这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。5 x" @. a1 _( g s/ n' H$ X
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
6 W7 J8 `4 i4 X7 _# y
" l5 n0 H. b3 o+ ?5 T2 QInstallation:
% M5 R+ ^# j0 m& D \1 f) f% Y' B U1 [# d9 R: d* U* f6 ]
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 0 Y8 F+ v. c" f" W3 q0 c9 f
4 ?" l# w) N1 Q4 r# I/ @# c* Q
" P0 d! [% o$ l! w) y! ?
: ]7 y. c( R& V# a/ X4 b$ a# RAttention!4 l5 t! B3 Y3 [$ k; G& E8 `2 |2 T& L
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
. }4 w( W; W# j: o/ G+ C
In order to initialize game in 32-bit color mode you have to do the following:
5 f# }: k- A l8 l1 H
$ A& P! C; b1 r# U" h- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor4 t7 X* g1 O) i! d! i0 n& b- P
, ]* I0 v9 [9 rMain features: 2 F) u/ ?4 }# Y; k7 h
5 n; v& U; P$ |0 j
1 K$ L& U' f2 M6 i! ^- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
7 ~6 x/ N7 }/ v/ F" z" EMap art corrections:
3 u+ A7 |; }+ |, @ 1 ?9 M4 j; w5 y1 N0 b! I5 y* T2 c
(!) All map data changes introduced in patch 1.60 reflected *
2 L' c5 |8 |7 M2 E! o! BAdditional corrections: / S: L0 M* |7 X& E& f- D
% o0 A* T; {1 K$ T8 y5 ]6 u
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
/ Z" ]7 O3 W( U/ B+ X
9 d/ e* D& e- W" m9 A0 J " {2 }2 { c3 S9 x0 c
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
2 P# B4 E, S8 V4 V3 Q' z* t( ], x4 _$ j( n+ r2 ?3 Q+ Q! Y( L" }
* From the What’s new 1.60
7 ~& g. K; p- |# j8 m
5 n! g3 {* u( v& \" s ~14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 6 \6 N# ~* F; d! n8 _0 k* {. X
' e/ z3 r/ h2 ]0 ]9 O3 _2 S; V
Note that this hex was left unchanged.
1 K6 Z" o6 l1 V2 m' s. s& ~
+ a! L' m) A) q, R" r/ z0 B37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 4 v. A0 K8 m4 I% ]2 ~6 c- T; f
& O$ O3 L7 o, a: W* [: v! i
Note that this hexside was left unchanged. % N5 F8 ~5 A; N( a7 Q
; ^7 o$ q7 M4 N/ V |