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Change History: 7 d8 k6 M1 A* r/ h& wv1.00.95 - December 7, 2009 . M, A4 ^: b( [4 n' E t• Second Official Update – This release is comprehensive and updates ALL previous, r& a9 Q4 d( T; f: r
versions to the v1.00.95 level. : B0 {, f, u0 g! F; j* Y* JIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot 3 T& D9 r# i( kManagement Addendum” which have been added to your Documentation shortcut subfolder ; P5 t! L* Y7 ]# `# m2 s" L& Kand can also be found in your /Manuals installation sub-directory. These two 1 e8 B# J- G; gdocuments contain very important information on improvements and changes in these 7 Z3 `1 U* T" xareas.8 e; L1 }9 E6 Z
• Code Changes( M& O! O0 D. o6 U+ K" e: B2 t/ z
1. Interface Improvement: New Screen for Industrial Management% _* s" x Y* F
2. Gameplay Change: Air transport mission was using all ready planes. Now the 2 Y; \4 T8 r- ynumber of available planes for the mission will be adjusted by the rest/training2 Q. d) V5 c! ~: e# p# ^8 h3 o
percent as on other missions., c1 S" r# I2 j
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% j- G% q2 o- h5 R- W: f! G5 v
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ ~( h+ J# s6 K1 f3 V
show in change command list2 F% P0 T! ^# X7 @2 J, [$ l8 a
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use, k# `6 g* C3 V. u- }3 F
Bombs’ flag rather than the altitude setting ( S1 M, q) P1 f0 a! T& L: X# Z6. Gameplay Change: Full base screen now show the consistent over-stacked AF ' w E: v7 Q& s3 ^6 Windicator ‘*’ + I; ?" r( s w$ d2 D- g9 ~5 p# h+ M# _7. Pilots who are captured or killed were still being counted in some group totals. They4 A6 e- e& J$ m% L+ w* q; R Z
are now removed from group’s pilot count, but still available for ‘Top pilots’. / S4 p0 t! S# V9 V s2 V4 @8. Interface Improvement: The buttons in the lower panel of the main screen have & ~/ K$ k6 g. |" {" Obeen improved. With the mouse over the icons on the far left, the number of groups,+ |9 q* T. v2 D0 F: i/ y# I
task forces or LCUs at the base is shown. Added a previous page button when there . a$ u& d, g1 r5 eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The 1 ?# C" P4 m3 ]5 W4 ?- H" _# Dtooltips sometimes were corrupted when other screens were displayed on the map and + ^3 U6 L T- E+ S. f% J, Xthe bottom panel was still active. This has been corrected.* U; u- A, ^+ J! N( w
9. It is now possible to repair planes in excess of the group’s size ' Z3 w3 V2 ]7 m4 S10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( v! M5 q5 m2 t0 I% F# Q; K, F
training is incremental. Points are accumulated and once a certain level is reached, a 0 U. ^) |+ Y1 tpoint is added to the skill. The cutover level is the current skill level; so as the skill" s% c6 Y' {: }( L4 g
level increases, it takes more accumulated points to reach the next level. Combat* @# X0 h6 A' U9 |2 Y! _
gains points faster than training, and combat is required to reach 70+ skill levels.3 {( j" n+ m; p( a$ ~5 t
Experience levels behave similarly with the one exception. If the Experience level is ; r' T1 T9 C$ K) U$ N! chigher than the best skill by more than 5, a skill based on the group’s mission gains 0 @# N4 C% Y C& L7 i2 ]5 Hthe accumulated points instead. & s6 B* l/ V( f* F. e& M) G11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,: d1 q/ K+ N. Z0 m
ammo and return to base if required, K+ n1 l5 t8 x% W
12. AI Aircraft production will now stop based on comparison with on map aircraft totals& u7 L. m' y# P8 S6 @. o5 O0 R
13. Gameplay Change: Malaria effects adjusted ( }. h+ B+ Q+ k0 \( F T4 g14. Fixed bug preventing port construction in certain cases5 @9 l7 P% }; Q t- }! K. e
15. Fixed bug preventing combat engineers from building 4 J8 F* R" c7 t- z1 u$ F# q" s16. AI improvement refining settings for LCU attack levels% S* F5 L+ L1 ~1 \% n C/ S5 o
17. Corrected unit TOE loading bug $ N, u0 A% f6 U9 G2 h3 ]9 Z, }18. Correct bug setting default morale and experience when not provided by editor 4 H8 `1 ]: X) w* S19. AI additional checks for level bomber base sizes 4 ~( G& @5 A& p$ L" ]20. Numerous supply tracing improvements; A1 v- ^- p! m* i/ W! y' c: k
21. Numerous supply/resource movement improvements : P3 M3 V2 _1 F( G* V22. Corrected several land unit fragment bugs. 7 u" c3 l; E5 \1 ]& M6 X: n( K7 C23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF7 U' y, }# ~- d. t2 P5 N
arrives at the destination of the “met” TF before the “met” TF does. Also adjust( G. ^" ^# V) x/ Z' h8 \
meeting process to reduce chances that the meeting will not take place until one or the" I& w7 x. I9 V; Z q0 U d
other TF reaches the “met” TF destination. Also correct a problem TF could: C# J! O' i1 ]' q+ r* | p
“merge” with a TF that no longer exists under certain rare circumstances. 9 F3 a$ }: ~* ]24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of $ T# g. D2 M- tdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate( q9 R6 @# T& E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be . @7 U; d G! E( T: V* b* c! Jdocked if the port has the dock space for them, but will auto-undock when adding a . u& G! _& e4 Sship to the TF causes it to exceed the port capacity. 2 s9 c6 C' D! u7 r- R$ P25. Adjustments to naval retreat determination. TFs retreating after combat will now be# e0 J3 m; q$ L6 C* q) H2 i
less likely to retreat to hexes containing other enemy forces and be more likely to $ n. p5 e7 a0 W. _# a4 vretreat toward a friendly base. 8 D+ }( n Z' }26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: [6 `7 t* B- a( ^
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded, a! s1 [. ?/ Y# b, v; S
in port, (c) ships in port (disbanded). j9 e1 T) L9 k5 o4 N/ S9 r1 F
27. Interface Improvement: Implement search arc drawing on map ) [& F5 z6 j' I) I- ^+ u0 A28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,0 Z* b$ K! f& h; F& z, v
ensure partial rearming is in full mount increments, and adjust ops usage according./ `- _3 y9 `% R4 o0 z$ D- o
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, Y! W/ T0 D7 F: I2 @" C
a base were incorrectly excluded from Naval Support totals at that base. This was 8 t2 x, T) G, q- E5 Adue to an error in calculation of Naval Support availability over HQ Command radius.. B6 H) ] n. b) M# @( d3 _5 u
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% Z$ B, ?" K* ], l
could improperly interact with fragments of the same parent that were at other 1 W1 a4 s q0 y3 {# W9 Zlocations and had been previously loaded by either the TF or one of the ships8 y+ S1 k5 t4 m; @
currently in the TF or, if the load required multiple days, when unloading of other + x$ W8 Y6 }* m' i6 Kfragments of the same unit caused and automatic switch of a fragment to the prime y4 [: z) e, O- E5 S: r
unit.4 `4 x: Y0 s5 O6 a% ^2 t! J
31. Corrected bug to allow repair of damaged devices even if ship has no other damage. ; y* ^5 L% P% H* C" DPreviously repair of all system/floatation/engine damage would terminate repair of a% t, B+ G$ ~1 [4 s' j+ u
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will 4 D5 d. e7 [+ X. Y% k) know prevent full repair of systems damage and may “create” small amounts of system 7 A- |* B( V7 |7 g5 Rdamage to keep the ship eligible for repairs. Note that this may have the affect of7 {5 P2 B; G1 Z: T/ o
