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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 1 v1 M4 {1 j; l6 H
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
- m( D0 P2 U9 YItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' ^8 i& Z% S( g- {0 h0 T( E# p/ r3 d+ ]  k
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
8 p; l, Z4 k( B7 c7 F, O% ?Item 4 – Add air detection devices to the device pool displays. ! v  f2 ~8 P/ ]5 r( G& u, n
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
" V1 W- F3 J. u8 c# t# GItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
/ E( Q9 {" A, O% c+ U3 i' vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
1 m+ `( T; r% N: f4 T7 X4 nItem 8 – Additional performance improvements for DivideCrippledTF.
" T) U4 C4 ]9 q# B) c+ S) ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。( _  `) m( K; S0 H
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ) _6 I5 x+ \2 Y
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 6 c* m3 b/ {& y8 p
             修正了舰队未能正常装载的问题
( K8 v$ S$ v0 \$ XItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& `9 w1 k$ x& U9 f/ _             修正了舰队未按命令抵达目的地的问题: V4 F' W# }1 s3 g4 R4 N& ?! h
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 X& s" U6 U8 ~! j7 F
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除# n0 F- _% x1 M- ~# z! W
Item 4 – Add air detection devices to the device pool displays.
, S& h  K) j# q  w* C# ?" O             增加了对空雷达设备列表(?)$ [& K# e5 K$ |8 K: A/ ~3 p2 O
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; s/ n  ]! z) r  W4 S* B$ o* P) T( Z
             增加了对空雷达设备j建造代码(?)
. ^" {& Q: O+ v6 w2 K% Y5 A, L! ^* XItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! w/ P! ]. z. N1 H7 O" T             完善了对空搜索雷达的功能2 T" A& G& l( z+ i
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. . U2 @0 ^' \3 S6 m' {
             调整(?)了航母超载时的OP损失
# G% V) c& x8 K" z: g$ tItem 8 – Additional performance improvements for DivideCrippledTF.# L) s/ a; w5 K: ^$ [: s9 A
             改善了战斗演算时,分离受损舰队的运算速度5 @, K1 }! v  L
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.! }/ S7 B' @* @* G1 W3 m
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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