本帖最后由 championzhao 于 2009-7-12 18:49 编辑 8 Y; w9 y" z ]! A) _' S
- M# h7 z1 F3 w8 D懒得翻译了,自己看下吧
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Victory Points
7 H( o- K6 b7 _" ^6 d- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ M, V' W( E5 [. U) M! X! y$ c- Points are awarded in following ways:
. i" I. E( ^8 ^# g! J. L - Aircraft Destroyed: 1 VP per 1 plane.0 L5 L/ a1 n Z- Q
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.4 ?& i% Q# J, U
- Soviet: 1 VP for every 6 items destroyed.
7 \# i/ p- t5 s - All Other Allied: 1 VP for every 3 items destroyed.
9 P) w' S, C8 A! w" }, } - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 R* Z7 N5 A5 N) s! W9 W
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 }+ r9 h2 T; P. T2 D
- CV, CVL = durability + 3 * A/C capacity.0 c: R1 t% o' u- @) J( S
- CVE = durability + 2 * A/C capacity.' I+ T' t9 j7 `' M% y
- CS = durability + A/C capacity.
, ^8 P$ i% F. p$ z/ g- S- p - BB, BC = durability * 1.33.
, H) }6 D) z* N2 ~) c7 u( V - LST, LCI, PG, ML = durability / 2.( `9 i' R* l# o v: f
- AP, AK, TK, AO, LSD = durability / 2.
: w& y! ~0 q( G' Q$ Y9 z - SS = durability / 3.
; i& z4 _8 u, P# \ - Scuttled ships = standard VP - 10%.
2 r( A5 B7 w& {8 h7 ~2 D" `2 c) o - Barges = 0 VP.( L9 k D$ R1 e. U& I6 B l5 w
- r h$ h% R/ m B; u - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
5 _9 [/ I5 W# P5 E6 R - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ X: S6 y4 q) ?* E6 h - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 u* ^$ c0 B* [3 t; J% G - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.* {* L1 g# e! h
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.$ a9 ^; m) U6 W2 H) w
- Final VP value for holding a Base is calculated by following formula:
) E: O f1 C) U7 p" B0 H" G8 h Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 [! Z C- H! h; J# V
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) v0 i- H: G( q C, z4 ] Y
value is in parenthesis).
& s! P( ~4 k, Z- t5 |7 n6 ] - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( K" f% h& z, w1 ?
- If Supplies are lower than required, rewarded Final VPs are also lower.
% s" J2 F- s4 @3 u8 F1 b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
+ n5 }9 j/ ]. \6 _) F) ^" H - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- U1 N; ~5 b; j7 W! k - 2 VPs awarded per damaged point.
- h/ V; z# T2 }) p9 F - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., ]" m( c$ D# p0 n( x& h Q* ~9 }
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
% G* O% _* |4 }0 }2 N attack (including firestorms / A-bombs).
3 Q* R) _. {1 L o8 @' j- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
% {" E7 u8 G4 g again, player keeps earning VPs as long as Industry hex keeps repairing itself.
1 V5 m) C8 X+ S/ D; h" { - For Allies, Industry VPs are scored only for bombing mainland Japan.: s' c4 ^* s4 K' Y
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |