-Item 1 - Refueling from AOs8 J5 g6 @* c5 D- W
Task Forces that included an Oiler could not refuel from the fuel stores of 2 q0 H. Y( i: Q ]
that oiler. They would refuel from the normal fuel carried by the oiler (or * J$ u. u$ O; Y
any other ship).& n( S U+ _) U6 v
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-Item 2 - Divided Land units shedding disruption.
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/ p r1 V, }3 d& W% R! x-Item 3 - Allow PG to be included in auto-convoy.
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. [( A0 p7 q9 L+ a) K9 q$ U-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 3 h; v- J7 R8 e( B% r7 E, H3 I
pilotless aircraft.; Q4 O! o% c. N
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-Item 5 - Clear experience and Morale from disbanded airgroups8 Y( E/ K! W, W3 [
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-Item 6 - Disbanding into air groups not on map.3 m0 l+ d/ m& M3 W$ m& y/ _
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-Item 7 - Destruction of stranded units occurring during orders phase." v* A9 }% g) q5 v; U7 m8 l; o2 I5 n* V
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0 w# T6 t& y7 N-Item 8 - Correct improper draws on Named Pilot Pool
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0 ^4 z6 t$ z& l9 Y9 A-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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2 y! f; X z K3 i5 I-Item 15 - Realignment of Ship Class Screen
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& F, y/ @. z- V) Y& }; [& S) E-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency: T9 e9 z1 U1 h8 y9 l
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message F o! Q6 d, l) o: f1 L0 n+ M
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show : H0 l4 {% ]$ }, @, o1 q
'Static' rather than a very large number.
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1 f- H% I2 w+ p4 ~. U-Item 21 - Correct processing for floatplane groups on submarines., c- T; n3 u2 g
5 f, Z; L' O8 n) }! ~-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) y& h# |+ c0 ?
cargo.) k! E! b) D' {/ j' q: P; {
4 p) n n. l0 q. t- f1 s0 k6 [3 F) G-Item 23 - Removal of Disband Into Pool Function for PBEM play.' E1 k' R! E' l o% Q1 O8 T
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Function removed for PBEM or head-to-head play as it has been broken by
% }1 C" A0 X1 B$ L+ g4 s9 Bcheaters. 7 R# m" z4 J' I
. J1 c/ y& }0 t4 V9 q6 ^7 P-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.0 N% k" ^, y* p4 T$ _
1 }5 j! J1 p/ h" d1 u* B' GRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.2 S0 e# Q* k9 x# `5 a
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Too little data available and of little value without full implementation of
9 w# z. e7 |( U( K' aDisband into Pool.
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; b' h. W$ s- [1 B+ \" ]! A% S8 |-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 9 J# Z" a5 x6 d% R
to the specific Engineering Vehicle device./ q/ l: V, ^/ g0 x0 D( S
2 _/ M5 b m/ o U-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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6 q; y4 X% G: s3 G' r$ g4 STorpedo planes were omitted from the list of aircraft that could transfer to a 2 g1 T9 [, {( t3 c
carrier in a Task Force. Added.
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2 J9 n6 J4 Z5 C2 X-Item 28 - Return number of Kills by air sub-group to parent.9 B% C9 ^* |2 K2 o3 s
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Number of kills recorded by a sub-group was not being added into the parent / n, D* g( B6 G7 d
airgroup on recombine. Added.! y! p4 X4 f& }6 m, w' Y
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-Item 29 - Leader loss after divide of parent subunit.
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; y3 \, p1 ~, z3 d-Item 30 - Assorted Message errors and improvements.
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* L, S7 U$ o; V-Item 31 - Confirmation step for Disband and Withdraw Airgroups.6 }$ R' X- s+ H( z `
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
* O- o4 r: I/ m8 b" v: k" nis disbanded into it.8 z3 v: Q9 N. a# W2 o- M
8 v& b! m( f5 L( R7 S6 E6 r" L6 c! \& Z- Fix 33 - Fix USN VBF replacement state when game started with Replacements % U' ~5 I% ]0 E# y$ h8 Y. u
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing# B) r) T: W% i# q& d, x' l& \
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9 r# E1 K6 a8 V9 i. x-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ! d S6 k& a& ~/ [) T. F8 z P
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* I, G$ `* f1 U. u6 L% Y
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-Item 37 - Fix overflow in fuel calculation ! i; X/ `) A" d( n( v) W
& Z- y7 ~3 V9 h8 m; r" O* |0 W2 F-Item 38 - Correct joint air attacks 2 \# E9 A# J. A/ B
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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2 {9 q# X: X) E/ S2 w) ~ z; W" S/ N* l-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.9 Q1 `# b5 n, A4 Q. @
2 A) f& u! C( `" e7 O-Item 41 - Clear captains from scuttled ships, provide chance of captain
: a0 A& y0 [4 g+ E! @" o* Msurviving sunk ship.6 L4 F% ?& f, D7 R& f, w( Z
, r6 ~6 a+ w4 \- ^# x5 y/ [-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! V3 E3 v" w( }0 E$ C
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups& c6 Y6 _7 @3 }2 }
# V# F( U' N' k* {+ e; d4 K; G-Item 45 - Disappearing unit during air pick up.7 q! j$ D: f/ X
' m; x6 f' d7 }( f9 i-Item 46 - Airgroup Transfers7 r b2 ?/ D0 `$ |; z' q' S, n
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
* b; u4 I% R+ N8 X0 m6 \" hJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
1 ?5 [6 C3 ]9 ^! U) @improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# {) p/ o! w6 C" w0 Z( i2 k! C" D250/250. 7 F; D. n% M& x9 X" `- u/ r! l5 y
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No affect on current games or stock scenarios - useful only to modders. 6 e- {4 V2 C6 h4 ]% ?" b
' S$ m1 r$ g6 s9 a/ H-Item 50 - Expand minelaying control, allow mining of home ports.4 ~* B6 r# T7 x
. I9 R' k) t- c a6 k9 q-Item 51 - Corrected problems with the airgroups-at-base screen. : w+ ?" K+ X$ H
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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& Z: \; A T9 x' P! }' _: k# N-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
2 e" P( H8 e7 f' e f6 G: n: Htransferred ashore.: t( E6 e1 p7 u* x' ?7 c
& w8 w" ^: c. P0 H: J6 w! p" FFix implemented only for human player.
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7 t1 ?/ s0 g, o% Z5 i# `-Item 54 - Prevent carrier airgroup fragments from returning to their parents
) V1 A. z- {; B* aif out of range.
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- d2 _& u* f* c5 R+ b- i* g& oFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 4 R" M4 I S3 m! v% L7 E e
results.4 D9 V5 F$ E; Z2 @' F
) R3 }* U4 {4 c- {* b; y* Z) ^( x4 p-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : f8 z0 l8 W6 r
base produces unpredictable results." X( g @* S0 C/ S, B
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-Item 57 - Loss of Land Unit display at a base$ t' b& i' X$ Z& ]
Under certain circumstances land units at a base would not display when that
7 h$ `3 _0 }$ V, X' V3 G1 ]) ubase was selected. Found and fixed invalid unit pointer.7 G( D" B) y# M; N) l; p j
/ W$ p7 `' A4 M9 e-Item 58 - Enemy mines reported as Friendly( | ~4 w. b! F! k$ u
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An error in the mine counting routine was counting all mines in a hex, friendly
; D4 [2 U a( p! F7 Y- lor enemy, instead of just friendly. Fixified.3 f/ w5 _) r( Z. F0 z2 x/ j% |/ x
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-Item 59 - Add Ships-due-Update to ships screens" `; t" x$ X" k4 ?/ b( a# x/ v* L7 M
: u: A8 l$ k7 @8 m7 A' G-Item 61 - Load Troops option grayed out on transport TF! a* \1 V4 o& v1 @# r
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to # E5 P: A0 A) [( V
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land 3 ^; D" D) U& I& A4 m1 @/ c) z
Unit "pages". Fixed- K7 L. m( b, ]' d5 [4 C
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-Item 63 - Internal restructure.
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, K% w& t0 S" v5 |8 ySeveral internal processing routines have been restructured and/or modified for
' @0 W4 i9 j9 |, e3 Nefficiency/expanded functionality. These include routines that:6 }8 i" c7 K. V- ?4 d: ^2 A
- Review and update status of land units.
6 q* n# u% |* Y+ }- Review and update status of ships.1 c2 A' @& g( u
- Assign default experience values.
6 y+ `# q6 P4 S5 ~- Form crippled Task Forces for damaged ships., M, ~( g: a3 z$ [! V' x( u
- Remove empty Task Forces when last ship is lost.
" E& c v# y/ U. ~* N5 M, O- Remove pilots when pilot slots run short. r* Y2 }6 k8 O. P+ w" y: ] f4 [
- Record scenario data and game version in save file. |