本帖最后由 championzhao 于 2009-7-12 18:49 编辑
2 D9 q- V5 U3 @/ z5 m+ P6 Q; v" i1 h0 L. l
懒得翻译了,自己看下吧
; F- r5 j# _. I5 B2 B& n! @+ Q, d1 u% @6 Y) ^- d
Victory Points. }( j8 Y7 Y! K# n) F
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 g: N6 i4 A" \5 h/ M9 q- \- Points are awarded in following ways:
1 l+ ^' o; p1 ^' t- Z9 g - Aircraft Destroyed: 1 VP per 1 plane.
, q( r! y# i3 e - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.! s( r3 Y- s4 \9 ]
- Soviet: 1 VP for every 6 items destroyed.
/ U, m" U! c7 A6 C - All Other Allied: 1 VP for every 3 items destroyed.6 D [: c; F$ k G7 K: P
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& h6 Y H5 _( M( Y5 a4 J$ v - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
' [( y7 b; E' X2 }' S5 ~; \ - CV, CVL = durability + 3 * A/C capacity.
3 v' d1 R, H2 Y$ Y - CVE = durability + 2 * A/C capacity.
4 H5 ~0 n4 ^2 I5 I& z! f - CS = durability + A/C capacity.0 O. O. z9 d" g6 E$ }; ?
- BB, BC = durability * 1.33.
0 \' Q2 O$ I4 H5 a' C1 W+ n+ d - LST, LCI, PG, ML = durability / 2., o7 m% x/ j3 F) P: q' r+ k( p
- AP, AK, TK, AO, LSD = durability / 2.
; u% z/ H0 a/ k - SS = durability / 3.
3 H! o# i# w, q$ L8 z( P - Scuttled ships = standard VP - 10%.
6 P$ T/ T+ K g7 {6 G - Barges = 0 VP.
2 _- c$ c. C# J" J
! R( j$ l5 g6 s. o; s9 r* x - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
4 C# r" @- d* E `' x/ `9 U0 | - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 K& g1 k' F8 \
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
" V; N2 Z i" ~5 p% d. p7 e - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
! m" T+ y* n4 s! y1 v - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.+ `4 ^7 \; X4 m8 l) p9 D0 w; C
- Final VP value for holding a Base is calculated by following formula:4 U$ B- u& p7 Z0 O. Y9 e+ T
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
4 K$ q. ?2 w7 I) Q/ _( B6 W* B2 r- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
8 f1 X: I- U0 o. j value is in parenthesis).
8 \$ `7 U1 t1 A6 q - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level., u3 y9 o7 d0 e; f' p H" N8 w6 e
- If Supplies are lower than required, rewarded Final VPs are also lower.
/ s! Y9 X7 d; X9 {$ w% ]7 S - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
; l3 f7 \' J/ ` - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) J$ _& L# F4 u6 F9 ?
- 2 VPs awarded per damaged point.
. j8 B8 J M0 U - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).6 Q1 Z$ c. x/ q D. I& f
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 5 _4 j/ B: _" x n- `+ {/ i3 M' M
attack (including firestorms / A-bombs).
5 y! P% N" @' f6 z+ D9 F6 p+ d- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
8 I1 P6 D S: h& Z- A" a9 K5 y again, player keeps earning VPs as long as Industry hex keeps repairing itself.
9 K$ G8 Y7 c J' r3 R6 W0 ^ - For Allies, Industry VPs are scored only for bombing mainland Japan.% p3 g2 z) R+ j
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |