9 I) g5 `- y9 A% w0 K' H1 g将下载的压缩包内所有文件覆盖到你的AE安装目录。. k& }( v8 w; S# M- F1 v
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【更新内容】: : j2 b- G& v' H. Z& \9 o- ]% W7 f- y n/ ^2 B$ O
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Change History:) g( N# K# r. T' [
v1.00.95 - December 7, 2009 4 l- q* X! }, s* T• Second Official Update – This release is comprehensive and updates ALL previous% x* M/ K! _- ^& n
versions to the v1.00.95 level. : ^2 R8 G( d/ P4 z( YIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot / f9 m+ Q! }& B5 J: w c+ eManagement Addendum” which have been added to your Documentation shortcut subfolder ! I( r% f) W* L* a4 w. x2 Pand can also be found in your /Manuals installation sub-directory. These two 9 ?. }! B" y( gdocuments contain very important information on improvements and changes in these% @, G# N, M5 ~$ Y
areas. 9 Q* e; _! t) W$ J) o7 c) O u% ?7 ]• Code Changes3 n4 p9 I8 z' W) P" O
1. Interface Improvement: New Screen for Industrial Management : ?( l6 ^( }4 M, a, Z2. Gameplay Change: Air transport mission was using all ready planes. Now the ; H! V+ W X5 ?/ ynumber of available planes for the mission will be adjusted by the rest/training : v2 X' K8 @; @- P! l8 B& b( \percent as on other missions.) M# [* S( R7 G% x8 O
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes # j8 Y" S2 H) Q3 N7 F4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, a4 L/ r1 ?7 n, c
show in change command list! h8 d$ V* `: X n$ y
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use6 W+ v& Z+ z# e U& `
Bombs’ flag rather than the altitude setting 3 ~1 h' ~: e' s, K) `- h2 g6. Gameplay Change: Full base screen now show the consistent over-stacked AF 9 n. N" @7 ~( |9 Q$ E) W! O( Y# dindicator ‘*’ ; R& f( O5 K+ w% v" Z7. Pilots who are captured or killed were still being counted in some group totals. They 7 F7 x/ e6 c0 b/ v( vare now removed from group’s pilot count, but still available for ‘Top pilots’.' v4 L4 [8 E: \+ S; [) }
8. Interface Improvement: The buttons in the lower panel of the main screen have 2 j& J7 b; r3 z$ ?8 j+ A4 @- Nbeen improved. With the mouse over the icons on the far left, the number of groups, : f" Q! {8 L4 Y# I0 R, @2 Xtask forces or LCUs at the base is shown. Added a previous page button when there 1 G3 c! C# V- E2 E- A! Qare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The * U# v9 K2 I0 h3 P3 r8 B1 B: [( }tooltips sometimes were corrupted when other screens were displayed on the map and , O8 P G9 D7 w7 j7 u hthe bottom panel was still active. This has been corrected. : S$ I1 }$ S1 i+ F2 A0 P# s9. It is now possible to repair planes in excess of the group’s size. f: C K' a6 r7 j0 r" |9 M% S
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill ! H5 f1 F1 I0 |* T; }4 qtraining is incremental. Points are accumulated and once a certain level is reached, a / A. o7 \, d' _8 P, ~! [( |/ f; spoint is added to the skill. The cutover level is the current skill level; so as the skill+ U5 x4 w, b, N* S
level increases, it takes more accumulated points to reach the next level. Combat4 B' L7 Z/ m- h5 \
gains points faster than training, and combat is required to reach 70+ skill levels. ! ^6 H& e# _- x- x. M0 EExperience levels behave similarly with the one exception. If the Experience level is : x# T" r0 \% Y/ Fhigher than the best skill by more than 5, a skill based on the group’s mission gains ( \5 a! M/ _# ]) p3 H" A; G2 lthe accumulated points instead. 0 U- z: Y/ d1 o11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 ?: M4 `$ u( k
ammo and return to base if required4 p: I) X; s7 n4 ]: T% R4 T
12. AI Aircraft production will now stop based on comparison with on map aircraft totals2 |' G L5 ~" t2 f' u
13. Gameplay Change: Malaria effects adjusted 4 k" m/ Q, j+ C. F7 n4 M4 v14. Fixed bug preventing port construction in certain cases8 y0 V5 a* O' \* R, Y
15. Fixed bug preventing combat engineers from building% I( H# z6 R1 g& k! s; d: r" I1 h% m
16. AI improvement refining settings for LCU attack levels8 v+ U" n2 d: K! o0 a) }
17. Corrected unit TOE loading bug3 ]& |) V( `. v8 X1 u. c
18. Correct bug setting default morale and experience when not provided by editor , f6 {' l2 a5 J19. AI additional checks for level bomber base sizes- W# O3 ^) ~% l- [
20. Numerous supply tracing improvements" D) C3 U: |* l1 x# z1 b" r, s
21. Numerous supply/resource movement improvements , ^% b1 h% |! ]( i. d- n22. Corrected several land unit fragment bugs.( s3 b9 A0 q8 M% M" ]* [9 o
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF, g% |0 o( u0 I+ V" `
arrives at the destination of the “met” TF before the “met” TF does. Also adjust ! F% F$ E& m) J0 h4 r/ Gmeeting process to reduce chances that the meeting will not take place until one or the , u& R% |% s0 ~! Wother TF reaches the “met” TF destination. Also correct a problem TF could% c1 e7 z! e% [& ]
“merge” with a TF that no longer exists under certain rare circumstances. 7 w2 J5 j* `3 v, t24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# q2 b- q, L" C* J( z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate ! X( f2 H7 K4 V+ K: h- E$ c1 lfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ x, Y5 _7 U+ [& r; t
docked if the port has the dock space for them, but will auto-undock when adding a. F5 ~; ?0 w0 K" Z9 U
ship to the TF causes it to exceed the port capacity. $ I; R6 q( i4 E) ^% R25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ w$ |' D! x9 j2 l2 N4 V( w
less likely to retreat to hexes containing other enemy forces and be more likely to + J' p' z% y3 bretreat toward a friendly base.3 b N5 C" y8 r1 V$ Q2 |
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it S% K4 h: |5 `! ?7 I
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded - D* n6 J' D* N. H8 e6 kin port, (c) ships in port (disbanded).8 H6 o6 E7 c9 F, b Z$ ^
27. Interface Improvement: Implement search arc drawing on map2 Z8 R; E1 P0 V# F8 k4 u9 e. j* i
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, " ]0 R8 `/ T; w% m* w* @ensure partial rearming is in full mount increments, and adjust ops usage according. & x6 W9 t7 d: k/ b& ? u7 S29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 s* X) v- b* L0 v6 ?
a base were incorrectly excluded from Naval Support totals at that base. This was - l s3 y- P4 n2 t& i D3 p0 \due to an error in calculation of Naval Support availability over HQ Command radius. : Y# f# l% _) Y2 s/ Y: {" x8 x30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location 1 ]& n" f* P# l, `could improperly interact with fragments of the same parent that were at other # U# T, W/ j/ E. Nlocations and had been previously loaded by either the TF or one of the ships ( u5 x$ _* z& I: R0 z0 Tcurrently in the TF or, if the load required multiple days, when unloading of other; C# ^3 I& {: k1 e# u6 R3 C# M
fragments of the same unit caused and automatic switch of a fragment to the prime " d2 l4 X1 `5 G" o1 f# a) M9 i0 z: Iunit. 7 \, J$ z: ~6 P4 k* G31. Corrected bug to allow repair of damaged devices even if ship has no other damage. 7 m2 [& O2 u) }3 |8 T6 sPreviously repair of all system/floatation/engine damage would terminate repair of a, P B: \( l; j; V0 W% o( z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will ! y% A' O- Y z5 @7 B$ I9 ?6 B/ bnow prevent full repair of systems damage and may “create” small amounts of system ! t, I* x0 {! @! f' ddamage to keep the ship eligible for repairs. Note that this may have the affect of 5 D6 d+ ^5 D* w, _2 C" p" _! }9 C3 Xsmall amounts Systems damage being not repairable at a location where it normally 5 K" v: q+ E9 o) u8 ~9 y. mwould be repairable if that location can not also repair the damaged devices(s). . O t9 X6 I, ?! I0 ^32. Interface Improvement: Changed Allied aircraft replacement display to show nation# S) ]& i3 Q+ G3 N/ t. B% N
of aircraft+ m# u9 T" |, p- `3 L- Y! O' L8 ?
33. Corrected several menu bugs . k! k: a: [$ C6 ?5 @34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of ; N5 B$ y( `( Z1 v) k9 Y2 [land units by TFs.' I# c( W+ k3 s3 M" J+ x
35. Interface Improvement: Add “undo” for ships being transferred during ship' k" ^* s" Z* B" o! z9 L
transfer. Previous undo only functioned properly for ships being transferred into the # i1 e/ I9 Q" h, B: J2 Nselected TF. Provided undo for ships transferred out of the selected TF. : W, Y3 f5 z5 ?, y$ P& r, C% y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that , b" ]$ `# ?5 u4 D7 G( T$ U/ yis following another TF that is beyond the player-set follow distance. 7 h! N0 F. N4 {$ m; u% l37. Change ship based aircraft repairs to be by plane, instead of by group ) {1 D& z8 }4 \. z38. Interface Improvement: Made air group screen larger to reduce clutter 7 G. d) f; u8 G) E9 S$ b. k39. Gameplay Change: Adjustments to supply consumption by land units4 e+ d6 l7 Q" x% U o4 g" O
40. Change to AI shock attack determination9 N/ g3 M/ G% J" o5 N& }9 O; x8 E
41. Improve AI awareness of intel on nearby enemy LCU - S3 a7 |. F+ [' I3 F) L: a42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 j; z# a8 Q' e2 w6 F( W# |9 w1 ~- H
43. Gameplay Change: Changes to AI production on “Historical” level ; F0 k+ l, X- a. x+ |* Q9 o44. Improvements to save file process to reduce chance for file corruption, especially by ! W$ o! S# {1 S- Q; Rdeleting the old save before writing the new one : T3 ^ P0 } K, k45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active 9 F4 V- M" |$ k46. Improvements to refueling calculations and processes. Ships are more likely to fuel' u4 L6 M e* }) G" O" ~" i
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming & h9 q5 k( I5 ?+ isources for the “from port” and “at sea” variations.+ E, n2 d6 q) b
• Replenish from Port will now use the available fuel/supply at the port and on all: s' Y2 Z" `9 _9 b, p& F6 V
replenishment ships disbanded into the port. For those disbanded into the port,; c: ^# y( \' N7 n
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used./ o; l. V0 T4 w. L8 x5 [" n6 z& X
Tenders must be of the appropriate type for the ship being replenished. Note that9 l1 b( P @0 `+ v! p: h& G
port facilities are used in preference and ships in the port are only used if the port 4 G% Q4 `4 s% Z& ris not able to completely replenish the ships in the TF. ) t( `' S/ s! f% N) G) w4 o7 G• Replenishment at Sea when the TF is in the same hex as a friendly base will now . b" P1 J7 K) v) ~use all ships in TFs in the same hex but will no longer use ships disbanded into a @; a" S6 X! f0 bport in the hex. / ~. I& l; J+ o3 q+ ^0 d' J47. Interface Improvement: Add new map icons to highlight certain events$ X7 O* q6 [: E3 S- P+ ~
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 Y! W, w. o7 C: { @
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap" E2 x5 j7 |, m* [) A8 _
port or from any TF that is currently off map. Ships that are not badly damaged2 \" s( N; ~ n2 L" X
can be withdrawn from some on-map ports or from TFs in certain on-map regions. 6 x$ [2 q) g$ V6 K2 V, OFor on map, ship may not be on fire, total damage may not exceed 99 and no ' M; E3 `& \ N8 l+ K d" A0 iindividual damage type (system, floatation, engine) may exceed 50. Ships may not 8 x+ _2 e7 E1 J8 m- zbe withdrawn from any on-map location where the enemy has air superiority. The : T$ ?; a/ _) k" o( n+ bintent is to prevent withdrawal as a method of saving a ship that stands a good chance * |+ p' x" U2 w$ ^2 Pof being lost or further damaged. On map withdrawal ports are set based on the , ^; X. U6 v, f4 G; o1 @historical exit locations for ships leaving the Pacific:2 }8 x9 ]; b& g, ^
1. Any level 9 port., ] {# B* A* q1 O
2. National home ports of the United States, Canada, India, Australia, and New5 W3 o1 c9 b3 T- T N, H+ t
Zealand (with no port level requirement): c! `5 [$ ]* B7 X8 V
3. Any level 7 or larger port on the US or Canadian West Coast.6 i9 G' j K3 r. ~# D) Z/ ~2 Y0 X6 O
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) + _, x/ u+ X& M3 M5. Any level 7 or larger port in South Eastern Australia, plus Perth.8 w9 M, s. J/ R# o0 `# z
6. Any level 7 or larger port in New Zealand. # o2 d1 e# \1 q1 q& S5 F49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of2 V! N4 k E6 F e' c' ~
another ship actually sunk, the data for the two ships could be mixed. Depending on . Z8 ~0 `& r8 o* x1 |* _- Jcircumstance, this might result in one or even both ships being reported as sunk. # j: b D. I% I, \9 v; L50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 [% w9 v' m9 Z$ W& E0 p
TF list screens. The calculation will continue to show the remaining ASW capability 1 M2 K0 ?$ i) y$ h ~. a+ z9 i+ I(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is % s% m6 {0 o# }now based on full load for all ships in the TF. - }4 o5 Z4 ?9 @8 ]51. Resupply capacity for bases added to editor 7 Y- \' }5 \$ ~8 n( U( A; D, y; V' o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units. d4 u q# _0 X! M
53. Adjustment to AI unit planning level based on AI difficulty) ~3 I/ B# N( U% Z7 a/ g0 ]
54. Ensure minefields are created for proper player when a single TF lays multiple types+ f3 Q6 q2 J& U$ T4 S% K
of mines. Player of minefield properly set when first mine type laid by a given 1 [7 |$ `/ \9 K0 M3 c3 q5 _minelayer but a similar check was missing when the TF contained minelayer(s) with9 `* r" f/ Y' B( b8 k5 u
two different types of mines.; @& Y) b+ A: H. e' i
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and 8 a4 j2 B- U0 Y10% loss of supply and fuel, and 1 VP and no supply movement into or through hex e7 o1 K3 _9 Z4 e2 L$ e# Q
for owning player, if partisans attack and cause damage. 2 I" {/ F. ~* |, }9 Z3 M56. Gameplay Change: Movement rates for clear and desert changed to 25 for 8 v0 G' ]5 X5 k4 Q7 `, ^0 N9 Umechanized units * v: p" G% W9 p8 o# ?9 u57. Gameplay Change: Land combat effects toned down: s$ Z3 ~" Z& \# J4 N1 @
58. Ensure AI captures empty bases( N' {4 A$ a0 j. C a
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to% P0 i' l) S0 ^' P$ j' }2 i- `8 y
save from moving them ashore. Training from disbanded ships does not increase the; N8 v5 N( v0 C/ z2 P7 b" |2 W. W
pilot mission count. ^ E7 o J! b( q8 P- q( I" \
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in G7 T" Z, F! A% N% uorder to help identification of saves . }! `% l$ m# j/ N, ?. l: t61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 B0 E; p' ?! u, i
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group 4 C6 f2 G) f3 E% c3 ~* o q) }) Hmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level- A9 ]1 K5 a: D# H8 ?) B) K q7 u
bombing attack. Groups were at maximum altitude and conducting glide bombs! |! ]8 A0 v% N1 z9 I/ b- l
attack, sometimes without engaging CAP or flak." g) z, Z& n/ J0 L0 \
63. Changes in order to standardize inactive Soviet group’s training options;9 c. Y+ W$ {/ r! I- U
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see$ [2 N" c. l5 W# {1 ?5 n
Pilot Management for more details). The number of pilots on the group lists is RED if 1 S" L( i. D4 k' X7 g3 Dless than the number of ready planes in the group, indicating a shortage of pilots. This' O* \6 Z0 b5 F6 L
shortage may be filled automatically or manually for a mission based on the pilot 6 O4 M7 ^/ A2 t* N) ]2 r5 M+ kselect mode.# u A8 B$ W* F% \1 e
65. Corrected issues with group destruction on scuttled or sunk ships and groups on $ \4 r: |' C5 ?withdrawing ships( n) q9 g( o; a
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at " F5 L# m9 P! O# N8 ^close range 8 l7 N3 K6 o* \67. Gameplay Change: Greater weighing of crew experience in surface combat% y5 O! o2 W( P: ~9 C
68. Gameplay Change: Limited radar directed fire, increasing over time8 N- a0 {4 C( U |) Z5 X! n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface ) P/ t: V& }: f tcombats at 1000 yards ) O8 T. I4 V% a7 |. Y70. Gameplay Change: PT Boats less likely to attack in daylight d% ~0 h% c6 S( C, C6 G71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be % U% G% q v9 M. i ahit in ports and rivers( Y8 i4 U0 |( J F: Y
72. Gameplay Change: Submarine captain ratings have more influence on Submarine , y$ k6 b7 R6 d. }; bperformance2 O' n& b( V) J6 B7 f$ ?
73. Torpedo hits on escorts not showing in combat report bug fixed) @1 J* s" b; x
74. Gameplay Change: Aerial ASW less powerful in early war: \( C* b6 K8 Y. l# q
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any4 T* k3 K9 P7 @% N7 P# h
diverted fragments having planes but no pilots. Pilots still flying planes are now , _8 {7 N- \. Z! X1 Bignored for sinking ship purposes until their plane lands.& l5 E; T5 j% Y/ W0 B' H$ e
76. Group transfers in off-map bases from a ship in the base hex to the base itself were ' q/ m: F/ w; hbeing delayed ‘4’ days. There should be no delay.. y% a" f! u0 w1 A; o, s1 G
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when 5 ~+ x* t" B& O* bthe convoy disbands.! I! Y! ]$ l1 _
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ x& v6 D7 w' W; v! S5 D; `
hexes. The range was not changed when the game scale was changed. 0 `% Q V2 ]$ u5 _79. Fixed bug when displaying search arcs at a base 6 ]& D1 Y! ~' C80. Fixed Escape key on Industry Management screen 0 q/ x" O9 H7 f# c* E" M# P- F81. Fixed oil and resource in totals on Industry Management screen - e" l6 C3 e- K$ D6 ?1 \82. Interface Improvement: Add an extra line to the Industry Management to show total# h- V% H- j/ `/ u3 e
shut down industry on Industry Management screen # ^( _; W# C! ~. q: y83. Interface Improvement: Add base select to Industry Management 3 a4 c s& ~; M84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ H; {+ N$ _6 C5 w
ONE group for Admin stacking purposes; the presence of all three in a base counted8 @* a) _; l; b* h# T* L$ n
as 3 groups for Admin / b8 i3 I! y7 E85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, T' Q( ]' j1 h' }) Z6 b+ u5 `
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* R, u7 X' a" y2 F. ?
FF being affected by old stock code that cleared the secondary mission.* E- t5 ?( _3 ?9 H9 ^5 x# ]
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs." n/ F+ i$ P% R( J
88. Fixed an issue with tool tips being offset from actual hex when forming new$ m0 s* e" i) r$ w
taskforces! j% j* m+ K: P& G; P/ q# d7 y1 q3 q
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on $ o7 t, ?" N# x: y9 N9 Y" lthe end of turn save only. Preferences are now restored as saved for the player at the& f9 S. ?8 }* ~* }; h2 j9 s! K9 K
time.& A1 |7 g) X0 f$ g3 E1 ~5 M
90. Changed air supply mission to use a friendly base as destination, if both a base and* C9 d: r$ ]6 d* H3 s
LCUs are present in the hex; it was sometimes giving the supply to the first unit only. R5 v4 C0 b% m4 \# p/ z: u
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the: l+ J& Y# b; D8 f" f1 Z
mission was canceled because the enemy LCU was selected as the first unit in the $ u1 a O2 f* \ ^8 Ahex. 3 h5 B2 s! p/ d5 [92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. 0 \+ s1 U. V3 d" G93. Prevent very low grade TF commanders from returning single ship TFs to port to ( l$ G' f" e* [+ s. V% m0 u. \/ Prearm when rearming not needed.1 o. \. |! ]1 P" D: s* p7 r+ w
94. Fixed the supply cap and monsoon effects on supply- J6 c. o* V, x3 o. ?. E
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland 2 Z$ B$ R7 r, v* [0 C6 e6 Dmovement.! k5 S" H- C3 a0 ^" Q5 m% _. N
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base" K9 l) i; L( Z r; f* n: `
when Soviets are inactive." K/ b" d: N, \' j
97. Tweaked resupply task force to Japanese bases. $ }* o/ `- Z8 {) b4 `98. Fixed a HQ/Chinese unit respawning bug.5 U# r, W, k8 ?# P
99. Restricted permanently disband/withdrawing air groups from being able to the the " _) `$ b E6 y8 q! m; T; z$ S8 g“Trainer” option in the type of pilots to use. : Y/ P* p- K* o1 l100. Restrict the options available to pilot movement in permanently 3 [6 K2 h) K; A" f a# ~disband/withdrawing air groups; mainly restricted to making them active or in-active+ V. l5 c7 g' J& M6 }) J0 l0 M, y
within the group.+ U& u0 L- L9 e& I
101. Fixed error in splitting air groups caused detachments not-in-play still attached to- Y( v5 A: n7 I4 w- ~
parent group - stops divide ability 1 \: }& r( f; o# c7 L# n b5 m102. Fixed an issue where some autosaves could reset game options. " d1 l. c7 ?/ M% Q# h, ^( t103. Disabled the ability to make a group a temporary on-map Trainer." [" Z% i6 }8 R& ^, P5 L
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high r- a. F7 Q1 Y+ sFATIGUE pilots.9 @% }% }2 H7 } X+ D: p! L
105. Made some adjustments to Kamikaze effectiveness. , k0 \4 w) f2 o( o$ B( m2 M2 _6 b• Naval Data Changes, z# i4 d; N/ a1 ?, P' W
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. : K: f: Y7 W8 BClass! ~, f: O( l6 P8 H3 M9 Y/ n4 Y
Scen 001, 002, 006 (007, 008, 009)) e: m' C! `8 q- w0 X- _; o: B
0021 – Australia – correct weapon facing+ z! H& R2 O/ z* I" e
0418 – Helena – correct tower armor from 0 to 125 & M8 H' Q! b" W+ i0767, 0769 – Chevreuil – correct endurance and fuel , f. m$ ~ o6 `9 D8 u# E D0770, 0771 – Duguay Trouin – correct weapon facing % T( h* s7 |& O( V0772, 0773 – L’Adroit – correct endurance and fuel. f4 u6 K( R" [7 ^ H; j b q
0774, 0775 – Fantasque – correct endurance and fuel- |. P# W7 o- j9 J
0776 – La Galissonniere – correct endurance and fuel 8 ~7 p7 y" A; _" Q( @0776 – La Galissonniere – correct weapon facing # a+ i! P4 Q$ {1013 – Yubari – correct weapon #4 turret armor8 N" [3 }4 K1 a6 {
1102 – Furutaka – correct weapon facing, J+ U2 o3 }, }' w3 |, H
1107 – Aoba – correct weapon facing 5 w6 b) s, {, U1 x4 Q1112, 1113, 1114, 1115 – Myoko – correct weapon facing$ B- @+ v$ s, V, [! E. x: O- Q
1730 – Yamato – correct weapon turrets4 v0 z0 y+ i( w# Z
2025 – Kongo Maru – correct weapon facing * Y# M2 Z- X( F3 s" c2202 – ARD 3000 Ton – add Japanese small ARD class' A# P2 M8 y6 w+ v7 Y# P$ V6 F; }
2903 – Gnevnyi – correct weapon facing - q! k2 I Z! W( o- g) d2915 – MK Cargo – correct weapon facing5 j& w# M$ s1 c: n5 I
2918 – KT LST – correct weapon facing# n/ X& w( u/ Y" L$ N7 R1 ^
Ship" a3 g2 ]7 C- v* R' T
Scen 001, 002, 006 (007, 008, 009) changelog+ Z, K) f( |$ ~, g, `* X
All – update weapons from class to reflect weapon facing corrections9 \2 E. B5 N, v1 _
0999 – Dublon ARD; add small ARD to Truk/ n& Y+ k8 P) q' ?6 e
3550 – Laffey; correct entry date to 420430# ]7 c" Y. l3 I( M! V5 i
3580 – Frankford; correct entry date to 430430 J8 f' R0 o5 V, ^2 Q4317 – Thornton; add Clemson AVD at PH f% {. e: h) t3 E" i0 {4361 – Henry A. Wiley; correct entry date to 440930 8 l, s7 W( m. U5 g5222 – Rixey; rename to Bowie7 e I) v- Y n( S- E
5223 – Hercules; rename to Highlands . W% {8 T' E( o' A8 I5 |5251 – Pinkney; rename to Pickens7 N, \/ F- Q8 | g8 A5 U3 R
9253 – Madras City; correct entry date to 420228 3 g- I2 g- a+ ?- T$ K* z9728 – Indus; delete duplicate ship entry( M3 y6 q _4 ~2 s* o/ C0 k
9837-9849 – Soviet Fleet; correct ship name spelling , \" p) W6 V" k: Z. L+ H11316 – AFDB-2; change arrival location to # 524 Seattle: e4 Y' _4 B! C4 n5 H! X: u
11364 – BYMS-2055; correct entry date to 4302282 F8 b7 M3 b1 b
11365 – BYMS-2059; correct entry date to 4302280 a1 `0 }2 F- G% j5 r5 D2 B
14070 – Ha232; correct entry date to 4602280 _2 K5 I9 Q; K3 f$ m$ z7 I/ o
Scen 006 and 009 ONLY - q3 ^( A# X- F+ \! Z3 ?$ g0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: \5 a+ F3 D! N& \3 C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; H$ |' x0 E- D) i. Z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295& `' J `! n% g! w6 |2 D$ h
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 6 {' ?/ a1 c( N3 a; ~- A6 ^0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ O2 ~( X+ s2 j. s2 u
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# W: D5 @4 l9 s
0043 – Hiei; adjust fuel to 4175 Z. o- H/ _! e) a/ d+ K
0044 – Kirishima; adjust fuel to 4175. L9 a( U' a l, G/ X
0067 – Tone; adjust fuel to 1775, H* J3 v7 t9 e
0068 – Chikuma; adjust fuel to 17757 J4 e; K* {; a6 Q5 U- E* Q
0118 – Abukuma; adjust fuel to 833# l6 I7 F7 n: S, E
0146 – Akigumo; adjust fuel to 265 ! a5 }% B9 C" D0168 – Kagero; adjust fuel to 265 J9 t+ a4 A" l. F" l( Q0176 – Isokaze; adjust fuel to 265& B6 {. W& n$ H, ~3 f" I: D6 g
0177 – Shiranui; adjust fuel to 265 ! F. C( h3 F0 P6 e# X• Air Data Changes/ O; Q! a- {5 t: h! z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. # e8 a. Y. y; b. }5 L' P[177] B-339-23: Name set to B-339-23.) u( Q# V0 U F% A; D
[178] B-339-23 (PR): Name set to B-339-23 (PR). + p$ E5 o3 k* s$ }! C[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. c+ E; o, x; `: `& V
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. " k. p: j& U5 A' X; v! o& p9 B[365] Stearman 75M: Nationality set to U.S.Army. 5 N$ `" Z" l. W[451] PB2Y-3R: Deleted.8 A F6 `0 c; J. e& f
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.6 c7 Z$ k: |; p! \/ S7 z" B _1 s6 v
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning. Y0 A7 X+ [% e. m
MG; wpn 13 set to 500 lb GP Bomb.. t0 ^- p% d2 K; w
[1923] No.1835 Sqn FAA: Delay set to 0./ b# N" m8 {5 j) i
[1924] No.1836 Sqn FAA: Delay set to 0., P7 w c U7 [( M4 s
[1929] No.1841 Sqn FAA: Delay set to 0.' A' b, n8 P) V+ q
[1930] No.1842 Sqn FAA: Delay set to 0.8 w4 L3 @$ H5 j
[2587] VMF-211: Location set to [584] Pearl Harbor.' @2 d& W0 p# o& q9 {
[2642] VMF(P)-321: Deleted. : Z! V& E9 w" u' w9 D/ N* B[2652] VMO(P)-351: Deleted. & o% a0 V/ n; {5 B* q[2668] VMF(N)-511: Deleted. 3 M5 A5 w* a5 L6 y5 }( _5 u[2669] VMF(P)-511: Deleted.+ ?- J# ~& V/ f) L4 {/ {8 u
[2671] VMO(P)-512: Deleted. 7 B* \4 \; S. s M[2673] VMO(P)-513: Deleted. {6 a3 T3 P' s. M" e[2675] VMO(P)-514: Deleted.' I: S# f" F9 R
[2827] VR-2: Deleted. " ?$ k. K9 C, O; a3 D o$ C[2828] VR-4: Deleted. ! w% q$ u6 v% _/ d# x[2829] VR-5: Deleted.% }6 ^1 T7 m, |- p. g8 I) h
[2830] VR-13: Deleted. 7 g) b) [) V8 E[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. 8 N# G6 N. k" J% @, Z; AUSN patrol-type squadrons 4301 resize to 15 deleted. 4 x0 ]8 L. b# m* BUSMC squadrons 4301 resize to 24 set to 4410. " @ v5 ?6 L$ \' k" ^USMC squadron upgrade paths reworked.# m; Q' ~& G3 a1 v! R; h: ~3 w
Gameplay Change: Units with a/c MAX strength six or greater now able to split into g6 Y5 a6 p. D% w
three subunits.8 O# N$ J2 j6 X* K
• Map/Base Changes$ D. K8 K5 s, i" P
1. Garrison levels in China have been increased for both the Japanese and the Chinese. $ {0 V! ~9 j t: \7 b5 K/ RNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 ' e2 q2 d0 p; `AV.: Z1 n1 g( c5 K, \" l
2. Garrison levels in Japan have been significantly increased for the Allies. , j3 L3 l2 w* L9 W3 U7 g; O, b u3. Garrison levels in India and the Philippines have been increased for the Japanese.6 @$ p* g# D' [! E! ~ R0 o
4. Garrison levels have also been adjusted in other locations, with some areas having9 F! J' Q$ b h; B
small increases. 7 z, P. N( _4 s' @4 P8 f$ w7 `9 h5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an - U; m$ w6 T8 x2 M% }! TAirfield.6 ~, b! {- I1 x
6. The starting fuel level for Los Angeles has been increased.7 A$ x5 U" Z; `7 N/ Z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 M. H3 `8 R2 {7 o1 `, g4 C
8. Anchorage in Alaska now generates a small amount of resources.2 f/ ?. k& g F
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. $ j' i( i' D2 u% A10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. 6 J0 c+ Q, o8 e; m11. Nukufetau has had its port level decreased from 1 to 0. , J2 H5 u+ F* P12. Pago Pago has had its port level decreased from 3 to 2.- O/ u, o$ R, o( N0 [$ ~2 e) V2 z( Z
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) 0 t, N( t( A2 F3 ~; o8 y! Hbase does instead. & Q! I! x" f+ v3 V2 [2 [: |14. "Ahmadabad" has been renamed to "Ahmedabad". " a; n! d& d9 e+ i o9 r' |0 H+ p" `15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 w4 E8 r) n7 [+ z& f2 r3 p# P& n
rather than being concentrated in a small number of locations. Overall, Chinese2 u- c0 X7 S* Z1 i: ^
supply point generation has increased, to about the same level of supplies as in the0 e8 \4 q6 n0 G/ |
original War in the Pacific game (it was a bit lower before). 4 Y. Q5 C' u* q5 _ i16. Australia now generates a greater supply point surplus than before - about 5,000+ [+ l" I+ D) {" v: @# W/ n c; E
points per day as opposed to about 4,000. Fuel requirements remain the same.' F' j. |5 g7 \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 |0 D" _- V J. t+ A. S
instead of hex 200,40 - and the road and railway networks in the area changed to 4 p, i. V1 c6 H: q6 @; j7 Omatch作者: 发电机计划 时间: 2009-12-10 09:30