-Item 1 - Refueling from AOs5 |$ \6 X/ q# u- q! M5 X
Task Forces that included an Oiler could not refuel from the fuel stores of
4 I# y2 U$ ?; z+ D3 d: s; r3 ?' h! sthat oiler. They would refuel from the normal fuel carried by the oiler (or # R. j. M# f) a$ r8 }7 A. M2 a
any other ship).; @8 u- d2 v$ B6 u( A+ k" g1 d
2 }7 P0 A; G+ j-Item 2 - Divided Land units shedding disruption.
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! P" p- g1 h& M; b4 G# ^; Y: |! k-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 4 X) k5 _( L' F! [5 }5 ?
pilotless aircraft.& l" K; b8 ~( C# L% O$ ^
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0 T D8 z6 T6 |( n3 p-Item 5 - Clear experience and Morale from disbanded airgroups3 c- T) U; z; A% G- c, ?
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9 Z5 i; G: W6 D1 [/ ~ j-Item 6 - Disbanding into air groups not on map., i* p6 t9 f7 @8 b1 R8 e- p
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4 ~0 S( i7 ^/ }0 e9 R! Q, c-Item 7 - Destruction of stranded units occurring during orders phase.
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/ x( J" f; p/ X" Q/ h-Item 8 - Correct improper draws on Named Pilot Pool
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5 C. P$ x& W2 Q, X9 U) E1 d) Q-Item 9 - Adjustment to Airgroup Display after transfer.8 z& r( x5 q( O. l- ?6 R* M6 k" d" E( N
+ i7 {* k h, g( j) y9 C
. U1 C" Y4 R. g9 W8 u8 S) E-Item 10 - Draw One Aircraft from Pool not decrementing supply.; h( E# U' V9 a$ o
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-Item 11 - Removal of function to Withdraw Pilots2 M: N- B) B0 R
& _; q. `) ^3 d7 B R1 v-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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4 Q9 Z2 P5 e6 V* C' G) c-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen/ G5 \/ l) s* K1 }7 J: _: T
& F2 h5 w" n( O/ t' m5 i-Item 16 - Correct check on airgroup disband./ K3 R i/ {- \1 ]* t6 D7 ~/ z
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-Item 17 - Restructure end of turn processing for efficiency
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! w# ~0 K0 p0 A X5 D8 L-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 6 \: p; h+ Y' O# j$ k; X
generation., x7 [+ N+ h% S7 u' Q$ S
" Y2 S, N+ |2 E( ^-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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7 V' g* h/ Q) z. Z-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ x; D1 L3 i% B; s+ g& b$ Q'Static' rather than a very large number. w" I. w* [6 |# \8 A0 x$ V
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , k1 K8 r# X* J- k; A4 e1 q. a6 R$ ]
cargo.1 t8 F1 R- O6 Y; G' z/ s! r
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.% o- x! Q8 Z; j0 S) t7 a
# a( [* }& n$ v9 Y5 @Function removed for PBEM or head-to-head play as it has been broken by
* L, f: L8 K! y% ocheaters.
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) @1 w2 i9 A3 f* Y-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.7 J: I9 o9 Q- H. }* g
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-Item 25 - Removal of display of Named Pilot Pool.# Q$ U- ^( e: h r$ ], u; r. d
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Too little data available and of little value without full implementation of
. t! N y0 {# ~% x2 J0 S4 @Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle' f) R# |! t5 X6 t2 e! a
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
3 p P7 D5 X3 d/ K }- b5 Y/ ]to the specific Engineering Vehicle device.
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- J+ Z1 V2 o: R2 L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.2 [1 y- v3 u; Q. ^2 @: g4 ] t7 a
. F. }. ]& z. W k5 cTorpedo planes were omitted from the list of aircraft that could transfer to a
. y6 n+ T5 |/ Vcarrier in a Task Force. Added.! N/ v# v& G. |
4 d+ `$ m# ^8 o3 M$ a- ]. D8 c-Item 28 - Return number of Kills by air sub-group to parent.
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* L# l5 a m% K8 C. KNumber of kills recorded by a sub-group was not being added into the parent
$ q; g& ?: v) z' Dairgroup on recombine. Added.( {$ U) W9 x& M$ {. `9 I
: `! I9 A, L5 P# q-Item 29 - Leader loss after divide of parent subunit.
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0 r- ~. U6 g0 m) \6 O-Item 30 - Assorted Message errors and improvements.( l8 x; V7 \- k+ g2 z" D0 r
- t! }/ }7 W' g-Item 31 - Confirmation step for Disband and Withdraw Airgroups.( v$ v H) Q0 y# C& r
3 W! A* ?" y( K/ A" c-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit # P' e2 c6 l4 W; j6 n- S- I* q
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing+ p' i8 E* ~9 J3 {1 [& t3 G
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 1 A% [% n# N. x! b4 Y0 ~. v7 s
maximum aircraft.3 W% D n# @' o, B3 F4 \4 k
( L1 _7 J0 Z" C8 P-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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+ e9 ?8 }: L, {& _-Item 37 - Fix overflow in fuel calculation 1 Q3 t+ t4 ]6 ~: n, o
. F( Z1 t4 y' m-Item 38 - Correct joint air attacks
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C- [) J! F4 x-Item 39 - Properly account for removed fragments during Land Unit Divide Check.3 C1 `. f4 J4 u0 B* o
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.* _- Q4 o6 p# y: a4 h9 h; B& ]
1 ?" `! @- {0 g. Y; h4 b8 S1 N-Item 41 - Clear captains from scuttled ships, provide chance of captain % R0 Z5 P1 ]2 Z$ X) r
surviving sunk ship.) K9 U' }1 [# R
* d, v4 Y; p2 o7 o0 n6 B1 `/ ?5 ~-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active. V* S4 N. W- O5 U" }/ l
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-Item 43 - Activate Four additional Aircraft icon sets.! q9 C1 y9 i4 j$ ~
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups, r8 F Y' h! V- [; h
! R1 u( d ^- S8 d: K/ m J-Item 45 - Disappearing unit during air pick up.
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t# H0 ]1 b' F-Item 46 - Airgroup Transfers: A9 K" T" T9 k* \% I6 Y4 c& U
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
% q# W& r! H) e/ E4 ~$ GJapanese airgroups. 5 E: c; Z2 U7 R/ p: v* g
\9 h: N0 S/ T-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ! ?7 J: \' y3 V4 m2 s( }
improvements.
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' B c# l( |( P3 B0 l- P4 o-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 b9 l1 I/ J2 {+ y4 K: y250/250.
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No affect on current games or stock scenarios - useful only to modders.
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% x4 o0 t; u+ P Z-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. & p) `4 w$ G+ X8 {6 r
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
1 m8 W3 y2 d( z" [5 ^# Xtransferred ashore.) b& u! v0 a: u7 s9 r) r
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents ) d2 U7 c% s4 ]/ v6 z; q# p" p
if out of range.
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Fix implemented only for human player." C0 G7 l7 Q( n+ V+ ~5 M3 S
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
* P' a1 z' B1 d# rresults.
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/ J8 c3 B! |( U( V3 ]: {-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 7 B% [4 M: i# W& ?! @
base produces unpredictable results.% t8 W+ n& D" F
/ X7 e6 a# s% q8 k8 q1 F-Item 57 - Loss of Land Unit display at a base) e) j5 q8 l% y3 l1 J
Under certain circumstances land units at a base would not display when that
% G' H. p; B; ebase was selected. Found and fixed invalid unit pointer., A- A7 b) x" l+ A6 J3 w
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-Item 58 - Enemy mines reported as Friendly
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$ p& [4 u3 }. P& e! NAn error in the mine counting routine was counting all mines in a hex, friendly 4 ?. v" b9 \0 z7 H: w- Y
or enemy, instead of just friendly. Fixified.4 e0 ~. t, J9 b
8 c; Q/ {7 {/ N* b, R-Item 59 - Add Ships-due-Update to ships screens
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0 j0 ]8 p8 x+ w* f7 }4 @-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
+ @+ t. U- N4 p/ |6 V* `" S/ nHome Port" button does not properly reset page pointers.
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3 v" r3 c9 r0 F, N3 IThis resulted in possible improper display of AirGroup, Task Force, and Land
: P) a+ h, P0 uUnit "pages". Fixed
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-Item 63 - Internal restructure.- r2 b% u" j0 I( J
v/ G& g" p4 _" uSeveral internal processing routines have been restructured and/or modified for % q* |# S; }% \- O
efficiency/expanded functionality. These include routines that:
6 j/ D! x# v# i3 P5 ` [2 }$ d0 a- Review and update status of land units.
% E; a6 C3 B) R6 |- Review and update status of ships.. `" M% ^5 ^! Q/ f3 V. K( V- G
- Assign default experience values.
8 Z* C- }9 Y$ P- a- Form crippled Task Forces for damaged ships.# n* z' D+ M0 y2 f4 o! V( p
- Remove empty Task Forces when last ship is lost.
, g/ a8 V9 c9 k J7 k- Remove pilots when pilot slots run short.
8 m. U% \# f5 f% ~! K$ t! z4 B, @7 E- b- Record scenario data and game version in save file. |