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剛至官網下載,已經是 『 AEupdate1117d.zip 』了!& J9 w. X. ]/ T4 p

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剛至官網查看,已新出 『 AEupdate1117f.zip 』了!
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑
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5 R8 L* k( n3 m( |4 ~0 o剛至官網查看,已新出 『 AEupdate1117h.zip 』了!
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. X% a' n1 h1 s* ]01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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6 F8 Z. c4 |: E; Y*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式
# e: t- ~0 J# \8 Akevin_hx 发表于 2012-10-2 22:00
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( g( E) L( _$ A: t, c這是啥意思?  
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0 S2 [! m( a: W% @2 o話說這補丁簡直是 " 1日1更新 " ?   
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官網已新出 『 War in the..on_1119b.zip 』4 F: B0 R# g$ ~+ V

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% Y5 R! r2 M# c* K) D0 P* w19/10/12: 1119b - Restore air co-ordination chance
+ c/ b' H3 ^# v( ]Rebuilding editor sub-units not clearing original editor parent unit , b% ~& |( A# b$ F( t/ a$ J) e

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官網新出 『 AEupdate1119f.zip : _, l0 E# x" Q4 w/ t: A- K9 ~! W+ @. |
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28/10/12: 1119f - Para unit not moving by seaplane : J, S" J- b% b" _# @
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000   T; g' P% F  ?: f, F( H

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4 {. z  ]; Q0 J8 e" p. J02/11/12: 1119g - Discrepancy in base AV on some lists 3 [0 G+ O7 E/ _
Switch to mission speed for quick move in a phase (bombardment, near destination) check change. / Y9 T' q* G, t( E/ m) o* R
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官網新出 『 AEupdate1120.zip 』1 n$ O9 A% K7 `
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10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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官網新出 『 AEupdate1120a.zip 』
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7 K7 h. ~: }8 x. w2 q3 a15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub : {' L: d! E  X6 n% v' |5 f0 W, r5 W
Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports) 1 t" b" \4 G7 p9 {8 n2 |
ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
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03/02/13: 1123d - Tweak TF transfer screen for ships in TF
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CV groups should retain resize capability when moved back to ship , c" b5 a( k7 o/ M) q
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; Q* n  q; s% L$ ^+ l26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
1 f5 p+ W! Z& G. q' p7 vIssue with '0' AV units continually retreating in combat * _" r8 l& ?" t% a
Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
( `  ~. [( l7 U' x+ XCatered for only 2 ships in TF that becomes crippled $ _3 e1 K/ X( P" R0 F
Flak factor could be randomly reduced when checking TF flak numbers
4 E- l1 v: D' M; Y3 U2 GFlak calculation incorrect for land units 1 C( o; C+ M/ |3 e# K
Ship-based groups could fly with torpedo if no torpedo slot on ship
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$ A7 x! i( ?. n7 d/ q02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices 2 y" E2 h# R5 Q" S' I
Retain extra data from fragment when parent restored from fragment
1 D  _) w9 O# b& ^5 H7 e2 i+ _7 xAuto-base capture not kicking in if non-combat friendly unit present
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 8 R- ~" v3 B6 k) |) V: t7 G
Units with static squad/engineer devices can't retreat
* @5 A2 O1 Q( E5 CTweaked transport intercept for messages
) I& u0 T* [& B% t  b- @; N" dFixed CAP with DTs in transport intercept   Z9 I4 q% @  x' z1 P; _
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 )
* p+ W( N5 g1 a) [) m" yFix port refueling when lowest endurance ship in TF doesn't need fuel 9 g$ N9 z& ~+ n$ J# M, v9 T1 }  |
Fix ships in port with full fuel should have full endurance ) y& z2 |: n, Q0 M. z+ z3 Z, a
Fix AI over diverting TFs to top off fuel (courtesy of Don) 9 f  _, V! N1 N! ~) q
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
) S% K( f1 n( Q8 |, oFixed: Unloading unit attack mode not correct in some shock attacks 0 [) [1 k) D; k0 q5 k* o) s' L
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 9 h6 B1 d, z* o( d( w  l5 L& J$ e
Fixed: Damaged planes in reserve could interfere with normal plane repairs
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