问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
4 ]! Y! M6 L$ j& t也就说不管从什么格子到river这格子,都判作cross river?
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' q- Y; h5 m8 K关于readiness. Y" a" ]" {4 g+ R1 }: k# c
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
# y1 E5 z" H x1 G) w% U# ^分别是19,35,49,60,68。。。。。这个是怎么回事?7 r' |/ k% x' S5 K5 R" ?3 T3 X% ]8 ^- w
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第三个问题
E9 \/ D2 @# aATTACK CONTINUATION
Z7 f7 R$ b* t5 z; {Normally an attacking unit may only attack4 V; ]$ e+ L+ `( H+ T5 P" Q0 J
once into a given enemy hex. However, if a
- F! d: E2 ~3 r4 O! o0 k& @3 @defending unit is in city, mountain, or
+ N2 y! z* }8 `" l' k3 l0 q0 |swamp terrain with a Supply Level greater
& L& [8 }; u/ c, ]) Y. qthan zero, the defending unit will not
R3 D7 N- B/ ~( N9 ?retreat unless it has less than 10 squads. If9 G/ m2 N8 F! q& V. n0 x1 A* G
the unit does not retreat, the Supply Level% J @$ S# E/ U4 ]
of the hex is then halved and the attacker( _2 Z$ {. y/ y/ y9 n5 b
may continue to attack in the next pulse.
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% m- d( C+ V7 {7 V2 L这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题6 e! \0 `1 @5 A4 |# O
Defending units have a fortification value9 P4 e2 F' R0 Z3 e! {& r Z
based on the terrain and their entrenchment7 P' j8 C( d! Q7 |+ P/ C$ _1 _ I
level. If a unit does not move in a
^' b7 V# T, ?+ \) w8 D" aturn, its entrenchment level may increase4 a/ F0 S5 F* O
one level. Units automatically increase one- J6 C( i8 K. O5 D6 M7 k' u, V2 d9 {' E
level until they reach level 2. After level 2
/ x6 J# e7 F! h7 @: |$ Yhas been reached, there is a random chance ^( _3 c0 {, |; |6 J: ^, z/ Y
based upon the Supply Level in the hex to
$ f% C( K: I3 c; dincrease a level up to a maximum of level 5.
3 v7 x: L5 y+ k8 hAdditional entrenchments can occur only
2 w7 k+ q1 K4 S7 O3 |) s& _during clear and snowy weather. Units in a
1 J& E# r/ j6 M8 S; }city are not affected by any weather- }/ L/ Y; _9 R, |% x# T$ k; i, C1 \
restrictions. Woods, swamps, and minor9 H# H5 O: A: C/ Q5 o" q
cities add one to the fortification level while
}* s3 i" @0 l6 R% lmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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A( P- K1 [8 l9 o% g, C# K第五个问题
* a7 u( b P3 ~8 u w2 sREADINESS LOSS TABLE3 T1 A1 {$ I$ P" X! w+ l$ W
MECH./NON-MECH.
4 Y1 K' G7 H+ fTERRAIN/DESCRIPTION PLOT MOVEMENT2 _+ a5 i1 D1 W4 o- e
Clear, Woods, Rail, City 10/20% \5 R# E5 Z' b
Mountain 30/50; u9 } X2 {8 L+ D) O- z8 `5 I
Swamp* 30/50
% ?. ]+ q5 R) L0 o# VAcross River* +10
& K: z: C$ j7 g- }3 r. DSoviets Before 1944 +10
* R! K- E# N& x. h+ ^% u" |. k5 E0 l* Readiness loss only during Clear or Rain turns.
, h6 M- t+ Q5 Z! ]' sDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?" I1 U: p/ r; F# k* P" A
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |