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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: ' \, Q0 q; n7 Q
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & y, u/ k0 b: L9 `% s
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( o7 s( J+ W3 ^% A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 {# u# b& b  l: R* H, P5 h
Item 4 – Add air detection devices to the device pool displays. " F, q( z2 k$ s6 p# \) N$ e( _
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
5 [" r5 k3 n3 a% }9 k) [- oItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - u2 z5 ]: Z6 n( ]
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & B/ a& s/ ], k2 s" C
Item 8 – Additional performance improvements for DivideCrippledTF.
3 T" }1 N& i8 Y  y$ tItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。! [% m2 R5 o+ a" t# e, Y* b( H
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: . y; e+ C& q' d) U" b
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
# N9 ]( [' n/ z* M6 b$ Y0 W             修正了舰队未能正常装载的问题0 Q$ R5 z0 H) W! y7 i) t" M8 W
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; K; d1 m' A. X7 a& |) X; r6 o
             修正了舰队未按命令抵达目的地的问题* }. j8 [. I$ E+ w) D& J! {
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - ^3 S% u3 C# W! M
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
) s0 L" }9 {8 G8 C7 T5 o8 kItem 4 – Add air detection devices to the device pool displays.
$ P: w1 L* Y7 W$ k( ?8 S             增加了对空雷达设备列表(?)! b, A" e. J2 E9 r& W
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
7 T. ]& U& B( J+ w- L             增加了对空雷达设备j建造代码(?)
6 q9 j# D5 s. c/ `Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 7 P$ o3 s8 d1 S' B* s2 R, c
             完善了对空搜索雷达的功能
! z2 W8 O" W/ q/ U" nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 q% `( C  C' m" j& m7 _
             调整(?)了航母超载时的OP损失* D( l3 M1 D- u5 w
Item 8 – Additional performance improvements for DivideCrippledTF.  l9 v# A8 T/ W  T9 @9 a% ^! W( ]( X
             改善了战斗演算时,分离受损舰队的运算速度
7 V2 d9 O2 p9 j5 uItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
0 [$ u; [( v) I             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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3 g' L# o- L0 }/ ^) r: e( H( \# nItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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