本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ( D3 F$ w. C6 ?4 S( ^0 M4 c! N: |+ i# x) L4 n
懒得翻译了,自己看下吧 6 |( M/ j4 m+ z4 r% j% z 9 P$ z7 A5 m% L. T# v; u9 O; q' `6 mVictory Points; V2 I. h% _; n/ {
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. . H8 ~, O( V) m- Points are awarded in following ways:0 Z( f; I2 G2 n) g+ Y
- Aircraft Destroyed: 1 VP per 1 plane. + n9 u. o/ ?( d& F1 W f- ]- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. ; a8 @2 [/ P$ I- ]9 x& O1 x6 D - Soviet: 1 VP for every 6 items destroyed. j. [( c* \ W5 h: o$ a& P
- All Other Allied: 1 VP for every 3 items destroyed. 2 W" f# Q$ A/ P( H4 x - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.3 a: m( E) G5 C1 U4 \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.2 [7 e$ M3 x; b7 K* k% w/ E1 |/ G) h
- CV, CVL = durability + 3 * A/C capacity. Q% J* y# N/ W! J5 D6 Y- L+ d
- CVE = durability + 2 * A/C capacity. . N9 u+ P, m) V! \7 |$ y8 X. K! L - CS = durability + A/C capacity.% _! K( L( u7 u7 H
- BB, BC = durability * 1.33.0 l: y- w" M b) {
- LST, LCI, PG, ML = durability / 2., K! U) @% G5 B5 a% N/ P8 {
- AP, AK, TK, AO, LSD = durability / 2. # N5 c4 v9 D+ ]& [1 e" W - SS = durability / 3. / z" E l: [, |# Y" T- n8 x/ e - Scuttled ships = standard VP - 10%.. Z, j, c7 W, I- j$ ^$ m H8 U# `
- Barges = 0 VP. ( q+ U! M; b# ~, C/ Y ' ^; B9 z. R# n. E1 J5 ~; x - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. y. j+ B+ P. Z" B5 `8 o - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 h8 M! |; @& F) @+ ^ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.2 g! u# n! \) O1 P6 R4 q, ]1 q
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. 0 N' E: t+ D% z& I! P - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. ) n% d* J0 r. Z) E. I - Final VP value for holding a Base is calculated by following formula:- }" |2 F* H0 I( ~. W" G4 g8 U! E) }
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]7 A r4 o4 M% I6 J: V4 C, }& q- Q
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) G2 A- ^2 y2 _8 k. L$ ^% l
value is in parenthesis).- {+ f" ] i* q6 L/ A
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. z* _9 `% l/ o8 Y
- If Supplies are lower than required, rewarded Final VPs are also lower. ) O- z/ z$ S* q; f; [0 J4 y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. 5 J( \: P. q" }, c5 A* G - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) S( I' o! R' K
- 2 VPs awarded per damaged point.2 k7 `/ H! |3 E: H$ ?4 M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). ; |% [8 ?9 f. |3 C' [ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 4 u/ m" j1 Q- H3 g
attack (including firestorms / A-bombs).6 i1 M6 o9 T' c8 R" N9 X- }8 ]
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed $ {/ j9 P! T7 _* w* J1 c2 M% B! W) A again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 ~+ S7 c' j @% \' H
- For Allies, Industry VPs are scored only for bombing mainland Japan.4 i: q! m3 \9 o
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52
胜利点数Victory Points! }* B: }# o: K2 Q8 k: Q
1. 游戏最后会统计VPs,决定那边胜利。 9 E0 O j# f0 G2 s) v" O# l2. VPs通过下面途径获得:3 n+ P! T3 @6 ^
- 飞机击落:每架飞机1VP ) ?8 |& x5 o6 j' B- 盟军陆军:# @* c, G/ s+ N Z. Z6 V
- Phillipino / Chinese: 每12个装备1VP。 ! u, s- x3 U$ ?0 d o- Soviet: 每6个装备1VP。4 _* P+ h7 l }1 |" I$ ]5 t9 _- y2 S
- All Other Allied: 每3个装备1VP。+ A" q `" F* s. y4 b. x
- 日本陆军:每6个装备1VP。 : E7 U) S* L$ _" z3 a' ?- 击沉船只 4 a, g. w i5 i( ~: a& x0 ?- C- 通常,击沉船只VP=船只耐久力durability of ship。, \3 I" K$ K. n8 S' ~3 U9 u
- CV, CVL = 耐久力+ 3 * 飞机承载量 ; Z: j: y' [$ ~5 j2 r4 a. I- CVE =耐久力+ 2 *飞机承载量 / g/ G6 h* Y% r1 r' k0 a# {% d Y- CS =耐久力+飞机承载量6 T8 b- c: w) h
- BB, BC =耐久力* 1.33.8 }7 K/ m' y1 q [) y7 D1 {5 O0 V
- LST, LCI, PG, ML =耐久力/ 2.6 R* Y* U* N6 U" R2 H
- AP, AK, TK, AO, LSD =耐久力/ 2., d2 Q d/ A6 R4 i! o
- SS =耐久力/ 3.' E; S2 Q, S- b5 d
- 自沉船只 = 标准VP - 10%. ( u0 P. J( r, a- Barges = 0 VP. % V8 x. h; ]! u- d- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。 4 a) p4 p) n9 u8 E! u/ B8 @+ {- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ]. ) ?+ P5 E! ^- J9 Z' E- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。3 V0 c! f+ k0 j
- 占领基地 - 每个基地都列出了对双方的VPs。) E8 d& u! [. z
- 只有控制到最后的基地计算最终VP: 2 r+ {: X0 E; o9 E1 y; \/ D" |最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ]. z! r. \; {3 E6 a' E* ?
- 基地括号内的数字是基础VP。$ K0 K& \; e/ k: @2 { U
- 最终VP只有在控制的基地补给>=补给需求才满额计算。 : q, C9 |; ?2 [; g+ b; h- y2 q6 X- 如果基地补给小于补给需求,最终VP也相应降低。 9 l9 }! _: t9 ?; M, ^. V% m- 如果基地补给=0,最终VPs为正常的25%。. j/ r4 [2 G s: O
- 工业损伤 : - 所有工业都算VPs。/ Q8 X0 m$ U& f& e/ G4 `
- 每损伤一点得2 VPs ' z& q" q+ w- M4 t- 每摧毁一点得20 VPs,不和上面的重复计算。( ~' ^( k/ J1 I* Z
- 工业只能被火灾或者原子弹摧毁,损伤途径很多。& I v& K: A- F3 ?; q! U
- 工业VP是累计的,修好不能降低对方VP。 , p$ ~( l9 ~% t- 对于盟军,只有轰炸日本本土的工业才算VPs。 . q% q$ w u p# w) L. }2 @2 `! x- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。作者: 111555111 时间: 2009-7-12 19:16