2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
+ c$ ^0 t5 f/ V( o. D! UThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
4 V8 `' ~6 q7 W' M3 vftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 5 \, A. J8 n; l. U" k" R$ _" M
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) B/ t9 ^- p# q2 y. t, N5 ~; r* n
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! }; L* O2 u0 N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
" s+ C( |" B& u; H( Q" p- Z3 t: CItem 4 – Add air detection devices to the device pool displays. ( G: @1 Q6 @: u# W5 m8 w
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 s, M r8 A7 o! N6 D# F- fItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 K ]9 t& }& g& C! u; f$ q& X A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 u% ~ U7 l+ [: X- G' q' S* `* OItem 8 – Additional performance improvements for DivideCrippledTF.
2 D8 D S4 J, U, V/ s6 kItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |