-Item 1 - Refueling from AOs
: n# _0 [1 A4 Q# PTask Forces that included an Oiler could not refuel from the fuel stores of
8 N7 q% x; l- }/ i1 k* `! hthat oiler. They would refuel from the normal fuel carried by the oiler (or . G r* q# Y6 @0 x8 t! o- _
any other ship).
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z+ E2 x: b- \( V; E1 H& j+ ~7 T-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.% j- d6 V& D. u. b+ M9 X
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
9 t7 F0 L0 |, ~6 n* npilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map./ C# M* b6 x8 S% X; L4 h
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-Item 7 - Destruction of stranded units occurring during orders phase.( {: ^% g; r! f0 u) F: b! L' h
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1 \' v1 K+ @, e: \6 ?( |6 s-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.9 H; a" I% V! Y+ I
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.' G$ P, w; H* d# W3 f% a: N/ h# a1 k
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 k, u. N( `( |5 s5 Z A
/ v3 i& D' ?: \-Item 13 - Prevent withdrawal of groups with fragments on the map.# t/ _; h- K" N5 ? ^3 U0 b1 Q
0 W! x$ l- b# }-Item 14 - Improper Messages during Torpedo Attack6 a. [: z/ G+ J& N
7 K$ {# Q2 |" f- y3 `-Item 15 - Realignment of Ship Class Screen8 }0 K2 ?! f" s9 O
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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4 J y6 y( s1 T2 y" P" _-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message - `! T2 J0 H9 {! z( Z
generation./ o# Q! L+ ^6 f- S
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft! U& M( L6 a% F2 S3 x' e9 h
2 F0 e( O# J# V1 f% g-Item 20 - Change the load cost displayed on Static Ground unit lists to show ( a3 q$ ^7 j) {8 W( {4 Q+ X
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.7 w0 o+ E- L8 s0 q
) c) ?+ ]6 J8 Z3 k-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as + ^/ b" w1 J: z+ E- ?( l" \
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
5 ]. a5 y6 k( C& Ccheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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4 q- U0 {' u/ {6 hRemoved for PBEM or head-to-head play.# s+ N& Q1 z; b8 ]4 G1 N
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-Item 25 - Removal of display of Named Pilot Pool.3 h: y% j. b/ }3 P6 d
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Too little data available and of little value without full implementation of
% X# s) S/ C1 l( dDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle$ b! }8 U& L4 F" T- ? L
7 Z4 Z' P: h: ^! S4 BAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
7 P$ W r( \) j" K' U8 ]1 ]to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force. S, [9 T9 g& ~; z
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Torpedo planes were omitted from the list of aircraft that could transfer to a . x6 h. I% Y& E3 Y. l
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent ) O* t- T% m1 ?
airgroup on recombine. Added.( i# j! [5 V1 N- S9 r# f
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
+ @+ }5 k: R( F5 Tis disbanded into it.4 T4 T- f+ h! p/ I4 U/ j! r3 A
4 N0 z' B6 U$ C3 i7 H$ w- Fix 33 - Fix USN VBF replacement state when game started with Replacements + v" a3 `- i8 w- {" T
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing# r" X; t% D+ ?. |3 T4 x
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7 ]9 t8 E) S* l% ~$ b8 w7 l-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 S% r9 j& y* | h7 D% |3 u Smaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present/ U# A' R+ w. N7 K1 ~, e
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-Item 37 - Fix overflow in fuel calculation ' a% G6 |! a2 [! x+ l" C9 ~! k
, |9 H" j" s2 K* d: w-Item 38 - Correct joint air attacks $ G6 F, u4 c2 z9 \" L
, @% v( ~) Y- J5 j# |1 v; Q-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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3 G6 X. g1 U1 b6 ~' Y& w; _4 ~# a-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.0 t4 p# O6 m- a9 a
' C: }/ N: L' }! Z, ?-Item 41 - Clear captains from scuttled ships, provide chance of captain ) j$ {; x$ ]7 X1 r8 X# X4 U/ A
surviving sunk ship.
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. [4 q& ?* a' @4 s-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.7 N1 q$ `6 _. K/ a% B* x
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# z& }$ l5 O- P% F
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-Item 45 - Disappearing unit during air pick up.0 S* b2 q% w) {) Q
0 A: s" o; r# N& e) @' h* E! {-Item 46 - Airgroup Transfers9 z5 |3 ]0 ~+ U4 T. g- g/ M6 N# o
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
1 @, `5 p9 @% ~7 O8 a) g; d$ yJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 2 k9 I1 t/ l- Q, C/ X
improvements.) T% N+ @# b" |$ S, B
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ) v. G3 K6 q- q
250/250.
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No affect on current games or stock scenarios - useful only to modders. / X1 _; Y/ U8 [& j5 h, f1 o
& d5 P( c3 l1 F-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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( N$ H- a& g' @$ D% J# Q2 D' Y-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) z1 `2 k/ E* {, Btransferred ashore.
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Fix implemented only for human player.7 b; J" ~8 q7 y) X) B4 l, S2 k! w
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
% v8 O" |; ^5 wif out of range.
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7 @$ c0 I2 e5 ^5 }/ q; @Fix implemented only for human player.4 ?: `, d) \4 f5 b5 l
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 \; a% o( K/ M0 X& @& r
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ( h* y/ |; q l7 i3 n/ r3 m+ A
base produces unpredictable results.3 Z3 m; V5 u- v
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-Item 57 - Loss of Land Unit display at a base% w" c& F% t5 G' [$ h/ r
Under certain circumstances land units at a base would not display when that
/ j( h; X, e% j/ h; ibase was selected. Found and fixed invalid unit pointer.
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, z% ^' _) ~7 `-Item 58 - Enemy mines reported as Friendly, Y6 G+ q1 E3 [" ~# I0 M d/ t' x1 u
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An error in the mine counting routine was counting all mines in a hex, friendly
$ T2 W! G$ G3 F" vor enemy, instead of just friendly. Fixified.' U, K2 i# I, h) ^( x$ Y
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-Item 59 - Add Ships-due-Update to ships screens
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/ ^- F6 M8 H4 ~- T" q$ u-Item 61 - Load Troops option grayed out on transport TF
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: z$ `' M6 m0 s% g-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
- E+ z( U6 Y# E* v0 AHome Port" button does not properly reset page pointers." V& p$ l; s7 h9 |
5 z% v; ?2 _ o, h& Z& bThis resulted in possible improper display of AirGroup, Task Force, and Land
/ _( W/ c0 J' A5 v" _0 tUnit "pages". Fixed$ k# E1 |9 t2 e8 w# b% O
. ]% X& O& L! M. J- o-Item 63 - Internal restructure.
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7 m. w, }/ F- e; ~Several internal processing routines have been restructured and/or modified for
0 l8 a. Q2 Q* m: d/ _8 x$ e. {3 F7 yefficiency/expanded functionality. These include routines that:( b; N8 ]1 e( c |( V- U) v6 E
- Review and update status of land units.: _& X! }1 U @" F3 G/ v
- Review and update status of ships.
0 D' m# Y5 b2 T" G# D, f- Assign default experience values.1 V7 |/ g. Q+ Z0 H! {3 b P" I/ ]6 l
- Form crippled Task Forces for damaged ships.6 k2 Q# G5 Z4 s- X
- Remove empty Task Forces when last ship is lost.( \0 B$ j, M8 ~; T1 Q
- Remove pilots when pilot slots run short.) @/ n# [& A& h5 _& c" ~" `
- Record scenario data and game version in save file. |