问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?1 T3 l3 b; k* `# k+ ]& Y4 t
也就说不管从什么格子到river这格子,都判作cross river?
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4 X0 H! N; m+ _3 f$ ~' i. ~* ]关于readiness
; ^: |9 B) g: w* D0 a5 W手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
: v/ U+ U0 V- `% r0 [分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
! y/ C6 ?, l- YATTACK CONTINUATION0 I4 `! K) ]$ J; W1 O
Normally an attacking unit may only attack
$ z( H# W1 P8 }$ x& t2 Q. }% @once into a given enemy hex. However, if a# C, \6 h# z3 b) w, c
defending unit is in city, mountain, or
6 P) `* r- G5 d6 E! F( \swamp terrain with a Supply Level greater
, F3 C/ `. v4 @$ Mthan zero, the defending unit will not1 I% y8 Y$ ?9 d( f) S
retreat unless it has less than 10 squads. If9 Q7 [9 d) E5 ^& k# G4 t
the unit does not retreat, the Supply Level% [, o3 J' x& ?( m) ~3 W5 C9 N% M( q8 c
of the hex is then halved and the attacker
$ C/ H7 |& w* cmay continue to attack in the next pulse.3 x3 e' V0 |. p
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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+ P1 g3 g. J, K" y: \ u第四个问题* n; Y* ~1 |% L: e! O
Defending units have a fortification value# O( l8 x8 D3 G
based on the terrain and their entrenchment
h7 Z/ H- J4 R+ {0 blevel. If a unit does not move in a+ F$ o' b2 s& \/ E; P
turn, its entrenchment level may increase& T" F9 ]7 H) Z3 P% Y
one level. Units automatically increase one3 E6 e! x9 A5 m4 c/ f, l& o
level until they reach level 2. After level 2
' e3 y) {! S- z8 }) d; { S' V( Dhas been reached, there is a random chance) ]+ n0 v; W0 o) l' _
based upon the Supply Level in the hex to0 E6 g. U, Q& @$ R' M) R8 x
increase a level up to a maximum of level 5.- @/ a3 Q! I; u" ?' f& x- k5 J6 M. E
Additional entrenchments can occur only
8 y7 F, y) O5 E" Q+ qduring clear and snowy weather. Units in a0 w6 e1 R6 K, [* F
city are not affected by any weather- b% M# g. l& M+ v1 W
restrictions. Woods, swamps, and minor8 Y! _7 f+ P" `# Y( G
cities add one to the fortification level while
4 O1 R% x b& E( i4 Tmountains and major cities add 3.& ?# M0 r1 m. I9 I
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题. y$ i8 z9 z7 o' X1 |
READINESS LOSS TABLE
0 {9 x1 Y7 ]8 ^8 H# fMECH./NON-MECH.
4 v8 c8 ~- j% ]7 [7 \/ \1 d VTERRAIN/DESCRIPTION PLOT MOVEMENT
7 E1 Q4 u$ r+ V! @Clear, Woods, Rail, City 10/20, N* ?: y. y8 i- d/ y( _
Mountain 30/505 ^% \/ U6 _2 c @9 q4 M- K. o
Swamp* 30/50
, m9 ~- W4 ~1 _& O+ b& g, aAcross River* +10
- k9 r& \: r& v1 K! ~Soviets Before 1944 +10
. l. M! W6 ^0 K% g* Readiness loss only during Clear or Rain turns.3 ~; s3 ~! T. h& F
During Blizzard turns there is no penalty due to/ ^ [- h* \+ G+ Q" N8 Z
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Across River+10是什么意思?( A5 y' z* J% [" l) `2 L% V4 x
- p; m2 X- T* y/ t! X[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |