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! [! u3 F. u3 P- OChange History:& L( |' ~- C$ T& c8 k
v1.00.95 - December 7, 20098 A. z6 Q! v+ O2 }# {8 s
• Second Official Update – This release is comprehensive and updates ALL previous. o/ O0 ?. B3 N2 M. D3 `( L b/ p3 a
versions to the v1.00.95 level. 8 G n+ A p) A% R- JIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot $ s2 S7 r1 G, J2 G3 I$ ?Management Addendum” which have been added to your Documentation shortcut subfolder: P- c! [4 n* U( O1 p
and can also be found in your /Manuals installation sub-directory. These two1 L2 m2 F( i8 Z
documents contain very important information on improvements and changes in these % {/ g3 Q; j+ R1 _& l; i: vareas. ( O1 H# j) l! T7 h; V• Code Changes9 G) I* S, Z" V+ @/ N
1. Interface Improvement: New Screen for Industrial Management; ^6 ~, V& }) ~
2. Gameplay Change: Air transport mission was using all ready planes. Now the! a% n* L [3 y# R
number of available planes for the mission will be adjusted by the rest/training 8 X& K) J: D- @) k( Jpercent as on other missions. - T& w& E9 F- y6 w2 O3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes - ~& Q+ D! ^0 B! F& s4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to 2 U0 W% z. i% S% Sshow in change command list/ Q; ^3 V( O# ?7 j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use 7 L" v+ [" I. LBombs’ flag rather than the altitude setting# [( H }" D. y" \4 |2 R. |$ ~
6. Gameplay Change: Full base screen now show the consistent over-stacked AF 0 H1 K" W1 W0 a; Z* ]: z! xindicator ‘*’ 5 M* V. P) s2 d2 p. j0 d7. Pilots who are captured or killed were still being counted in some group totals. They ' r& W5 ]3 g& S8 a0 zare now removed from group’s pilot count, but still available for ‘Top pilots’.! I( p- a' O' ^- C/ j3 S; L
8. Interface Improvement: The buttons in the lower panel of the main screen have% c% g: j! } u: F. e: }" D0 y
been improved. With the mouse over the icons on the far left, the number of groups, l( |$ @) y/ P2 D1 ~- Y3 u8 htask forces or LCUs at the base is shown. Added a previous page button when there& e- _" I4 Y5 m: [/ Z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 ~3 Z/ W# Z* X( E- ]# e' ]& p
tooltips sometimes were corrupted when other screens were displayed on the map and 1 |: \, O: B. ^) Qthe bottom panel was still active. This has been corrected./ i" u& E0 F7 G2 }. E" ^
9. It is now possible to repair planes in excess of the group’s size 4 h' N; z: w: e- o/ ~10. Gameplay Change: Adjustments made to air skill in training and combat. Skill + G5 T0 q! ^9 Q- t! \8 b3 Q2 qtraining is incremental. Points are accumulated and once a certain level is reached, a9 D7 b8 f& j$ c
point is added to the skill. The cutover level is the current skill level; so as the skill, A) {- t( V/ o! k A2 D
level increases, it takes more accumulated points to reach the next level. Combat6 Z5 J# i, d1 h6 m( W) a
gains points faster than training, and combat is required to reach 70+ skill levels. " j4 w/ ^0 L/ {7 D3 ZExperience levels behave similarly with the one exception. If the Experience level is5 Q3 Q! g% S' u3 H9 M' d4 R
higher than the best skill by more than 5, a skill based on the group’s mission gains 9 F' b: Y/ a2 u" c S' Ythe accumulated points instead.1 L% j$ u) Z. b) G3 v" Q$ S
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,: s) I c5 u+ [ `$ o5 U
ammo and return to base if required ; I% p2 g0 Y+ \% Z12. AI Aircraft production will now stop based on comparison with on map aircraft totals. ]1 @2 g n$ L9 B
13. Gameplay Change: Malaria effects adjusted % S' k b' c6 v$ F- h% K/ n14. Fixed bug preventing port construction in certain cases 1 b- m1 `' {6 u5 O6 F15. Fixed bug preventing combat engineers from building 9 K1 E. ~' b8 V16. AI improvement refining settings for LCU attack levels 9 t* c. k- H$ K2 n; |; ?17. Corrected unit TOE loading bug8 o/ S. Z; s3 B# \
18. Correct bug setting default morale and experience when not provided by editor7 g# e/ v: X7 i) E$ t# q5 ?
19. AI additional checks for level bomber base sizes & f1 s5 v7 O8 j; b20. Numerous supply tracing improvements3 s0 ^ a& C1 T) T" g( P+ e5 e
21. Numerous supply/resource movement improvements * W& \8 e9 ^/ J8 g, l# T4 x22. Corrected several land unit fragment bugs. * n" n: B% P# L' @0 u- e23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF6 n% d: l5 b; e
arrives at the destination of the “met” TF before the “met” TF does. Also adjust* ?# {/ u! f* a( `3 \
meeting process to reduce chances that the meeting will not take place until one or the$ c$ q5 Z# D! a+ B: y2 L" w- i
other TF reaches the “met” TF destination. Also correct a problem TF could0 p2 T! {, V6 H' j
“merge” with a TF that no longer exists under certain rare circumstances. 7 \4 i! g8 I2 N2 o; L0 f24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of+ ]2 n7 l3 E. E# T4 N
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: K& D q2 ^0 G- J/ v
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be y) i5 Z4 Q8 y* v, ddocked if the port has the dock space for them, but will auto-undock when adding a . L$ u6 p' p+ v- W5 z [7 v5 iship to the TF causes it to exceed the port capacity. 6 H( A9 u: a* f1 x. z25. Adjustments to naval retreat determination. TFs retreating after combat will now be# A* F7 L7 L7 B- F6 R' l3 |
less likely to retreat to hexes containing other enemy forces and be more likely to9 P: E5 _& ]* q6 v/ C
retreat toward a friendly base.4 l* j! v' B6 w4 d
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it & c; W6 G- U1 c( W6 F3 Nis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded8 B' Y* U. m* p; b8 [
in port, (c) ships in port (disbanded). , z. q9 V+ O; }: @' M0 B% q27. Interface Improvement: Implement search arc drawing on map - q2 P4 t- ~* ?$ g; k6 _5 ]5 M6 u28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,: t+ i6 ?, x$ n
ensure partial rearming is in full mount increments, and adjust ops usage according." F$ ~, j& s7 c( H2 t" U" K
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at - C& j0 L- U: E9 y6 Ya base were incorrectly excluded from Naval Support totals at that base. This was+ x4 V S4 _4 x+ I
due to an error in calculation of Naval Support availability over HQ Command radius.2 A* r* P: J6 S: Q" C* ?7 V7 `
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location 5 A& P% I" c8 U# h1 q0 `could improperly interact with fragments of the same parent that were at other & F4 g- b; Y# E: s plocations and had been previously loaded by either the TF or one of the ships ! S/ e% e; D1 N- r% |$ c* {2 rcurrently in the TF or, if the load required multiple days, when unloading of other! Z. K: w I( a8 S( l' {- j8 s+ s
fragments of the same unit caused and automatic switch of a fragment to the prime3 O+ J/ \( G( f: A9 H
unit. & |: c4 l; ]% @5 r& R# P31. Corrected bug to allow repair of damaged devices even if ship has no other damage. / E' I2 J5 y# _. A5 D5 c# T7 c+ h* ^1 DPreviously repair of all system/floatation/engine damage would terminate repair of a 7 P+ |0 |* J2 x: ^4 @; Vship that also had a damaged device (weapon, radar, etc). Damaged weapons will; l: I2 l4 b" x* `
now prevent full repair of systems damage and may “create” small amounts of system 4 P8 T; {/ U) h$ T. b" R1 R! vdamage to keep the ship eligible for repairs. Note that this may have the affect of/ B- ^) r5 ]9 A4 @8 }
small amounts Systems damage being not repairable at a location where it normally* p% X$ j$ C( l/ r+ X" @) S* d
would be repairable if that location can not also repair the damaged devices(s). : ]: i2 Z1 W: }) Q32. Interface Improvement: Changed Allied aircraft replacement display to show nation" @( D6 e) M3 d6 b C6 U. U
of aircraft# I/ T0 q0 S8 M5 q
33. Corrected several menu bugs Y( ]& {6 H& [9 W. K34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of- b! H; r$ ?0 Y* B6 o
land units by TFs.9 d9 |; J& Y. x, i" |3 o
35. Interface Improvement: Add “undo” for ships being transferred during ship * a! r/ A$ X1 o+ D7 `1 R9 N2 Gtransfer. Previous undo only functioned properly for ships being transferred into the * ~9 {3 q G: U/ A2 y4 Z5 N! R: iselected TF. Provided undo for ships transferred out of the selected TF.! L* G# \) Q2 n5 `9 l
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that 0 E6 c# E/ ^ Ris following another TF that is beyond the player-set follow distance. 2 _' f, S0 }, y/ W% r37. Change ship based aircraft repairs to be by plane, instead of by group & M- e3 K W* E& r: z* _' @0 E38. Interface Improvement: Made air group screen larger to reduce clutter4 \; F' v0 k2 ~/ A6 ?3 t1 i }) \+ q: z
39. Gameplay Change: Adjustments to supply consumption by land units 9 z$ l7 c- }" I8 B+ m) v40. Change to AI shock attack determination2 g9 r- {8 G' _/ q9 Z7 x
41. Improve AI awareness of intel on nearby enemy LCU # V- d8 i# L! x9 S$ r42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: c' T0 c! Q4 F; f* N6 Q4 M
43. Gameplay Change: Changes to AI production on “Historical” level 4 t* x* m) [9 M6 d44. Improvements to save file process to reduce chance for file corruption, especially by$ C, e0 N' N6 i" E; d
deleting the old save before writing the new one' b' m& f( B( x8 t
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active5 s1 J7 ]8 z [/ F4 H
46. Improvements to refueling calculations and processes. Ships are more likely to fuel ( C; x! W% f4 k6 _' w8 S3 Y9 ~& Cfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming $ m$ I0 Z! b! _) j2 k2 n3 isources for the “from port” and “at sea” variations. " S. \4 ^5 [# L7 I$ Z v• Replenish from Port will now use the available fuel/supply at the port and on all / O9 \2 V1 P8 l% L+ W, Preplenishment ships disbanded into the port. For those disbanded into the port,, K- @1 ]' A1 L J) p
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. % C" X) U' J$ o+ mTenders must be of the appropriate type for the ship being replenished. Note that $ {. V5 x( X1 W/ I8 ~port facilities are used in preference and ships in the port are only used if the port 9 H* [* c+ R6 Nis not able to completely replenish the ships in the TF.' R% V* x9 g/ y6 a% \
• Replenishment at Sea when the TF is in the same hex as a friendly base will now# E: I n$ p: }8 A: q) `# @
use all ships in TFs in the same hex but will no longer use ships disbanded into a ! x* r' c. f# B: zport in the hex. ! o2 k) Z8 u. v5 U! c; N6 [47. Interface Improvement: Add new map icons to highlight certain events5 V1 P9 U: f* l9 {( g7 c/ P
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some' q2 `+ ~. A0 y! B3 C
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap i1 P/ Q2 i. R& G! Hport or from any TF that is currently off map. Ships that are not badly damaged0 [* C, ?% U7 u( m( g- n2 w
can be withdrawn from some on-map ports or from TFs in certain on-map regions.2 @; a' J! h4 A) Z* Z/ ^# J" D# n- e
For on map, ship may not be on fire, total damage may not exceed 99 and no 9 T+ P( T6 v" a. [$ \individual damage type (system, floatation, engine) may exceed 50. Ships may not: B$ r& n' j# h I5 v4 b3 O8 U
be withdrawn from any on-map location where the enemy has air superiority. The , o& P" w/ O3 ?; C+ qintent is to prevent withdrawal as a method of saving a ship that stands a good chance ; H# Z, g( `* H6 X# Wof being lost or further damaged. On map withdrawal ports are set based on the" ?; e! K9 ?1 Y( B9 L
historical exit locations for ships leaving the Pacific:# m4 f* | G' T4 d
1. Any level 9 port.. e% {2 Q9 s9 o9 M8 ~
2. National home ports of the United States, Canada, India, Australia, and New ; @! w% P: c r2 h" J6 oZealand (with no port level requirement) & W1 ] D" s/ f) N5 {/ G7 b6 L% w3. Any level 7 or larger port on the US or Canadian West Coast., E* {( Z" O4 R, e+ S- c5 U0 x6 ~! S! q
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)+ {3 l8 u3 Q9 G4 @2 B0 U1 p
5. Any level 7 or larger port in South Eastern Australia, plus Perth. ( M4 B9 a' E/ D: v% s5 F2 [3 M6. Any level 7 or larger port in New Zealand.. g# w' Y2 K' G! w$ U
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of ' [, p6 s# M; c, c) Nanother ship actually sunk, the data for the two ships could be mixed. Depending on2 l4 g) N/ Y/ h5 p6 [
circumstance, this might result in one or even both ships being reported as sunk. 5 o3 g }3 x( w8 V7 c1 N50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# d, [, h8 ?2 s1 _; O
TF list screens. The calculation will continue to show the remaining ASW capability C$ R. u2 t* ?# v2 p2 G(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* {& o. L. a& O% E
now based on full load for all ships in the TF.) U6 p% y6 |% ]: W5 Y" C4 C) ]
51. Resupply capacity for bases added to editor Q" f0 V2 C# @52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units ! O x* q8 [% ] c53. Adjustment to AI unit planning level based on AI difficulty 2 z0 _) t# n. c- t& e54. Ensure minefields are created for proper player when a single TF lays multiple types+ e9 F+ {2 e9 {2 N3 c3 @! n
of mines. Player of minefield properly set when first mine type laid by a given4 n5 _5 t5 F: d5 v( \. M3 u8 j
minelayer but a similar check was missing when the TF contained minelayer(s) with & m. k0 H- v2 n( b# h; ltwo different types of mines.1 D+ \) {/ ^/ o1 H
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. `4 z. t2 v% Q" P8 S/ d* L& `
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex + Z5 x9 [' J( ^4 p. X C' u- Lfor owning player, if partisans attack and cause damage. ' f6 z9 O v+ j3 q2 q56. Gameplay Change: Movement rates for clear and desert changed to 25 for; a1 d" m; T0 S: t2 E: F
mechanized units$ b' X$ p% y$ ]# j% E
57. Gameplay Change: Land combat effects toned down / Y& b i- L8 Z7 }; I58. Ensure AI captures empty bases' h( V1 C7 X6 _) x4 e
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) V+ i9 \; t- x) n7 W" f
save from moving them ashore. Training from disbanded ships does not increase the 5 D% n) Z' H; Q9 X: Apilot mission count. / C$ j# j# j5 ?60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in' V( M% ^ `8 z. F1 @% d f3 w
order to help identification of saves 5 I. i- Y( \0 M" @0 ~9 B5 f. X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”); y* r9 q7 }( S
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group 4 k* u! N5 R0 nmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level3 x* y9 I& H, n, t7 s# G- H
bombing attack. Groups were at maximum altitude and conducting glide bombs 1 q+ N3 ?; N# q& }# G; N; T' kattack, sometimes without engaging CAP or flak.3 R- A( z8 M4 A/ X
63. Changes in order to standardize inactive Soviet group’s training options; ! T. e' ]/ X+ k, Z4 F# A! W, O64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see 4 q6 y% H; [% lPilot Management for more details). The number of pilots on the group lists is RED if , e: s5 ^" f" Z/ p6 G) @less than the number of ready planes in the group, indicating a shortage of pilots. This % ~4 {7 F! Z- B6 {/ b2 H1 F9 hshortage may be filled automatically or manually for a mission based on the pilot 1 O3 U. ^$ n8 z. y( r0 L( A" [- cselect mode.6 Y- y) n( j5 a& {
65. Corrected issues with group destruction on scuttled or sunk ships and groups on " g1 p' F R8 `) @withdrawing ships 5 o; ~) N6 B8 j- F" K# ^66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at' P8 K1 W# S; j' Y1 \
close range5 B% j4 n3 H! ~) F
67. Gameplay Change: Greater weighing of crew experience in surface combat - \2 S7 O- v$ F1 ^68. Gameplay Change: Limited radar directed fire, increasing over time3 I) m. }0 ]6 ], t
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 t, H" g7 e. l, S/ n
combats at 1000 yards" E$ V: M% B8 [$ ^
70. Gameplay Change: PT Boats less likely to attack in daylight s& Z# w( n" }+ Y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be& d6 r( @& Y* ]+ X) c$ E
hit in ports and rivers 4 ~6 b0 G4 r& @- K72. Gameplay Change: Submarine captain ratings have more influence on Submarine+ m: F- G8 x& J. H
performance* C( B9 D& e& v2 u! v' \+ E; r3 T
73. Torpedo hits on escorts not showing in combat report bug fixed5 ~$ M) o1 V* Z3 w; s3 b! @
74. Gameplay Change: Aerial ASW less powerful in early war 5 r. ^* W7 i- Z2 {75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 m# y& R2 G+ b; \$ a
diverted fragments having planes but no pilots. Pilots still flying planes are now4 j$ r# @: g9 W+ J- s+ ?
ignored for sinking ship purposes until their plane lands.# W9 z- Z; [, v# O' l( H! f& [
76. Group transfers in off-map bases from a ship in the base hex to the base itself were 5 j6 X3 J( i2 ~3 I9 J* { |being delayed ‘4’ days. There should be no delay. 4 w4 _2 V0 M2 g77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 @; \2 S" Q, N+ I1 d
the convoy disbands. 7 u4 |7 ^1 D$ {' a$ V6 w# p78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 g3 o+ Y4 \$ a0 N. v
hexes. The range was not changed when the game scale was changed., c/ j7 s' j; Z W$ X; D
79. Fixed bug when displaying search arcs at a base * |7 D& Z7 P0 r% n8 Q) G: L80. Fixed Escape key on Industry Management screen , T$ P# b- C M1 P81. Fixed oil and resource in totals on Industry Management screen 1 t6 W, z, n: o" r8 m1 H7 f6 ]1 }82. Interface Improvement: Add an extra line to the Industry Management to show total* U5 _" D5 m7 u4 q! v
shut down industry on Industry Management screen4 M- h1 V f5 Z% z5 y& M
83. Interface Improvement: Add base select to Industry Management . u5 z' w' b5 ~# B) A84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as& o' Q2 p! N' l( ^* H f' ^6 i
ONE group for Admin stacking purposes; the presence of all three in a base counted) ?' _* A- T% N: y+ x P
as 3 groups for Admin0 K5 X8 B+ j7 P5 E; C$ j
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ q0 z( k6 ~$ h4 r1 D# d
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 J3 w5 t$ U+ ^
FF being affected by old stock code that cleared the secondary mission. : @! u+ S) o$ S3 K& O! b* i87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 b" A3 R Y7 _% j2 y
88. Fixed an issue with tool tips being offset from actual hex when forming new7 \0 o7 L' s8 N, {; X' b2 N: F
taskforces ; `, l6 V' n7 R; V' l89. Added the saving of preferences on save; the preferences on PBEM saves occurred on" P& W/ `5 V5 X9 J$ P* q; W2 t4 K
the end of turn save only. Preferences are now restored as saved for the player at the! @# s" j2 o- G
time.7 j) P7 ], h. [
90. Changed air supply mission to use a friendly base as destination, if both a base and% }4 {0 X& V5 p5 J
LCUs are present in the hex; it was sometimes giving the supply to the first unit only + v5 A- D; e6 V" V$ j: R! [6 m1 e91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# c- X; @; ~! e( e4 F+ F3 g' H
mission was canceled because the enemy LCU was selected as the first unit in the 9 [# y0 m( l% b+ l8 N* {/ }; Vhex.- T" U- A$ y# R l
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel." i6 l5 \# j% w: b6 z
93. Prevent very low grade TF commanders from returning single ship TFs to port to, O! W" B- @1 S4 e; F
rearm when rearming not needed. ) ]9 ?. V, d& f5 F& d94. Fixed the supply cap and monsoon effects on supply $ h! l, L; s4 Q7 g95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland ) m5 O/ U1 E# k. b7 vmovement. 2 c: i+ B" G8 u+ E96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; R3 X7 _2 T4 r# m) `6 d
when Soviets are inactive. 6 B. J& w/ u( h4 Y97. Tweaked resupply task force to Japanese bases. 2 @6 I& u' A/ Z4 F) h98. Fixed a HQ/Chinese unit respawning bug. ) ^& T6 J' e& X7 g: S2 e99. Restricted permanently disband/withdrawing air groups from being able to the the 3 F B# O6 W& Q# ]# y6 A+ `! y% _ `“Trainer” option in the type of pilots to use.7 G, C' ~+ u r' c: e
