2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) " T! L0 r( k8 V' u+ U+ rThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 0 ^! T- [: X' z7 C# Lftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip) k3 G* o) U% {( e7 O o( [
1 ~. A0 [" g# T% e, i6 C( d6 ?) g1.806补丁内容: 7 g1 w5 Q" y4 c! R" n$ S# E* z+ c; [# B, S1 P
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 P' I/ @8 m7 I( }7 g; L8 lItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. * K, A$ g) R' ^# `
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & K$ g1 z8 }& A; T3 H
Item 4 – Add air detection devices to the device pool displays. $ J! X3 ^, L9 `: V* r/ QItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & N/ \- c, {" S1 Z: P) L) z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 n6 _) r# Y y) _3 N4 q6 Y+ z
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - ~* U; {8 i$ m0 r Y
Item 8 – Additional performance improvements for DivideCrippledTF. 2 |4 z6 G5 f. B" TItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: 2 L# e% ~) V9 a" b1 L: p
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % f, R7 @2 d/ M) g* E 修正了舰队未能正常装载的问题 O. r1 D/ y/ t, a9 rItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ n! v1 V& i% {2 Y7 M1 ?1 T4 \ 修正了舰队未按命令抵达目的地的问题: Z' k$ ~) [" n7 @3 B+ d, j
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 2 P% f0 d3 H$ o( H1 \& g
在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除+ Z6 {+ f# e; H) U& c _
Item 4 – Add air detection devices to the device pool displays. $ u7 d" |- J& J7 ~, j+ K
增加了对空雷达设备列表(?)2 ~' K7 ~; H- |
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. b. Q' M: V# d6 J 增加了对空雷达设备j建造代码(?) 9 D) Q: v. u. L5 j' g+ K \Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 _. J7 \9 J. g( b7 z+ x& R& X 完善了对空搜索雷达的功能 % e: g9 Y3 |% {& B5 n d3 ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 4 I- C, c1 E: Q2 B& d: K* l 调整(?)了航母超载时的OP损失# V# n j/ u$ \' G
Item 8 – Additional performance improvements for DivideCrippledTF. 6 ~7 Q: K$ o) ?3 X6 o5 W9 K 改善了战斗演算时,分离受损舰队的运算速度; J7 h7 N& T" N7 b% _$ U
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. # a6 P3 k: ?# n+ `+ x 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛" N4 m/ }; i, n( o- O; d' @; H
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。