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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)9 a# O( \1 j# M. u! U% l5 W
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. t4 @" A  S5 {1.806补丁内容: 5 F8 g9 H( H, S$ \' V" W; [6 ^- m
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% z9 ?! [& B% p2 u7 R  q4 vItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; ^2 N. d. _, x/ K7 Z' i
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
. J# C' M# L; w& jItem 4 – Add air detection devices to the device pool displays. $ u+ d4 A5 x7 M& Y( L6 N- i/ _9 ~1 r
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ U  i+ I' e" iItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 O% f5 ~: {2 `, M" n* T* v9 c
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % H  W$ J3 X0 P/ [  I2 j
Item 8 – Additional performance improvements for DivideCrippledTF. : H. M. v5 b, s, A; s8 h; h
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
2 |; l1 d* ]) C  s+ c, K不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
8 E8 L8 A, Q" @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 1 ?1 P0 ^3 Z" Z2 s
             修正了舰队未能正常装载的问题  J) g, X  t  U& M& O1 B/ p, {6 W
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 g" P. T& J% Z, X; ]. U
             修正了舰队未按命令抵达目的地的问题
5 J. d: w' M( e4 T: D1 \9 u  O; @Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - r9 q9 c" O: b/ ]2 E# v
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
1 c  G% W  _/ ~8 I" uItem 4 – Add air detection devices to the device pool displays.
4 Z- n: o" Y# [9 G0 A2 _/ P% y  Z             增加了对空雷达设备列表(?)0 i1 i4 m) B& D" c  z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
% y1 q  X! R8 R) R, ?             增加了对空雷达设备j建造代码(?)
' m& T6 X7 |1 w& F( u) ?( f; \0 HItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
" @3 T# K/ y' {: c. @5 j             完善了对空搜索雷达的功能. u# n. K$ y. }1 F$ A8 C
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 ]1 @+ x2 @+ s, w1 z  D7 n2 G4 U             调整(?)了航母超载时的OP损失
: j  B6 I8 i$ EItem 8 – Additional performance improvements for DivideCrippledTF.; i$ s0 U& u) T- K- T& r$ E, R& \
             改善了战斗演算时,分离受损舰队的运算速度
7 t; }# S; U5 v0 H& r% EItem 9 – Change to AutoMineSweep to enable MS to sweep same base.: G( D7 r5 G4 `% T4 U; S  V7 d2 ~
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛' \* J# G1 F) M4 g
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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