100. Restrict the options available to pilot movement in permanently 7 D, f- n- p& s0 S6 O8 I/ xdisband/withdrawing air groups; mainly restricted to making them active or in-active1 `1 X9 L$ @" C* [
within the group.. |5 J* n% [, @
101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 x8 M: X3 L3 Q* g0 r. C+ w" z
parent group - stops divide ability; }! V3 M+ m% Y9 s1 O9 \
102. Fixed an issue where some autosaves could reset game options. ' @- L. |2 A5 ^/ X7 a' G- p0 T103. Disabled the ability to make a group a temporary on-map Trainer. 9 W+ J% t7 j* ?6 g7 ]4 `! ]104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high / y' T. E( K5 o# x4 PFATIGUE pilots. V1 p r1 P# n0 @105. Made some adjustments to Kamikaze effectiveness.0 s; ^" \' n5 L- f1 f% J7 R( M
• Naval Data Changes/ @+ f/ f& I6 ~4 u! D
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs., q0 g$ `6 Z, `/ ]7 n' \/ [' [
Class, Z- t/ C6 v' L( b( {, i
Scen 001, 002, 006 (007, 008, 009) H* n( H7 l2 y* p) @1 i; r5 @& t3 J
0021 – Australia – correct weapon facing K0 X, P- ~9 k9 F& S0 [+ p$ \0418 – Helena – correct tower armor from 0 to 125 ; q1 r: @) m8 `1 g1 I' G( Y0 j0767, 0769 – Chevreuil – correct endurance and fuel 0 B7 \; e, M2 H$ Q4 A! v2 L- f0770, 0771 – Duguay Trouin – correct weapon facing . B. ~4 F9 Z5 v0772, 0773 – L’Adroit – correct endurance and fuel( N$ U; f; U/ f( g
0774, 0775 – Fantasque – correct endurance and fuel + G( S- c: U$ i/ R0776 – La Galissonniere – correct endurance and fuel ( _* @& U* | v( X4 r J0776 – La Galissonniere – correct weapon facing! ?4 c8 J: T' U2 M; W$ C+ I/ T
1013 – Yubari – correct weapon #4 turret armor/ d2 p3 ^- S# x- P# |9 C
1102 – Furutaka – correct weapon facing # H' C1 L" z5 ?6 c/ z8 Z8 a- l1107 – Aoba – correct weapon facing3 F! G- c" a6 z; l, T* [; \
1112, 1113, 1114, 1115 – Myoko – correct weapon facing 2 b( P. D7 c- ~: {6 ~3 C1 V. l3 k9 x1730 – Yamato – correct weapon turrets' {& Q' x8 Q0 o# K- T/ c! b S
2025 – Kongo Maru – correct weapon facing2 z7 x+ {8 X5 [" E6 t8 R. g
2202 – ARD 3000 Ton – add Japanese small ARD class # H, M5 c5 [* S& e A7 `8 N: `2903 – Gnevnyi – correct weapon facing. }$ E1 K3 X: s) _9 p# Z k
2915 – MK Cargo – correct weapon facing & A0 M+ a; |) @1 i- x7 ^+ H2918 – KT LST – correct weapon facing; a& `, J X( Y# [- X# X. I
Ship + z G- b) W fScen 001, 002, 006 (007, 008, 009) changelog ! F: I" o! d7 h3 vAll – update weapons from class to reflect weapon facing corrections# R' I. k% L# S' [* V
0999 – Dublon ARD; add small ARD to Truk ) N, Q* L% N3 P2 @2 D4 S3550 – Laffey; correct entry date to 420430 # H& | h6 }0 B) K. F- V3580 – Frankford; correct entry date to 430430" _* v1 p$ R) v, v% k
4317 – Thornton; add Clemson AVD at PH8 L$ ]* }4 m+ U/ h2 H! D, i
4361 – Henry A. Wiley; correct entry date to 440930 : i7 y8 m; P. N9 b3 G/ V5222 – Rixey; rename to Bowie % @, \* p' j2 \7 d& ^+ i- d0 v1 y6 q" Q5223 – Hercules; rename to Highlands 9 H: b7 c2 l7 \2 s# `: `6 M: q5251 – Pinkney; rename to Pickens $ a) W3 }; l' z" r; V- f% E9253 – Madras City; correct entry date to 420228 / j5 s( E X2 E+ N% |+ [* {9 Z M9728 – Indus; delete duplicate ship entry3 |8 |* \1 \7 x: ?& J4 d! B
