问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" z+ W, Z3 z+ {# t也就说不管从什么格子到river这格子,都判作cross river?/ p1 r6 X: O8 Q g, P) [9 P/ c" q
) u+ u7 `; b0 n( U关于readiness
- q4 J8 @$ s* Z手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
7 z1 [0 S' x+ q& o: _. B; F3 k分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题, ^; L+ v5 r3 ~6 O+ G& P
ATTACK CONTINUATION4 B' q; Z; L' R( q! x5 E5 _; h
Normally an attacking unit may only attack$ J# S4 x- Z; d. |+ x
once into a given enemy hex. However, if a) P- C- G8 e+ F6 y8 z5 l6 d3 i4 v) \
defending unit is in city, mountain, or2 M; d9 R$ N3 A
swamp terrain with a Supply Level greater6 G% p5 W; V9 _6 ]$ E q
than zero, the defending unit will not& b/ p9 O% V) @* K" Q' Z; F
retreat unless it has less than 10 squads. If
0 ^$ Y. Z) K) m, S. Z' Mthe unit does not retreat, the Supply Level% D" l( D7 A' J' T0 X
of the hex is then halved and the attacker
- q8 d! K' F5 Y/ ]/ K& Wmay continue to attack in the next pulse.0 X V7 s: \- m% M; N9 }- M
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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6 c8 k, m! |* ?4 R第四个问题
e. A9 Z H4 z6 j/ mDefending units have a fortification value$ F3 i; R# G) d7 o
based on the terrain and their entrenchment
5 }% [% H; d# ]3 c! Q# v* rlevel. If a unit does not move in a+ l5 X, ^% _7 ]$ O! o
turn, its entrenchment level may increase
% j5 r5 K- s, r( ?6 y5 p7 _one level. Units automatically increase one/ @9 o# {$ x9 b, R% Y2 Z
level until they reach level 2. After level 2
]& _1 N. m) j& B; X, ]8 t! `has been reached, there is a random chance
* R3 U' W/ ?. w# ybased upon the Supply Level in the hex to7 @- {$ x& `' ?8 u
increase a level up to a maximum of level 5.2 x& E* R% ~$ O7 R
Additional entrenchments can occur only0 D. a2 `+ x: l5 D3 F6 o) U1 v
during clear and snowy weather. Units in a
, H( r7 k$ J( `5 Q% Gcity are not affected by any weather( z5 c+ I' G" `: S- Z% i
restrictions. Woods, swamps, and minor0 N/ T2 ^, @# I) \* ]+ g
cities add one to the fortification level while3 C) y7 o! `+ Q% F0 h$ [
mountains and major cities add 3.; p- i$ q) Y8 l8 L
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
, _) Y0 T4 h4 m1 lREADINESS LOSS TABLE/ ?2 F, ?2 N- i% p" R
MECH./NON-MECH.: b* G+ {8 x Y3 `' K
TERRAIN/DESCRIPTION PLOT MOVEMENT6 I0 D6 I" i' h! M
Clear, Woods, Rail, City 10/20
* L& o% P7 B! M; w5 `Mountain 30/50
9 U% E# @, G. R& {Swamp* 30/50& D8 F: ?3 T2 i0 ^% k! ^
Across River* +10
w0 B! x; h' ASoviets Before 1944 +10 I/ g+ u7 y3 l6 Y1 m, `& {. L( S
* Readiness loss only during Clear or Rain turns.1 s O0 S* f, [2 T: F4 c, D: D
During Blizzard turns there is no penalty due to8 A; Y: z6 P! h0 T2 r; _/ e% H9 N
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |