      
|
This is the HR I was talking about.
2 l. T( ?% v! I r) E1 z# h4 K3 v. r! j# i ^( [. c- Q g* V( L
! _: z9 N( B0 s1 z
$ G6 t3 [+ Z2 y+ c( bSub control on, yes
% K4 T' [( k$ l. G0 H7 ]* L$ j7 w8 W; ~* l+ a1 o
0 C7 L* o( t& D# a4 ` ~; F# ?' y8 q# I. E
! {5 f* q4 Q' I- O
possibility for Jap to convert Research industry to production, yes
4 `4 Q9 D8 z* H- r4 E! e
" y% S; L' s( q+ i9 ~6 h: K5 K( J2 V* q9 j' h3 s, A
0 L+ |" J% ?, W5 x5 N7 G0 @1st turn surprise, with ally that can move only ( w$ A# j a" @* O( b! M8 ~/ W; F
fleet at sea and jap that can only make 1 port attack.... , yes9 T% c9 r8 O* P
B- g& o) y: g2 O0 n$ O" i+ x* R4 x
4 `% q- O& H# c9 S8 p ]2 r4 s; B+ v6 F4 f \3 d* n
we have to decide if it's allowed to invade in any hex or only where there
3 a/ u1 {0 K" I7 E8 jis a port, either way is ok by me
1 ]- K8 j3 W. h+ a' H
0 v! U* `& C$ k% n. m/ \
) `- ~# z+ `1 \$ d
/ t$ G6 }9 N8 o/ O6 T3 E) cpara can be dropped in small portion, no/ h1 D" F; o2 r, k/ K9 Z3 K
6 A/ v+ V( R4 u
' k) C& o6 ?( V* f& ^+ W5 ^9 |4 W e
Y* R, |$ g1 j0 s$ Xif it's allowed small invsion from subs, no
& ^! }5 z1 [; [5 r. |1 s( v. p6 {& [
& E# ?% |; \; H; W, g; c- E% |# ^ X" F2 k7 P
Somebody use restriction in the number of AntiSub fleet, no restriction on both side
- C. U1 Q+ m. Z, }, K
7 L, }$ j2 i f+ _- U( G R: j! Q( m S! I3 s: N' e8 R" n/ _( i7 E5 o
0 R4 V" s8 l; T" k( n$ V5 `6 T) ein use of 4E bomber, 20000ft for any mission.9 L5 i& h: q0 y
: O( ?9 ^' z6 n2 ~! q
2 S; C( B+ ?8 P0 b. h6 f, x- z
s l6 G3 M! {, _2 ZHRs + o" e9 b6 }2 O0 ]% {: _
8 P' e- O4 U+ r/ lDay 1
. m, _, r6 j+ |* }% w! G3 H$ Z+ W. {. A' v& i/ m% ~8 y
1. No attack on CV. 3 [5 @3 Z# H: J( X( h
2 B I C; T1 N6 W. j0 v
2. Only 1 port attack. / v1 r+ R' c# w5 W" B2 J) K
4 Q& h4 m5 D6 s1 _3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
- [/ u/ i( n" X7 a! }0 g4 o+ \2 o+ ^; v4 b2 c& f5 T
4. Allied player can only move fleet on the sea.
7 p+ \) y2 R0 O4 `4 R! O& D+ C) D2 j6 n- W5 }
0 g6 O& Q+ e5 K$ `8 a2 i* j8 w6 O; I- V$ w+ r
Commen HRs
. U7 [; i3 C0 y8 T, m0 j8 h) X$ Q$ c4 Q4 \4 L0 {7 ^- K F
1. Russia must warned one week before invasion (i.e. declare war and wait one week). : x3 O# d c' A% z7 t
" D2 D' x, `9 M- z! I6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. ( r) {5 C; d! j/ e3 F0 \0 G
8 W* z' R3 A3 r1 L
7. No mining from planes
/ [1 x" r; {2 o$ Q3 n4 d- A
# Z; I7 y8 i( q9 Z0 P11. No sub commandos.
, A! U/ x2 v6 {: ]4 T$ ^% a
1 n) N& F ~. @/ p$ d12.Paras can attack only as whole unit. 1 d8 ^5 | q9 v9 |/ E5 z
' g$ h0 }" E+ t$ s# i
16.The shift of units using HQ change is banned. , H3 \; K7 z+ i% o e
* v4 t* {) C1 b1 [5 u" a& c! h5 e17.Units in Mandzukuo must have at least 8000AS.
" M* U! T ] B! B# c, P4 {' ~9 Y8 y
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). # I9 h# C& `) t0 U3 l! x |; Y
) {, ~) B8 `! i3 n* g0 i
19.Chinese troops under SEA command can be used only in Burma. 1 V1 Q! B- f! }) M0 t% ^8 F- O& M
6 E! G2 C( t0 A; e/ l2 i3 g20.4E minimum naval attack altitude is 20000 / c. g0 A: i( l' p, {
6 M) X8 h) c O/ S5 O21.No upgrade 2E to 4E with exception of Bolo planes. : y$ |; p5 ~- P
8 X! M% e4 d$ [9 b0 U; D1 @, N
22.4E can attack from China from July 1944; no city attack on chinese towns.
6 H; D5 v# e$ U3 b. e" e" b
: O& |1 @1 s: r23.No 4E naval attacks after 1942. ' ?0 o$ {. r; N& ~% q0 P
3 R0 G- ^, s0 p0 z v' t5 [
25.Max number of planes is 50xAF size
4 d/ T2 J, Z- r3 z
$ D* o7 C+ O! B7 }5 z W26.No PT is allowed in the game, except the existing at the beginning of the war.$ E$ m: L$ P9 Z
6 A6 `% v) f4 g5 ~. R) r5 |
9 |# `; r" [1 ]28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
g4 b& P6 s3 {- B+ j& g. sAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
2 x1 G& k [0 I& q( xThe number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. 7 q: `$ x$ U$ Z" V; F
, \3 q' ?/ {+ G% O8 Y5 g
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 9 |* X: @# Y. z; E$ v
( M+ Q l, ? p8 F
30. No city attacks on asian continents.
; i M( p4 I+ a7 W$ c. B$ m2 N+ ?% X+ B* K
31. Only air groups designed by game can run night air attacks.
a0 W1 V- N& d; Q* F$ m3 {/ Q& j5 Z! J' \' s# w
32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
- E) w) [+ X2 Z: t0 s- _( }" ?" M4 l! D( O* p0 S6 o9 ~
33. No shinden, shiden and raiden on Japan carriers. / A% h. P& [" ^
: k$ p$ O" _; Y: S0 |7 [% r34. No allies aircrafts can use Russia bases. # F# K, u" W6 h$ [8 A# _
$ U; _! f: n0 r0 F# ]: I+ S" Q
35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. / k0 ^6 d x1 ~$ ^
$ e, U5 w0 G. ^: E; ]36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. " U1 Y! e$ T) P7 u+ Z( [6 ^
+ }+ @) U) m2 H% ^( I37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|