-Item 1 - Refueling from AOs
@9 T' T* l- D0 f% V# B* mTask Forces that included an Oiler could not refuel from the fuel stores of S2 v) I1 D) \$ S5 V! {9 {/ M' Q
that oiler. They would refuel from the normal fuel carried by the oiler (or
" R2 n: m; m4 r# U, yany other ship).: w, U9 U+ n1 X" O
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-Item 2 - Divided Land units shedding disruption.
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% v1 E9 m$ r1 @3 J: a) j-Item 3 - Allow PG to be included in auto-convoy.( _& Y& N- c. a4 U; Q/ r8 Q
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 s$ j1 F B w2 z3 e4 C7 mpilotless aircraft.
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6 Y9 f' O# |3 A) j+ p& K5 b-Item 5 - Clear experience and Morale from disbanded airgroups
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: _+ z( h# N3 U9 F-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.2 x% s1 E& w- l. S
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack6 Y N, \; X( u2 V8 p5 p
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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5 h q2 Y4 ] N-Item 17 - Restructure end of turn processing for efficiency
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1 y1 v9 h# s; t: \5 r-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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$ V, N% y" `- s* L+ Z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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! \ ]# E) Q. u& L& s+ B! V-Item 20 - Change the load cost displayed on Static Ground unit lists to show
4 @$ V- K8 C# H7 w'Static' rather than a very large number. 7 z8 \; Z3 O x1 Z, [1 g O) w
) \: O w; _' S# M _-Item 21 - Correct processing for floatplane groups on submarines.1 [" u- g' }! x- ]: p
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as w& I w ~1 O, l( `0 Z
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.* g1 ]3 { Y" e' H
0 |+ ]' s2 T+ Z" b4 l; JFunction removed for PBEM or head-to-head play as it has been broken by ; h6 b1 d& `$ e* ?' W
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.; Y2 B3 p1 _( k- t
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Too little data available and of little value without full implementation of
, b# M$ a7 Z9 b7 c- K& JDisband into Pool.. V! t- u* {9 Z" y+ `/ o$ Z& z: d) Z
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-Item 26 - Correct Motorized Support used as engineering vehicle4 j: W& K" | S6 F7 }
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: F4 T% {* z% Wto the specific Engineering Vehicle device.. r' `: R6 @( A s
& V$ {$ h2 O! v3 W5 k) B* s-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.4 k5 W- Q6 g8 V5 l2 ?" S L. o
+ W5 @6 a) Q) v' R. T3 j7 y7 y/ ?9 jTorpedo planes were omitted from the list of aircraft that could transfer to a ! G0 y3 q6 l. s1 \4 k" w2 l
carrier in a Task Force. Added.4 ~' i) W, c. T# I/ Q+ d% y/ g
) U' v4 L$ r0 V3 }% R9 T-Item 28 - Return number of Kills by air sub-group to parent.
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9 k- j! p! }! B2 a" j1 cNumber of kills recorded by a sub-group was not being added into the parent - ]" t3 s- _- Q S/ Q2 ~
airgroup on recombine. Added.
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, o! |. a% {2 q-Item 29 - Leader loss after divide of parent subunit.
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. b1 C6 R* G$ x& e; H7 b5 l-Item 30 - Assorted Message errors and improvements.
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+ z9 j* ~. x! Q-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
) |1 U# R9 [" v& Eis disbanded into it.
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! |7 d' m- R. n9 H- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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5 l; e2 g0 k1 \& D3 l-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
. f& U( f; K6 X! Y5 R2 G/ ~! I# Qmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present, A) V, z( X: C0 i
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-Item 37 - Fix overflow in fuel calculation
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! s7 b& C6 {% `) \+ i; {-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ! f' L3 [) _: q5 a* D
surviving sunk ship.# W0 e z! E# z
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active." F2 e; @5 V7 c7 z1 r! n
) [* _% R& X" F1 j$ }+ n* U3 b# {-Item 43 - Activate Four additional Aircraft icon sets.4 G; _5 c: M& v$ i; F2 B. @
; z2 C% Z5 [1 Z: V+ V-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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; \4 Z9 `& v" f8 r: {# [" A; P-Item 45 - Disappearing unit during air pick up.; l. [- c/ H% R0 y9 m! f9 Y7 h' C
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-Item 46 - Airgroup Transfers
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6 }1 E' V1 K4 ?, d* t: P-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
/ X/ y3 ~9 C: r; E, CJapanese airgroups. 0 g$ n3 ]1 {2 L7 N" L
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
0 m+ i* k( Q( q+ }& {$ ~1 ^6 ]/ fimprovements.
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- g+ {5 l n. g4 M; W, \-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ; N& k# c: \) O) ?
250/250. # R2 k$ V/ B7 P5 Q3 ]' b' o
2 f1 Q& B. C: I; ]2 i2 R8 A% ?No affect on current games or stock scenarios - useful only to modders. 5 X; p, t& v6 m
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-Item 50 - Expand minelaying control, allow mining of home ports.( S9 i+ j* `# |( n3 q" f3 P6 _
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-Item 51 - Corrected problems with the airgroups-at-base screen. 5 x! f( k- G5 |' {
/ a- T. ~, X7 A% F! W8 F* n-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ( W5 ?. P4 W& o- g7 s' V; E8 j
capacity. % F$ B2 u% p& {+ }9 i( z- b8 W
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
/ N5 P/ }& n: l3 s$ Y& F3 etransferred ashore.
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' Z7 E# |, ]: R- s3 b% mFix implemented only for human player.- x4 N& w/ g q" h3 `7 v) R
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
( l: J O& B6 R4 h! Y8 s. Wif out of range.( }4 E4 }! }5 T( z/ J1 P% ^
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Fix implemented only for human player.
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3 X( F4 c, r k7 C3 X7 R* k-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; W( X% E/ j& z$ _6 U4 j
results./ v" L2 w% M; i7 \' X
6 @: X4 N# f6 g. `-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a # ~ T- g/ r; c- n- n: K7 k
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base% Q% u; z8 O$ n" J2 J& K
Under certain circumstances land units at a base would not display when that 4 s) i8 g& e) @+ L' r8 c
base was selected. Found and fixed invalid unit pointer.
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# z4 v" @6 Q% D4 _/ N; r$ j z2 J-Item 58 - Enemy mines reported as Friendly) Z* ^- V7 l+ [( h
. i8 E' Z" c) t& h8 n4 W) @6 pAn error in the mine counting routine was counting all mines in a hex, friendly
X4 x! j7 {7 o5 B* J5 oor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens; u% ^% K# j! S7 b% [
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-Item 61 - Load Troops option grayed out on transport TF3 j7 I U* P, |, f6 X6 [! M
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 4 t- D# s3 P) d7 r2 I
Home Port" button does not properly reset page pointers.
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3 w* m4 J* v1 V& p: f* vThis resulted in possible improper display of AirGroup, Task Force, and Land
7 ~9 c- ]* ` F) H$ b$ p: ~; [Unit "pages". Fixed
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-Item 63 - Internal restructure.% N& g( }/ O; f8 s" r2 ^3 B
2 {* l/ Z& X1 M$ \+ \: h, s$ D. [Several internal processing routines have been restructured and/or modified for + [: M( k6 a1 q# l
efficiency/expanded functionality. These include routines that:3 N5 i1 x' u6 Z3 C0 \
- Review and update status of land units." b* f( l3 i# R5 O1 }2 b
- Review and update status of ships.
$ a2 p5 B, E7 a; L- Assign default experience values.
; j4 I! l" ^1 N& P. K/ n' ]- Form crippled Task Forces for damaged ships.
1 F5 Q$ v9 M: G# g( t3 c4 b& Y* l! {- Remove empty Task Forces when last ship is lost.
6 F/ u5 g8 Z" ^3 ?5 U! k. A- Remove pilots when pilot slots run short.
+ X; w- r1 G3 m: [- Record scenario data and game version in save file. |