返回列表 回复 发帖

审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。5 o$ o8 E3 _$ Q. e" `( E% L
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。: ^0 b% J/ a$ ?9 q2 D
$ U* c! G" x. l* f3 x2 v+ {6 g, w
Installation: ) |+ n9 }; g3 ~2 ~- o

" P* I. x9 r+ g$ {6 w' D2 {Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.

  b3 Z0 @+ I, Y6 |5 }: @% a! G   a* l! k9 W7 o
3 `1 I4 I( o( E3 |$ u6 t7 a- g. U

9 L5 O0 F# |' d: a* c8 k4 w3 L9 AAttention!
6 {9 Y/ y6 q( j1 H- P& w
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode
1 B' I: {# f( i$ q. G, X/ X
In order to initialize game in 32-bit color mode you have to do the following:
0 X0 Q$ x- G1 c  G! q9 X; U7 h! i ) j1 z; m- n2 h. x3 q
    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor* ?- M# H3 b0 P! g6 H8 O6 M

$ R: ]" w1 C# X+ x1 WMain features: + @, V: c% b' _# M2 q, W9 J4 U

; Z) i2 b4 A( w
% N& |) z6 f+ o) g* w
  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.
4 c+ J* y2 Z  c5 M
Map art corrections:
6 R; U* r5 n. M
1 e: z% a) ^  _5 F(!) All map data changes introduced in patch 1.60 reflected * # v) f$ C. x% C4 z1 H% q2 v
Additional corrections: , s( d: i. g0 K7 Z: G
* Z% _0 G  x. x( F7 b
  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.
5 f9 N9 O( O% X

# G8 p: Y5 l0 f# C9 ^( }9 `1 Y
+ l9 q0 C* q/ m$ Z: p; E+ {
  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
/ \3 S! X% J; d' r& l3 D' U: F$ \- ~0 z1 c* K4 k
* From the What’s new 1.60
9 }% Y1 l$ B5 X% ?5 @. K. g  y+ i% ]& |) U
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
/ a. d( N( M; i& T

9 I1 q3 Y2 L4 MNote that this hex was left unchanged.
1 x/ Z! E! _% G! C" {* Z5 X; w
5 `- X" k; q$ Q+ h  r37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
$ P$ C# ~- J+ T
& B# e( e& ^4 o
Note that this hexside was left unchanged. ( [6 w  Z# B- y" {/ M7 e( G. L
$ p+ N8 c; T; E& e' D
附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
猫猫放出下载地址吧
一万年太久,只争朝夕!
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。' t+ L" @% n) @# j" n, S' P! q

1 o# X3 h" W+ f4 ]( z" O3 D首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。
6 U1 B# R" c$ [: Q7 @6 a0 n" i6 e
1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。# a9 r) m$ {: Q2 u) I# d5 J- k; M9 }

6 K: X, p2 J" s6 m7 j4 z1 Y% {) u2、印度钻石港与加尔各答之间的铁路连通状态被修正。+ o# y9 S, C* H# Q/ C& h7 f( u+ j
1 H) g5 p. X7 m' N
3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。! F! e2 r8 G5 u- }9 k; t2 [
, m/ F. j  N" e" _
4、孟买与印度内地的铁路连通性被更清晰显示出来。+ y- L0 ^' o. B7 s* G8 M. r
  k) ^9 [1 ?# r$ k
本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。
* y/ h' ^# `* ?4 e' l# \
7 L9 m4 T9 N8 d* f& p# }: _) z因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
只要是官方版本的游戏都可以下载替换原来的地图.包括1.6/1.8/1.802/1.804中英文/1.806
一万年太久,只争朝夕!
返回列表