具体见% \! K- r( @/ D* s. P/ B
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http://www.matrixgames.com/forums/tm.asp?m=3185062
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) Z- `( W0 ?1 K- `已经共享到岛群QQ和本论坛置顶资源帖( K3 I) K! i! W2 R! y9 u
+ B8 i$ J; [7 S6 |. x w大量更新,详见列表:3 D5 ]/ q$ V' d/ |. [( f
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Change History:, h, b$ r7 {# j% K" ?- Y
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17): e- Y" m p5 i e1 {0 d* n! Q6 e' T
1. Seventh Update – This release is a comprehensive release updating all previous
! }) m' x+ h n7 Iversions to v1.01.17 beta7 f+ U! u: P+ ~" c. @0 a
2. Code Changes
, }5 ~$ ?3 O1 B% N, {Fixed3 \, _! }4 U6 U. ^" J% Z( M% k
1. Display of AF/Port icon between player saves based on player's intel2 \ v0 ]4 m( ]. D2 P
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
- Q3 v0 g8 T9 c' P- Nweapon list updated
\. t) f4 i1 n- U3. Reported cargo/troop safety values incorrect when no cargo/troop space
6 Y7 ^" d1 f2 H& N4. Allow smaller 'reserve' space for small groups on ships3 ^: `' q; I. w3 B- f2 f: r9 |
5. Preserve some more data when swapping fragment and parent to prevent lost of parent$ P, N5 O2 i' D, ?# c) Q% X
6. Correct attacking plane count before final post-air combat8 ?7 b6 ~; n: Q' N
7. Pilot promotion may have occured in error sometimes, z& _$ y5 x. L- |, V$ r! h& `
8. Raid detect message sometimes dropped of the combat report0 [6 {0 |2 n$ b( W% u* O
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply8 b7 j+ H: @9 m, X2 `/ ]
generally
( E, }" {( _( `' V3 F1 @% ?2 v ?10. Some pilot-leader connections were being corrupted- ~- ` `/ n$ u r% [( `( F
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few9 N$ w! W8 z2 [) s ~! J
other move issues due to the incorrect indicator# r2 n5 l& f+ D0 C) O/ r
12. Wrong ship sometimes reported in Ops report for TF movement which causes some+ e4 h; I! [" \! X& y; g, V3 ]
damage3 H/ |/ d F: G, i" V; o% V
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
0 {0 j/ ^# ]" U% {$ E+ S1 Z. r14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
) v) Y" v) Z) I9 V2 W- Q; _# odate sort" d: q( c4 u, m
15. ASW groups not allowed to attack sometimes
# K5 H$ [% w0 F+ d: x3 ]16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
! o5 |9 a( u7 m2 KHQ/LCU to jump to reinforcement queue
S& c& n; v" P% m) l& e17. Bug in bomber intercept if too many rounds of fighter v fighter combat
+ k/ Y9 w1 K9 ]1 F+ I$ h1 l18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
+ F& K1 q0 h: `4 Rat start of AE but crept back in sometime during updates
4 J" V7 }; v I9 n0 |19. Removed the fragment/parent swap during a TF unload as it could often orphan the
X. [# z; Z- N u( Pfragment., K9 b& ]+ `, D% b
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade8 U* [/ B8 ~1 q0 |
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
/ m0 z' R, {) D. cshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full* \% q! K7 o+ I) U. C8 h
set$ y0 ?" O$ a" Z
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
r7 ~- X" Y, ~% s" l" a e6 E% C23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
* |# i# m8 g0 x24. Bug caused F/FB to sometimes bomb at low altitude% }, V# J, [9 X- [
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not7 f: o9 M8 u7 c2 C
occurring properly.
2 W* t9 n% Z3 V% l+ f26. Bug in Industry 'failed' indication not showing properly sometimes
2 d9 d9 d9 j3 z* p% H4 h27. Location check at scenario load to include small map sceanrios
! ^ f2 r" E8 l( j5 P28. Bug in air supply to fragments in a non-friendly base hex6 ]+ d" B9 I7 c
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was: o7 H/ z" E$ T) O0 } t/ J* H2 ]1 F
being set to homebase before execution of the mission – ie was returning to base( m, y6 y: @4 l; Q' G2 E" t
immediately
) n5 p4 S+ [) q$ M: u) b30. Error in Strategic map display8 q; Q* E9 P: \. ^* F3 H W
31. Additional and stockpile options were not turned off when base was captured
- g' y5 u+ \6 I5 ]+ a' a3 ~32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on4 ? ^% f+ M5 G1 A, `
mouse over% W# J+ X+ q3 X7 E8 |2 L
33. Army experience being gained when not 100% prepared as per manual; changed to allow
3 l2 Z2 {- S' Bchance to gain experience if >75% prepare and < 50% national exp level8 c( v, O& S- x
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to7 N4 Q6 \5 G6 H6 y E
alleviate the incorrect experience gaining happening while in reinforcement queue6 m4 m) {3 f o3 Z2 S! ~7 H" x
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
5 a! c) U! q0 f$ t* Ecaused unit to jump “off-rail” and move overland: s: ^ B4 U, ?2 D: b: S1 o7 V
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
( Y$ z9 P4 S# w37. Excessive accident messages on unload from TF reported
5 k* o' C2 H6 E5 p38. Reworked editor sub-unit merging as some devices could drop off the unit list when
6 u: n1 b' A- A b' Z+ @0 u- Umerged causing smaller size unit than expected# J9 t/ V2 l8 ]) Q6 c2 r! ]
39. Corrected possible TOE error in scenario data load for inactive units
) t( n I1 h Z6 J& q. U& `# Y40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can" Y0 ?" K7 ?# l' C# T$ j6 J" b
however be allowed to do this.
& Y# j& r/ l. W2 u3 x$ z( |& K41. Possible CTD if sinking ship's load was a group6 F7 `& S5 C( Y
42. Limit the number of devices built from resources per unit during LCU replacements; this
3 ~* x1 C9 K( q4 t. |was causing an over production for that turn
* _8 a1 b# ?& ` f43. Retain day/night setting when creating group fragments
6 O7 T+ g* ~7 s( e& L5 V44. Adjusted supply and fuel values in base list not to overrun the space% b" r; x, { L3 T- Q& J. N
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
% q* P8 [3 S5 W8 l. r. iadded YMS to Sweep TF in line with manual and code r Z! Z2 ^5 M n( } \4 e
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
$ @) M! @4 q d7 o* ~2 P4 F) Wrule relates to the abundance of manpower and is not covered by replacement pool. Normal/ k6 L9 \5 o0 [8 y) Z
rebuilding of destroyed units is not affected by this.) W; M+ V1 f7 d/ o4 B
47. Carrier capable and trained text not showing together on Group screen! o( I) V) d% Z( H% h# y1 h
48. Handle any blank re-name changes by ignoring them
2 S, X, ^. w& p+ r1 {1 L, b! ~% v49. Possible CTD when air fragments combine
4 T6 F& l* _+ H, e50. Unloading TF can freeze a LCU onto a ship under some conditions' g5 R% B* h7 D2 R4 J V) c+ }
51. AI not behaving if main HQs missing (affects small map mainly)
( I9 `' |! y% q$ V) J0 w52. AI using AGC for normal land units – removed from TF if not needed
2 R/ p w3 s: R& q53. Soviet activation message not in Ops report! d' c$ C" _: k$ E. d1 W- Q
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
8 o" V& o1 m! [2 ~% v, h0 v55. Clear Soviet air balance if not activated. Possible incorrect base switching/ M: \6 C7 H- S% |! r
56. Sub attack against docked TF not happening for port size <3
$ V. ]8 h- P2 H9 p* |57. Unit type changing unexpectantly
/ }3 d2 p( c3 l58. Torpedo replacement on plane sometimes is missed- Z" ~5 y5 r( R! P. M
59. Double handling of overstacked supply requirements: P" ?, @7 [9 S8 q9 C" P$ v
60. Fixed alternate weapons for port attacks1 w3 I3 t2 c$ R U
61. Corrected weapon system damage to show after combat on ships in port rather than wait till/ O3 P/ V% z) e% w
sometimer in the ship repair cycle.% C/ ~" K( g6 Y6 s' _6 E& D! N
62. Ship tonnage over 32K could cause repairs to fail# [( Y9 K7 g. t* I: L1 Q" X
New
\0 g. }$ k. y2 W1 F1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
9 g) m( J6 [( h t) M; n% M: yport6 Y8 g4 j0 M; c d% m$ n% m" v; w, N
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
/ Y9 X% ]# ~4 o6 J( g: W- {2 ]8 c, gTenders not counted
+ j, W6 P1 F/ p) D( C4 }5 T1 W3. When showing mine device on ship, show '!' next to mine ammo if can reload at base2 _& a: H$ E# i4 S! n5 D
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
) l' Y& p1 e, S; |6 w Bto remove damaged ships from TF
" Z, b& M% t+ t4 ?+ z5. New filter for “non-building” devices in Industry pool screen2 {) u. M( ?" G; \. E4 F
6. New filter for “non-building” aircraft in Air Replacement pool screen
7 n$ X M7 D. _: _' h7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
. L% ]* a" W0 U3 ^1 Nmines (^) detected
+ D/ ^& r0 ~. q/ @+ t3 ^8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the2 X/ t. t& j/ r, u! S
‘button6..’ image files, then these will be shown. If not, by default there are shown as
$ r& L) M- d$ |+ i9 s$ wstandard parachute unit icons2 o' s3 {" o7 I2 x
9. Air/port damage and building is shown in base mouse over4 d. R$ ~! F Q
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on+ o% ]7 E/ P- W& I7 Z/ ]
11. TF can be routed to stay within coastal hexes as much as possible& C& {; M8 s8 e0 X, E" e* I
12. On Top Pilot screen show the 'ace' cut-off value if more than 11 m. w% L6 u' c P
13. Added option on group and LCU reinforcement screen to turn off replacements
7 s% U& p. a% F. b. ~' L, Q14. Current base can get supply returned to it when reserve planes returned which were
% ^6 O( x& k# M; y0 Joriginally supplied from another base' {) j0 X7 k" k/ h2 p
15. Unit type filter on Troop Loading screen
+ j {* N& ]5 F- P16. Report killed ground units if not in combat report2 W/ v8 o: d4 v" W8 A2 y! K5 ^ i
Changed9 d7 s$ u. s; A7 X+ T5 b$ p4 \1 I
1. AF of 8+ have AV support doubled for purposes of determing support for air operations: l6 O$ D, O' |$ Z! ~/ c
(complements fix 18 above)
b- B6 T8 F; E" C, u N2. Permanently increased pilot array to 70K
; P' v, w ~# V3 c+ ]7 R3. Increased number of air combat rounds are a factor of total aircraft involved4 e/ O, s9 Z+ h4 S" k# W) Q
4. Allowed submap to submap movement if land connected for land units. Should have been' ^$ c; S" E* i! [/ E, g
so as per Andrew Brown# \9 V- A. O7 o7 J
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message0 Z+ m2 T/ Y. R, l3 V8 A! E
delay toggle instead
" `9 S9 F6 n8 J" Q6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
& n Y$ b+ W* _. G" mmaintenace a bit more! Q) p5 I; D r: q4 u" S! m$ Y
7. Support device replacements won't decrease the overall experience of LCU units. This does
! x5 x) E+ N/ K3 \! cnot alter the overall EXP change due when any replacements are received.
1 j% j/ y2 Y* F# u$ h. [; K) }8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction. N8 I$ ^3 \7 E7 Y. e V/ R
between the two but could break current games.+ b( U0 J+ t W
9. Some LCU Prep points may be retained if unit is experienced
4 E5 A, w: s% Y1 VNotes
- @& O; q( E/ T$ a" p1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario3 Y% P; v) ~* p2 Z. r* i" Z
should not change player or HQ, even if not in play. These original HQs are used by the AI/ d4 d: I2 D. d% ^. [
routines so changing or deleting them can put the AI off. Changing other elements should2 B- b+ _& L! P$ x8 O
be okay.
7 {# @% S5 G+ E5 A7 R2. Clarification to weapon filters for aircraft: L; Z7 v' z. p0 G( [: h
PM_NAVAL_ATTACK 2 // used for naval attacks3 p& _$ q8 y2 Q. q' K
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
4 e- u; [- H* s I$ J/ gPM_LAND_ATTACK 8 // used for land (ground) attack
! H* T9 ^7 _5 P; ?8 v w% EPM_PORT_ATTACK 16 // used for port attack" Y0 N7 P& T7 I* N9 [5 V: v
PM_AF_ATTACK 32 // used for AF attack! |8 V3 {& Q/ H! q8 f' ~( S
Dropped any reference to secondary values for land and AF as they served no special use., `2 t; w( f+ J. L: z1 i8 W/ D9 @
Clarification changes
! U. _2 l4 x, u; d0 Z. n9 E% s1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
; Y3 R, T& ]% a; gbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
7 B6 |3 |0 ?# L5 H' i- a# _MONGOLIA(91) or TANNU_TUVA(92).
5 h' y% j5 o; G0 d$ E3 N" ma. Allied non-Soviet groups can't transfer to Soviet Motherland bases
2 t" A1 }& f' T7 A" Kb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes* G" v) w9 E, [* G( f% Y
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
! g# j5 ^# N! g: G7 h+ Tafter Soviets are activated, but can’t move
4 |# l( z$ C* P4 Wd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if) `" c1 h, P6 _( b, h# _
disbanded in port., R* c7 M1 u$ P& Y# e. E
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
; _+ Z( _( U: s# I/ Pf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |