问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?4 K( }; C" G: i4 p) \
也就说不管从什么格子到river这格子,都判作cross river?
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; ^" x, |7 q3 T/ r% i关于readiness% ]$ u! b4 I- h& p" T, q4 r t! K
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
& d; A0 p7 R+ L分别是19,35,49,60,68。。。。。这个是怎么回事?* C- C& m3 |& @, e
# j6 K( d2 ]; u8 s+ s, p. n* B第三个问题
% n' y- e$ _) h& G: rATTACK CONTINUATION0 O. M. a/ ]7 r; o8 w( _1 u" [. c1 P
Normally an attacking unit may only attack& ^9 d6 z4 {0 y) P- x) p
once into a given enemy hex. However, if a! L; e! w/ `* y& E5 s
defending unit is in city, mountain, or% ~/ p% A H$ e: @, H& s/ |% ?1 z" W
swamp terrain with a Supply Level greater, l' l# k- w! X$ D3 x9 p6 g6 x
than zero, the defending unit will not2 l( C5 ]1 t2 e O v
retreat unless it has less than 10 squads. If
- K# h, ]: E; f; |4 E uthe unit does not retreat, the Supply Level
6 K% \5 I) g0 I0 O ^/ g0 ]of the hex is then halved and the attacker( Z* z4 L9 x/ g( C; y) S5 E( s
may continue to attack in the next pulse.) V* y' A- Y. f. N/ d, N b
9 r1 s% U9 r1 T* l- k- A; E这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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$ c2 m) B2 D, ` U, a第四个问题
0 L8 W L, {% QDefending units have a fortification value
y2 J8 s9 K, s; Y- cbased on the terrain and their entrenchment
8 m5 j+ Y, A, Y4 Vlevel. If a unit does not move in a2 c! j" A1 z1 k6 E, U
turn, its entrenchment level may increase$ @1 k1 \! J. q7 A ]2 D
one level. Units automatically increase one
3 I$ m! i3 b6 b s0 plevel until they reach level 2. After level 2
y9 _% {7 S2 D u9 ]has been reached, there is a random chance
% l2 X0 g* ^) mbased upon the Supply Level in the hex to
& ^" Y/ t( A9 C4 {! J; s- xincrease a level up to a maximum of level 5.
0 Q) X4 W1 n0 W1 z4 C% o9 A: uAdditional entrenchments can occur only4 D6 F% g8 }& \6 C1 v+ |4 r7 v
during clear and snowy weather. Units in a
4 T% d4 [/ @8 [5 P: o5 ucity are not affected by any weather3 b8 \! P0 \2 ~; A3 c: _" c
restrictions. Woods, swamps, and minor
# ?# Z# {: i/ b* f0 z1 `; ncities add one to the fortification level while
& x9 m7 u$ Y' [) X# O' gmountains and major cities add 3.
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" c7 J" p" L* T特殊地形的加值是像witp一样隐藏的还是只增加了上限?" G' f) Y, N5 `! L5 t0 s
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第五个问题1 l& C+ a- U7 H5 H& m0 c
READINESS LOSS TABLE8 Z5 a. X# ]/ F; e/ b( q8 G
MECH./NON-MECH.5 G) p9 t6 U. ?" `6 A! P d
TERRAIN/DESCRIPTION PLOT MOVEMENT4 Q5 K" L/ |! h ]1 l! L
Clear, Woods, Rail, City 10/20( F. R. r6 _0 N' |
Mountain 30/50
1 e1 f9 J, ]& wSwamp* 30/507 u) P5 v w+ M8 W% D
Across River* +10
% c H: U" T `( q2 RSoviets Before 1944 +10
) f: H" D0 n2 t: Q* Readiness loss only during Clear or Rain turns.
' c) b7 X: L" Y" |" O+ q3 P: TDuring Blizzard turns there is no penalty due to9 u- P8 G& z1 @$ _, D1 v
+ \/ k* a/ h! s" j% l6 Y& ?Across River+10是什么意思?
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8 r0 h. V1 | d1 A[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |