本帖最后由 championzhao 于 2009-7-12 18:49 编辑 # \) d5 ?. ~; j; C) u. j0 R
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懒得翻译了,自己看下吧
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Victory Points
s- s7 J4 Z; H/ T0 z0 M+ h- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.) p' Y5 l( o/ o d$ U! N
- Points are awarded in following ways:6 p2 Z0 t7 N2 C; U/ v! t
- Aircraft Destroyed: 1 VP per 1 plane.
6 }" H: _. ?% w* V4 W6 s5 Z% K2 _. ? - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.- r4 q7 `, T( f6 @8 ^; W
- Soviet: 1 VP for every 6 items destroyed.
2 R7 k% M5 {$ ~: ~: b - All Other Allied: 1 VP for every 3 items destroyed. n; M2 R- e5 Y. j2 E0 T9 h; B
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
9 H) ~1 N# X u$ j - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 P+ _, w$ \2 F) j- |4 D, [ - CV, CVL = durability + 3 * A/C capacity.9 ^* Z5 E; ?' Q2 U2 }
- CVE = durability + 2 * A/C capacity.
- Y$ s) Y6 V* Z/ Z - CS = durability + A/C capacity.
! U; K8 m" c9 ]8 c7 S+ b- } - BB, BC = durability * 1.33.
( g1 u1 Z( @7 j5 ?- P - LST, LCI, PG, ML = durability / 2.* W) _( {9 s [! u" {/ ~
- AP, AK, TK, AO, LSD = durability / 2.8 e! W+ y5 X5 L1 z7 I0 g( N# z; q
- SS = durability / 3., l' y- }6 d$ N( H: A- W7 x
- Scuttled ships = standard VP - 10%.9 S% E+ @5 _" Y. B; d* T
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.- P( U+ H5 U# H$ g1 U6 [
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. - B# L( L# _& A+ t- z( c% I( C" W) d6 e
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ v" P r$ E( W0 J" ^6 z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.7 t: i) I8 _( w% y! T
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
" q2 B' J9 `, A - Final VP value for holding a Base is calculated by following formula:
9 Q; }7 z% d v0 [: V; K Final VP = Basic VP * [ Port size + (Airfield size * 2) ]3 O, K& S, j; F _# P6 }4 s
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP - j8 Q9 B8 `; |7 B' {0 n0 F
value is in parenthesis).- p; j4 g6 m1 t. }' | V. Z
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.3 I- y. A* B4 T0 O# Q
- If Supplies are lower than required, rewarded Final VPs are also lower.
N) Z4 P7 k* h. S - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( y- b- E$ D# M; ^5 a. \ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
: N+ }1 \6 T1 @" B& k - 2 VPs awarded per damaged point.
+ I3 G4 J9 S8 U7 ?3 T - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
h, K+ [* {2 C7 Z5 X - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of , Y8 P7 K; A% w4 r& H- i. G+ Y
attack (including firestorms / A-bombs).
( q% K3 s! k) u( V- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
0 ^' h4 c' {$ M5 _ K again, player keeps earning VPs as long as Industry hex keeps repairing itself.
& s0 V) s0 D3 ?" R# H- w F - For Allies, Industry VPs are scored only for bombing mainland Japan.2 V) v# J" a3 Y, l) T: n
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |