2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)5 A- }1 T4 V! T5 k. \) B The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. , G+ V% H5 Z$ x! qftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip $ Y9 N3 F$ O1 }/ p+ `% s, `% H # R7 |) _# o( s N
1.806补丁内容: 2 x8 }2 q) W& E
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 l! _* b) _: `# \Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' Z Y% W' a3 X6 v' k
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 j1 x( a! ]2 A4 y( w; R
Item 4 – Add air detection devices to the device pool displays. + @& p- @$ k s' c* m8 e! ?' F* B- Y2 y
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 5 q- {4 B' Q0 [Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ( A5 L8 X, N7 b( V c/ w9 QItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 g) E4 X! k* i3 x
Item 8 – Additional performance improvements for DivideCrippledTF. 9 p7 z4 t+ ^; {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: / n3 y( H& |+ D2 k% G( DItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + P- ]+ f" x; b* @. `: h8 V2 `! l 修正了舰队未能正常装载的问题4 f% F% l5 U' n# W: g
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 a: ?9 v! a4 t4 G 修正了舰队未按命令抵达目的地的问题 7 L1 E% ?4 y; K# FItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 s8 c; g- r2 o [1 k( ~
在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除 5 F. O0 \* m. @5 J6 dItem 4 – Add air detection devices to the device pool displays. * `8 ?9 k. Z# p8 c( |' K 增加了对空雷达设备列表(?)' E/ A" f4 U+ `+ A
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. - W! w" h# U% X8 Z 增加了对空雷达设备j建造代码(?)1 r A' t, ~/ V9 ?
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! U& K2 E" x/ @ 完善了对空搜索雷达的功能 ; o. S* N# _$ W, VItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * H; ?" M0 C8 z8 _! S) ]2 e+ k/ o 调整(?)了航母超载时的OP损失 , X6 { Z7 i6 g4 q+ `Item 8 – Additional performance improvements for DivideCrippledTF.5 p* m* b5 D3 E0 I* |4 [
改善了战斗演算时,分离受损舰队的运算速度/ |$ ^' ?1 b6 P2 Q! ~
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. ]7 q+ H, S( _6 ~1 {3 o 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 % X% \2 e0 l& b5 s' f4 X, A. G2 c. [/ k, @
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。