按F6键
( K! ]5 s$ M7 q/ S( V% x, VBlue = Ocean/Lake hexside - Naval unit movement only
* u! ]# l2 H6 j) yDark Blue = River hexside - Ground unit movement only
" m5 l9 s! I( X% }7 eGreen = Ground unit movement only
) R+ Z: s1 l; F/ {0 X( vWhite = Both Naval and Ground unit movement2 u1 Y; W' M7 w2 b8 y
Red = Impassable hexside - No Naval or Ground unit movement |