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This is the HR I was talking about.
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/ \+ H4 L! B2 ^" USub control on, yes3 ?$ T! ?) @- H4 ^! C1 L2 D! i
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possibility for Jap to convert Research industry to production, yes
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9 C2 ]6 _, U/ m1st turn surprise, with ally that can move only
+ C0 K3 q# a! G7 m& \/ Hfleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there " b" Z+ Y2 V3 \
is a port, either way is ok by me
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& z) g Y( \( s6 C6 Rpara can be dropped in small portion, no# }" Q4 W% l( X D1 f& X
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if it's allowed small invsion from subs, no8 D8 m7 }( F" A2 W
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) |/ p0 S* E, R/ oSomebody use restriction in the number of AntiSub fleet, no restriction on both side
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: {1 s) P/ r/ S+ n* f) q; Zin use of 4E bomber, 20000ft for any mission.9 k; { ]+ R/ y% g" t
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# H' Y; \+ t1 K( a" f6 g5 a" UDay 1
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1. No attack on CV.
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8 L: G, | Q E' ?: W/ W2. Only 1 port attack.
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5 O9 H9 c r9 j* `$ N0 h3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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5 ?. T' X5 R# o6 X! ?: lCommen HRs - N% c% e5 c; F
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. 3 S$ O0 A& L# Q
" X8 X, N3 a$ \+ a7. No mining from planes ~7 H7 k! c" ?. P# M
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11. No sub commandos.
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12.Paras can attack only as whole unit. + X% M9 v# _, l0 s1 W3 w- V
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16.The shift of units using HQ change is banned.
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" l( o3 x4 k3 X5 w& Z3 u17.Units in Mandzukuo must have at least 8000AS.
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) L4 j0 X7 K) Q% i# n( l% Y& P( Z18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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+ r; p2 q5 Y5 J) U1 ?+ t% _19.Chinese troops under SEA command can be used only in Burma.
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' h+ u% u3 u. j) b20.4E minimum naval attack altitude is 20000
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3 {: L5 P! [& |- Y0 y21.No upgrade 2E to 4E with exception of Bolo planes.
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22.4E can attack from China from July 1944; no city attack on chinese towns.
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23.No 4E naval attacks after 1942. # q1 M1 p2 m7 {! \+ R# Q: x
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25.Max number of planes is 50xAF size
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26.No PT is allowed in the game, except the existing at the beginning of the war.
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1 c7 n3 b- q' U0 v& q28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
0 i+ E( O X" Z2 I$ i% J& kAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
& i- h; k/ f! i0 f1 K$ {The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. ' ]3 t% b6 k( r0 G( e7 [
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. ( j! S7 g6 V- a- P
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30. No city attacks on asian continents. 8 b, I4 _0 z; d* @+ @* T+ q0 d
$ v. w" z3 d& G' X- T9 K2 z! ]31. Only air groups designed by game can run night air attacks. / P+ d3 V) _; d7 R l. Z, R
. `' q( H9 A( a7 b0 H32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. 3 V/ _% |' w! W7 Q x! s4 H
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33. No shinden, shiden and raiden on Japan carriers. % H3 q/ d9 ?+ @: X+ \" u1 E. b$ j
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. 4 @, e" M8 b, ]
1 r. f/ K& i7 O( G/ N2 h36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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1 _! h2 r, W! ]& E- R3 I8 e37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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"I have nothing to offer but supplies, fuel and women." |
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