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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
/ b. U3 }3 l: m- Rhttp://www.matrixgames.com/forums/tm.asp?m=2729580, J, J! K6 Y2 O: O/ R, w5 O/ r
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 9 n, a+ Z0 s: ]/ B7 ?: z

: B2 s% f: y9 M4 ]- p" n# C8 @This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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7 D0 n4 ~+ Y6 u! D5 m( _PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
& o( \3 T4 {# i! {2 y& [5 M' I$ [- OLast month my development PC had a meltdown while I was working on changes since the last released build (02). 9 E* l9 i4 t2 R' l+ b! L
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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. l; D: R! v) _$ K/ F+ d0 }7 K0 qThe build works fine on my PC, but then it is also the one that created it.
" t" {' m3 W+ v: SA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ! I' I( X' e) d( N3 n7 p
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ; I9 v/ n" R$ |; @9 E6 Z2 O
Load up a save and play a few turns. Let me know if you have any issues with it.
. v; o: q1 g# `, ?2 ]/ tAlso, try using tracker to see if the DLL still works.
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Again, my warning: : e( U1 W2 Q  H
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 5 z+ v. S& z; m% k

# H6 D! m; r/ hHere is a list of the additional changes since 1108c (build 2)
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% i( G/ t6 H- X4 @# Y' e[1108c+]
! m; o( L" }  @; z, XFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 5 _% Y8 x# E' p9 X3 G, E7 T- R8 s, p/ Y
Revised restore of report files from save 9 O7 }. a  h% }8 q; b2 B5 {
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
+ V- X: @% J4 Q( hFixed 'buy-for-supply' ships remained at 1 day delay . V  X+ Z/ ?  A6 k
Fixed Error in Kamikaze determination in Flak Attack - T* M  W* V; q" l* w5 M
Fixed Kamikaze training not affecting low naval bombing   s# l# R4 c, h; h2 J. q
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 + d$ K# D8 F# q( L, I& q
Changed Pilot experience hit based on category rather specific air type : x" b, ?# }# R* J1 V* ]
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] 4 j2 U5 \+ w+ J- c- u
Fixed Removed ships under repair/conversion from AV support total ; y2 k! r0 J! H9 m$ {8 N6 D! s
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' - K9 g5 [7 ?( I0 B/ ^; {
Changed Re-enabled limited on-map routing for off-map TFs
' F. p) S: |7 L( ?1 bRemoved Disband check for resource/oil that was added earlier as can be worked around
  U. \' ]+ ^0 c6 VFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
9 {2 b8 q0 U. FChanged Night missions on list using BLUE rather than BLACK
7 y: h& O2 F* F6 L5 ]; NChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e] % x* z+ y) F, W$ C5 ^
Changed Arriving LCU units were building more than needed devices if not enough in device pool
# h7 [, V2 r+ z# qFixed Was returning wrong Allied device to pool on LCU device upgrade 7 x9 a" L' P+ i8 Q
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
  c& o/ |% ?. ]& v7 l3 r1 b7 [Changed Adjusted off-map entry point for way-points
- j% J4 L# k0 u: ]; k; w" yFixed Altitude not being changed on some dive bomber attacks in AAA
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) x. Z1 H7 m; E. M[1108f] 1 p) K+ r7 V" }; j3 F6 @
Fixed Auto convoy returning resource/oil to home base when not required to 8 a2 r% b/ v. |) \! R3 M+ k/ e
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ( J: A. K, Z) C) g  p$ M- ~
Fixed CTD when checking groups on withdrawing ships
+ `  t  F8 j1 D; I( ~1 T' WChanged Restored image files for centre windows / n1 f( R- ]& j* B
Fixed Extend packing time and operMode to combining editor components of parent LCU
8 Y3 s  Q- R; cChanged Vary DL for base created TFs, use same DL for TF split ; d; H: a; V" b; D6 V
Fixed Leader of delayed group being re-assigned continually
. ?- `# Z) z  y2 e5 xFixed HQ check so that first HQ is included
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; z" P- |2 d* @/ d[1108g]
; I2 R$ F+ y$ d) C  Z7 LChanged Update device in TOE when changed in order to fix land replacements
5 X* M3 L1 S% K( R8 Z, pFixed Return cargo for CS or AC not checked if home base and current base are the same 1 U/ g$ V0 `1 U" }0 n
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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& c5 h) I& T- p. E/ w[1108h]
. m% U4 t( H: u: UFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
( {$ a: K0 D6 Q; |2 OChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base % Z4 v6 T  U5 f$ r! E- k
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
7 Q$ y1 \1 P  p: B7 {Changed Allow 'independent' commands to change without cost to another # t! W0 ^) P  |8 {8 F' n! r7 [& Q

' N# t8 w5 e( F[1108i] + j- ]3 u! R& ?3 ]
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. # E; Z& U7 s2 V; I' S& T, a
Fixed Japanese production was over-producing upgraded devices for LCUs
/ f% M4 s3 l! F( Y1 ^  QChanged Ship display of ARD shows lift capacity * z. S5 G2 y3 R3 d! E
Fixed Sub-units not having withdraw delay decremented ' i* k3 l0 ]4 W$ o2 [6 k- Z8 j
Fixed Updated offmap checks for home base
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[1108j]
* W1 p5 N' u: i' }7 m1 OFixed Issue with carriers in range code; could cause data corruption
- L8 ?5 E5 y# gFixed Not all TRACOM pilots showed in lists * V5 R& G" s4 ^6 R* K5 @
Fixed Limit retreat after meeting TF surface combat to actual combat
) C; v7 T: `- r* h/ j9 F# \# aChanged Removed endurance limit on PTs that limits attacks * e6 u4 o, ?4 O( D  o& e) e, h
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ; V8 x5 l& n3 u& d% _
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
9 |- _' l) u) Q9 l1 R4 |Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling ( E, k" m; d/ c( s' y$ v- ~
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
. K9 T+ f/ A- V! [, l1 C0 y在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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