本帖最后由 championzhao 于 2009-7-12 18:49 编辑 H% S8 ~$ a" L: |
% ?5 K$ |+ Q# V( G/ T/ C8 s懒得翻译了,自己看下吧
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Victory Points
& v( n% ?* b% D' h- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
( j: U8 k2 g9 x# z' _! S R3 T# d- Points are awarded in following ways:
+ _! v* u7 R o$ W6 o' i - Aircraft Destroyed: 1 VP per 1 plane.
. o9 a2 {" ~" U% L- x - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) l$ t" [! \9 U - Soviet: 1 VP for every 6 items destroyed.
; l3 P. r; Z) U/ w# u - All Other Allied: 1 VP for every 3 items destroyed.
; I+ H- b q9 ?! o5 K6 F - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( S9 y6 Y8 y( c+ z- w7 r - Sunk Ships - Generally, VPs for sinking a ship = durability of ship., ?7 M" s7 G8 ?2 u* I
- CV, CVL = durability + 3 * A/C capacity.+ s9 k' i! P9 N
- CVE = durability + 2 * A/C capacity.
' ], z0 i# G; k5 }0 P% F - CS = durability + A/C capacity.
' S$ y! \: L: V# }6 h4 h3 k - BB, BC = durability * 1.33.
; Z5 s2 k4 B9 x P1 F0 j - LST, LCI, PG, ML = durability / 2.
" l8 P; X: f. A: l# m4 J( w - AP, AK, TK, AO, LSD = durability / 2.; D% |: ?- m( k; N2 z% T
- SS = durability / 3.% n( e1 x% M! R+ h
- Scuttled ships = standard VP - 10%.
1 F% d; q9 m [* E: F - Barges = 0 VP.6 ~ G+ _9 U& P4 s8 y! q7 m
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
& W' j+ A0 O+ c# D - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ' |; y( y& }$ g3 I; N8 H3 ^9 b1 l
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ @) x( x2 ]) b7 A' a9 _1 D* v8 X
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
2 `5 |+ C: ~) ]" @- S - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
3 V- v% r+ x. B. M5 e- D - Final VP value for holding a Base is calculated by following formula:
' I' a: `! m! e# V# r& H Final VP = Basic VP * [ Port size + (Airfield size * 2) ]8 c; E& s# ` P, c5 v7 r
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
; T6 U( M1 M7 L3 F( @ value is in parenthesis).
( J( {. v+ |9 A - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
9 T# c4 p9 \& h* l% g9 j - If Supplies are lower than required, rewarded Final VPs are also lower.. y2 K9 ], z4 j% Z/ U3 u# @$ U
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' h' R7 T. f! P0 f: ?
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.% S& o0 `; |) ]
- 2 VPs awarded per damaged point.
o- Q7 V I# p& U- h" ], t; r, ]" d - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).+ M/ Q" ^. V% V6 R# `9 f
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
2 r) O; A& a7 Q attack (including firestorms / A-bombs).+ G' q5 M( v! X9 R9 W
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
2 L4 ]6 z7 e% S# ~6 c! h$ Q# x again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 t% |; n) |6 d8 d6 H. Z1 P
- For Allies, Industry VPs are scored only for bombing mainland Japan.
0 g5 n! a; Z, u- _7 g - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |