-Item 1 - Refueling from AOs& m1 c6 R! \5 F
Task Forces that included an Oiler could not refuel from the fuel stores of
. G, N( ^% I/ pthat oiler. They would refuel from the normal fuel carried by the oiler (or
" `$ j6 Z" J9 n1 ?+ d* |5 oany other ship).- a( \1 L; Q: L$ V; h4 Z
O* P* l. j1 |; p-Item 2 - Divided Land units shedding disruption., L2 h0 F8 _' |: i+ m
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-Item 3 - Allow PG to be included in auto-convoy.
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1 C: \, d r9 g5 l L9 o: B( x" O4 ?9 y-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to - d y! }! n; j3 _8 g
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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+ k, {3 ~% q2 x3 n-Item 6 - Disbanding into air groups not on map.
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( |, f4 [$ y$ I- r-Item 7 - Destruction of stranded units occurring during orders phase.
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7 T7 U0 _ \$ {" V; s' h-Item 8 - Correct improper draws on Named Pilot Pool: R' ^. H9 w: r0 H) [
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-Item 9 - Adjustment to Airgroup Display after transfer.. ^( S" I0 J" L3 F9 n
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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4 T2 }3 u) }- _ F; {3 ]! t-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack" P0 ^0 l: Q/ ?/ W* K
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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6 q2 I1 C' X7 y# T, A/ n-Item 17 - Restructure end of turn processing for efficiency% c9 y* c% h. {( h
( T8 w+ N" w( b; @: p% E-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
v$ u# B$ O4 t% Y4 {/ o% kgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
D9 h9 |& p: H7 O8 i'Static' rather than a very large number. , Y! w# _* T1 d% r' F
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-Item 21 - Correct processing for floatplane groups on submarines.3 X& }/ G, m$ I9 t7 T( f/ q- r
; t5 K9 c% k+ P. a( {( e% C$ {) Y-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
2 L2 l) u2 z* c: E; q5 X2 Ccargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.& ^& l s2 h! Y+ K" A
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Function removed for PBEM or head-to-head play as it has been broken by
* ^$ Q9 o! y) p4 d+ ^$ bcheaters. . I2 ^$ P! c# t9 s$ } ?, P2 {& s
; x' t+ @' c% k1 k: n2 S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.; W1 w- ^3 f0 N# ` C
) T) _5 t8 g* r, F. tRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ( y* }0 c$ g3 B; {+ k
Disband into Pool.- N5 K$ A5 p- h* s! K z
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-Item 26 - Correct Motorized Support used as engineering vehicle. f6 ^( V9 S* Q" P- P; m+ K+ t, u* n
# b" e& i% d. g9 H, K. m+ J2 NAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
* {, a7 R# k0 a5 N' c/ @to the specific Engineering Vehicle device.! t6 J1 q/ g% e- L; |/ z' @9 i1 U
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% m% g* G3 a$ P6 G8 c' J7 w
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Torpedo planes were omitted from the list of aircraft that could transfer to a ( d: B) }+ O" v" c
carrier in a Task Force. Added.0 P8 y$ n" b0 t/ ~$ `! Z! ^7 B
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
: x- H$ S) j" g2 D9 H; v) K: b, fairgroup on recombine. Added.' V Z. F1 W% D C
/ F8 M" k, l# R* Q, c: l-Item 29 - Leader loss after divide of parent subunit.# M1 H6 U. }8 k! l$ U
$ t# M( i* [# l0 X' v! ~) b6 m9 N6 L-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.& _7 h1 j! O0 f9 G5 Y* w& k! ]
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
, a. J8 k) W7 [7 E1 l. Xis disbanded into it. K. A6 T$ O" h8 `. p
/ k; }* G: \- H, Y$ q5 S- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing7 F' q) h/ X) c1 w
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 9 H7 i: q' @, h3 Q& p9 I# R, s
maximum aircraft.) ~9 O, k3 }, b
6 B5 j# e+ Q0 o& V" B- U* a-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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8 s& i- W' u) `' ?-Item 37 - Fix overflow in fuel calculation
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& {$ Q5 Y% N! q. A7 P% Z( v+ X7 ~6 B-Item 38 - Correct joint air attacks 8 _& n6 \# X2 a4 i: L
; o5 Q3 R% X1 i5 }6 ?-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.& Y0 R. D7 m+ U2 u7 r4 k
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
' m' \0 V- m3 o+ I) i0 Rsurviving sunk ship.9 S5 X% | \5 Q4 F
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.$ [8 E' T0 `7 d- |
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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6 Z% i# @: N9 ^4 N' N4 n-Item 45 - Disappearing unit during air pick up.6 e$ ^$ g! q, G
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-Item 46 - Airgroup Transfers
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9 J) s7 S" i+ [$ T5 D8 E5 E-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
( d% G/ Q1 U: c- pJapanese airgroups. 5 I) a4 B3 D, F
3 C1 e% U3 ~0 s# [, g5 C4 j-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % Q3 X8 J: I0 d* t
improvements.
