本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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1 k. l$ Q- y( _ L! N- Y' o2 H. N3 O懒得翻译了,自己看下吧
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2 @$ m& |, K/ A& i' l1 \- VVictory Points
# j0 H3 Y, S6 V8 b) _4 y& o- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 {8 E/ \& M, }: c
- Points are awarded in following ways:
6 f4 e5 p) H3 V5 u7 v+ ^/ F - Aircraft Destroyed: 1 VP per 1 plane.2 w, H) H2 }% o8 V) d: J! V
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.& q; ~8 k6 m/ u6 B) P- f
- Soviet: 1 VP for every 6 items destroyed.
8 @1 A. p$ [% [" c - All Other Allied: 1 VP for every 3 items destroyed.
7 S: f5 P8 S: y& m7 E - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.' x. V/ i: T; D* S/ j( f( c9 j
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.0 U' v! o% n9 i" A% p" T
- CV, CVL = durability + 3 * A/C capacity.0 J9 W% U" q7 u
- CVE = durability + 2 * A/C capacity.
" y( s2 o9 h5 }$ Y# v - CS = durability + A/C capacity.$ Y( Q! q: ^: k+ q1 j; m
- BB, BC = durability * 1.33.5 t' E9 z$ p3 C- q3 {9 C6 Z
- LST, LCI, PG, ML = durability / 2.
, G: w) @) U" X9 \ - AP, AK, TK, AO, LSD = durability / 2.6 n* U" K$ E! E J6 R
- SS = durability / 3.
& G0 ]! a- E( a& {% L - Scuttled ships = standard VP - 10%.
) u8 D& l) W9 S1 p3 x# r - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& W4 H5 \. b0 f! _6 X4 S U6 Z
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. r2 O& Y& q' c4 L% I x) E - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ S, f: F. Q f+ L( ~ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
: |$ q. I$ |2 d$ F. @' ` - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
! Y+ F& D6 f/ i1 d1 ] - Final VP value for holding a Base is calculated by following formula:
) c+ C5 h! i* u, |: i5 A Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
2 L! @, ~( l+ D/ g- c B& w+ G' t- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : H ~( i* R5 c! o5 L ^
value is in parenthesis).9 G# W6 K" F" N; W3 w
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
' Q" x) x! W. Q# z - If Supplies are lower than required, rewarded Final VPs are also lower./ V0 F- }& ?+ t/ g
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( {; {- l0 H3 ^ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ n' E; Y1 [7 G% j; N/ f - 2 VPs awarded per damaged point.
# g/ b- u- H2 ~7 L2 i' ~1 Z5 G - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 H( @8 v$ u* C6 p( G) G
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
6 q d9 v o1 _. S6 ^$ N7 v [1 e attack (including firestorms / A-bombs).
2 ]. [# y4 D: a# q* A; E; v* `+ i- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ! H0 u9 E0 C2 @/ X+ ?
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
+ x. ?1 _, \9 D9 M* ~4 V8 p/ [+ a* p - For Allies, Industry VPs are scored only for bombing mainland Japan.9 M% p3 q Z m# d9 E
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |