-Item 1 - Refueling from AOs
! o* @$ V/ U2 _. ^& uTask Forces that included an Oiler could not refuel from the fuel stores of
! n6 I& d" Y& n. c$ _that oiler. They would refuel from the normal fuel carried by the oiler (or ! h( d0 U5 D- `
any other ship).
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. F1 q& B2 I2 {( C" h4 ~-Item 2 - Divided Land units shedding disruption.' v ]6 p( C( V0 y# |" l
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
) V4 q3 A* C( b# a* B8 \pilotless aircraft.8 S3 J% R) A- Z+ K2 u; A7 W
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* [6 ]4 a* P) `" u; f8 |( I-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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8 e% @$ u3 S: f% @! f2 A0 K8 i & ^9 {3 h) J) [1 S
-Item 7 - Destruction of stranded units occurring during orders phase.8 X X$ }; O/ e5 m* `4 W
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-Item 8 - Correct improper draws on Named Pilot Pool# Y! t( z |) }+ f7 E; M1 u1 f; `
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: u: P. I* p0 n# O-Item 9 - Adjustment to Airgroup Display after transfer.
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+ \+ x6 I" C/ _-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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/ x+ G; `$ t+ |! J! q- w, E-Item 11 - Removal of function to Withdraw Pilots/ Q+ ]6 N- r' P7 C% J& A
0 q4 J: v9 Y0 ?- T: q p-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 g5 L, p0 u2 c1 R) K( t
5 ]4 _9 j1 ~6 @-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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+ b$ l: x) a# ^( {$ s-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.- o g# [; Y$ n% }2 E
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ Q Y. q" k2 t& W0 ]" mgeneration.
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! H* v; ?; ~' R/ ]# p8 v-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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9 u: L+ t/ R, ? B5 v3 O* y-Item 20 - Change the load cost displayed on Static Ground unit lists to show
# Z2 d* Q W; p6 m8 I'Static' rather than a very large number. / c' n! V5 U) I1 j1 S/ w4 T
- H# j, p% T' j* ~-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 M: X( g7 r3 g4 V; _3 @cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 4 i7 R- D- f1 N9 F! ~! b. f
cheaters.
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; H' m# \ O1 E6 E m-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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' k' I5 u( p, P. D* KRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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+ T6 h; z4 W. U9 \+ B \/ H8 D* WToo little data available and of little value without full implementation of * n) ^5 \* s! {- a" \
Disband into Pool.# C/ ^6 |, C" y0 g. r
; _) T& S* v: \/ y7 ?4 L-Item 26 - Correct Motorized Support used as engineering vehicle
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& y: K) E7 u: H; f$ b& k: a; eAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ) B9 I% c: v2 [$ R8 l
to the specific Engineering Vehicle device., L# n P' o8 [3 b2 L$ j! h
" |; ?' O( z" e/ r-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.& Y1 ~5 W* D3 t3 J
0 D4 ?+ B4 ^) U3 a/ j/ gTorpedo planes were omitted from the list of aircraft that could transfer to a
0 D _7 f! o% c6 k% R" C; ]0 Xcarrier in a Task Force. Added.
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* j. @) l% V. x. n/ g-Item 28 - Return number of Kills by air sub-group to parent.; V9 ^) Z+ j0 u* e. a
7 |' Z% ~$ t' C6 f; _Number of kills recorded by a sub-group was not being added into the parent
8 {. |# M8 s n! h5 a: xairgroup on recombine. Added.! U8 l2 s% G1 n5 u' P/ e( f
* r! i5 v& u( Z2 N7 `8 g n-Item 29 - Leader loss after divide of parent subunit.) I4 B& U9 y. m1 Z$ L
0 w5 N& \* x( F" B. Z# J-Item 30 - Assorted Message errors and improvements.
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1 p( z+ v8 l2 n9 L! f3 K$ X7 a1 u-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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$ J9 }/ {+ ~# i* \7 J% W5 S$ f-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ( M* A; m4 m0 H& G& l( I
is disbanded into it.
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# N& e( }3 c- k$ Z* ^) D- Fix 33 - Fix USN VBF replacement state when game started with Replacements
. X" T* m& M8 y% Y& l; XOFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing* g& Z; D1 a& C" V1 [
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
! u: s' T9 T3 j, Y( d5 h/ Emaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present4 c# w& N# _9 R0 b
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-Item 37 - Fix overflow in fuel calculation ) G( |! R% H. R/ Y3 P
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.: V0 D9 K1 A% D
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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; T- ]* E7 m7 U6 s3 t-Item 41 - Clear captains from scuttled ships, provide chance of captain
& r# L* y7 L* m4 ?2 `8 B$ s# B9 Asurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
n: [* s* [' Q3 L% t6 p . f7 }" o# k$ Z) j& `
-Item 43 - Activate Four additional Aircraft icon sets.2 A+ p( F* C. d& `5 ?1 W: j* H
A; s( S% i; w; Z( w8 B
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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! ^7 I; p5 n$ p; z-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
, n0 L4 Y8 d7 |, Y& bJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
$ Z Y! ]; ] E( u( j! y0 G' I* pimprovements., j5 W" q7 v F& o& l
! G0 j# T2 Y) a% @% W-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* f x; _; B. r) `0 z; d250/250. ! [0 s! b, a( D& c9 \- K
, X# C% f3 ]+ D) f: v! pNo affect on current games or stock scenarios - useful only to modders.
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- Q/ l8 H7 v2 @# @% U+ Y- [-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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1 @3 r2 b4 u. t) {# G* E6 y-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
8 N( k) z- d4 @0 R$ ocapacity. 3 { i& L* X$ ?2 C4 W- w# L
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
0 g7 \: y! F* d7 o# qtransferred ashore.
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" `& W, s! y' _1 q2 LFix implemented only for human player.
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8 [ M& [0 ]% |9 u6 K% d-Item 54 - Prevent carrier airgroup fragments from returning to their parents
+ {! }, v6 ~9 p( `, V/ |; a3 ?: dif out of range.* X s. B& `- g
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Fix implemented only for human player.
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; C" J y$ Z. B! L$ p-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
" i; a/ E2 E9 I* m9 Yresults.) G' b, s9 a; g3 G' @% z
4 P/ A9 q4 H) b! ^* T-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ( e+ K. w, b+ E: ^. k" L l
base produces unpredictable results./ `) V) c4 e" C+ ?5 I: d
0 K. `; h1 R1 Y-Item 57 - Loss of Land Unit display at a base+ u( ?# |8 y/ V9 ~8 s
Under certain circumstances land units at a base would not display when that * T' X* a: R6 n( K
base was selected. Found and fixed invalid unit pointer., h+ A% q8 o& `
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-Item 58 - Enemy mines reported as Friendly4 J3 n' e v- I+ X- q3 p
& l8 |" ?0 K7 S% KAn error in the mine counting routine was counting all mines in a hex, friendly
4 w; S* d# F, ror enemy, instead of just friendly. Fixified.7 l) S6 _+ }# ?0 X* t
b/ t( u& \ i# g3 z8 G-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF$ @* _8 Q! G# R9 |+ k! _. t
/ W" a7 r p }. T9 U- V m-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
+ {) q7 `# A. QHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land + \2 H" t7 W( o1 n6 {2 H" i
Unit "pages". Fixed
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7 p! I5 s4 w# _" h" ~7 p" h) x-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
! F" M! Q2 J$ a3 X; Gefficiency/expanded functionality. These include routines that:" D1 e) V. Q, t' ]% z- b- y% C
- Review and update status of land units.4 n6 p2 k3 E( F7 n) e' F
- Review and update status of ships.
}9 ?) S0 z: V) y0 ?- }( h! r- Assign default experience values.. o. {8 y( P/ m
- Form crippled Task Forces for damaged ships.) t5 H) q) j. G7 Y5 n% e
- Remove empty Task Forces when last ship is lost.
6 i7 u4 \- ^/ O* s2 O/ o- Remove pilots when pilot slots run short.
! g# B& ^; X s9 Q5 q7 ]- Record scenario data and game version in save file. |