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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
+ u$ Q0 H  ], N: p( Zhttp://www.matrixgames.com/forums/tm.asp?m=2729580
5 ~6 x9 u% }) L8 q1 _This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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% g0 z# h+ f7 |5 Z, mThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 0 y6 M2 `' `& n" i  k: W

% O  d6 i- Y, L$ U. }; QPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 9 k4 ]# Z9 l/ I! m/ z7 l3 P" n5 J
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Background:
4 u2 ]) `' \4 O9 ~& DLast month my development PC had a meltdown while I was working on changes since the last released build (02). ' d: S; T9 g4 k. p$ J. y
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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" m$ L8 Z- x1 ~% e! [: rThe build works fine on my PC, but then it is also the one that created it.
! {/ c0 g8 g( r% R% d6 E: KA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ( A9 F- Z+ t  r
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. - H4 n# _* V  ^! q2 v1 x$ p

* f- i) z1 O' }' M4 F" N/ H* SI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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. z( ]( M/ u+ _3 J! RI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.   ^; N  ]- H( P- o0 v$ a* p3 s
Load up a save and play a few turns. Let me know if you have any issues with it.
- g! r8 S: x, JAlso, try using tracker to see if the DLL still works. # P6 \+ B; T1 m2 z5 x/ V

+ x6 M% s4 h  M+ QAgain, my warning: * I: l4 C4 E; z
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 F) H) |$ S; o: @/ w: Q9 T* @

$ q: l. ]) v! f1 o9 vHere is a list of the additional changes since 1108c (build 2) # S# f' J0 O1 i8 w$ h* J4 q; Q
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[1108c+] & I3 h! P7 v% Y( X- G
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
; K6 G# B. M9 lRevised restore of report files from save - H) W4 L6 e. X+ l
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 0 Y! J* l9 u, V8 i# x- r3 E2 Y* R
Fixed 'buy-for-supply' ships remained at 1 day delay
5 I( K8 u: p8 u" L  v/ @5 CFixed Error in Kamikaze determination in Flak Attack 3 w5 g/ T2 F% R( S5 A
Fixed Kamikaze training not affecting low naval bombing
7 G1 @, F! q6 b6 S: y; C% [Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
- c/ A- c2 H7 |- _$ r! qChanged Pilot experience hit based on category rather specific air type + s6 b4 i( d$ H6 u9 l) b
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] 9 _. B6 C% B6 s0 S- N
Fixed Removed ships under repair/conversion from AV support total
6 C  r2 L, E6 n: e0 g3 z4 TFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
, N0 F! f6 |* O% j- BChanged Re-enabled limited on-map routing for off-map TFs - [. M: j* z* [, a% R* ?& W
Removed Disband check for resource/oil that was added earlier as can be worked around
: e2 J. A$ p% }( h% DFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
1 L3 {7 p) n, {. f$ |Changed Night missions on list using BLUE rather than BLACK
* Z& }* ~) O0 {' g* `" ^/ ]Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
9 x* z& y( w/ v9 @0 Z: h) _1 jChanged Arriving LCU units were building more than needed devices if not enough in device pool * ^+ N, Y; `1 q7 J
Fixed Was returning wrong Allied device to pool on LCU device upgrade
5 x/ l& a( X& B# L7 J1 IFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ; P) R4 G) J& f' ?. l
Changed Adjusted off-map entry point for way-points 9 V+ c" x0 |: b* J% s9 @
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
# g" W. [, `5 Y* x. C# f2 cFixed Auto convoy returning resource/oil to home base when not required to
1 j: O2 W& \5 Z9 t/ y: O; HAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
( \/ K0 Q$ w2 C/ K1 I" ?# gFixed CTD when checking groups on withdrawing ships
; u' I3 s5 y9 CChanged Restored image files for centre windows & w# n! w! t. R$ s
Fixed Extend packing time and operMode to combining editor components of parent LCU 9 U0 r% Y, n; U1 y7 X$ U
Changed Vary DL for base created TFs, use same DL for TF split
' `. H; }; x% {% c* NFixed Leader of delayed group being re-assigned continually
9 I& S6 E* v4 J- `Fixed HQ check so that first HQ is included
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  n$ X3 d0 n3 e% I% l% c[1108g]
  U3 S. A, H* UChanged Update device in TOE when changed in order to fix land replacements
# w7 ?. `2 K0 y6 c7 _3 L' j' R3 p0 sFixed Return cargo for CS or AC not checked if home base and current base are the same
; Z# x; H( C2 GFixed Force TF to use offmap if incorrectly set due to changes of destination ) Q( Q$ ^& @- J2 U+ ]! ^" `- h

( X7 d( @: i' d[1108h] # f' K$ Z7 l2 Z7 q* \6 \
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
; L2 L6 C# y5 @3 {Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
! t: H$ o6 \4 M3 H+ U4 {, tFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code - R- Z+ X% u/ P* b5 G
Changed Allow 'independent' commands to change without cost to another # H, v7 P3 {* b* e" C. V
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[1108i]
9 r2 {' T1 {( P$ a, [  G, j5 `Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
+ p2 W8 g9 P0 C& [; f$ [% ~: j8 BFixed Japanese production was over-producing upgraded devices for LCUs
' z7 _& u- a/ l7 K, o) `8 g( wChanged Ship display of ARD shows lift capacity # H- v( i* S8 O3 H
Fixed Sub-units not having withdraw delay decremented ; v$ s6 C# ^+ m$ H+ |! w
Fixed Updated offmap checks for home base   O* o) `2 d  v& u& o4 B
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[1108j] # Q4 t: Y) Y/ q: r' H$ N2 r7 d+ ]
Fixed Issue with carriers in range code; could cause data corruption
. }/ d) A& J0 k; m* s1 aFixed Not all TRACOM pilots showed in lists . P! D, Q. L" y
Fixed Limit retreat after meeting TF surface combat to actual combat 9 K, z0 y) Q0 \2 V3 e  U+ Y
Changed Removed endurance limit on PTs that limits attacks 5 a5 L7 G0 Z  B: r. M
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
0 x" Y* W; J1 z% i' k4 kChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 5 h8 O3 @: |, q' D, t8 C
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
0 w9 {0 ~2 T5 FFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。  s2 }2 d' c* y5 X, A! X
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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