本帖最后由 championzhao 于 2009-7-12 18:49 编辑
1 q9 v3 t& S O# B
! U2 E9 g0 f8 |! h: p' T/ T9 Y: ^懒得翻译了,自己看下吧: J9 H# o) b5 i
1 F3 I9 |* j4 m* YVictory Points m- o' J |" G' M; V
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 r/ Z ^$ W2 B* J1 E* x6 I
- Points are awarded in following ways:$ V% |$ l4 i- [3 E/ j4 t: @
- Aircraft Destroyed: 1 VP per 1 plane.
7 Y+ o+ C1 m: C$ n - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
* R$ E6 X( u* u. u5 A - Soviet: 1 VP for every 6 items destroyed.* p8 R: u: Y8 D7 O; Y+ t
- All Other Allied: 1 VP for every 3 items destroyed.4 g6 c. Y- ^! `# g- w
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
2 ~$ @, `' Y2 \, N6 T# a4 y - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
o. N, \3 |) l - CV, CVL = durability + 3 * A/C capacity.
$ m* R8 A3 V7 R0 \ g) Q - CVE = durability + 2 * A/C capacity.
. p% Q- c) h6 Y' H3 b# | ~ - CS = durability + A/C capacity./ ] A+ t$ l$ R$ K L
- BB, BC = durability * 1.33.
! X8 G+ W9 U3 _# b - LST, LCI, PG, ML = durability / 2.
0 k; N- f! C! J2 a$ G$ t; o - AP, AK, TK, AO, LSD = durability / 2.
8 z4 }7 `3 u; w" b3 T7 D6 K - SS = durability / 3.
: K6 r" B8 x B5 w0 Z$ F - Scuttled ships = standard VP - 10%./ w' M* U. u& Z: i* }$ j2 Q
- Barges = 0 VP.1 p% L" d# K9 ?! T* B5 Q
. a( f+ a$ o# q9 b - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
% ^; _" `7 t! u* U& f; N - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! Q& c3 i) b) `# b - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* h0 \2 B3 G# R1 B/ n - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 H) i9 M: K/ {$ S0 T3 a
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
0 ~# }; n$ p/ r8 c - Final VP value for holding a Base is calculated by following formula:+ R0 Q. B4 x, q1 b4 v9 U
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]( D- i$ A' R8 ]6 c! s+ p- T
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 |8 l4 x# R8 q# S/ H( D! [
value is in parenthesis).
6 ?2 r0 M" \ |% O: E" _: q4 |8 n. D - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! Q U9 v/ R' ]. ~4 W) c
- If Supplies are lower than required, rewarded Final VPs are also lower.
8 L: m4 H1 Q1 i. K m! M4 `: W- y* R5 \ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.1 Y P; r" I1 l/ b8 R; L
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
5 V! E8 G8 g2 `& P - 2 VPs awarded per damaged point.
; [2 x6 `6 b5 a- S- x - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).# i R6 X J& g3 q' K# \8 Y3 o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of % [% j% C* X8 _4 n7 Y5 i* z
attack (including firestorms / A-bombs).: O. Y% j9 x$ a$ z; O) N2 _
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed . W0 A/ b% ?6 c; H2 e
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
5 Q' C3 N# F+ u - For Allies, Industry VPs are scored only for bombing mainland Japan.- }* P% ~* P, a
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |