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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) v7 D) P& \8 B( w* ihttp://www.matrixgames.com/forums/tm.asp?m=2729580
9 |5 c/ y0 g4 z! R. C; B, ]- hThis is an unofficial "short-term" beta install. 4 P; r4 |) d  `) B7 P$ ]- H
Short-term being the appropriate term as this thread may be removed after a few days.
3 \8 v/ n& Z: ?! y. y
* v: h+ Q5 ^) o: l+ M! z) ^This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 9 [: u/ x  `$ H2 k

5 ^( E: _. k5 n( m) Y: s. z9 UPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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: r2 u' e7 J" ~+ HBackground:
9 X) ]( k7 Z" G- N) xLast month my development PC had a meltdown while I was working on changes since the last released build (02). ' r+ B0 O: P/ M: k( Q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 0 _- {! V7 a/ M5 s( a

5 H4 u) H: p. g& B% @The build works fine on my PC, but then it is also the one that created it. $ y& L2 g7 O8 B0 s* W
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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- Q3 v2 ?! K9 G' X) i: J3 |6 {. zAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. - r: B, w- i8 V6 ?

6 P* Z7 N+ t' {! ?0 ]- H0 q2 ]I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
6 q- i2 \* K, A  F+ R+ @Load up a save and play a few turns. Let me know if you have any issues with it.
! p+ `- S6 R" P, F( GAlso, try using tracker to see if the DLL still works.
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Again, my warning: 8 [* I0 \+ u3 R0 i0 w7 X3 W
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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* m2 k7 Q2 h5 U1 j& w6 `3 ?Here is a list of the additional changes since 1108c (build 2) . z- q' c5 q$ `$ @- q
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[1108c+] & }- I0 k' v6 K( X% m( x3 @- E' f
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
/ ]# q8 ?% }/ ?Revised restore of report files from save
$ L* k" A8 `, R9 fChanged Added group withdraw date to all split sub-groups, not just permanent withdraws : a- ~3 L! m7 r, B5 R
Fixed 'buy-for-supply' ships remained at 1 day delay 5 A) q1 w  n6 D8 i
Fixed Error in Kamikaze determination in Flak Attack
5 w# Z: X9 T$ F, l* X2 BFixed Kamikaze training not affecting low naval bombing 4 g9 j. i: O9 n: G9 o; o
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
' t: `1 a+ z& H% L' uChanged Pilot experience hit based on category rather specific air type 2 j9 G5 h+ m/ C5 l* S  N( I* L
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons $ i: C  f% V4 D4 v# L

4 F6 |) ^5 b; b: m( g+ r" r( q[1108d]
3 T; Z1 `: W' b3 qFixed Removed ships under repair/conversion from AV support total
- q  X( ^* ]' F3 l! f' t  U, _Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
5 m, U) @, J, w" N+ r: BChanged Re-enabled limited on-map routing for off-map TFs
6 u: q6 g1 P( C! Y/ URemoved Disband check for resource/oil that was added earlier as can be worked around : W2 T% O" ~! M$ F$ T1 ]5 h- X
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move % z5 Y2 R3 q( z5 t# R4 E  L
Changed Night missions on list using BLUE rather than BLACK
" |; M7 F8 C/ t: i1 mChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution : [$ ?9 k, K, z" g
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[1108e]
5 @: ^/ {( Y: `  O3 z4 RChanged Arriving LCU units were building more than needed devices if not enough in device pool
5 N2 K+ j. B) S4 v! pFixed Was returning wrong Allied device to pool on LCU device upgrade
6 ?* R/ C* F4 ~; ^. SFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
* {* Z& ]% r% E: m: {& I: cChanged Adjusted off-map entry point for way-points ' t" H$ V$ ^3 }5 j0 y) u, p6 Q% F
Fixed Altitude not being changed on some dive bomber attacks in AAA
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2 F) ]# V. g- M8 F[1108f]
8 }7 L: G  S4 @) _$ a& Q* c8 E4 TFixed Auto convoy returning resource/oil to home base when not required to
$ a2 K1 k. z+ Z- p& }; {Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
; g1 B9 L+ r1 p5 ?Fixed CTD when checking groups on withdrawing ships
3 [' D; w2 B2 k3 `Changed Restored image files for centre windows
$ a, J5 M# ^6 y3 BFixed Extend packing time and operMode to combining editor components of parent LCU
% E3 V7 l. C0 h/ `5 x, EChanged Vary DL for base created TFs, use same DL for TF split
. Y: m; z" t; K6 c0 }$ w! N! P3 _Fixed Leader of delayed group being re-assigned continually # U' @5 A6 k0 g2 M
Fixed HQ check so that first HQ is included
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[1108g]
( n% p6 y) M" y9 p% b1 ]Changed Update device in TOE when changed in order to fix land replacements
. r: `4 D7 ]2 [. e4 c5 ~/ yFixed Return cargo for CS or AC not checked if home base and current base are the same 2 o+ W0 A& T/ B  w; g/ A. h) u3 k
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] ; P+ h# o6 G5 s: g
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying : |$ H% q3 C+ u
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
" B+ \4 C5 g+ A# d" E% ~* t& oFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
/ M# W9 Z$ l; r5 b/ ]8 b5 ZChanged Allow 'independent' commands to change without cost to another $ q4 V- y. T0 U4 \7 @$ P" z

0 G. i6 I+ |+ d# K( m+ U2 a8 d" i[1108i] 4 ^& [* E. O! _7 w. t7 z1 I. h
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
; `6 s' x% ^  `; R$ S9 i4 HFixed Japanese production was over-producing upgraded devices for LCUs
3 |* U9 s9 k+ a; h5 d. Z1 ZChanged Ship display of ARD shows lift capacity . o1 V/ ]: j& {  n- R2 f2 X
Fixed Sub-units not having withdraw delay decremented
; u5 a0 V& Z% {Fixed Updated offmap checks for home base 0 C$ H7 K# D) B; o* z' P

! `- k  ?' q" i8 |) w9 ~. V[1108j]
5 [5 N# q& `( p$ ^Fixed Issue with carriers in range code; could cause data corruption . D6 I/ m# ]3 z9 T
Fixed Not all TRACOM pilots showed in lists , {9 q1 p) ^1 I) w3 p) L
Fixed Limit retreat after meeting TF surface combat to actual combat ! W6 t) m1 [; C
Changed Removed endurance limit on PTs that limits attacks
/ K  j8 n& q! {) P8 W! pFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
' {$ O# \8 l7 F+ m4 j$ {Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
6 ?" P8 M# Z2 ]( S# \Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
6 f1 P( [1 r& Q! ?Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。9 @8 D2 M# i3 \( q; H5 \
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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