-Item 1 - Refueling from AOs5 r. l2 m8 ]; S$ C n
Task Forces that included an Oiler could not refuel from the fuel stores of 6 l1 H$ U( n* Y% M. l f! c3 R3 d1 W
that oiler. They would refuel from the normal fuel carried by the oiler (or / W) ?$ F9 M( `3 {5 K& \" Y) w
any other ship)., Z' y7 m5 }6 s. |1 x) M. Y5 A
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-Item 2 - Divided Land units shedding disruption.
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2 D6 i% o6 D( V-Item 3 - Allow PG to be included in auto-convoy.) ^2 d: n6 |, o& v
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
7 r* \, L8 c4 Y. ]. cpilotless aircraft.* N' j7 D, j! d: t/ e
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase. }. j5 ?4 ~& O& i, r$ a
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0 G/ ?! S9 c5 i W$ d-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.1 t* s- h) c B$ g8 A, R% q
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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, n2 y+ y) q7 F1 L: v: j& @3 ^-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.6 Y$ U- E. r9 ?" l2 Y, J' Q
9 Y1 J' J& o0 B-Item 14 - Improper Messages during Torpedo Attack1 v7 _0 j; |6 j2 @+ U' P. Q
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-Item 15 - Realignment of Ship Class Screen5 s9 Z) @# f6 L; W
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-Item 16 - Correct check on airgroup disband.
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. A1 T& k( @2 E) t-Item 17 - Restructure end of turn processing for efficiency" j" L) ]' }# r! f. ^
: ~+ Y4 S# Q: g! x* R! l-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ ^( |* k) }& m i4 E5 @2 I" P
generation.
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4 L8 U0 ?' i) Y; n% u! s7 ?( @-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft" S- [ p1 U7 l. x
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show & z+ N2 @9 P. Z+ u4 o
'Static' rather than a very large number. . y# _4 m! E2 V9 B$ i: u: `4 S! ]
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as * W, W, F& L7 G0 k" ^
cargo.4 H u3 ]: K' `7 w: K
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
9 \- }7 C; P" f A) W' @cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.9 a& d' P' Q- |$ e7 v
+ v0 ~0 X; M) w' r ~0 ~% ~Removed for PBEM or head-to-head play.
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4 B2 s# U1 J/ p' d( _; x7 N$ b# e-Item 25 - Removal of display of Named Pilot Pool.
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B# m1 k- \9 ?4 GToo little data available and of little value without full implementation of
& m6 N' T2 ^5 n' z, J8 ^4 ODisband into Pool.- T& h o! B4 V
# W! ?% M' o$ x. b9 _3 l* C8 ]$ G, w-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & {& x0 l' i# J
to the specific Engineering Vehicle device.# ?0 p& S% r8 O& u/ R- f0 ~
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.9 X- Y0 g: V: F4 ~1 q) E
5 N ~' G. p2 zTorpedo planes were omitted from the list of aircraft that could transfer to a
: G3 R" Z' h4 d4 hcarrier in a Task Force. Added./ l4 r* `# l$ n% I% n5 y
& I6 Z/ i! W! W' T5 S4 Y-Item 28 - Return number of Kills by air sub-group to parent.
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8 V5 Y' s8 d5 k8 P9 |Number of kills recorded by a sub-group was not being added into the parent p8 x! p5 @7 @6 h' k5 e9 Q
airgroup on recombine. Added.* K! Q" V7 f7 t* m2 y1 D1 c6 B
6 B. H, z2 t8 s- u* _-Item 29 - Leader loss after divide of parent subunit.7 k5 N2 d! m- r8 a: k1 x7 \
7 y+ q( W/ [9 Z E) X% Z-Item 30 - Assorted Message errors and improvements.9 U$ g. ` T) F- O9 S
% k! `4 [. b! O$ V* {-Item 31 - Confirmation step for Disband and Withdraw Airgroups.! u. N0 @3 r+ E$ _6 e7 J: w+ v
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
0 z0 U$ u5 C- Y+ L9 ?is disbanded into it.
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3 O0 U- s6 [( } O6 C+ O+ y0 `- Fix 33 - Fix USN VBF replacement state when game started with Replacements 0 ]2 A& z8 ^* d: }9 Q; x
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 e+ T4 x1 J C& p
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 8 ]+ u. V" Q5 |9 f) I4 Y
maximum aircraft.+ p: W$ w F' h: T U; Z( W0 h `
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 2 U9 p* e1 U) ? W8 f
$ j/ w& r# u7 h8 o-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check." C( Z3 D! Z7 w) A& s, R# k& p
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 8 Z& B# ~+ ?9 j, n
surviving sunk ship.* @" m2 @+ `. F/ L
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ @% e# R* x; n A/ H0 b9 {
, ^; M% |3 x8 \; L, @9 I4 R-Item 43 - Activate Four additional Aircraft icon sets.
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" _$ W. f+ c! Z- S* i7 \8 n# ` a-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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8 T: Z1 f$ e+ \% X: V-Item 45 - Disappearing unit during air pick up.: P1 d; N6 n3 B3 S- w3 N
3 T- _( a8 q% _+ Q. ?2 w! Q-Item 46 - Airgroup Transfers3 p- W3 s+ O. t- }* _
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' Q$ l- Q/ q- n. P( ?3 \0 WJapanese airgroups. 5 c8 b9 u( t7 t
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
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" v6 C2 C5 \' P! ]2 H+ G& F, N-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
: j3 c- Z* U2 M2 v250/250.
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No affect on current games or stock scenarios - useful only to modders. 0 ~% |& v) Z- s
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-Item 50 - Expand minelaying control, allow mining of home ports.$ W! _: _. ]6 o5 O0 W
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-Item 51 - Corrected problems with the airgroups-at-base screen. 2 H/ b; p6 h/ K' A! u; T2 j
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over # V# b, X* R( s8 ^: Q8 P L
capacity. 5 R2 o% c' O2 O
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" b, u' P5 v2 j" B! `-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. \; A& T5 C+ V! U4 }* K2 p) M( ptransferred ashore.' k* V2 f ~- B; R x
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Fix implemented only for human player.8 l8 h. x- p7 }
/ n0 ^: F6 A. W: C% x2 \-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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Fix implemented only for human player.: o4 W0 d2 e, w7 w
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 S1 D. p4 C/ w$ Z% \+ z
results.6 A B$ _" Q6 c3 {9 W$ ~' m' m7 Y
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ; d6 l, o( t- v$ X9 j T8 J2 Q$ }
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base. t! {5 c8 ~) Y! f+ S* m
Under certain circumstances land units at a base would not display when that
6 B' a, v) |; F9 [' O; fbase was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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6 t2 h: \2 r% `$ R, XAn error in the mine counting routine was counting all mines in a hex, friendly 7 }+ N/ v* m2 {* J$ \2 J- D
or enemy, instead of just friendly. Fixified.
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7 O/ ]4 C) A/ u3 q% a% u8 P-Item 59 - Add Ships-due-Update to ships screens7 w% N" V: S. V% `7 r" v( H
" F b `! m2 }& S. \-Item 61 - Load Troops option grayed out on transport TF9 r' n! \0 j" z6 _* H, p
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
5 Y E6 d9 G. g( FHome Port" button does not properly reset page pointers.6 E3 a. m1 N, {& Z
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This resulted in possible improper display of AirGroup, Task Force, and Land # T% E5 n. B' k( g8 f
Unit "pages". Fixed
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' Z2 E* t8 L3 y$ Z( N! U-Item 63 - Internal restructure.0 G4 Z0 D& Q$ X1 ^. q O+ B, Q
& |* Y- q2 H- p6 j& G& uSeveral internal processing routines have been restructured and/or modified for
) K0 D1 D- U1 u& uefficiency/expanded functionality. These include routines that:7 U3 o8 }# g5 q7 e# x
- Review and update status of land units.3 N7 U+ y% a- X
- Review and update status of ships.
3 X* w: P# y* M# A5 _- Assign default experience values.! h7 h Q4 x% l
- Form crippled Task Forces for damaged ships.
* j! |6 ^/ S7 |: B) @' L7 H- Remove empty Task Forces when last ship is lost.
7 ]4 j" t; T; J/ T$ `7 W3 l- Remove pilots when pilot slots run short.
% a% X6 }6 V _ @- H) Q- Record scenario data and game version in save file. |