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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 5 \, A. J8 n; l. U" k" R$ _" M
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) B/ t9 ^- p# q2 y. t, N5 ~; r* n
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! }; L* O2 u0 N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
" s+ C( |" B& u; H( Q" p- Z3 t: CItem 4 – Add air detection devices to the device pool displays. ( G: @1 Q6 @: u# W5 m8 w
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 s, M  r8 A7 o! N6 D# F- fItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 K  ]9 t& }& g& C! u; f$ q& X  A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 u% ~  U7 l+ [: X- G' q' S* `* OItem 8 – Additional performance improvements for DivideCrippledTF.
2 D8 D  S4 J, U, V/ s6 kItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。+ p9 u+ p5 _8 s, _0 @5 l
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
' \) J# b+ R+ X" [7 L2 dItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
/ ?+ ?' T" B( _             修正了舰队未能正常装载的问题
* g( P) i* L5 Y- b( m' xItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . T6 W. u. s+ J4 m. L7 b$ D% F
             修正了舰队未按命令抵达目的地的问题
9 j! |0 x* e! [$ l* E6 ]Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% K; F* Y  S. ?3 ?# M1 H/ c1 F2 j4 j             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
" H2 o6 t- K- L% ]Item 4 – Add air detection devices to the device pool displays.
7 T3 J2 j; s0 B' t  x7 A* l7 A6 v             增加了对空雷达设备列表(?)
: F) [" e/ y- G* i. yItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! O$ o, q, X: m             增加了对空雷达设备j建造代码(?)
) w: A& Y1 j* V2 Q1 C3 GItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 2 R3 f- U5 Z% W, w- @( s1 X1 T
             完善了对空搜索雷达的功能' g; S2 }$ C  v- ~3 z
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 {6 B0 }1 i0 w6 B3 E5 W' r* K             调整(?)了航母超载时的OP损失
7 U- A* M4 l/ D: [( NItem 8 – Additional performance improvements for DivideCrippledTF.9 z7 b5 t/ b5 E/ [. U6 g
             改善了战斗演算时,分离受损舰队的运算速度1 Q+ ^  G* G+ W! H' N* t* `. S5 l6 E
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
  X+ E# |& {' Z  O             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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