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标题: [AE] 最新AE第7个补丁更新至1126b [打印本页]

作者: championzhao    时间: 2012-9-22 17:06     标题: 最新AE第7个补丁更新至1126b

具体见' i- y3 ^# @5 M. }$ H6 H! f' V) E

6 D" {2 |& b* [& k6 V# Uhttp://www.matrixgames.com/forums/tm.asp?m=31850624 \$ {. c' s$ K
5 y: |' s, a. ~' k/ i
已经共享到岛群QQ和本论坛置顶资源帖# B! U" f7 q& Q5 {9 b

6 y- H- C3 c/ X大量更新,详见列表:6 J$ i  V! l/ ]/ H# Y

9 S( H. v3 C6 L8 i# B6 H0 U! I2 W1 w3 W
Change History:) l. [# K0 v& t3 c( o+ n/ S, d
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
6 i- ~6 ]8 u- B# h0 p4 h4 }1. Seventh Update – This release is a comprehensive release updating all previous
' l. g: {& X% F& |9 sversions to v1.01.17 beta
7 \0 j- N/ Z4 m2 n- C( |  ?+ K2. Code Changes' Y+ T9 ~% r' m& h) l
Fixed! R  U8 M) ^' }# w5 x' q
1. Display of AF/Port icon between player saves based on player's intel/ F+ X0 b" d9 R
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
& ^3 |5 x1 W! R3 y1 J5 Iweapon list updated" z3 L+ H  ^( G, {
3. Reported cargo/troop safety values incorrect when no cargo/troop space8 T% H( y. Z# p: k* `: @* o
4. Allow smaller 'reserve' space for small groups on ships
: X- x+ A( _) L5. Preserve some more data when swapping fragment and parent to prevent lost of parent
( C- k5 p# K) w: J6. Correct attacking plane count before final post-air combat: o, h: }8 J- o& i7 x
7. Pilot promotion may have occured in error sometimes8 T; |8 L, B$ v& Z1 t2 O4 s  D
8. Raid detect message sometimes dropped of the combat report. B  m9 u* W* [# S3 T
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply+ i" r7 q/ y0 j+ n0 m2 n
generally9 H" o5 I  e8 J7 Y/ l. C; S* c
10. Some pilot-leader connections were being corrupted
4 y+ X6 S* v5 ]- ]4 v11. Movement bug with following units due to incorrect move indicator. Seems to fix a few* A* w  q( J7 W! i8 W% j
other move issues due to the incorrect indicator  X+ k6 R0 d+ _0 I' P/ q7 U* S1 O
12. Wrong ship sometimes reported in Ops report for TF movement which causes some4 J+ S2 B3 o; |. z& m% p
damage- i, A) O% U7 s. \5 O$ W
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool1 I7 M3 G7 Z/ s" F' [- |
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the) n5 A' q! {  [; w' N% }% b0 ]3 T
date sort
2 Y; d4 J! @- s5 m7 d15. ASW groups not allowed to attack sometimes1 j) o& A4 @1 Y; {1 G. Q1 @0 f0 O# E
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
+ \4 h% [% B) D& VHQ/LCU to jump to reinforcement queue8 X/ O! d6 N4 W7 o
17. Bug in bomber intercept if too many rounds of fighter v fighter combat+ s0 G0 q# a3 |/ W/ ]3 j/ u
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed! ~% ?) Z8 n3 _8 Z6 R
at start of AE but crept back in sometime during updates
5 S. y5 a* ~' K# L- G- p# J7 ?1 J19. Removed the fragment/parent swap during a TF unload as it could often orphan the
4 J& X9 }) R+ l* K9 X; Rfragment.
: t2 m. w7 }$ m20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade9 T& }% [' i+ R5 o9 @# y4 i3 X
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not" r5 `/ K. q) L
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
" e- f/ g" p) q* w, Zset0 ?' [5 p' {4 a% W3 |- j$ Q  n3 @
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
6 K& E9 l) |  J9 K- y& ^  {23. Enabled 'z' to speed up all animations; was commented out in a few animation replays2 g; M) g( Z5 n# F
24. Bug caused F/FB to sometimes bomb at low altitude
9 M" v& k6 S) c; I9 \& A25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
( Z6 v2 X0 l2 m4 noccurring properly.
& z' w0 G7 h( z" G. g6 ~3 `. m' H6 R26. Bug in Industry 'failed' indication not showing properly sometimes. R9 W- m2 S0 U" P% ?$ t
27. Location check at scenario load to include small map sceanrios5 b7 @. ^5 N  v3 P, G% ^5 ?
28. Bug in air supply to fragments in a non-friendly base hex3 f% n$ G5 X% t" z
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
8 D! X, ]6 V: b! |# bbeing set to homebase before execution of the mission – ie was returning to base
2 p9 k4 R% y/ G# H3 d7 `! m$ limmediately
$ c) @6 u+ R  ]+ v3 y30. Error in Strategic map display
* q) W& Z7 Z. c- N9 `' V. X, |31. Additional and stockpile options were not turned off when base was captured; A$ ], G% u/ x  `& {# w9 S, ]
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
2 M3 p$ I2 \8 R& D9 a& jmouse over7 \, _2 L6 Q- R# R1 f/ r- @& i7 U
33. Army experience being gained when not 100% prepared as per manual; changed to allow
3 S- V" S; M+ v% ]# w0 Tchance to gain experience if >75% prepare and < 50% national exp level
9 L! k1 U. z  N0 n+ g9 U' i34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
8 a7 e; `- C/ s0 {# m; j" Salleviate the incorrect experience gaining happening while in reinforcement queue* V: [% x3 C3 H" D/ I
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –/ e1 F" I! H/ G* a
caused unit to jump “off-rail” and move overland
& S7 w3 C# S- H, o/ o0 C! g% B36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ, g7 j) q, }. _9 D. ?5 e6 k
37. Excessive accident messages on unload from TF reported
* |9 s* [  q7 ?8 \2 e% E4 j$ `6 F' t38. Reworked editor sub-unit merging as some devices could drop off the unit list when$ `/ {. o; _$ e8 g# D7 @
merged causing smaller size unit than expected/ ^; h1 _2 n) v; ~3 o
39. Corrected possible TOE error in scenario data load for inactive units! m  y- Z" _8 c# `
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can2 o) A' J  a1 o  ~+ C; x- `4 {+ }
however be allowed to do this.
/ q2 d' T7 g; i& g% k( I  a* S1 G% X41. Possible CTD if sinking ship's load was a group( S6 r% {5 r$ E# c$ f& z/ r
42. Limit the number of devices built from resources per unit during LCU replacements; this" O0 C* V+ W6 Y6 x  e5 c
was causing an over production for that turn
; l2 @( |. E' I$ S/ l1 W) [43. Retain day/night setting when creating group fragments! U% C1 r6 Z2 ~& f
44. Adjusted supply and fuel values in base list not to overrun the space
: `! s7 Z; |% l3 ^  T# H0 K# s) D45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but) Z* g. s# I$ Q. ]
added YMS to Sweep TF in line with manual and code  H  c) N6 T+ w5 f# S* M; B
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
" [4 A" D( R) B9 `  V" grule relates to the abundance of manpower and is not covered by replacement pool. Normal
2 q, {! @  O( e( e; urebuilding of destroyed units is not affected by this.+ J3 g: G0 x3 j& R/ E1 X7 ^3 ~
47. Carrier capable and trained text not showing together on Group screen
  r9 V; m, G" ~" y. U- c48. Handle any blank re-name changes by ignoring them
# T, U1 T& l5 n. S. }2 |& A49. Possible CTD when air fragments combine9 E# Y# M3 d' C( Z' R
50. Unloading TF can freeze a LCU onto a ship under some conditions# j9 {) S9 V) D/ @& K
51. AI not behaving if main HQs missing (affects small map mainly)
# b3 Z* t6 }% |1 i% `4 [; K0 `52. AI using AGC for normal land units – removed from TF if not needed& W3 P- b1 `, ?9 |' }; p
53. Soviet activation message not in Ops report+ u( W% Q% z$ Q" |& i
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range. M# @% s) {3 P5 T; J
55. Clear Soviet air balance if not activated. Possible incorrect base switching
% ?/ z2 x; _2 s9 j2 i56. Sub attack against docked TF not happening for port size <3
) s( h3 t8 D! k# U# ~  K: o( w57. Unit type changing unexpectantly% X8 P8 j9 L: W, P: e$ r
58. Torpedo replacement on plane sometimes is missed. v- F: `" g! A" F7 B8 J
59. Double handling of overstacked supply requirements; [) c7 Z9 ~" T1 Z1 y& ]
60. Fixed alternate weapons for port attacks
% Z8 e2 N7 A; |; R7 K9 L; E61. Corrected weapon system damage to show after combat on ships in port rather than wait till1 ~+ [! d9 A1 ^0 b
sometimer in the ship repair cycle.+ c/ K7 d  k, n: Z' p: W$ C' ?9 ]
62. Ship tonnage over 32K could cause repairs to fail
; [9 j- X. x! K0 v1 P- V# wNew* A2 R: C  S3 u! \, c) p. v
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
9 B* s7 o( o& Eport
8 t9 }% G1 p  g8 L8 a2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.; A0 h9 h5 k) x0 }
Tenders not counted
5 J& k2 u1 N' s1 V/ z3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
: M: `5 O7 N) h, h3 Y. M: l# d4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method) z7 a# T  u2 N- ]+ u8 v2 u
to remove damaged ships from TF
/ _9 A4 R  t1 Y9 k. t: G: ?1 d5. New filter for “non-building” devices in Industry pool screen9 C( D- ?* [5 E9 Y1 e5 M- l
6. New filter for “non-building” aircraft in Air Replacement pool screen
" p! [/ N1 S9 u  ]7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
. f  q5 ?% _- Q0 A$ m) I, kmines (^) detected
2 J. J; ^0 ?! v& [- T: \$ _9 d8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
; p9 \/ b9 Q( A6 x+ C& B‘button6..’ image files, then these will be shown. If not, by default there are shown as0 G( n9 l1 D# B. c, |
standard parachute unit icons
. a3 l0 e& L  \9. Air/port damage and building is shown in base mouse over
" `% Z$ B. g, i8 x10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on1 j8 g" `0 g; U2 @+ o" e8 ]
11. TF can be routed to stay within coastal hexes as much as possible1 }1 I" D+ ], d) Q
12. On Top Pilot screen show the 'ace' cut-off value if more than 16 F+ i$ c  N4 J' [# M# V
13. Added option on group and LCU reinforcement screen to turn off replacements
' S9 F( i& e3 d9 b$ d0 Q* a* \+ O14. Current base can get supply returned to it when reserve planes returned which were
" [% s0 F% z3 ^0 `5 joriginally supplied from another base
$ X: u* o* l4 O* I2 H15. Unit type filter on Troop Loading screen
- s+ ]  X; o8 c5 H16. Report killed ground units if not in combat report( q. V' f; F0 `8 V
Changed
; a. [9 z  m2 t# ~/ ?' O$ J7 c9 G1. AF of 8+ have AV support doubled for purposes of determing support for air operations6 y( O; `7 _) X' S4 r
(complements fix 18 above)# l7 C4 R( y9 b1 `
2. Permanently increased pilot array to 70K
0 Q9 K; `$ G" D$ ?, z6 ^3. Increased number of air combat rounds are a factor of total aircraft involved
0 W" x8 m; S& V( O4. Allowed submap to submap movement if land connected for land units. Should have been
% q: Z4 W, ^* r! ~; N; g; @9 i6 Q2 dso as per Andrew Brown
) c$ E" ~5 H3 K: v' ]5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message  E! `" P8 Z/ t9 z2 p) c9 I
delay toggle instead
% `8 W( n) f) K& K$ U2 i6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
, e* H4 Z& q. ]- E! q1 mmaintenace a bit more- P7 c, ~4 V# [3 s3 F
7. Support device replacements won't decrease the overall experience of LCU units. This does
! n0 a; j8 Q' c' A( ]  Z6 ?not alter the overall EXP change due when any replacements are received.% k2 o4 r6 g, E4 ?
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
  m# R7 e7 e* v$ g1 [between the two but could break current games.5 A! N8 O% n2 I) M7 M- m
9. Some LCU Prep points may be retained if unit is experienced+ G+ X7 F) `; B' c  G
Notes$ n1 r. P6 ?" p' G. o/ C
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
& d, m, _% y7 A- m  vshould not change player or HQ, even if not in play. These original HQs are used by the AI% [# Q# _6 W' V, Z
routines so changing or deleting them can put the AI off. Changing other elements should
* Y. R. R  J2 r: abe okay./ c" ]% f9 w' U4 R$ l" Y& T' e
2. Clarification to weapon filters for aircraft:
. ~6 N" o, ^' H; |PM_NAVAL_ATTACK 2 // used for naval attacks
7 N+ ?5 P! v) S- {PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
: r. V6 p, Z. M& c# s+ tPM_LAND_ATTACK 8 // used for land (ground) attack5 R+ F7 C+ w: E$ C/ Z) v# G! X; [
PM_PORT_ATTACK 16 // used for port attack( M9 B8 [) P6 O1 _, _9 _
PM_AF_ATTACK 32 // used for AF attack
. v1 [5 O1 _6 U2 ~% W- fDropped any reference to secondary values for land and AF as they served no special use.
) r$ \- f' U( Q) X5 B4 jClarification changes2 f: C3 k% Y1 [2 \
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
- }( @7 t, X0 p3 r" \bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
% D# f8 |4 ~8 C9 f7 aMONGOLIA(91) or TANNU_TUVA(92).6 M5 I. M6 }& S7 s
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
8 q; o& }3 c4 `1 J0 x8 o* b4 [b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes9 ]4 N! {  x5 j  d1 F
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
. q9 V/ M/ C. U+ v+ @0 T* l8 Wafter Soviets are activated, but can’t move( B. W( t. e% v% P1 P; D
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if% P! n, x" x& k& X; r" S5 f
disbanded in port.
. t  b4 X1 q6 f, x! ne. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
, `( }  u# f% U7 M0 Xf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet
作者: kevin_hx    时间: 2012-9-22 17:46

重大利好啊
作者: kevin_hx    时间: 2012-9-22 17:58

2. Permanently increased pilot array to 70K
! r1 r' D9 Y# T0 s, {飞行员槽位增加到7万了$ i' Y: m4 ^$ M7 a/ H
* u8 y/ y, z: y& M% f" ~: P+ \
3. Increased number of air combat rounds are a factor of total aircraft involved
6 U, B* R0 z7 h7 R0 \17. Bug in bomber intercept if too many rounds of fighter v fighter combat/ N! _# M/ }/ S- Y% g7 V3 o
这2句话是不是就是意味着千机CAP问题解决了
作者: kkzhouyu    时间: 2012-9-22 18:35

求翻译,至少重大改变求翻译。
作者: kevin_hx    时间: 2012-9-22 18:40

4、Allowed submap to submap movement if land connected for land units3 K4 c' C+ O3 V& T! ^$ V
陆地连通的地图外,地面部队可以直接走过去了
作者: kevin_hx    时间: 2012-9-22 18:41

18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed' K; h: V% Q  _+ C! L# Y$ C  x
at start of AE but crept back in sometime during updates: m, Q' O; q, d- ^, H
空军地勤的上限不再是250封顶了?
) o' a4 R$ g9 Q. f7 O在AE最初版本中,空军地勤没有250的上限,但是在后来的升级中变成250为上限了,现在这个补丁又改回没有250的上限了
作者: kevin_hx    时间: 2012-9-22 18:41

23. Enabled 'z' to speed up all animations; was commented out in a few animation replays7 f6 k/ N! ]5 c- M* [3 x* ?
经过测试,貌似Z键可以暂停动画
作者: kevin_hx    时间: 2012-9-22 18:42

29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
' ~4 x5 F5 G4 ]. }% gbeing set to homebase before execution of the mission – ie was returning to base
% M$ K- u) f0 j5 U7 Simmediately
" o. M; \6 L' z老赵炮击时设定路径点的BUG,貌似解决了
作者: kevin_hx    时间: 2012-9-22 18:42

46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
: l: S. v  P; q0 xrule relates to the abundance of manpower and is not covered by replacement pool. Normal
! ^1 F$ ?+ g3 H2 Prebuilding of destroyed units is not affected by this.! \9 h2 H/ [% L$ X% \
是不是重建不带装备了?
作者: kevin_hx    时间: 2012-9-22 18:43

33. Army experience being gained when not 100% prepared as per manual; changed to allow
* S* t: p$ _  y) `: e- {chance to gain experience if >75% prepare and < 50% national exp level
: d. s( [+ F, h) S3 _, _/ A陆军涨经验不需要准备度100%了
作者: lhdblys    时间: 2012-9-22 19:45

牛牛把以上翻译编辑到一起就更好了
作者: kevin_hx    时间: 2012-9-22 21:02

4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
. \9 ?5 S- Z# `7 b) S" p7 c, g) E5 Dto remove damaged ships from TF
: ]/ W8 {- i6 y) u' v编队里直接解散单个舰船
作者: sjt11011221    时间: 2012-9-22 21:09

日90经验无限BUG解决没?
作者: 红叶    时间: 2012-9-22 21:51

某些改动对过去的习惯改动很大啊
作者: lintaowww    时间: 2012-9-23 08:59

各位大大,是不是可以组织汉化了?1102打的无聊,小白鼠很想试试1108汉化的威力
作者: hades1001    时间: 2012-9-23 09:40

要汉化也是汉化1117了,过几天看看这个补丁有什么bug要修订不,新补丁总有bug的
作者: kevin_hx    时间: 2012-9-23 09:42

明显又一轮补丁频繁更新开始了
作者: hades1001    时间: 2012-9-23 09:52

这个是麦克尔自己搞的,不是matrix付钱让他弄的,很难想象他会继续大量更新了
作者: kevin_hx    时间: 2012-9-23 13:40

1117c已经出来了
' i- P! m/ _. v, P0 k1 x% s8 eUpdated installer
% K4 y* h$ Z5 `, O23/09/12: 1117a - correct LCU split name
" U- B6 d, }9 F; l2 P5 s9 A, X23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time 7 K8 X- H# g" X: X
23/09/12: 1117c - Allow upgrade of group when “withdraw” is off
作者: 红叶    时间: 2012-9-23 15:27

也许最终形态的AE汉化工作马上就可以提上议事日程了
作者: kevin_hx    时间: 2012-9-23 16:31

日90经验无限BUG解决没?
' N6 f# z  c$ r5 h) U! O; Tsjt11011221 发表于 2012-9-22 21:09
( r4 N4 N: B" C' d: B0 E2 O( s/ c2 J
这是什么BUG?没听说啊
作者: kgb100    时间: 2012-9-23 16:41

有汉化版本吗?
作者: championzhao    时间: 2012-9-23 16:43

6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
+ H) C, Z- d- w- `# B! \maintenace a bit more
3 [" o' s* E! b8 Y( e. a$ B; n( a

8 R- c- I1 C) T9 k/ A# d5 s, m' a: Z: H, e
维护难度对地勤的需求加大了,以日军中后期飞机的维护难度设置,经实测,继续杯具,三分之一趴窝在机场是常态。
作者: chen9214    时间: 2012-9-23 23:13

.
2 |6 b- O9 |# L& [& a剛至官網下載,已經是 『 AEupdate1117d.zip 』了!
' F0 {. g4 _+ [# l" x! o+ F
; j; F9 }3 H6 v7 D.
作者: kevin_hx    时间: 2012-9-24 08:28

23/09/12: 1117d - Added protection for sub TF on patrol that doesn't have home base (rare)
作者: zxcnbvm    时间: 2012-9-24 12:16

期待汉化
作者: wangqifeng    时间: 2012-9-24 19:34

期待汉化,哪怕是简单汉化
作者: kevin_hx    时间: 2012-9-24 22:13

1117e出了
作者: 151125    时间: 2012-9-24 23:08

期待汉化
作者: Tirpitz    时间: 2012-9-26 00:28

期待汉化!
作者: chen9214    时间: 2012-9-29 16:45

.; \* M0 j( |* d/ p1 |
剛至官網查看,已新出 『 AEupdate1117f.zip 』了!9 B/ N5 i( I  |* H
+ e8 r% S8 U& Z6 `+ K

7 e0 A* i+ Q" d/ e' _4 N( o.
作者: kevin_hx    时间: 2012-9-29 17:11

24/09/12: 1117f - Set Objective” will allow some prepare points to remain based on unit experience ( f& f, m* S' f' v5 s% v
chen桑跟进很快嘛
作者: kevin_hx    时间: 2012-9-30 17:26

30/09/12: 1117g - Corrected error from 'f'
作者: kaister    时间: 2012-10-1 16:49

更新太速度了.................求汉化
作者: banian    时间: 2012-10-1 19:34

我也期待汉化
作者: chen9214    时间: 2012-10-1 20:51

本帖最后由 chen9214 于 2012-10-1 20:53 编辑 ' f; Q; c4 k3 v. Y5 c0 I
1 \* L+ J* Y" h* q
.
* S! x, S- h$ K/ A6 ]: q/ O! R' _) g剛至官網查看,已新出 『 AEupdate1117h.zip 』了!) @$ ]) y2 W  I( X1 t. A

+ A" @  W2 H& R& l01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size ' D3 T: x0 Y4 a4 I

$ P6 g0 V7 {1 m$ l2 m*作者應該是誤值 7 為 9?.
作者: kevin_hx    时间: 2012-10-2 21:56

01/10/12: 1117h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
/ z" v: D4 S1 f01/10/12: 1118a - Allow ship-base groups to draw up to 3 planes
8 j$ g! A. `) |3 Q2 N02/10/12: 1118b - Don't clear max draw on old games
作者: kevin_hx    时间: 2012-10-2 22:00

迈克尔已经开启了补丁摞补丁模式
作者: chen9214    时间: 2012-10-2 23:10

迈克尔已经开启了补丁摞补丁模式% k; S8 y  F% \4 i6 X& x4 A
kevin_hx 发表于 2012-10-2 22:00
7 Z: Y) N- u7 T6 c) ?6 w/ L) O1 R8 I; o, U
這是啥意思?  ) u: X  `0 R# y, H3 S
9 [2 {2 V7 w( g! p' }
5 \/ T. _! f+ h" ?4 e+ k
話說這補丁簡直是 " 1日1更新 " ?   
作者: kevin_hx    时间: 2012-10-4 06:41

03/10/12: 1118c - Added DT_ASW to aircraft weapon display (can still be used as weapon, but not shown on screen) 7 {& n) Z, {0 x8 t& a
Fixed some display issues with weapon filters and missions for aircraft data
% E7 z2 F0 A6 u9 F% V- J# sFixed issue where a weapon slot having multiple filters could lose use of the weapons
作者: kaister    时间: 2012-10-4 09:09

这么快.........
作者: banian    时间: 2012-10-6 18:56

那是相当的快,看来汉化还得等一阵子。
作者: kevin_hx    时间: 2012-10-6 21:04

06/10/12: 1118d - Cancelling 'Form new TF' will return to original TF rather than close the TF screen 9 N% \4 }; g  |- a
Added In port and TF filters to forming new TFs
作者: kevin_hx    时间: 2012-10-7 20:50

07/10/12: 1118e - Forming TF from base showed incorrect TF
作者: banian    时间: 2012-10-8 23:16

我10.6刚下载的又更新了
作者: kevin_hx    时间: 2012-10-14 15:22

13/10/12: 1119 - Zero length TF names showing garbage % `% n4 V1 Y, c2 A  G9 L
Fixed TF icon in hex wrong color , @# g' E7 N1 b, F
Fixed A/c weapons upgrade
4 Q3 S+ l. M# J* \14/10/12: 1119a - Changed Only allow a/c weapon upgrade if profiling on
" g7 E  `3 N! K! M* j3 c. NFragments off-map did not allow LCU parent swapping sometimes
作者: chen9214    时间: 2012-10-19 21:03

.* |& k# o  s6 x  U
官網已新出 『 War in the..on_1119b.zip 』
: O4 u$ b9 ?& @7 F2 T0 O, t+ T
3 A; k" o1 c8 T# ^1 U) \1 u- E9 E2 \* U0 }+ C# [
19/10/12: 1119b - Restore air co-ordination chance
0 k" y; N. D& R. d# aRebuilding editor sub-units not clearing original editor parent unit
$ \$ T- }& H4 R
) ?9 l1 d0 k& M; q2 M0 r4 n$ \; ^$ q
.
作者: kevin_hx    时间: 2012-10-20 07:38

已更新至群共享和置顶网盘
作者: kevin_hx    时间: 2012-10-21 11:39

21/10/12: 1119c - Allow withdrawing to pool of disabled planes if base in mainland USA or Japan
作者: kevin_hx    时间: 2012-10-21 17:58

21/10/12: 1119d - missed a change in "Split groups ... overloaded AF check"
6 X6 y' l3 X4 k21/10/12: 1119e - Burma road not open if Rangoon in enemy hands
作者: 曲终人散    时间: 2012-10-25 13:17

重新回到岛群,就看到这个好消息。- F# h8 j- }; V  B& y' Y
! w7 D% s3 b5 u9 v. {& S
时隔5、6年,电脑已经换了3台,唯独WITP这个游戏时刻存在硬盘里。时不时拿出来操作操作,虽然只是打AI虽然从未用过泥崩,WITP已经成为了一种情怀。
作者: chen9214    时间: 2012-10-28 16:40

.$ X3 [; b& j: c8 \6 K
官網新出 『 AEupdate1119f.zip " C/ s6 b5 w" N4 ^

# n  |( |. o0 w% k" s28/10/12: 1119f - Para unit not moving by seaplane
0 j2 ?5 d4 j& c0 ]% f, ]: qPartial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 " C8 g2 D$ F1 ]& K
) B8 H- h3 e% ~, n: L. d
% P3 U' t% _' p& p( k
.
作者: chen9214    时间: 2012-11-2 21:33

.
. A9 }0 k& K0 I4 m( n/ L- c6 T' u* i官網新出 『 AEupdate1119g.zip 』!
1 n$ E4 i( ^" M' F% x# H
( r  q+ x& |5 l, r/ ^02/11/12: 1119g - Discrepancy in base AV on some lists % F: K) f% ~8 \+ B) N7 w
Switch to mission speed for quick move in a phase (bombardment, near destination) check change. / `0 x3 T" m! y% L
. K3 M( K4 w# [& d) f( T0 _

5 ]. _4 e3 _' X9 K' j: E( n: [/ `.+ R4 T2 K1 G: E! l' y1 y/ B$ {# H! Q

8 s, M$ _2 t1 w/ f8 R( K# L# N5 C; P

作者: kevin_hx    时间: 2012-11-5 13:27

04/11/12: 1119h - Added Set all ships to current repair mode in base Repair screen
作者: chen9214    时间: 2012-11-10 22:14

.
3 P: v% c' j6 e  b- A* l6 Q官網新出 『 AEupdate1120.zip 』9 B$ i' ?! J$ W: P' d
! l; c0 p3 V# H# V
10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
作者: hades1001    时间: 2012-11-11 03:28

40.        After 6 months, an expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if Japan, obsolete devices will revert to the raw materials.
/ N: ?/ |4 j# M; D+ E  J* `# x, T" U' k% M  W
貌似还有这么一条~
作者: banian    时间: 2012-11-12 11:03

无休止的更新呀 真的挡不住
作者: chen9214    时间: 2012-11-16 08:43

.
1 F5 J9 l1 G  d, P; V! D' r官網新出 『 AEupdate1120a.zip 』
  [, F/ V1 j/ H" {; \: q' M% w* w8 R9 t  f0 f
15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub
. y6 E& b; |4 QProtect against fragments being linked to other fragments for LCUs (as in un/loading on transports) ' L" H' m# x* a% S- w6 y
ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
- \7 m# G. v! \- x6 D0 K3 K) ]' s. B  L; n; A# Q# n- P
.
作者: kevin_hx    时间: 2012-11-16 21:46

Updated 1120b - another LCU fragment check
作者: kevin_hx    时间: 2012-11-25 19:00

25/11/12: 1120c - Tweaked Land based flak influenced by device's 'accuracy' value ' ]& p. @1 C( O& Y- t
Tweaked Add a cargo factor for 3-day supply when showing Amphib TF for troop loading
3 {; M2 T0 w; eFixed Groups could fly too far if escorting transports
作者: kevin_hx    时间: 2012-12-3 19:07

2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. " |! h* X! z5 B6 G# |6 g2 V2 a
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
作者: kevin_hx    时间: 2012-12-9 08:17

8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 0 f) s  A7 |& x* g0 G" F, s0 X
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
作者: kevin_hx    时间: 2012-12-9 20:05

9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
作者: banian    时间: 2012-12-11 16:14

无休止的补丁~~  有时候一天2个版本
作者: kevin_hx    时间: 2012-12-17 13:42

16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. + V# t# R" u- o! i& L0 I) P
Fixed non-base disbanding of LCUs
& o, B  ?' }6 [) \- `  D; iFixed transfer name box for veteran pilots missing
作者: wangqifeng    时间: 2012-12-17 15:59

真不严谨,为啥不等修改达到一个程度再集中发布?
作者: kevin_hx    时间: 2012-12-18 08:14

这是非官方补丁
作者: kevin_hx    时间: 2012-12-23 22:23

23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
+ Y+ Z. ?+ s8 {: g7 W% BSuppressed build rate if device has to be built from production/resources
作者: kevin_hx    时间: 2012-12-30 12:09

29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
作者: kevin_hx    时间: 2013-1-5 16:00

06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
作者: banian    时间: 2013-1-5 19:13

跟进的相当及时啊。
作者: gagadort    时间: 2013-1-6 08:38

差不多组织汉化吧
作者: kevin_hx    时间: 2013-1-8 18:32

07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" / {9 U9 E* C; ?" l: I$ X4 w1 n* o; o$ H
Disabled devices not being carried forward for reinforcements when Japanese production is on
作者: kevin_hx    时间: 2013-1-23 15:06

20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex ! M! ^/ W! Y7 p
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex & {4 S' |3 h0 @  k- O
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) ( p: h- R4 d8 d$ k* M, w2 Y
Restricted filter on Unit list for 'change all on list ..' not working " V/ D% C3 z  R9 h7 y3 X* l' v
Don't show TF to enemy player (in case it happens)
7 I# b, ^# g2 `7 M# S. ^+ M2 eTroop/supply unload at friendly 'dot' base # W; G% i& s2 U4 q1 \
AI swapping aircraft to different nationalities & y5 l5 N& _  x; j5 \) N
Pilot training HI expenditure not set in some cases
% E, D" j8 e' ^! E% n# r22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
作者: kevin_hx    时间: 2013-1-24 22:03

23/01/13: 1123b - Missing '*' next to AA on class upgrade display + M1 D7 ]# F3 ~2 m( {
Show Electronics data in in-game database view
, R) U' |# Y% g) nDisbanding VS group when not returning wasn't merged - C4 H9 |+ P$ E1 _
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
作者: kevin_hx    时间: 2013-1-26 22:20

26/01/13: 1123c - New scenario LCU move direction not always correct
作者: chen9214    时间: 2013-2-3 16:08

.
1 i4 ^* t% N( ]& u: n/ i/ i03/02/13: 1123d - Tweak TF transfer screen for ships in TF $ ^2 q, P' J" G* Y1 |1 x
Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured ! M4 Y. ]6 J& V6 e. ~. \
CV groups should retain resize capability when moved back to ship
6 w7 M# x9 H( x1 `.
作者: kevin_hx    时间: 2013-2-18 18:12

17/02/13: 1123e - Possible overflow error when build list of ships % N$ a( k- Y8 S$ U6 B; Q7 K
Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set
2 K7 j1 e  @4 U5 q2 Y6 ADevices in TOE of less than 3 could cause subunits not to rebuild
1 C; C0 o4 J9 i/ M& s& p; y/ }TF destination (unload at) not allowing some TFs to return home
作者: kevin_hx    时间: 2013-3-20 14:27

20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
* ^! F& a: B! {- I0 }& v$ [* ~3 ZMissing seaplane expenditure on repair attempts * ~) ]  Z. z, D, f6 V# M. `) f
Correct TF patrol issue when no destination hex 6 p5 i- `4 @7 A! [9 ]
Bug in activating barge that could disband random TF (DCB) " w) p& g  {: W. a$ s
Ability to change combat/strat mode in Load TF screen " n% F8 x5 w( N& W" F' E  b1 j3 v3 q
Aligned unit type and suffix to match - causing some strange results being wrong % r7 l; `2 W2 q0 v
Low endurance ships not always using fuel for small moves 1 N* ^& A  b9 t% l
Some ships with system damage excluded from autobuild TFs
; H2 g8 G  A( Y. F% ^' e6 ?3 ?Some liquid capacity not used on xAK type ships
0 O6 ]3 a4 L" c) JAllow carrier based groups to pick out of range city attack. Inline with port/af attack * b* @7 r. _/ e9 u2 H' A
Stop multiple combats where more than 500 units in a stack
作者: kevin_hx    时间: 2013-3-27 08:23

26/03/13: 1123g - Fixed Device repair bug
3 O' @5 T% \! ]5 DChanged Show on LCU screen if enemy in next hex and/or crossing river in movement
: E% {! ?# K, P4 w$ YChanged Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves 9 w* S1 B5 ]1 W/ `; T) H, S6 _1 N
Fixed Setting same destination won't clear march distance   B+ @( U8 f; e9 u  Z" S2 {
Added Indicate moving unit on Location column mouse-over on army list " l: z" `& g7 G7 `# y2 |' j/ G3 a- R
Fixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found.
作者: kevin_hx    时间: 2013-4-1 13:13

01/04/2013: 1123h - Made emergency mobiliation forces arrive as delay 1 so get correctly setup + Z* Y! l% d9 U# d1 X$ m* L
Moving units try to build non-base forts (using supply) which are zero'ed - wasted supply
作者: kevin_hx    时间: 2013-4-27 16:31

26/04/2013: 1123j - Ignore empty convoys when checking for arrivals $ v3 x6 w" F1 M( c8 }; ^
Issue with '0' AV units continually retreating in combat
. M5 W5 d- B% G; y) [. J$ jAdjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
7 H6 A) x2 k" t& [2 aCatered for only 2 ships in TF that becomes crippled
! P! b- u" b0 \0 RFlak factor could be randomly reduced when checking TF flak numbers - x5 z# U* o; Z  r- H; q7 m
Flak calculation incorrect for land units
+ O) ~1 C! A9 L1 i3 NShip-based groups could fly with torpedo if no torpedo slot on ship
作者: veiver    时间: 2013-4-27 16:32

其实很建议E文达人把历次补丁修复情况汉化一下。
作者: chen9214    时间: 2013-4-28 08:30

.4 q9 [9 u9 b* X" b
26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
3 M' g: ]- C" b4 L; `! T+ qIssue with '0' AV units continually retreating in combat % C+ _! {$ p& @" c- J3 r* K
Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
; c) ?; u0 B: T2 \8 n' h' cCatered for only 2 ships in TF that becomes crippled
" _  D, H) L% g3 a/ WFlak factor could be randomly reduced when checking TF flak numbers ; c( P1 t$ C0 }
Flak calculation incorrect for land units - E9 Q, O/ X4 o' d9 U
Ship-based groups could fly with torpedo if no torpedo slot on ship
# s( W0 {- f# `6 w2 t.
作者: kevin_hx    时间: 2013-4-28 13:47

ORIGINAL:  michaelm
4 @! Z) Z# }" \" YORIGINAL:  erstad
. C+ a# U0 f/ ?7 M) \2 P% ]7. Ship-based groups could fly with torpedo if no torpedo slot on ship
/ j& d/ {! \9 M$ M& p' v
Just to check, this fix won't break the ability of the Seiran to launch torpedos from a sub, will it?
7 c& E; K  C9 e) j: |- }
! U3 r" f- Q' t' v+ T' Y/ M
Have no idea. Torpedo ordnance is suppose to defined on ships which can supply planes with torps.
) Y1 @! C$ x$ cWhat scenario has the Serian setup? [Found one]
  s0 M' `+ [( ~9 F! |- `. A+ PSubs don't seem to have air ordnance? Wonder how they fly strike missions? [not checked if no ordnance slot on sub]) l# ^5 S0 [, S5 E4 q- }
Based on above feed back, I have updated the code (j2) to skip the case where NO ordnance slots are on ship and ship can still fly planes. In that case it will operate as normal.

作者: hongqi315    时间: 2013-5-14 15:40

:L
作者: kevin_hx    时间: 2013-5-19 21:03

19/05/2013: 1123k - Enemy base damage impacting ability to use paratroops
作者: solomonjq    时间: 2013-5-19 21:13

求盼:最新中文版..........老版本打ai都感觉漏洞多..............
作者: lhdblys    时间: 2013-5-20 11:22

老赵走了,汉化也搞不成了!本人英文盲,只好开1102中文版凑合着玩吧。
作者: chen9214    时间: 2013-6-9 21:07

.
; m$ c9 Z) ]% k! h% J! L  @* f# f4 w02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices - c1 s% ^$ U$ S
Retain extra data from fragment when parent restored from fragment 3 W  D  b7 Z1 M
Auto-base capture not kicking in if non-combat friendly unit present # B" c  O! V$ o' S
.
作者: kevin_hx    时间: 2013-7-18 20:53

18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) 6 J$ U5 H$ F8 p
Group upgrade not performed if ANY fragment present on or off-map 8 R0 A4 v7 b& G* `5 s
Correct retreat test in supply phase for isolated units
6 l/ ^+ [( x: j1 b- k8 sProtect use of 'unload at' destination when no destination is present + x8 [: [5 B/ l( ~4 v  M% e
Correct display of port building %
. H# y, D  \& A. JReverse base checking order for supply movement every 3rd turn " r2 e! h9 O+ r* v; B0 E
Allow AI to return to pool small ships - doesn't use shipyard points
作者: kevin_hx    时间: 2013-7-31 09:37

27/07/2013: 1123p - Port/AF attack only against bases
! S& p1 n% F, C% f; |8 JCorrect barge rebuilding due to 1123n
作者: chen9214    时间: 2013-8-27 09:58

25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
2 M: V  k. ^3 ?! U4 }Units with static squad/engineer devices can't retreat
" h7 i( W- s; C) L% NTweaked transport intercept for messages
' a( t+ q& v0 }: K$ Z/ t# O* iFixed CAP with DTs in transport intercept 9 m, B9 O; B9 J1 _
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
作者: kevin_hx    时间: 2013-9-10 07:03

09/09/2013: 1123r - Show '0' port if ships sighted
  ]7 J' Q+ L$ |Ships unable to repair should be able to go to crew-repairs (as long as no other limits) 8 S0 d# e9 A) H. n
Fixed AI issue with resource movement by TF " _; P; S) C# f! W- p
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
作者: banian    时间: 2013-9-23 21:30

这补丁简直永无止境啊
作者: chen9214    时间: 2013-11-3 10:39

27/10/2013: ( 1123s updated 27 October 2013 )
7 W  ~" G) G& @5 MFix port refueling when lowest endurance ship in TF doesn't need fuel
: G( I, u8 o, Z- D& Q, iFix ships in port with full fuel should have full endurance
' z  Z4 B, q% T* o; T) hFix AI over diverting TFs to top off fuel (courtesy of Don)
; R$ O# `4 k/ ?* |& c# ^Changed Allow inactive pilots to be selected if group 100% training
作者: chen9214    时间: 2013-11-10 17:07

09/11/2013: 1123t
* d. x3 Q  A7 k1 rFixed: Unloading unit attack mode not correct in some shock attacks ) W$ y" _4 @" a; h; P0 q
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 1 |# e' ~6 W/ S) \: p: m
Fixed: Damaged planes in reserve could interfere with normal plane repairs
作者: kevin_hx    时间: 2013-11-17 09:15

16/11/2013: 1123u 5 _; q6 g2 D* b& M8 [# U$ V
Fixed LBA flying from small AFs % ~4 t/ [6 U- O% S0 ^) a' `
Changed Maxed out ship ops on refueling
/ O- t8 q' d: G9 q, f0 l. E& C' x4 TChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
4 s5 M5 f0 ]! d  sChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
作者: chen9214    时间: 2013-12-22 09:37

.; x+ r5 l' i9 D4 y
21/12/2013: 1123v ) ]  y' f- p! R5 Z
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1 2 q) I0 k- u  Q1 C' X* W
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
作者: kiff    时间: 2013-12-31 18:50

没汉化玩这个会死的~~~~(>_<)~~~~




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