问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
* g: s* F* B5 j也就说不管从什么格子到river这格子,都判作cross river? R- g' Z. S, c
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关于readiness8 d, p3 V/ a6 K) j) X2 P* W
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
8 r3 C2 p9 ~$ v2 A3 ^分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题2 \5 M4 k9 R# m% K
ATTACK CONTINUATION. y0 C' C% }* f4 d
Normally an attacking unit may only attack! m( b9 B% F s
once into a given enemy hex. However, if a5 V5 r9 V, A% H; `1 N6 o( j
defending unit is in city, mountain, or0 q8 j7 j$ H, i% Y$ }
swamp terrain with a Supply Level greater# @1 X* b: ^% J; M( `8 j. V' }
than zero, the defending unit will not
/ G- r4 w4 o1 k# o: F2 Q5 cretreat unless it has less than 10 squads. If1 h5 v! m8 n0 a
the unit does not retreat, the Supply Level
, c3 W2 V0 }7 x3 I; H0 ?of the hex is then halved and the attacker
; t% |* ^, v' D7 s3 amay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题6 A# _2 C/ _ N2 O2 G* d' l
Defending units have a fortification value
1 ~% d: F' f1 O% Zbased on the terrain and their entrenchment t: N, G, N- V6 {1 w9 T- A
level. If a unit does not move in a* i/ L, c7 C: ~9 w" s1 r0 L; N
turn, its entrenchment level may increase
- f+ a% p$ p7 b7 _" t* gone level. Units automatically increase one1 ~6 p9 j+ K6 T
level until they reach level 2. After level 2
+ S( o; d* S- P7 b, b. fhas been reached, there is a random chance( n9 D/ \9 F. h
based upon the Supply Level in the hex to
7 w" E$ W5 O" D5 ~+ uincrease a level up to a maximum of level 5.7 F& }8 T+ e6 l2 `! m# N5 ]
Additional entrenchments can occur only b1 }* p* O5 ^3 B
during clear and snowy weather. Units in a
3 a. k2 G1 m; z* g }2 U) m, O0 vcity are not affected by any weather
' G; r/ r3 G5 T2 d; Srestrictions. Woods, swamps, and minor7 b1 [* t0 q4 x3 H! t
cities add one to the fortification level while
! Z5 p ]+ x( ^ f1 O: o: vmountains and major cities add 3.. `5 R# {8 X( m3 }; g, b. i' X ^. _6 n
) [( s* u- ]8 S/ u+ j+ w, J5 F特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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$ z! y; M$ i/ {第五个问题0 y2 w( c$ {* U; C% R; e3 T
READINESS LOSS TABLE9 ^! |! M% U! L$ d4 o$ e& O
MECH./NON-MECH.
- I1 t' t; ]2 M. P) d! c; J1 ~TERRAIN/DESCRIPTION PLOT MOVEMENT
3 S, R' B# ]" d8 {' h9 Q. u# v" lClear, Woods, Rail, City 10/20
% ^& t: }* Z( b% o+ LMountain 30/50
7 b5 Z% v! N# I* u- K: oSwamp* 30/50+ s4 |0 _# y4 o
Across River* +10' `9 i) s9 p* M: p# ~/ N; L
Soviets Before 1944 +102 ^6 i, o' z- E% } N( l- a: g2 z
* Readiness loss only during Clear or Rain turns.* b9 ~0 r, X/ ^: Q A: z" g
During Blizzard turns there is no penalty due to1 c0 u2 i1 ], I) Y; I# r' n7 q% o8 C; F
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |