& g, g$ j4 Z- S% W6 ^Change History:. N. t5 ^+ A9 P$ O1 M' Y E3 ]
v1.00.95 - December 7, 2009 6 v/ w! P( Q/ A• Second Official Update – This release is comprehensive and updates ALL previous* N: f( S9 s9 g8 {# B, @
versions to the v1.00.95 level.; u" }& h2 T& [7 O
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot ; B3 a4 c) ~4 Z1 V% LManagement Addendum” which have been added to your Documentation shortcut subfolder# }! }# i) J: Q( e1 J; f2 i7 P
and can also be found in your /Manuals installation sub-directory. These two + ]0 d% }& y: y; J2 p2 ~documents contain very important information on improvements and changes in these; N( v% [* i3 F. @3 m
areas.( L; K# C! M+ ]. O/ A4 Y4 o
• Code Changes$ u# E3 V a* Q% g, c
1. Interface Improvement: New Screen for Industrial Management $ L! X& ]- X, C. `3 t0 z' m2. Gameplay Change: Air transport mission was using all ready planes. Now the8 g8 G, w& Z7 H; X2 D6 ?* `' N3 X
number of available planes for the mission will be adjusted by the rest/training $ b* g% z# y- F/ E/ kpercent as on other missions.* d2 ?! l z# x7 m& N2 n- ]; `8 j, H
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes 8 \6 q! ]( E& g3 k) Y1 Q: o4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to ( u! w% x; u$ u2 C6 y2 Lshow in change command list 9 X# l9 m* A9 P i l d5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use 3 `3 g9 w8 Z& mBombs’ flag rather than the altitude setting $ ~) a q. |1 U7 f, }& w% @6. Gameplay Change: Full base screen now show the consistent over-stacked AF & W8 f2 _) r$ V1 T/ m4 A0 D+ k1 }indicator ‘*’ 1 C; N$ A4 V" |3 f% D7. Pilots who are captured or killed were still being counted in some group totals. They & |4 D8 U% b6 F* e! F+ }- Eare now removed from group’s pilot count, but still available for ‘Top pilots’.( U- E& f4 d, `, n: P
8. Interface Improvement: The buttons in the lower panel of the main screen have $ `5 P' F- u; o7 Xbeen improved. With the mouse over the icons on the far left, the number of groups, 3 q, b. N8 a! u" a) A: ptask forces or LCUs at the base is shown. Added a previous page button when there : ?- t% \6 h' c2 fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; @7 N& c# Z" {. |
tooltips sometimes were corrupted when other screens were displayed on the map and 9 G3 _- ]& F* z, H g& p' ~$ Dthe bottom panel was still active. This has been corrected. ' W8 {6 k% ~* o! j8 B, i9. It is now possible to repair planes in excess of the group’s size 2 z& ]! K+ i' B0 @' ~- i10. Gameplay Change: Adjustments made to air skill in training and combat. Skill P8 P! W6 X! x$ [$ }- C" b
training is incremental. Points are accumulated and once a certain level is reached, a 6 {' `$ ?# y; g. u' Ypoint is added to the skill. The cutover level is the current skill level; so as the skill 3 o$ b$ q) Z8 Q: R d3 D4 Slevel increases, it takes more accumulated points to reach the next level. Combat" c, b* B7 h8 Y& e9 R" e0 R
gains points faster than training, and combat is required to reach 70+ skill levels. , V+ P( @8 ^( R* pExperience levels behave similarly with the one exception. If the Experience level is + O$ G/ ?% c) r$ y. Uhigher than the best skill by more than 5, a skill based on the group’s mission gains4 M. e* ~7 I, p! s$ [
the accumulated points instead. , R2 h3 k7 ~0 V- `11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,/ s0 F7 j; r# n0 v2 G8 a
ammo and return to base if required / i: W( P3 Y' f D$ f" O: b/ h12. AI Aircraft production will now stop based on comparison with on map aircraft totals5 r# F4 r* G* {/ _: m1 _9 ^0 v
13. Gameplay Change: Malaria effects adjusted 9 ?; o! i1 O7 F+ j14. Fixed bug preventing port construction in certain cases 0 C5 a+ \! p6 E5 t15. Fixed bug preventing combat engineers from building 7 i* p; N# @* m9 M$ |* B4 W16. AI improvement refining settings for LCU attack levels $ Y7 W( e( ?# d( O4 H% \17. Corrected unit TOE loading bug 9 J6 b8 _, T$ d" w7 V18. Correct bug setting default morale and experience when not provided by editor$ e4 E& ^8 O6 a$ N; T3 E
19. AI additional checks for level bomber base sizes& n6 w- a- \1 z9 J( i6 n
20. Numerous supply tracing improvements- G3 d2 l* g* a9 {, k' l
21. Numerous supply/resource movement improvements 9 c b3 E9 f J! q) S9 p e22. Corrected several land unit fragment bugs. ( D) |' B" l( Y23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' q9 G* g2 _9 }" _6 Z' v! M& }
arrives at the destination of the “met” TF before the “met” TF does. Also adjust p, P+ [5 S- Ymeeting process to reduce chances that the meeting will not take place until one or the ; D' [+ s! j3 O" Bother TF reaches the “met” TF destination. Also correct a problem TF could , y4 u7 Q( v3 J1 S“merge” with a TF that no longer exists under certain rare circumstances. , \/ A% W/ O* K/ e6 R2 R! k24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of ' X3 M, K! u" @# A* g$ }, ~docks at a level 0 port and the standard practice of creating TFs as docked to facilitate W+ p9 U3 x2 t. Z2 T1 b6 z6 F
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be * X+ L0 w1 ~- V1 d1 y' fdocked if the port has the dock space for them, but will auto-undock when adding a2 q6 t3 }! E7 ?! R1 ~
ship to the TF causes it to exceed the port capacity.1 s% }* q3 B& p6 G: h* J
25. Adjustments to naval retreat determination. TFs retreating after combat will now be 0 _8 g% g) G/ @% y$ ]" a9 hless likely to retreat to hexes containing other enemy forces and be more likely to, Z7 b( M4 r5 J% Y) [8 L: I
retreat toward a friendly base. ! F/ z) k; A4 |$ j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it0 l: {0 J* m6 ?* I
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded 1 z1 M4 d/ I" C. I! Z; e5 Oin port, (c) ships in port (disbanded).; R1 E: r. V0 ^$ k
27. Interface Improvement: Implement search arc drawing on map3 S* A3 F/ a$ W! t
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,3 m- }: w8 J; |. [7 c3 [, R# g
ensure partial rearming is in full mount increments, and adjust ops usage according. 3 k- ~# b7 w, m7 R' D0 d, A29. Fixed naval support availability bug. Naval Support in HQ units that were actually at 8 @& N# O1 J3 N% ]5 D4 U4 ya base were incorrectly excluded from Naval Support totals at that base. This was, A' ^/ k' I$ e
due to an error in calculation of Naval Support availability over HQ Command radius.# Y% N+ m: }: N% d2 D/ b
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location9 \1 P/ ]) }& o1 s* _# o3 @; U
could improperly interact with fragments of the same parent that were at other ; h \* v8 g4 ]6 G; l- ?locations and had been previously loaded by either the TF or one of the ships # W1 H* J% z- y$ B- l2 ~) m8 dcurrently in the TF or, if the load required multiple days, when unloading of other + j: ?# T" p- p" D. A1 L& _1 M% l- E& v+ rfragments of the same unit caused and automatic switch of a fragment to the prime 5 t. c5 @# t2 p( S! v% O5 Iunit. ) g T. t+ @6 i6 f% r9 o31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' ~+ n! g6 q' A+ r* |
Previously repair of all system/floatation/engine damage would terminate repair of a- I4 U& ]8 l8 L3 \/ B
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 q( X2 x6 i2 N, M
now prevent full repair of systems damage and may “create” small amounts of system 4 z- h& W3 y6 l' e9 z3 Q3 p/ hdamage to keep the ship eligible for repairs. Note that this may have the affect of * d. P( W/ e( t, c( p4 Qsmall amounts Systems damage being not repairable at a location where it normally$ c& o$ m) J" e5 A: O
would be repairable if that location can not also repair the damaged devices(s). 5 F, ?4 I; E( e0 K- O32. Interface Improvement: Changed Allied aircraft replacement display to show nation % ~; \, r! t# ^. m) |: e5 z7 m2 ~of aircraft 0 | O' t$ i& D5 s+ Y; z33. Corrected several menu bugs ( u; e, Y$ o; P4 A4 R; s) i1 l34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of3 B9 `; }" I0 ~0 J! j* w( s F% S
land units by TFs.0 k9 c. c9 ~7 q' v1 y% r" V8 S Q) @% }
35. Interface Improvement: Add “undo” for ships being transferred during ship - e, p8 D& Y$ A2 htransfer. Previous undo only functioned properly for ships being transferred into the , c2 L l( `4 G1 j% S4 Bselected TF. Provided undo for ships transferred out of the selected TF. * y8 @( o# I# G6 ~1 I36. Corrected bug causing ships to move in excess of maximum speed when in a TF that 6 E' G, z! f! i9 ais following another TF that is beyond the player-set follow distance. & ?9 `: ^6 Z( S# [' G! f37. Change ship based aircraft repairs to be by plane, instead of by group ( n4 L8 q/ y) F& I38. Interface Improvement: Made air group screen larger to reduce clutter' R+ x6 R# d5 ]( O8 b, l' v, B
39. Gameplay Change: Adjustments to supply consumption by land units! o/ N; y( s- `7 k5 v3 B7 R+ [
40. Change to AI shock attack determination 0 \* D4 W( f. ?9 B9 R) ~2 t. v41. Improve AI awareness of intel on nearby enemy LCU # f- `, u( Z. G' Y4 I1 Q42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level) x) w G# p; Z7 G" {! d5 Z9 O
43. Gameplay Change: Changes to AI production on “Historical” level9 V& \% n* [5 K& T; F7 z
44. Improvements to save file process to reduce chance for file corruption, especially by 3 S, V2 i/ ?, x0 c/ e) j( Fdeleting the old save before writing the new one) D/ Y* A/ o2 f' ~1 I0 S9 d
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active5 f s, [' U c" U5 a# `) R
46. Improvements to refueling calculations and processes. Ships are more likely to fuel: u; K: u5 ]3 }* a3 L1 m& L& }
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* A1 |6 C/ W1 ~9 |
sources for the “from port” and “at sea” variations. 4 S) T& E0 W! ^% M• Replenish from Port will now use the available fuel/supply at the port and on all& r. z7 d- ?+ G1 }
replenishment ships disbanded into the port. For those disbanded into the port,7 x# m. G- y9 p! P4 s
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ x2 r2 j5 ?3 ^3 x/ J* O% J" ?
Tenders must be of the appropriate type for the ship being replenished. Note that: B E( r, B/ v4 d
port facilities are used in preference and ships in the port are only used if the port $ I: i! R7 Y ^/ u& d) K* y" Zis not able to completely replenish the ships in the TF.9 g/ H7 q: `+ ^. ^, @
• Replenishment at Sea when the TF is in the same hex as a friendly base will now' \4 }; Z* L0 y
use all ships in TFs in the same hex but will no longer use ships disbanded into a ; \9 `# u( J, u" V/ B& eport in the hex.# p' K/ I1 ]- M" J6 |9 a
47. Interface Improvement: Add new map icons to highlight certain events+ E/ x x% |, u% V% R! \/ }
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some $ F* J6 w6 S" Y5 H( ~6 fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap% T$ N7 ^! B- v: {4 s6 `
port or from any TF that is currently off map. Ships that are not badly damaged/ Z* N6 Y% u' X* n- m- r6 ]0 M
can be withdrawn from some on-map ports or from TFs in certain on-map regions.% O- u" P$ d3 j( F
For on map, ship may not be on fire, total damage may not exceed 99 and no) F$ r* h+ x: A( x9 C; t
individual damage type (system, floatation, engine) may exceed 50. Ships may not : P5 A. a6 ?0 s; Y* Y2 A+ a- t) u! Xbe withdrawn from any on-map location where the enemy has air superiority. The % k: B* ?9 k8 D& N1 v: R' ]intent is to prevent withdrawal as a method of saving a ship that stands a good chance) {! }/ M5 O- Y1 j# O
of being lost or further damaged. On map withdrawal ports are set based on the ' v- U9 d" u: D! m! E0 ohistorical exit locations for ships leaving the Pacific: - `/ V; t3 l6 g+ ^, g, z0 `, s s1. Any level 9 port.2 }, J8 c# n! Y8 C: r
2. National home ports of the United States, Canada, India, Australia, and New - ? j2 X3 s# Q/ FZealand (with no port level requirement) , O! t( h% y `3. Any level 7 or larger port on the US or Canadian West Coast.; p- {8 ^0 {) n4 i6 L
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) 3 u9 Z0 o+ D/ d; J0 O5. Any level 7 or larger port in South Eastern Australia, plus Perth.) `9 |& q. [% U( A* o
6. Any level 7 or larger port in New Zealand. 9 l6 L! b+ o$ m7 w2 c/ T* i/ a49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of ! \' G. g8 f. g- Y3 `another ship actually sunk, the data for the two ships could be mixed. Depending on6 P' O" H- g! a" E0 U8 _
circumstance, this might result in one or even both ships being reported as sunk. 5 U* w; b6 E( F0 z50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and 5 ]4 [/ p6 @) o: O/ D: I" aTF list screens. The calculation will continue to show the remaining ASW capability8 W& n/ D7 o' M; C( V
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is Z* x5 X3 b9 @
now based on full load for all ships in the TF.$ f) D0 c5 I: u |( \5 R0 l6 H2 g7 h
51. Resupply capacity for bases added to editor5 @' y) H5 P3 {8 x) p% r4 E" Z R
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units 8 C& ~! }9 ^" @53. Adjustment to AI unit planning level based on AI difficulty ' O5 s X( A: f) ~ l( z54. Ensure minefields are created for proper player when a single TF lays multiple types: R2 h, T6 a5 X) _5 p
of mines. Player of minefield properly set when first mine type laid by a given& Y9 r! T: c6 C; r$ A" w) G
minelayer but a similar check was missing when the TF contained minelayer(s) with6 I( o* d. @% `* w' J
two different types of mines.0 S1 Y& p1 o$ J. ~- |" l
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% A* m, J' ` p1 k$ J9 T9 @9 T
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex : I0 ~1 x% C& F/ P- S7 m1 i+ dfor owning player, if partisans attack and cause damage.* {1 Y6 ?% e' I7 x
56. Gameplay Change: Movement rates for clear and desert changed to 25 for 0 r/ g+ \0 T) [2 Omechanized units5 ~6 J( f6 D; L: W% G4 a5 [' d* I
57. Gameplay Change: Land combat effects toned down) h, L! [; A+ t: E* f5 l
58. Ensure AI captures empty bases , n6 B/ D% S. h) d5 T59. Gameplay Change: Allowed groups on disbanded ships to do training missions to& @( y& g2 a& l* w& p" Y
save from moving them ashore. Training from disbanded ships does not increase the. @4 B0 B( g3 r, Q v/ _
pilot mission count.( ]1 m2 r8 |0 q5 ]) s# a. F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in $ k/ q1 b: B; \2 P5 L1 ~# y' ]order to help identification of saves! p- J1 B, G4 b/ r8 j
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! R" X. n7 ^ k, d
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group 4 K- q* j5 x8 K. r# r; `must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 h% {" V3 _& z; p2 H) T
bombing attack. Groups were at maximum altitude and conducting glide bombs " P$ y8 X: V5 G& V7 {' C: i/ y5 b8 Wattack, sometimes without engaging CAP or flak.3 A% z( _) N5 F- Q D
63. Changes in order to standardize inactive Soviet group’s training options;* @0 `3 h2 m4 l, F! V: u( F9 ?
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see ; X" {* F3 T9 Q7 Z S9 h- c: |4 OPilot Management for more details). The number of pilots on the group lists is RED if G' \( G* \5 {
less than the number of ready planes in the group, indicating a shortage of pilots. This, X5 _( _2 v, R! Y) x# V
shortage may be filled automatically or manually for a mission based on the pilot" I. {+ k& E8 Y2 o2 W
select mode. 1 z% \3 x B$ ^4 U4 [+ w U65. Corrected issues with group destruction on scuttled or sunk ships and groups on& ^3 x1 L) }4 E% U. q
withdrawing ships p& B7 J9 [7 y1 `5 k. ?6 L66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at2 u3 p4 t: ^3 w9 B3 T$ V
close range - \* R# v1 R0 w67. Gameplay Change: Greater weighing of crew experience in surface combat' u: z1 c3 \3 C4 l
68. Gameplay Change: Limited radar directed fire, increasing over time e$ p' C: n: @+ B ^$ I6 s69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 V7 C9 D5 c4 Y: c/ W( u0 a" }
combats at 1000 yards 2 V* K7 V9 R; f' z1 Z70. Gameplay Change: PT Boats less likely to attack in daylight ; f$ K# g H, |( ~; j& u* s6 D% y! I71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be% v8 Z5 \1 C1 q! [
hit in ports and rivers1 Z/ Q$ U8 W# j) p& i2 v. P
72. Gameplay Change: Submarine captain ratings have more influence on Submarine 4 `4 v) ?' d$ @9 tperformance 8 w# P1 c9 g' `3 N% U73. Torpedo hits on escorts not showing in combat report bug fixed % C, [+ P5 I6 X74. Gameplay Change: Aerial ASW less powerful in early war - Z8 ~ }' I) r& Y' ^75. Pilots still flying planes from sunken ships were treated as losses, resulting in any 4 l: g( Y4 B7 Q5 i2 S$ Vdiverted fragments having planes but no pilots. Pilots still flying planes are now 4 \) b2 i: |6 P4 h3 pignored for sinking ship purposes until their plane lands.4 j. F! D9 ^. m0 T. Z+ q
76. Group transfers in off-map bases from a ship in the base hex to the base itself were " j; u% e+ C8 g& i( V7 Ibeing delayed ‘4’ days. There should be no delay.4 `% ~- p2 u8 e& Q( _! u
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: q3 w( j& F3 \' l! K k. I& \# h4 x
the convoy disbands.6 C8 r1 X! \: e0 q2 S
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 # g6 }- u8 g: ]( R. Z2 ~hexes. The range was not changed when the game scale was changed. & s5 b6 S6 F" p: @79. Fixed bug when displaying search arcs at a base + S5 S3 w; L6 q+ R4 a8 w. c3 _80. Fixed Escape key on Industry Management screen ) x) _' p: x* R6 q" k3 X( ]% ]% r81. Fixed oil and resource in totals on Industry Management screen . P1 O. m. {4 `82. Interface Improvement: Add an extra line to the Industry Management to show total" c3 O& Q) j( U7 g& a+ y {
shut down industry on Industry Management screen, W/ @* `( w( [! u J e/ {
83. Interface Improvement: Add base select to Industry Management2 ]" h- h9 Q- y
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as ; [4 F9 i- h M; ]' d0 IONE group for Admin stacking purposes; the presence of all three in a base counted 9 H. ~, H8 O- `: \* F Kas 3 groups for Admin) w$ n& t9 ]1 _, A! N/ e) q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups ) b3 |, k& Q% g4 l86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' `4 q0 M" S( f
FF being affected by old stock code that cleared the secondary mission. 3 ^ B% T6 |1 _/ y3 r( E87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.7 t1 q$ |) _: j" J& T+ F
88. Fixed an issue with tool tips being offset from actual hex when forming new, _ `% z- W$ S; J
taskforces9 W# \$ S. w; }. |# Q& Y/ o
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on 8 V* h- W0 N4 rthe end of turn save only. Preferences are now restored as saved for the player at the, Z& F' D0 @6 u% |- w# T5 r N( l
time. 8 E5 B* j d, A- |+ }! |8 }( I/ ~) J90. Changed air supply mission to use a friendly base as destination, if both a base and : q3 j H! J; d2 {+ y& xLCUs are present in the hex; it was sometimes giving the supply to the first unit only- t( l4 k5 A4 L* g. t& v5 i
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# ~' d/ y) r' r9 b, ]1 K
mission was canceled because the enemy LCU was selected as the first unit in the ! [2 ]: v6 l) } v8 Chex.. o8 s9 z) y7 w) O4 {" v
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. 2 w' a, q8 X! c6 v* f93. Prevent very low grade TF commanders from returning single ship TFs to port to/ c5 v5 J7 v$ ^. x9 a
rearm when rearming not needed.% K' b' w a7 {2 M
94. Fixed the supply cap and monsoon effects on supply 2 x+ f" e5 @4 E' L5 I95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland / j, `( H) L! L0 Z' t/ hmovement. 3 Z7 Y G0 f* ~9 L( k+ x0 r96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ R. X1 c `$ M, }
when Soviets are inactive.4 M3 }" l3 T" Y$ H
97. Tweaked resupply task force to Japanese bases. 4 N+ {# u; M1 C p3 ~2 I# o7 d5 m% z98. Fixed a HQ/Chinese unit respawning bug. - ~0 v3 @( E' {' v99. Restricted permanently disband/withdrawing air groups from being able to the the . K3 b! }0 x# M$ t“Trainer” option in the type of pilots to use./ c: a4 U) \; ]* Q" D t. _' ]( i
100. Restrict the options available to pilot movement in permanently; p+ O! L% e9 t+ z' N5 U4 E! V
disband/withdrawing air groups; mainly restricted to making them active or in-active . _/ g5 s4 O2 s: l L8 V( \within the group.2 q0 E9 F4 \8 `+ x
101. Fixed error in splitting air groups caused detachments not-in-play still attached to3 T; A( R3 U, x4 o. y
parent group - stops divide ability$ |6 _" v7 g6 R- N
102. Fixed an issue where some autosaves could reset game options.( J" i" P4 H9 ~3 [/ _3 n' W
103. Disabled the ability to make a group a temporary on-map Trainer.* a- R8 h4 @ e9 v* Y
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high* |9 s, q. H" ^; ?8 B& h5 a
FATIGUE pilots." h8 |* ]1 c1 V* ~
105. Made some adjustments to Kamikaze effectiveness.8 O0 o( I, Z" H
• Naval Data Changes4 v$ [# T1 H d1 T$ u" O
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.1 l: \0 o2 |) T$ w3 y; q
Class5 L8 K% _' s$ \- s
Scen 001, 002, 006 (007, 008, 009) 7 l9 o8 y" A7 v( T; a! B. M& m/ S0021 – Australia – correct weapon facing! g( b) `# Q# j$ [( {
0418 – Helena – correct tower armor from 0 to 125 2 E3 i/ P; k" d) I6 O8 Y9 t; B' F0767, 0769 – Chevreuil – correct endurance and fuel % ^! f& |( g9 L2 M' x3 T9 @* x D0770, 0771 – Duguay Trouin – correct weapon facing0 N( q/ w" [4 }' Y, D/ [8 O
0772, 0773 – L’Adroit – correct endurance and fuel$ M% a- f) ~" ~9 L4 c
0774, 0775 – Fantasque – correct endurance and fuel0 f- V7 [; p% y: _) f
0776 – La Galissonniere – correct endurance and fuel& r. {/ H! q% c! Z0 v l+ u4 F
0776 – La Galissonniere – correct weapon facing( C7 z G' ?2 [9 r% c2 T. Q
1013 – Yubari – correct weapon #4 turret armor ; |# n) s: p2 x. }+ q1102 – Furutaka – correct weapon facing; ~' X" f' \! u7 I/ |
1107 – Aoba – correct weapon facing+ Z8 y9 e6 P+ l7 Y& n+ o" `
1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ g+ G$ _& n" u. }4 }9 Z5 `
1730 – Yamato – correct weapon turrets: }+ j! C+ V* T: `: P- c" ]- m [0 B
2025 – Kongo Maru – correct weapon facing 4 z1 d. p4 X4 F: b2202 – ARD 3000 Ton – add Japanese small ARD class * m/ j$ L* K! j! {+ o5 [: o7 J2903 – Gnevnyi – correct weapon facing $ x: n# O3 V3 F" r+ J5 T) J7 C) C! ^3 ^& J2915 – MK Cargo – correct weapon facing % `/ Y- ~, }/ g, C, r2 y/ u3 d2918 – KT LST – correct weapon facing / T$ ^2 W) Z8 y+ v7 q6 OShip $ K7 w7 e5 A$ {0 I; A/ _+ o' O7 nScen 001, 002, 006 (007, 008, 009) changelog5 e3 f8 u$ M' o
All – update weapons from class to reflect weapon facing corrections 0 {8 s- ]3 ~, I9 H0999 – Dublon ARD; add small ARD to Truk / V2 a0 W( z7 m b, E3550 – Laffey; correct entry date to 420430 5 D) I$ K/ N' J( R3580 – Frankford; correct entry date to 430430 3 E& n& @/ e: I2 x* A4317 – Thornton; add Clemson AVD at PH B5 G$ s) _. l8 S4361 – Henry A. Wiley; correct entry date to 440930( p1 P% k) o- \! d; v
5222 – Rixey; rename to Bowie * d$ `7 {) k4 m2 b5 ~, J( U5223 – Hercules; rename to Highlands1 o v$ \: F' m: ^+ T# A) j; T% Y, \: c
5251 – Pinkney; rename to Pickens 1 x" H) }3 c: g) u5 R3 y, ]9253 – Madras City; correct entry date to 420228# X9 k9 @% V/ G- s0 c6 V6 Q
9728 – Indus; delete duplicate ship entry" c7 }+ g+ [( Y4 @& L N& x$ \( s
9837-9849 – Soviet Fleet; correct ship name spelling2 `# G, N4 Z, @* J
11316 – AFDB-2; change arrival location to # 524 Seattle $ @: N1 i- [/ K7 s3 u. Q11364 – BYMS-2055; correct entry date to 430228 - C) Q0 \; g6 [11365 – BYMS-2059; correct entry date to 430228& k [2 ?) u! E
14070 – Ha232; correct entry date to 460228 # ~9 ?4 m0 S$ D% rScen 006 and 009 ONLY 6 [( j4 _4 n! A+ m4 C0 H( T0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 7 f) o! G, X2 Z2 ]6 y8 Y4 y% T0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 S+ r& c0 D: m n% W4 d
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 5 d3 [+ u" ]) C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 ( ^ d" ]/ h+ N0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 4 E( v& t$ Z1 V3 Y6 S0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 ( b3 i- Q7 G1 \ e0043 – Hiei; adjust fuel to 4175 8 [' D. ^0 L( G8 M6 K7 ~! f1 U0044 – Kirishima; adjust fuel to 4175, h2 d# I, s1 x+ m$ y
0067 – Tone; adjust fuel to 1775+ C3 f0 }( l/ U6 F$ C, D& E
0068 – Chikuma; adjust fuel to 1775 + m$ j! w; Y% L7 w$ p0118 – Abukuma; adjust fuel to 833 4 ], ^: d3 {& f# {* P0146 – Akigumo; adjust fuel to 2652 q2 C. }4 v8 y
0168 – Kagero; adjust fuel to 265( ^1 X' s: j- o& [
0176 – Isokaze; adjust fuel to 265- H- a# r! P5 D8 V
0177 – Shiranui; adjust fuel to 265- |7 D/ I6 }+ I$ [* R; s+ Y
• Air Data Changes 4 e- W- @" g" }! H[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. 5 E O! H- J. @- `7 { B[177] B-339-23: Name set to B-339-23. , k0 q# R/ V! `9 g+ u5 f/ p: p[178] B-339-23 (PR): Name set to B-339-23 (PR). 3 y% T0 q c5 K& D3 s7 Q- d1 V' s* B/ g[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. ' m7 q0 J" e" s' X& Q* N+ F' `3 I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. ; a4 q) `. J( ]! A[365] Stearman 75M: Nationality set to U.S.Army. * _+ t" i7 X7 w* x[451] PB2Y-3R: Deleted.5 G- ^, |; r& h0 T5 v p! H6 K y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 N; d- c: ~+ Q" e( H
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning 1 C6 m5 G/ o- \0 u# h$ x( AMG; wpn 13 set to 500 lb GP Bomb.- _: m( _, _/ V* g9 A& g* j4 N
[1923] No.1835 Sqn FAA: Delay set to 0.7 k( H( e! ^" ~) z
[1924] No.1836 Sqn FAA: Delay set to 0. 4 }/ g2 N2 R( t2 }" R[1929] No.1841 Sqn FAA: Delay set to 0. , R3 u P4 l9 t5 x. X5 [[1930] No.1842 Sqn FAA: Delay set to 0. % c6 a8 H, Z8 M9 w1 i2 @4 K[2587] VMF-211: Location set to [584] Pearl Harbor.% G" {0 H* m9 I, P, {# y& G# R
[2642] VMF(P)-321: Deleted.- E R. G' Q' j) k0 U
[2652] VMO(P)-351: Deleted. 9 j2 [$ f" [7 D[2668] VMF(N)-511: Deleted.' \$ }3 q( a1 B
[2669] VMF(P)-511: Deleted.. `, ~9 B+ G5 t& Q; D _9 i
[2671] VMO(P)-512: Deleted. 1 X# \0 T h" s5 V* w% H[2673] VMO(P)-513: Deleted. 8 e" V) _" h) Y5 g- C( g; v[2675] VMO(P)-514: Deleted. ) I) x2 m2 p# ?[2827] VR-2: Deleted.' k+ V1 z( @( p/ Z
[2828] VR-4: Deleted. # c2 B; G) b& z[2829] VR-5: Deleted.8 `( M) V& z* o$ ?0 P
[2830] VR-13: Deleted.# Y2 Y) E+ v8 U$ ^6 L# z: l, [ W
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. 4 Q2 s: R6 t' j4 S9 uUSN patrol-type squadrons 4301 resize to 15 deleted. 3 R* M/ U: e3 e) w5 n5 CUSMC squadrons 4301 resize to 24 set to 4410. 0 x+ x' N V5 ^. b5 ^USMC squadron upgrade paths reworked.- U- g$ d- S- {( X
Gameplay Change: Units with a/c MAX strength six or greater now able to split into/ J4 z0 D) F* ]5 B' V! ]
three subunits. j3 y. m( d: v. `) g
• Map/Base Changes - c% B+ \) i; k1 y1. Garrison levels in China have been increased for both the Japanese and the Chinese.1 e" h8 K0 H3 z2 h9 R1 u
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4000 u) i: r# F, q' W8 e/ c& k
AV.# v9 I! \. `# r7 z/ c
2. Garrison levels in Japan have been significantly increased for the Allies. 7 |& h$ ]7 e# B) H" L" p3. Garrison levels in India and the Philippines have been increased for the Japanese. 5 k4 W7 x: j) q$ c7 M4. Garrison levels have also been adjusted in other locations, with some areas having 8 M/ i/ h! n. F; j8 zsmall increases. 0 a" Q5 `; i$ P, q! @/ M$ P5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an : \/ x6 ~0 S! e. n+ X& vAirfield. , W4 u! z# Z$ o& D$ ?6. The starting fuel level for Los Angeles has been increased., Q! }; ^$ |# ?, j9 ]: b) b
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: G' o! {2 \$ Y8 m0 ~# b
8. Anchorage in Alaska now generates a small amount of resources. 6 }" I1 n9 S. G& v: U9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. % B. P" m' B9 W* O, n, X% O# R0 ^10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. 8 H5 v% R7 I4 Q+ l. Z11. Nukufetau has had its port level decreased from 1 to 0.4 F' M- G( I% b, C
12. Pago Pago has had its port level decreased from 3 to 2./ V" N6 ~, \4 P
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) 2 m" A+ t" l$ O% `" Ubase does instead.+ a. F" V% x8 J$ O0 n
14. "Ahmadabad" has been renamed to "Ahmedabad". ' Y' n0 w a% [& R+ f& E15. The generation of Daily supplies at Chinese bases has been distributed to more bases, * h( ~- w: Q! m5 O/ S" }rather than being concentrated in a small number of locations. Overall, Chinese 7 k8 [' Z; J- m$ ]7 Q2 @# ]1 asupply point generation has increased, to about the same level of supplies as in the6 G1 s9 v' K' E' K
original War in the Pacific game (it was a bit lower before).2 ?. R" `( A6 n. J* q6 {
16. Australia now generates a greater supply point surplus than before - about 5,0007 f' q6 w! D" a8 P' q+ M- L2 R
points per day as opposed to about 4,000. Fuel requirements remain the same. * O' L5 T5 ~) h4 v/ E17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 # ~- J6 G7 V( r8 c: Tinstead of hex 200,40 - and the road and railway networks in the area changed to , M0 c" f7 @8 {4 Omatch作者: 发电机计划 时间: 2009-12-10 09:30