本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & Z% d/ @5 k" S& y( ` ^. G 5 V: i2 [$ {' p) F, K6 {& f& {! t$ X懒得翻译了,自己看下吧! ?8 ?6 K8 Y3 [+ |
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Victory Points3 S- L6 b0 Y! h. e- V0 U
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. & m* z! |6 M. e; A( ^- Points are awarded in following ways: * d; m; z6 E( ?" b - Aircraft Destroyed: 1 VP per 1 plane.# g1 j+ N* `4 U; e0 t$ i - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.8 g! B: Y. h ~1 E# W
- Soviet: 1 VP for every 6 items destroyed.' f, o# }! y P$ n% e
- All Other Allied: 1 VP for every 3 items destroyed.5 Y5 O {" H: o$ C6 w2 B
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.3 ?9 D+ ~: O* s - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. . G# D4 L( `* y) F, _: g- T8 } - CV, CVL = durability + 3 * A/C capacity., e) J) ^2 k& j; H7 R5 L
- CVE = durability + 2 * A/C capacity. 6 B5 K. L2 G+ w- D. L: @% ]8 U - CS = durability + A/C capacity.6 `6 _' N Z6 f' Y' Z
- BB, BC = durability * 1.33.0 t6 H( U) f/ P O0 A* Q2 f7 f
- LST, LCI, PG, ML = durability / 2. 1 W. W# ~( u' u4 W4 v2 `/ A, r - AP, AK, TK, AO, LSD = durability / 2./ w) u; \$ {& G7 `
- SS = durability / 3. ! G* b4 w1 M8 y! m3 Y0 _ - Scuttled ships = standard VP - 10%. 4 o4 k. C! S0 m5 _% J* [ - Barges = 0 VP. + l2 ]" y2 u; T( k6 _( b - Z) s0 e" Y* D1 `- O# z. u
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.+ A0 I1 q& g! @" c" L! t5 x
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # O8 u2 Y' W1 k$ L( U/ s9 L9 i2 u
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. @" W! S3 t, i! m* u* { - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.0 `. d4 u; c$ e# U2 Z+ T
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. ' ]# S' A& U5 L# q - Final VP value for holding a Base is calculated by following formula: 0 U& X i5 U6 H; \1 D5 r Final VP = Basic VP * [ Port size + (Airfield size * 2) ]; d- n4 h7 K' u$ }6 A! P; G
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ; m! v8 {" L) ]* A# g0 U( w& O value is in parenthesis).6 {2 I) g% W7 N) |- t9 r2 y) i+ Q
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. P" _8 e; G' B+ A& y - If Supplies are lower than required, rewarded Final VPs are also lower.' g/ D% w2 @ h9 t/ l/ b
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. - S; _6 l$ Z, y( k" q5 @. Z - Industry damage: - VPs are awarded for any kind of Industry, including Manpower. x1 C' p- O, n! x1 ~) S, O0 g
- 2 VPs awarded per damaged point. - j S- h! m) b: o - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). . [ {! \% Q/ [3 I2 R - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of : Y) ^0 o3 Z) d* s8 Z
attack (including firestorms / A-bombs). 9 K; W0 G: ~" h$ s/ S8 _- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 8 z& y$ v' Y) `, E+ G5 x, `- z+ a again, player keeps earning VPs as long as Industry hex keeps repairing itself. ! k; c; I3 T3 L F0 T- m - For Allies, Industry VPs are scored only for bombing mainland Japan.5 O% C% A, N2 n; k# X& `8 |" j
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52
胜利点数Victory Points j$ |' T4 h$ O5 }+ y
1. 游戏最后会统计VPs,决定那边胜利。% [: }2 B9 i, R. R4 o9 f5 g: W
2. VPs通过下面途径获得: 3 T$ o' y% W2 ~4 a G1 z) H# k0 q& L& e- 飞机击落:每架飞机1VP( u$ A/ ?( I- Q* Y# [3 J3 I3 B2 z
- 盟军陆军:) ]! V7 \. e% h
- Phillipino / Chinese: 每12个装备1VP。 1 \0 F% v4 c- m; D- Soviet: 每6个装备1VP。6 n+ G: O8 }* T6 K
- All Other Allied: 每3个装备1VP。 - J3 C* O% p& S2 s" R- 日本陆军:每6个装备1VP。* R* i0 _; `) U, B
- 击沉船只$ u6 O* n# l* ~) V& ?
- 通常,击沉船只VP=船只耐久力durability of ship。! j, e- b8 r) F" S* X3 Y5 [$ J$ [
- CV, CVL = 耐久力+ 3 * 飞机承载量 4 s# `1 v. J( @: N" d! x7 L- CVE =耐久力+ 2 *飞机承载量 3 K) G: {+ O; V( _8 ~# _- P- CS =耐久力+飞机承载量; }5 J/ i( O& T E: x( c9 N
- BB, BC =耐久力* 1.33.4 P* H6 [* a) R* X) m% o3 u
- LST, LCI, PG, ML =耐久力/ 2. " H) P0 F3 J( `( A; j- AP, AK, TK, AO, LSD =耐久力/ 2. 0 ^$ H) ?% A7 a+ F0 ]- SS =耐久力/ 3.: ^* x* L% e' R- x1 b, q- i$ c" w
- 自沉船只 = 标准VP - 10%.' A. o3 P9 \9 {4 C6 R5 D" x
- Barges = 0 VP.+ }/ N) `" @% |$ @& T% c
- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。 / L R; P5 X6 P' s- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ]. : d$ E( Z2 {" T4 i- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。 : f+ M$ _. C) z/ m' ?- 占领基地 - 每个基地都列出了对双方的VPs。 : b4 \4 A6 f+ X0 q# V% R- 只有控制到最后的基地计算最终VP:# m8 N: w% F0 @5 z, n) \& h9 r
最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ]! B0 p. p& w) Y' `* r+ `; N
- 基地括号内的数字是基础VP。! O$ z$ z) ~8 S6 w; G6 H& N
- 最终VP只有在控制的基地补给>=补给需求才满额计算。 + N, b! m( j& `- 如果基地补给小于补给需求,最终VP也相应降低。7 s$ V5 x# R n9 k$ r! p
- 如果基地补给=0,最终VPs为正常的25%。6 |) p/ v% l7 L |6 Y9 P
- 工业损伤 : - 所有工业都算VPs。 9 T! v/ H" U+ M- 每损伤一点得2 VPs6 E d) [; W9 @0 R9 b' p# i
- 每摧毁一点得20 VPs,不和上面的重复计算。7 t3 f* A" ?. \3 \' F( }
- 工业只能被火灾或者原子弹摧毁,损伤途径很多。; S6 `! Q0 {5 N+ P! g
- 工业VP是累计的,修好不能降低对方VP。 + ~" A8 N4 @3 q1 G) |4 K- 对于盟军,只有轰炸日本本土的工业才算VPs。$ O/ Y( i |' X. ^6 C* c
- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。作者: 111555111 时间: 2009-7-12 19:16
本帖最后由 111555111 于 2009-7-12 19:17 编辑 % _7 r1 r& H; h. e5 F2 Y
5 j5 W( f1 d) @! l楼主是想知道一点陆军损胜利点实际的死亡人数吧? + p+ H' G7 w) j" ]) p" m6 A7 [1 d7 N. C9 s; [1 Y
这个很复杂 比如一个日本陆军小队被永久歼灭(即全部死亡),那么死亡人数是18人。这是日本陆军小队的满员编制。2 N- x; f8 c. B, O: ]# i
但几个每个单位的编制都不一样 所以很难算出确切的人数 - s$ f3 s& Y' G6 A0 t: ~- I5 q$ a8 {) A' Y
我觉得一点胜利点按大概是杀了15X6个人左右来算比较合理作者: paulqiu 时间: 2009-7-12 19:17
至于部队规模,一般情况下只能达到100%完好度,但有一些部队可能会超编,比如日本甲级师团往往会超编一个中队的豆战车,盟军通常是旅团级单位容易超编。 : D. W# k' F5 v0 y( d i5 a+ F1 n' h) ?! `( f
但是超编的部队往往是出来时已经超了,后期补充是不能补充到超编的。作者: starlh 时间: 2009-7-13 13:23