问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?9 x5 e) D" n) I; }5 w [, T
也就说不管从什么格子到river这格子,都判作cross river?$ \% d0 f9 `! e. i! j3 @; U
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关于readiness& y2 p6 |- o) ~, @
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost3 }* Y/ S" }4 A( Q
分别是19,35,49,60,68。。。。。这个是怎么回事? K! O0 E O+ c$ n2 g
/ i2 J( @2 g) @1 c* R第三个问题. I0 {1 F- |- b: c$ ]: o8 E
ATTACK CONTINUATION8 ~4 u2 J. |& Q% z
Normally an attacking unit may only attack
7 f ?( `1 u0 g1 d, l9 F9 gonce into a given enemy hex. However, if a
6 R5 e; c* a% _5 M$ @defending unit is in city, mountain, or& T$ l+ w$ d6 f9 m- p
swamp terrain with a Supply Level greater4 ]9 n3 q/ E- G/ ~$ y9 m
than zero, the defending unit will not4 X% @9 q6 g. v( c- k; G1 K
retreat unless it has less than 10 squads. If
* u& m: l2 d0 P: ^( i3 kthe unit does not retreat, the Supply Level, I$ K% U2 b( ?
of the hex is then halved and the attacker
) E/ S) _( G( k. l1 ]8 Amay continue to attack in the next pulse.2 |+ `% \3 z9 i' y y
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。& E8 n! K% l: ]- L7 n* E4 I
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第四个问题- H+ }; r) l5 z4 \4 x% j( F
Defending units have a fortification value
- Q2 b& }6 D8 r* q/ Ubased on the terrain and their entrenchment$ i) H+ V& K0 |5 ^( n
level. If a unit does not move in a1 c& O) p, ?. w' Q; R
turn, its entrenchment level may increase
' E1 G: S& G8 U1 Jone level. Units automatically increase one9 v( o$ W: O% u$ y6 {
level until they reach level 2. After level 2; h1 F6 y/ U/ B: O; {6 W
has been reached, there is a random chance( \, y+ n9 k: Q! z `
based upon the Supply Level in the hex to
( W+ N- u @* i4 P' q' [/ |increase a level up to a maximum of level 5.6 y; p/ ]8 t$ O: U B' ?* W+ d* t
Additional entrenchments can occur only
7 t0 w" r$ h7 \+ X+ W8 aduring clear and snowy weather. Units in a
+ L& C2 a& Z3 w3 S W* Xcity are not affected by any weather, y& X t( y* _0 N. l
restrictions. Woods, swamps, and minor2 Q+ j& N Q7 T1 N: v
cities add one to the fortification level while6 M- p+ m$ p+ X9 q( ~
mountains and major cities add 3.
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$ O3 U7 G. c" f. P; N特殊地形的加值是像witp一样隐藏的还是只增加了上限?' Q! j3 @+ T9 \! A" H+ Y5 c
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第五个问题- q( o. O9 a9 g0 m( G3 _, p
READINESS LOSS TABLE, I) |/ t( n* |8 u" M1 w
MECH./NON-MECH.
# w: @# T' T, }2 q' d( k, }# FTERRAIN/DESCRIPTION PLOT MOVEMENT
2 _2 c* O0 t8 F1 T! lClear, Woods, Rail, City 10/20
' A( L) i$ s2 a% F3 KMountain 30/50/ f Z! [: u& O5 s
Swamp* 30/50) m9 x1 Y- z( n- u1 C7 r0 ^, {
Across River* +10/ q$ K% |" E+ v1 C1 w- [
Soviets Before 1944 +10" q' M( \7 e' E* d3 y8 p% I) r
* Readiness loss only during Clear or Rain turns.. Y- M* S9 W9 M+ G3 O
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?& R3 ]; f" P) M3 d1 R2 {; i& s
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |