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6 q4 s4 C/ E. Z1 E3 b+ X" |* q8 o, j! SChange History: ( `" O$ q3 x4 n. }4 N) ]v1.00.95 - December 7, 2009 : X, W" @6 ]% x3 H6 M5 ]• Second Official Update – This release is comprehensive and updates ALL previous & F0 R$ D- W# u! Bversions to the v1.00.95 level. 9 D1 O( H3 Q7 \* y! K4 d7 k8 OIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot 5 B8 X8 k7 t5 m2 G! H" i/ FManagement Addendum” which have been added to your Documentation shortcut subfolder 8 B% L2 [+ h1 ]. _$ }% Dand can also be found in your /Manuals installation sub-directory. These two; l. y: g0 n% G
documents contain very important information on improvements and changes in these * u* W* R+ j+ Xareas.$ q4 k; h' B1 d1 w) L% M
• Code Changes 4 O3 n) B' g% u" X4 N u1. Interface Improvement: New Screen for Industrial Management" {+ [5 b# Y$ `7 F( ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the3 c! y4 l# c( S# |
number of available planes for the mission will be adjusted by the rest/training% i1 r) W7 H# Q, L. C" V* ~
percent as on other missions. . a& X6 x8 w$ |# V3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes1 N! B9 `# P6 `# x
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to; t" F9 K" S7 S9 \6 \/ X8 k
show in change command list + n' b) C: G Y0 }5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use7 d# Y4 Z" o0 S$ _3 |4 _
Bombs’ flag rather than the altitude setting 3 v) b; N& C4 w# }" p1 J. @6. Gameplay Change: Full base screen now show the consistent over-stacked AF 2 Q3 m( l' Y: {* K5 ]; R. d! e {indicator ‘*’ * y* Z% R; A1 a$ d, v7. Pilots who are captured or killed were still being counted in some group totals. They" H$ L7 i% Y% v( y
are now removed from group’s pilot count, but still available for ‘Top pilots’. , b1 J5 ~# F; C/ u8. Interface Improvement: The buttons in the lower panel of the main screen have ! b4 D3 d; b6 R( ?- u. R2 zbeen improved. With the mouse over the icons on the far left, the number of groups,& F$ M2 w2 P! T9 H+ {
task forces or LCUs at the base is shown. Added a previous page button when there6 I6 c: F4 t+ T/ e+ ~' v$ }8 d* s5 v3 b
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The 8 V$ l( I5 I" ~: c; \/ Ltooltips sometimes were corrupted when other screens were displayed on the map and6 l0 p' g. y/ }. o
the bottom panel was still active. This has been corrected. ( S/ e" Y- H3 n# U _! u9. It is now possible to repair planes in excess of the group’s size 2 Z& v- B- {% z7 v% i+ Z! A. o10. Gameplay Change: Adjustments made to air skill in training and combat. Skill + M8 Z0 L0 [. f1 x# C6 x# y; x6 wtraining is incremental. Points are accumulated and once a certain level is reached, a2 B$ k ?& G9 l$ E0 m0 c& Q
point is added to the skill. The cutover level is the current skill level; so as the skill + q8 G0 E- f% W5 Zlevel increases, it takes more accumulated points to reach the next level. Combat/ W7 c* i7 s. @
gains points faster than training, and combat is required to reach 70+ skill levels.' D/ K- o( x$ K) O. T: G
Experience levels behave similarly with the one exception. If the Experience level is 5 F. G8 q- t/ P e2 p& }3 ehigher than the best skill by more than 5, a skill based on the group’s mission gains: h) w, U0 T1 r% c. z; v1 W& I( B
the accumulated points instead. - L* K# r; `5 {( E H& I/ X$ ~* s# r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 ?8 t" Z/ ]7 U! F8 `. [# \ ~ V
ammo and return to base if required $ u/ Z; F% T% `! Y9 F G12. AI Aircraft production will now stop based on comparison with on map aircraft totals' g# Y! y3 W& a
13. Gameplay Change: Malaria effects adjusted" X2 o0 g1 r' z1 M l
14. Fixed bug preventing port construction in certain cases5 c- y( w' e5 W/ n9 v% w" a
15. Fixed bug preventing combat engineers from building 7 k4 j I; h; a3 L9 R1 F5 c6 L16. AI improvement refining settings for LCU attack levels 3 _0 x F1 g' [- a$ Q7 m& u17. Corrected unit TOE loading bug/ S b& u4 k Y+ V
18. Correct bug setting default morale and experience when not provided by editor# \$ O; a# o1 f$ m6 M. m9 G
19. AI additional checks for level bomber base sizes2 g8 q4 y# k* g$ e$ M
20. Numerous supply tracing improvements& f& j$ L$ W% D5 G
21. Numerous supply/resource movement improvements / {4 R% @& V; G9 u. b+ g% n22. Corrected several land unit fragment bugs.. Y& C1 W D# M3 ]! C! y
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF 4 X7 v m% o$ H+ ^. Zarrives at the destination of the “met” TF before the “met” TF does. Also adjust % B1 R% Y/ I S: ]' l- Q$ p Q7 E, Pmeeting process to reduce chances that the meeting will not take place until one or the , w* R( m5 o5 @) i; k% hother TF reaches the “met” TF destination. Also correct a problem TF could ( U* ~$ z) W# p& ?( F0 \8 K“merge” with a TF that no longer exists under certain rare circumstances. 1 P6 k4 u, @4 N+ w" A9 s, U* h24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of ' \8 Z1 C9 z0 j0 b0 B4 Mdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate% x2 y @+ Z7 c0 t( u5 z7 s. D
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be 3 P& w g7 ]+ n9 a# pdocked if the port has the dock space for them, but will auto-undock when adding a . B; b/ h3 Z- i) _8 q- ^0 {. z: T; Zship to the TF causes it to exceed the port capacity. + Z+ N: C; |8 l25. Adjustments to naval retreat determination. TFs retreating after combat will now be 8 n. |8 C# e- _9 s8 _4 Fless likely to retreat to hexes containing other enemy forces and be more likely to& C$ D$ ]- S: |* W1 a. E$ j
retreat toward a friendly base. 0 |, y- s" B+ _26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 W6 r" q3 x) A* }2 v
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded1 x* f1 o4 O) r, i+ V) [
in port, (c) ships in port (disbanded). * k- q% ?& h: j( \27. Interface Improvement: Implement search arc drawing on map 9 H" h; ?/ O/ @28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,6 c0 c' M# K5 e8 o6 Y0 E6 l
ensure partial rearming is in full mount increments, and adjust ops usage according.- `* _& o& E5 G
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at & E& h1 \/ h5 Ua base were incorrectly excluded from Naval Support totals at that base. This was$ B" w# X3 B+ J% h0 B
due to an error in calculation of Naval Support availability over HQ Command radius.5 n0 w# b8 ?2 ^8 @' w
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- d, `7 y/ \ l$ E+ M/ |
could improperly interact with fragments of the same parent that were at other - R9 D/ r8 ?) N2 H4 j" Glocations and had been previously loaded by either the TF or one of the ships & x2 R) L) J2 l7 V5 jcurrently in the TF or, if the load required multiple days, when unloading of other ; r) n( z9 e/ ifragments of the same unit caused and automatic switch of a fragment to the prime9 Q6 j4 i( f& o; }2 ]+ d
unit. 5 y i% d7 f$ z# N( u31. Corrected bug to allow repair of damaged devices even if ship has no other damage. 3 w( S: c$ j. tPreviously repair of all system/floatation/engine damage would terminate repair of a% S% ]9 ~1 D8 M& {$ T7 U" B
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will9 S: p# g% F$ A. ]; U0 i+ z* e/ X. D
now prevent full repair of systems damage and may “create” small amounts of system9 v' C. M: D# ^* C
damage to keep the ship eligible for repairs. Note that this may have the affect of4 K4 p! D" ~& k- Z" Y
small amounts Systems damage being not repairable at a location where it normally. N2 T4 a& l/ _' B* Q- h# N
would be repairable if that location can not also repair the damaged devices(s).5 B- z! G1 V* f7 c( W8 R
32. Interface Improvement: Changed Allied aircraft replacement display to show nation! ~6 X1 B" _8 G1 H
of aircraft 6 |8 B6 s, r5 _6 ?9 D' Z/ P% p: I33. Corrected several menu bugs N* a% c3 C, L8 X ~) `6 N$ l
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: a' V$ P- q' y& z
land units by TFs.9 `" x0 }+ X, Z( K; ^
35. Interface Improvement: Add “undo” for ships being transferred during ship! k1 ?7 I: ?0 g/ W! F# [. {+ J
transfer. Previous undo only functioned properly for ships being transferred into the8 C* J& B- @/ G0 o8 I% I. u
selected TF. Provided undo for ships transferred out of the selected TF.5 Y* Q8 p) ?( v; a* o5 R# R) N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that 0 K7 l5 O0 o( r1 X* g+ S0 mis following another TF that is beyond the player-set follow distance. 6 S) Q6 _, H" V' J* ^, T8 p37. Change ship based aircraft repairs to be by plane, instead of by group 8 ^7 r" f) J5 v0 |) w K' `38. Interface Improvement: Made air group screen larger to reduce clutter. D7 x: @( R1 U3 u$ [$ c
39. Gameplay Change: Adjustments to supply consumption by land units # {/ O W9 n1 o# F40. Change to AI shock attack determination : Z+ [$ k; n% `* e. e1 }. z41. Improve AI awareness of intel on nearby enemy LCU9 D7 P& K* @6 B( i* v; [
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level 7 h$ q0 O. e" B r# W43. Gameplay Change: Changes to AI production on “Historical” level: p8 e% U0 N3 F- y7 H
44. Improvements to save file process to reduce chance for file corruption, especially by o& e7 G8 `4 ]deleting the old save before writing the new one ; T& R8 _- }: k45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active 0 u3 |. ]9 |4 r* x5 J* A( G/ A46. Improvements to refueling calculations and processes. Ships are more likely to fuel6 v- p! H( H- u9 {7 s0 {3 m
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 N" `0 M( h; d$ ~8 v6 T7 d
sources for the “from port” and “at sea” variations. ( Z4 P% ^4 o1 l- B* p- c• Replenish from Port will now use the available fuel/supply at the port and on all . x s3 T4 Y" E1 [& B8 t1 \replenishment ships disbanded into the port. For those disbanded into the port,/ i* A: Z5 p3 K$ L" C% U6 [
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. $ { n& k7 ]8 uTenders must be of the appropriate type for the ship being replenished. Note that / [* I$ Q$ Y$ `$ V) C4 p$ uport facilities are used in preference and ships in the port are only used if the port; g9 H* p1 X" P' n9 p) L8 [+ {. `! f1 u
is not able to completely replenish the ships in the TF.7 m8 u7 A: x8 U( |" i5 x8 h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now 7 u) t: w9 {! v( Wuse all ships in TFs in the same hex but will no longer use ships disbanded into a! Z7 x- w) g$ ^4 ^/ {( [5 K& g
port in the hex. / p* \% P- n, {& Q: ~47. Interface Improvement: Add new map icons to highlight certain events 8 d- \5 A9 \7 f7 N8 u7 M2 W7 ]8 E48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some ?! s% v) ]2 asmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# T7 q+ K2 S0 M) |, O! r2 m* x
port or from any TF that is currently off map. Ships that are not badly damaged ) k6 ~" G& z8 N- @can be withdrawn from some on-map ports or from TFs in certain on-map regions. $ x; |( s5 K0 D- a+ AFor on map, ship may not be on fire, total damage may not exceed 99 and no, {! m4 f; @" b T2 o# S
individual damage type (system, floatation, engine) may exceed 50. Ships may not, j. `( ~7 b6 a6 x) D
be withdrawn from any on-map location where the enemy has air superiority. The& G% s( n3 s& n, f2 s1 g9 c+ H3 U
intent is to prevent withdrawal as a method of saving a ship that stands a good chance- ^/ O9 x, x K
of being lost or further damaged. On map withdrawal ports are set based on the4 Y: p0 z4 Q% z& ?* K
historical exit locations for ships leaving the Pacific:1 ?1 v) I9 R; n) A8 u+ w! e
1. Any level 9 port. 5 m) L4 {( x0 s5 }- w# j2. National home ports of the United States, Canada, India, Australia, and New 6 b5 t3 F) o9 E' zZealand (with no port level requirement) r! I1 |" W3 {. d$ M
3. Any level 7 or larger port on the US or Canadian West Coast.' | F8 r" [0 e5 s. q+ V! _# \
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) o7 s) B& |+ g& C; Q/ C( V7 v
5. Any level 7 or larger port in South Eastern Australia, plus Perth.( Q, M+ e& v" f( S; |& u
6. Any level 7 or larger port in New Zealand./ U( |6 e, o' A r; I
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of - V% V7 f6 z. d7 f+ zanother ship actually sunk, the data for the two ships could be mixed. Depending on 9 A, u1 E) Z* J0 R- m0 o! D9 [" \! pcircumstance, this might result in one or even both ships being reported as sunk. . L7 _' F* L5 B5 U$ o$ J/ d2 E' d50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; y1 y( T0 I' ?( J0 s9 K
TF list screens. The calculation will continue to show the remaining ASW capability 6 O/ G% E, W9 H' w8 M: X4 I6 s' ^(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is ( D n) Y3 }1 k* ]% T1 Q7 Ynow based on full load for all ships in the TF.$ K/ |* v( V& }7 C
51. Resupply capacity for bases added to editor ( Y7 I$ Q/ S: D" P7 n7 O& T52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units3 Z/ M) Y0 I0 T' l; _! x) J& N
53. Adjustment to AI unit planning level based on AI difficulty . Z, c8 s0 t) R2 K* w% t# G$ Q+ b6 P54. Ensure minefields are created for proper player when a single TF lays multiple types9 p! y) v: t Q8 s5 D* A1 U
of mines. Player of minefield properly set when first mine type laid by a given 3 c3 j3 E8 G9 Pminelayer but a similar check was missing when the TF contained minelayer(s) with1 L. N1 \2 t2 C" K
two different types of mines.9 ]9 N! K1 k; n$ f* e9 ^$ j3 ^
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and % c, K7 b- N& t+ t+ A. n; K10% loss of supply and fuel, and 1 VP and no supply movement into or through hex) ^& \1 \' V7 g) c( @" M1 T
for owning player, if partisans attack and cause damage. & ]& C* T% |' C/ l v, E56. Gameplay Change: Movement rates for clear and desert changed to 25 for ) W8 w6 i" Z9 h. Z/ gmechanized units ' W3 b- m. v& K' h v: \57. Gameplay Change: Land combat effects toned down+ ? Y3 w1 c" {( z5 ?- T2 @' Z
58. Ensure AI captures empty bases 7 `$ R. R- S$ _9 `59. Gameplay Change: Allowed groups on disbanded ships to do training missions to2 A# R* U9 ?- O( l% t, D$ ]! ^: ?
save from moving them ashore. Training from disbanded ships does not increase the : P; p. D. r# k$ r& r6 o/ o7 B& J Wpilot mission count.% q" c+ V$ w, r- e
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in 3 k8 c+ }, J( V( b4 h) V( Xorder to help identification of saves% U( v& R" f( n/ K9 ?8 Q: G5 O- f2 p
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) 8 G1 f" i: Y, x$ t6 w: O% O62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group # j* W% r' |1 P' Fmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level2 }2 z1 R: w- X2 }6 {3 ]0 n
