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东京是不可攻克的(要不然给我找个相反的战例?),帝国Banzai !!
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
F-4U 改过了吗,感觉是恶妇的水平。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
你跟包子玩这个是找死…………
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
所以造五脏没用的,五脏就是废物,千万不能造,大河看个人兴趣了。
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号称装甲厚,但也防不了米人的16寸甚至14寸,号称生存能力强,但后期日舰重创了就跟沉了没什么两样。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
PZB等人的对战五脏下场也很不妙。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
笑死了,五脏这么大排场,隔壁那位的翔鹤只有一个dd护航,船跟船没得比。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
港口容量除以三等于 编队数量最好。当然我赞成完全取消PT。
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理由:日本在战争中也造了很多PT,游戏中没有,不合理。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
虽然性能差不多,但零,雷电和字典都要比相应的隼,飞燕和疾风损失少,不知道是不是陆军先接敌的原因。1 B" |2 {3 d" Y) u' H; r. g

$ I% S8 o( r2 p6 b好像这游戏里谁先接敌比较固定,比如米海军有VF-2的话一般总是VF-2先接敌。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
你赶紧把跟我那盘chs继续下去吧,与其继续蹂躏胶水等人,不如认认真真打一盘。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
修改给盟军的文本文档是可能的,所以动画不能不看,不过能操纵到让对手的水机不能起飞,这也太牛了吧。盟军的水机最多才5格,有效距离才4格,日军一天最多可以开12格,被突袭是难免的。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
其实日军想让盟军不爽根本不必动用复杂招数,只要:
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故意弄得双方版本不统一,盟军就拿不到正确的战斗动画,然后日军发给盟军的文本战斗结果是可以修改的,这个可没有密码保护,其实也不必修改多少,只要把关键的战斗报告抹掉就行了,根本查不出来。总之这游戏问题太多,根本就没有达到可以拿出来发售的程度。如果不是游戏本身做得好,这种游戏在Gamespot里的评价拿个两三分也不奇怪。
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所以我才一而再再而三地呼吁一定要彻底从这里清除掉Gamer,宁可不推广,再推广下去引来一批把这种虚幻的胜利看得比什么都重的Gamer,这游戏就彻底完了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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