9837-9849 – Soviet Fleet; correct ship name spelling. r8 T+ p, K+ j& m4 k; e3 Y
11316 – AFDB-2; change arrival location to # 524 Seattle $ O. l* H; q2 p$ w% g$ \7 m0 [# y11364 – BYMS-2055; correct entry date to 430228 2 _# G6 C( j: z7 x* F11365 – BYMS-2059; correct entry date to 430228 + m7 m: c0 k& q. L" u0 P14070 – Ha232; correct entry date to 460228. H* k+ t1 V- v1 v- q3 F4 f E$ T
Scen 006 and 009 ONLY $ u! ]6 s" X& z8 n5 G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 ! W; d4 X3 J/ ^, s! S! Q, s0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 Z% U t% g' Z7 _6 C5 K
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 ( S" C' |5 [ H( Y/ q" h- h) k0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% [4 U, z1 Y! ^8 |3 K2 ]5 X/ }% ]6 \
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 , s5 [2 B0 V3 g, e0 h0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 2 G4 X- Q' |1 {: T0043 – Hiei; adjust fuel to 4175( d( e' V; Y- X$ t5 f
0044 – Kirishima; adjust fuel to 41757 i$ [0 ~( b) ^
0067 – Tone; adjust fuel to 17758 y' p( ]/ A: f# n
0068 – Chikuma; adjust fuel to 1775$ o8 J+ L( p4 ]( s9 {
0118 – Abukuma; adjust fuel to 833 ) k: a( k% z1 G0146 – Akigumo; adjust fuel to 265 ) W3 H2 d6 m- A1 l0168 – Kagero; adjust fuel to 265 2 f6 `5 U( P$ B) K+ N+ C0176 – Isokaze; adjust fuel to 265; k9 W9 {( i+ s+ _+ \( n
0177 – Shiranui; adjust fuel to 2654 b% p& S' f+ I" }# F
• Air Data Changes 5 c7 [9 z0 t7 p- s' i+ b" K[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. & J4 P( P3 R P7 n[177] B-339-23: Name set to B-339-23. u, x/ k: }$ X! k5 v7 m
[178] B-339-23 (PR): Name set to B-339-23 (PR). ' f2 E; ^5 H% T9 x" d[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. 6 T- R+ P$ f+ K3 t$ y# x[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ p* v# B' \6 [; N! \- _/ ]6 ~
[365] Stearman 75M: Nationality set to U.S.Army. : T/ p, p# ~* d$ \1 G6 K[451] PB2Y-3R: Deleted. , C/ M9 E+ A% ~/ c[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. , t3 P0 H6 x6 q0 x[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning8 D" S3 Q& y4 M( K% b
MG; wpn 13 set to 500 lb GP Bomb.4 {# {( }1 z1 t9 H
[1923] No.1835 Sqn FAA: Delay set to 0., _/ z" v3 Q3 b8 l+ P3 n# i
[1924] No.1836 Sqn FAA: Delay set to 0. N. Y+ b S7 s# I; x1 ]
[1929] No.1841 Sqn FAA: Delay set to 0. ; W$ |/ C7 a0 X7 k# j, i[1930] No.1842 Sqn FAA: Delay set to 0. / ^( f. Q$ z( r1 e[2587] VMF-211: Location set to [584] Pearl Harbor./ c' ^3 L6 P3 ^! W5 J( P, b7 G
[2642] VMF(P)-321: Deleted.; Q A% E2 f' d( `( R7 |
[2652] VMO(P)-351: Deleted. , T5 I2 U: c9 t$ k[2668] VMF(N)-511: Deleted.3 M: i0 x( S8 H: n% h3 @
[2669] VMF(P)-511: Deleted. 0 s) j+ _+ ?. ^" C% n/ h( |2 q[2671] VMO(P)-512: Deleted.1 {- j" V/ X) `2 N- j x
[2673] VMO(P)-513: Deleted.9 f! ~2 R. q; h C6 f
[2675] VMO(P)-514: Deleted.# [; {9 {5 R4 Q" v
[2827] VR-2: Deleted. ) ?/ F, R! V9 F/ c[2828] VR-4: Deleted., R$ {4 v* g. b' R4 w
[2829] VR-5: Deleted. $ Y& a b7 q0 K; r[2830] VR-13: Deleted.0 q0 o6 p1 A c3 |* m7 P
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) Y+ H+ I- N3 m* u0 G1 u
USN patrol-type squadrons 4301 resize to 15 deleted./ q& [4 [$ g+ ?
USMC squadrons 4301 resize to 24 set to 4410./ F( @) i& |4 I% E. T* F
USMC squadron upgrade paths reworked./ G( D) c2 B3 Q! H. K
Gameplay Change: Units with a/c MAX strength six or greater now able to split into 3 f+ k2 i9 K/ \7 mthree subunits. 3 O' l, B& l6 S& d0 ~• Map/Base Changes * F9 [2 {! x' s2 o4 p- s3 L1. Garrison levels in China have been increased for both the Japanese and the Chinese. : m, _5 v B% V- A INew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4002 g J6 b* P! o' w
AV.8 B6 | e6 ~4 L1 g9 D4 K
2. Garrison levels in Japan have been significantly increased for the Allies.* t+ k. f8 G0 j+ A
3. Garrison levels in India and the Philippines have been increased for the Japanese.) D$ p u/ \, ? D+ T
4. Garrison levels have also been adjusted in other locations, with some areas having) k2 ?3 A& ]7 o% l# }6 c+ m
small increases.4 H% R& a' w" d0 L6 i' ~' N
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an / x5 a8 o0 z4 KAirfield./ m* ^- F0 f- u1 D' X% j
6. The starting fuel level for Los Angeles has been increased.- a' x1 ^' u! l9 b M& o, o
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. T9 e: D$ A/ j/ R) @8. Anchorage in Alaska now generates a small amount of resources.+ q: d3 _# ~+ ^$ ] a ^, M5 M& F
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.# j9 L- B" ^4 u7 C. ]5 Y Z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.8 y; k0 u2 V; N3 {7 r% h
11. Nukufetau has had its port level decreased from 1 to 0.+ \! W4 K. A/ k3 |2 A7 f6 y
12. Pago Pago has had its port level decreased from 3 to 2.9 {' w1 p: j: G; O4 M* x# ~3 K C
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( d& u+ W! r7 l- z- G7 E
base does instead. 6 l5 r- D3 T1 i# Y2 o14. "Ahmadabad" has been renamed to "Ahmedabad". ) V) h1 H/ l+ g; u" J15. The generation of Daily supplies at Chinese bases has been distributed to more bases, ( Q0 @5 y7 R+ Y! W0 n mrather than being concentrated in a small number of locations. Overall, Chinese7 F, U: ^, u) p1 u5 t
supply point generation has increased, to about the same level of supplies as in the ( X- p; s5 F; G" Horiginal War in the Pacific game (it was a bit lower before).8 s+ K! U' `" S4 E" m, z6 D
16. Australia now generates a greater supply point surplus than before - about 5,000$ ]$ r4 m! J W2 @( @7 Z* R
points per day as opposed to about 4,000. Fuel requirements remain the same. 8 G# |3 s. X5 Z% L1 j; ~0 U/ a17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 % w9 b1 y8 d# P$ x- `instead of hex 200,40 - and the road and railway networks in the area changed to; c7 m0 s( r% M& G8 i( m0 Q# O
match作者: 发电机计划 时间: 2009-12-10 09:30
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