本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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6 S) v: b* b; ]Victory Points' y o3 s+ a$ `/ l2 o3 y; M. c0 R
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.6 M3 h! E( {, L5 D+ v% A
- Points are awarded in following ways:
+ ]: o |2 z" I& X3 y% P8 s - Aircraft Destroyed: 1 VP per 1 plane.
5 @7 v; n: q7 m/ @ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.' K3 \ e# g4 r5 F
- Soviet: 1 VP for every 6 items destroyed.
, r5 d2 z7 K- Y5 w - All Other Allied: 1 VP for every 3 items destroyed.
! u/ ]0 z. p8 v y1 l5 |6 u - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
, y; r% \, ?% v7 _ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 w5 i7 c/ h/ E9 a! M n! A - CV, CVL = durability + 3 * A/C capacity.; _ X0 L0 c8 k) K9 }7 [6 u
- CVE = durability + 2 * A/C capacity.
6 k/ i, i m" r - CS = durability + A/C capacity.# P2 f: x& Y: b4 I$ s7 g
- BB, BC = durability * 1.33.: n) U3 m. l- s! _8 o
- LST, LCI, PG, ML = durability / 2.
" T0 O( U) Y' X1 x- k+ s - AP, AK, TK, AO, LSD = durability / 2.
- w+ {1 w, S, @ |% T, B) d5 u - SS = durability / 3.* |# i0 p% W' F
- Scuttled ships = standard VP - 10%.% A0 c0 N' I) L( A& o
- Barges = 0 VP.
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% h2 H) {; q& J2 G7 }9 e - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
0 |9 d4 {: G1 r' I8 ^ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 9 B( G- m- ?8 {' \' m( L
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
; q" g/ k- ^6 \8 }: e3 N4 R! G( Y8 e - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
: v D3 x# {. a% |5 M. M - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.* a4 V4 Q0 o J! U) A3 j2 n2 K
- Final VP value for holding a Base is calculated by following formula:
- n( n2 s1 h/ k$ u Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 G, J' W' u2 @8 C" E: Z- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP $ p p; _, `" x9 W& v
value is in parenthesis).# L' ?3 M( g8 R
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
) J' u. q" F9 k4 x9 a; [; ] - If Supplies are lower than required, rewarded Final VPs are also lower.
8 h! b- X) M1 ?. C4 G/ A - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
2 S8 d y" N9 C& u! o: u - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.- c+ m% r8 T \8 i2 x- ?
- 2 VPs awarded per damaged point.7 b) z+ C5 q, \' p7 i
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
) K4 M7 L# ~# K, S) | - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 }. U j- @' ^5 \. J
attack (including firestorms / A-bombs).
' e8 X; k/ O {' D* U0 \5 ^% A+ O- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
, ]& @9 Z; z3 Q! y% s& h+ | again, player keeps earning VPs as long as Industry hex keeps repairing itself.
, B+ \! A0 p( z1 z4 b2 i - For Allies, Industry VPs are scored only for bombing mainland Japan.$ {! i- K, _4 F1 X2 J3 @0 Q
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |