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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件+ c0 Z$ Q" V) r$ g
http://www.matrixgames.com/forums/tm.asp?m=27295800 p) e  ~# j$ F% m
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. ! s$ _1 M# A5 R+ l" f- y
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. & }0 R; {0 O+ w: j; I

: c0 }& [5 E; }1 F; X- ?PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 2 ?; `) g3 l+ ^$ ~: ~" B
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Background:
. q0 Q) ?& I# {' S  k+ [7 oLast month my development PC had a meltdown while I was working on changes since the last released build (02).
4 R& f# |5 ^7 s* g' e; m( |As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. % G" L5 l, |) E9 O* F/ z3 R/ o
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The build works fine on my PC, but then it is also the one that created it. , j& O4 p' J9 e
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. - `" d7 m: x$ d; a

# U# g" n7 A$ eAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
+ ~  U( D1 {# E0 c( N# ]# I& nLoad up a save and play a few turns. Let me know if you have any issues with it.
3 _, A7 q7 X2 [Also, try using tracker to see if the DLL still works.
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  I1 {( ]7 L1 w) {, c# \Again, my warning:
# K9 U4 z9 y1 [4 \1 y1 WPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 }" V  m. X9 Q. \5 i

! w+ P; k' ?# b. C* G* XHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
# Q5 }& A, J9 ]0 v" p, G8 m0 R# {Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
- c; t+ s1 s5 s6 w& G' D1 D3 {Revised restore of report files from save
' g: n' X  b% n6 B/ F: OChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
9 }; j: Y- Z  r. F# Y, M% N# J( iFixed 'buy-for-supply' ships remained at 1 day delay
* D. w) G. V. _9 `& |6 y4 IFixed Error in Kamikaze determination in Flak Attack 8 f3 v9 |& r! J8 J5 g3 |4 K; F
Fixed Kamikaze training not affecting low naval bombing
( E6 o  C. y3 k- b# nFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 " a" O, H7 C' }2 E. S3 o
Changed Pilot experience hit based on category rather specific air type
3 h9 c; V) }0 f( |: p3 O& lChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
% o& }1 ]  A7 U8 y. U+ FFixed Removed ships under repair/conversion from AV support total
# n: H* d) g* W2 ~4 N1 a* _Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 6 h3 U" G# U0 _( m8 x0 W5 t8 b- J( j
Changed Re-enabled limited on-map routing for off-map TFs
5 K# z# ~; n0 l, y" aRemoved Disband check for resource/oil that was added earlier as can be worked around
9 ?! E4 }+ E; ?- A$ iFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 7 z# L0 y5 S' j2 u
Changed Night missions on list using BLUE rather than BLACK
4 h7 T4 v2 a& ~, j9 xChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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6 a" g1 s7 _% G- S: @7 n[1108e]
( s' }. C' d- d! D  VChanged Arriving LCU units were building more than needed devices if not enough in device pool
2 }: p. _' d, T: vFixed Was returning wrong Allied device to pool on LCU device upgrade : l6 r( r! B; H6 S
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 1 t* m" [! H/ I4 U, U
Changed Adjusted off-map entry point for way-points
" G# j7 P% c1 z% BFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
9 L2 t; W. R# P  E* VFixed Auto convoy returning resource/oil to home base when not required to
) B( s  d' L* L+ I# }4 S2 ZAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 5 I2 c+ e& _- a, o
Fixed CTD when checking groups on withdrawing ships 9 _( `( y$ l" P- f1 Z7 L+ u& s
Changed Restored image files for centre windows
# f5 @/ e. I# |5 F+ UFixed Extend packing time and operMode to combining editor components of parent LCU % G: z' f( H9 Z1 a: e- j3 e6 j
Changed Vary DL for base created TFs, use same DL for TF split ! @. ~( c3 p5 y
Fixed Leader of delayed group being re-assigned continually 8 ^! |) `- u, A0 f8 u+ G
Fixed HQ check so that first HQ is included
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[1108g]
- m! q. B% P5 ]1 x$ x2 W& PChanged Update device in TOE when changed in order to fix land replacements
% j$ R# k* Q3 l; v- @" l2 |4 cFixed Return cargo for CS or AC not checked if home base and current base are the same 6 B$ t1 A' P1 k' O8 ]: |/ e
Fixed Force TF to use offmap if incorrectly set due to changes of destination 2 m6 Z# i9 m: p1 j, ?

9 V5 m( j& v$ T# N( s& O, r, L[1108h] $ \2 I* k) I, Z( `. a0 y
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 7 Y4 ~; d2 O0 d4 o( R
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base + i- Q3 S; C6 V3 P3 s6 q& b) ^7 v
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code * s+ `/ l3 d+ x8 V- _* A: M) D( ?
Changed Allow 'independent' commands to change without cost to another
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  H% Q" g0 k  @# m+ d[1108i]
( e; P  S& V+ c3 g7 v: B+ k, tFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
. [3 @0 Z3 N  |& AFixed Japanese production was over-producing upgraded devices for LCUs 4 w# u3 X* E5 Y+ E' r2 B" Y4 D
Changed Ship display of ARD shows lift capacity
- Q" \9 Q, n0 Q, ]5 o6 F4 d3 h; BFixed Sub-units not having withdraw delay decremented 1 Q$ N3 l+ |4 Z9 t( f
Fixed Updated offmap checks for home base # ]' U' k( G2 x9 k3 N7 _" v1 s+ f
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[1108j]
3 ?' |- I; t; O' V( n: nFixed Issue with carriers in range code; could cause data corruption ' g: \7 L! S: D8 ?7 [# p
Fixed Not all TRACOM pilots showed in lists : b% A- J  z) V- D, a; }* o" `
Fixed Limit retreat after meeting TF surface combat to actual combat
$ r; n3 Y+ E5 A6 |Changed Removed endurance limit on PTs that limits attacks - N+ n# ]; G$ M, W2 \, f- w1 \
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 7 P0 ^" Z% P0 c
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent % l' r5 p0 G0 X4 T/ u- l! _
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
& w6 J' J5 Z* c/ _Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。6 G' m: P& v" |" S/ o  @
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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