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/ }) U. Z& `1 S+ v" o-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to + p; K# n2 O2 L/ \+ s; k8 f! z4 A# Z0 f6 D
250/250.
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* G9 h( w5 h: oNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.) l9 r9 w* E e- w" v, ?+ Q
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + x; z3 S F" l, m1 V1 ^
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' l) m( [6 s, r- Ptransferred ashore.
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Fix implemented only for human player.5 b$ D& \2 P- X7 C C
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
7 t1 ?( a3 B3 pif out of range.4 O! _3 v$ C. c. I4 g! \+ W6 Z
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Fix implemented only for human player.
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6 v, S* B, K7 @. z E5 Z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
5 p, W r& k* p' wresults.
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. R2 T( L; n7 F0 X0 `$ E-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
8 x% N2 t7 `2 u; o( [" }+ D tbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
2 p* }1 C X% z4 U8 T' `Under certain circumstances land units at a base would not display when that ; Q: z6 U+ y" D& U7 A1 F
base was selected. Found and fixed invalid unit pointer.
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+ `1 v/ \2 Q, n( {5 B- j-Item 58 - Enemy mines reported as Friendly
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0 p2 W3 O- {- `+ ^, O/ JAn error in the mine counting routine was counting all mines in a hex, friendly ( M! l( t: h# |7 f- |% ~
or enemy, instead of just friendly. Fixified.
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7 d7 z! R8 {& O-Item 59 - Add Ships-due-Update to ships screens
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/ q* E2 c7 G: Q% r8 e* n& ~$ L-Item 61 - Load Troops option grayed out on transport TF
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- Y3 H) T" k6 J' v/ g-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
$ ~- w u2 V& i! YHome Port" button does not properly reset page pointers.
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/ v* Y0 b2 k5 Y2 K+ ~ i+ nThis resulted in possible improper display of AirGroup, Task Force, and Land : F0 N2 f* t7 ^# Z! v* [
Unit "pages". Fixed' V0 D! O" C0 [% G
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-Item 63 - Internal restructure./ S, x' V; u% s/ V, P' E
3 t' ^. u# b* b, r: GSeveral internal processing routines have been restructured and/or modified for # D# o/ M" r' p7 J5 ?7 w: a2 Z
efficiency/expanded functionality. These include routines that:
. X6 W+ G2 b; {+ s- Review and update status of land units.3 N/ k$ R4 A) I4 Q0 p- v7 ^, f
- Review and update status of ships.0 I L7 F( Q- V3 L% j6 s3 y
- Assign default experience values./ v5 `, p( h* }5 g
- Form crippled Task Forces for damaged ships.
/ [( F& _" G9 S! F; s- Remove empty Task Forces when last ship is lost.6 E$ }3 ]. H, K, q/ z& O6 ~5 x
- Remove pilots when pilot slots run short. o& X, w7 ?8 O! a( \5 ^
- Record scenario data and game version in save file. |