本帖最后由 championzhao 于 2009-7-12 18:49 编辑 8 p- a; q1 Z& g0 C9 T$ Z: Y
7 Z# P: T" g' s9 v懒得翻译了,自己看下吧
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( s A6 Q. z+ G8 C: QVictory Points
1 z! ^3 W; p R4 A+ @- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 [% z p6 b) w- Points are awarded in following ways:; v" s/ I5 B& U
- Aircraft Destroyed: 1 VP per 1 plane.( k/ g7 ~5 ]+ i( o% w- r8 }, u, Y
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
Q8 ?( Q' C- U) W& \% W+ z - Soviet: 1 VP for every 6 items destroyed.0 s0 {1 ~, t1 r1 z
- All Other Allied: 1 VP for every 3 items destroyed.; ]( |9 S5 L8 F2 c5 R( m
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.4 A# q! f2 z+ o& ]7 l. d9 @
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
+ x$ \' h$ |) z- |3 b" z - CV, CVL = durability + 3 * A/C capacity.' A1 i/ h* m& \: E: W- p: ]- v2 s; w
- CVE = durability + 2 * A/C capacity.7 c: z+ h, t& I+ m: _
- CS = durability + A/C capacity.6 b0 S* V+ R, V& `2 E
- BB, BC = durability * 1.33.6 n/ @. A8 P+ Q$ ]8 _
- LST, LCI, PG, ML = durability / 2.. o+ T* M# Y& r6 D8 D
- AP, AK, TK, AO, LSD = durability / 2.
- @5 s# o' Z$ j. q4 i$ r' Q/ i - SS = durability / 3., E. H8 |/ N& P: c& B9 |3 [
- Scuttled ships = standard VP - 10%.
; f( o) m T8 W! Q- b$ | - Barges = 0 VP.
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8 h! U }( ~5 X - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
% G1 }" {1 ]. x - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ K6 S+ Y+ ~( o {( ^+ Q2 |
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.& W$ A" U5 \( Z& j# @9 f
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
" m1 O, r6 o2 c8 @ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
$ w) f+ y& D# M# f9 p) v$ j - Final VP value for holding a Base is calculated by following formula:
3 C6 S0 k" _3 W: _0 L- W7 ^ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]& b- V# g5 f- j+ Z" @& Q# i& U- L m
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : j! ~( }. V1 w) ]
value is in parenthesis)./ ]7 [. S" X) n& r2 _- _ V l
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. i& L( A6 ]- I! r- j0 M- |+ u
- If Supplies are lower than required, rewarded Final VPs are also lower.
0 j) Y4 Y; D& W; O, ^/ { - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.. _3 Y8 N: S9 t. j, N8 z1 i \
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.% e, n4 f: Y6 n
- 2 VPs awarded per damaged point.; E( F8 A. }: u" W
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
! ?0 |" ^& X# }0 e6 G- ~5 h - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
+ R( X0 T1 y: G6 v- N3 h attack (including firestorms / A-bombs).3 ~% s) [( X* Q, F) Z0 p+ @
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" y2 ] S, s8 x9 z ~* o4 { again, player keeps earning VPs as long as Industry hex keeps repairing itself.
6 _/ X+ I, Z. P8 ]$ c: X, t# c4 G - For Allies, Industry VPs are scored only for bombing mainland Japan.1 G; v" U9 X5 {8 _5 O7 B
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |