本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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# t/ B) p5 H7 F8 a T2 p4 }Victory Points( ^1 m! x1 b% v+ p' m/ j, ]
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 j( \% N. Q( Z* ], T- b
- Points are awarded in following ways:! w A! D: l& O4 ?7 x6 @3 N
- Aircraft Destroyed: 1 VP per 1 plane.7 V) C0 n! m6 r8 @# B2 p8 M9 X
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
, e) @1 h6 s! u& C$ P; ~2 K) b - Soviet: 1 VP for every 6 items destroyed.! ~* u% e- w. G9 I! l3 O4 t
- All Other Allied: 1 VP for every 3 items destroyed.
8 f" @4 L2 r7 d - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% W! Q: |) m4 e% A3 c }% y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 A( g" y5 U. P9 S3 S+ d) G - CV, CVL = durability + 3 * A/C capacity.8 S K/ y) z) [* W7 V, e( X( L
- CVE = durability + 2 * A/C capacity.
. {" H( `* X: S6 c0 I - CS = durability + A/C capacity.+ b. u6 z8 L) d, K
- BB, BC = durability * 1.33.
) ~* f$ G4 ~2 `$ D6 x' R9 J - LST, LCI, PG, ML = durability / 2.
3 L+ P7 } s4 P7 V! k - AP, AK, TK, AO, LSD = durability / 2.0 C% R9 x% Q4 x8 y+ R
- SS = durability / 3.3 z( o" Q* C, s- \ M/ u! c
- Scuttled ships = standard VP - 10%.# |; U7 ]5 R2 o& }
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game., U+ o( R4 K3 G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ Q }; T0 E; l" M! w0 a0 G - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.4 P% G. w7 c* L! A2 o* \
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' |1 v) L: y$ v. e4 d - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.5 R$ a) t: O8 o! H2 v
- Final VP value for holding a Base is calculated by following formula:
% E2 c: T# b1 b+ X1 j- ]- @ g* U3 J Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
1 m! k4 l% e2 H- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP }, ]2 ?6 `% k9 S$ _
value is in parenthesis).7 \# R5 [4 e) S
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
0 N; v: A- b4 z+ y- n1 t. z/ x - If Supplies are lower than required, rewarded Final VPs are also lower.0 c: D, N0 U! z6 n$ u, w* ^+ ^
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
) y& N' p1 {; E9 t - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
9 b4 x; w6 V1 |/ ?5 d4 x4 |- H( {$ u - 2 VPs awarded per damaged point.3 {# E% b1 e' u6 }
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
) G. |: u, R2 b - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
6 t* l6 w. l; _2 l4 R' p attack (including firestorms / A-bombs).; V ^* h/ s, M. m
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' K- j9 e+ U4 ^ again, player keeps earning VPs as long as Industry hex keeps repairing itself.* R/ W: D) I r! y
- For Allies, Industry VPs are scored only for bombing mainland Japan.- ]- j' X7 M# T8 x
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |