本帖最后由 championzhao 于 2009-7-12 18:49 编辑 {( U- Y- i6 D/ `( Q: k) m+ I- f
- p2 q+ z( y" ]/ V$ B: D; M懒得翻译了,自己看下吧: k, H; u. v: J2 V3 g1 z# g! W
0 D( g9 t* E! Z {8 O: y" |Victory Points9 d% m/ {$ a3 O- K2 n9 q" n; C" W' i
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 y& e- } n2 ]9 z. `$ e; p
- Points are awarded in following ways:% D& L: [* N+ |3 r( ^: e3 y/ P1 g9 \
- Aircraft Destroyed: 1 VP per 1 plane.
$ D8 y+ W. a. k7 O - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
+ p2 ^. o. }7 T9 f' Z8 B - Soviet: 1 VP for every 6 items destroyed.
' f* {4 G1 h1 b0 P) d - All Other Allied: 1 VP for every 3 items destroyed.$ ~1 Q7 \: O! @ L; u
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% _# H/ Y3 j1 t, z6 @
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship." v" h# G% d5 \4 b# Q
- CV, CVL = durability + 3 * A/C capacity.
, h7 ]" X* p5 h6 e1 i0 M - CVE = durability + 2 * A/C capacity.0 I! r6 y6 Y1 I. v8 d
- CS = durability + A/C capacity.
4 Y, G. \0 @7 b+ V) |* ^! m/ e - BB, BC = durability * 1.33.0 ^) R9 q0 ^4 ^9 I5 ~
- LST, LCI, PG, ML = durability / 2.* ^3 A; s2 w) x% C# u( H
- AP, AK, TK, AO, LSD = durability / 2.; Q- u! v) F) y2 o. ?/ q3 p2 ?2 u, f
- SS = durability / 3.( ~6 f+ e, r! I) T
- Scuttled ships = standard VP - 10%.% A* I! T9 Y0 f5 U/ } o
- Barges = 0 VP.! m( G' c# J0 \7 u& |
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.# N2 f! x# N0 s0 Y% _, _
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
6 |. D& g. S" k - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.) l9 g) H' }* f
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
6 ]- Y4 D3 O( K - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
" }. T9 c$ J* H( A- D0 i0 m% ]8 f - Final VP value for holding a Base is calculated by following formula:
, Q- a1 G4 `; Z Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
/ `" k2 h# a, Y) N# K3 E- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
- Z- b9 u- U# n4 ~/ F& a- n+ I1 \ value is in parenthesis)./ G) ?" B9 P3 m6 G
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 X+ I- }0 w% K/ |1 O' M
- If Supplies are lower than required, rewarded Final VPs are also lower.+ _8 F; w0 ~9 @- M
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.& n' v8 b# e, M# m- a
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 u: C5 V. I L" t& s0 `- T - 2 VPs awarded per damaged point.# ~6 U0 @7 J9 Z# g& n
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 L# r' K: {' p0 N
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - ]" H# p$ {/ d: A/ Q2 ] {; Z+ H( S
attack (including firestorms / A-bombs).
/ w# Y2 x+ [4 G7 N& Q) G. q! d0 t- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
8 c5 b, E- |" W5 O. ~; r again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 I7 b! z" f5 k* ~" _, | o6 j+ h3 T - For Allies, Industry VPs are scored only for bombing mainland Japan.
W; b, P- D) X$ ^1 E8 g. h* {* q- S9 n - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |