-Item 1 - Refueling from AOs4 G5 m/ }& t* ]' s
Task Forces that included an Oiler could not refuel from the fuel stores of
9 e3 o* Q$ e5 K7 J7 Athat oiler. They would refuel from the normal fuel carried by the oiler (or ' k2 L n! A; { C
any other ship).
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-Item 2 - Divided Land units shedding disruption.9 ]/ c7 _* X) q; P" c
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) f. \9 H k8 F& v X. R1 E-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ~% z# m7 j+ `" _( V
pilotless aircraft.8 Q( Z9 @2 U, l2 T2 I
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" z$ k$ Q1 f7 h+ p Q-Item 5 - Clear experience and Morale from disbanded airgroups# Z+ g1 z4 _- ^' K6 w) E
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-Item 6 - Disbanding into air groups not on map.# ^9 E U# X% m5 W: V; r" B
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-Item 7 - Destruction of stranded units occurring during orders phase." p# W7 M E! Y+ q/ j* m# s
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-Item 8 - Correct improper draws on Named Pilot Pool
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2 H. a: Q+ H- N' L7 x# w# {, u-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.2 u& W& ?( }8 K' `# s3 l9 G. p: f
7 e- \8 H6 q# H; [& r) s-Item 11 - Removal of function to Withdraw Pilots [" I O& \5 ]* z& A
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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" A! ^! f$ `$ \ a* K-Item 13 - Prevent withdrawal of groups with fragments on the map.3 D) e- t0 L2 U* X! t
# m; N5 o5 S! Z-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.8 C8 ~) O! X% {+ o) D9 X
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-Item 17 - Restructure end of turn processing for efficiency3 P& s0 a: U& A" E
$ ~3 o4 T7 ~( N; a-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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G! A% e( m: |4 x4 f& Q3 w( ?9 ?-Item 20 - Change the load cost displayed on Static Ground unit lists to show " m: ]% g B& I
'Static' rather than a very large number.
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% W5 {: ~ O# m3 W: R: G, b( M-Item 21 - Correct processing for floatplane groups on submarines.* P# i, A0 I {' J0 e. o! _
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.% k, a0 D6 g9 O* ~3 Q" X( s
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Function removed for PBEM or head-to-head play as it has been broken by & v" V. d) G, O
cheaters. ! m3 C' }3 r/ u7 N! P
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.3 ^8 P. o1 d1 y. z+ i2 e
# U$ S6 j: t/ y5 c; uRemoved for PBEM or head-to-head play.
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- Q! g9 }" M4 w. f/ D-Item 25 - Removal of display of Named Pilot Pool.
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- m8 v! w0 d1 C) _1 `Too little data available and of little value without full implementation of ) ^ [5 y9 H- b5 Q
Disband into Pool.
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T' C) P+ A) s-Item 26 - Correct Motorized Support used as engineering vehicle/ W/ P0 V, N0 R+ n; d" b
- P) S$ P5 T3 B$ y7 \# O o" HAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
6 c) L9 w+ V! `; F2 Hto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.7 F, l# \# u! G
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Torpedo planes were omitted from the list of aircraft that could transfer to a ) O) V, \0 N: q) D0 b* T
carrier in a Task Force. Added.' c6 F8 b/ n- W8 J! O0 b
. x( n0 b! Q7 @/ y* a5 T8 |8 _. z-Item 28 - Return number of Kills by air sub-group to parent.7 }1 t4 x) S- ^7 Z ~ U8 p6 y
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Number of kills recorded by a sub-group was not being added into the parent
r* a1 f, g* \* @' t- x4 E+ \1 rairgroup on recombine. Added.
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2 ?4 v5 s5 F R-Item 29 - Leader loss after divide of parent subunit.* h% T0 w% P; E7 ^5 h6 I
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-Item 30 - Assorted Message errors and improvements.
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6 U$ E: q3 o; P-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
; A, W5 @$ F& s; r9 Y9 a* @* His disbanded into it.
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q2 q6 S! I2 Z t* M- Fix 33 - Fix USN VBF replacement state when game started with Replacements + b8 s: |3 ~% T, r( Q% r- b
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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: F1 o" u j, W) p; q6 q' Q/ U# T# f3 E-Item 35 - Allow arriving Japanese airgroups to appear on map with less than " E0 h. p, W& e: H2 }/ k" v# O6 T
maximum aircraft.
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5 a5 F) o, m8 X! c-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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: d" r. i! J) A-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks 9 q- A0 p1 `- w
4 o" ^8 y( ?# Z9 j! @8 Y( d-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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( E5 P" F! H W) l& |-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.( Y) o5 U" }: ?# f# Y7 v# k0 e' `
) D1 C( E* Q/ ^! D& O+ V# x* a5 R-Item 41 - Clear captains from scuttled ships, provide chance of captain [3 ^6 ?2 h$ n/ _" `
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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4 b3 w5 E8 h5 n-Item 43 - Activate Four additional Aircraft icon sets.$ i4 K; O" W* a* `# a2 D
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups% J' u7 D4 @+ j$ p2 G3 J Q
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-Item 45 - Disappearing unit during air pick up.; ^8 M; ~, W8 y f& m6 O
( P4 s4 d H$ j' a3 c# _! Y- X-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement / W$ I. x) C- X7 ?$ j* y0 K* {
Japanese airgroups.
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* w/ b0 T+ B$ b) N-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ) Y2 j9 G9 N1 J9 H* x8 _3 Q
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to , y9 U# t6 J0 J, F7 {2 L
250/250.
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" T+ W8 R$ e7 R) O* @No affect on current games or stock scenarios - useful only to modders.
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- S% C5 i& y( N: L-Item 50 - Expand minelaying control, allow mining of home ports., z9 [" R0 b8 R2 s: R& {5 d
" \% i, f$ t; O& B+ a) O& V2 Y2 W-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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' D2 s# |( {% q/ @-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
- I, H' q4 G3 F/ Mtransferred ashore.
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Fix implemented only for human player.# x6 I9 f$ d# p! C, I9 q- ?! Y$ x% o
7 \ a. f( d) {% O' b-Item 54 - Prevent carrier airgroup fragments from returning to their parents
: _3 o) q' g* ~5 B$ p+ o8 Zif out of range.
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Fix implemented only for human player.& N5 W+ _4 [. C
, c8 q% @# p8 E! }9 Y+ K-Item 55 - Scuttling the last ship in a Task Force produces unpredictable + {7 r6 C8 _7 k0 a# I R
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a - j7 V) x7 w5 Q0 F% T
base produces unpredictable results.3 }; {" c7 m3 Z$ [, e5 ^) W+ O
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-Item 57 - Loss of Land Unit display at a base
# U: D# D4 t! QUnder certain circumstances land units at a base would not display when that
# t' A6 u1 S8 J/ ]+ _base was selected. Found and fixed invalid unit pointer., q' _ O' d- b, N0 B
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 8 E4 x% I5 R+ U$ ~
or enemy, instead of just friendly. Fixified.
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9 I; b% h/ p$ a3 G' K/ O+ m6 z-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF' l9 X$ j9 \5 b4 Q* O/ m1 _* T
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ) ~! R7 z: f/ t
Home Port" button does not properly reset page pointers., t: t- B5 J! I7 c3 l, @0 T
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This resulted in possible improper display of AirGroup, Task Force, and Land & j; F) D/ m3 K: N. S
Unit "pages". Fixed
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. K9 H4 U1 t" O2 F3 G-Item 63 - Internal restructure.0 w4 R0 _8 X) v! z+ ?6 [
* v+ n; T: G+ b3 v8 tSeveral internal processing routines have been restructured and/or modified for $ r! {! _1 [6 A& c
efficiency/expanded functionality. These include routines that:
* i9 Q+ e1 Y$ u3 U7 D% e& J- Review and update status of land units.
6 L2 V2 ^& ^: V- Review and update status of ships.
- Z1 s' N0 K# U) O) J- Assign default experience values.
% M- y2 `. Z* \" H- Form crippled Task Forces for damaged ships., {" C6 Q% ]. q2 X, H' R
- Remove empty Task Forces when last ship is lost.
8 W K3 }, n+ d3 _; a- Remove pilots when pilot slots run short.
# U% \; ` G# o" O) ? a- Record scenario data and game version in save file. |