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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
$ ^" S! n$ Y0 P: Ghttp://www.matrixgames.com/forums/tm.asp?m=27295802 g7 e6 S( D) G8 c+ c- G6 @1 z
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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/ o4 M- T1 o5 XPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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5 R2 Y0 l8 H0 z1 ^0 EBackground:
# v+ J( d5 ~, I% dLast month my development PC had a meltdown while I was working on changes since the last released build (02).
+ `3 A6 {3 m& c% N- k8 S4 L  }& qAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 1 \. L* N" y. Q4 C" I

7 e; S1 L% q  \8 |4 }- n- UThe build works fine on my PC, but then it is also the one that created it.
3 M6 H9 }2 i& M' x0 ^" r' o( [A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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6 O: K* c, L3 T4 KI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 2 [8 D( i, U% }- ^* ]- f- q4 j, ^+ k
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. + J0 q/ K5 y! V1 ~' s7 s% q' a/ x& T5 u
Load up a save and play a few turns. Let me know if you have any issues with it.
5 x3 a$ H! l  A- j( t. cAlso, try using tracker to see if the DLL still works. % {5 s/ p- X* I3 D

! ~* w* g3 |& jAgain, my warning:
9 Y1 Y$ R& O! {PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " m7 y3 i: k" B. d5 d

, b! F9 \* [. I  z  S) }" E& xHere is a list of the additional changes since 1108c (build 2) 4 Z+ s3 `# X  X1 q- o
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[1108c+]
# {/ ^$ C: G4 ZFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
$ Q0 W5 [& d% |" Z1 E! n/ VRevised restore of report files from save
1 G2 c2 d! z" ~- BChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
# r' _* i# J+ A3 H  KFixed 'buy-for-supply' ships remained at 1 day delay
  R% z. v- e, t+ CFixed Error in Kamikaze determination in Flak Attack   E& k. R) B9 v, P  p
Fixed Kamikaze training not affecting low naval bombing
( [0 B1 `% w: \" B0 YFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
  P! `8 h' p, O: z6 hChanged Pilot experience hit based on category rather specific air type , {* t1 v: X1 k6 E% b  Q+ Z
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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2 z& q; u. `# G[1108d]
+ ^. c6 {6 `8 M* q7 B4 V# TFixed Removed ships under repair/conversion from AV support total
5 k: l) H7 _! j5 H" P: F  u: a& H$ FFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
- ]" j* [0 k6 s' R' s' i. UChanged Re-enabled limited on-map routing for off-map TFs & S; C* R" O" [6 z6 y
Removed Disband check for resource/oil that was added earlier as can be worked around
7 b) x0 e* l3 u: J9 T7 mFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 5 t8 d: E! X5 R6 J3 B, h3 {$ o
Changed Night missions on list using BLUE rather than BLACK
. h  M% {/ V  f0 ?# b. u, bChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution / @+ N5 [- h6 [; r9 \
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[1108e]
# `- N  i9 `: _" ^/ FChanged Arriving LCU units were building more than needed devices if not enough in device pool 3 a8 `- Y# N+ n  l9 C+ O$ D
Fixed Was returning wrong Allied device to pool on LCU device upgrade
5 T) x" @5 T4 |  S" Q9 cFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 6 S  N& O1 t1 u2 P
Changed Adjusted off-map entry point for way-points
6 c0 A, s9 x8 I2 rFixed Altitude not being changed on some dive bomber attacks in AAA ) c1 ]! s9 ]/ ~- [4 o

4 S9 }9 S/ I  m- l[1108f]
' x, R0 I) W, D  y% N, P9 uFixed Auto convoy returning resource/oil to home base when not required to 5 ?. ?: F7 h( U
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) L5 E+ g' t! |% U8 jFixed CTD when checking groups on withdrawing ships
) y# H: h- o' g, C. X2 Z  M4 q  VChanged Restored image files for centre windows
8 t7 |, C" O, V- kFixed Extend packing time and operMode to combining editor components of parent LCU
+ T. V9 W: ?6 EChanged Vary DL for base created TFs, use same DL for TF split
  a/ _# O3 m% B) g  P1 @" C- yFixed Leader of delayed group being re-assigned continually
& E) P" ?' q" z, `/ uFixed HQ check so that first HQ is included
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[1108g] % O0 v4 U1 k% l5 z  q' y  f
Changed Update device in TOE when changed in order to fix land replacements
( c* G4 @. i5 n6 KFixed Return cargo for CS or AC not checked if home base and current base are the same
' ^. o  |$ x  _- H5 n3 u6 oFixed Force TF to use offmap if incorrectly set due to changes of destination 0 b3 D+ q% {! W. O4 P6 C- E

  w7 u9 c, {1 k9 j2 ~4 Q) Q1 [* b[1108h] . c" e0 m# W- e& _) y# s
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
% ?+ ~5 ]0 Q: P3 ?/ s) P( mChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
* K) D+ Q* H; j1 [9 u' X5 CFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 6 L$ K; @# i6 e- d1 H. n2 ^
Changed Allow 'independent' commands to change without cost to another 2 g0 W* _; D! q) ?% A, N% C

  q8 g- z" w/ h; R[1108i] , H! H; O- B( N8 e) w$ K1 \* m4 ^; V
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
% X; a( {! E, r7 k( b0 l7 |+ Y8 i( GFixed Japanese production was over-producing upgraded devices for LCUs
* Z# V1 U* ^4 ?! aChanged Ship display of ARD shows lift capacity
  p& n0 l- ?$ M- E9 [. t" lFixed Sub-units not having withdraw delay decremented
3 h0 f: y8 W$ h* d0 _7 bFixed Updated offmap checks for home base $ }2 u9 ?) q3 W# s, Z/ d

8 J6 E1 d9 k; A[1108j]
1 {( ^* x5 U; Z" }+ A5 ~* zFixed Issue with carriers in range code; could cause data corruption 6 c9 }4 {3 E% K, ]9 G9 ]4 r
Fixed Not all TRACOM pilots showed in lists " I/ {; F4 D, p8 s/ T1 p
Fixed Limit retreat after meeting TF surface combat to actual combat
" `! [& }, \6 t5 q6 UChanged Removed endurance limit on PTs that limits attacks 1 Y7 o0 B5 ?( T$ k
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ( @+ q  ^$ P. {: H1 E* d& g% L& h
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent . s8 a- a- j. Q) f  @& R& {+ T
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
/ [8 ?  `9 a0 \% W' ^9 I+ H1 V! qFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
* m$ C8 q. G/ E在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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