small amounts Systems damage being not repairable at a location where it normally' ^1 ~, t/ m- P6 I6 I
would be repairable if that location can not also repair the damaged devices(s). 3 \( Y5 H7 P' G! r& s; n/ D, |- {32. Interface Improvement: Changed Allied aircraft replacement display to show nation+ l2 I/ t" @+ R# B, S
of aircraft ( j/ T& A4 h7 F* Y3 ]# o7 J8 R33. Corrected several menu bugs / K- S8 X" d7 V34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of( s1 E; a- M4 b* c
land units by TFs.7 W4 h" ] ?! A9 A1 q
35. Interface Improvement: Add “undo” for ships being transferred during ship 3 w m- Q; c5 w) G! F/ ntransfer. Previous undo only functioned properly for ships being transferred into the " U- T7 G+ B- w8 z/ iselected TF. Provided undo for ships transferred out of the selected TF. * V* ^! s5 D; Z) t( M36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) {5 j4 c2 R& f% d( `( h
is following another TF that is beyond the player-set follow distance. ( X, s: o- ]2 \$ v37. Change ship based aircraft repairs to be by plane, instead of by group0 L2 S$ K% U' Z) ~( Y4 ]
38. Interface Improvement: Made air group screen larger to reduce clutter - C L) X/ b5 r* x39. Gameplay Change: Adjustments to supply consumption by land units) H( h6 b. B! m; J, W( O" j v
40. Change to AI shock attack determination' ]5 @% ]2 w+ Q4 e2 r: _* Z
41. Improve AI awareness of intel on nearby enemy LCU ! d1 h( j2 Z! o+ H! `1 @42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level4 G' O O& f+ B) j& [
43. Gameplay Change: Changes to AI production on “Historical” level . y' ]+ m& A" _$ r* f: I44. Improvements to save file process to reduce chance for file corruption, especially by! a O2 O; I* \! Q5 @
deleting the old save before writing the new one + s/ N* O8 D+ b7 W2 D45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active 8 O0 y9 U1 J4 Y* k" |0 L0 o% ?46. Improvements to refueling calculations and processes. Ships are more likely to fuel, L7 ~& i3 ~# Q0 \: Z
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& R" W# p9 f2 d/ g. Y. }5 W1 \
sources for the “from port” and “at sea” variations. 7 t/ E9 E. @* |+ f• Replenish from Port will now use the available fuel/supply at the port and on all $ o5 \1 K* Q n* d/ M. \5 i U; Ereplenishment ships disbanded into the port. For those disbanded into the port, 9 j; D7 g6 m# y; E( A6 ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. 0 e. {: H; F1 h" Q: B5 }1 O- rTenders must be of the appropriate type for the ship being replenished. Note that 2 a+ n! u$ x! vport facilities are used in preference and ships in the port are only used if the port 3 z6 M; _% ~% u) ^) j1 @1 x- P5 K3 {is not able to completely replenish the ships in the TF.) \# e* }3 c# H; h* {$ z( S
• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 w) R* {" W& v- [3 t0 z7 Y0 R- F8 Q5 [
use all ships in TFs in the same hex but will no longer use ships disbanded into a" E, w/ d* x% r6 g' {! y7 w
port in the hex.& P3 V( E; ~! m0 H( D6 ]3 ?6 r
47. Interface Improvement: Add new map icons to highlight certain events : h1 I. x. i' P2 k" I48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. t9 l6 s) d* B2 R
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap4 h/ \+ ^8 N- \4 a- k
port or from any TF that is currently off map. Ships that are not badly damaged 0 W w/ i* v% g, v( L5 Xcan be withdrawn from some on-map ports or from TFs in certain on-map regions. # h1 Q! |1 e* _/ |For on map, ship may not be on fire, total damage may not exceed 99 and no : R) [) I* N, k3 B% r0 a0 Sindividual damage type (system, floatation, engine) may exceed 50. Ships may not4 B. y6 W/ O% M& Q+ X2 s5 O
be withdrawn from any on-map location where the enemy has air superiority. The 9 i. X+ W& S8 w2 s3 Ointent is to prevent withdrawal as a method of saving a ship that stands a good chance" j9 J. l! S, X& l; n3 |
of being lost or further damaged. On map withdrawal ports are set based on the ! `# { e# s rhistorical exit locations for ships leaving the Pacific: $ {# Q8 j, y4 T: N7 S1. Any level 9 port. ! N, J4 O9 S6 {2. National home ports of the United States, Canada, India, Australia, and New4 y# v$ }7 x' y' B! M
Zealand (with no port level requirement) & p, e) b$ z2 r0 k3. Any level 7 or larger port on the US or Canadian West Coast. 1 e" ]# W+ ], X! r8 _' M4 o4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) 3 E t* a/ M) z9 z) b5. Any level 7 or larger port in South Eastern Australia, plus Perth. 6 y& b" c6 x* t* M- f6. Any level 7 or larger port in New Zealand. 4 g8 B2 t+ i$ W! i( ]; M49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of & K' d3 _8 D# t, t$ T8 S" manother ship actually sunk, the data for the two ships could be mixed. Depending on% I' A" ]& O7 H
circumstance, this might result in one or even both ships being reported as sunk./ P+ c) W- c; D+ {* L& u. S y' w
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 l! p/ y5 l6 z5 z* ]/ m
TF list screens. The calculation will continue to show the remaining ASW capability - `2 _7 c* O6 _& A3 q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is ( T5 z6 u) G6 G6 g& s9 znow based on full load for all ships in the TF.7 G% W5 q J* J% ~! q) F1 f' \
51. Resupply capacity for bases added to editor " b6 t1 R6 G/ |& z% k) o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 f0 Q' {5 g) _$ z
53. Adjustment to AI unit planning level based on AI difficulty# ]% U; q# L4 K% S( V7 G% R( G
54. Ensure minefields are created for proper player when a single TF lays multiple types" x4 y# o! ]! }3 I0 q
of mines. Player of minefield properly set when first mine type laid by a given / p# q$ |2 M6 {8 lminelayer but a similar check was missing when the TF contained minelayer(s) with/ Q% K6 V" z: r8 M2 k4 d5 E, c
two different types of mines.4 W8 |) k+ h; q# X& N
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and6 b9 r9 d, J# @# g" e$ s, K! p" [
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex / v: R6 ?# T) ~for owning player, if partisans attack and cause damage. + s4 e5 c7 d) N56. Gameplay Change: Movement rates for clear and desert changed to 25 for% V. C5 J- Z% ^, v) L7 r# o
mechanized units- Y9 y' h( |& I! l/ P' J0 u( E
57. Gameplay Change: Land combat effects toned down( C1 F8 B) b, A! m$ d- q$ i
58. Ensure AI captures empty bases . B) e- P9 `& U. t0 V7 e59. Gameplay Change: Allowed groups on disbanded ships to do training missions to8 w2 X0 i/ X' N f3 E0 M
save from moving them ashore. Training from disbanded ships does not increase the & A, t7 j2 i' D' u& Kpilot mission count.. C h2 h; x' a0 d* M1 \4 O
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in 0 M0 V6 W. r4 F. Worder to help identification of saves , M5 v( [4 d- H4 \7 U( ?; w& m61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) 1 o V. m3 R/ m1 j9 Q! N, s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group' K. j6 A# j! T% G, A
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level ; I! x4 ]- S# Y% Y$ F, N7 hbombing attack. Groups were at maximum altitude and conducting glide bombs7 o! j, |) m8 G3 b. ` k V8 g: s: g0 _
attack, sometimes without engaging CAP or flak. ! I1 y- b) o% k. _5 `/ n* K2 X63. Changes in order to standardize inactive Soviet group’s training options; * Z o) a, f" Y3 n64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! X6 f2 r* U# l& k2 X- K8 G
Pilot Management for more details). The number of pilots on the group lists is RED if 3 m) G i8 q9 t1 S( U4 Yless than the number of ready planes in the group, indicating a shortage of pilots. This 5 B" N, d, p1 d6 q0 p7 Vshortage may be filled automatically or manually for a mission based on the pilot . P" g3 @9 M0 s7 I8 `select mode. * W o2 S# D5 v0 ?65. Corrected issues with group destruction on scuttled or sunk ships and groups on 2 K/ J3 D% N! P P( A8 Owithdrawing ships2 p; T |9 O2 _8 t k+ f
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at+ z" R+ D8 e# [; a% ^" A
close range 6 R4 {1 U; Y9 K; \, v/ p+ `8 q67. Gameplay Change: Greater weighing of crew experience in surface combat9 h0 z4 I# e0 l9 x9 a% ^0 r
68. Gameplay Change: Limited radar directed fire, increasing over time / T& k1 |% |% K" x69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 n* X m3 P/ T: Q! z, q& |( e
combats at 1000 yards 4 T. g; @7 o- ]8 P& A3 v/ S70. Gameplay Change: PT Boats less likely to attack in daylight ( Q: v+ u) B# _71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 Y& Y8 G1 j, L p) c/ k0 \
hit in ports and rivers - V0 |5 f4 N3 E$ _1 d+ h- H. m. o; w72. Gameplay Change: Submarine captain ratings have more influence on Submarine : R/ N; V/ K$ t6 P# h$ }9 i0 sperformance' \+ G3 `: f' D
73. Torpedo hits on escorts not showing in combat report bug fixed : m7 T; x H$ h# |1 U, W74. Gameplay Change: Aerial ASW less powerful in early war$ q' E; D: p9 D3 O9 t. D9 K2 x
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any 0 c w5 X$ c# o! o3 t% ~, j: Wdiverted fragments having planes but no pilots. Pilots still flying planes are now ! Y* R& c( l4 [/ M- A/ c0 O( _ignored for sinking ship purposes until their plane lands. 0 I3 l3 f% B5 v i) }; v76. Group transfers in off-map bases from a ship in the base hex to the base itself were l8 l8 B& C- L; [
being delayed ‘4’ days. There should be no delay.! H3 |' m g7 B6 ^1 \% p
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when - C1 v% V: ^% B8 Bthe convoy disbands., s1 f2 C1 R0 b W W( z0 s i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20) g) n! n" _8 @" f3 G
hexes. The range was not changed when the game scale was changed. 0 f9 J* O: R7 w4 Z, G: R79. Fixed bug when displaying search arcs at a base: v. y p |! }: I; Z5 z" l+ o4 l+ f
80. Fixed Escape key on Industry Management screen ( ^6 Q5 P$ F; v: m7 @$ _81. Fixed oil and resource in totals on Industry Management screen 9 C& y. ?; }' {5 I0 R2 L2 D9 n82. Interface Improvement: Add an extra line to the Industry Management to show total) _) ?: K" ]8 n) m" e" m
shut down industry on Industry Management screen8 k/ a# |- [# f
83. Interface Improvement: Add base select to Industry Management # v1 B( j5 H$ A3 J3 P- ?84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as 8 H9 X$ @& V; I- {' D7 {2 L% ]- hONE group for Admin stacking purposes; the presence of all three in a base counted) J- ?* d, F: y: Q' V- d
as 3 groups for Admin * z. J/ Z/ }0 s' i( a+ r85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups( k2 W8 A8 L$ o, v* v6 \7 _' b
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ N3 \& F! h6 |+ m+ }
FF being affected by old stock code that cleared the secondary mission. & A% [. o- Z7 @6 e: u ]9 ]87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.7 X- l4 t! d d/ u- b3 M, @
88. Fixed an issue with tool tips being offset from actual hex when forming new " H' p h% {) v3 i( g* h% g' B% Btaskforces 1 g5 L* A. g$ n' d89. Added the saving of preferences on save; the preferences on PBEM saves occurred on " m5 ]: A+ G" s+ c! {" Sthe end of turn save only. Preferences are now restored as saved for the player at the 5 r' v+ a: w/ R. x6 Jtime.' j- u" r# e2 ~$ B/ `: o) ?
90. Changed air supply mission to use a friendly base as destination, if both a base and; a2 a" C% q" I8 c7 F: M7 [& l
LCUs are present in the hex; it was sometimes giving the supply to the first unit only! A" Q# l: N: A s7 S/ |
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the ! m, H! d9 I! u* Z5 p# o8 a6 Y Ymission was canceled because the enemy LCU was selected as the first unit in the, A/ Z1 T/ L# s/ Y
hex. 5 h$ v; `# J s# y. }7 S92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. ' Y& X- A9 [- _ ?! D" O9 Q ]93. Prevent very low grade TF commanders from returning single ship TFs to port to * j8 i( ^0 Z" o1 j8 h9 c: Irearm when rearming not needed. ) Z% g4 [' F3 C3 Q# g( z7 f94. Fixed the supply cap and monsoon effects on supply# r" c4 F/ M3 E4 D
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland : m9 L! R* A3 e" {4 `movement. # U' T! Y9 u8 q$ L+ U; H96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base [0 C8 n. Q+ K7 `* L
when Soviets are inactive.- I% R! y! X3 O% M7 w" i$ Q( S
97. Tweaked resupply task force to Japanese bases. % E$ b! X) h1 P3 i98. Fixed a HQ/Chinese unit respawning bug. O# q/ |* B9 e6 a# ~99. Restricted permanently disband/withdrawing air groups from being able to the the & K' f8 Z* I! u8 j“Trainer” option in the type of pilots to use. " N" N+ y( X, g+ t: ^100. Restrict the options available to pilot movement in permanently2 s& v0 b1 ^0 \6 B: o$ \( D& u' C
disband/withdrawing air groups; mainly restricted to making them active or in-active 9 L% b8 K" N: x. C/ F& Fwithin the group.; ^" @; X% @+ v+ v0 k( w
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ p7 v0 ?* L u; N
parent group - stops divide ability# M/ \5 J3 ~. V/ w9 \8 \! ?5 q
102. Fixed an issue where some autosaves could reset game options. . V5 F7 B/ P! m103. Disabled the ability to make a group a temporary on-map Trainer. 7 B- k! H4 E2 v/ k0 h6 I; T6 G104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high # U# |" y/ H7 Y% L3 W, t2 mFATIGUE pilots. 1 P9 x5 S" E( k6 b4 I; m3 b105. Made some adjustments to Kamikaze effectiveness.# z2 X# ~! ^$ }/ B: ?
• Naval Data Changes 1 S6 ^3 A5 g) Y/ \, v1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. ( N# r; r3 G. ^& t8 ?" M4 oClass ' W) c1 F- G( z9 x. M3 ]. a0 GScen 001, 002, 006 (007, 008, 009)2 |0 M. a5 A( L5 |
0021 – Australia – correct weapon facing 4 }7 P5 D. g1 Z2 A* c/ N0418 – Helena – correct tower armor from 0 to 125! d' d% O$ f5 I* L5 A
0767, 0769 – Chevreuil – correct endurance and fuel" z) V0 R7 d N: v3 ^; n
0770, 0771 – Duguay Trouin – correct weapon facing 4 J5 I" Q0 D- x; _/ }2 {0772, 0773 – L’Adroit – correct endurance and fuel 9 a6 q! n6 P' j5 x5 S0774, 0775 – Fantasque – correct endurance and fuel & z# W+ K$ E. Y/ v( v* Q8 T' F0776 – La Galissonniere – correct endurance and fuel - B' ^" b2 H* a. C, ~4 S0 u0776 – La Galissonniere – correct weapon facing$ B+ m4 U" W$ d: H0 K# E
1013 – Yubari – correct weapon #4 turret armor $ M* x9 l' b- w4 u5 x2 E2 ^+ s3 [1102 – Furutaka – correct weapon facing 2 T) j& g. ]+ c0 t# |2 r! W1107 – Aoba – correct weapon facing ' J* A) o. \) }( P8 C4 Q* D2 o1112, 1113, 1114, 1115 – Myoko – correct weapon facing- J# p; H+ u6 a' |0 d" T! K
1730 – Yamato – correct weapon turrets( g5 C5 ~5 }) W$ `& {# ~1 C$ S
2025 – Kongo Maru – correct weapon facing 8 Z7 X/ H! s# K0 G' _" ]2202 – ARD 3000 Ton – add Japanese small ARD class9 y! R. h/ d* P* a* a
2903 – Gnevnyi – correct weapon facing- g6 M2 j4 F5 D, j& t" W7 R* p% g
2915 – MK Cargo – correct weapon facing, q' L" X: H& W" ~5 _4 w ]/ T i
2918 – KT LST – correct weapon facing 5 m( e R. [2 l, l) I" Q5 IShip: ?, a# R* ]! w& h& m
Scen 001, 002, 006 (007, 008, 009) changelog " q: P6 W2 d8 J1 W8 u9 z5 \4 _All – update weapons from class to reflect weapon facing corrections. F2 i) M1 d* J- j" `! m b h
0999 – Dublon ARD; add small ARD to Truk # W# R% c/ m+ u3550 – Laffey; correct entry date to 420430- {# b' i' A$ u4 P- g
3580 – Frankford; correct entry date to 430430 / G; R6 J5 f3 q2 m3 D i4317 – Thornton; add Clemson AVD at PH3 Y$ [# B! V0 i n) ?* v
4361 – Henry A. Wiley; correct entry date to 440930. q8 L8 e- e9 w4 ^5 D* b
5222 – Rixey; rename to Bowie & I1 }8 [# `5 l. D& f7 s+ d5223 – Hercules; rename to Highlands4 [$ E0 t. s' e- M9 }1 I1 M
5251 – Pinkney; rename to Pickens Z9 c! h9 S5 K9253 – Madras City; correct entry date to 420228 ' C/ I5 P* u5 X+ ? R* o" `9728 – Indus; delete duplicate ship entry0 H: T7 z+ H9 v- D6 j$ p. ^# E s
9837-9849 – Soviet Fleet; correct ship name spelling- R7 ~/ K u# ]# R
11316 – AFDB-2; change arrival location to # 524 Seattle 1 W$ m- S( P2 b11364 – BYMS-2055; correct entry date to 430228 o# B: U* ~$ v, V11365 – BYMS-2059; correct entry date to 430228 5 x2 _" m- v- \, B4 a% X9 J2 o9 }14070 – Ha232; correct entry date to 4602287 k' [% N' R7 r) [( ^2 S. B
Scen 006 and 009 ONLY1 Q' V! _/ |8 g
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 : G$ T! l8 E7 l% H! M0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 8 F( Z4 _8 a! N' t* I0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' q7 i# G4 `) \" ` B% g9 c" z
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 7 Y: n/ D% |7 I$ S/ E' z0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 # ~# \) D) X4 \# n& V2 C0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445: K* `( S, [2 ^+ B3 G) l3 g
0043 – Hiei; adjust fuel to 4175 2 v" c# {" g2 a0044 – Kirishima; adjust fuel to 41754 W' V" f/ F% [9 n6 `2 B8 R
0067 – Tone; adjust fuel to 1775 & X$ N7 D( B: q n0068 – Chikuma; adjust fuel to 1775: `& o# D& @! h- b
0118 – Abukuma; adjust fuel to 833/ {1 J0 t e6 @& {& {1 s
0146 – Akigumo; adjust fuel to 265 5 d: X5 J6 Q. L' t$ C. {0168 – Kagero; adjust fuel to 265 6 D% z4 f V' Y" S4 D6 L [5 [! [+ }0176 – Isokaze; adjust fuel to 265 $ ^" N' a% E9 u# g( c7 P6 Y0177 – Shiranui; adjust fuel to 265, |* a/ o6 E4 @! ]
• Air Data Changes/ {5 y# S/ P5 x- S* Q" b
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! P$ @0 f) r9 _# h, p
[177] B-339-23: Name set to B-339-23.- N, j. }) i- U4 {" Y, n: u
[178] B-339-23 (PR): Name set to B-339-23 (PR). ( w8 V3 o* R2 X9 ~/ I1 I' g[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* W0 ~. P. ?2 ^7 o! l2 Z0 \$ w/ I# H
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. 3 r% ?5 \& r" l9 i! ~) m0 \[365] Stearman 75M: Nationality set to U.S.Army.8 s* R( z4 J6 a* b( K5 h
[451] PB2Y-3R: Deleted. 7 x* E1 G6 g+ Y[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# @/ m. {4 [) n. s( h
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning X( B: ^4 R0 W& {. i% ?7 P7 ]MG; wpn 13 set to 500 lb GP Bomb. $ \; d: g/ {1 K, V# U0 ][1923] No.1835 Sqn FAA: Delay set to 0. 8 v o) D& [, L, L' s[1924] No.1836 Sqn FAA: Delay set to 0.. w' J* q2 ?4 P8 T; j1 M
[1929] No.1841 Sqn FAA: Delay set to 0. 1 A' a! l! p1 Z# N: O[1930] No.1842 Sqn FAA: Delay set to 0. - w) ` s3 T. K9 v( O! d2 l. w[2587] VMF-211: Location set to [584] Pearl Harbor.* V3 m. a! m% n
[2642] VMF(P)-321: Deleted. . t- U7 G$ A. ^( {6 A$ d) A[2652] VMO(P)-351: Deleted. 3 |! ~ N) C- [[2668] VMF(N)-511: Deleted.; h. b/ o2 y4 y
[2669] VMF(P)-511: Deleted.- E$ U. k0 d# i) z
[2671] VMO(P)-512: Deleted. 5 P2 P | h1 V* }# R5 q; N[2673] VMO(P)-513: Deleted.. Q) n% D1 A* z( {: D8 z
[2675] VMO(P)-514: Deleted.8 b( J C; m: |7 T" ?
[2827] VR-2: Deleted.; w" r# u! s$ y# v
[2828] VR-4: Deleted.0 m4 w4 T. [/ p6 i4 q& l
[2829] VR-5: Deleted.+ Y8 F) P' M7 r- `
[2830] VR-13: Deleted.! |( c# H9 p7 g8 N$ s- `! c! R; @) M5 U2 N
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. * I+ S3 Y$ [( j4 X. p8 f! iUSN patrol-type squadrons 4301 resize to 15 deleted.3 m' b p& `5 a. n/ i/ K
USMC squadrons 4301 resize to 24 set to 4410. + L' _1 f: w* ~ S) K0 E1 HUSMC squadron upgrade paths reworked.! r5 C& m& @' q
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 Y+ O: t5 M: D6 N8 l! \5 B. E
three subunits.5 r" l5 _$ e. Y3 o. F0 ?. f9 o
• Map/Base Changes" O1 M% a+ z3 c+ P
1. Garrison levels in China have been increased for both the Japanese and the Chinese.4 \2 F. N5 @1 R* R* _# o
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 # |& ~. A: J8 fAV.7 n$ Z) i; m3 G
2. Garrison levels in Japan have been significantly increased for the Allies.0 M, X) v3 o' V& b' G
3. Garrison levels in India and the Philippines have been increased for the Japanese. : B. K% L( a8 b4. Garrison levels have also been adjusted in other locations, with some areas having. t) x( n2 D& g) ~# ]! ~2 k8 b
small increases.5 i3 T% }; _7 L' T
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an " k! w' s( r- s( V- b1 ?Airfield. M# ~! ]6 B& o, o
6. The starting fuel level for Los Angeles has been increased.( W4 }* V7 R4 [ ^7 v& |; h; Q% V7 ~' v* R% q
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.( }. X7 P& U' P) h. j
8. Anchorage in Alaska now generates a small amount of resources. $ X" B' ~& J0 ~5 Q2 ?! x9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. + [5 G# _) Z( L10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. ) Z2 B: u6 @9 j& {11. Nukufetau has had its port level decreased from 1 to 0.) J: C' x! W7 _
12. Pago Pago has had its port level decreased from 3 to 2.+ ^1 X) G+ i+ O" |/ Y7 T- Y
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) ! v6 ^ n( u4 U! |. c2 K+ hbase does instead.( h5 W `& X7 k' f* |6 j
14. "Ahmadabad" has been renamed to "Ahmedabad".& I( Y6 V. I" s, P
15. The generation of Daily supplies at Chinese bases has been distributed to more bases, a) n& u& p/ F9 Q' V6 `$ L
rather than being concentrated in a small number of locations. Overall, Chinese5 M B4 K# z, ?
supply point generation has increased, to about the same level of supplies as in the0 k9 B+ J% Z2 c: d9 s5 k1 z& }
original War in the Pacific game (it was a bit lower before).4 Z" {. H+ Z0 s$ v0 j
16. Australia now generates a greater supply point surplus than before - about 5,000 , s9 G4 |$ y: g+ q" _9 |, Ppoints per day as opposed to about 4,000. Fuel requirements remain the same. / ~9 G2 W+ T t& Q17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 o, L: B; o+ n; `; b
instead of hex 200,40 - and the road and railway networks in the area changed to' T' k7 o o, w$ q. d" t
match作者: 发电机计划 时间: 2009-12-10 09:30