2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
, p* a5 i8 u* e6 K3 ?) Q6 qThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. / b5 H* W- W9 x' a8 ?
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip( l L* d0 n9 o3 v9 i
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1.806补丁内容:
! q: p0 q8 ?6 L' A9 GItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + C2 Z/ R; _5 J+ p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 n7 y. O. C$ A- V& `& S$ S7 ZItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ' I! j/ ?+ m1 C) z8 p3 R1 D( _' x
Item 4 – Add air detection devices to the device pool displays. $ z t0 n; b2 n8 w7 Z% l- Q
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
" y( q, `# M2 Y- @: M1 F h, b, aItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 H& o) c1 b7 o* p+ a' x+ o4 ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! {/ v/ q. R( \, L3 ^Item 8 – Additional performance improvements for DivideCrippledTF.
% _4 Q$ C+ R$ pItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |