-Item 1 - Refueling from AOs
1 D; s& R2 M" |3 ?" iTask Forces that included an Oiler could not refuel from the fuel stores of 0 ^5 }7 Z S- [/ M: [5 A$ n2 s
that oiler. They would refuel from the normal fuel carried by the oiler (or ' W: P, ?- v5 D5 |
any other ship).' X& Q, m9 i% [: ]/ v$ }5 G$ H& n( R
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-Item 2 - Divided Land units shedding disruption.; t0 W* g$ E) V
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& s, D$ }4 L7 Z( f# T5 S0 f6 m-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to " Y/ K% |+ E% ~6 O& Z \3 N
pilotless aircraft., g+ r" g& W: }+ F2 I, w# {# R: w
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.1 V0 l7 D, \# A9 r/ V" S- p' J- @
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-Item 8 - Correct improper draws on Named Pilot Pool
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3 [5 c6 G: c0 m$ _3 v; c8 f" i/ Y-Item 9 - Adjustment to Airgroup Display after transfer., y' h7 Y% o+ j6 R6 I
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' p1 i h4 D" { [' M+ C6 ~-Item 10 - Draw One Aircraft from Pool not decrementing supply.0 R! j' k. q- }4 a& I! u0 `
" p r0 J* F1 r7 o-Item 11 - Removal of function to Withdraw Pilots' [7 r- A) k; `* \- ?
0 K' } F+ z+ O# S2 h) _-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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, m( F# ?* V3 f* h5 Z( N0 C-Item 13 - Prevent withdrawal of groups with fragments on the map./ [/ l" s% }6 B
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-Item 14 - Improper Messages during Torpedo Attack
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3 Y6 q. b& t" w/ Q+ f/ |2 y. F. D-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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+ ~! f5 }0 U' f-Item 17 - Restructure end of turn processing for efficiency" M4 |4 P* A4 ~& z/ @* s& v
; ]; M* C* E+ n-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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6 j+ Q' D' K8 C! b' F. L-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 4 _4 P3 y% S ^( `
'Static' rather than a very large number. + F) Y8 @. O( b! r: A" T" \
# x3 a1 { P7 s$ o R-Item 21 - Correct processing for floatplane groups on submarines.
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# w6 q* ` }, S' O) n9 i-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) a# [7 m4 B+ p# a `( G, T6 l
cargo." y' B+ t% c% F7 b: ~
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by & |4 t: ?- Z2 r8 o
cheaters.
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* J& i7 {4 P h-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 `# I8 a( j$ B; ?6 k% DRemoved for PBEM or head-to-head play.9 U5 n6 G- b( P# ^4 r
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-Item 25 - Removal of display of Named Pilot Pool.
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7 ~ |: E9 `# U. C" M! l- o, IToo little data available and of little value without full implementation of
: v; C! ?) t4 B1 \9 pDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle/ F. y! |5 J+ e2 b6 u1 V8 P& } Q
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited # o P: h! d+ G3 F
to the specific Engineering Vehicle device.' u1 Y+ w0 V& U8 {
1 f8 Q3 u6 h0 Z w$ c$ T ]- H7 \-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% E# l* D3 L7 D5 A2 X$ }
, h; C3 H& p! B% `1 l2 i% ~$ FTorpedo planes were omitted from the list of aircraft that could transfer to a
$ {4 E% F) R6 c. k8 fcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.5 O( d( ~, ?, P8 K1 ]& }2 I- N
- U/ F' d! c) r$ y# w# @Number of kills recorded by a sub-group was not being added into the parent
# A! a; @& H; Y- Qairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.+ I$ T( ]+ R1 Q& \! [" q: J1 S
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-Item 30 - Assorted Message errors and improvements.
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/ ^# u3 `. q7 y$ R( _-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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8 J& A2 K7 t" W$ _; i! Q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
8 S5 a: b8 h% u: I' D. {6 P Mis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
! \: X2 j8 V0 `3 ~+ GOFF 8 l. h) h' k; _4 N) n6 s
* s( @2 u4 g+ n- C y! W1 f& s7 \-Item 34 - Prevent air groups without HQ from being stuck in Organizing# t) E! ~! J7 e7 O. r6 n
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9 S$ X$ G6 u3 i-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 9 l( c8 ?$ p" p/ E. p
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 8 v3 K: I! N+ y. \6 q. x; y
/ S- r2 c. V5 ?7 d9 }* H-Item 38 - Correct joint air attacks
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( {# M9 f+ Y' a6 z o8 J( l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: v* R& k- @' v1 e z7 ~! b
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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& M* [' i% N( ?' O7 d) Y- q% U-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ D. n+ o; e, ^1 \0 w! f% ?8 Xsurviving sunk ship.1 w1 b; y. B0 s% f/ V) D
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.$ B5 w1 {: X$ ^: W# D
( E! P( f+ f& M$ J ?/ ^6 h-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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- a' G6 F5 v5 [% U! q |-Item 45 - Disappearing unit during air pick up.
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) x/ ^: c) c7 n9 U-Item 46 - Airgroup Transfers5 h ?/ g/ A1 x" K( a% {9 a
7 T, o- R. I! b: {) l- d8 S-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 3 h) f! u J; y
Japanese airgroups. * K7 R/ g/ A, e% e- F% B
' p# l6 B9 I, h- o-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
9 i" |/ S9 {/ P- j+ S* vimprovements.: ^: y1 W& J% \
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to H; d) |( J% X* k4 ^
250/250.
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+ k$ C6 p4 W3 k$ ~9 BNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports. R8 Y2 C% ^2 W/ Z) Q
5 c$ y) l5 J. m2 O-Item 51 - Corrected problems with the airgroups-at-base screen.
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8 {4 ^" J/ M+ r A-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over . S* D) q8 ?8 d5 w% \
capacity. 2 G; r9 U7 \# v1 L% h
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 3 a& ^ f$ E( f7 i" \1 i; H' k
transferred ashore.. S2 h, p: \4 W* w
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Fix implemented only for human player.2 [( P4 @+ m8 V5 M4 }& ?# }( o* p
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents , l/ p+ m/ }6 F( S0 g1 ^, r
if out of range., Z' b: Y5 w: Q/ d' }( q6 V/ B' g
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ' N5 }% t6 \! d! I
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( E1 `( Q( Q" D& h2 W! q3 lbase produces unpredictable results.4 M( e3 ? \" D$ V o
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-Item 57 - Loss of Land Unit display at a base" { v9 Q' q' j0 X U6 Z& M6 R
Under certain circumstances land units at a base would not display when that
. l1 B* M, o6 o! f; ?6 N" {base was selected. Found and fixed invalid unit pointer.# M; j( T" f; [3 h/ {
7 d4 }. [* k% ]- Z. ^-Item 58 - Enemy mines reported as Friendly
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$ v) T$ `9 M5 Q# G% m1 r! BAn error in the mine counting routine was counting all mines in a hex, friendly
& V9 P2 V h- T; ]! s1 for enemy, instead of just friendly. Fixified.: X* v& W" ^, A, W: l, Q
9 x' Q1 ~7 T( {4 F# f3 s-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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' k& l8 ~+ b5 c& z-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 O! I$ V C( dHome Port" button does not properly reset page pointers.; m8 O4 _+ W! `3 D! y
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This resulted in possible improper display of AirGroup, Task Force, and Land
H% Y f1 [: J( dUnit "pages". Fixed7 j* Y g# Y, Y' F& x
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-Item 63 - Internal restructure.
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( \! U4 s; g4 [# e0 c! m/ Q# [Several internal processing routines have been restructured and/or modified for 6 ~5 f2 ^0 V) G( U
efficiency/expanded functionality. These include routines that:
Y: u: {( _& J) @6 C- Review and update status of land units.
; L, a, M; p% f# T1 H4 k+ k- Review and update status of ships.$ U. Z4 W7 H1 E8 h8 N0 j& I' n6 W
- Assign default experience values.* ~# K* t7 m( K: r) m, n" ]
- Form crippled Task Forces for damaged ships.
2 V! |+ b+ k9 r, h- Remove empty Task Forces when last ship is lost.
+ @3 E0 h- J' L- Remove pilots when pilot slots run short.; w) R7 j! } s- A* i7 J; O
- Record scenario data and game version in save file. |