2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) " W. g+ |' [6 v: A# S* V$ R6 @/ t. qThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ; V4 ]; t# Y3 q) |8 y ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip + f$ b/ I, H0 Z5 I* I 8 C9 t9 d+ b! h, S3 F5 ^6 R
1.806补丁内容: 2 f/ p8 V% L" y2 S1 V9 s# YItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & ~3 d8 _7 F8 BItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " v% U! x* i4 l/ |& @2 i7 Y; mItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 d5 N' f2 G" OItem 4 – Add air detection devices to the device pool displays. m* H% A: A3 M2 G+ ^3 ]' z6 `- \: p
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 l! X' S7 b7 d6 e3 M, bItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 ]( A0 m+ u, f0 _/ k& X2 oItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - V ]# {) n& t X/ F
Item 8 – Additional performance improvements for DivideCrippledTF. " K$ W. P2 w# r. V6 BItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: 3 u: e @2 b" R. @3 E& yItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 \2 Z& p( h( ^- l 修正了舰队未能正常装载的问题& T q$ d9 a: [8 d
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 j1 D' |: |6 @7 `2 g
修正了舰队未按命令抵达目的地的问题 ! [% n. p3 V4 X. o' KItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) i. k0 K' f8 |: B }. t) P2 [6 Y
在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除 $ T1 `( P9 T( d2 c3 Q9 zItem 4 – Add air detection devices to the device pool displays. + n9 ~* k; }7 D1 Q/ v: r( h5 x2 z; E 增加了对空雷达设备列表(?)9 X4 F9 ^9 d3 M# n: N# {0 G2 F
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 6 c9 w; n* A/ v 增加了对空雷达设备j建造代码(?) ; n; C- @; A% U2 V7 h8 B+ t# tItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 p1 A; {- ^2 F" ]3 } 完善了对空搜索雷达的功能, w2 U, X4 r9 l. {# Q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 6 P$ x- S5 y. D& r' y
调整(?)了航母超载时的OP损失 / T6 S# ]& D9 ~5 s) A8 @Item 8 – Additional performance improvements for DivideCrippledTF.+ H9 v; h7 e* ^1 M: e% O
改善了战斗演算时,分离受损舰队的运算速度$ ] G2 G# S4 p3 i* z/ x
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. . X; k6 [0 c0 [- ` h+ V& a0 G 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39