这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
H! }8 n: N; K( p% D" ^( i视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。& }- k1 f0 B+ ?. J0 v4 O/ u
+ h: e" K. A4 u! AInstallation:
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y" y2 R) Y! A% n0 g8 n- MUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. / Z; k1 E9 D; Z$ C4 C' L+ J6 K
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Attention!
% q5 A" ]" j& y% n" v2 y8 N- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
. G4 }) j* R o* p8 E$ pIn order to initialize game in 32-bit color mode you have to do the following:) k9 {2 L' Z) w8 Q) U
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- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
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8 I, A* h! w6 U" _+ i$ C' S9 t p: eMain features:
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- v) H( ?$ v* m: E; h4 W8 ]- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
! ~* A6 p0 p2 |4 t" C! b+ P- o8 }Map art corrections: 3 Y9 n) W& J1 f7 Q3 Y& S
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(!) All map data changes introduced in patch 1.60 reflected *
2 F! J& C5 [) U& r7 K: gAdditional corrections: " O/ Q$ I9 K7 \% o$ y
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- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
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- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. y! ]7 I* l) T: y o
3 Q& R# U ?- h+ U* From the What’s new 1.60 5 W( S$ y9 P1 Y* X5 e
S& }" R( V* J' l3 I* a# x6 T14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 5 H! n1 l1 t6 n8 B6 e
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Note that this hex was left unchanged.
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' c( V: C( L( }8 Z+ x V" m37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
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/ T+ m- G; E) X3 @Note that this hexside was left unchanged. 3 x$ W0 }+ _. A7 Q2 u
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