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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. " r! r: h+ f, N. I1 t# L
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip9 x) B8 }, J/ b" y0 I1 M
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1.806补丁内容: " C. A' I7 w8 R, X" _' U: D
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
+ J. I+ T/ X+ g- BItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
5 E- x; n1 q( G; i: _- fItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
( b% D1 B  ?6 G9 P  \, Q1 AItem 4 – Add air detection devices to the device pool displays.
  P- k8 \/ D& F) g% x. U  U3 oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. * i% C) b+ b5 T- o5 N
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. & j2 N3 R- H/ Q7 W0 Q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
5 I% w/ ~: f4 s: ]  I' _Item 8 – Additional performance improvements for DivideCrippledTF. & K& y6 o. M: `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。% m, N% B9 C! l8 W+ j
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 2 L+ V& V; j0 z2 L& c) C1 y: z
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! B. H" ~% O/ m4 S& i' M6 [             修正了舰队未能正常装载的问题5 _' z  _' T2 F
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 ?7 I; Y0 n" q4 i! m) j& J             修正了舰队未按命令抵达目的地的问题
5 G; \0 v$ O, ~1 c6 q3 C+ DItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " g5 _! v+ x' T
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
& r, G; d5 q1 D/ {8 c" F7 IItem 4 – Add air detection devices to the device pool displays.
" x) l6 p% k' [1 f( A; X% K             增加了对空雷达设备列表(?)
4 ^( W) i2 T& l0 R) n! Z* tItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
) i" U8 }  X$ v! y6 w( f) H             增加了对空雷达设备j建造代码(?)
, @' y) @# p) }7 T$ H% qItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 d0 a! q0 _) U1 M) C6 _% g+ A6 y
             完善了对空搜索雷达的功能
( y5 E0 ^. a9 G9 X( Z: ~# bItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 k6 _0 P( X, ?
             调整(?)了航母超载时的OP损失
9 G. Q  U7 n9 K4 vItem 8 – Additional performance improvements for DivideCrippledTF.
  i, i# A. ~. }5 [% I             改善了战斗演算时,分离受损舰队的运算速度+ U# S( e$ A; E) ]* T: P: Z1 K2 {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
- O6 E- H9 [9 f7 j2 F4 H             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛8 D, x2 w& C* |% f8 c& U2 F

( h9 f( W' g2 FItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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