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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 B. ]( S$ [4 L' c
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip4 ^/ p8 A$ R) c' j

7 ^) a8 V$ v" z  {2 \, c1.806补丁内容: + k! w" o: k  D; D( i$ b2 A+ W
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : K- U: k* G4 C
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
  |8 g/ I9 w- F: c3 ^9 _# tItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ V. b! g. V. B& EItem 4 – Add air detection devices to the device pool displays.
- Z, Z2 M9 D! A& aItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 Y% x$ R  G7 x
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
6 J0 H  a( k$ {' V1 TItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - z5 h8 p8 S+ ]7 Y. {( i
Item 8 – Additional performance improvements for DivideCrippledTF.
0 P/ V. h( m# w8 s1 g  Y3 kItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。0 P5 j) u- M/ @  f" }/ O
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
* B2 B( i$ ~7 s7 E# b' \Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # H% q3 {( [: I
             修正了舰队未能正常装载的问题8 E, t" i; z; \+ B5 X+ ~
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. + o, W8 E) K2 R
             修正了舰队未按命令抵达目的地的问题- P  A* {  H; d: @9 v, C+ y: t% b
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
8 n! X( `* W+ v+ W2 p             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除8 i' l6 W! B+ B6 m$ Q* S7 g
Item 4 – Add air detection devices to the device pool displays.
& @# ?0 C* T& [$ e' O             增加了对空雷达设备列表(?)1 \" D! O1 U8 P2 y7 v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
* a: K3 {! n, x             增加了对空雷达设备j建造代码(?)
% R3 n4 `9 l$ R! l7 dItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! X, q6 ~- ~; P             完善了对空搜索雷达的功能
% y8 c  N! K4 O+ C& v. WItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- l% ~5 B9 U) p             调整(?)了航母超载时的OP损失" z3 W9 F+ N, W
Item 8 – Additional performance improvements for DivideCrippledTF.
8 K2 V5 y" p" O! F1 B2 ~+ f9 X             改善了战斗演算时,分离受损舰队的运算速度
: |5 p3 t% ~1 p6 ]) ]) X4 |Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
# o4 u6 B9 e5 Z3 w4 \0 m+ J0 A# ?             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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