本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
7 l- b+ F# |! U2 ?+ }& I- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., e: R5 j K+ ?% F7 m
- Points are awarded in following ways:& j+ }( \: V I) I# k" s9 B
- Aircraft Destroyed: 1 VP per 1 plane." a& `) m! W& L+ g; q, V
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
' L/ T+ j6 K0 K - Soviet: 1 VP for every 6 items destroyed.' D6 ]- {+ m: ^
- All Other Allied: 1 VP for every 3 items destroyed.+ \% q7 P- m: b
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( P- M8 @! s- E }: Q6 k9 W6 j6 C - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
2 Q; g6 o M. G* s7 I3 n - CV, CVL = durability + 3 * A/C capacity.' `4 `6 k5 ]0 j; t
- CVE = durability + 2 * A/C capacity.
7 U* X! X$ T$ X: Z9 d" O& a+ [ - CS = durability + A/C capacity.# ]* C; s4 d" Z0 u+ W( [) m1 i
- BB, BC = durability * 1.33.
* K; K' @2 r& {. a# [1 f - LST, LCI, PG, ML = durability / 2.
+ S( K: @$ J1 a7 [ - AP, AK, TK, AO, LSD = durability / 2.
# {$ S; }- _3 E# A; v - SS = durability / 3.7 g, u6 ~6 t. d% M% |. C) v' j
- Scuttled ships = standard VP - 10%.
$ Y! G' ]. n: o5 s1 F! i - Barges = 0 VP.7 f2 ~, [# Y; R6 ?5 d/ I
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. r' G) F5 [7 M( X$ _% o4 E1 F) q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ A, b% e i* u8 H) U" ` - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
& p4 p' v% @8 d# C0 y+ k4 x - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
: \5 M2 I5 X; j9 k6 g8 \* L - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
9 R: e" k; i# d; q - Final VP value for holding a Base is calculated by following formula:6 {4 E' n: |* T' ]% _! `! D
Final VP = Basic VP * [ Port size + (Airfield size * 2) ], n" J) ?* I( S6 h) h) V4 o5 H
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . q2 X6 c2 Q0 W
value is in parenthesis).3 O5 V& k$ D7 z% ]( W4 Y: b2 P4 E' w
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. H/ r7 g7 b. i2 d) N8 |
- If Supplies are lower than required, rewarded Final VPs are also lower.
' z9 N. ~' R g; {" y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.4 W0 r$ X. F4 {
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
& z+ A1 E; p4 a - 2 VPs awarded per damaged point.
1 F# ]$ | G- w; X! } - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
, F+ b. M; B8 u0 N - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of : P$ X5 [( l Q
attack (including firestorms / A-bombs).
% R9 N# x7 H* h6 a; m- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed " z* J+ K8 W3 a8 g
again, player keeps earning VPs as long as Industry hex keeps repairing itself./ L4 r* f ]+ e
- For Allies, Industry VPs are scored only for bombing mainland Japan.) |' C8 P) r; R, [$ r' `
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |