问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
z* {2 g# A5 E也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness; w# q, p V' B# K, L" i# q
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
( ]& A0 _6 s. |" E. x& g分别是19,35,49,60,68。。。。。这个是怎么回事?8 _! j' |# C3 z- g y7 g
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第三个问题. t2 ]2 N, ]# X7 o
ATTACK CONTINUATION& F% _; b9 z, e W- c3 I. O& K
Normally an attacking unit may only attack
H3 m6 D2 u; P4 T5 i/ ?once into a given enemy hex. However, if a* X! [( p! g" p- { b" v2 }' z2 A G
defending unit is in city, mountain, or1 O9 R4 f- M/ n# v! X
swamp terrain with a Supply Level greater
. B% p- c& t5 C4 @ }5 Q: ~7 Hthan zero, the defending unit will not
: z" g8 W. ~! J0 s2 T: n1 }6 qretreat unless it has less than 10 squads. If9 J4 [& Q2 A3 g8 p" R, ]5 o( m- G
the unit does not retreat, the Supply Level1 ]/ n6 W9 u( p/ e) \4 ~& L
of the hex is then halved and the attacker6 K% K+ I! z; }5 \
may continue to attack in the next pulse.. H* K: r' w* I7 d( w
! ^, i# Q4 j+ f2 B- S; |7 \这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
$ b, D+ k y7 rDefending units have a fortification value
0 R3 U, V1 D1 x& q( z, U6 \based on the terrain and their entrenchment& _2 r5 o2 x- l' `( x; y: K
level. If a unit does not move in a1 g: s- P* Z1 A: x" h1 }. s3 B
turn, its entrenchment level may increase
0 u+ {3 r) [9 mone level. Units automatically increase one
) ]) ?% `! B% d/ I9 D q0 Clevel until they reach level 2. After level 2 V6 X% h7 x/ c
has been reached, there is a random chance
3 y/ T4 c6 {6 G, A) Rbased upon the Supply Level in the hex to& T3 o' H( z3 z8 I
increase a level up to a maximum of level 5.
* l( W: A6 M$ K$ C' `5 ?# L$ T) m: U8 rAdditional entrenchments can occur only. G8 r5 J- \+ @3 u0 {& ^# @
during clear and snowy weather. Units in a1 ^% u# Y0 ?8 w" {0 e, W
city are not affected by any weather
& {; K; k* @9 Arestrictions. Woods, swamps, and minor
# e% f7 p- E# b( z' }cities add one to the fortification level while. i+ T6 s7 J2 r& x5 h Z
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?; r. H5 P8 R" ?
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第五个问题1 l- r4 T" H$ j9 W* k# `5 @9 m
READINESS LOSS TABLE) ~& L: U. w' I5 P4 ^
MECH./NON-MECH.( @7 k7 Q* b+ h* v1 A
TERRAIN/DESCRIPTION PLOT MOVEMENT) V' G7 D3 E& Z- [* r/ h
Clear, Woods, Rail, City 10/20) F: t: f4 k; M( T# v
Mountain 30/50# p, y# v3 U3 X- x3 L
Swamp* 30/50& t- {0 }7 K$ u( G8 U! Z5 F
Across River* +10( Q7 r4 {8 [* I; m
Soviets Before 1944 +10
. c9 g r2 q# K6 p# ]* Readiness loss only during Clear or Rain turns.
$ @9 u* c$ P' z8 r9 F* WDuring Blizzard turns there is no penalty due to% S M' S1 @8 V& [) {* n% g1 m
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Across River+10是什么意思?
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8 x/ Z& @2 A# T[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |