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8 u% C& d8 k) k- V' o剛至官網下載,已經是 『 AEupdate1117d.zip 』了!/ i3 y9 x) b* X, w1 }

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" T$ V/ Z* ~' G& W- L+ E剛至官網查看,已新出 『 AEupdate1117f.zip 』了!
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑
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剛至官網查看,已新出 『 AEupdate1117h.zip 』了!  R  t1 {( c, l/ s: m8 e
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01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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9 X) o# |8 m1 r*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式
* N" X6 p; U, M  u3 ckevin_hx 发表于 2012-10-2 22:00
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這是啥意思?  
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話說這補丁簡直是 " 1日1更新 " ?   
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官網已新出 『 War in the..on_1119b.zip 』2 f* p2 h% p) e# {! @

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2 Q+ d9 N" [. R+ C! W( Y19/10/12: 1119b - Restore air co-ordination chance
1 U5 g+ `3 F( p3 b! gRebuilding editor sub-units not clearing original editor parent unit
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官網新出 『 AEupdate1119f.zip 2 Q  s5 _, r" f
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28/10/12: 1119f - Para unit not moving by seaplane 9 b, v1 O; |" \' \
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 : S: I/ C' N( m  s9 j

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5 b: Z, N' C" F8 ]/ ?官網新出 『 AEupdate1119g.zip 』!+ f+ j9 S5 {$ T8 [1 L2 E" p

: z$ G' N5 R: K6 I% _% L02/11/12: 1119g - Discrepancy in base AV on some lists
4 S* j" g7 a/ K) R* kSwitch to mission speed for quick move in a phase (bombardment, near destination) check change.
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" g) n. i! a: j8 [  T2 n10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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) C- d: \) t" c  d" a官網新出 『 AEupdate1120a.zip 』
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15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub ( F/ `" q: m/ P
Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports)
' Y) ?- h- a1 U2 h0 q% E$ ZASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round 9 j" E7 H$ Y4 J- r' q: x
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03/02/13: 1123d - Tweak TF transfer screen for ships in TF ' S2 b+ \; _! A; ?, k( {
Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured 8 j# I7 E" v- c5 d. C  |
CV groups should retain resize capability when moved back to ship
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26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
$ G; ]/ w/ x& i0 F0 x- wIssue with '0' AV units continually retreating in combat ) |2 s7 o' U: g; d
Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
' V  [5 \3 n# \' _/ PCatered for only 2 ships in TF that becomes crippled 1 R2 K5 C. r" z
Flak factor could be randomly reduced when checking TF flak numbers $ m- L8 c, G, R
Flak calculation incorrect for land units ) j4 L; i, l' H
Ship-based groups could fly with torpedo if no torpedo slot on ship " J) A6 j$ X% j- P7 j# u- P; Q2 k
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02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices
$ x* U3 |. P& p. _+ \Retain extra data from fragment when parent restored from fragment
2 v5 ~1 W6 L- q9 \Auto-base capture not kicking in if non-combat friendly unit present # w& ^" H) C5 B7 P0 u% J' E
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit ' q0 X; _7 G5 t* B" b
Units with static squad/engineer devices can't retreat $ Q$ E( T) A- q' e
Tweaked transport intercept for messages
3 d& U& A" G2 e: Z3 H7 A9 n9 F+ Z. [$ QFixed CAP with DTs in transport intercept # R% z0 n" q  }) @+ f" {
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 )
& m& Q1 D" p  C8 o5 N9 ^7 R  C* vFix port refueling when lowest endurance ship in TF doesn't need fuel 0 i* k. V2 o5 k( G! x% `
Fix ships in port with full fuel should have full endurance
* l' E8 d+ U7 Q5 P) y( yFix AI over diverting TFs to top off fuel (courtesy of Don)
" k3 q, {3 A  n1 |% YChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t # k# A8 f4 A) k9 h2 @
Fixed: Unloading unit attack mode not correct in some shock attacks " c" K, P( z/ S  U
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 0 j; u- L2 p/ g$ E% Z  K0 X$ |; v
Fixed: Damaged planes in reserve could interfere with normal plane repairs
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