问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
4 j' [4 C* [6 t8 ?- i3 ^& F* k也就说不管从什么格子到river这格子,都判作cross river?4 `8 l8 @& [) E
4 n* ^2 S# i& h0 a7 `- T6 A) }关于readiness6 P: q9 E2 h; l: e3 S
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost, Y/ M( C3 ?! B5 O
分别是19,35,49,60,68。。。。。这个是怎么回事?5 b6 E1 f. h- P( ?
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第三个问题
- \4 K {3 _/ o: a& M2 \6 P9 _4 WATTACK CONTINUATION
" B# R V+ f, u/ \. Z0 i2 g' lNormally an attacking unit may only attack
) J$ m/ B5 u1 U4 Eonce into a given enemy hex. However, if a
, G; k& j8 l. ?0 fdefending unit is in city, mountain, or/ T# V2 z5 X5 n) h& K2 q
swamp terrain with a Supply Level greater
0 J2 c) c& a6 B& l- j" k5 K: Hthan zero, the defending unit will not% a* K9 Q6 d: f+ F+ l8 v% ?
retreat unless it has less than 10 squads. If
' L" Y* N% g9 ]0 Hthe unit does not retreat, the Supply Level
0 f* {" o4 y' G4 b3 `2 M# iof the hex is then halved and the attacker+ k& T c# S' |) ?) s
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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9 ^; W) F8 p$ o: l2 t第四个问题: G3 X, }( @! i! S1 ^: n
Defending units have a fortification value3 V. n$ S9 X/ p4 ?" Z$ B- g' s- J
based on the terrain and their entrenchment
2 \1 o7 ~5 R# ^! o* Wlevel. If a unit does not move in a
, L, r" m5 w* N9 T4 @turn, its entrenchment level may increase- }1 }% j) b! P+ E
one level. Units automatically increase one
0 X4 c T$ O( s# I. V+ i8 Qlevel until they reach level 2. After level 2
% k! P5 t8 a( m, x8 Mhas been reached, there is a random chance4 t; `5 e) [" s# w3 k; C9 x
based upon the Supply Level in the hex to
4 I# P) O& o9 ]increase a level up to a maximum of level 5.
# h+ K+ O @" ^# bAdditional entrenchments can occur only
6 o4 \( s* z* n! }4 Hduring clear and snowy weather. Units in a
# U+ M( L! A, h \city are not affected by any weather
! i0 x, S! b3 I2 \7 S* @! x. zrestrictions. Woods, swamps, and minor& ]8 L% D4 a+ K6 B/ v" Z
cities add one to the fortification level while5 a4 u" s6 V. y/ h
mountains and major cities add 3.# [" G+ c Z0 k% a
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?- b) Z. ?0 ?3 x: n
, a9 k7 o# P K# H m第五个问题
- A; m. {; d r4 d" XREADINESS LOSS TABLE9 x; Z( L* n* l1 d' f7 g. J" y- v
MECH./NON-MECH.
; w% i, Z, O, I' `& b3 eTERRAIN/DESCRIPTION PLOT MOVEMENT
0 U0 I1 j) z6 f9 b! CClear, Woods, Rail, City 10/20' b, Y$ R" P1 S3 M" F7 u2 a, U
Mountain 30/50- i: g8 i) }" P7 e- }% G
Swamp* 30/50( O! O! x5 a, {8 P$ ~8 x
Across River* +107 {6 }" O3 B( c& W! z/ P! z, X
Soviets Before 1944 +10
# U$ j: w- E' O0 N0 p* Readiness loss only during Clear or Rain turns.
. e9 t' B* ?; i1 J1 f2 s2 Q8 gDuring Blizzard turns there is no penalty due to
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% U" d" v N4 x- |% hAcross River+10是什么意思?
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: z* ]; v" t; g[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |