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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件  K+ G* z9 C% x7 z- G
http://www.matrixgames.com/forums/tm.asp?m=2729580
  O0 `6 t- n. R3 h5 ^; NThis is an unofficial "short-term" beta install. * ]( p: i7 D7 ?3 S1 w
Short-term being the appropriate term as this thread may be removed after a few days.
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' C+ `& Z8 H( J( d7 p+ hThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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& h4 C( l% R& X1 E6 a5 H8 Q/ lPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 0 B0 O$ l5 ~* N- t0 }. p5 ]
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Background:
2 |2 b3 M2 g! H' R+ hLast month my development PC had a meltdown while I was working on changes since the last released build (02).
" H. x+ x" M( F! k& U0 UAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. " ~7 E. y! O  n* b. O( B

3 |" w3 B7 X% O! C9 p# u7 o6 rThe build works fine on my PC, but then it is also the one that created it. % e2 G- ^/ d8 c( o! N  z. t& Q& w
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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2 h% p6 p; a* e7 \- p, ]As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 3 K$ c) L9 |1 ~7 _5 u" p

6 S5 A# i0 ?1 c8 }% d3 D' {, dI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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8 w9 o+ w' c  F' M' }4 [I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
- u+ l' G# O, P8 W* L8 t& Y- qLoad up a save and play a few turns. Let me know if you have any issues with it.
+ Z1 G) O6 O% Q8 pAlso, try using tracker to see if the DLL still works.
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% J  P' L* j/ L) ^2 I1 Z8 N' qAgain, my warning:
& B0 |! Y- f" O- R7 GPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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" R/ _  \  W( A2 b8 N' C3 @0 W2 FHere is a list of the additional changes since 1108c (build 2)
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" _2 s) A7 Q6 f( p& \6 B[1108c+]
; d$ K, L# Y. jFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ' E( `9 c4 A, B, i2 D7 D1 u
Revised restore of report files from save ' c; z% c: v2 S; |' n+ m* d! l
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
) w; M7 h, v% ]Fixed 'buy-for-supply' ships remained at 1 day delay
/ _5 M8 y# }8 C- L, i8 PFixed Error in Kamikaze determination in Flak Attack
- b/ _* E6 |1 _: W3 wFixed Kamikaze training not affecting low naval bombing . m# y4 r. @# D
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
0 a: }/ D1 T6 \8 a( \+ MChanged Pilot experience hit based on category rather specific air type   l, M0 D% ]9 n5 p9 L0 P
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 0 \3 ]" y  X$ ]+ [/ B+ |* k

; n! y1 X9 v$ L, T9 o# n" R  G[1108d]
4 M  w$ o8 K6 }; m) B  xFixed Removed ships under repair/conversion from AV support total 1 ~0 `' q7 _8 {" h
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' * q- f# R$ r5 ?! g- |2 ]; U4 T
Changed Re-enabled limited on-map routing for off-map TFs 4 ~7 ]4 z1 ~/ i* \8 y2 D# V
Removed Disband check for resource/oil that was added earlier as can be worked around
" R, p8 K9 P3 {( @Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 5 y3 w" ^' [* F* O+ r
Changed Night missions on list using BLUE rather than BLACK
; S7 b* @' h# cChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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3 `2 ?6 E8 R5 r" ~/ K[1108e]
$ i8 l, o7 }+ n" E( M; MChanged Arriving LCU units were building more than needed devices if not enough in device pool
' e' x  Y0 g/ yFixed Was returning wrong Allied device to pool on LCU device upgrade ' w& A3 `& l, J4 S: \
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening " g- r2 L) }/ ^8 g
Changed Adjusted off-map entry point for way-points
/ [' @! G" Y- c/ \' R  HFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
$ m3 q, O2 b: k  ~Fixed Auto convoy returning resource/oil to home base when not required to
  T8 Y0 Q$ R' w8 FAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
1 I4 [6 q3 Q3 T" y- {# ~: ]+ `# NFixed CTD when checking groups on withdrawing ships ; M, t( x6 ~$ h" c& N) t# u8 x
Changed Restored image files for centre windows ! k% j9 f3 |, z7 S2 {2 {2 _
Fixed Extend packing time and operMode to combining editor components of parent LCU 3 x/ U& `' {( {
Changed Vary DL for base created TFs, use same DL for TF split
. K7 o4 w: F' `) S: x: U" aFixed Leader of delayed group being re-assigned continually
& S" G# J9 |; p  |/ Q0 P. J$ JFixed HQ check so that first HQ is included - m; b$ v9 T9 r: M+ j1 w5 a" e
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[1108g] + Q2 p# `6 v8 @6 C. w# L
Changed Update device in TOE when changed in order to fix land replacements . o4 q" G- z. p' B  Y
Fixed Return cargo for CS or AC not checked if home base and current base are the same % X& Y  k3 c; v7 N! P
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
+ c& g, n( u" d/ wFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
% m* M0 e; T9 Y' h# l! i1 Y) TChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
) \* B" h" E# }; o. |Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code * P# Y, }$ O' U
Changed Allow 'independent' commands to change without cost to another ' O& r: T" y- f$ T- R
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[1108i] $ o  w  x, ^! p0 ?- e3 h4 x
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. . R6 q  M  B, v6 y; w
Fixed Japanese production was over-producing upgraded devices for LCUs
2 w/ f0 P: ]5 F3 z9 |Changed Ship display of ARD shows lift capacity
& J, `8 m' e5 C/ [' R, H- Q9 PFixed Sub-units not having withdraw delay decremented & ^; L; L: C' F. V4 l
Fixed Updated offmap checks for home base
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[1108j]
' N# H8 z* r. M5 o# B+ HFixed Issue with carriers in range code; could cause data corruption
  M: a$ R$ L6 Z5 V. j6 w  ]Fixed Not all TRACOM pilots showed in lists & E& x6 t( u; @3 P# [
Fixed Limit retreat after meeting TF surface combat to actual combat
/ y( z1 e8 \' V0 q$ N7 I3 QChanged Removed endurance limit on PTs that limits attacks
% c2 _* Y  v& O! e2 a& dFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 3 t  ~5 _8 J5 Q- I  @- r. C( P
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 2 W5 F2 K. s" f+ _! w
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 5 @8 M) P2 P8 S
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。2 ^' B7 K1 l$ U( g6 r* h
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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