2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
7 r3 `, G/ o" A+ w5 g' |The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
) ~4 i7 x5 k. y# h+ H+ Mftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: ' \, Q0 q; n7 Q
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & y, u/ k0 b: L9 `% s
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( o7 s( J+ W3 ^% A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 {# u# b& b l: R* H, P5 h
Item 4 – Add air detection devices to the device pool displays. " F, q( z2 k$ s6 p# \) N$ e( _
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
5 [" r5 k3 n3 a% }9 k) [- oItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - u2 z5 ]: Z6 n( ]
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & B/ a& s/ ], k2 s" C
Item 8 – Additional performance improvements for DivideCrippledTF.
3 T" }1 N& i8 Y y$ tItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |