building
# q4 A3 o; E. D16. AI improvement refining settings for LCU attack levels5 _2 [, T# A0 A- s* O+ _
17. Corrected unit TOE loading bug
Y F5 n5 t" Z18. Correct bug setting default morale and experience when not provided by editor" d; E4 h4 b2 l. P
19. AI additional checks for level bomber base sizes
: s, _$ e/ N a4 E# ~1 G20. Numerous supply tracing improvements
3 ^3 F8 R% Z3 c/ h U; v) L- V" y21. Numerous supply/resource movement improvements1 e, a7 K/ s" Q( D [6 Y
22. Corrected several land unit fragment bugs.
W- Q6 N& M4 ^! ~9 j23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 Y: G& _% w3 i& h( y1 D. x- _arrives at the destination of the “met” TF before the “met” TF does. Also adjust" Z v- F8 o `- m/ S( l$ Y
meeting process to reduce chances that the meeting will not take place until one or the# ^8 _) }& I+ t8 ~& D
other TF reaches the “met” TF destination. Also correct a problem TF could& w: C5 q* d `' ]- b2 p
“merge” with a TF that no longer exists under certain rare circumstances. w8 a. y1 |" W! ~
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
, n7 l- k2 ` h, B" y' F. L1 Rdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 V( L( d2 o/ B6 zfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 E& ^4 O6 Y& h( A! y
docked if the port has the dock space for them, but will auto-undock when adding a
: A' Q: N" s+ |4 kship to the TF causes it to exceed the port capacity.
P: T R% q( B5 P25. Adjustments to naval retreat determination. TFs retreating after combat will now be* V* n' o8 o, `/ \2 Y a V3 T# H
less likely to retreat to hexes containing other enemy forces and be more likely to
4 I3 P/ U3 G) M# Fretreat toward a friendly base.
4 l4 Z1 m) |$ [26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it6 }* }7 k( P0 f0 Y5 G( P
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' w* N! m$ c4 Jin port, (c) ships in port (disbanded).
/ V6 U [2 w4 q) a$ |' a% g27. Interface Improvement: Implement search arc drawing on map% U9 v3 E/ b$ ^9 a! }2 a
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,! R' y9 Q( H4 I8 m
ensure partial rearming is in full mount increments, and adjust ops usage according.
; f! g+ b/ q8 Q1 P- a! i29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) A: Y3 }1 O/ G" K \+ F6 e7 u
a base were incorrectly excluded from Naval Support totals at that base. This was
9 R$ w. ?: O+ S; J5 T" h2 `due to an error in calculation of Naval Support availability over HQ Command radius." z+ ?& J# Z: \3 v+ R1 {
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
7 w* W; {# f/ o2 @) Z! Mcould improperly interact with fragments of the same parent that were at other
* t* L5 S M$ F, Z% z) ]5 e+ F+ [locations and had been previously loaded by either the TF or one of the ships
+ W' g% U5 D3 q' p! mcurrently in the TF or, if the load required multiple days, when unloading of other4 ?- J4 K* z4 m3 H- P& F
fragments of the same unit caused and automatic switch of a fragment to the prime
7 @8 H" d: h, Eunit.: ?; j7 y& l' _% g
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.$ V5 b/ z6 [+ v \7 }8 n
Previously repair of all system/floatation/engine damage would terminate repair of a
: V! {5 W0 J. d$ n" d" o& }- ~ship that also had a damaged device (weapon, radar, etc). Damaged weapons will- }1 j. ^1 O, Y6 S& v' _" `/ \' z( g
now prevent full repair of systems damage and may “create” small amounts of system
) @# L5 E/ u. l7 Sdamage to keep the ship eligible for repairs. Note that this may have the affect of) {0 \/ i A7 o
small amounts Systems damage being not repairable at a location where it normally
. K. C7 d. k- uwould be repairable if that location can not also repair the damaged devices(s).
! h" }5 V' Y v7 ?4 R32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 h7 _- L) W3 q6 aof aircraft6 S$ J* _3 I6 m5 i
33. Corrected several menu bugs
$ T) P5 w. Q+ W7 N) @34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
* ] K0 c) [* f1 s0 Mland units by TFs.8 T: N3 Y6 d- E! u+ s) y* Y
35. Interface Improvement: Add “undo” for ships being transferred during ship
9 ]9 O U& H7 V! G" |' j) {! rtransfer. Previous undo only functioned properly for ships being transferred into the
! F& K( W& v6 y, Vselected TF. Provided undo for ships transferred out of the selected TF.
( u8 B6 e; A- @3 Q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 H/ ~8 ^' }! u s7 k" q; H; W
is following another TF that is beyond the player-set follow distance.6 R; F& `8 U# n7 h
37. Change ship based aircraft repairs to be by plane, instead of by group9 [( c1 @0 q4 O" \0 F
38. Interface Improvement: Made air group screen larger to reduce clutter, o3 o: L+ M( R" H1 D
39. Gameplay Change: Adjustments to supply consumption by land units! a( M4 b( z! s) q
40. Change to AI shock attack determination
1 @4 n) ]0 ^# ?/ U4 b( ]41. Improve AI awareness of intel on nearby enemy LCU1 W! ^/ u' P, ?* N1 n% G1 m
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. {4 \$ w9 b7 S3 y43. Gameplay Change: Changes to AI production on “Historical” level
% N2 ]- o: a/ A1 l2 K. E44. Improvements to save file process to reduce chance for file corruption, especially by
; ~. u8 l, W, {+ \) c* W ideleting the old save before writing the new one
- I. `8 e( ?1 y; L3 r9 ]; q- Z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' e: p# Z3 ~* ^* c7 m; R1 K D7 _- ~5 V
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 B ?; J5 J1 gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming6 U" p' V6 ]7 g
sources for the “from port” and “at sea” variations.$ Y/ T; b$ e: S# I( u4 a% q
• Replenish from Port will now use the available fuel/supply at the port and on all
+ ~% c0 x7 W4 Z& P' y* k6 k1 Ureplenishment ships disbanded into the port. For those disbanded into the port,
0 ?/ M1 t0 J( T, q* y* C* wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.4 @3 T" F i9 B# h) T1 B
Tenders must be of the appropriate type for the ship being replenished. Note that" J! W% H5 T, z6 Q, a0 t5 |
port facilities are used in preference and ships in the port are only used if the port
! K4 E/ N# S0 W' P0 Dis not able to completely replenish the ships in the TF.- c( i+ e' t V
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
: N/ }8 O5 |5 ^ c( _( L& Ause all ships in TFs in the same hex but will no longer use ships disbanded into a
7 \& R% y: Z6 {8 z* xport in the hex.( ~8 L, P) X1 X% P% T/ O+ k9 s4 \
47. Interface Improvement: Add new map icons to highlight certain events
, l# `4 f, E; B' k48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ n. f* B: _) [8 \/ n/ f
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* ~5 K- d& B1 T* vport or from any TF that is currently off map. Ships that are not badly damaged2 Q% o, V2 M' z# L( h& L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
' y" [6 k: o7 FFor on map, ship may not be on fire, total damage may not exceed 99 and no l, D$ C! c% L8 ^& Q0 G' @
individual damage type (system, floatation, engine) may exceed 50. Ships may not- s8 g1 ~( j0 x6 q+ s& r
be withdrawn from any on-map location where the enemy has air superiority. The4 b$ \" k1 Y5 I* r6 b
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
# x9 B; I4 b- {( T$ E% Eof being lost or further damaged. On map withdrawal ports are set based on the
\: o4 X: Z5 M! J$ yhistorical exit locations for ships leaving the Pacific:
, {, H Y3 A, v/ w2 U- b1. Any level 9 port.
% R5 [8 R/ s8 L9 B5 i2. National home ports of the United States, Canada, India, Australia, and New
7 F" ?/ Z. T5 T8 [1 P- rZealand (with no port level requirement)) a( P3 {( ]: A; l
3. Any level 7 or larger port on the US or Canadian West Coast.. D. O* e% q" i$ F; O
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 |* ~/ P* u8 d A' S7 ?
5. Any level 7 or larger port in South Eastern Australia, plus Perth.- @* D( @+ k! O: r* ^4 Z3 j
6. Any level 7 or larger port in New Zealand.
/ ^; A" ]3 k: @, L/ N3 X- q49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
9 r U" |) ]' [5 Danother ship actually sunk, the data for the two ships could be mixed. Depending on* v4 p% ]- x ]; x) X' }0 n
circumstance, this might result in one or even both ships being reported as sunk.- S9 p* g5 t4 R) |4 m
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# L% o6 Z- a* T/ i% S* O
TF list screens. The calculation will continue to show the remaining ASW capability
+ Q6 u4 B3 W. ^5 \; ]" ^0 a; [7 V(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is, W0 m4 M/ |' G2 f: N
now based on full load for all ships in the TF.9 D& x# K* d1 Y
51. Resupply capacity for bases added to editor
. H1 }/ e. Q* r# d52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: n+ ^) N4 T0 f z53. Adjustment to AI unit planning level based on AI difficulty0 y+ b; n3 @5 B, W% ^
54. Ensure minefields are created for proper player when a single TF lays multiple types
- B* `( d$ h/ m1 xof mines. Player of minefield properly set when first mine type laid by a given
3 B' D3 o( T2 I" Mminelayer but a similar check was missing when the TF contained minelayer(s) with
1 O9 a% L# \4 y, ?5 y! B$ C: H& utwo different types of mines.! a- \: M: K# z% ^, T
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and J, W0 k. N) Y* B0 \7 G
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
8 N t8 v+ u, q* sfor owning player, if partisans attack and cause damage.0 c; T8 f- E& I6 S$ |' O, B
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% X. T, C- Z7 y$ J$ m- q' j ^mechanized units
3 g4 k c# X5 }" `5 D57. Gameplay Change: Land combat effects toned down
: D6 d1 h) d& r58. Ensure AI captures empty bases) a1 T7 M! |2 p) O2 j
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: q. ?9 k- J$ N' e T1 i* r/ Y, } P
save from moving them ashore. Training from disbanded ships does not increase the* t4 L- N' C. R) J) ]* E
pilot mission count.6 C+ R! a! Z2 |
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in2 n& g* V# L, N) U# o
order to help identification of saves9 G- ?, t9 z2 L
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
' f- _9 l7 i9 R4 M& E: y( A! n62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ I2 q6 }+ k! `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 P. I8 q6 L6 [9 [& Y/ X, a; p
bombing attack. Groups were at maximum altitude and conducting glide bombs+ {- o3 _4 [3 X a, F
attack, sometimes without engaging CAP or flak.5 w( M9 M( ?, u+ k1 [# ?
63. Changes in order to standardize inactive Soviet group’s training options;
8 l! u7 R: v4 V& V& c+ |% e) O8 w' R; L64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see& ~* K4 Q* R0 C* g
Pilot Management for more details). The number of pilots on the group lists is RED if
0 O9 o- W7 r+ oless than the number of ready planes in the group, indicating a shortage of pilots. This
2 X% ?: L2 {2 x$ h/ p+ S6 y8 {shortage may be filled automatically or manually for a mission based on the pilot
' o( y4 e! ]9 y% N4 n/ e# s7 Jselect mode.
6 Y# j8 U3 p. x" B J/ [9 I9 z! d65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 W+ y/ o/ y+ _withdrawing ships
3 R( Y. @& }$ p66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ c# z4 }/ }3 s2 K; [& T4 Y3 {3 b
close range9 F) r" k+ y- q8 L4 s0 |9 {$ Y* x; W
67. Gameplay Change: Greater weighing of crew experience in surface combat
/ O0 ?" ^& I- c4 L% X68. Gameplay Change: Limited radar directed fire, increasing over time5 k, Q; ^$ n* S, O3 W
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
8 ]) M, m5 i) N5 kcombats at 1000 yards# N+ L! c" K j. R( U
70. Gameplay Change: PT Boats less likely to attack in daylight
; @: D) i* c& O' y, q Y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
- C" H' _+ l+ C3 k8 a: p+ s5 xhit in ports and rivers* d9 N8 x( h- X2 b4 ^
72. Gameplay Change: Submarine captain ratings have more influence on Submarine2 {) E: [* p* r1 S. j
performance
9 Q6 o- p1 G& H( g8 R, o# C73. Torpedo hits on escorts not showing in combat report bug fixed
! o N. ]9 s/ B74. Gameplay Change: Aerial ASW less powerful in early war0 ^1 V3 z! `" F) S0 v8 e" B
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& h8 B/ N7 h- Ndiverted fragments having planes but no pilots. Pilots still flying planes are now
/ l. q9 p9 G" z. |ignored for sinking ship purposes until their plane lands.- P4 P2 x1 j, v' J
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" i) }( W1 a' D h1 z7 j* }being delayed ‘4’ days. There should be no delay.& o+ l1 @9 @1 o5 M, g
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' H2 m6 S# q; ^, Q, D
the convoy disbands.
* i9 n& G" h, W' @78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. m# _5 v5 X* [- u4 ]hexes. The range was not changed when the game scale was changed.3 j. j$ J# r, p4 ?5 L: ?8 O( l8 ?
79. Fixed bug when displaying search arcs at a base+ h. c- A8 f) l6 v: c U8 A. X0 K8 H
80. Fixed Escape key on Industry Management screen/ [3 ~/ w3 U- }8 A
81. Fixed oil and resource in totals on Industry Management screen$ ]+ m, Z$ k; I$ o* I
82. Interface Improvement: Add an extra line to the Industry Management to show total
" }9 q, l1 }& b8 @4 jshut down industry on Industry Management screen
# J( F' O$ I' h' _ F5 L9 h, S83. Interface Improvement: Add base select to Industry Management; H7 Y7 e; d. y" U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( u# j8 t# Z7 e$ ~ONE group for Admin stacking purposes; the presence of all three in a base counted9 R2 Q; G% n0 i5 W6 y% ~
as 3 groups for Admin3 y) U0 y5 K+ Z! C) S+ m% m1 n
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: ^2 }6 b. F8 W7 H6 Q$ Q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' L7 W6 Y' j5 rFF being affected by old stock code that cleared the secondary mission.: v/ J+ \: j7 i/ o3 V8 w' p
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: O: N$ T8 t! t3 T1 u88. Fixed an issue with tool tips being offset from actual hex when forming new
r- e1 z+ d& A8 k6 v" ttaskforces+ Z1 L) @. G; Y# S, c! H/ j+ P
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 W E2 F/ M8 ?5 ^* `/ Ithe end of turn save only. Preferences are now restored as saved for the player at the
, X5 }& F) y' _time.
\: z9 g; A. z90. Changed air supply mission to use a friendly base as destination, if both a base and
1 F4 w$ G* ?) s8 d) q1 ~0 J. O5 fLCUs are present in the hex; it was sometimes giving the supply to the first unit only; u5 u: s( ?! h7 I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the( y0 {- t( f; h& O) S
mission was canceled because the enemy LCU was selected as the first unit in the
% ]* U; G( Q+ D2 s0 d5 ghex.
- R6 s# T% @3 ^" V! V/ X0 B5 @$ ^4 l92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel." m; o9 n# X- R& z0 o9 t e& x% V
93. Prevent very low grade TF commanders from returning single ship TFs to port to
" G' d& F6 d( D+ N3 S7 Prearm when rearming not needed.
6 Z1 B" m8 J" h" g2 J2 c94. Fixed the supply cap and monsoon effects on supply$ w2 q3 {1 k9 {; O a; h; Z ?4 v
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
' w3 Y3 o) i+ ymovement.
% Q, I. L" J" T! [9 a* Y96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base* K$ r. C3 u9 O
when Soviets are inactive.
$ s, L$ R* C% U) ?- f2 T97. Tweaked resupply task force to Japanese bases.
* ]/ b" h8 \$ j; G+ V98. Fixed a HQ/Chinese unit respawning bug.
" D- \; Z. b( B8 d: K" O/ m99. Restricted permanently disband/withdrawing air groups from being able to the the
3 f; [2 Z2 v( J* N7 C! s% `“Trainer” option in the type of pilots to use.3 {# q, Q7 o8 O' `1 n5 a: N5 g- L
100. Restrict the options available to pilot movement in permanently( I: e6 S( Z( t3 C- y3 v
disband/withdrawing air groups; mainly restricted to making them active or in-active
) c9 O4 a. f, ? W9 Y! ?& Hwithin the group.9 g% F2 Q* E0 P. D0 ~. n) t4 d
101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 g0 z5 H& L8 R+ c7 f6 v
parent group - stops divide ability
9 g3 T) H/ m. r! [8 L! h102. Fixed an issue where some autosaves could reset game options.% g3 k! ^! C& t
103. Disabled the ability to make a group a temporary on-map Trainer.8 G% J+ G( q3 h, F( N2 k) ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% Y M: D7 r& J* _1 k6 x, w
FATIGUE pilots.9 C6 z1 G: {% W' ]
105. Made some adjustments to Kamikaze effectiveness.# P7 H" }7 w% q& G' X& T
• Naval Data Changes( U! m0 S) o2 B! f+ Y2 d
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.3 S0 S# Q; A# N; h
Class
; g& D8 K- b m1 L7 H; |; L; X: jScen 001, 002, 006 (007, 008, 009)2 Y6 H6 S5 D0 F
0021 – Australia – correct weapon facing" S# S5 P* v& ^& U! K+ Z6 e! R
0418 – Helena – correct tower armor from 0 to 125
, }! ^" X( @6 |: X0767, 0769 – Chevreuil – correct endurance and fuel* p! T8 d- p- S' `+ Z
0770, 0771 – Duguay Trouin – correct weapon facing
" L. V2 K6 f' o2 Y! J: m0772, 0773 – L’Adroit – correct endurance and fuel3 f# V( N( w4 @, R. P: O
0774, 0775 – Fantasque – correct endurance and fuel
" y9 G$ G0 L6 y! f5 P0776 – La Galissonniere – correct endurance and fuel6 ~$ n/ v2 i( U& ^7 L3 Q" `; N5 K
0776 – La Galissonniere – correct weapon facing
1 M' E* A4 J- g+ u D- J1013 – Yubari – correct weapon #4 turret armor
1 N% b. _! a8 Z7 ?1102 – Furutaka – correct weapon facing
+ z, X" C3 k6 _1 S. q& ^( ^1107 – Aoba – correct weapon facing6 j2 G5 q }: Z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
, i @0 `0 W+ ?1730 – Yamato – correct weapon turrets. j9 a! h8 C, {' v6 V6 Q
2025 – Kongo Maru – correct weapon facing
; p; i( e' ]! J/ N1 y/ B0 s( r1 T, c2202 – ARD 3000 Ton – add Japanese small ARD class1 |3 z: x+ V& {+ _# L/ u: w
2903 – Gnevnyi – correct weapon facing; F2 X* T1 n6 c2 E2 U" T' M/ K
2915 – MK Cargo – correct weapon facing. H( W9 s; P) F5 Q q$ _; z
2918 – KT LST – correct weapon facing! m3 L9 y4 [ m! j) K
Ship6 n, p/ V. K. E. q0 j) W+ U
Scen 001, 002, 006 (007, 008, 009) changelog
. l1 H. r" \# q. x8 n; W. n# pAll – update weapons from class to reflect weapon facing corrections' b* C) U0 ~2 m. W) b
0999 – Dublon ARD; add small ARD to Truk. u2 G( _9 z- L V4 b% P1 d
3550 – Laffey; correct entry date to 420430 s B8 B4 i# v& F
3580 – Frankford; correct entry date to 430430
# |5 P7 }$ |9 O+ |) {4317 – Thornton; add Clemson AVD at PH7 M% n- P& w, c7 e9 C7 y- m4 h, v
4361 – Henry A. Wiley; correct entry date to 440930
* E. e2 s, m" T. C! \9 t+ u. d( [/ g5222 – Rixey; rename to Bowie2 \- V9 B2 M$ q/ _
5223 – Hercules; rename to Highlands+ j m4 T. k" h: r% C0 f8 ?
5251 – Pinkney; rename to Pickens
2 y9 ^- z# x1 z8 ^' t9253 – Madras City; correct entry date to 420228
% U+ _: s* B) ^/ ]9728 – Indus; delete duplicate ship entry) D9 d, a% c% B) h0 d. t, l# N
9837-9849 – Soviet Fleet; correct ship name spelling
3 x/ e. s/ B; a B. a0 l& i8 b/ {11316 – AFDB-2; change arrival location to # 524 Seattle* d9 r0 X( z# h
11364 – BYMS-2055; correct entry date to 430228
: C( E% d/ f/ l( a7 Q0 x11365 – BYMS-2059; correct entry date to 430228
/ O8 r& N& h( E& W( k W% \% ~" D14070 – Ha232; correct entry date to 460228
6 U" n' ?) q/ U- g7 GScen 006 and 009 ONLY* s4 ~# T: Q) ?: V
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445* _+ G4 ^/ O" p. t; Q @7 G
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- d2 }9 f7 H# D3 K0 g9 Z K
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295( }5 P% z- C7 l& L; e% a, k5 e. I: H& m
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- o( I ?+ J; A/ c; K
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ N( b2 \8 I+ r: z
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! c, _' A" K1 D9 Q( W* u& C# j0043 – Hiei; adjust fuel to 4175
1 P7 z* Q k9 O- r i, N0 V- i' p0044 – Kirishima; adjust fuel to 4175' j6 ?" w6 f8 W5 J( B" O2 J
0067 – Tone; adjust fuel to 1775
8 P. i1 S p5 T' k! _. V0068 – Chikuma; adjust fuel to 1775
4 J/ m* q! J; u2 K0118 – Abukuma; adjust fuel to 833
+ a$ T# y n" R5 C; Z4 L0146 – Akigumo; adjust fuel to 265
5 ~ _ n% i ~ F0168 – Kagero; adjust fuel to 265
/ Z9 }9 _, l5 j4 a( L+ b0176 – Isokaze; adjust fuel to 2651 Z- e" c$ h% X. f" T" @. u
0177 – Shiranui; adjust fuel to 2651 a4 l$ r0 e/ Y" u7 H
• Air Data Changes
+ T) Z. E o1 F. o! j1 h' C+ v[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.& m e: k2 X/ K8 Y# h) Y, v3 a
[177] B-339-23: Name set to B-339-23.6 z2 |3 {4 w$ Z9 w! o- [
[178] B-339-23 (PR): Name set to B-339-23 (PR).
( Z: d, Y1 P3 ^& E4 @ x5 ]! b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& _4 R2 n- Y# q3 Y6 D: X[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! b" | e4 q3 ^3 g) G
[365] Stearman 75M: Nationality set to U.S.Army.0 ]! a+ w9 ^! F6 X5 A& G2 A: r
[451] PB2Y-3R: Deleted.
' g4 O; W' G6 M[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ a: u% W- c6 O0 a. G2 K[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning4 D" A9 V+ y* Y1 r- Z4 T
MG; wpn 13 set to 500 lb GP Bomb.0 Q2 j3 C4 \ N1 y
[1923] No.1835 Sqn FAA: Delay set to 0.
3 }) r6 [2 S( f9 B7 {4 L2 \7 s1 f[1924] No.1836 Sqn FAA: Delay set to 0.1 a' Z, Q5 w: I$ U
[1929] No.1841 Sqn FAA: Delay set to 0.
5 m+ N W9 }/ T! a+ d( L[1930] No.1842 Sqn FAA: Delay set to 0.# T0 B4 g0 D/ P$ w: a
[2587] VMF-211: Location set to [584] Pearl Harbor.3 S* A$ I% L; p4 x! S7 b7 J4 ]
[2642] VMF(P)-321: Deleted.
" [6 ]8 k$ J+ s8 v& |/ t5 D$ @- c[2652] VMO(P)-351: Deleted.! |! ]: Y: k1 W& Q+ M
[2668] VMF(N)-511: Deleted.' x7 E( @, w' e" i5 a# N
[2669] VMF(P)-511: Deleted.4 k& g+ Z7 a. ^ X' [2 \
[2671] VMO(P)-512: Deleted.
+ d! K# L5 X0 n/ g. L[2673] VMO(P)-513: Deleted.; q; G" S6 x% Z6 K9 c1 p9 c( y# p0 p8 D
[2675] VMO(P)-514: Deleted.
8 r* w% A; _; @2 `* E! H2 U8 P[2827] VR-2: Deleted.4 d: Y- K& C! x& S
[2828] VR-4: Deleted., Y. u, n! H9 r, s9 \8 h
[2829] VR-5: Deleted.
; R6 ?2 d& d2 K[2830] VR-13: Deleted.
9 ?* L3 Q* {2 c) G8 g% t+ T[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.( v$ X& z% b9 Y1 J4 x& z, V5 [
USN patrol-type squadrons 4301 resize to 15 deleted.6 d8 h- S# ]' k0 N: ]' Z4 v
USMC squadrons 4301 resize to 24 set to 4410.' s Y/ m9 b2 j+ ~) q
USMC squadron upgrade paths reworked.8 E( u5 Q E. ]3 D4 _
Gameplay Change: Units with a/c MAX strength six or greater now able to split into$ \* V( g1 O6 b! _4 M
three subunits.
: l4 e1 o6 `! ^: O0 ]3 \! p M• Map/Base Changes# E0 F) L# ~- ~- n0 s, `
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 C& u* h! y7 U9 y9 w2 C i
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: S, k3 Q# w& k! n' k# v
AV.* d" P, \: h8 `# v
2. Garrison levels in Japan have been significantly increased for the Allies.
0 \7 N7 A/ e# a/ |# H' `/ W3. Garrison levels in India and the Philippines have been increased for the Japanese.
6 R( r9 `9 o. a4. Garrison levels have also been adjusted in other locations, with some areas having/ g( V( T( a' p; i; n" x
small increases.9 Z4 S; x) Y7 P8 W
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 M F, @! w( u; ?
Airfield.
. @0 o* m4 \9 n' j- [% I9 J" p6. The starting fuel level for Los Angeles has been increased. C4 B0 u. Q7 _: h- K2 B; I; H
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.& R4 Q5 V# a' o( S/ W
8. Anchorage in Alaska now generates a small amount of resources.6 }" h7 j$ `* H. G7 D4 E
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
, }( F2 ~) r3 F( i+ |+ z3 y( ^+ s4 Y/ _10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 n5 P( }$ c3 B0 \+ G( i
11. Nukufetau has had its port level decreased from 1 to 0.
; N* V' \8 y; t3 [12. Pago Pago has had its port level decreased from 3 to 2.6 a- `+ Z* S' b4 T+ h4 s
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 G9 J: {5 z5 G7 Z
base does instead.
2 d6 `( y$ \( W# r14. "Ahmadabad" has been renamed to "Ahmedabad".2 R! _/ Y+ w; T/ x1 t; _$ S3 D7 M
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
m, }3 h5 C; ~% orather than being concentrated in a small number of locations. Overall, Chinese0 K5 S5 q% q: u+ M
supply point generation has increased, to about the same level of supplies as in the( \8 Y7 { H2 L* G3 o9 e
original War in the Pacific game (it was a bit lower before)." K: \$ R$ t) V' T
16. Australia now generates a greater supply point surplus than before - about 5,000% D; }; [8 @# @; R T+ x
points per day as opposed to about 4,000. Fuel requirements remain the same.
' T# A8 e7 V" f. w, N0 E6 E17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" P6 c: j- s, }8 Q' g0 E% z% sinstead of hex 200,40 - and the road and railway networks in the area changed to3 v8 n& J/ b6 O. D) o
match |