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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)8 r+ X0 `# l0 l5 O  A+ O# N6 @
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip: p9 @: G0 K7 G3 K7 N0 o4 h
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1.806补丁内容:
6 I: v/ {& A. M1 g& F& qItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
" K) y$ P  b. a# Z) UItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
( W3 k- q/ h# R* {7 oItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 f# f1 l5 h* [) [$ I& v2 Y7 @
Item 4 – Add air detection devices to the device pool displays.
/ @+ e: r. ~4 v2 k* MItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
) y: L7 w- x! MItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 w. s6 x( V& u" K1 X4 V5 x
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
. q0 G1 G5 ~! [5 b* ]& GItem 8 – Additional performance improvements for DivideCrippledTF.
5 S: O7 ^# d4 p9 Z' L7 v0 E7 jItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
! s7 I1 G0 W* q- y7 o9 r" \4 F不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 6 n, C, m* V( y/ [6 @0 J# o6 W
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
  g- E0 [& W7 Q. N7 B8 ~             修正了舰队未能正常装载的问题4 \4 B4 K+ _$ g9 I
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ Q0 J2 y: ~7 F$ l0 E1 D             修正了舰队未按命令抵达目的地的问题, E7 j: O- k1 [# H5 b
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; J8 r: ~$ ]3 M- V6 t- _             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
( Q3 L. J+ x. D$ K7 f+ q% z$ W  D4 CItem 4 – Add air detection devices to the device pool displays.
: ]" y8 S* t+ ?             增加了对空雷达设备列表(?)$ N. [& S7 [- w5 {0 I. b
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
- d$ L* O2 N7 s: G             增加了对空雷达设备j建造代码(?)9 a; e$ f, R, X8 ~
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
* ~; L( x4 X& e+ ?4 K5 k* ~0 R4 x* |             完善了对空搜索雷达的功能
" y8 Q3 N6 G; [& f+ l6 D5 YItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. : Q$ Y) A* r- O. m% _6 u5 D- {( O$ y
             调整(?)了航母超载时的OP损失% B$ b- D) P! }5 r) O
Item 8 – Additional performance improvements for DivideCrippledTF.
/ G: n2 T- p1 r5 K1 d7 s, \0 ]             改善了战斗演算时,分离受损舰队的运算速度
7 X" ~) y" W) U2 g* DItem 9 – Change to AutoMineSweep to enable MS to sweep same base.9 h8 p; o3 p; |( f$ ]- V! f4 E! q7 i, }
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛3 o1 e4 d/ u4 d" w. F/ r

8 C% T$ x7 v& N4 y1 t1 ?6 zItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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