bombing attack. Groups were at maximum altitude and conducting glide bombs1 M9 i0 c- ~' L5 `7 q
attack, sometimes without engaging CAP or flak.6 }. U, G: L9 \2 ]
63. Changes in order to standardize inactive Soviet group’s training options;# M+ z4 y. y% H5 s& G
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see ; ~, K, J; I* A5 }Pilot Management for more details). The number of pilots on the group lists is RED if . b+ ]" y$ o6 ?( s1 Q- bless than the number of ready planes in the group, indicating a shortage of pilots. This% {* s2 t) J! E9 M! q
shortage may be filled automatically or manually for a mission based on the pilot & n$ v- L+ X8 p7 aselect mode.( Z. `7 D% {3 e5 q8 m
65. Corrected issues with group destruction on scuttled or sunk ships and groups on [1 W, Q1 s4 M9 i9 X% a
withdrawing ships ( X) _2 G, @2 g6 x' x" Z/ _$ M66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 u+ D% X: Z, P R0 o; x z2 f4 p4 @
close range , I9 @! p- E$ M67. Gameplay Change: Greater weighing of crew experience in surface combat+ l" E3 G0 e- b \1 [1 v: N
68. Gameplay Change: Limited radar directed fire, increasing over time ; f4 K5 \ H! [, z, [$ O/ f/ ?69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 T2 p& r4 W+ J' I' Y* Y
combats at 1000 yards3 U: ]6 M* C3 g4 S( c
70. Gameplay Change: PT Boats less likely to attack in daylight * X' x3 h. u+ ^1 C6 G71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be * E7 [- u5 \: m6 `3 ~hit in ports and rivers % C4 r2 E" ^2 L72. Gameplay Change: Submarine captain ratings have more influence on Submarine' u) g' ]5 L$ t! n4 {
performance, t& B8 Y$ p3 H6 W0 M
73. Torpedo hits on escorts not showing in combat report bug fixed9 k l) ~9 q- @1 @
74. Gameplay Change: Aerial ASW less powerful in early war 7 k6 m' @5 ~9 N4 A3 e75. Pilots still flying planes from sunken ships were treated as losses, resulting in any! Q& M) Q& W" A0 k' l! y
diverted fragments having planes but no pilots. Pilots still flying planes are now! K, @# E1 v/ q) L! [8 H
ignored for sinking ship purposes until their plane lands.# K8 r6 E0 Y/ A/ N, c
76. Group transfers in off-map bases from a ship in the base hex to the base itself were - Y( H: d# H* M3 s/ z qbeing delayed ‘4’ days. There should be no delay. # B. w [% \0 R1 A4 E3 k! C77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 ]8 d4 j7 R( Z( t& M% [
the convoy disbands. ! u6 ]* n" Y5 ^1 x- \( g- W V78. Gameplay Change: The kamikaze activation range has been changed from 15 to 202 g# O! k2 r0 b- M) z- j: [
hexes. The range was not changed when the game scale was changed. ) s- D: B* S# \79. Fixed bug when displaying search arcs at a base' P3 g3 b8 |& w7 K9 d% e& J3 R0 O
80. Fixed Escape key on Industry Management screen 6 Y. z2 g- R6 q9 @81. Fixed oil and resource in totals on Industry Management screen( {: w8 ^( c7 P; ~6 ]
82. Interface Improvement: Add an extra line to the Industry Management to show total, C' `6 [- e: u% Q# `' @, P
shut down industry on Industry Management screen : y6 r7 g( a4 T' |$ W: h83. Interface Improvement: Add base select to Industry Management0 T* _5 ~' J. i1 R4 S* z* L" [
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 C$ K! O( I0 b; I
ONE group for Admin stacking purposes; the presence of all three in a base counted+ {% [% S4 f+ Z1 m
as 3 groups for Admin$ f5 b+ V- n) [: Q5 ?$ K6 K
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups- x) u! w6 A8 t5 S* @
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ P- u- `0 f- Y2 M
FF being affected by old stock code that cleared the secondary mission. - r6 a8 z6 E4 T; D: m; Y$ [87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs. ) \. R, R- N& K+ K8 W3 w. N( r88. Fixed an issue with tool tips being offset from actual hex when forming new 3 B+ R% N3 o) X Vtaskforces/ H: ^' L8 i/ N s
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 W- ]5 s5 N; C7 r" N1 X6 r2 @
the end of turn save only. Preferences are now restored as saved for the player at the) A# G5 @* T. _* Q( u$ Q
time./ e* z {1 l) D4 R
90. Changed air supply mission to use a friendly base as destination, if both a base and/ r: O; S' p0 b) G0 W) ?) y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only 8 U: F1 V2 d8 X# S/ K$ |; x( b G91. Fixed air supply drops to a hex containing both friendly and enemy units; often the 7 S4 L* R, G& r5 ?mission was canceled because the enemy LCU was selected as the first unit in the4 Z, z. L5 O2 G, w: f% a0 c6 O
hex.7 A; F4 A+ I J7 T B6 B6 _1 T' S
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. 4 D8 X+ S9 T/ H8 @, |4 l0 S93. Prevent very low grade TF commanders from returning single ship TFs to port to ; D6 q/ L1 Q# ~. Prearm when rearming not needed.( f: h% M: m! N. e) A( N& y# }
94. Fixed the supply cap and monsoon effects on supply+ s2 g% o$ R" \8 u
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland $ w6 ]! F- D4 O4 `; cmovement. ! J K3 N+ S E0 W, z, m96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base 9 W3 o6 G: x5 F3 B1 t9 Kwhen Soviets are inactive. * d8 S$ x: ?& t6 ^8 r97. Tweaked resupply task force to Japanese bases. 6 @1 k7 b9 R% E7 M4 C0 V) F98. Fixed a HQ/Chinese unit respawning bug.* E' F% e ~( j6 }; H7 \
99. Restricted permanently disband/withdrawing air groups from being able to the the $ o$ e+ V) t" n' |“Trainer” option in the type of pilots to use. . i s6 r6 E5 s9 D {! f5 R100. Restrict the options available to pilot movement in permanently + o$ x. b" ?& _' x4 Kdisband/withdrawing air groups; mainly restricted to making them active or in-active : V& _9 P ~+ \5 ^, u! Vwithin the group. ! e, o9 N3 i. h5 M' o5 f! R101. Fixed error in splitting air groups caused detachments not-in-play still attached to S6 P5 t& Y7 I! r1 R* g
parent group - stops divide ability 1 w+ d2 T9 [! E! P" A102. Fixed an issue where some autosaves could reset game options. " D, o# t1 u6 \- g/ L3 l! ~103. Disabled the ability to make a group a temporary on-map Trainer. " x3 J/ E% l* \1 r* E104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high ! \; n# S* f7 S% P) i6 ZFATIGUE pilots.) b; W; k! L- \1 e9 L$ T
105. Made some adjustments to Kamikaze effectiveness. 4 }1 W. x$ m4 V1 y- t• Naval Data Changes$ L/ p R9 C) r/ L) }+ o
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. ; h9 ?2 `% }- d5 |: B0 o5 fClass 2 w( n7 R+ d+ {* |0 b2 s( {, ~* W: A8 DScen 001, 002, 006 (007, 008, 009)7 b) M5 n1 t4 g
0021 – Australia – correct weapon facing ; q5 u7 }* g7 R# u. H* F3 v4 C- z0418 – Helena – correct tower armor from 0 to 125 / ?; I: S6 r. ]+ A+ H- X0767, 0769 – Chevreuil – correct endurance and fuel . a+ q" y& h/ j5 ]6 g4 G0 A' ^0770, 0771 – Duguay Trouin – correct weapon facing3 ], @1 o/ E! \2 I$ i
0772, 0773 – L’Adroit – correct endurance and fuel ; F0 w9 g0 _& R6 |* `! m: R0774, 0775 – Fantasque – correct endurance and fuel 4 S4 k g s% W, Q9 v- Y0776 – La Galissonniere – correct endurance and fuel 0 I. n# ?1 J& e5 ?! r( x- h& ]0776 – La Galissonniere – correct weapon facing / |8 o4 l& u% r( X1013 – Yubari – correct weapon #4 turret armor0 q% I: Y# P0 t, d6 Z: r
1102 – Furutaka – correct weapon facing; n+ \& S9 Q) i
1107 – Aoba – correct weapon facing % O; i2 o% p. u7 w0 L6 o* N4 j$ A1112, 1113, 1114, 1115 – Myoko – correct weapon facing . I# i; n% h N9 G) a1 J1730 – Yamato – correct weapon turrets$ C- M5 `1 m1 `! @; Q4 I% h* t
2025 – Kongo Maru – correct weapon facing; H. I! i6 z3 _4 [3 N
2202 – ARD 3000 Ton – add Japanese small ARD class 3 \0 g2 y/ r# @3 _" V' E4 |2903 – Gnevnyi – correct weapon facing, D9 J4 M; v3 T0 n4 k+ [
2915 – MK Cargo – correct weapon facing 2 p2 a3 j2 y" o& S- |- V2918 – KT LST – correct weapon facing7 \4 }. F1 a4 z4 v9 R9 E7 i7 B
Ship / l' D/ N% H9 S% e5 @3 ^" JScen 001, 002, 006 (007, 008, 009) changelog! r7 L' c {) w2 z
All – update weapons from class to reflect weapon facing corrections 0 O- r. f; Y+ S3 \4 i) v9 w8 c0999 – Dublon ARD; add small ARD to Truk / V% y% }, L' T9 c" ~0 s( A3550 – Laffey; correct entry date to 420430 , t2 P2 {! p( p4 g3580 – Frankford; correct entry date to 4304304 C4 [% P( e5 s/ z" ]. @
4317 – Thornton; add Clemson AVD at PH , m( n* k$ U! f; H4361 – Henry A. Wiley; correct entry date to 4409305 i _, C& h( D2 N+ u R0 j
5222 – Rixey; rename to Bowie) u4 k& B0 a o0 u
5223 – Hercules; rename to Highlands % J% a. `, }) L" c, K- ^+ B( L5251 – Pinkney; rename to Pickens : X5 g" X: O9 P" c1 X# S9253 – Madras City; correct entry date to 420228 7 g) \2 O9 V6 u' M- U3 \( v9728 – Indus; delete duplicate ship entry" `( x" p S8 d/ l
9837-9849 – Soviet Fleet; correct ship name spelling 5 |8 w* l- v* z11316 – AFDB-2; change arrival location to # 524 Seattle0 G. `0 N9 a' B) x
11364 – BYMS-2055; correct entry date to 430228# C2 W D" Y6 w" r9 k X
11365 – BYMS-2059; correct entry date to 430228 " V% O5 g5 X& v! k/ W$ U0 ]14070 – Ha232; correct entry date to 460228) v- D* k9 H0 ^1 n0 K5 B& s
Scen 006 and 009 ONLY , e+ d- V( [5 y' X0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" w+ `! T% ^1 S& m9 t
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& c" h/ H4 ~+ I' {) r1 H
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' S2 A! [% a, N# `3 k$ D
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* R# j! S2 A0 l0 ?+ E& A! e
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- ^' ^" u( M6 g) \
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 q8 O w3 V |; v
0043 – Hiei; adjust fuel to 4175. p/ ^! z$ {0 s- M) ~, N
0044 – Kirishima; adjust fuel to 4175" I$ m* C$ ]" W% c, w2 B+ N4 ]1 }: d
0067 – Tone; adjust fuel to 17752 y; x; @: V0 {# @8 ?5 [/ }
0068 – Chikuma; adjust fuel to 17757 T% \# n! y& Z% p* H
0118 – Abukuma; adjust fuel to 833 b, b( N. E: C) w) E0146 – Akigumo; adjust fuel to 265 ( |: W. {' p5 t0168 – Kagero; adjust fuel to 265 9 _& U3 n v! S- V4 J. B5 _: f$ L) j0176 – Isokaze; adjust fuel to 265 ' ?, c% |8 t% E! M f0177 – Shiranui; adjust fuel to 265 ; O! v* t' R' @& m( X• Air Data Changes 2 h' r( ?; f W5 \; N) p[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ i3 y" i/ z) s6 z. Y0 z
[177] B-339-23: Name set to B-339-23. + P* t. I; {8 y8 Q[178] B-339-23 (PR): Name set to B-339-23 (PR). ; x" A) x# R0 I, u[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 P+ q3 P; E3 b$ K4 a
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. / \& O* j, ?0 R$ Z& |) ][365] Stearman 75M: Nationality set to U.S.Army.4 G* F/ s! I( t& c9 x: }4 ~8 D
[451] PB2Y-3R: Deleted. " P0 S. f; v3 ?! j[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& @( Y0 T) l6 t7 K7 l8 F$ z% A
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 K9 J. n- L o
MG; wpn 13 set to 500 lb GP Bomb. + e Y* R5 b; F. G4 L[1923] No.1835 Sqn FAA: Delay set to 0.+ S) ^# y. Z' t- Z% i$ @9 t1 R
[1924] No.1836 Sqn FAA: Delay set to 0." j. x, z8 j1 D) b$ _. P6 b
[1929] No.1841 Sqn FAA: Delay set to 0. ) ~/ C% h) l# f) D0 P' H[1930] No.1842 Sqn FAA: Delay set to 0. 3 Y/ u9 W$ C1 j u$ j1 I/ ^& [[2587] VMF-211: Location set to [584] Pearl Harbor.+ C9 i2 S; e% V7 J
[2642] VMF(P)-321: Deleted.+ U6 [& J0 B5 s! f
[2652] VMO(P)-351: Deleted.. l. _* T0 f) q: J& R
[2668] VMF(N)-511: Deleted. - M ]% Z8 I+ P: f- x[2669] VMF(P)-511: Deleted. + I3 V8 O) Q# F# p[2671] VMO(P)-512: Deleted.# J& o( ]' `& d7 a9 Q
[2673] VMO(P)-513: Deleted.8 f1 c, d9 }& w H8 n
[2675] VMO(P)-514: Deleted.+ G! q( c: J# w: P; J( S
[2827] VR-2: Deleted. ( b; ^- v$ @+ P0 ~[2828] VR-4: Deleted.- w$ O% x( C! X. p. P! X: ~/ }5 z+ B
[2829] VR-5: Deleted.7 F& k7 H4 c) W
[2830] VR-13: Deleted.* P5 a. e' _+ Y8 V! _2 L- r! j
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. 5 L! i2 F- l/ a4 O' N2 Q! dUSN patrol-type squadrons 4301 resize to 15 deleted. ! h4 v ?- {0 r1 Z& R' t" H" DUSMC squadrons 4301 resize to 24 set to 4410. 5 Q* j2 u1 D: b/ AUSMC squadron upgrade paths reworked.$ ?6 Y8 f, F: ~* f4 @& V6 W
Gameplay Change: Units with a/c MAX strength six or greater now able to split into1 `) e* g4 o4 W1 i( _2 z: }% k
three subunits. C4 s) b! |) F# E& J
• Map/Base Changes 0 O- `9 ~- V6 J+ g2 C2 d4 |3 }5 s1. Garrison levels in China have been increased for both the Japanese and the Chinese. 0 R, q4 Y" Z3 R3 R) `' ZNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 S3 _8 |' N0 Z( m
AV. 2 x$ p6 q6 a" X, `+ F ]2. Garrison levels in Japan have been significantly increased for the Allies. 8 V; d- s; e4 l$ P+ L% Y4 m3. Garrison levels in India and the Philippines have been increased for the Japanese./ O5 h; w$ K p. T1 }- C9 ?
4. Garrison levels have also been adjusted in other locations, with some areas having , Y) w; G( x3 M, w) n/ Ismall increases.2 h& y9 S1 N% V5 D: }+ t
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an1 r: Y- l# l8 g3 X' S
Airfield." E* U1 e0 `" H1 J; r2 D# L
6. The starting fuel level for Los Angeles has been increased. . C5 Q) R7 }- b2 H7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. ( R% i. r8 W" y; [" v8. Anchorage in Alaska now generates a small amount of resources./ @* g, b9 i; G0 S% S$ a5 z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. + [) i9 x: Q+ U6 _( S6 f10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. 3 ~4 g9 o* C+ N/ } S) P11. Nukufetau has had its port level decreased from 1 to 0. ' ?8 \# u- x& O6 {; I) u: J. J12. Pago Pago has had its port level decreased from 3 to 2.- z" d0 A6 s5 h; e
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) ' ~" R K+ w9 A- V0 u7 A; qbase does instead. 7 R- C7 c0 U' b& B% j0 m0 ?; Z7 ?/ n14. "Ahmadabad" has been renamed to "Ahmedabad". ) }9 s: G. |+ a! m2 m! ?2 m15. The generation of Daily supplies at Chinese bases has been distributed to more bases, 2 Q; a0 w/ n }6 ]rather than being concentrated in a small number of locations. Overall, Chinese0 d3 ^0 g0 r7 L, m! ~+ N7 Q/ r& h* C
supply point generation has increased, to about the same level of supplies as in the , z: Z5 `' Y' g! K3 z& ioriginal War in the Pacific game (it was a bit lower before).+ v7 c" E' K3 M8 U) s, {
16. Australia now generates a greater supply point surplus than before - about 5,0001 f: O/ M. \; i! }2 }7 C6 d, n& W# b
points per day as opposed to about 4,000. Fuel requirements remain the same. ! C- c( c9 m5 N2 q* P1 h17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 8 O8 D" N6 U+ n& Y9 dinstead of hex 200,40 - and the road and railway networks in the area changed to2 ~! M/ O) w4 u N3 ^. H$ Q1 S
match作者: 发电机计划 时间: 2009-12-10 09:30