鬼子的回信, }6 d7 l) c* b: `/ V
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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.
; D% b) M7 [, Z$ J# n, xWitp definitely favor Japan in ship and plane building, I think no need enhance this difference.- |( I/ N4 [$ z( j4 |( A0 D
, m7 d/ l: Z( R7 _* ~There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.
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) _5 n# n7 Y$ W4 {Hi Matthew,, {9 |8 g2 r0 V5 g! P N" E
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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1.No attack on CV.
% M( j" T m2 g7 x2.Only 1 port attack.
6 D& j H& R* d* O* ]3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.; ]! t) h# H) R! |3 S4 J: N
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).
- @- ?# C1 {- R3 F5.Allied player can only change orders in china.$ v2 J, S8 y4 y) \ y/ l% Y; z! n) a* c
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HR" k$ p: J& |$ B7 Y) ~" ~5 \2 d
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.$ o( T/ Z% _, Z9 v6 I V2 U: G6 N
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9 p$ `* ]7 J O2 b/ p% T4. Allied units can be landed only from TF with at least one half AP or landing crafts.
& A" y) D L d0 Q( }: [* g; R5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
/ h1 D7 ?* m" N! B6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.# D+ Q$ I7 B1 U. x3 j o
7.No mining from planes
5 x" X0 }9 W% |- z2 x6 W8. When the base is captured, AF can be used after the same number of days as AF size.
3 [, H5 J; P3 R" R& `/ Y) o0 l9. If atoll is occupied and Japanese units are still present, the AF can not be used.: u" [& A' `0 n2 P# Q3 D
10.Only base or dot could be place for landing (same paras). 2 \. I; ]8 D% G; K7 i
11. No sub commandos.& }# X- T( L. j
12.Paras can attack only as whole unit.2 f% Q# i& e5 l* K4 q
16.The shift of units using HQ change is banned.
( M: u& C, Q# s) j# S7 y( f17.Units in Mandzukuo must have at least 8000AS.
* x7 h) ?* I3 T. b/ G6 v18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).0 f$ f2 o- k0 M
19.Chinese troops under SEA command can be used only in Barma.2 Y: k# g9 E. v0 _
20.4E minimum naval attack altitude is 15000 stop.! q+ x3 J0 j, W7 d* I' T
21.No upgrade 2E to 4E with exception of Bolo planes.$ v# Q5 ~) |0 o4 e6 g3 T9 t N
22.4E can attack from China from July 1943; no city attack on chinese towns.8 G; t7 }1 S G2 _5 }1 J1 h
23.No 4E naval attacks after 1942.1 e. y- B) R' i V5 A' P
24.If the dot base is 0/0, AF and port could be expanded only to size 1.
1 N- t( |3 v* q, `! _( [' o0 l25.Max number of planes is 50xAF size and 30xAF size on atoll.
& K! p# r8 |$ d5 }7 R6 _. e26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.1 i- V' |% E; |! ?* K; D% O
27.ASW TF max 6 ships. $ [# I+ `& \% N* @* T; f
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Check it and let me know.' r; \' @9 t; g& \1 q9 }5 g5 ~. C
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