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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. / b5 H* W- W9 x' a8 ?
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip( l  L* d0 n9 o3 v9 i
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1.806补丁内容:
! q: p0 q8 ?6 L' A9 GItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + C2 Z/ R; _5 J+ p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 n7 y. O. C$ A- V& `& S$ S7 ZItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ' I! j/ ?+ m1 C) z8 p3 R1 D( _' x
Item 4 – Add air detection devices to the device pool displays. $ z  t0 n; b2 n8 w7 Z% l- Q
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
" y( q, `# M2 Y- @: M1 F  h, b, aItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 H& o) c1 b7 o* p+ a' x+ o4 ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! {/ v/ q. R( \, L3 ^Item 8 – Additional performance improvements for DivideCrippledTF.
% _4 Q$ C+ R$ pItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
$ \- B# Z2 J; q7 I6 k4 o) w4 e- B不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
) Z' ~+ v2 F& K& I7 \/ x8 T8 @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
9 c( L- V0 D9 s; g; q6 U             修正了舰队未能正常装载的问题6 D% z  U$ \3 U- r7 S; @' G
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; ~; r/ P4 T+ o1 ?' F/ H/ o2 H% v# \
             修正了舰队未按命令抵达目的地的问题9 g5 u- W, Q' D+ O; ?" L
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, Q; H+ ?7 ]  C# C             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
# \! O0 `+ P  R9 C% Y7 bItem 4 – Add air detection devices to the device pool displays.
$ N/ k% P+ i7 t/ v             增加了对空雷达设备列表(?)( c0 u  y  H9 M5 m7 |
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 1 v  O+ W+ X* T( F# G% f& i9 K. W
             增加了对空雷达设备j建造代码(?)
  Z' M9 P( [# w( Y) U  q7 Q% q! k+ S2 {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 Q: S$ i. S# c7 x             完善了对空搜索雷达的功能
" T. M4 i- i* l- ^. W9 R' kItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! s4 y" G' B0 q- O4 X9 V             调整(?)了航母超载时的OP损失
! Y9 x. k% f9 L$ G. yItem 8 – Additional performance improvements for DivideCrippledTF.
) X  K4 H' K8 l/ I  @8 ~             改善了战斗演算时,分离受损舰队的运算速度
' J! q9 f$ }8 `& H8 z- b# J4 KItem 9 – Change to AutoMineSweep to enable MS to sweep same base.. h* M& X# E5 M* }7 B" r
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛  V! D  P8 k" u# O

% J% v" ]3 D) ]5 h) _Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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