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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
& I5 w  {1 F* R1 qhttp://www.matrixgames.com/forums/tm.asp?m=2729580# o9 t  C0 T. @
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 1 M& W$ y7 ~! j" q4 ]/ {& S( u

* `( N: `0 d% S2 p: ?) |7 z1 fThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. : X1 k3 ?0 J5 p- t. l$ B

$ O7 i3 E. I8 P, Z2 V- ZPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " p9 }* `9 R5 S, E) P4 z
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Background:
% S, O; S$ g  j' FLast month my development PC had a meltdown while I was working on changes since the last released build (02).
0 d5 R8 A1 _# b6 ~  T: |' ?As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
8 Q9 O( L/ L5 d# w$ W; [A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 1 q: W# u! i! v( E4 l: A
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 3 m& Y& s# I& F0 U( \' i
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
! p  U5 i0 d% Z$ I6 D; |Load up a save and play a few turns. Let me know if you have any issues with it. ( l! S% E5 V/ u1 @% l
Also, try using tracker to see if the DLL still works. 0 b! c! }+ m+ p: Z$ c: X3 A
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Again, my warning:   S4 m9 c' I7 R2 z& L0 [7 ^" h
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 9 Q: O* g( K# b3 U. B8 d6 c7 a
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
! b- {8 p  g$ T, _/ @Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
0 R0 K9 d# m# g! i( G! F4 CRevised restore of report files from save
0 I% v, H0 i( i4 FChanged Added group withdraw date to all split sub-groups, not just permanent withdraws * e: b  v  T" E  m$ K$ R
Fixed 'buy-for-supply' ships remained at 1 day delay 9 S' S0 Q0 y5 O: g) N2 t, e
Fixed Error in Kamikaze determination in Flak Attack 0 X% e* r0 v5 Y3 X9 s" ^! U
Fixed Kamikaze training not affecting low naval bombing
- ?6 d( I. t" I. FFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ; s# O4 \; O; i" F: e
Changed Pilot experience hit based on category rather specific air type 7 [% |; ?# p6 Q$ ^0 [+ u2 \: |# A
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons , S; H8 t; e5 b0 B

4 `' G; H* f, N; a- L5 u/ Q[1108d]
& X9 @8 ~' }: q, Z5 F& D8 `Fixed Removed ships under repair/conversion from AV support total " I, L! l- T1 ]8 K' g# |
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' : L7 j3 R% J6 N; F& v( |
Changed Re-enabled limited on-map routing for off-map TFs ( D# \" G4 Z! L4 L& A, E  I
Removed Disband check for resource/oil that was added earlier as can be worked around 3 r$ m: `6 G* h
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
3 \, h$ d6 o  n4 B0 iChanged Night missions on list using BLUE rather than BLACK
8 p& @" Q. y" S6 c7 c! u; eChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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, ?. e2 c  S, a9 ^" b1 ][1108e] 5 X- F& G/ p6 j  J  y7 ~8 U
Changed Arriving LCU units were building more than needed devices if not enough in device pool - Q% {4 {0 a# R( L$ i' w- b1 ?
Fixed Was returning wrong Allied device to pool on LCU device upgrade 4 F1 D  D2 F  @
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
9 Y& {) R2 V" ^* BChanged Adjusted off-map entry point for way-points * F+ H& p% X/ o" P) j
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
( H8 p" `" L4 ]4 x5 _% Z' KFixed Auto convoy returning resource/oil to home base when not required to ( D$ t' ?2 X4 T, m+ I
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used % t" h$ y9 y! z$ ~$ i2 _& \
Fixed CTD when checking groups on withdrawing ships
+ n& _6 ^9 S, e' {& k* {+ \7 ?Changed Restored image files for centre windows & z  n& f% w) U! f$ t
Fixed Extend packing time and operMode to combining editor components of parent LCU 1 j9 b: ]' P1 \8 Y4 ]" F
Changed Vary DL for base created TFs, use same DL for TF split
! \. k  `, X$ j- {" }Fixed Leader of delayed group being re-assigned continually
4 e1 v$ u/ i  }2 O8 m1 }! y- }Fixed HQ check so that first HQ is included " f- ^( Q1 x: u+ A. E/ V
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[1108g]
# B7 s) t$ A1 B; L* W9 u0 ]Changed Update device in TOE when changed in order to fix land replacements   `+ u; E. ^. s9 Z8 |4 R3 Z& F
Fixed Return cargo for CS or AC not checked if home base and current base are the same * K$ q! n- @& V$ J/ \/ I
Fixed Force TF to use offmap if incorrectly set due to changes of destination & m" R$ K3 q& S3 z% O" M
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[1108h] 8 Q) R  p3 V: T
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
: \' [& m! M4 s* R/ I. `# BChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base   {! ~1 |# s" ?) K! ~7 R& G1 Z
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code & _0 p8 d/ {# A7 l* F$ P' u1 ^
Changed Allow 'independent' commands to change without cost to another % [" d, X  y  {& A$ x' A1 J6 l: n/ f

- x' x* b( b$ ?  K' E[1108i] 1 V# T! I6 S5 b! i5 j) I* N
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
* l# t7 q) O4 A) b8 E7 ?) z0 UFixed Japanese production was over-producing upgraded devices for LCUs
$ Z4 w3 ~5 O+ t  KChanged Ship display of ARD shows lift capacity
$ r$ {2 G. j1 [  d- tFixed Sub-units not having withdraw delay decremented
& z1 X7 p1 a# CFixed Updated offmap checks for home base
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. d% O. z4 K9 t% B[1108j]
( h0 n- Z. n. }3 u0 b1 NFixed Issue with carriers in range code; could cause data corruption
" J- m! V0 ]' b+ W& Z5 t/ xFixed Not all TRACOM pilots showed in lists ) G1 T% y9 Z& z& S9 m
Fixed Limit retreat after meeting TF surface combat to actual combat ' l8 p# r) ^5 y# s' k; m, [
Changed Removed endurance limit on PTs that limits attacks
" b' Q5 I  }# s" ]2 F" ~. [Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
/ o+ R; F1 W$ FChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
* N1 d' i$ C- G& {# p% kChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling + P% b" V! ^5 n
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
/ }# W: }. [6 S, A在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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