问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?" l- u! l0 b R8 J, v
也就说不管从什么格子到river这格子,都判作cross river?* H7 u h- K# k6 y
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关于readiness
- U* p% k+ d" P# z$ B- G手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
3 a2 O3 b( f5 ^1 o% T/ G& w分别是19,35,49,60,68。。。。。这个是怎么回事?" {1 z6 m4 |9 P6 R
9 w# ]3 \4 c# Z& C第三个问题; e0 J% x8 N9 ?
ATTACK CONTINUATION
7 s' L1 m$ W8 j9 ?' dNormally an attacking unit may only attack( }6 O& X! B5 a
once into a given enemy hex. However, if a
# P* ?- w' f) O6 rdefending unit is in city, mountain, or
. l" \; h) X8 c/ { U% \- B! Fswamp terrain with a Supply Level greater0 e, v4 n2 m" D: \1 x; t% a0 D( `6 ?; V
than zero, the defending unit will not% k4 ]8 u6 {6 m( O9 L' O* _
retreat unless it has less than 10 squads. If
* X/ \4 Z3 g. j, B" sthe unit does not retreat, the Supply Level
$ h7 P/ ]3 }; gof the hex is then halved and the attacker ?! N* Y. f5 u* M/ q
may continue to attack in the next pulse.+ V8 h% y$ w3 `# Y/ k$ p
$ g( B" d8 Q3 F N) K, m0 e这个对防守方到底是好事还是坏事?怎么看上去像是坏事。6 u6 F% l2 \' o2 ^& Y. x% J7 R6 q
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第四个问题/ a S1 r+ j2 ]) f) F- L2 X# i
Defending units have a fortification value
( M! M$ x8 V; J$ W' xbased on the terrain and their entrenchment
8 f) j) C* l x N1 klevel. If a unit does not move in a
; j2 E/ x) |1 ^4 K! P4 m: {turn, its entrenchment level may increase
7 ^5 n$ F, z" ?; \one level. Units automatically increase one
0 i) @; R4 ]( j3 z( Slevel until they reach level 2. After level 2* S! i: u% C* o
has been reached, there is a random chance
/ ?0 N# }7 \+ D7 P% F+ L8 j+ k: abased upon the Supply Level in the hex to
: v6 j' o) t5 T! v+ \increase a level up to a maximum of level 5.
* @; Y' S' @( G+ JAdditional entrenchments can occur only" x1 R$ Y5 A T1 z
during clear and snowy weather. Units in a* Q4 _' |% r, k. g" |) B/ n6 y
city are not affected by any weather
; _2 _# ?$ @' D8 H: h! hrestrictions. Woods, swamps, and minor) A3 v' P* m, c& L1 N8 x
cities add one to the fortification level while
8 s% ]+ k; c5 U6 [mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?1 G9 x) g, [9 f* U4 m0 S/ e! }
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第五个问题
/ t2 _* s6 f4 M0 _" a4 M: W- XREADINESS LOSS TABLE1 N6 J5 K5 B6 e) e5 ~/ o
MECH./NON-MECH.2 q* e$ Q) k+ r5 M G# g2 x% L$ z
TERRAIN/DESCRIPTION PLOT MOVEMENT
4 P+ K" Q1 X) OClear, Woods, Rail, City 10/20
% B" _+ w) G) q! WMountain 30/50
& I' {5 e% U$ E4 d- R) ~Swamp* 30/50- c5 c. g+ h! z) A1 y
Across River* +10
8 z; | [% I, J" V7 MSoviets Before 1944 +10 w0 M y- I+ G p0 X9 r% \' p7 b9 x; n3 F
* Readiness loss only during Clear or Rain turns.5 e) y2 S) F3 o( M; F
During Blizzard turns there is no penalty due to2 i" t9 x" Z- u% |6 c
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Across River+10是什么意思?2 D4 v! N3 @( W# x" T* \, b
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |