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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件: z+ L+ O: C* ^
http://www.matrixgames.com/forums/tm.asp?m=2729580' V' i; F  F, ^  W6 R1 @7 N
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 0 k" W* p% w/ M3 K4 X

' v' ?& d8 F/ x4 CThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ; @3 W) i& R0 J5 ?+ j$ o4 \8 l
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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. `+ M( Y$ m2 U7 |, R1 d( F$ dBackground:
0 h1 a( f& @% x: JLast month my development PC had a meltdown while I was working on changes since the last released build (02). 2 N  C9 c9 C9 t2 j3 e
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 1 k5 q. o+ P7 w" D& B1 C! o, ?
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The build works fine on my PC, but then it is also the one that created it. 0 N: {  h0 ~+ S0 ?0 ~
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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; f. Y6 q( C7 @I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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8 R' [9 N4 D) ]2 M$ t* S% q/ H1 \I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. " [: F* T( O4 ^) s7 w
Load up a save and play a few turns. Let me know if you have any issues with it. 6 H" x6 _2 v/ e0 e( F; P
Also, try using tracker to see if the DLL still works. . m+ T; z, }" h! w% a7 I7 `  A. T' \

% u0 O' g7 P; ZAgain, my warning: 3 g3 w* F' {4 w0 G" v
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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. v% }$ U2 W& ?5 ?& }1 BHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
* H" f# ]) w5 p; F* x9 _Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 6 f. s0 J, e" [, _1 z
Revised restore of report files from save
  F$ i% ?9 A) z/ t* E- J, N+ _( YChanged Added group withdraw date to all split sub-groups, not just permanent withdraws % K% T% @4 i  C/ E! z8 c- p( F
Fixed 'buy-for-supply' ships remained at 1 day delay 4 B5 C4 F3 e( F# M& A: r
Fixed Error in Kamikaze determination in Flak Attack # }: a: U1 T- L
Fixed Kamikaze training not affecting low naval bombing ; m  Z+ k( a* Z$ W0 p
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ! y" J( J7 F/ e; ]  C3 A* C; n) }
Changed Pilot experience hit based on category rather specific air type
& a. a  d/ Z/ }! d: ~8 [. N0 oChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
. v6 J" U5 Z1 {Fixed Removed ships under repair/conversion from AV support total
. V. C7 j2 ^- [! Z- vFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
5 Y7 n( |& I( T, m0 i  q. G9 VChanged Re-enabled limited on-map routing for off-map TFs & z& K" c6 q# q1 j! U
Removed Disband check for resource/oil that was added earlier as can be worked around - z# Q- f5 m8 M0 K6 c
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
! O( I' z: r) ~2 i  D7 K' iChanged Night missions on list using BLUE rather than BLACK
0 \7 ~( p7 P+ w- S$ W/ UChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution , Y( p! i) q! [8 ?5 o

1 |1 d9 U4 S5 t0 B+ @* `[1108e]
7 E: F3 Z# E4 e( r8 uChanged Arriving LCU units were building more than needed devices if not enough in device pool
' m" p& j6 [& T& W, eFixed Was returning wrong Allied device to pool on LCU device upgrade % Q6 R& Q- r+ Z) K
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening / h) [+ R" R6 _6 Z( w1 t6 y
Changed Adjusted off-map entry point for way-points
/ O" V  f) z6 {4 a% O3 O+ X5 HFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
- Y9 ]: B" m7 [9 @0 v. A* SFixed Auto convoy returning resource/oil to home base when not required to ; ?6 K% w. V. l. @9 Z9 A# k8 F
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 7 [* i$ [( r5 U; b, q6 S
Fixed CTD when checking groups on withdrawing ships / u1 A7 w% j: m0 T) z6 ]) m
Changed Restored image files for centre windows
- K' A5 W/ K6 yFixed Extend packing time and operMode to combining editor components of parent LCU 2 r, W% i6 i; C$ L; t
Changed Vary DL for base created TFs, use same DL for TF split ; x) X: x3 O. }: N2 M: l
Fixed Leader of delayed group being re-assigned continually
. L: B1 r/ l# [Fixed HQ check so that first HQ is included
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! H# |: @4 c: K2 g  x1 A* N[1108g] 5 A, [7 A/ u& \0 @& r6 T1 R
Changed Update device in TOE when changed in order to fix land replacements
  \8 e$ A9 @' q  _& N# PFixed Return cargo for CS or AC not checked if home base and current base are the same , `. {0 i+ J, C. E& _/ K6 H
Fixed Force TF to use offmap if incorrectly set due to changes of destination * c; j4 |) S0 C& Z6 k

% F# ~/ L) @; E5 C( {- S" m[1108h]
  F; l+ j! c9 L8 u9 i; {6 VFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying + k# _/ F% L( V8 R
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 4 v. S" ]% h+ ?6 ^1 K
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
+ `5 C  {* _) ]' K$ DChanged Allow 'independent' commands to change without cost to another 2 D% e$ z. e8 k

) P" h4 `% w, j6 a+ K) t[1108i]
+ p9 X" m+ m+ t; m8 vFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
( P9 f' }* d4 o1 w3 {Fixed Japanese production was over-producing upgraded devices for LCUs 5 Z- R7 V, y6 z5 b: m- S
Changed Ship display of ARD shows lift capacity ) G; x% }# x( V) c
Fixed Sub-units not having withdraw delay decremented
" Q( R$ J8 V* _6 oFixed Updated offmap checks for home base
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[1108j] , |* t8 p( }+ J% g8 W* N
Fixed Issue with carriers in range code; could cause data corruption ! R* Q- W& L: J( j
Fixed Not all TRACOM pilots showed in lists 0 X/ b5 k: c1 y3 m2 z2 U4 D* a+ q4 f3 c4 A
Fixed Limit retreat after meeting TF surface combat to actual combat 6 U* ^: \% @% n" v/ n
Changed Removed endurance limit on PTs that limits attacks 3 ]! K$ K6 B  n2 K+ M. w
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ; e: _+ L, M# ~! }
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
1 _8 X' K& A0 C/ o4 oChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 1 |# {4 F" t' s/ q3 ~5 g
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
, p2 o8 d/ @! ]9 i4 J% p在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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