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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)& m/ a$ z* f8 p* b
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ; P& x0 S0 K# R; u9 A& I. e
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 7 @6 b$ m2 R# C0 U1 h2 |2 h
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' r) Q5 J0 S( j6 hItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " q! {& G$ f/ h( G0 l% M3 a
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) I% l% X- A% K8 O8 Q6 |2 m
Item 4 – Add air detection devices to the device pool displays. + t3 Y7 `3 h  O+ U
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
* e, n5 L* L8 mItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; r* I9 m8 k7 w1 x( H' C" d
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. # ~' v  K; J1 g! H
Item 8 – Additional performance improvements for DivideCrippledTF. 9 a/ Q" T8 ?$ ~: K; X
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。& f$ `. ]0 V" i1 j* T, {
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
: K: \; G! \2 M: J  JItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 6 j+ I9 g# t( N' y# ~1 D5 ]
             修正了舰队未能正常装载的问题0 f6 ?: @( m" Z6 i0 `
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
/ e  r+ Y: R6 _$ N             修正了舰队未按命令抵达目的地的问题
5 E- v7 f; D/ n/ YItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! U8 }5 j4 D0 m7 y) z, M$ X) I# B$ D             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除1 l5 G; m6 j6 @3 b
Item 4 – Add air detection devices to the device pool displays. ) Y$ E9 u2 \% z
             增加了对空雷达设备列表(?)
, Q$ v; g8 ]' w5 u% b4 ], |+ R2 YItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! s, }/ R3 _' @8 m, ^, k6 p, V% N" c             增加了对空雷达设备j建造代码(?)+ x+ L9 Z" l0 z/ q0 W
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 6 B, [2 @; g4 K4 X3 E. p
             完善了对空搜索雷达的功能
8 [, ~# h) s+ i' Z) P) z8 v2 BItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
# i* y/ M8 p: X* O6 x             调整(?)了航母超载时的OP损失  y- C8 d  ]( a; A8 \. A
Item 8 – Additional performance improvements for DivideCrippledTF.
2 S" V' ]  ^, m% V- w             改善了战斗演算时,分离受损舰队的运算速度9 {2 J7 {/ l3 s4 A
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
  M% o$ t& J. K1 n. a; B             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛/ h% ~* v( i3 v' D# Z/ d( q- `9 s
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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