返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
6 Z9 E# @6 H  Z" y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
  Q: c0 b) @) \% e, A7 \
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
  N( ~/ A% G  X- h% L  z% }
2 E$ C. Z3 x4 S( j% h1.806补丁内容:
+ x- C5 }' o$ EItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
) r) V$ \# j+ q/ O, f6 bItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 |) J! b+ u1 w9 j0 c4 {) C
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, D$ \& J3 b( n# S+ E- bItem 4 – Add air detection devices to the device pool displays. ! U) T6 F9 }3 d
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
. A1 v' t1 V# j/ WItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 y% d# c! _, {/ E( w, P: T$ p7 p! u- HItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! l- `5 j; n/ f/ J) D/ XItem 8 – Additional performance improvements for DivideCrippledTF.
, x; b5 L2 J" }Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
+ G5 q! ~: q$ b: o" l) o) u不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: + T( S; v4 S7 t6 p5 n
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 i: G, T) @0 |, ?7 u2 G8 t5 a
             修正了舰队未能正常装载的问题1 U" J, `5 b% j# B3 ]: g: j/ g
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' U9 N, [0 A& p3 R1 U# R             修正了舰队未按命令抵达目的地的问题8 T3 R$ u, o, u
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% i  ]+ r& j! V* \# d1 M+ ~4 X# k             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
$ q6 j, h! V9 s5 L! C- U* O9 @/ rItem 4 – Add air detection devices to the device pool displays. & X6 Z$ a. K5 K9 u9 ?
             增加了对空雷达设备列表(?)
& i* D& e' \! @- oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 1 i( c2 z/ I3 H' F
             增加了对空雷达设备j建造代码(?)3 s% F6 m. D' F, X$ B7 I
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 B; |- U" I+ {2 o             完善了对空搜索雷达的功能
" f: W5 a, z" s" L  Z& }: E7 pItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* Y: J) m% G- B  i             调整(?)了航母超载时的OP损失$ I) K5 r% P  |+ e! z$ L5 e1 f
Item 8 – Additional performance improvements for DivideCrippledTF.0 g2 S$ e9 [. g& A6 g, D! }
             改善了战斗演算时,分离受损舰队的运算速度7 t- d+ J( ~9 y$ I# r% m9 q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
" E" C' Y4 C7 M* Y8 U! K             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛) X+ Z2 p* f5 m8 l8 w
+ ^! l; B) _6 v! M- n  L
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表