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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip8 ~! T+ d3 h) V+ G6 t
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1.806补丁内容:
' n. D8 e' U! D- M1 }Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* A4 Q3 j0 A/ u% ?/ h7 B; h$ nItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 9 \& {* h5 d* ]6 W+ ]. [
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
1 {* n* N; P% H. ~5 xItem 4 – Add air detection devices to the device pool displays. % v$ P* R" J2 q) L3 ]3 x
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
6 P0 K, ?( L! y- K$ x$ BItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 6 p, R7 P( z) N: ?- c
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * f- D+ K8 _9 |0 Z2 `2 y
Item 8 – Additional performance improvements for DivideCrippledTF.
: _0 t1 N& }% [" N: n1 ?Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
9 {; _4 T, P5 i2 X  u不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
4 D9 u$ A0 N" Q. UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   G0 B# l8 _" D7 y
             修正了舰队未能正常装载的问题
- j3 F+ b# ]/ d0 i" v/ \/ T) q# XItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.   z1 S4 s7 J" x
             修正了舰队未按命令抵达目的地的问题) v  o' k4 b* q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - R& {3 M3 E3 F# E4 ]
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
; l, ]) L* x1 f* i3 b0 `, G6 KItem 4 – Add air detection devices to the device pool displays.
9 L  T' t0 _2 ]& H( @             增加了对空雷达设备列表(?)5 w3 h! \3 L- S1 N
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
8 X! h# ]* ^% m             增加了对空雷达设备j建造代码(?)  y. I# Y8 q/ A# J2 h0 g
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
: J& B( C# ^7 M* x             完善了对空搜索雷达的功能# r# w0 Y  u; C1 @0 x! e9 X
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 H9 u2 Y9 `. z& L# K% a; c( E             调整(?)了航母超载时的OP损失! f  F) f: l5 L; D
Item 8 – Additional performance improvements for DivideCrippledTF.$ a- ~" E0 D8 b. i5 I
             改善了战斗演算时,分离受损舰队的运算速度
5 W4 f4 [: v2 f, A9 @) b. nItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
( H$ g5 l& F* w; q$ n: d/ T5 z9 t6 j             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛/ k: E3 N# K+ Y' l' C( e6 J$ n
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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