5 E9 y. u7 p" @) l英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手 0 X, J" z. H8 h/ V, k* G; [ }' z% }/ K( m【下载地址】: 8 [4 U* o; @6 g7 ~; Y , \" r H* f) [$ G7 I r7 s地址1:rayfile下载 7 F1 y! r# T# V! `9 E& b2 Chttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/ ! Y/ b# O" A* p9 d- Z- n w$ E x( w. Y# y/ ?9 E- c7 b X% P地址2:HTTP直接下载 0 w+ ~! x$ F2 i. C* ?% L! | ~ 5 b" D2 E% p% p6 ^* M @: ]" k+ C' Jhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html # i4 b# N5 |9 j- ~9 Z& G3 F5 V. U2 l* H% k! Y
【使用方法】: 3 i. l0 A' W( G, @, g' n( V6 V6 A; V: ~5 ~" K: a
将下载的压缩包内所有文件覆盖到你的AE安装目录。* R, \6 c& @4 k. [5 Z" }
7 ]$ Q' s# @ l) X- a【更新内容】: + G! a y; z6 I # H" N# I2 r# a1 X7 V" l/ S( ^2 S0 d1 f: Z. |) z3 H- b
Change History: " X: T: n- @0 O+ t. w g. z7 gv1.00.95 - December 7, 20095 M: U) ~7 E, D: M4 ?" g" b" x8 ?% N
• Second Official Update – This release is comprehensive and updates ALL previous c5 ]: d3 }! Z2 A5 K
versions to the v1.00.95 level.! X P; s4 v. e* Q" g& Y& R% T/ ?
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# b: x3 f4 C& [1 S" z9 M
Management Addendum” which have been added to your Documentation shortcut subfolder+ g2 L( q" @" L5 Q# N
and can also be found in your /Manuals installation sub-directory. These two, e! ~7 n% }& ]9 S. o ~
documents contain very important information on improvements and changes in these / w3 c1 f7 ~7 U* \areas. ' l' n/ Y2 g9 V' G( ^• Code Changes W$ h, n4 w* L
1. Interface Improvement: New Screen for Industrial Management* d4 }& ?8 }( M, H5 ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the / c. G3 t: B( e: Nnumber of available planes for the mission will be adjusted by the rest/training9 S" a8 V8 h9 b
percent as on other missions.4 F' R: F- w7 a% ~8 o9 _6 ]2 z [
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes - n) x; D- e% T* q% F) s# a2 F4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to6 z- s1 ^- G6 S/ h% m$ r
show in change command list2 O3 Z* E$ A/ X- j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use 7 @' h+ j' j X8 g: WBombs’ flag rather than the altitude setting 3 X7 `6 l; x4 p8 ~6. Gameplay Change: Full base screen now show the consistent over-stacked AF2 O( ^4 Y" z- _, Q! c1 T
indicator ‘*’, G" q2 @. w$ C% p
7. Pilots who are captured or killed were still being counted in some group totals. They 9 B2 E) v4 K: h0 J5 Q( x( y! Qare now removed from group’s pilot count, but still available for ‘Top pilots’.# O4 Z6 S/ a: A+ H
8. Interface Improvement: The buttons in the lower panel of the main screen have 4 n9 Z9 g1 P0 G1 Qbeen improved. With the mouse over the icons on the far left, the number of groups, 1 `8 b& X9 V/ V! J" Stask forces or LCUs at the base is shown. Added a previous page button when there ' A) b5 z9 D0 I6 E2 Jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The9 T" `; B$ p, _4 x' G8 Q- b9 i( ]
tooltips sometimes were corrupted when other screens were displayed on the map and ( n: t2 @; d; e9 U. ^. \, U5 [the bottom panel was still active. This has been corrected./ w5 O6 M" D; v- ^2 _
9. It is now possible to repair planes in excess of the group’s size( [! @2 l7 {0 K, S! Z* s% Y" m$ a
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill 3 j2 \# A) c. \/ W/ K5 V8 otraining is incremental. Points are accumulated and once a certain level is reached, a * B" M7 u$ R. t" ]- n$ F" Spoint is added to the skill. The cutover level is the current skill level; so as the skill $ [ z/ p& G3 ^2 \4 p+ F' Vlevel increases, it takes more accumulated points to reach the next level. Combat! r7 f; v: ?, T* S* E. p- X
gains points faster than training, and combat is required to reach 70+ skill levels. / @: F$ e. Z5 [1 pExperience levels behave similarly with the one exception. If the Experience level is$ [8 A( e. S2 k) `
higher than the best skill by more than 5, a skill based on the group’s mission gains* o. r: ?; N/ Z# t- f. N4 v
the accumulated points instead.; y; L% B. R3 ]1 G8 E/ s o. m* G- X
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, 3 h. [& n. F% k; T% B- ?' Cammo and return to base if required 1 \ f7 H, P! |# y/ ^/ \12. AI Aircraft production will now stop based on comparison with on map aircraft totals% h1 n% v7 F* z( y
13. Gameplay Change: Malaria effects adjusted . M1 v0 u. D" Z. k2 }9 Z1 U14. Fixed bug preventing port construction in certain cases! Y: i* z( a, `
15. Fixed bug preventing combat engineers from building5 Z/ M: x8 ?( u- F; [4 `
16. AI improvement refining settings for LCU attack levels 6 _- Q# q/ @+ S( L5 Q* M17. Corrected unit TOE loading bug & ~9 z9 h+ g2 F8 y; b8 k4 }" q18. Correct bug setting default morale and experience when not provided by editor / n# ~3 c: v, h" P# k4 m! `/ h! s19. AI additional checks for level bomber base sizes& B& Z7 I0 Z( c
20. Numerous supply tracing improvements $ w; O# a9 e* P21. Numerous supply/resource movement improvements8 ]6 J4 x2 z3 f) t
22. Corrected several land unit fragment bugs. $ h* B! \9 C% C) ^7 q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF * Q3 y( S" ?& Narrives at the destination of the “met” TF before the “met” TF does. Also adjust9 n! r( B- l4 S z+ b. \* j6 G
meeting process to reduce chances that the meeting will not take place until one or the" K. ~9 F- Z1 B5 x
other TF reaches the “met” TF destination. Also correct a problem TF could & k* U& g. q5 q: O0 I" h( p“merge” with a TF that no longer exists under certain rare circumstances. ( v" s$ q) G! q! c/ \24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of 8 f# \$ d6 d1 j: V% K$ ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate " m" S' q& R- L8 Q5 p8 ^ Ifueling/arming/loading of ships in the TF. Newly formed TFs will continue to be & S! f; E! z, W ?9 ^docked if the port has the dock space for them, but will auto-undock when adding a # H& O+ `+ H* d6 Iship to the TF causes it to exceed the port capacity.+ j/ H4 w. G& g: ~+ T% _
25. Adjustments to naval retreat determination. TFs retreating after combat will now be 0 F! w7 T$ r( n @8 B( R1 L5 `less likely to retreat to hexes containing other enemy forces and be more likely to8 X: ^3 T' B; ], x! S
retreat toward a friendly base., k4 r5 `$ b& J2 }+ t
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it& E5 u! v$ K$ ~8 Y% w
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded+ ^% N. Z3 ~0 d
in port, (c) ships in port (disbanded). % Y4 C7 d8 ^, E27. Interface Improvement: Implement search arc drawing on map # g* E `8 c, R& T" W9 y0 H1 e28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# |6 \! P1 Z# f1 P) Q. [5 t+ H f" {
ensure partial rearming is in full mount increments, and adjust ops usage according. . U5 o: A8 K7 \/ }8 Z) b1 P29. Fixed naval support availability bug. Naval Support in HQ units that were actually at 7 F0 r3 |$ D" L t3 v9 pa base were incorrectly excluded from Naval Support totals at that base. This was + y$ s/ m4 ?% ~2 E/ U4 Ndue to an error in calculation of Naval Support availability over HQ Command radius. ! _+ E, Q I# p6 j, ~30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location 3 H6 r5 ?$ f# }2 |+ Ecould improperly interact with fragments of the same parent that were at other8 H8 m9 w, g9 }( G3 W7 `' S+ r
locations and had been previously loaded by either the TF or one of the ships ! K. U3 K T$ @; Qcurrently in the TF or, if the load required multiple days, when unloading of other' ?' ~) ~3 V, J8 X. C/ R
fragments of the same unit caused and automatic switch of a fragment to the prime " h: I- m! X5 C, _unit. & i) x* X* }; h# n31. Corrected bug to allow repair of damaged devices even if ship has no other damage.& ]: \" k7 U. v2 Y
Previously repair of all system/floatation/engine damage would terminate repair of a4 [" z6 Z+ s# S2 I+ S+ h; V# o
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will * l/ _* t! j; t1 K/ T% O- }now prevent full repair of systems damage and may “create” small amounts of system# E6 Y4 Z7 k- d
damage to keep the ship eligible for repairs. Note that this may have the affect of 1 M X& V# O- T5 N* Usmall amounts Systems damage being not repairable at a location where it normally 6 k$ u, j! S3 Nwould be repairable if that location can not also repair the damaged devices(s). / _& i4 J K# L* y/ b# W/ _32. Interface Improvement: Changed Allied aircraft replacement display to show nation ' G" j5 j0 X) x0 [+ Qof aircraft $ X' n) T1 s, [; _, t33. Corrected several menu bugs1 [; [' E. A5 E/ R. F6 F
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of- J8 F; F6 f* `2 h& {% A1 E( E
land units by TFs.9 s' f8 {+ e/ t, Y7 S, N! \
35. Interface Improvement: Add “undo” for ships being transferred during ship % P$ y c: F$ R2 t7 I% ?' r3 l$ Ttransfer. Previous undo only functioned properly for ships being transferred into the , {1 v+ Z" F! h" H/ D+ n5 g8 Eselected TF. Provided undo for ships transferred out of the selected TF.6 S# X* b+ N8 H$ m5 b$ k
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that " ^ L, o, N6 }- v4 ais following another TF that is beyond the player-set follow distance.* U/ J7 {' [ u4 w% _: t
37. Change ship based aircraft repairs to be by plane, instead of by group $ x" q$ b9 j3 d; T+ T% ?+ c38. Interface Improvement: Made air group screen larger to reduce clutter' C" G# D0 S6 u+ W4 l
39. Gameplay Change: Adjustments to supply consumption by land units : ]5 Y( R$ ]9 y( P0 B40. Change to AI shock attack determination " |( b$ j9 S6 B( ~3 `41. Improve AI awareness of intel on nearby enemy LCU2 R! t% q# T/ J2 N& G4 O
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# c8 p4 Y9 X* L+ P
43. Gameplay Change: Changes to AI production on “Historical” level + r5 P* e. J' n* k6 D44. Improvements to save file process to reduce chance for file corruption, especially by " r7 s# O4 u2 }! F/ sdeleting the old save before writing the new one5 D4 s9 R5 F8 g" D: t
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active 0 B; B t' f C6 S46. Improvements to refueling calculations and processes. Ships are more likely to fuel 3 r; u; G6 t4 b/ {from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming, p0 t& b3 E) |3 s
sources for the “from port” and “at sea” variations.5 L# O3 T1 J6 m' B
• Replenish from Port will now use the available fuel/supply at the port and on all( i/ \, G) |- z) F
replenishment ships disbanded into the port. For those disbanded into the port, 2 R/ v1 E1 V6 [5 Zonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.1 o4 W1 T* u7 J* a7 d" H
Tenders must be of the appropriate type for the ship being replenished. Note that 1 P0 J, c# B; \8 p4 J8 jport facilities are used in preference and ships in the port are only used if the port 0 W, z! Q% E4 t m$ iis not able to completely replenish the ships in the TF.( _* a6 T/ E; E- C
• Replenishment at Sea when the TF is in the same hex as a friendly base will now $ m. m0 E1 [: T4 G! Huse all ships in TFs in the same hex but will no longer use ships disbanded into a1 f% g; O. c* j: k/ z" V
port in the hex." V3 G: a) z- T% v+ R1 e
47. Interface Improvement: Add new map icons to highlight certain events ( `! g9 v( z5 \48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) Y. t) c3 g8 S' s9 [
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap ! V; N' C; ]( l" H4 P6 pport or from any TF that is currently off map. Ships that are not badly damaged& @* D/ M: {3 n% p F: a9 Y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.5 w$ n$ @3 ^$ {8 @5 R4 ?
For on map, ship may not be on fire, total damage may not exceed 99 and no / L; }7 P8 F K ~, u$ l+ ?individual damage type (system, floatation, engine) may exceed 50. Ships may not / e) K7 h; |$ T, v, k: l hbe withdrawn from any on-map location where the enemy has air superiority. The& |" n" S4 H' i {; J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance ! U# `& v9 \1 C% I) J$ b0 g; Pof being lost or further damaged. On map withdrawal ports are set based on the' o# ^; B$ _# L. r; G4 [
historical exit locations for ships leaving the Pacific:1 G$ K( m! B# i6 [4 a6 u5 J6 k, B
1. Any level 9 port. ' e( Y* z1 \' [4 D( J5 i2. National home ports of the United States, Canada, India, Australia, and New + `1 O* n T$ T7 pZealand (with no port level requirement): T1 v8 l8 p C% H
3. Any level 7 or larger port on the US or Canadian West Coast. ! x `6 U# n6 p4 N a4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)' B$ H9 k8 _8 D
5. Any level 7 or larger port in South Eastern Australia, plus Perth.% {0 u/ w) g I1 o8 K% s
6. Any level 7 or larger port in New Zealand.# n i$ V5 W0 j# E8 c& |3 K* u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* _. u o$ `' e# s8 |% w
another ship actually sunk, the data for the two ships could be mixed. Depending on* I7 e( }' l; p( E4 j0 l
circumstance, this might result in one or even both ships being reported as sunk. / T. c+ b( T3 \2 N5 B7 g50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and. a: R+ B! t- S. J% ]
TF list screens. The calculation will continue to show the remaining ASW capability * c+ p% e/ j: s8 W8 d0 q7 f(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* j3 V* l- R1 S
now based on full load for all ships in the TF.# x8 P& v1 L1 W
51. Resupply capacity for bases added to editor 1 i1 V5 b# ] u, N. l52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units; N* d ?8 g' \7 `" }9 C7 A
53. Adjustment to AI unit planning level based on AI difficulty6 k2 l# `4 F% u/ C! J9 `4 K
54. Ensure minefields are created for proper player when a single TF lays multiple types' B& P( X2 ^$ u( w9 Q5 R2 C
of mines. Player of minefield properly set when first mine type laid by a given ! `, ~" B/ Y4 e/ d H* c: lminelayer but a similar check was missing when the TF contained minelayer(s) with 1 I2 x! V2 T/ l7 R0 T& b- Ctwo different types of mines. $ z- a* l. [ d& h5 j2 W55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and * \( |% A+ K- H10% loss of supply and fuel, and 1 VP and no supply movement into or through hex 4 u+ w4 i) ?8 Q6 ~! Y' Nfor owning player, if partisans attack and cause damage. 6 w6 H" U* A# [$ C/ C56. Gameplay Change: Movement rates for clear and desert changed to 25 for , e" v8 G3 ^' V% E5 z- j0 ymechanized units# T+ g( j# I; y) f/ I* ?
57. Gameplay Change: Land combat effects toned down ) A ^3 l! y; u# G! H- B58. Ensure AI captures empty bases 1 i, e" @! h" m59. Gameplay Change: Allowed groups on disbanded ships to do training missions to 9 a/ M' V. f3 z2 Q; Bsave from moving them ashore. Training from disbanded ships does not increase the * h% i7 b5 r9 P5 ?! B& R8 A. Cpilot mission count. : U4 y. }( E1 l! x' T; A& E60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in # ~) X. o5 D" Horder to help identification of saves " p" Y+ Q( f: Z8 E. K+ t61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”): |) @$ Z3 N( L, y1 O, n9 o3 y
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 z: p* C2 L6 x) h1 _; v/ d0 R- X
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level 2 Z' F1 B5 V, P( B5 xbombing attack. Groups were at maximum altitude and conducting glide bombs# k: [8 G! ]" y% E' m. }- v: x6 a; t
attack, sometimes without engaging CAP or flak.+ m& H8 q+ @) n" y/ N2 o
63. Changes in order to standardize inactive Soviet group’s training options;- f, ]9 n1 A6 R- I0 @
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see & h C. [/ h" F, ?Pilot Management for more details). The number of pilots on the group lists is RED if * \* F7 @/ G1 }% [1 Q/ Y- q' Xless than the number of ready planes in the group, indicating a shortage of pilots. This+ {8 K; C" Y- n4 l' z4 p
shortage may be filled automatically or manually for a mission based on the pilot 5 V" u" d8 o* Z2 V- Bselect mode.' o1 S' ^& L$ h9 U6 \0 Q% Q, [
65. Corrected issues with group destruction on scuttled or sunk ships and groups on 6 K; z, J! o+ f @withdrawing ships 7 K' v4 k! o7 W4 R* x8 N66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at+ V, d1 g( T) c- C, H3 @8 f; l% g
close range: l0 \- r* G A) M
67. Gameplay Change: Greater weighing of crew experience in surface combat # c6 I8 S. o1 t; Y3 x3 q/ g. b68. Gameplay Change: Limited radar directed fire, increasing over time4 D+ ^% f& |2 }5 Z& y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface 0 O8 j, ?/ U; B1 p" T' l _8 Gcombats at 1000 yards* j# n1 Z \4 H5 J: Z5 D- t
70. Gameplay Change: PT Boats less likely to attack in daylight3 A7 ^4 r6 y" ^/ V$ B X
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be - }( y9 y4 V0 q& R& l" Bhit in ports and rivers 9 l% g2 j; l( n' c: b& G72. Gameplay Change: Submarine captain ratings have more influence on Submarine & C6 f: r( s* X# o! B) e9 wperformance ) M+ j9 @3 N- Y73. Torpedo hits on escorts not showing in combat report bug fixed # T. s% z" B' l0 y M; l- i1 u7 p74. Gameplay Change: Aerial ASW less powerful in early war- O( w3 M' f/ s6 A4 K6 u
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any * c: o' W, T3 h9 M. Fdiverted fragments having planes but no pilots. Pilots still flying planes are now 4 R0 z" N& | P4 Y, x7 signored for sinking ship purposes until their plane lands." x- s8 P2 g. C6 D g* L8 _
76. Group transfers in off-map bases from a ship in the base hex to the base itself were; { `9 @2 _% e
being delayed ‘4’ days. There should be no delay.; J" E- n5 Q! V: ?
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when, d- p; V9 s- Y; c
the convoy disbands. 6 `8 m# ?/ ~& E; j) O! J78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 * i9 s6 A! J' J4 @1 a2 G/ |/ w7 ]hexes. The range was not changed when the game scale was changed. : O2 D7 l/ n; U2 l! u79. Fixed bug when displaying search arcs at a base " J3 a& t0 S0 L80. Fixed Escape key on Industry Management screen 2 e1 `6 a# t- N Z81. Fixed oil and resource in totals on Industry Management screen ( z, C+ O$ J7 \: g& D5 I82. Interface Improvement: Add an extra line to the Industry Management to show total7 q8 K6 f; v1 ?/ k9 U
shut down industry on Industry Management screen: Z1 c: x6 H7 \+ z6 `4 O, @( ^2 H
83. Interface Improvement: Add base select to Industry Management: X, F- }" k& R7 M& U) Q' Y/ T
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as ! _+ d! }+ ~' q+ |ONE group for Admin stacking purposes; the presence of all three in a base counted / Q' d; J/ S, Z+ ~: C; sas 3 groups for Admin( y3 L6 d0 n4 q. T( B& z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 `" Q6 I! F. q3 g; G G
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and $ w# b0 ^: g7 g# VFF being affected by old stock code that cleared the secondary mission.8 ]) O( U* W/ V5 D
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. f% V$ \* W7 b4 `
88. Fixed an issue with tool tips being offset from actual hex when forming new) }* k3 d* c5 [# |
taskforces$ F2 Q. Q5 k" B: P, k
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 ~" t( q: O7 }# q# s, u
the end of turn save only. Preferences are now restored as saved for the player at the 7 {) s' N% |$ p z; N" o6 wtime.$ a/ V, R: E7 |2 y0 N
90. Changed air supply mission to use a friendly base as destination, if both a base and 6 J+ Y m- H3 T2 `LCUs are present in the hex; it was sometimes giving the supply to the first unit only! `4 D. g% c9 X* B
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the) b( g8 D3 {; H
mission was canceled because the enemy LCU was selected as the first unit in the9 f5 w5 E7 v2 J6 h1 Y$ E
hex.6 r6 ^, K; H# h, [, I2 \
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. 0 P) J2 i3 i9 r- r% `) E93. Prevent very low grade TF commanders from returning single ship TFs to port to* P( ]0 A- b4 e; C
rearm when rearming not needed. , [; H( a% [. } Q J94. Fixed the supply cap and monsoon effects on supply 9 W- O: J, J2 U" T3 E) Q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland- b- a, ?: Q( \* N! V, N
movement.) t$ W; h, s2 Y% c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base 2 M$ r$ p2 v' |when Soviets are inactive.2 X) l i. P" n& Z7 ^+ M
97. Tweaked resupply task force to Japanese bases.& }. ^; L5 Y! L
98. Fixed a HQ/Chinese unit respawning bug. 9 D( M! ?$ H! n/ x+ r; T; C* f3 r99. Restricted permanently disband/withdrawing air groups from being able to the the+ u) W5 A- g6 j
“Trainer” option in the type of pilots to use.1 Z! w3 u" s% O ?8 m1 f& a
100. Restrict the options available to pilot movement in permanently 8 M+ l) ?' I( g. ?1 `3 adisband/withdrawing air groups; mainly restricted to making them active or in-active 0 ]1 S' c# \6 S5 Z! } o& twithin the group. * L) ^9 _3 ]) A/ J2 p101. Fixed error in splitting air groups caused detachments not-in-play still attached to 3 W3 A6 ` {: k6 d8 Dparent group - stops divide ability, u' A# [0 p: r
102. Fixed an issue where some autosaves could reset game options.8 b! E$ ~5 J/ x# Q/ E1 P
103. Disabled the ability to make a group a temporary on-map Trainer., @- G: L' V! \" J( p+ ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high 8 E8 ]; L# X% v% p6 |; j2 WFATIGUE pilots. % ]4 }$ K" S1 v- u105. Made some adjustments to Kamikaze effectiveness. 6 o! m( K5 [- R# o3 g• Naval Data Changes% D) X+ ^+ |' w" J) V A) T9 O) `
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.+ D; i7 H4 @7 [! p6 C
Class) |0 T! ?; b2 h( \; s4 x
Scen 001, 002, 006 (007, 008, 009)- S7 ~- K% Y2 r( k2 }
0021 – Australia – correct weapon facing% G6 h, \, B+ b+ I
0418 – Helena – correct tower armor from 0 to 125 i3 ]" [- x4 Y0 h
0767, 0769 – Chevreuil – correct endurance and fuel1 s/ N, z6 ?4 y
0770, 0771 – Duguay Trouin – correct weapon facing- F- t. p7 G/ N$ _
0772, 0773 – L’Adroit – correct endurance and fuel. W |& M/ k" K S
0774, 0775 – Fantasque – correct endurance and fuel8 m% s8 J+ T D4 a
0776 – La Galissonniere – correct endurance and fuel4 A, R# ?8 ^* ~) I0 t+ I( q
0776 – La Galissonniere – correct weapon facing 0 f M( y1 j9 h# V1013 – Yubari – correct weapon #4 turret armor 7 p! V1 G4 x) M4 n" M: a1102 – Furutaka – correct weapon facing ; L; x; D$ m+ L+ J: B1107 – Aoba – correct weapon facing 1 n) l, M" A( H- |. N1112, 1113, 1114, 1115 – Myoko – correct weapon facing, i& t8 W+ f* k8 u! n
1730 – Yamato – correct weapon turrets : F3 l; z6 `) F* Z/ |2025 – Kongo Maru – correct weapon facing $ v- y5 T# [. ]/ k2202 – ARD 3000 Ton – add Japanese small ARD class5 @0 T) U' p- B6 k
2903 – Gnevnyi – correct weapon facing " Z( P( V q, ?" x/ ?, d3 K2915 – MK Cargo – correct weapon facing' Y Q- p, u" W- R
2918 – KT LST – correct weapon facing, P- u+ v1 l' s3 X
Ship : [; B. d5 `. U) p2 r7 c. vScen 001, 002, 006 (007, 008, 009) changelog( l0 }, @$ k) e7 w/ U
All – update weapons from class to reflect weapon facing corrections+ z2 W9 D+ x) v1 L
0999 – Dublon ARD; add small ARD to Truk ! u* j" M2 \( p% H3550 – Laffey; correct entry date to 4204300 j8 {1 \7 e# a1 t
3580 – Frankford; correct entry date to 430430/ ?( y" ]5 A- M& A$ E
4317 – Thornton; add Clemson AVD at PH+ |4 L8 Y2 n/ T" j8 H5 Y5 b
4361 – Henry A. Wiley; correct entry date to 440930 4 Y/ ^0 h( P1 V5 J7 V5222 – Rixey; rename to Bowie$ g% I" N" z1 y9 @+ k
5223 – Hercules; rename to Highlands ' S- P. ]/ C' z0 _5251 – Pinkney; rename to Pickens ( ~5 Y% y* D& x* z# b9253 – Madras City; correct entry date to 4202286 Y: G, o) x7 G3 \, d# m
9728 – Indus; delete duplicate ship entry 8 W4 c5 ~& J2 k( ?4 P9837-9849 – Soviet Fleet; correct ship name spelling / \8 b3 C4 R T, e; K11316 – AFDB-2; change arrival location to # 524 Seattle: h/ |! k7 o% d- T( Q
11364 – BYMS-2055; correct entry date to 430228& N1 `! o0 `$ Q6 R1 X
11365 – BYMS-2059; correct entry date to 430228 ' c9 v# z7 G8 a. A14070 – Ha232; correct entry date to 460228 1 s4 z" Y& b* _9 m1 [Scen 006 and 009 ONLY ! ^6 N; n+ t; ?4 z% n0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445& C$ _- B' w/ m2 w ^
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 7 n7 {* Q# i! k5 _/ C6 z% j: U* y0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 0 J, V; B. c+ C, s, f- o) H7 O s0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 ! L7 ?7 o: C& J P+ {) F0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* f0 y4 P1 G$ g2 D% b; q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 # F# t5 L1 v* k, V/ |! b0043 – Hiei; adjust fuel to 4175 ! v+ r5 B1 }" D$ T& L0044 – Kirishima; adjust fuel to 4175 $ ]/ |/ o9 p. x! t2 L( @& p* Q0067 – Tone; adjust fuel to 1775 # A2 U% E& o, h; u# u0068 – Chikuma; adjust fuel to 1775 + Z5 Z. E" T( I: H2 s" N) Z0118 – Abukuma; adjust fuel to 833 ) \# _* d+ D1 [# k0 t0146 – Akigumo; adjust fuel to 265" E+ i" _4 o/ ^8 Y& r& @% d
0168 – Kagero; adjust fuel to 265* o9 Y5 @2 a/ u' x% V5 A4 P
0176 – Isokaze; adjust fuel to 265 ( G: I1 K, Y- i6 z, r0177 – Shiranui; adjust fuel to 265 ' _# Y( D! z- `' O• Air Data Changes % y$ a# o: H, \/ O[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) y3 B' b9 A4 @" g% o
[177] B-339-23: Name set to B-339-23.% [# W+ R6 B* C2 C
[178] B-339-23 (PR): Name set to B-339-23 (PR).+ t" g+ c5 a \: v G- D* T
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ w9 p! X5 @6 S
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. : U( }- u9 }7 m& ^# a& \[365] Stearman 75M: Nationality set to U.S.Army.+ f M4 Q' u. f* x
[451] PB2Y-3R: Deleted.7 j5 f$ Y% e. z/ [' h1 }
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. e L" K$ q+ G* G5 Z/ [4 @
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning 2 D3 y: r" Q/ _! e* ?" J0 `! @MG; wpn 13 set to 500 lb GP Bomb. 2 b( _) C& @( [- j, @[1923] No.1835 Sqn FAA: Delay set to 0.8 t1 L$ B( C) @. W' N
[1924] No.1836 Sqn FAA: Delay set to 0.7 p% ?8 G4 q" ]
[1929] No.1841 Sqn FAA: Delay set to 0.& C, L% |0 e8 |7 x
[1930] No.1842 Sqn FAA: Delay set to 0. \$ {5 x$ T, z' z$ [$ X7 A$ t
[2587] VMF-211: Location set to [584] Pearl Harbor./ U; z7 x" X, y7 p
[2642] VMF(P)-321: Deleted. 0 P2 ^* L* P5 g0 v& ~8 p) s' e[2652] VMO(P)-351: Deleted. ( C# l, J5 S* F5 q5 Q[2668] VMF(N)-511: Deleted. / V* a7 @, A5 u2 X1 u- j8 b( ~[2669] VMF(P)-511: Deleted.* w1 }- d* Y, Q7 L; w
[2671] VMO(P)-512: Deleted. 7 w8 j' [ v4 y& N8 X) P[2673] VMO(P)-513: Deleted. 8 p0 x: l1 @" y/ Q2 g6 B[2675] VMO(P)-514: Deleted./ ^) V2 ^2 N9 P6 E/ g# F
[2827] VR-2: Deleted.' b3 d) U/ K6 G, @# E
[2828] VR-4: Deleted. 5 Y7 Z+ h/ Y$ T4 I/ a8 G9 b; \[2829] VR-5: Deleted. 4 M7 G% G3 W( c[2830] VR-13: Deleted.. C9 |; c }" S: v0 q6 n$ Z5 U
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. S. W. `: Z3 k7 wUSN patrol-type squadrons 4301 resize to 15 deleted.. _ B1 y% Z8 I; W* P
USMC squadrons 4301 resize to 24 set to 4410. 7 u% s6 d/ r9 m: w# J, S1 \; d( aUSMC squadron upgrade paths reworked.7 J+ w0 j4 @1 D. U
Gameplay Change: Units with a/c MAX strength six or greater now able to split into8 @3 Z1 o9 T; }0 s, t; X. ?& G
three subunits.9 d8 q- D% K5 M2 s1 L/ X# W S
• Map/Base Changes % D: A4 t) H2 l1. Garrison levels in China have been increased for both the Japanese and the Chinese.4 K( |% o4 R' e0 j6 Y1 s
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 Y; }( k1 a! E" u3 m" A [
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2. Garrison levels in Japan have been significantly increased for the Allies.8 D* w: |5 Z5 q+ M4 c4 T
3. Garrison levels in India and the Philippines have been increased for the Japanese.. B7 J. i4 Z# T* e1 s) D+ w
4. Garrison levels have also been adjusted in other locations, with some areas having1 @# Y2 {7 O9 X5 [! {
small increases.$ {# C' t7 I) B3 m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an # r5 @0 Z7 d: ?- y; A9 i$ v/ O( m9 HAirfield. ) `5 R+ g) C1 j; M5 A6. The starting fuel level for Los Angeles has been increased. % v3 |5 a) l- s& i7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: U% {, j) f- }8 Q3 `$ a
8. Anchorage in Alaska now generates a small amount of resources.) ?8 v) J- C: d# ]! [5 j8 R9 k
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* H1 R( {" q/ n8 z9 P4 A
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. 6 o; O4 A9 Z x" a: @7 Z11. Nukufetau has had its port level decreased from 1 to 0.& c2 P% F$ n# n, b' M/ z
12. Pago Pago has had its port level decreased from 3 to 2.' O2 |# F8 s6 r" V* g
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) ! n9 D4 K0 }' U0 y9 nbase does instead.' W9 |0 q# h s- f7 f
14. "Ahmadabad" has been renamed to "Ahmedabad".& V; C6 R5 U2 ^5 ?. e$ z5 w
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ x) g' Y7 \, G- A
rather than being concentrated in a small number of locations. Overall, Chinese + [) F+ r% u+ [. d" csupply point generation has increased, to about the same level of supplies as in the " }1 b$ s$ S3 ?( P& X8 Uoriginal War in the Pacific game (it was a bit lower before). * I: u' f$ p- {16. Australia now generates a greater supply point surplus than before - about 5,000 ; b; M2 P7 j0 K7 X8 r- ]7 W: N7 Wpoints per day as opposed to about 4,000. Fuel requirements remain the same.$ p3 p9 u5 R$ Q1 K. c" u
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 D5 X' K _+ g- z- j
instead of hex 200,40 - and the road and railway networks in the area changed to 1 d+ M$ a1 z" ymatch作者: 发电机计划 时间: 2009-12-10 09:30
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