本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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7 f1 O' F4 Z' v! {, n1 c# q) {懒得翻译了,自己看下吧
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Victory Points+ k$ C" e5 e; S+ x- P
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 G! H) f2 m# {% h2 E/ r3 y- Points are awarded in following ways:& K5 \" O1 h! ~$ F U
- Aircraft Destroyed: 1 VP per 1 plane.: q. |! D# o" i+ e7 G/ K' h8 k
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
# M$ V% ^. ~' p# h% G - Soviet: 1 VP for every 6 items destroyed.
6 ], s2 G# S- E" [! M l, K" C8 F - All Other Allied: 1 VP for every 3 items destroyed.$ n! V0 D0 v4 d0 Y5 H
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( M& D$ ]0 D+ q6 d: {* x - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 U- L% k" f- S E9 g; u9 O. ` - CV, CVL = durability + 3 * A/C capacity.: g$ y2 m; T2 j8 v, S/ c
- CVE = durability + 2 * A/C capacity.
. T+ p; G8 q. P - CS = durability + A/C capacity.' F, I2 [0 B P' M2 B4 f- e
- BB, BC = durability * 1.33.
( v1 K( C |% E* Q/ Y2 r5 C2 Q - LST, LCI, PG, ML = durability / 2.( z# p7 c) {- {8 w$ ^' _! u
- AP, AK, TK, AO, LSD = durability / 2.
7 ^+ h2 m/ A$ |$ _ - SS = durability / 3.. i9 E- j- [0 i" u* ^ x" n
- Scuttled ships = standard VP - 10%.6 U t& K A) [: G& J/ ~0 x* T/ B
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.* S4 g8 b& h+ N( p5 q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. . z8 |4 K9 c9 c8 @& f* S
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
( k# H! y+ n2 \ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
9 `+ V9 ~) ]$ y5 r; m" m - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
. x( O; h4 i& q5 d; Z6 m - Final VP value for holding a Base is calculated by following formula:
3 K" |( o1 F& L! ^5 u/ j2 z Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
# z9 x* V9 ^7 \- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # h: c" a( X( X8 A
value is in parenthesis).# Y( _: a9 ?: O3 Z: ~# I
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.- G6 q3 n/ O6 f) o% [
- If Supplies are lower than required, rewarded Final VPs are also lower.9 u$ n1 C, z( ?5 a! k8 f
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( ?' ]" d" g# d7 S5 [ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- i# W6 D. l2 M - 2 VPs awarded per damaged point.. ?% K; R5 f5 X) M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).! V) f: B& V2 x4 J4 w
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ c1 K5 ~/ j( z0 P. Q" p1 l- d! @* v attack (including firestorms / A-bombs).
+ o# h5 `, M( S1 I- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
$ n! r( L, P' u) e1 G again, player keeps earning VPs as long as Industry hex keeps repairing itself.0 f/ V/ O$ F* X, O6 n
- For Allies, Industry VPs are scored only for bombing mainland Japan.
9 {# c) S$ t! K% Y! }: p8 v1 y! ?- W - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |