本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; o0 P1 A2 x) Q. N/ h0 E1 n
7 s% i: L# L o懒得翻译了,自己看下吧9 J4 q, ~& j* E+ D5 H( s
+ o9 I/ y2 f S, n$ P3 DVictory Points9 m! q) n, M# a5 c) _
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
* U/ U0 I! {9 t9 \9 P( N* f- Points are awarded in following ways:# m# J! {) V9 j2 ?
- Aircraft Destroyed: 1 VP per 1 plane.( q7 `& z# e+ G' I$ n
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ p' n0 @( x% r' P8 M0 ~9 W - Soviet: 1 VP for every 6 items destroyed., P/ B5 n u) T8 \" F3 I5 \
- All Other Allied: 1 VP for every 3 items destroyed.- y/ k7 g U( T+ D1 B, f& p
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
9 F( m7 s, f H - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 P0 ^8 T' B, n8 D! P/ j4 B
- CV, CVL = durability + 3 * A/C capacity.
# _6 ?5 X8 T; p/ r7 L, p* F0 h - CVE = durability + 2 * A/C capacity.% a: E i1 O: z5 I
- CS = durability + A/C capacity.8 L& W: N+ i+ s
- BB, BC = durability * 1.33.
2 w" Y6 q4 d. J; X- A1 E - LST, LCI, PG, ML = durability / 2.$ X2 r7 A4 n8 M* C0 S) T
- AP, AK, TK, AO, LSD = durability / 2.) T0 ~6 `: [4 p* \+ Y5 o
- SS = durability / 3.
3 m, ~6 K$ a: A' w' | - Scuttled ships = standard VP - 10%./ _$ ?2 N6 Y- A) {+ j
- Barges = 0 VP.4 S( b. |/ k/ D" T" D/ o4 p2 Z/ m
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. N' }, P$ x. F) ?( M5 a- j- k: A% d
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
4 w2 }! R/ w0 V- K- k - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) T3 ^( X# i6 J0 c2 z, O - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 \2 L- E/ Q( w - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.- H* r ~7 \# d1 V$ X5 E# Z! Z
- Final VP value for holding a Base is calculated by following formula:! U2 y4 T9 T9 p3 o* `
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
9 f; s" x( N$ `# S: \: `# Z- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
& ^5 U2 t% V. m1 M! Z- c) p value is in parenthesis).9 ]( N" W$ c! a" [" {, P8 Z
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
. A0 c: `" ?; t - If Supplies are lower than required, rewarded Final VPs are also lower.
# c+ i8 S9 p: I# n+ k - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
3 j0 \% L( ~$ O% S& K - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
" F* k0 e! n2 A D& o, P - 2 VPs awarded per damaged point.
8 y* P, L7 \; X( S - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 J. [) A3 |' A+ Y) s; a5 T
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 ]. U/ v% R& K! c' E0 ~
attack (including firestorms / A-bombs).
0 G) |. J2 N3 [- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 4 V% M6 O; V) |; F
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
Z0 r- M: }+ W( R - For Allies, Industry VPs are scored only for bombing mainland Japan.' w: M, A2 Z- ~; J: j
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |