问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?% j, p9 [- n/ E7 q
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
4 z- e2 I8 N" |手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost1 |# [" g& A/ }2 h' D
分别是19,35,49,60,68。。。。。这个是怎么回事?
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5 {, Y. A9 v, X5 Q, j& e' b第三个问题) b# v2 |6 |" C$ e1 ?% h
ATTACK CONTINUATION
7 G: }# }, }) U% w3 D* l1 ?Normally an attacking unit may only attack9 L8 U5 J! k" e5 N3 @* z
once into a given enemy hex. However, if a2 \7 m) \$ G3 X h* @$ U5 l
defending unit is in city, mountain, or9 [4 u2 L9 X* {2 R' K* u# n, \
swamp terrain with a Supply Level greater
" \$ j& r. r" b. nthan zero, the defending unit will not: J7 r6 f' @' {" n- T; H) v6 l3 [; p& E
retreat unless it has less than 10 squads. If. q' ^* w0 Q g- V5 v% y6 Z
the unit does not retreat, the Supply Level2 C# Y+ @7 [9 H( }
of the hex is then halved and the attacker
% H* ~3 a# e; [ K2 Lmay continue to attack in the next pulse.0 Q X7 A* Y6 `' \2 w
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。/ X5 ?; C5 Z7 k5 U
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第四个问题% q6 p1 p7 W; i. r7 d5 i
Defending units have a fortification value
' E' u) j1 L! f3 Y/ i7 y" ]based on the terrain and their entrenchment: h- S# E% g" U1 {& W8 C7 w+ O
level. If a unit does not move in a
- i$ P' n* ~5 _( W' eturn, its entrenchment level may increase
5 L: X. {* F& Q& m3 Wone level. Units automatically increase one
2 {9 S; O5 u5 P: ]2 z+ L4 ]level until they reach level 2. After level 2" Y" ]; V: @- u
has been reached, there is a random chance
; F: v" g0 d- [) I/ v, B/ |based upon the Supply Level in the hex to
; u' s: ~ c+ v/ Z2 Kincrease a level up to a maximum of level 5.
7 g1 v" L& [4 i3 K3 @1 VAdditional entrenchments can occur only
: r j v0 q- l" @! ^ S6 p3 bduring clear and snowy weather. Units in a
5 v! A8 T: V' h' ~- g4 m' Xcity are not affected by any weather0 I, H4 Y% {3 }& c& b
restrictions. Woods, swamps, and minor6 j; l9 F/ `) E6 B
cities add one to the fortification level while ]6 Z d- a! h$ j: T& Q- S1 V
mountains and major cities add 3.% Z+ O; k% R" F0 b( Y+ [5 j, N
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?2 y1 |; y! Y3 {) b, |: n) h7 j2 ?
8 b3 |/ O( ^1 S' p. i第五个问题
: b" H) A5 p2 J- A6 G8 AREADINESS LOSS TABLE' W# M$ H( G5 U6 H* w7 g3 G
MECH./NON-MECH.
4 s# Y" L; C6 e6 vTERRAIN/DESCRIPTION PLOT MOVEMENT/ m7 M" M: c' O3 J$ Q
Clear, Woods, Rail, City 10/20
! T" D# J7 c4 z) X3 a/ Z2 q. H" bMountain 30/501 u, @9 H7 y- E+ R) H$ F, C
Swamp* 30/50
3 S5 U8 F; w( yAcross River* +104 e- u% U/ x/ ^) C; ~* L# w
Soviets Before 1944 +10
5 \1 d/ i, \4 @+ ^ Q* Readiness loss only during Clear or Rain turns.$ M, @7 Z% d1 {6 Z- H% l% A: W) V
During Blizzard turns there is no penalty due to
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/ F7 ~& ]6 k! z; e+ `4 uAcross River+10是什么意思?2 U9 b6 o; b$ D6 u* B$ b
' Y, L+ w' a5 d1 D& k6 u; j[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |