问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?" |7 O$ i( A- o( L) n8 `% k. `# D
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness* Z! O" I+ P Q5 L1 e3 }
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
% `( ]$ g. C& L3 z分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题% ~2 H8 V4 A. @
ATTACK CONTINUATION
4 Y. d' e2 Q% e. JNormally an attacking unit may only attack
- i- t8 E8 e- l$ o' Q5 x9 Yonce into a given enemy hex. However, if a
& p" R& ? J2 D9 h G0 n5 o: sdefending unit is in city, mountain, or
H/ x# B) @& {6 a) ^. m' B& Lswamp terrain with a Supply Level greater
9 C; c+ E+ d! K8 Sthan zero, the defending unit will not
# ]9 w4 x; t; p2 K8 iretreat unless it has less than 10 squads. If4 ]) X. [6 R3 H7 B
the unit does not retreat, the Supply Level7 k4 N0 N+ K& ~# |
of the hex is then halved and the attacker: @+ x) _9 N- U/ c4 w, _: @, E
may continue to attack in the next pulse.
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C" ?# l9 u: [+ R5 s这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
% r+ ?/ D9 F- O8 RDefending units have a fortification value
& U( w, ^8 ^" ^" Z: b9 Cbased on the terrain and their entrenchment
; ~+ {# W( b0 E: c+ t3 J$ Zlevel. If a unit does not move in a
1 W8 y8 t$ Q. t! xturn, its entrenchment level may increase: A* x. E- N d0 A* s
one level. Units automatically increase one, @. m) T4 Z7 P2 \
level until they reach level 2. After level 27 L( X* \( H/ k6 ]# e
has been reached, there is a random chance$ E* r1 i M, C4 i* P5 n0 |# t0 @* p
based upon the Supply Level in the hex to% ]; F+ u+ U: ~1 w
increase a level up to a maximum of level 5.2 ^6 I u! F. ?" H* y8 C
Additional entrenchments can occur only- u- A5 m& x5 z j* w5 l
during clear and snowy weather. Units in a
6 A% D; a/ v/ h" C- x0 \# }9 vcity are not affected by any weather
8 S0 g0 e5 Z7 f" x! J |9 Brestrictions. Woods, swamps, and minor
7 ]- y. U2 e' _( q7 p& Lcities add one to the fortification level while
5 X7 J+ z( o; E; Z) U9 q' xmountains and major cities add 3.8 M ?, ]* p* B3 H
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?# o2 }& E$ v6 i+ }, |, s
1 k) @: w h: {! ~& u0 S+ T第五个问题9 @1 r- S8 y6 A6 G9 U L
READINESS LOSS TABLE
7 \' W2 R% k) p! g3 j( V! wMECH./NON-MECH.. u" p( z. `7 q! P+ ^
TERRAIN/DESCRIPTION PLOT MOVEMENT
2 f S! v8 l: v! S! sClear, Woods, Rail, City 10/20
, b* \2 D; F3 A3 [" i+ i' ^Mountain 30/501 ?8 F7 V0 |$ a8 r: K
Swamp* 30/50
+ a1 B! X7 s! T# D% AAcross River* +10
" E/ t! u9 \2 F( PSoviets Before 1944 +10
) N. i G# k7 h2 F2 j* Readiness loss only during Clear or Rain turns.
8 S+ s! K+ V! dDuring Blizzard turns there is no penalty due to
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8 G# a) L% N& KAcross River+10是什么意思?4 `, o& a0 |1 }
/ F: N3 _; X. F) U& n[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |