对于intel多核CPU怎么设置,我要全屏、1920*1080分辨率、是“-fd -f -px1920 –py1080 –cpu2 -SingleCpuOrders –multiaudio –dd_sw”,这样编辑吗? 1 e1 P& z) r& U& Q2 Z. ]; y& l1 y( G7 M
官方read me里这样说的: / k4 y) x0 W9 p6 F# ]3 r5 {& W7 Q2 ~5 j" S; l IMPORTANT- Dual/Quad Core Performance and Command Line Switches: " ?9 b. Q9 i5 ^- G% O 5 l+ G0 }* C9 b Y* a/ K0 ^We’vefound that a number of newer multi-core systems with multi-threaded graphicsdrivers can be particular about how they want War in the Pacific: Admiral’sEdition to work. + Q. o' n M( TWe’ve added a number ofnew command line switches which, in our experience, make it possible for everysystem to get the best performance out of War in the Pacific: Admiral’s Edition.+ O9 Z- |' @3 X. a
They are defined below as “PerformanceSwitches” and we recommend that every player give them a try as they can evenimprove performance on older systems in many cases.8 F' y/ _& R, g" r; d
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Thereare also a number of other command line switches that may be useful toplayers. * H( q# x, p0 D. J, T" W4 L [! n. w
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Touse any of these, Right click to edit the Properties on the “Quick Start”shortcut to the game (located in your Start Menu folder for War in the Pacific:Admiral’s Edition).1 X0 [3 M: D! d( Y- o% h1 l% [9 Q+ r
Do not editthe default desktop link, which points to an “autorun.exe” as that won’twork. 2 {# H7 t" e( X& y, B* ]" @You have to use the Quick Startlink which points directly to the game executable. 0 }/ m% a% b: P: d9 S1 X* o YYou’ll want to add these to the end of the“Target” field to get them to work." K/ Y8 ]- Y4 G, [: e: U& I
Forexample, when you are done your target field could look like this:& u# Q, Y1 g- A4 X) W) { "C:\Matrix Games\War in thePacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd–altFont –cpu2 –multiaudio –dd_sw 6 u# U$ C/ p+ a- X* F+ c2 uPerformanceSwitches# x! V- O; P( M4 q1 E. E# V
(Pleasenote that the old –dual switch has been removed in favor of the belowcombination of more configurable switches)7 ~ w6 t% V" E& N9 @. e9 m2 O( _ -SingleCpuStart : Starts the game insingle CPU mode. Switches to multi CPU mode if available later. 9 W, f2 X( S! S' U9 Y0 y) q2 R+ @We’ve found this to be useful on somemulti-core systems, especially AMD processors. 4 o0 Q$ U8 P$ M/ A3 p-SingleCpuOrders : Starts the game insingle CPU mode and stays in single CPU for the orders phase, switches to multiCPU mode for running the turn, then switches back to single mode for the nextorders phase. % Y# d0 x. a4 X3 R7 j. k: U9 ~8 tWe’ve found this to beuseful on some multi-core systems, especially AMD processors.: n5 {- v. _& ?$ H' M/ Q _
Use this or –SingleCpuStart, not both. ; K1 \- y6 @0 P" T$ y4 e! \1 iIfeither of the above are used with one of the -cpu# switches noted below, itwill use the specified CPU, otherwise both of these switches default to thefirst CPU. If a -cpu# switch and one of these -Single switches are used, theturns will always be processed in multi processor mode.+ H# n+ @) l/ y$ a; M1 z: F -cpu#cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems.It will do nothing for single cores and will default to using all cores if acore is designated which is not there (for example using -cpu3 on a dual coresystem).; D6 n. ~/ `1 ?! W5 w4 |9 b
We’ve found this to be veryuseful on some multi-core systems, especially Intel processors. 3 }4 N3 Q1 p! T, w% E+ Z& i. g( oIfused alone, the -cpu# switches will keep the game running on the CPU specifiedall the time. If used with the -SingleCpuStart switch, it will only use thatcore when starting the game. If used with the -SingleCpuOrders switch, it willstay in single CPU mode for starting and the orders phase, but will run inmulticore. If one of the SingleCpu switches is used without a -cpu# switch, itwill default to cpu 1 when it is in single core.1 w+ K+ i" T( ~" d -multiaudio:Invokesa fix that changes audio timing for multicore machines. , k: D, c9 n- _. h# ~6 o1 F9 _7 H-dd_sw:Handles DirectDraw via Software.9 T7 F* O# J# N; Z
We’vefound this can make a huge difference on many systems as far as reducinginterface lag and making button clicking in-game more responsive." T L$ L4 A1 c) y; N, Z9 V
On a few newer systems this can cause somevisual glitches and slow combat animations though, so give it a try and removeit if it’s not ideal on your system. ; L+ j. j- W6 \ ]9 yPerformanceExamples 0 {7 B9 |) G% W6 CForexample, on an Intel Dual Core system here, we use the following switches: ) x, Z7 `! ?0 o" U-cpu2–multiaudio –dd_sw9 B) C5 ?$ D! p) a' G @
Onan AMD multi-core system, we use the following switches: / I, S+ J/ b7 t! O1 Z. m0 h/ {6 E-SingleCpuOrders–cpu2 –multiaudio 1 P% s' _2 G8 j0 bTrythese switches in different combinations to see what works best for your systemas what works well on one may not be ideal for another. r- [% F1 T; E: W, w# \. k0 N
However, we have yet to find a system thatdidn’t benefit at all from at least one of these switches performance-wise, sotest them out! , C# G3 O/ r$ \' IWide Screen Support & d7 _: j. N3 I6 ~5 }$ s+ qNewin the third official update: + W$ \' U4 z3 O-px-py & p9 h, ~% l* F0 d) K$ P) HTohave any effect x must be greater than 1024 and y must be greater than768.& v) E& ^1 U" m2 W
If values less than or equal topx=1024 and py=768 are used the original values of 1024 and 768 will besubstituted.8 \ A% V5 g5 n9 B( W9 _9 \# d
Spanningmode is not supported and user should ensure that both the video adapter andmonitor support the px and py values.6 Q6 F( p' i) o3 W2 C
Wewere unable to test on all possible monitor combinations, if you experience issuesyou should immediately remove the –px –py from your command line switches torevert to standard display behavior.3 G) B- \5 d% l- Q' u r3 d3 ` Examples:, c, j# O5 \. h h, G
-f -px1920–py1200 for a 1920x1200 monitor in full screen mode " r4 L/ K! l7 R6 K" y! ]-w –px1680–py1050 for windowed mode, so that the window is within desktop7 R9 |8 P/ ~$ k5 V OtherSwitches- S' [$ J' g& y1 `# K Q -colorBlind : Support for colorblindness $ t! Q6 O& X- D; }/ @-deepColor : Enables 32 bit color,intended for Full Screen mode8 K# _2 e& i8 R5 Z$ y -altFont : Enables alternatein-game font (Lucida Sans Unicode)& `7 V: Y9 Z( O; i/ p -w : Windowed mode* X- e! _! D1 w( D -wd : Windowed mode, dailyautosaves! T4 y& |! U: P -ww : Windowed mode, weeklyautosaves) o' j! e; q% C1 i: h; S: O. t2 D. H -fd : Full screen, dailyautosaves7 a2 h8 l5 X/ e; i' C' k -fw : Full screen, weeklyautosaves 4 |5 t" f6 A% k p9 |-r: ShowRoads) D4 ~) J9 G8 ?! ~; g -autosave : Daily autosave: i, ?" V) X: f% z -archive : Put data reports inarchive directory ( g; E% B% @, z+ z/ K# VWorkingwith WITP Staff3 i3 R2 L% ^; Y
Towork with WITP Staff, a very useful third party utility which is included inthe WITP Admiral’s Edition release, make sure to read the developer’s thread inour forum here: D# }/ E8 N; ^# a7 S" h
http://www.matrixgames.com/forums/tm.asp?m=2182987! d. ^5 A, c C6 z
Andplease note that you’ll need to install one of the Microsoft installers locatedhere: ; v0 B. h' J7 o) Z6 ihttp://www.microsoft.com/downloads/details.aspx?familyid=766A6AF7-EC73-40FF-B072-9112BAB119C2&displaylang=en $ s1 C: L @8 `. e/ qFor your convenience,we’ve also included them all in the first update release, you can find them inthe /redist sub-folder of your WITP Admiral’s Edition installation (normally inC:\Matrix Games\War in the Pacific Admiral’s Edition\).! B% ~; Y \2 K% `5 [ G* G
Most people will need to run the“vcredist_x86.exe” file to install the necessary libraries for WITP Staff towork as expected. * w) S9 {1 r) ] G* k9 U$ z4 P# X2 d( d: D
, M! |2 C2 \8 P5 j1 O0 G机翻如下:5 c# B c4 o/ }" l5 p# z/ V 重要 - 双/四核性能和命令线开关:6 @% Q. Y( v& n& U& E! r
3 t9 y! V C. Q+ [' ]" V我们发现,许多具有多线程图形驱动程序的较新的多核系统可以特别了解他们希望太平洋战争:海军上将版工作的方式。+ a, J6 [ l0 O. l
我们增加了一些新的指挥线开关,根据我们的经验,使每个系统都能从太平洋战争中获得最佳性能:海军上将版。 + A1 W$ U j- H; k1 N它们在下面被定义为"性能开关",我们建议每个玩家尝试一下,因为他们甚至可以在许多情况下提高旧系统上的性能。 / z& }6 |& Q5 I0 f- a& I( H" v/ S2 A0 e
还有许多其他命令行开关可能对玩家有用。 5 [$ ^- X( E5 C# K! e: b; ^4 n2 W% Q/ _4 P5 f2 w' w/ S M# X
要使用其中任何一个,右键单击可编辑游戏的"快速入门"快捷方式(位于太平洋战争的"开始菜单"文件夹中的属性:海军上将版)。( P7 i3 b, k* ~* ~" j$ n! _ 不要编辑默认桌面链接,该链接指向"autorun.exe",因为该链接不起作用。5 k$ {; W$ Q4 M% {) [! k, U
您必须使用直接指向游戏可执行文件的"快速入门"链接。% s( `9 H! i1 K4 m0 l
您需要将这些添加到"目标"字段的末尾,以便它们正常工作。 % X7 ?' e' _% u, V4 `5 O例如,完成后,目标字段可能如下所示:4 a# A h! \4 i6 O
) B I# l ]( o# z# @% g- s. G: N "C:\Matrix Games\War in thePacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd–altFont –cpu2 –multiaudio –dd_sw 5 t/ R K9 J) f; b9 |$ u; A$ C性能开关 N- `3 `4 `3 C R* _, X/ L( ?: s5 T- ^- p
(请注意,旧的 _双交换机已被删除,有利于以下组合更可配置的开关)# ^6 M% D5 v, R! `" k1 ?
, R6 N2 Y4 h: z7 _9 W- M6 _-单Cpu启动:在单CPU模式下启动游戏。切换到多 CPU 模式(如果以后可用)。9 I4 {$ h& d! h/ G* J
我们发现这在某些多核系统上很有用,尤其是 AMD 处理器。 6 [* t$ U7 e( Q/ ~$ G 4 ^- l& f1 N' Y* a8 h }" _3 u( T-单CpuOrders- q) N2 R2 u7 f8 f7 Q( r; N
: + r6 A# s- y9 D& h以单 CPU 模式启动游戏,在订单阶段停留在单个 CPU 中,切换到多 CPU 模式以运行转弯,然后切换回单模式进行下一个订单阶段。 $ k6 ~& q, y" y, s$ v5 d我们发现这在某些多核系统上很有用,尤其是 AMD 处理器。 1 k* b# |# L2 q! } M' q使用此或 +单Cpu开始,而不是两者。& l9 |: S; T8 s% m( F2 t
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如果上述任一开关与下面提到的 -cpu+ 开关一起使用,它将使用指定的 CPU,否则这两个开关默认为第一个 CPU。如果使用 -cpu+开关和其中一个 -单开关,则旋转将始终以多处理器模式处理。5 p9 L) n9 B2 |9 [( p
$ f( U: D/ P# q1 R/ Q# G _-cpu= 6 g1 s3 o& M+ P
:(cpu1,cpu2,cpu3,cpu4)开关设置多cpu系统的cpu亲和力。它将对单个内核不执行任何操作,如果指定了不存在的核心(例如,在双核系统上使用 -cpu3),它将默认使用所有内核。 " R. X8 M' q" k- c+ S我们发现这在某些多核系统上非常有用,尤其是英特尔处理器。 ; a S m6 D. ~. P. P6 z/ `! h$ {3 K! ^! h
如果单独使用,-cpu+ 开关将保持游戏在指定的CPU上运行所有的时间。如果与 -单CpuStart开关一起使用,它将仅在启动游戏时使用该核心。如果与 -单CpuOrders开关一起使用,它将在单 CPU 模式下保持启动和订单阶段,但将以多核方式运行。如果其中一个 SingleCpu开关在没有 -cpu+ 开关的情况下使用,则当它处于单核时,它将默认为 cpu 1。 4 k& R8 p, G" [4 } , u. m( g, T( Y/ ?; O: M& V7 k-多音频:调用一个修复,改变多核机器的音频计时。8 k% a% m8 i: t; a( l* v. Y& K$ ^