2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
( j4 I2 r1 e) |8 L f5 @. `; f1 QThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. " r! r: h+ f, N. I1 t# L
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip9 x) B8 }, J/ b" y0 I1 M
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1.806补丁内容: " C. A' I7 w8 R, X" _' U: D
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
+ J. I+ T/ X+ g- BItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
5 E- x; n1 q( G; i: _- fItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
( b% D1 B ?6 G9 P \, Q1 AItem 4 – Add air detection devices to the device pool displays.
P- k8 \/ D& F) g% x. U U3 oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. * i% C) b+ b5 T- o5 N
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. & j2 N3 R- H/ Q7 W0 Q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
5 I% w/ ~: f4 s: ] I' _Item 8 – Additional performance improvements for DivideCrippledTF. & K& y6 o. M: `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |