问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
) L1 n7 s3 {$ s4 M. F; ^$ c) u也就说不管从什么格子到river这格子,都判作cross river?
3 Z& p3 b9 n) O0 S; p9 _
; u+ X9 d! i9 x/ a1 ^$ \) `. j5 O关于readiness$ P# r0 k# b0 b( [) |
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
& R, e% l4 w5 `. |& n分别是19,35,49,60,68。。。。。这个是怎么回事?
% n' A% k$ h+ e( N" U9 Y4 _1 s0 E
第三个问题7 N) Y5 V) |: J( j+ A& E i
ATTACK CONTINUATION3 m% D4 F8 U9 }) i% R
Normally an attacking unit may only attack: b3 `' y. Q# k, g
once into a given enemy hex. However, if a
% C/ ]( W S3 i5 @( y {defending unit is in city, mountain, or' B- x9 ~* q$ k4 i& w9 S- y3 c8 O
swamp terrain with a Supply Level greater3 F) P I% W+ W
than zero, the defending unit will not4 n% t' O' b; Q( G
retreat unless it has less than 10 squads. If
% o% S3 a0 U! k: m4 P6 E2 M) ~+ j! ?the unit does not retreat, the Supply Level, i5 D; k; P& R9 p. L* c
of the hex is then halved and the attacker
! V4 R0 z# d' n3 W8 `, A* p- E0 U# amay continue to attack in the next pulse.
3 k3 G8 p" v1 `: a
& o/ n9 b* r! `这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
$ b4 ?# p6 e" T: X1 Y& H
2 m3 q$ ?( I& m) f第四个问题
# v. h. P; Z. r# fDefending units have a fortification value
' h1 L7 q4 G. W) I2 u ~based on the terrain and their entrenchment; A/ Z9 ]0 {$ s- G4 W: }
level. If a unit does not move in a
4 Q" N" _) b' R3 y0 L; `* vturn, its entrenchment level may increase* K8 z) K2 p" C! E% |$ B
one level. Units automatically increase one
$ Y# i# V& G( Z) Wlevel until they reach level 2. After level 2
3 _% r5 J& H- M2 W5 l1 s% Ihas been reached, there is a random chance% i0 m# `1 m& t
based upon the Supply Level in the hex to T2 j4 ^) a+ H: l% a
increase a level up to a maximum of level 5. Y3 c4 e+ @, G$ z* b! g
Additional entrenchments can occur only
2 o3 c$ r4 d2 d" H" jduring clear and snowy weather. Units in a7 n1 G; E, K5 M& D# O4 R# q
city are not affected by any weather
9 G! \% C7 y5 {; r. ]. m& C+ n2 R drestrictions. Woods, swamps, and minor z6 G3 [: o7 I/ {. c' O) ]
cities add one to the fortification level while7 {) C4 O3 e2 f5 j) [( H" c0 ~8 q
mountains and major cities add 3.
6 H& t, G1 `7 e# x1 c1 x9 l& `7 X/ p) V, Q
特殊地形的加值是像witp一样隐藏的还是只增加了上限?2 x- i' F& P: ~
( e# K# T9 \" `0 J/ f# R2 S( U
第五个问题
6 R" |; r l/ F# h1 tREADINESS LOSS TABLE7 E/ w% u. u' T3 E
MECH./NON-MECH., j% h0 P& C8 C8 R- M
TERRAIN/DESCRIPTION PLOT MOVEMENT
6 `$ }% R0 c/ I5 t$ h. b- TClear, Woods, Rail, City 10/20( S% n3 p% X- J/ V6 V6 P' h' {
Mountain 30/50
7 @( w9 @( ~; N, L8 o6 z# aSwamp* 30/50
, \; j7 _2 `( S! W6 CAcross River* +10
0 w4 l5 r7 u& [Soviets Before 1944 +10
5 c* }6 i9 I9 @' l# L* Readiness loss only during Clear or Rain turns.3 T4 w7 ~3 i: q
During Blizzard turns there is no penalty due to
u, j( P- w' n# H" r. s" A- {$ O) p% V
Across River+10是什么意思?: j9 P% b: E! k
5 D5 j4 J O/ u
[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |