K$ d+ K ~2 R; k5 `懒得翻译了,自己看下吧2 ?$ t3 }: }+ K, ^* @. \# B
$ B. u6 g+ _4 C) {) rVictory Points 8 R7 m4 M9 @6 }% Z9 z. b4 c- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. # x, { L; @ c8 ^; D/ F8 [- Points are awarded in following ways:/ ]& d" r: c% y
- Aircraft Destroyed: 1 VP per 1 plane. + S3 X( G6 h1 S- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. 1 U" R8 _$ V, ]% n* _: x( H - Soviet: 1 VP for every 6 items destroyed.6 ^) q Y2 |3 J3 r: w
- All Other Allied: 1 VP for every 3 items destroyed.$ w9 F( o7 w H4 @
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. 6 O W* o% I1 S4 U% k3 i - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. ! Y- e( d' e+ G - CV, CVL = durability + 3 * A/C capacity. ' w5 n& O# O9 K+ x: ?& X5 U - CVE = durability + 2 * A/C capacity. ) l N% x$ M4 B% D2 j - CS = durability + A/C capacity. 0 D% r& c! C: Q: T% O, \ - BB, BC = durability * 1.33. ( Q' v0 U6 b! d, | - LST, LCI, PG, ML = durability / 2.' [: e# T t/ j+ e" ~0 y
- AP, AK, TK, AO, LSD = durability / 2. 1 w0 ~' \9 Q* P! `0 w" H$ g - SS = durability / 3. 9 S+ [3 E# V0 _ B - Scuttled ships = standard VP - 10%.& d' d8 {# J5 P+ ^3 e: g1 w7 i
- Barges = 0 VP. 9 f j2 _% ^; x& C6 \) i% r % q1 \: B: I U7 M* A
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.1 S- |+ B U; z* g
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 P" { Y4 ~7 \2 J" ]8 Y7 W
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ O* c0 {- r9 x' I5 w; Q, w
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.+ {2 x. z$ N7 x6 v( K
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. $ t1 B+ n$ P4 }+ f& I3 i - Final VP value for holding a Base is calculated by following formula: 0 G4 z) d: g, j# i Final VP = Basic VP * [ Port size + (Airfield size * 2) ]: i4 I, S- O- y
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP % z: O& ^/ u# Y value is in parenthesis). & E" v# i2 f4 E/ c - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; | d* f- F) ]4 a9 C% e9 t8 C# S/ M
- If Supplies are lower than required, rewarded Final VPs are also lower.# ]9 i0 [0 _+ C v/ b$ Q2 K
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. . ]; _" y* r( O/ V- B - Industry damage: - VPs are awarded for any kind of Industry, including Manpower. 0 P9 K5 Q* B9 t7 F+ Q4 e' V - 2 VPs awarded per damaged point. " Y7 f: r% F1 E, m7 ]; J1 r/ ] - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). 8 Q! z2 E! @ z6 W. D y - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 2 U0 q6 i! F8 p; i% j& u attack (including firestorms / A-bombs)./ s7 n/ ?5 ` q, X6 d: e9 u
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 _6 f# r$ V* L! F again, player keeps earning VPs as long as Industry hex keeps repairing itself.- m$ [$ x3 \* w
- For Allies, Industry VPs are scored only for bombing mainland Japan.& Y" V4 W0 T% R/ \& B$ E
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52